Second RMT. This time around I'd like to try my hand at UU.
I've used this time on Shoddy with some success.
Team at first glance
Froslass @ Leftovers - Timid
EVs: 240 HP / 228 Def / 40 Spe
Ability: Snow Veil
- Shadow Ball
- Taunt
- Spikes
- Pain Split
Possibly UU's best pokemon for setting up entry hazards. Froslass is quite the pokemon. Taunt on slower leads or simply start to set up spikes. Froslass guarantee's at least 1 layer of spikes, and setting the other's can be quite easy. I choose Shadow Ball over Icebeam for other Froslass. (which can wreak havoc on my team) Pain split for the the added survivabilility and i've seen be a huge annoyance the other team.
Aggron @ Life Orb
Adamant || Rock Head
252 Atk / 4 SpD / 252 Spe
~Head Smash
~Rock Polish
~Aqua Tail
~Low kick
With the advent of Headsmash, Aggron has become a rising star in the UU metagame. Instantly shooting up from NU into UU. (He totally deserved it) Aggron handles the metagame quite well, OHKO and 2HKO... pretty much anything! I send in Aggron on something he can force a switch on and get out a RP. After a Rock polish, Aggron outspeeds nearly everything. Aqua Tail is for donphan and other ground types that resist Headsmash. Low Kick is for Registeel and other heavy rock types. This set is capable of sweeping teams as Aggron is nigh unstopabble after a RP.
Unfortunately for Aggron, his 4X times too ground and fighting is quite annoying. Fortunately this can be dealt with my next pokemon who resists all of Aggron's weaknesses.
Altaria @ Leftovers - Calm
EVs: 248 HP / 200 Def / 4 Spe / 56 SpD
Ability: Natural Cure
- Dragon Pulse
- Roost
- Perish Song
- Flamethrower
Despite my fondness of the DD set, the perish song set is quite good as well. Perish song can cause a multitude of switch in's providing my team appropriate time to set up. The mass amounts of switch in's with my entry hazards can cause the opponent's pokemon to slowly wear down their life. Dragon Pulse + Flamethrower for coverage and Roost for healing.
Claydol @ Leftovers
Bold || Levitate
252 Hp / 144 Def / 114 SpA
~Stealth Rock
~Rapid Spin
~Earth power
~Shadow Ball
A superb wall in UU. Claydol is literally the utility pokemon, providing Stealth Rock and being the BEST spinner (imo) in the UU metagame. Claydol can switch into a lot of attacks, namely ground attacks that are mean't for Aggron (where Altaria can't handle the pokemon) Shadow Ball is Rotom and other ghost types that think they can take down Claydol with ease. Earthpower can deal quite a lot of damage too to some common pokes too. He can get rid of entry hazards for my next pokemon...
Arcanine @ Leftovers - Jolly
EVs: 248 HP / 124 Def / 136 Spe
Ability: Intimidate
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Roar
Arcanine is a pretty powerful threat in today's UU metagame and adds some great bulk to my team.
Flare Blitz sheer power can 2HKO and OHKO many pokemon outright. Morning Sun is for survivibility due to Flare Blitz recoil among other things. While I lose out on some power, I find that leftovers is the superior choice, because Life orb Flare Blitz can take of a lot of life off Arcanine. Roar is for undersireble switch ins and can build up damage with spikes being sent everywhere. ExtremeSpeed for general priority and stopping sweeps right there.
Venusaur @ Leftovers - Sassy
EVs: 236 HP / 20 Spe / 252 SpD
Ability: Overgrow
- Power Whip
- Sludge Bomb
- Sleep Powder
- Leech Seed
My team's biggest answer to Rain dance teams in general. Venusaur has prevented the opponent from outright sweeping my team due to it's ability to come in on RD sweepers and forcing switches. Sleep Powder for general status (and it helps my sweepers dominate) Sludgebomb and Power Whip for general power and STAB and synthesis as a reliable way of healing off damage. Leech seed is perfect for forcing switch in's and causing even MORE entry hazard damage. It also stops some switch in's from seting up.
