ok don't hold back, and you are welcome to berate me, but throw in some helpful comments too
Skarmory @Leftovers NAT: IMPISH Keen Eye
HP: 252 ATK: 64 DEF: 176 SPE: 16
Brave Bird
Roost
Spikes
Whirlwind
Basically I want to be able to set up some spikes, preferably at least 2 sets, and then either heal with roost or use whirlwind unless I think I can do some solid damage with brave bird. Unless someone has Infernape as their opener then I can usually get 2 sets up sometimes 3...
Tyranitar @Choice Band NAT: ADAMANT Sand Stream
HP: 176 ATK: 252 SPE: 80
Crunch
Pursuit
Stone Edge
Fire Punch
Barring some situations I would like to send out Ttar after Skarmory so that I can start a sandstorm and thus get the SPD boost and help Gliscor out if he has to come out. With Spikes and Sandstorm going I can do 31% to every one affected by these, and then TTar can try to finish them off with one hit if possible or switch out.
Gliscor @Yache Berry NAT: Jolly Sand Veil
HP: 200 ATK: 92 SPE: 218
Earthquake
Roost
Stone Edge
Swords Dance
I like sand veil here in order to get the evasion boost, which about 20%-30% of the time allows me to swords dance and take no damage. Then I can usually start to sweep while still having a defensive stand, plus roost lets me heal up from SR and minor damage. Plus roost combined with the Yache berry can undermine an ICE attack fairly well.
Scizor @Life Orb NAT: Adamant Technician
HP: 32 ATK: 252 SPE: 224
Bullet Punch
Super Power
Swords Dance
X-Scissor
The hope here is to save him until late when I can come out against something preferable and use a swords dance and then OHKO or 2HKO most opponents. Only problem here is some random HP Fire and the occasional fire punch like I have on my TTar.
Salamence @Life Orb NAT: Naughty Intimidate
ATK: 232 SPE: 252 SPA: 24
Dragon Dance
Earthquake
Fire Blast
Outrage
Feels out of place but he is mainly my garchomp replacement lol...Please feel free to help with any suggestions to this slot because I know he is a beast but doesnt really fit great with this team....Maybe Flygon instead? not sure yet.
Swampert @Leftovers NAT: Relaxed Torrent
HP: 240 DEF: 216 SPA:54
Earthquake
Ice Beam
Roar
Surf
Swampert is a great counter and the mix of moves allows me to hit different threats, while Roar can not only screw up an opponents switch, but deal more damage thanks to spikes. This is one of my favorites on my team and has been very effective.
Okay so I feel like salamence is out of place here, but I'm not sure what to put and he really does some damage...(Garchomp would be perfect...ugh..)
I also have run into problems with Jirachi, and Alakazam with focus blast.
Let me know what I can do to improve this...
Skarmory @Leftovers NAT: IMPISH Keen Eye
HP: 252 ATK: 64 DEF: 176 SPE: 16
Brave Bird
Roost
Spikes
Whirlwind
Basically I want to be able to set up some spikes, preferably at least 2 sets, and then either heal with roost or use whirlwind unless I think I can do some solid damage with brave bird. Unless someone has Infernape as their opener then I can usually get 2 sets up sometimes 3...
Tyranitar @Choice Band NAT: ADAMANT Sand Stream
HP: 176 ATK: 252 SPE: 80
Crunch
Pursuit
Stone Edge
Fire Punch
Barring some situations I would like to send out Ttar after Skarmory so that I can start a sandstorm and thus get the SPD boost and help Gliscor out if he has to come out. With Spikes and Sandstorm going I can do 31% to every one affected by these, and then TTar can try to finish them off with one hit if possible or switch out.
Gliscor @Yache Berry NAT: Jolly Sand Veil
HP: 200 ATK: 92 SPE: 218
Earthquake
Roost
Stone Edge
Swords Dance
I like sand veil here in order to get the evasion boost, which about 20%-30% of the time allows me to swords dance and take no damage. Then I can usually start to sweep while still having a defensive stand, plus roost lets me heal up from SR and minor damage. Plus roost combined with the Yache berry can undermine an ICE attack fairly well.
Scizor @Life Orb NAT: Adamant Technician
HP: 32 ATK: 252 SPE: 224
Bullet Punch
Super Power
Swords Dance
X-Scissor
The hope here is to save him until late when I can come out against something preferable and use a swords dance and then OHKO or 2HKO most opponents. Only problem here is some random HP Fire and the occasional fire punch like I have on my TTar.
Salamence @Life Orb NAT: Naughty Intimidate
ATK: 232 SPE: 252 SPA: 24
Dragon Dance
Earthquake
Fire Blast
Outrage
Feels out of place but he is mainly my garchomp replacement lol...Please feel free to help with any suggestions to this slot because I know he is a beast but doesnt really fit great with this team....Maybe Flygon instead? not sure yet.
Swampert @Leftovers NAT: Relaxed Torrent
HP: 240 DEF: 216 SPA:54
Earthquake
Ice Beam
Roar
Surf
Swampert is a great counter and the mix of moves allows me to hit different threats, while Roar can not only screw up an opponents switch, but deal more damage thanks to spikes. This is one of my favorites on my team and has been very effective.
Okay so I feel like salamence is out of place here, but I'm not sure what to put and he really does some damage...(Garchomp would be perfect...ugh..)
I also have run into problems with Jirachi, and Alakazam with focus blast.
Let me know what I can do to improve this...