Hey everyone. First RMT so forgive me if I mess anything up here. I need some advice on this somewhat bulky, defensive wall team that I've been using in OU singles.
Heatran Air Balloon
Ability: Flash Fire
EV's: 240 Hp/ 252 SpD/ 16 SpA
Calm Nature
-Protect
-Toxic
-Magma Storm
-Stealth Rock
Usually Heatran is my lead, to either set up rocks or magma storm trap something I'm not weak to. The moveset is really just to stall, more than anything else, with toxic and the damage from the magma storms I'm throwing out there. Also, the heatran really wants leftovers too, but I'm already using too many as it is, and, well, earthquakes. I'm not sure if I'm all that fond of this build after a bit more testing, Magma storm keeps missing, sometimes costing me major losses. I might have to just switch to flamethrower.
Sableye Leftovers
Ability: Prankster
EV's: 252 Hp/ 252 Def/ 4 SpD
Impish Nature
-Will-O-Wisp
-Recover
-Foul Play
-Taunt
Sableye, being surprisingly bulky as most people know (due to the priority will-o-wisps) was just something that, when building the team, I just said "Why not?" He has access to prankster taunt of course, which comes in handy, and he can punish those over-swords dancers with foul play. He works well with chansey because I can switch him in on anything fighting for chansey, and chansey in on anything ghost they try to hit him with for neutral damage. Pretty much what any ghost/normal pairings do. This is the only set anyone's recommended for him, if there are any better ones lmk.
Clefable Leftovers
Ability: Magic Guard
EV's: 252 Hp/ 252 Def/ 4 SpD
Bold Nature
-Wish/Moonlight (Playing people in link battles too so no soft boiled atm)
-Calm Mind
-Flamethrower
-Moonblast
This is just the standard "Calm mind spam and OHKO everything" set. The thing is dumb. It switches in on all of those lame status killers (I say they're lame but I use several) and after a few calm minds can tear it up. I really like clef and think it's solid, but I'm having trouble safely switching it in due to random mixed sets and whatnot. The only downside to the calm mind strategy is that it seems to only work very early or very late in the game. If I can set up calm minds on a hazard setter, I can usually do some damage and take a few mons out with clef, but if not, anything that can hit for neutral/x2 physical damage just makes me switch and lose the plusses.
Venusaur @Venusaurite
Ability: Chlorophyll/Thick Fat
EV's: 248 Hp/ 252 SpD/ 8 SpA
Bold Nature
-Roar
-Leech Seed
-Sludge Bomb
-Giga Drain
This guy I'm not so sure about. He's good sometimes, when I can get the seeds out, but other times he just kind of sits there. The EV spread was just an attempt at evening out the defenses so that psyshocks wouldn't one shot me. I could replace him with something that does a better job of covering my weaknesses. He was kind of just another safe switch in for anything super effective they tried to hit quag with. I'd appreciate suggestions for his replacement or a new spread to better utilize him.
Chansey @Eviolite
Ability: Natural Cure
EV's: 252 Hp/ 248 Def/ 8 SpD
Bold Nature
-Wish
-Heal Bell
-Seismic Toss
-Protect/Thunder Wave
Standard eviolite chansey here. Nothing too special. I love the little thing, never really does me wrong. Still open to any suggestions of course. This is one of the only things on the team that I don't have problems with actually. It comes out, can take a few physical hits if it needs to, and sets up my wishes/heal bells. You guys know what chansey's for lol.
Quagsire Leftovers
Ability: Unaware
EV's: 252 Hp/ 252 Def/ 4 Atk
Impish Nature
-Scald
-Earthquake
-Recover
-Yawn
Quagsire's an amazing check for things like swords dance t-flame and, well, anything with swords dance for that matter. I chose yawn over toxic because of heatran and sableye already having the status stuff down, along with the chance to burn off of flamethrower on clef, and sludge bomb on M venus. He's pretty much been doing his job. Nothing special. I pretty much just use him and heatran to switch into each other's weaknesses right now.
I just want to make the team better. Any help is appreciated.
Heatran Air Balloon
Ability: Flash Fire
EV's: 240 Hp/ 252 SpD/ 16 SpA
Calm Nature
-Protect
-Toxic
-Magma Storm
-Stealth Rock
Usually Heatran is my lead, to either set up rocks or magma storm trap something I'm not weak to. The moveset is really just to stall, more than anything else, with toxic and the damage from the magma storms I'm throwing out there. Also, the heatran really wants leftovers too, but I'm already using too many as it is, and, well, earthquakes. I'm not sure if I'm all that fond of this build after a bit more testing, Magma storm keeps missing, sometimes costing me major losses. I might have to just switch to flamethrower.
Sableye Leftovers
Ability: Prankster
EV's: 252 Hp/ 252 Def/ 4 SpD
Impish Nature
-Will-O-Wisp
-Recover
-Foul Play
-Taunt
Sableye, being surprisingly bulky as most people know (due to the priority will-o-wisps) was just something that, when building the team, I just said "Why not?" He has access to prankster taunt of course, which comes in handy, and he can punish those over-swords dancers with foul play. He works well with chansey because I can switch him in on anything fighting for chansey, and chansey in on anything ghost they try to hit him with for neutral damage. Pretty much what any ghost/normal pairings do. This is the only set anyone's recommended for him, if there are any better ones lmk.
Clefable Leftovers
Ability: Magic Guard
EV's: 252 Hp/ 252 Def/ 4 SpD
Bold Nature
-Wish/Moonlight (Playing people in link battles too so no soft boiled atm)
-Calm Mind
-Flamethrower
-Moonblast
This is just the standard "Calm mind spam and OHKO everything" set. The thing is dumb. It switches in on all of those lame status killers (I say they're lame but I use several) and after a few calm minds can tear it up. I really like clef and think it's solid, but I'm having trouble safely switching it in due to random mixed sets and whatnot. The only downside to the calm mind strategy is that it seems to only work very early or very late in the game. If I can set up calm minds on a hazard setter, I can usually do some damage and take a few mons out with clef, but if not, anything that can hit for neutral/x2 physical damage just makes me switch and lose the plusses.
Venusaur @Venusaurite
Ability: Chlorophyll/Thick Fat
EV's: 248 Hp/ 252 SpD/ 8 SpA
Bold Nature
-Roar
-Leech Seed
-Sludge Bomb
-Giga Drain
This guy I'm not so sure about. He's good sometimes, when I can get the seeds out, but other times he just kind of sits there. The EV spread was just an attempt at evening out the defenses so that psyshocks wouldn't one shot me. I could replace him with something that does a better job of covering my weaknesses. He was kind of just another safe switch in for anything super effective they tried to hit quag with. I'd appreciate suggestions for his replacement or a new spread to better utilize him.
Chansey @Eviolite
Ability: Natural Cure
EV's: 252 Hp/ 248 Def/ 8 SpD
Bold Nature
-Wish
-Heal Bell
-Seismic Toss
-Protect/Thunder Wave
Standard eviolite chansey here. Nothing too special. I love the little thing, never really does me wrong. Still open to any suggestions of course. This is one of the only things on the team that I don't have problems with actually. It comes out, can take a few physical hits if it needs to, and sets up my wishes/heal bells. You guys know what chansey's for lol.
Quagsire Leftovers
Ability: Unaware
EV's: 252 Hp/ 252 Def/ 4 Atk
Impish Nature
-Scald
-Earthquake
-Recover
-Yawn
Quagsire's an amazing check for things like swords dance t-flame and, well, anything with swords dance for that matter. I chose yawn over toxic because of heatran and sableye already having the status stuff down, along with the chance to burn off of flamethrower on clef, and sludge bomb on M venus. He's pretty much been doing his job. Nothing special. I pretty much just use him and heatran to switch into each other's weaknesses right now.
I just want to make the team better. Any help is appreciated.
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