Hi Guys. Long time shoddy battler but first time forumer. Anyways, im here to find help on my current team atm, constructive criticism will be accepted, as i am always trying out new things with my teams. I like to spice up my teams... maybe try something different out now and again. Anyways.. here is what i have currently, and maybe im hoping for a rating, advice and possible beneficial help :)
http://www.arkeis.com/images/pokemonfactory/dusknoir.png
Dusknoir @ Leftovers
Pressure Ability
Adamant Nature
252 hp/252 atk/6 def
- Substitute
- Will-o-wisp
- Shadow Sneak
- Focus Punch
Your sorta standard Sub-Punching Dusknoir. This thing has been a great lead for me at times, 2Hkoing azelf with Shadow sneak, 3Hkoing Metagross with Focus Punch (and will-o-wisp helps here) and even getting the OHKO on tyranitar (you wont believe how many people use pursuit or dragon dance against Dusknoir, not expecting the earthquake) This thing also puts massive dents on Heatran, Jirachi and Gengar.
http://www.arkeis.com/images/pokemonfactory/Porygonz.png
Porygon-Z @ Choice Scarf
Download Ability
Timid Nature
252 spa/252 speed/6 hp
- Trick
- Tri-Attack
- Dark Pulse
- HP fighting
Trick is to cripple the standard special walls that come in. If not deciding to trick, then i can outspeed everything. Even better if the boost is Sp.at. Those 3 moves give PZ the total coverage. This thing is a great counter to Rotom, as well as anything that is scared of a special attack. This thing also makes for a great revenge killer
http://www.arkeis.com/images/pokemonfactory/togekiss.png
Togekiss @ Leftovers
Serene Grace Ability
Modest Nature
252 hp/252 sp.at/6 def
- Thunder Wave
- Roost
- Air Slash
- Aura Sphere
Generic Togekiss... not much i can say here. Passes on Para support, crippling sweepers such as Mence, Gyara and Tran (and others)
http://www.arkeis.com/images/pokemonfactory/kingdra.png
Kingdra @ Lum Berry
Swift Swin Ability
Adamant Nature
252 spd/252 atk/6 hp
- Dragon Dance
- Yawn
- Waterfall
- Outrage
Sweeper. This beast only has one weakness. DD for sweeping, Yawn to stop walls, and the last two moves for good STAB and coverage. Lum Berry is to Stop confusion of outrage, but also stops paralysis, and any spores that a bremloom will lay for it.
http://www.arkeis.com/images/pokemonfactory/swampert.png
Swampert @ leftovers
Torrent Ability
Adamant Nature
252 HP/252 atk/6 def
- Stealth Rock
- Roar
- EarthQuake
- Ice Punch
Yes... shoot me for not having a water type attack on it, but i just dont see the need too. EarthQuake takes care of many pokes, while Ice Punch takes care of Latias, Zapdos, Salamance and others. Roar is to add up SR damage, and to eliminate any boosts or annoyances.
http://www.arkeis.com/images/pokemonfactory/infernape.png
Infernape @ life orb
Blaze Ability
Naive Nature
64 atk/252 sp.atk/192 spd
- Close Combat
- Grass Knot
- Flamethrower
- HP Ice
Generic Infernape. Amazing late game sweeper. It KO's pokemon well.
Well there we are... gimme feedback and constructive criticism thanks :)
http://www.arkeis.com/images/pokemonfactory/dusknoir.png
Dusknoir @ Leftovers
Pressure Ability
Adamant Nature
252 hp/252 atk/6 def
- Substitute
- Will-o-wisp
- Shadow Sneak
- Focus Punch
Your sorta standard Sub-Punching Dusknoir. This thing has been a great lead for me at times, 2Hkoing azelf with Shadow sneak, 3Hkoing Metagross with Focus Punch (and will-o-wisp helps here) and even getting the OHKO on tyranitar (you wont believe how many people use pursuit or dragon dance against Dusknoir, not expecting the earthquake) This thing also puts massive dents on Heatran, Jirachi and Gengar.
http://www.arkeis.com/images/pokemonfactory/Porygonz.png
Porygon-Z @ Choice Scarf
Download Ability
Timid Nature
252 spa/252 speed/6 hp
- Trick
- Tri-Attack
- Dark Pulse
- HP fighting
Trick is to cripple the standard special walls that come in. If not deciding to trick, then i can outspeed everything. Even better if the boost is Sp.at. Those 3 moves give PZ the total coverage. This thing is a great counter to Rotom, as well as anything that is scared of a special attack. This thing also makes for a great revenge killer
http://www.arkeis.com/images/pokemonfactory/togekiss.png
Togekiss @ Leftovers
Serene Grace Ability
Modest Nature
252 hp/252 sp.at/6 def
- Thunder Wave
- Roost
- Air Slash
- Aura Sphere
Generic Togekiss... not much i can say here. Passes on Para support, crippling sweepers such as Mence, Gyara and Tran (and others)
http://www.arkeis.com/images/pokemonfactory/kingdra.png
Kingdra @ Lum Berry
Swift Swin Ability
Adamant Nature
252 spd/252 atk/6 hp
- Dragon Dance
- Yawn
- Waterfall
- Outrage
Sweeper. This beast only has one weakness. DD for sweeping, Yawn to stop walls, and the last two moves for good STAB and coverage. Lum Berry is to Stop confusion of outrage, but also stops paralysis, and any spores that a bremloom will lay for it.
http://www.arkeis.com/images/pokemonfactory/swampert.png
Swampert @ leftovers
Torrent Ability
Adamant Nature
252 HP/252 atk/6 def
- Stealth Rock
- Roar
- EarthQuake
- Ice Punch
Yes... shoot me for not having a water type attack on it, but i just dont see the need too. EarthQuake takes care of many pokes, while Ice Punch takes care of Latias, Zapdos, Salamance and others. Roar is to add up SR damage, and to eliminate any boosts or annoyances.
http://www.arkeis.com/images/pokemonfactory/infernape.png
Infernape @ life orb
Blaze Ability
Naive Nature
64 atk/252 sp.atk/192 spd
- Close Combat
- Grass Knot
- Flamethrower
- HP Ice
Generic Infernape. Amazing late game sweeper. It KO's pokemon well.
Well there we are... gimme feedback and constructive criticism thanks :)