*Disclaimer* This is assuming the tier positions of certain pokemon do not change from BW2
Greninja @ Leftovers
Ability: Protean
EVs: 252 HP/4 SpD/252 Spe
Nature: Hasty
-Ice Beam
-Spikes
-Taunt
-U-turn
By now everyone has seen the ninja frog and how powerful of a lead it can be. The epitome of a swiss army knife, Greninja has the speed to do any task I set it to do at the beginning of a game. I chose to run Ice Beam over the popular Hydro Pump since the sunlight is constantly out when I'm playing.
Mega Charizard Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA/4 SpD/252 Spe
Nature: Modest
-Fire Blast
-Focus Blast
-Roost
-Solar Beam
Of the two Charizards, this one is less commonly seen and I hardly understand why. 159 base SpA along with sunlight hits like a truck and it is decently bulky with the improved 115 base SpD gained from the mega evolution. Solar Beam is for silly Water types who think they have a free switch in. Dragon Pulse is for coverage and Roost is for opportune moments. What's also awesome about Charizard Y is that he is selfish enough to enjoy Sunlight benefits without needing to devote an entire lineup to using it.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 4 HP/252 Atk/252 Spe
Nature: Adamant
-Close Combat
-Flare Blitz
-Mach Punch
-U-Turn
Sun boosted Flare Blitz hits just as ridiculous as it did last gen, perhaps even more so with the downfall of the rain metagame. Iron Fist along with Mach Punch makes scary threats to this team's lineup such as Tyranitar and Mega Lucario much more manageable. Close Combat doesn't really need an explanation. U-turn is for more scouting versatility, but I'm on the fence if I should play Thunderpunch instead.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 HP/252 Atk/252 Spe
Nature: Adamant
-Fusion Bolt
-Iron Head
-Outrage
-Stone Edge
This Pokemon is where my disclaimer at the top applies to, but I don't predict him going anywhere. Anyways, a 170 Base Attack Outrage is off the charts in OU. By the time people figure out I'm running a Choice Scarf set since usually a bulky mixed sweeper is the norm, they probably lost a Pokemon already. