RMT - UU > OU

Yeah, I thought I would put up a RMT. It's an updated version og my last team. It consists 2 OU Pokemons and 4 UU.

Here we go!

Overview:
461weavile.png
254sceptile.png
157typhlosion.png
232donphan.png
272ludicolo.png
462magnezone.png



Well, I'm in Sugimori-mode today.

461.png

Weavile @ Focus Sash
Ability: Pressure
Hasty Nature
EVs: 252 Spd / 252 Atk / 4 HP
- Fake Out
- Taunt
- Night Slash
- Counter



My anti-lead.
First I ran a Will-O-Wisp, Sucker Punch, Taunt, Pain Split Spiritomb, and he worked very well, but not to prevent the opponent for setting up Stealth Rocks, and it always gave me alot of problems. Then I saw the Weavile anti-lead set on Smogon, and he is indeed an excellent lead.
Fake Out ruins the opponent's Focus Sash and Taunt prevents it from setting up 'Rocks or Spikes. Nigh Slash for STAB and Counter for those I can't KO with Night Slash. EVs are standard. Hasty is for less defense. Here's what I do against the most common leads:

Azelf: Fake Out for breaking the Sash and then Night Slash for a OHKO
Aerodactyl: Speedy bastard. He's the only one who gets the Stealth Rocks up, but they normally aren't up very long. I use Fake Out first, then Night Slash, when he sets up Stealth Rocks, and then I switch to Donphan to take the Stone Edge. Rapid Spin away the 'Rocks and then hopefully KO with Ice Shard.
Infernape: Fake Out. I use either Taunt or Counter for a OHKO, if it uses CC, but if it uses Fire Blast... yeah. Predicting is the way to victory.
Bronzong: Predicting again. Either Taunt or Counter for a OHKO, when it uses Gyro Ball.
Swampert: Again you need predicting skills. Taunt or Counter for a OHKO, if it uses EQ.
Metagross: Taunt or Counter for a OHKO, if it uses Bullet Punch or any other move.
Ninjask: Taunt. Night Slash or Counter, it depends on, if it has a Substitue up or not.
Roserade: Fake Out to break the Sash, then Taunt and then 2x Night Slash.
Abomasnow: Mainly 2x Night Slash.
Smeargle: Taunt and then he normally switch.
Machamp: I Counter the Dynamic Punch and hope I don't hit myself.
Tyranitar: I just Counter without using Fake Out and die because of Sandstorm.
Hippowdon: Taunt or Counter right away without Fake Out.
Jirachi: I usually just Counter the U-Turn.
Heatran is the worst thing ever made. I have a very big Heatran weakness.


254.png

Sceptile @ Focus Sash
Ability: Overgrow
Jolly Nature
EVs: 252 Atk / 252 Spd / 4 HP
- Swords Dance
- Leaf Blade
- Dragon Claw/Rock Slide
- Earthquake


My physical sweeper.
Sceptile got an awesome speed and a decent attack stat. His physical movepool is also pretty good.
Swords Dance is to stat up his attack. With Focus Sash I always get at least one Swords Dance, (unless there's Stealth Rocks/Spikes/Toxic Spikes or a weather condition) and if he is damaged down to 1 HP it will activate Overgrow. And NO: I won't shift Focus Sash out. It works fantastic, but the main letdown is the Sandstorm. And I can't switch him in to take an attack.

When my attack is at 538 he is really beastly. Sometimes I can even get 2 Swords Dances because of Focus Sash. Leaf Blade is standard on any physical set, and if he gets an Overgrow boost Leaf Blade gets a power at 202. It can do major damage on everything, who isn't resisted. Dragon Claw is for dragons like Salamence, Dragonite, Kingdra etc., and it hits everything except Steel types for neutral damage. Rock Slide is also an option, but it have less accuracy and power, but now when Latias is gone, I've considered to use it because of the flinch rate. Earthquake kills the Fire types and grounded Steel types and especially unscarfed Heatran.
EV's and nature are standard.
Sadly he can't do anything before Skarmory, Bronzong, Scizor or other priority attackers or physically walls resisting Grass are away. Physically bulky Rotom is also a problem.


