My friend told me a few days ago that I was just not an offensive player since I preferred healing on all my guys. As such, we worked on a stall team. This is not that team, because it failed. This is a new team I made, and its ability to stall is quite good.
Changes are in Bold.
The Process
There were Pokemon that I already knew would be on this team: Rotom-C, Blissey, and Hippowdon. TTar is not as good for stall teams as Hippowdon is IMO.
That left the Spiker, Toxic Spiker, Rapid Spinner, and a generic threat counter. The two good spikers are Skarmory and Forrestress. Skarmory had healing and phazing, while Forretress could rapid spin as well as Toxic Spike. In the end, I chose Skarmory because I had trouble getting all 5 layers of Spikes/Toxic Spikes down on my previous team.
It eventually came down to Tentacruel vs Forretress for the combined role of toxic spiker+rapid spinner. I chose Tentacruel because getting Forretress would make my team much more Infernape weak.
Scizor popped into my head as a good bulky threat counter with recovery (that's pretty rare).
Scizor got replaced by Gyarados for his bulkiness and ability to address more threats, as per the suggestion of mc2094.
At a Glance:
Hippowdon@Leftovers
252 HP, 168 Def, 88 SpD
Impish
-Earthquake
-Stealth Rock
-Roar
-Slack Off
This guy initiates my game, bringing in the sandstorm and getting stealth rocks most of the time. Roar is a phazing move that makes full use of my entry hazards. Slack off for recovery. This guy is a solid counter to TTar, Lucario, and Salamence, earthquaking the first two and roaring the latter. Also a good physical wall in general.
Gyarados@Leftovers
248 HP, 252 Def, 8 Spe
Impish
-Dragon Dance
-Waterfall
-Rest
-Sleep Talk
Gyarados is a nice counter to Infernape and Lucario, as well as a status absorber. I use Dragon Dance over Earthquake, Stone Edge, or Roar, to use the words of mc2094, because:
Skarmory@Shed Shell
248 HP, 28 Atk, 216 Def, 16 Spe
Impish
-Spikes
-Roost
-Whirlwind
-Drill Peck
Skarmory on a stall team? WTF? Skarmory functions in much the same way as Hippowdon, setting up entry hazards then phazing. Skarmory counters TTar, Gyarados, and many other threatening sweepers. The defense EVs give me an extra point after Impish, 16 speed reaches 180 to outrun stuff like Scizor and Metagross, and the rest went into special defense. I moved the special defense EVs into attack for extra kick on Drill Peck. The moves are pretty obvious, and Shed Shell over Leftovers because I seriously do not want to lose Skarmory to Magnezone.
Tentacruel@Leftovers
252 HP, 120 Def, 136 SpD
Calm
-Surf
-Rapid Spin
-Toxic Spikes
-Rest
To start off, no toxic spikers have instant recovery, so that ticked me off. That's why Rest is here. Rapid Spin and Toxic Spikes have obvious applications on a stall team. Knock Off really ticks off ghosts who try to block my spin. Knock Off was replaced by Surf to counter Infernape better. Tentacruel is the best answer I have to Infernape, as Life Orb+Sandstorm+Pretty Pathetic Damage really takes its toll.
Blissey@Leftovers
24 HP, 252 Def, 4 Spe, 208 SpA, 20 SpD
Bold
-Softboiled
-Aromatherapy
-Ice Beam
-Toxic
Blissey on a stall team? What am I thinking? Well, Blissey is THE best special wall. I needed a cleric to heal the status Hippowdon Scizor and Skarmory will take throughout the battle, and the sleep that Tentacruel sends himself into. Thunder Wave really pisses off stuff like Salamence and Gyarados who think its safe to start Dragon Dancing. Seismic Toss is the most reliable move for Blissey. Thunder Wave was replaced by Toxic to add to the idea of residual damage. Ice Beam is so I don't get walled by Gengar. The special attack EVs allow me to OHKO Salamence and Dugtrio, while breaking a 0/0 Kingdra Sub, so Blissey doesn't become setup fodder.
Rotom-C@Leftovers
252 HP, 120 Def, 136 SpD
Bold
-Thunderbolt
-Will-O-Wisp
-Rest
-Sleep Talk
My spin blocker. With my team members working so hard to keep the entry damage high, Rotom-C is here to make sure their efforts don't go to waste. Discharge is here over Thunderbolt because the risk of Paralysis is nice, so its harder for stuff to set up while I'm taking a nap. Rotom can also act as a status absorber and a Gyarados counter. I'm considering changing to the more balanced defensive spread (252 HP 120 Def 136 SpD Bold) because Will-O-Wisp loves to miss on me...opinions? I did change to this more defensive spread.
Final Comments: This team hates Choice trickers. Usually I let Hippowdon or Scizor be the choice target, but they really are still much less effective. Everyone on this team has its own recovery, so wish passing is not as necessary.
So, rate and hate away!
Changes are in Bold.
The Process
There were Pokemon that I already knew would be on this team: Rotom-C, Blissey, and Hippowdon. TTar is not as good for stall teams as Hippowdon is IMO.



