Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp/Toxic
- Earth Power/Flash Cannon
Heatran is my special wall,I believe that Heatran combined with Ferrothorn is a really good wall setup although both share a fighting weakness I have Latios and Clefable for resistances. Lava plume has 30% chance for burn so Irun it over flamethrower, as well as will-o-wisp is good for the non-guts physical pokemon that can counter heatran such as M-Gyrados and M-Lopunny. I run earth power for other Heatrans as well as potential Volcainion or Magnezone,however it could be replaced with flash cannon for fairy types and stab. I also have stealth rocks for hazards.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Power Whip
- Stealth Rock
In combination with heatran I have ferrothorn as he walls most phyisicall OU threats and if meeded heatran or latios can take any fire moves if needed. I also have stealth rocks on ferro too because i like the idea of being able to have a chance to put them up at any time as well as leech seed to weaken the opponents for m-lopunny lando or latios. power whip for stab and to take care of pesky water types such as M-Gyrados and keldeo. Gyro ball is key since offensive pokes are either really fast or bulky and most megas in OU are speedy and ferros slow speed gives gyro ball naturally more power
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower/Knock Off
- Earthquake/Knock Off
- Stone Edge
- U-turn
Lando's role is a revenge killer u-turn for perdictions, eq for stab, stone edge for talonflame and zard or other flying/ fire types and superpower is for steel and dark types as well as the occasional normal type. Earthquake or superpower could be substituted with knock off but iprefer more reliable 2ko's if needed
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor/Dragon Pulse
- Defog
- Roost
- Psychic/Psyshock
Latios is my utility sweeper, Draco and psychic are good stabs but both can be subbed draco for d-pulse for no spadrops and psychic for psyshock for preference or to mix up an opponent who would send in a special wall. Roost is for predicting switches to gain hp from life orb damage and defog is to get rid of any hazards they have set, if they use someone suchas a smeargle or a spikes user/sticky web defog will have just wasted their time.
Clefable @ Mental Herb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind/Cosmic Power
- Stored Power
- Moonblast
- Soft-Boiled
Clefable is a really just a setup sweeper, she could be subbed with another special sweeper if prefered, this is a standard stored power annoying clefable. It is easy to counter but once clefable starts she is hard to stop. She is easily beaten by taunt, encore, torment disable so i run mental herb so i have an extra setup turn. Clefables biggest strength is that it can not be toxic or burn stalled making only sleep and paralyzing the only statuses to be effective. Another weakness is steel and poison types but both of my walls and latios wall those options. Overall this is extremely situational and requires a really good match-up when in.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Fake Out
- High Jump Kick
- Ice Punch/Thunder Punch
Lopunny is my mega with fakeout i can safely chip away sashed or sturdy pokemon as well as scouting for leftovers, blacksludge, and rocky helmet. Ice Punch is used for dragons and grass types, my lando is meant to take care of flying threats but ice punch i feel is better than thunder punch because ferro can take care of any water types as well as latios resists water stab. Thunder punch is still a good option if you really fear water types.
This team mainly focuses on chipping away the opponent early with rocks and burns and leech seed, and winning on out sustaining the other team, with lando being the only mon not to have a way of recovering hp on the team. Teams that focuses on toxic/ burn stall can beat this team out because of no mon being able to get rid of status.
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp/Toxic
- Earth Power/Flash Cannon
Heatran is my special wall,I believe that Heatran combined with Ferrothorn is a really good wall setup although both share a fighting weakness I have Latios and Clefable for resistances. Lava plume has 30% chance for burn so Irun it over flamethrower, as well as will-o-wisp is good for the non-guts physical pokemon that can counter heatran such as M-Gyrados and M-Lopunny. I run earth power for other Heatrans as well as potential Volcainion or Magnezone,however it could be replaced with flash cannon for fairy types and stab. I also have stealth rocks for hazards.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Power Whip
- Stealth Rock
In combination with heatran I have ferrothorn as he walls most phyisicall OU threats and if meeded heatran or latios can take any fire moves if needed. I also have stealth rocks on ferro too because i like the idea of being able to have a chance to put them up at any time as well as leech seed to weaken the opponents for m-lopunny lando or latios. power whip for stab and to take care of pesky water types such as M-Gyrados and keldeo. Gyro ball is key since offensive pokes are either really fast or bulky and most megas in OU are speedy and ferros slow speed gives gyro ball naturally more power
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower/Knock Off
- Earthquake/Knock Off
- Stone Edge
- U-turn
Lando's role is a revenge killer u-turn for perdictions, eq for stab, stone edge for talonflame and zard or other flying/ fire types and superpower is for steel and dark types as well as the occasional normal type. Earthquake or superpower could be substituted with knock off but iprefer more reliable 2ko's if needed
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor/Dragon Pulse
- Defog
- Roost
- Psychic/Psyshock
Latios is my utility sweeper, Draco and psychic are good stabs but both can be subbed draco for d-pulse for no spadrops and psychic for psyshock for preference or to mix up an opponent who would send in a special wall. Roost is for predicting switches to gain hp from life orb damage and defog is to get rid of any hazards they have set, if they use someone suchas a smeargle or a spikes user/sticky web defog will have just wasted their time.
Clefable @ Mental Herb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind/Cosmic Power
- Stored Power
- Moonblast
- Soft-Boiled
Clefable is a really just a setup sweeper, she could be subbed with another special sweeper if prefered, this is a standard stored power annoying clefable. It is easy to counter but once clefable starts she is hard to stop. She is easily beaten by taunt, encore, torment disable so i run mental herb so i have an extra setup turn. Clefables biggest strength is that it can not be toxic or burn stalled making only sleep and paralyzing the only statuses to be effective. Another weakness is steel and poison types but both of my walls and latios wall those options. Overall this is extremely situational and requires a really good match-up when in.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Fake Out
- High Jump Kick
- Ice Punch/Thunder Punch
Lopunny is my mega with fakeout i can safely chip away sashed or sturdy pokemon as well as scouting for leftovers, blacksludge, and rocky helmet. Ice Punch is used for dragons and grass types, my lando is meant to take care of flying threats but ice punch i feel is better than thunder punch because ferro can take care of any water types as well as latios resists water stab. Thunder punch is still a good option if you really fear water types.
This team mainly focuses on chipping away the opponent early with rocks and burns and leech seed, and winning on out sustaining the other team, with lando being the only mon not to have a way of recovering hp on the team. Teams that focuses on toxic/ burn stall can beat this team out because of no mon being able to get rid of status.