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Typhlosion @ Choice Scarf
Ability: Blaze
Modest Nature
EVs: 252 SAtk / 252 Spd / 6 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric/Ice/Ground]

My special sweeper/cleaner.
Ooh yeah, Typhlosion, my alltime favourite.
Choice Scarf is obivious on an Eruption set. It secure me a full power Eruption, except theres entryhazards on the field. A 348(/347) special attack 150 STAB move is pretty scary. It does major damage on every not-so-bulky Pokemons and even Pokemons, who resist it. Flamethrower is, if I'm weakned. Of course, Fire Blast is also an option, but i prefer high accuracy more than high power. Focus Blast is just filling, but sometimes it can take the things Eruption can't take.
Hidden Power is a little dillemma. Electric can almost OHKO Gyrados, but it can't do very much more other than doing a little damage to other Water-types. Ice can KO the 4x weakness things like Salamence and Flygon. Ground is against Heatran and other Flash Fire Pokemons, who always switch into Typhlosion. I just HATE when Focus Blast misses on my pridicted Heatran swith-in.
EVs are standard, and it's Modest, so he can do as much damage as possible.
He can first do something when Blissey, Heatran, Lanturn, Milotic or other bulky Water-types and Flash Fires are gone.


232.png

Donphan @ Leftovers
Ability: Sturdy
Impish Nature
EVs: 252 HP / 252 Def / 4 Atk
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard

My physical wall, who spins away entryhazards.
This elefant is sturdy as hell.
His main job is to spin away entryhazards, since Typhlosion and Sceptile don't like 'em. If I get a chance I put up Stealth Rocks on the opponent's side. Earthquake is a solid STAB attack. Ice Shard is a good priority move against those dragons. He can also use Assurance to hurt spin blockers, but it isn't very great in my opinion, since most spinblockers are Rotom-A, who just burns me, so I can't damage anything, Mismagius and Gengar KO me before I can do anthing and Spiritomb and Dusknoir are hit by EQ.
The EVs make Donphan most bulky possible. Most people use the Adamant 252 Atk / HP spread, but I prefer the more Defense.


272.png

Ludicolo @ Leftovers
Ability: Rain Dish
Calm Nature
EVs: 252 HP / 76 SAtk / 180 SDef
- Surf
- Ice Beam
- Energy Ball
- Synthesis

My special wall.
Ludicolo serves as my special wall. He takes all Water-moves aimed at Typhlosion and Donphan with a smile.
Surf is a great STAB attack, and Ice Beam takes care of Grass-types and Dragons. He is always switching in to Water-types, which he hits with Energy Ball. I chose EB over Grass Knot because of Vaporeon. Synthesis is a healing move. In no weather it restores 50%, but in anything not named sunshine only 25%.
The EV's secure a OHKO on every Salamence with Ice Beam, and gives him most special bulk possible.


462.png

Magnezone @ Life Orb
Ability: Magnet Pull
Modest Nature
EVs: 252 SAtk / 216 Spd / 40 HP
- Discharge
- Hidden Power [Fire/Ice/Grass]
- Explosion
- Magnet Rise

Sceptiles best friend, the Steelkiller.
Magnezone's task is to give Sceptile an better sweepchance.
His item is Life Orb, because I like to switch moves, but still have some power.
Discharge is his main attack. I like the Paralysis chance it offers. Hidden Power [Fire] is just for some more power against the Steel-types, but mainly Scizor and Forretress. Ice hits Gliscor and Grass hits Swampert. Explosion is a big end bang. Magnet Rise secures me against EQ.
EVs and nature give me most power possible. 216 Spd EVs let me outspeed, I think it's 132 Spd Adamant Metagross, can't remember exactly :P
It's Modest because I like to have a little more SDef than a little more Explosion power.



My main problems are to come across the walls and this damn Heatran. Breloom and Rotom-A are quite annoying, too.

Please give some rates. I'm open for changes, but Typhlosion and Sceptile need to stay.


 
Please give some rates. I'm open for changes, but Typhlosion and Sceptile need to stay.

Well that's interesting... since you could run overheat on scarfed heatran to do about the same thing as typhlosion but with better typing (outrunning the same normal threats with 417 speed). Odds are you'll get just 1-2 hits with ty anyway, so overheat tran ends up simaler. Fire Blast heatran is also much stronger if you get a flash fire, and doesn't cost you damage when you switch into a resisted fire attack.

