Yeah, I thought I would put up a RMT. It's an updated version og my last team. It consists 2 OU Pokemons and 4 UU.
Here we go!
Overview:
Well, I'm in Sugimori-mode today.
Weavile @ Focus Sash
Ability: Pressure
Hasty Nature
EVs: 252 Spd / 252 Atk / 4 HP
- Fake Out
- Taunt
- Night Slash
- Counter
My anti-lead.
First I ran a Will-O-Wisp, Sucker Punch, Taunt, Pain Split Spiritomb, and he worked very well, but not to prevent the opponent for setting up Stealth Rocks, and it always gave me alot of problems. Then I saw the Weavile anti-lead set on Smogon, and he is indeed an excellent lead.
Fake Out ruins the opponent's Focus Sash and Taunt prevents it from setting up 'Rocks or Spikes. Nigh Slash for STAB and Counter for those I can't KO with Night Slash. EVs are standard. Hasty is for less defense. Here's what I do against the most common leads:
Azelf: Fake Out for breaking the Sash and then Night Slash for a OHKO
Aerodactyl: Speedy bastard. He's the only one who gets the Stealth Rocks up, but they normally aren't up very long. I use Fake Out first, then Night Slash, when he sets up Stealth Rocks, and then I switch to Donphan to take the Stone Edge. Rapid Spin away the 'Rocks and then hopefully KO with Ice Shard.
Infernape: Fake Out. I use either Taunt or Counter for a OHKO, if it uses CC, but if it uses Fire Blast... yeah. Predicting is the way to victory.
Bronzong: Predicting again. Either Taunt or Counter for a OHKO, when it uses Gyro Ball.
Swampert: Again you need predicting skills. Taunt or Counter for a OHKO, if it uses EQ.
Metagross: Taunt or Counter for a OHKO, if it uses Bullet Punch or any other move.
Ninjask: Taunt. Night Slash or Counter, it depends on, if it has a Substitue up or not.
Roserade: Fake Out to break the Sash, then Taunt and then 2x Night Slash.
Abomasnow: Mainly 2x Night Slash.
Smeargle: Taunt and then he normally switch.
Machamp: I Counter the Dynamic Punch and hope I don't hit myself.
Tyranitar: I just Counter without using Fake Out and die because of Sandstorm.
Hippowdon: Taunt or Counter right away without Fake Out.
Jirachi: I usually just Counter the U-Turn.
Heatran is the worst thing ever made. I have a very big Heatran weakness.
Sceptile @ Focus Sash
Ability: Overgrow
Jolly Nature
EVs: 252 Atk / 252 Spd / 4 HP
- Swords Dance
- Leaf Blade
- Dragon Claw/Rock Slide
- Earthquake
My physical sweeper.
Sceptile got an awesome speed and a decent attack stat. His physical movepool is also pretty good.
Swords Dance is to stat up his attack. With Focus Sash I always get at least one Swords Dance, (unless there's Stealth Rocks/Spikes/Toxic Spikes or a weather condition) and if he is damaged down to 1 HP it will activate Overgrow. And NO: I won't shift Focus Sash out. It works fantastic, but the main letdown is the Sandstorm. And I can't switch him in to take an attack.
When my attack is at 538 he is really beastly. Sometimes I can even get 2 Swords Dances because of Focus Sash. Leaf Blade is standard on any physical set, and if he gets an Overgrow boost Leaf Blade gets a power at 202. It can do major damage on everything, who isn't resisted. Dragon Claw is for dragons like Salamence, Dragonite, Kingdra etc., and it hits everything except Steel types for neutral damage. Rock Slide is also an option, but it have less accuracy and power, but now when Latias is gone, I've considered to use it because of the flinch rate. Earthquake kills the Fire types and grounded Steel types and especially unscarfed Heatran.
EV's and nature are standard.
Sadly he can't do anything before Skarmory, Bronzong, Scizor or other priority attackers or physically walls resisting Grass are away. Physically bulky Rotom is also a problem.
Typhlosion @ Choice Scarf
Ability: Blaze
Modest Nature