I've used this time on Shoddy with some success.
Team at first glance
Froslass @ Leftovers - Timid
EVs: 240 HP / 228 Def / 40 Spe
Ability: Snow Veil
- Shadow Ball
- Taunt
- Spikes
- Pain Split
Possibly UU's best pokemon for setting up entry hazards. Froslass is quite the pokemon. Taunt on slower leads or simply start to set up spikes. Froslass guarantee's at least 1 layer of spikes, and setting the other's can be quite easy. I choose Shadow Ball over Icebeam for other Froslass. (which can wreak havoc on my team) Pain split for the the added survivabilility and i've seen be a huge annoyance the other team.
Aggron @ Life Orb
Adamant || Rock Head
252 Atk / 4 SpD / 252 Spe
~Head Smash
~Rock Polish
~Aqua Tail
~Low kick
With the advent of Headsmash, Aggron has become a rising star in the UU metagame. Instantly shooting up from NU into UU. (He totally deserved it) Aggron handles the metagame quite well, OHKO and 2HKO... pretty much anything! I send in Aggron on something he can force a switch on and get out a RP. After a Rock polish, Aggron outspeeds nearly everything. Aqua Tail is for donphan and other ground types that resist Headsmash. Low Kick is for Registeel and other heavy rock types. This set is capable of sweeping teams as Aggron is nigh unstopabble after a RP.
Unfortunately for Aggron, his 4X times too ground and fighting is quite annoying. Fortunately this can be dealt with my next pokemon who resists all of Aggron's weaknesses.
Altaria @ Leftovers - Calm
EVs: 248 HP / 200 Def / 4 Spe / 56 SpD
Ability: Natural Cure
- Dragon Pulse
- Roost
- Perish Song
- Flamethrower
Despite my fondness of the DD set, the perish song set is quite good as well. Perish song can cause a multitude of switch in's providing my team appropriate time to set up. The mass amounts of switch in's with my entry hazards can cause the opponent's pokemon to slowly wear down their life. Dragon Pulse + Flamethrower for coverage and Roost for healing.
Claydol @ Leftovers
Bold || Levitate
252 Hp / 144 Def / 114 SpA
~Stealth Rock
~Rapid Spin
~Earth power
~Shadow Ball
A superb wall in UU. Claydol is literally the utility pokemon, providing Stealth Rock and being the BEST spinner (imo) in the UU metagame. Claydol can switch into a lot of attacks, namely ground attacks that are mean't for Aggron (where Altaria can't handle the pokemon) Shadow Ball is Rotom and other ghost types that think they can take down Claydol with ease. Earthpower can deal quite a lot of damage too to some common pokes too. He can get rid of entry hazards for my next pokemon...
Arcanine @ Leftovers - Jolly
EVs: 248 HP / 124 Def / 136 Spe
Ability: Intimidate
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Roar
Arcanine is a pretty powerful threat in today's UU metagame and adds some great bulk to my team.
Flare Blitz sheer power can 2HKO and OHKO many pokemon outright. Morning Sun is for survivibility due to Flare Blitz recoil among other things. While I lose out on some power, I find that leftovers is the superior choice, because Life orb Flare Blitz can take of a lot of life off Arcanine. Roar is for undersireble switch ins and can build up damage with spikes being sent everywhere. ExtremeSpeed for general priority and stopping sweeps right there.
Venusaur @ Leftovers - Sassy
EVs: 236 HP / 20 Spe / 252 SpD
Ability: Overgrow
- Power Whip
- Sludge Bomb
- Sleep Powder
- Leech Seed
My team's biggest answer to Rain dance teams in general. Venusaur has prevented the opponent from outright sweeping my team due to it's ability to come in on RD sweepers and forcing switches. Sleep Powder for general status (and it helps my sweepers dominate) Sludgebomb and Power Whip for general power and STAB and synthesis as a reliable way of healing off damage. Leech seed is perfect for forcing switch in's and causing even MORE entry hazard damage. It also stops some switch in's from seting up.