Sceptile as well is outclassed by OU pokemon that could easily fill his spot with better typing and damage. Celebi has much nicer attack and other stats, and allows for 2 stabs instead of one (tinkerbell takes care of the speed issue with paralysis). Breloom would also love to have this spot, since your team seems to have no status inducers, and your heavy damage from the other slot will often attract bulky pokes that resist fire (vaporeon, swampert, and blissey) and that can really trouble your Sceptile on switch in with paralysis.

Ludicolo's typing makes it nice for this team, but it might be put to better use if it had toxic... but thats always something thats up for debate xD

You also have nothing to take physical ice well (as in most of the things that use it can also kill magnezone easily). As nice as it would be to always be ahead of the opponent, you won't always be able to. Magnezone being your steel means you'll need to use him to take toxics as well as physical ice... it puts a lot on his plate, and can spell end game pretty fast if too many happen at once. Since you have a good pokemon already for killing steels, (better with heatran since he takes on scizor better) maybe you should switch this to skarmory. He balances well with the electric immunity and special wall you have, and can add spikes and shuffle boosting opponents.

216 Spd EVs let me outspeed, I think it's 132 Spd Adamant Metagross
actually, it lets you outrun up to 218 spe metagross if its adamant.

also, watch out with having leads that you have to predict so much with. If your opponent happens to think one step past you or make a mistake you don't expect, you can be in big trouble.
 
For your leads, half of those predicting situations are not possible to predict. You can't go "He's definitely using Close Combat." or "He's so using Fire Blast." You can't do it and Taunt is always the right option for those to prevent Stealth Rock either way.

I really wouldn't suggest having Focus Sash on Sceptile. Even though you might prevent SR, any decent player is going to switch out of Weavile so they can get SR up later in the match. Even though you might be thinking, "Well, I have a Rapid Spinner anyways.", that doesn't mean you will always get to Spin away Rocks, and T/Spikes always, when Donphan loses to almost any special Spin Blocker *cough* Rotom *cough*. I'd advise changing Sceptile's item to Life Orb.

I'll say this now. Using UU's in OU isn't better unless they fill a specific role. Only Donphan is actually filling a role that is hard to replace, while the rest of your UU's are just there. Typhlosion really wants Fire Blast > Flamethower because the Base Power really matters in specific situations.

You've seemed to neglect Blissey and went right to Ludicolo, but Blissey has more bulk and Special Defense, and is a great lure for MixMence. This is why I suggest switching out Ludicolo for Blissey, who is better in general and can still run Ice Beam. Also, I have no idea what calc you're using, but Ice Beam gets the KO with Ludicolo without any investments on MixMence and Blissey gets the KO with Rocks.

Blissey 0 SpA vs New Mixmence: 88.2% - 103.9%
Ludicolo 0 SpA vs New Mixmence: 101.5% - 119.6%

For Blissey, I would run this spread:

i_blissey.gif
@ Leftovers
252 HP|252 Defense|4 Spd
Calm
- Softboiled
- Toxic
- Seismic Toss
- Ice Beam

You live any of MixMence's attacks and KO back with Ice Beam. You know the rest.

In general your team looks very weak to stall. Simply changing Typhlosion, a not very prominent sweeper due to Sandstorm, SR, and Spikes wearing it down, to MixApe would basically fix your stall problem.
i_infernape.gif
@ Life Orb
252 SpA|4SpD|252 Spd
- Fire Blast
- Nasty Plot
- Close Combat
- Grass Knot/Hidden Power [Ice]

Sceptile is an alright sweeper, but I don't see it having anything over Lucario unless you count Speed, but Lucario has the strongest Priority move in the game. I'm still a little iffy so I won't suggest changing Sceptile for anything.
 
There's no way Weavile can predict that well with Counter... give him Low Kick to at least kill lead Heatran reliably
 
Well, predicting was maybe a wrong word to use about Weavile. 80% luck 20% predicting is better :P Usually I kill the opponent lead with him, but maybe the players I play against just suck..