EVs: 252 SAtk / 252 Spd / 6 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric/Ice/Ground]
My special sweeper/cleaner.
Ooh yeah, Typhlosion, my alltime favourite.
Choice Scarf is obivious on an Eruption set. It secure me a full power Eruption, except theres entryhazards on the field. A 348(/347) special attack 150 STAB move is pretty scary. It does major damage on every not-so-bulky Pokemons and even Pokemons, who resist it. Flamethrower is, if I'm weakned. Of course, Fire Blast is also an option, but i prefer high accuracy more than high power. Focus Blast is just filling, but sometimes it can take the things Eruption can't take.
Hidden Power is a little dillemma. Electric can almost OHKO Gyrados, but it can't do very much more other than doing a little damage to other Water-types. Ice can KO the 4x weakness things like Salamence and Flygon. Ground is against Heatran and other Flash Fire Pokemons, who always switch into Typhlosion. I just HATE when Focus Blast misses on my pridicted Heatran swith-in.
EVs are standard, and it's Modest, so he can do as much damage as possible.
He can first do something when Blissey, Heatran, Lanturn, Milotic or other bulky Water-types and Flash Fires are gone.
Donphan @ Leftovers
Ability: Sturdy
Impish Nature
EVs: 252 HP / 252 Def / 4 Atk
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
My physical wall, who spins away entryhazards.
This elefant is sturdy as hell.
His main job is to spin away entryhazards, since Typhlosion and Sceptile don't like 'em. If I get a chance I put up Stealth Rocks on the opponent's side. Earthquake is a solid STAB attack. Ice Shard is a good priority move against those dragons. He can also use Assurance to hurt spin blockers, but it isn't very great in my opinion, since most spinblockers are Rotom-A, who just burns me, so I can't damage anything, Mismagius and Gengar KO me before I can do anthing and Spiritomb and Dusknoir are hit by EQ.
The EVs make Donphan most bulky possible. Most people use the Adamant 252 Atk / HP spread, but I prefer the more Defense.
Ludicolo @ Leftovers
Ability: Rain Dish
Calm Nature
EVs: 252 HP / 76 SAtk / 180 SDef
- Surf
- Ice Beam
- Energy Ball
- Synthesis
My special wall.
Ludicolo serves as my special wall. He takes all Water-moves aimed at Typhlosion and Donphan with a smile.
Surf is a great STAB attack, and Ice Beam takes care of Grass-types and Dragons. He is always switching in to Water-types, which he hits with Energy Ball. I chose EB over Grass Knot because of Vaporeon. Synthesis is a healing move. In no weather it restores 50%, but in anything not named sunshine only 25%.
The EV's secure a OHKO on every Salamence with Ice Beam, and gives him most special bulk possible.
Magnezone @ Life Orb
Ability: Magnet Pull
Modest Nature
EVs: 252 SAtk / 216 Spd / 40 HP
- Discharge
- Hidden Power [Fire/Ice/Grass]
- Explosion
- Magnet Rise
Sceptiles best friend, the Steelkiller.
Magnezone's task is to give Sceptile an better sweepchance.
His item is Life Orb, because I like to switch moves, but still have some power.
Discharge is his main attack. I like the Paralysis chance it offers. Hidden Power [Fire] is just for some more power against the Steel-types, but mainly Scizor and Forretress. Ice hits Gliscor and Grass hits Swampert. Explosion is a big end bang. Magnet Rise secures me against EQ.
EVs and nature give me most power possible. 216 Spd EVs let me outspeed, I think it's 132 Spd Adamant Metagross, can't remember exactly :P
It's Modest because I like to have a little more SDef than a little more Explosion power.
My main problems are to come across the walls and this damn Heatran. Breloom and Rotom-A are quite annoying, too.
Please give some rates. I'm open for changes, but Typhlosion and Sceptile need to stay.
Here we go!
Overview:






Well, I'm in Sugimori-mode today.

Weavile @ Focus Sash
Ability: Pressure
Hasty Nature
EVs: 252 Spd / 252 Atk / 4 HP
- Fake Out
- Taunt
- Night Slash
- Counter
My anti-lead.
First I ran a Will-O-Wisp, Sucker Punch, Taunt, Pain Split Spiritomb, and he worked very well, but not to prevent the opponent for setting up Stealth Rocks, and it always gave me alot of problems. Then I saw the Weavile anti-lead set on Smogon, and he is indeed an excellent lead.
Fake Out ruins the opponent's Focus Sash and Taunt prevents it from setting up 'Rocks or Spikes. Nigh Slash for STAB and Counter for those I can't KO with Night Slash. EVs are standard. Hasty is for less defense. Here's what I do against the most common leads:
Azelf: Fake Out for breaking the Sash and then Night Slash for a OHKO
Aerodactyl: Speedy bastard. He's the only one who gets the Stealth Rocks up, but they normally aren't up very long. I use Fake Out first, then Night Slash, when he sets up Stealth Rocks, and then I switch to Donphan to take the Stone Edge. Rapid Spin away the 'Rocks and then hopefully KO with Ice Shard.
Infernape: Fake Out. I use either Taunt or Counter for a OHKO, if it uses CC, but if it uses Fire Blast... yeah. Predicting is the way to victory.
Bronzong: Predicting again. Either Taunt or Counter for a OHKO, when it uses Gyro Ball.
Swampert: Again you need predicting skills. Taunt or Counter for a OHKO, if it uses EQ.
Metagross: Taunt or Counter for a OHKO, if it uses Bullet Punch or any other move.
Ninjask: Taunt. Night Slash or Counter, it depends on, if it has a Substitue up or not.
Roserade: Fake Out to break the Sash, then Taunt and then 2x Night Slash.
Abomasnow: Mainly 2x Night Slash.
Smeargle: Taunt and then he normally switch.
Machamp: I Counter the Dynamic Punch and hope I don't hit myself.
Tyranitar: I just Counter without using Fake Out and die because of Sandstorm.
Hippowdon: Taunt or Counter right away without Fake Out.
Jirachi: I usually just Counter the U-Turn.
Heatran is the worst thing ever made. I have a very big Heatran weakness.

Sceptile @ Focus Sash
Ability: Overgrow
Jolly Nature
EVs: 252 Atk / 252 Spd / 4 HP
- Swords Dance
- Leaf Blade
- Dragon Claw/Rock Slide
- Earthquake
My physical sweeper.
Sceptile got an awesome speed and a decent attack stat. His physical movepool is also pretty good.
Swords Dance is to stat up his attack. With Focus Sash I always get at least one Swords Dance, (unless there's Stealth Rocks/Spikes/Toxic Spikes or a weather condition) and if he is damaged down to 1 HP it will activate Overgrow. And NO: I won't shift Focus Sash out. It works fantastic, but the main letdown is the Sandstorm. And I can't switch him in to take an attack.
When my attack is at 538 he is really beastly. Sometimes I can even get 2 Swords Dances because of Focus Sash. Leaf Blade is standard on any physical set, and if he gets an Overgrow boost Leaf Blade gets a power at 202. It can do major damage on everything, who isn't resisted. Dragon Claw is for dragons like Salamence, Dragonite, Kingdra etc., and it hits everything except Steel types for neutral damage. Rock Slide is also an option, but it have less accuracy and power, but now when Latias is gone, I've considered to use it because of the flinch rate. Earthquake kills the Fire types and grounded Steel types and especially unscarfed Heatran.
EV's and nature are standard.
Sadly he can't do anything before Skarmory, Bronzong, Scizor or other priority attackers or physically walls resisting Grass are away. Physically bulky Rotom is also a problem.

