I'm open to any and all critiques - I'm wondering about Gengar's item, considering he won't be surviving more than two hits anyway, I think Leftovers should be dropped for Focus Sash, it's just, due to Hail/Sandstorm and the like, Sash isn't as good anymore. I was thinking, maybe Expert Belt or something.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/96 Def/158 SDef
Impish nature (+Def, -SAtk)
- Spikes
- Rapid Spin
- Light Screen
- Explosion
This team is built to utilize Forretress' excellent lead off abilities. I have him coming in multiple times during the match to block offensive shots to pokemon that couldn't take them. Because most leads these days are offensively based, with the exception of Azelf and Gengar among others, this guy can get Spikes to at least level 1. With him coming in several times during the span of the match to abuse his high defense and several resistances, Spikes can achieve level 3 status, and he can also set up a Light Screen for Pokemon that fear special attacks (Salamence, Gengar). Because of his defenses he's an excellent rapid spinner as well. Finally, when he's low on health, Forretress has a great Explosion.
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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/110 SAtk/148 SDef
Modest nature (+SAtk, -Atk)
- Calm Mind
- Moonlight
- Thunder Wave
- Ice Beam
Cresselia is meant to counter speedy special attackers, such as SpecsMence and Azelf. He switches in on a Nasty Plot, pulls a Thunder Wave, then switches between Calm Mind and Moonlight until strong enough to take it out with Ice Beam. Also a good switch into SpecsMence.
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Electivire (M) @ Life Orb
Ability: Motor Drive
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Cross Chop
- Earthquake
- Thunderpunch
- Ice Punch
He's the only lightning resist on the team, so if a pokemon with a lightning type move tries to come in, he switches in, and sweeps. He's running Life Orb to make up for lack of Adamant nature; he's using Jolly to outspeed other Electivires.
I'm considering dropping this for a better physical sweeper, but I'm unsure as to whom I should use. I'm seriously considering Slaking, because he can switch in and OHKO a lot of things with one attack, then switch out. But I'm unsure right now - it would give my team a double fighting weak, though Cresselia/Gengar/Salamence can switch into it.
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Gengar (M) @ Leftovers
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Thunderpunch
- Focus Blast
Gengar is my answer to Rapid Spin and to Gyarados. He out speeds after one Dragon Dance, and can switch in on an Earthquake due to Levitate, then Thunderpunches. He's also my special sweeper - switches into what he's immune to (Spikes, normal-types, fighting types) and sets up with Hypnosis for the switch. Those three attacks hit a lot for super effective damage.
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Salamence (M) @ Choice Specs
Ability: Intimidate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Flamethrower
- Hydro Pump
- Dragon Pulse
Salamence's role is simple - switch into something he's resistant to, and kill whatever switches into him with Draco Meteor. Flamethrower hits steel switches, and Hydro Pump for things it doesn't hit as strongly (Heatran, for example). Pulse is for late game sweeping.
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Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/110 Def/230 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Return
- Rest
- Crunch
Snorlax is my answer to Gengar - switch in on Shadow Ball, then Crunch. He's a good special wall and can Curse up against special attackers not doing much to him. Rest is for more survivability.

Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/96 Def/158 SDef
Impish nature (+Def, -SAtk)
- Spikes
- Rapid Spin
- Light Screen
- Explosion
This team is built to utilize Forretress' excellent lead off abilities. I have him coming in multiple times during the match to block offensive shots to pokemon that couldn't take them. Because most leads these days are offensively based, with the exception of Azelf and Gengar among others, this guy can get Spikes to at least level 1. With him coming in several times during the span of the match to abuse his high defense and several resistances, Spikes can achieve level 3 status, and he can also set up a Light Screen for Pokemon that fear special attacks (Salamence, Gengar). Because of his defenses he's an excellent rapid spinner as well. Finally, when he's low on health, Forretress has a great Explosion.
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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/110 SAtk/148 SDef
Modest nature (+SAtk, -Atk)
- Calm Mind
- Moonlight
- Thunder Wave
- Ice Beam
Cresselia is meant to counter speedy special attackers, such as SpecsMence and Azelf. He switches in on a Nasty Plot, pulls a Thunder Wave, then switches between Calm Mind and Moonlight until strong enough to take it out with Ice Beam. Also a good switch into SpecsMence.
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Electivire (M) @ Life Orb
Ability: Motor Drive
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Cross Chop
- Earthquake
- Thunderpunch
- Ice Punch
He's the only lightning resist on the team, so if a pokemon with a lightning type move tries to come in, he switches in, and sweeps. He's running Life Orb to make up for lack of Adamant nature; he's using Jolly to outspeed other Electivires.
I'm considering dropping this for a better physical sweeper, but I'm unsure as to whom I should use. I'm seriously considering Slaking, because he can switch in and OHKO a lot of things with one attack, then switch out. But I'm unsure right now - it would give my team a double fighting weak, though Cresselia/Gengar/Salamence can switch into it.
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Gengar (M) @ Leftovers
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Thunderpunch
- Focus Blast
Gengar is my answer to Rapid Spin and to Gyarados. He out speeds after one Dragon Dance, and can switch in on an Earthquake due to Levitate, then Thunderpunches. He's also my special sweeper - switches into what he's immune to (Spikes, normal-types, fighting types) and sets up with Hypnosis for the switch. Those three attacks hit a lot for super effective damage.
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Salamence (M) @ Choice Specs
Ability: Intimidate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Flamethrower
- Hydro Pump
- Dragon Pulse
Salamence's role is simple - switch into something he's resistant to, and kill whatever switches into him with Draco Meteor. Flamethrower hits steel switches, and Hydro Pump for things it doesn't hit as strongly (Heatran, for example). Pulse is for late game sweeping.
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Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/110 Def/230 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Return
- Rest
- Crunch
Snorlax is my answer to Gengar - switch in on Shadow Ball, then Crunch. He's a good special wall and can Curse up against special attackers not doing much to him. Rest is for more survivability.