Sceptile, as I said in OP, works well with Focus Sash. But I will try some battles with Life Orb to see, if it works better.
He is, btw., the third fastest Swords Dance user, only outspeeded by Ninjask and Weavile.

Typhlosion is outclassed by Heatran, yes. But I want to use this for Wi-Fi play, and I can't get a great Heatran there. And Typhlosion is also cooler.
I will shift to Fire Blast, but it rarely happens that I need the secondary Fire move. What do you think is the best Hidden Power for my team?

The physical Ice-moves are often quite weak, and Donphan takes them relative well:
Ice Fang:
0 Atk / Impish Hippowdon vs. Donphan: 17.9% - 21.1%
252 Atk / Jolly Gliscor: 19.5% - 23.2%

Ice Punch:
28 Atk / Impish Dusknoir: 18.9% - 22.6%
252 Atk / Adamant Electivire w/ Expert Belt: 35.3% - 41.6%
252 Atk / Adamant Machamp: 30.0% - 35.8%
252 Atk / Jolly Weavile w/ Choice Band: 58.4% - 69.5%

Ice Shard:
252 Atk / Adamant Mamoswine w/ Choice Band: 36.3% - 43.2%
252 Atk / Adamant Mamoswine: 24.2% - 28.9%
252 Atk / Jolly Weavile w/ Choice Band: 30.5% - 36.8%

Weavile, Electivire, Mamoswine are the most dangerous.
Weavile: He can't do much against Magnezone, if he is Choiced.
Electivire: Donphan takes care of him himself.
Mamoswine is pretty dangerous, but I haven't seen many of them, anyway.
Machamp is most annoying because of Dynamic Punch, and I haven't seen any who used Ice Punch.

The EV-spread on Ludicolo is taken from Smogon :P
76 Special Attack EVs lets you OHKO most Salamence if you’re using Ice Beam.
There's also other variants of Salamence than just New MixMence.
But who could be another Special Wall instead of Ludicolo, not named Blissey?

The great thing about Magnezone is his ability to get rid of the Steel-types without they switch. If I put a Typhlosion in on a Forretress, then it will switch out.





 
I don't really get why you just can't use Blissey...

Yes, 74 let's you kill all Salamence like FatMence and Specially Bulky, but I don't really see much of a point with DD Mence, Classic and New MixMence as the three most common Salamences you're going to battle.
 
And Typhlosion is also cooler
Using Pokemon you think are "cool" is the first step to losing. Heatran outclasses Typhlosion by a large margin. Try it before you reject It. Even though It may be "hard" to get a heatran, I'm sure there are people who are willing to sav you a Heatran.

The only reason Ludicolo should ever be used In OU is on rain dance teams. I would reccomend replacing this with "Diverse Blissey". Blissey Is a much better overall wall with a better recovery move. (Sandstorm is very popular), It can also cripple opposition Pokemon.

As mentioned, the only reason a UU Pokemon should be In OU Is if that Pokemon has a specific trait that can be used In OU.
 
He said that he is using it for Wi-Fi play, and he can't get a good heatran.

i'm sure you can find someone willing to trade one thats already made correctly. tons of people legit hack (some even just to help out other people)... saves the time of having to keep recatching the legends forever and checking IVs, and means you don't have to feel stupid about using a completely outclassed pokemon.
 