That left the Spiker, Toxic Spiker, Rapid Spinner, and a generic threat counter. The two good spikers are Skarmory and Forrestress. Skarmory had healing and phazing, while Forretress could rapid spin as well as Toxic Spike. In the end, I chose Skarmory because I had trouble getting all 5 layers of Spikes/Toxic Spikes down on my previous team.




It eventually came down to Tentacruel vs Forretress for the combined role of toxic spiker+rapid spinner. I chose Tentacruel because getting Forretress would make my team much more Infernape weak.





Scizor popped into my head as a good bulky threat counter with recovery (that's pretty rare).






Scizor got replaced by Gyarados for his bulkiness and ability to address more threats, as per the suggestion of mc2094.
At a Glance:







Hippowdon@Leftovers
252 HP, 168 Def, 88 SpD
Impish
-Earthquake
-Stealth Rock
-Roar
-Slack Off
This guy initiates my game, bringing in the sandstorm and getting stealth rocks most of the time. Roar is a phazing move that makes full use of my entry hazards. Slack off for recovery. This guy is a solid counter to TTar, Lucario, and Salamence, earthquaking the first two and roaring the latter. Also a good physical wall in general.

Gyarados@Leftovers
248 HP, 252 Def, 8 Spe
Impish
-Dragon Dance
-Waterfall
-Rest
-Sleep Talk
Gyarados is a nice counter to Infernape and Lucario, as well as a status absorber. I use Dragon Dance over Earthquake, Stone Edge, or Roar, to use the words of mc2094, because:
See, almost every stall team has a curse Swampert, Crocune, or some other pokemon that can set up against other stall teams. If they don't, they don't have any way to stop the other stall. With Dragon Dance Gyara, you can let every other member of your team die off and set up Gyara without any chance of your opponent phazing you. All you must do is get rid of any T-bolt users, mainly Rotom-a. Without DD, you have no way to beat other stall teams.

Skarmory@Shed Shell
248 HP, 28 Atk, 216 Def, 16 Spe
Impish
-Spikes
-Roost
-Whirlwind
-Drill Peck
Skarmory on a stall team? WTF? Skarmory functions in much the same way as Hippowdon, setting up entry hazards then phazing. Skarmory counters TTar, Gyarados, and many other threatening sweepers. The defense EVs give me an extra point after Impish, 16 speed reaches 180 to outrun stuff like Scizor and Metagross, and the rest went into special defense. I moved the special defense EVs into attack for extra kick on Drill Peck. The moves are pretty obvious, and Shed Shell over Leftovers because I seriously do not want to lose Skarmory to Magnezone.

Tentacruel@Leftovers
252 HP, 120 Def, 136 SpD
Calm
-Surf
-Rapid Spin
-Toxic Spikes
-Rest
To start off, no toxic spikers have instant recovery, so that ticked me off. That's why Rest is here. Rapid Spin and Toxic Spikes have obvious applications on a stall team. Knock Off really ticks off ghosts who try to block my spin. Knock Off was replaced by Surf to counter Infernape better. Tentacruel is the best answer I have to Infernape, as Life Orb+Sandstorm+Pretty Pathetic Damage really takes its toll.

Blissey@Leftovers
24 HP, 252 Def, 4 Spe, 208 SpA, 20 SpD
Bold
-Softboiled
-Aromatherapy
-Ice Beam
-Toxic
Blissey on a stall team? What am I thinking? Well, Blissey is THE best special wall. I needed a cleric to heal the status Hippowdon Scizor and Skarmory will take throughout the battle, and the sleep that Tentacruel sends himself into. Thunder Wave really pisses off stuff like Salamence and Gyarados who think its safe to start Dragon Dancing. Seismic Toss is the most reliable move for Blissey. Thunder Wave was replaced by Toxic to add to the idea of residual damage. Ice Beam is so I don't get walled by Gengar. The special attack EVs allow me to OHKO Salamence and Dugtrio, while breaking a 0/0 Kingdra Sub, so Blissey doesn't become setup fodder.

Rotom-C@Leftovers
252 HP, 120 Def, 136 SpD
Bold
-Thunderbolt
-Will-O-Wisp
-Rest
-Sleep Talk
My spin blocker. With my team members working so hard to keep the entry damage high, Rotom-C is here to make sure their efforts don't go to waste. Discharge is here over Thunderbolt because the risk of Paralysis is nice, so its harder for stuff to set up while I'm taking a nap. Rotom can also act as a status absorber and a Gyarados counter. I'm considering changing to the more balanced defensive spread (252 HP 120 Def 136 SpD Bold) because Will-O-Wisp loves to miss on me...opinions? I did change to this more defensive spread.
Final Comments: This team hates Choice trickers. Usually I let Hippowdon or Scizor be the choice target, but they really are still much less effective. Everyone on this team has its own recovery, so wish passing is not as necessary.
So, rate and hate away!