Typhlosion @ Choice Scarf
Ability: Blaze
Modest Nature
EVs: 252 SAtk / 252 Spd / 6 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric/Ice/Ground]
My special sweeper/cleaner.
Ooh yeah, Typhlosion, my alltime favourite.
Choice Scarf is obivious on an Eruption set. It secure me a full power Eruption, except theres entryhazards on the field. A 348(/347) special attack 150 STAB move is pretty scary. It does major damage on every not-so-bulky Pokemons and even Pokemons, who resist it. Flamethrower is, if I'm weakned. Of course, Fire Blast is also an option, but i prefer high accuracy more than high power. Focus Blast is just filling, but sometimes it can take the things Eruption can't take.
Hidden Power is a little dillemma. Electric can almost OHKO Gyrados, but it can't do very much more other than doing a little damage to other Water-types. Ice can KO the 4x weakness things like Salamence and Flygon. Ground is against Heatran and other Flash Fire Pokemons, who always switch into Typhlosion. I just HATE when Focus Blast misses on my pridicted Heatran swith-in.
EVs are standard, and it's Modest, so he can do as much damage as possible.
He can first do something when Blissey, Heatran, Lanturn, Milotic or other bulky Water-types and Flash Fires are gone.

Donphan @ Leftovers
Ability: Sturdy
Impish Nature
EVs: 252 HP / 252 Def / 4 Atk
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
My physical wall, who spins away entryhazards.
This elefant is sturdy as hell.
His main job is to spin away entryhazards, since Typhlosion and Sceptile don't like 'em. If I get a chance I put up Stealth Rocks on the opponent's side. Earthquake is a solid STAB attack. Ice Shard is a good priority move against those dragons. He can also use Assurance to hurt spin blockers, but it isn't very great in my opinion, since most spinblockers are Rotom-A, who just burns me, so I can't damage anything, Mismagius and Gengar KO me before I can do anthing and Spiritomb and Dusknoir are hit by EQ.
The EVs make Donphan most bulky possible. Most people use the Adamant 252 Atk / HP spread, but I prefer the more Defense.

Ludicolo @ Leftovers
Ability: Rain Dish
Calm Nature
EVs: 252 HP / 76 SAtk / 180 SDef
- Surf
- Ice Beam
- Energy Ball
- Synthesis
My special wall.
Ludicolo serves as my special wall. He takes all Water-moves aimed at Typhlosion and Donphan with a smile.
Surf is a great STAB attack, and Ice Beam takes care of Grass-types and Dragons. He is always switching in to Water-types, which he hits with Energy Ball. I chose EB over Grass Knot because of Vaporeon. Synthesis is a healing move. In no weather it restores 50%, but in anything not named sunshine only 25%.
The EV's secure a OHKO on every Salamence with Ice Beam, and gives him most special bulk possible.

Magnezone @ Life Orb
Ability: Magnet Pull
Modest Nature
EVs: 252 SAtk / 216 Spd / 40 HP
- Discharge
- Hidden Power [Fire/Ice/Grass]
- Explosion
- Magnet Rise
Sceptiles best friend, the Steelkiller.
Magnezone's task is to give Sceptile an better sweepchance.
His item is Life Orb, because I like to switch moves, but still have some power.
Discharge is his main attack. I like the Paralysis chance it offers. Hidden Power [Fire] is just for some more power against the Steel-types, but mainly Scizor and Forretress. Ice hits Gliscor and Grass hits Swampert. Explosion is a big end bang. Magnet Rise secures me against EQ.
EVs and nature give me most power possible. 216 Spd EVs let me outspeed, I think it's 132 Spd Adamant Metagross, can't remember exactly :P
It's Modest because I like to have a little more SDef than a little more Explosion power.
My main problems are to come across the walls and this damn Heatran. Breloom and Rotom-A are quite annoying, too.
Please give some rates. I'm open for changes, but Typhlosion and Sceptile need to stay.