Azelf: Fake Out for breaking the Sash and then Night Slash for a OHKO
Azelf is going to switch out, and come back in with Sash in tact.
Aerodactyl: Speedy bastard. He's the only one who gets the Stealth Rocks up, but they normally aren't up very long. I use Fake Out first, then Night Slash, when he sets up Stealth Rocks, and then I switch to Donphan to take the Stone Edge. Rapid Spin away the 'Rocks and then hopefully KO with Ice Shard.
You think Aerodactyl will stay in for 2 turns against Donphan? And let you obviously spin and Ice Shard? No, he is going to switch to his Ghost.
Infernape: Fake Out. I use either Taunt or Counter for a OHKO, if it uses CC, but if it uses Fire Blast... yeah. Predicting is the way to victory.
Umm what? You should be using Fake Out, and then get the fuck out of there.
Bronzong: Predicting again. Either Taunt or Counter for a OHKO, when it uses Gyro Ball.
See end of post
Swampert: Again you need predicting skills. Taunt or Counter for a OHKO, if it uses EQ. See end of post
Metagross: Taunt or Counter for a OHKO, if it uses Bullet Punch or any other move. See end of post
Ninjask: Taunt. Night Slash or Counter, it depends on, if it has a Substitue up or not.
So you are basically going to risk everything? You probably want a better alternative then having to risk choosing from 3 moves
Roserade: Fake Out to break the Sash, then Taunt and then 2x Night Slash. See end of post
Abomasnow: Mainly 2x Night Slash. See end of post
Smeargle: Taunt and then he normally switch. See end of post
Machamp: I Counter the Dynamic Punch and hope I don't hit myself. There are quite a few Lead Champs who carry Substitute, and some carry Encore. You probably want a better alternative, there is nothing more fun than battling a Machamp with a Sub up
Tyranitar: I just Counter without using Fake Out and die because of Sandstorm.
Tyranitar sets up rocks as a lead too. Who says its going to attack? It also could use something like Fire Blast, or Thunder
Hippowdon: Taunt or Counter right away without Fake Out.
You still lose here, I mean if you use Taunt, he can just EQ, and you will be dead the next turn. If you use Counter, he could just set up rocks, or Roar you away.
Jirachi: I usually just Counter the U-Turn.
Iron Head.
Heatran is the worst thing ever made. I have a very big Heatran weakness.


Ok, there are soooo many leads here which Weavile loses to badly, and relies on pure luck to win out these situations. In the ones saying See end of post, there is something which you have completely forgotten. Not only is Taunt on Weavile one of the most obvious things to see, but also leads that are going to lose out against Weavile, can happily just switch out, to lots of pokemon without much fear, and still have there focus sashes up because you haven't set up rocks either! Fake Out is another extremely obvious move, and things like Azelf and whatnot are just going to get out of there.

IMO, Weavile is a terrible lead, simply terrible. Change it to possibly Gliscor so you still have a Taunt lead, but also threaten many other leads, and can serve as a scout as well, while also being immune to Ground.

And NO: I won't shift Focus Sash out.
On Sceptile, I don't give a fucking shit what you think, remove Focus Sash. It is a complete fucking joke ok. There is ONLY ONE SINGLE REASON TO USE FOCUS SASH ON A NON LEAD, AND THAT IS SHEDNINJA, WHO IS FUCKING LOLZ ANYWAY. Do you really think Donphan is going to get off that Rapid Spin every match? What are you going to do against Rotom? You do realise that even if through some fluke you kill the other lead, that the opponent may have Spikes or Toxic Spikes.

When my attack is at 538 he is really beastly.
Umm, anything after a Swords Dance has beastly attack. Absol reaches 788 after a Swords Dance, thats slightly higher, or so my Maths tells me. I am not saying to use Absol, but rather reconsider Sceptile, there are many better SDers out there, god even a Lucario would work better.

On Thyplosion, Hidden Power Electric, otherwise you have NOTHING that can handle him, and you don't need Ice, what with Donphan's Ice Shard.

On Donphan, I don't see what Rapid Spin is doing for you anyway, and the chances of getting it off as I said earlier, are small with all the Ghosts running around. And only your Thyplosion is scared of it. A good move here would be Assurance to nail those Ghosts good, who could otherwise really cripple your team with Dischage/Will o Wisp.

Ludicolo set is stupid to be frank. Look at it. Just take a good look at it. Why wouldn't you use Blissey? The only real reason to use a wall Ludicolo is Leech Seed, which you are not using...So I suggest either running a Specially Defensive Zapdos, or a Blissey.

On Magnezone, please use Sub/Explosion/Thunderbolt/HPIce, you don't have the bulk to use Discharge, especially without a Sub. Use Leftovers, and not running substitute and using Magnet Rise is a recipe for disaster. And its not like Magnet Rise is helping your team at all.
 
