Hello Smogon! I'm a relatively new player that has always been a bit rubbish at team building. So far, this has been my best team, built around weather. Specifically, Sun, Rain, and Sandstorm, each with a chosen abuser along with the setter.
Charizard (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Fire Blast
- Air Slash
- Dragon Pulse
Mega Charizard is, primarily, the premiere Sun setter. That doesn't make Mega Charizard a bad sweeper, however, and Solar Beam and Fire Blast can take out just about anything. Air Slash and Dragon Pulse are there for plain coverage. Charizard can win against just about anything with a Fire or Grass weakness, but suffers against anything that doesn't take super effective damage from its attacks, most notably other Charizards.
Volcarona (Volcarona) @ Focus Sash
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Flamethrower
- Giga Drain
Volcarona can take advantage of the Sun, but works just as well on its own. A Focus Sash ensures at least one Quiver Dance, while all attacks are consistent coverage. Giga Drain allows for Healing and high damage against dangerous Water, Rock, and Ground types. Flamethrower and Bug Buzz are good, consistent STAB moves. Volcarona, along with Charizard, are annihilated by Stealth Rocks, and suffer immensely against special walls like Chansey and Toxapex.
Pelipper (Pelipper) @ Leftovers
Ability: Drizzle
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Hurricane
- Defog
- Ice Beam
- Knock Off
Pelipper works as the best possible Rain setter. Pelipper can, however, make good use of Hurricane, Ice Beam, and Defog. Hurricane is a very powerful STAB move that deals massive damage to just about anything, while Ice Beam can easily deal with massive threats such as Gliscor and Landorus-T. Defog can get rid of the Stealth Rocks that plague the two fire abusers, and that damage Pelipper itself.
Kabutops (Kabutops) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Rock Slide
- X-Scissor
- Body Slam
Kabutops exists for the sole reason of being the best possible Swift Swim Rain sweeper. Immense speed in the Rain, and high damage with a Choice Band along with a powerful rain-boosted STAB move in Liquidation makes Kabutops a potent sweeper against anything not quad resistant to its water STAB. Kabutops fails, however, outside of rain and against any bulky grass type. Kabutops has a hard time switching in due to its frailty, making it almost necessary to lose another pokemon or have a proper prediction.
Tyranitar (Tyranitar) @ Chople Berry/Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fire Punch/Dragon Dance
- Thunder Punch
- Earthquake
- Rock Slide
Tyranitar is an extremely powerful Sand setter, able to dole out serious punishment with powerful coverage and a Sand Boosted Special Defense. Tyranitar's Thunder Punch is a powerful move against Water Types that think that they're safe to switch. Quakeslide makes for a powerful combination that deals serious damage to just about everything. Tyranitar has the Choice between a Chople Berry to limit damage taken from Fighting Types, or a Choice Band to deal even more damage to everything.
Excadrill (Excadrill) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Poison Jab
Excadrill takes advantage of high speed in Sand, ludicrous Choice Band boosted damage, and multiple coverages and STAB moves to annihilate almost anything that get's in its way. Earthquake and Iron Head are powerful STAB's, while Poison Jab and Rock Slide work to defeat almost anything else. Excadrill's failings fall to physical walls, most specifically Ferrothorn, who takes neutral, resisted, or no damage from all of Excadrill's moves.
Any and all feedback on this team is appreciated!
Charizard (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Fire Blast
- Air Slash
- Dragon Pulse
Mega Charizard is, primarily, the premiere Sun setter. That doesn't make Mega Charizard a bad sweeper, however, and Solar Beam and Fire Blast can take out just about anything. Air Slash and Dragon Pulse are there for plain coverage. Charizard can win against just about anything with a Fire or Grass weakness, but suffers against anything that doesn't take super effective damage from its attacks, most notably other Charizards.
Volcarona (Volcarona) @ Focus Sash
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Flamethrower
- Giga Drain
Volcarona can take advantage of the Sun, but works just as well on its own. A Focus Sash ensures at least one Quiver Dance, while all attacks are consistent coverage. Giga Drain allows for Healing and high damage against dangerous Water, Rock, and Ground types. Flamethrower and Bug Buzz are good, consistent STAB moves. Volcarona, along with Charizard, are annihilated by Stealth Rocks, and suffer immensely against special walls like Chansey and Toxapex.
Pelipper (Pelipper) @ Leftovers
Ability: Drizzle
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Hurricane
- Defog
- Ice Beam
- Knock Off
Pelipper works as the best possible Rain setter. Pelipper can, however, make good use of Hurricane, Ice Beam, and Defog. Hurricane is a very powerful STAB move that deals massive damage to just about anything, while Ice Beam can easily deal with massive threats such as Gliscor and Landorus-T. Defog can get rid of the Stealth Rocks that plague the two fire abusers, and that damage Pelipper itself.
Kabutops (Kabutops) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Rock Slide
- X-Scissor
- Body Slam
Kabutops exists for the sole reason of being the best possible Swift Swim Rain sweeper. Immense speed in the Rain, and high damage with a Choice Band along with a powerful rain-boosted STAB move in Liquidation makes Kabutops a potent sweeper against anything not quad resistant to its water STAB. Kabutops fails, however, outside of rain and against any bulky grass type. Kabutops has a hard time switching in due to its frailty, making it almost necessary to lose another pokemon or have a proper prediction.
Tyranitar (Tyranitar) @ Chople Berry/Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fire Punch/Dragon Dance
- Thunder Punch
- Earthquake
- Rock Slide
Tyranitar is an extremely powerful Sand setter, able to dole out serious punishment with powerful coverage and a Sand Boosted Special Defense. Tyranitar's Thunder Punch is a powerful move against Water Types that think that they're safe to switch. Quakeslide makes for a powerful combination that deals serious damage to just about everything. Tyranitar has the Choice between a Chople Berry to limit damage taken from Fighting Types, or a Choice Band to deal even more damage to everything.
Excadrill (Excadrill) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Poison Jab
Excadrill takes advantage of high speed in Sand, ludicrous Choice Band boosted damage, and multiple coverages and STAB moves to annihilate almost anything that get's in its way. Earthquake and Iron Head are powerful STAB's, while Poison Jab and Rock Slide work to defeat almost anything else. Excadrill's failings fall to physical walls, most specifically Ferrothorn, who takes neutral, resisted, or no damage from all of Excadrill's moves.
Any and all feedback on this team is appreciated!
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