Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Grass Knot
- Close Combat
- Hidden Power [Ice]
Infernape is my main wall-breaker. He also fits in as a late-game sweeper. Standard set otherwise.
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Thunder Wave
- Wish
- Protect
Blissey is the main source of Special Defense for this team. Also used to slow things down with TWave.
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
- Recover
- Surf
Starmie provides Rapid Spin support for the team. It's also great at countering Garchomp, provided it isn't holding a Scarf.
Ability: Levitate
EVs: 252 HP/128 Atk/128 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Hypnosis
- Earthquake
Provides Stealth Rock and sleep support. Reflect is used to slow down some of the physical threats to this team.
Ability: Intimidate
EVs: 216 HP/16 Atk/176 Def/100 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Dragon Dance
- Taunt
- Earthquake