Since you don't like Weavile, I've found another lead:
169crobat.png

Crobat @ Leftovers
Jolly Nature
EVs: 104 HP / 152 Atk / 252 Spd
- Taunt
- Roost
- Brave Bird
- U-Turn

Taunt prevents the opponent from setting up entryhazards. Roost is for healing, and it nullifies the Flying-type-weaknesses, but makes me open for Earthquakes. Brave Bird is a powerfull STAB move. U-Turn is just great for making a quick escape. I've considered Super Fang, but I don't know what I should change it for.
The EV's are taken from the Smogon analysis, but I've considered some more Attack to get a higher chance for a OHKO on Lead Machamps.
Crobat also has nice synergy with Lanturn resisting Grass and immune to Ground, while Lanturn resists Ice and is immune to Electric.

I'm using Life Orb on Sceptile instead of Focus Sash.

On Thyplosion, Hidden Power Electric, otherwise you have NOTHING that can handle him
What do you meen with "him"? Is it Gyarados? I don't really understand this sentence :P I'm usually using Electric, anyway.

Yes, sometimes it's a little hard to pull off a Rapid Spin because of Rotom-A. But I can't find space for Assurance on the moveset. I usually just try to predict my way around the ghosts.

Earlier I ran a Ludicolo with Leech Seed, Protect, Surf and Ice Beam and same EV spread, but I couldn't hurt the Water-types I switched into. Therefore I changed the set. But now I've made some changes:

171lanturn.png

Lanturn @ Leftovers
Ability:
Volt Absorb
Calm Nature
EVs: 40 HP / 76 Def / 140 SAtk / 252 SDef
- Thunderbolt/Discharge
- Surf
- Ice Beam
- Thunder Wave/Toxic

Lanturn has a pretty good typing for the team resisting Ice, Fire, Water, Flying, Steel and absorbs Electric. His 2 weaknesses, Grass and Ground, are covered by Crobat.
Thunderbolt and Surf are STAB. Together with Ice Beam he has amazing coverage. Thunder Wave is for crippling the fast sweepers, but Toxic takes down the walls. If using Toxic, Discharge could be used instead of Thunderbolt.
The EV's are taken from Smogon, but maybe they should be changed.

Why should I use Substitute on Magnezone? I really don't see why. I've given Magnezone enough Speed to outspeed most Steel-types who carry Earthquake to use Magnet Rise. I'm changing to Thunderbolt, because Lanturn can paralyze and HP [Ice] to do damage to Ground-types. I'm not sure about the item. The extra power from Life Orb is very nice, but the Leftovers recovery could also be chill.
 
272.png

Ludicolo @ Leftovers
Ability: Rain Dish
Calm Nature
EVs: 252 HP / 76 SAtk / 180 SDef
- Surf
- Ice Beam
- Energy Ball
- Synthesis

My special wall.
Ludicolo serves as my special wall. He takes all Water-moves aimed at Typhlosion and Donphan with a smile.
Surf is a great STAB attack, and Ice Beam takes care of Grass-types and Dragons. He is always switching in to Water-types, which he hits with Energy Ball. I chose EB over Grass Knot because of Vaporeon. Synthesis is a healing move. In no weather it restores 50%, but in anything not named sunshine only 25%.
The EV's secure a OHKO on every Salamence with Ice Beam, and gives him most special bulk possible.

If i were you i wouldn't run synthesis with all the ttars running around it will only replenish 33% of your HP, so i suggest that you change it to Toxic, Leech Seed or Protect :)
 
Use a stealth rock lead and put assurance on donphan. Then you might have a prayer of beating a ghost switch-in. You have to predict the switch, but it could pay off big time. I feel like this team lacks a coherent idea, aside from using UU pokes for the hell of it.
 
Since I'm going to use this team for Wi-Fi play, then I won't encounter any Rotom-As. Therefore I won't change to Assurance, since Gengar isn't a big problem for the team. Just came to think about it.

@Delko: Crobat has Inner Focus, too. Usually I just Brave Bird Infernape twice, because I don't get flinched by Fake Out.

@Issaaacc: Well, I'm testing Lanturn right now, who I think is better for the job.
 
No comments to the Crobat > Weavile, Lanturn > Ludicolo fix?

I've also considered a pure offensive lead like Yanmega, and Snorlax instead of Lanturn. Yanmega still gives me a Grass- and Ground-resister, and Snorlax gives resistence to Ice and Fire and immunity to Ghost. I just lack a Water-type-resister, then.

I really need some advice.
 
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