Hey all, I've been wandering around in the background of smogon for years now and just finally starting to get into battling on shoddy battle and gettin good poke's for battling friend's on wifi etc. So, naturally, I want to come to YOU, the experienced players for input on my team. That being said, here is what I've come up with:
LEAD:
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Meteor Mash
- Earthquake
- Stealth Rock
Metagross is a good lead who can set up stealth rock and deal with a lot of other popular leads. Depending on how much damage I can do to the opposing lead with MM/EQ, I might opt to try to KO their lead before setting up my own SR. Explosion is a nice way to go out and is a good way of neutralizing threats that come up mid to late game that I need to get rid of. I go with Life Orb here as its essentially giving me the boosted power without the move restriction of Choice Band, giving me the choice surprise opponents occasionally.
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/152 Atk/96 Def/8 SDef
Sassy nature (+SDef, -Spd)
- Reflect
- Light Screen
- Gyro Ball
- Explosion
This guy is a beast. I set up screens to set up for other sweepers, and to be honest I've found myself in a couple situations where I can actually sweep with Bronzong because he takes so little damage with both screens up and Gyro Ball deals a LOT of damage to faster threats.
Kingdra (M) @ Lum Berry
Ability: Sniper
EVs: 108 HP/200 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Outrage
- Waterfall
I've had mixed results with Kingdra, to be honest. In my head before I created this team, I thought of Kingdra hiding behind screens and a Sub Dragon dancing would be nasty, but a lot of the times even with screens up I take too much damage to get enough DD's to sweep (hence the 108 HP EV's, trying to make him a little sturdier, and I know thats not a standard spread but thats why I'm posting here, trying to find a solution to how originally the standard spread of 252atk/252spd wasnt working for me). However, when I have gotten the chance to get 2-3+ DD's, Kingdra controls the game for me.
Lum Berry is so I can outrage more than once without worrying about confusion, also to prevent a burn on an otherwise easy switch in to fire attacks.
Starmie @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Thunderbolt
- Ice Beam
- Surf
Basically, this starmie serves two purposes of team support. One, the obvious, I use him to rapid spin away nasty entry hazards. Secondly, and this only works if there are no entry hazards obviously, is basically a counter set. I don't care how many DD's your Gyarados, Dragonite, or Salamence might have, so long as I don't take damage from entry I can survive any attack you throw at me (cause of Focus Sash) and OHKO back with the corresponding move. also being as fast and powerful as starmie is, I surprisingly almost always net a KO or two from someone not expecting me to have boltbeam AND surf.
Espeon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/156 Spd/100 SAtk
Calm nature (+SDef, -Atk)
- Reflect
- Psychic
- Calm Mind
- Baton Pass
Espeon is my other screener. I come in on something thats not going to decimate Espeon, setup reflect and get a calm mind or two going. Normally teams have a designated special wall, and stack the rest of their defenses on the phsyical side, so once I get Blissey or whoever it may be out of the way (usually as a counter to my Starmie, then switch to something like Metagross or Bronzong) getting a calm mind or two up on Espeon can reak havok. Even better, I can pass a boost or two (and still have reflect going) to Empoleon, who almost welcomes stronger attacks to help me get down to 25% faster, where a +3 torrent surf is no joke.
Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs:
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Agility
- Substitute
Lastly, Empoleon is essentially my finisher. As I described in Espeon's description, if I can pass a calm mind or two preferably with reflect up to Empoleon, its all over. If not, thats okay, because subpetaya Empoleon is devastating as it is, and many times I come in late game after eliminating any special walls that get sent in on starmie or even espeon, and sweep freely through my opponents team.
I've seen mild success with this team, winning about twice as much as I lose. I feel like there is a lot of potential in this team and I want to round it out, so any and all suggestions/critiques will be approached thoughtfully and constructively.
LEAD:

Metagross @ Life Orb
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Meteor Mash
- Earthquake
- Stealth Rock
Metagross is a good lead who can set up stealth rock and deal with a lot of other popular leads. Depending on how much damage I can do to the opposing lead with MM/EQ, I might opt to try to KO their lead before setting up my own SR. Explosion is a nice way to go out and is a good way of neutralizing threats that come up mid to late game that I need to get rid of. I go with Life Orb here as its essentially giving me the boosted power without the move restriction of Choice Band, giving me the choice surprise opponents occasionally.

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/152 Atk/96 Def/8 SDef
Sassy nature (+SDef, -Spd)
- Reflect
- Light Screen
- Gyro Ball
- Explosion
This guy is a beast. I set up screens to set up for other sweepers, and to be honest I've found myself in a couple situations where I can actually sweep with Bronzong because he takes so little damage with both screens up and Gyro Ball deals a LOT of damage to faster threats.

Kingdra (M) @ Lum Berry
Ability: Sniper
EVs: 108 HP/200 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Outrage
- Waterfall
I've had mixed results with Kingdra, to be honest. In my head before I created this team, I thought of Kingdra hiding behind screens and a Sub Dragon dancing would be nasty, but a lot of the times even with screens up I take too much damage to get enough DD's to sweep (hence the 108 HP EV's, trying to make him a little sturdier, and I know thats not a standard spread but thats why I'm posting here, trying to find a solution to how originally the standard spread of 252atk/252spd wasnt working for me). However, when I have gotten the chance to get 2-3+ DD's, Kingdra controls the game for me.
Lum Berry is so I can outrage more than once without worrying about confusion, also to prevent a burn on an otherwise easy switch in to fire attacks.

Starmie @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Thunderbolt
- Ice Beam
- Surf
Basically, this starmie serves two purposes of team support. One, the obvious, I use him to rapid spin away nasty entry hazards. Secondly, and this only works if there are no entry hazards obviously, is basically a counter set. I don't care how many DD's your Gyarados, Dragonite, or Salamence might have, so long as I don't take damage from entry I can survive any attack you throw at me (cause of Focus Sash) and OHKO back with the corresponding move. also being as fast and powerful as starmie is, I surprisingly almost always net a KO or two from someone not expecting me to have boltbeam AND surf.

Espeon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/156 Spd/100 SAtk
Calm nature (+SDef, -Atk)
- Reflect
- Psychic
- Calm Mind
- Baton Pass
Espeon is my other screener. I come in on something thats not going to decimate Espeon, setup reflect and get a calm mind or two going. Normally teams have a designated special wall, and stack the rest of their defenses on the phsyical side, so once I get Blissey or whoever it may be out of the way (usually as a counter to my Starmie, then switch to something like Metagross or Bronzong) getting a calm mind or two up on Espeon can reak havok. Even better, I can pass a boost or two (and still have reflect going) to Empoleon, who almost welcomes stronger attacks to help me get down to 25% faster, where a +3 torrent surf is no joke.

Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs:
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Agility
- Substitute
Lastly, Empoleon is essentially my finisher. As I described in Espeon's description, if I can pass a calm mind or two preferably with reflect up to Empoleon, its all over. If not, thats okay, because subpetaya Empoleon is devastating as it is, and many times I come in late game after eliminating any special walls that get sent in on starmie or even espeon, and sweep freely through my opponents team.
I've seen mild success with this team, winning about twice as much as I lose. I feel like there is a lot of potential in this team and I want to round it out, so any and all suggestions/critiques will be approached thoughtfully and constructively.