Hi, just wondering what your thoughts on this team build is? I want to centre it mostly around a defensive ting-Lu and offensive Great tusk, have been working on this team for a few weeks with help from some friends but I’m pretty new to competitive pokemon, so just looking for any advice and/or changes that could improve this team, thanks
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Ruination
- Whirlwind
Ting-lu is my main hazard setter with stealth rocks and spikes, whirlwind allows it to swap out a bad match up while also making good use of stealth rocks, ruination is also there as a decent attacking option
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
great tusk is the attacking ground type I’ve added, with max Atk and speed and jolly nature to hopefully our speed a few mons, with headlong rush and close combat as nukes while icespinner to help take care of the likes of landorus, plus rapid spin to remove any hazards for the rest of my team
Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Icicle Spear
- Glaive Rush
- Earthquake
I really like baxcalibur, especially with loaded dice and icicle spear, glaive rush and earthquake for a strong coverage move along with dragon dance to help it out speed a few more mon
Enamorus @ Heavy-Duty Boots
Ability: Cute Charm
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Earth Power
- Mystical Fire
I live CM Ebamorus as well to just spam moon blast, but it also has the option for earth power and mystical fire depending on the match up, terra steel should help it a bit defensively if needed so it can help sweep through a few mons
Gholdengo @ Life Orb
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Thunderbolt
Gholdengo with life orb and nasty plot should give it a massive special attack stat to help it sweep along with Enamorus and baxcalibur, make it rain is a massive nuke, for which nasty plot will not only give it a boost but also offset its sp Atk drop, while shadow ball with terra ghost should also provide an excellent ghost attack with thunderbolt for coverage
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Chilling Water
- Future Sight
- Slack Off
This is the one spot I can’tseem to decide on, I’ve looked at putting toxapex and glimmora here along with many others, but can’t seem to make a choice, I’ve given it assault vest andso def to help make it bulky to help it set toxic spikes up while alsousing future sight, plus I gave it recover to help it last longer in battle,
Thanks heaps, any advice/ratings or recommendations are welcome
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Ruination
- Whirlwind
Ting-lu is my main hazard setter with stealth rocks and spikes, whirlwind allows it to swap out a bad match up while also making good use of stealth rocks, ruination is also there as a decent attacking option
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
great tusk is the attacking ground type I’ve added, with max Atk and speed and jolly nature to hopefully our speed a few mons, with headlong rush and close combat as nukes while icespinner to help take care of the likes of landorus, plus rapid spin to remove any hazards for the rest of my team
Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Icicle Spear
- Glaive Rush
- Earthquake
I really like baxcalibur, especially with loaded dice and icicle spear, glaive rush and earthquake for a strong coverage move along with dragon dance to help it out speed a few more mon
Enamorus @ Heavy-Duty Boots
Ability: Cute Charm
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Earth Power
- Mystical Fire
I live CM Ebamorus as well to just spam moon blast, but it also has the option for earth power and mystical fire depending on the match up, terra steel should help it a bit defensively if needed so it can help sweep through a few mons
Gholdengo @ Life Orb
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Thunderbolt
Gholdengo with life orb and nasty plot should give it a massive special attack stat to help it sweep along with Enamorus and baxcalibur, make it rain is a massive nuke, for which nasty plot will not only give it a boost but also offset its sp Atk drop, while shadow ball with terra ghost should also provide an excellent ghost attack with thunderbolt for coverage
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Chilling Water
- Future Sight
- Slack Off
This is the one spot I can’tseem to decide on, I’ve looked at putting toxapex and glimmora here along with many others, but can’t seem to make a choice, I’ve given it assault vest andso def to help make it bulky to help it set toxic spikes up while alsousing future sight, plus I gave it recover to help it last longer in battle,
Thanks heaps, any advice/ratings or recommendations are welcome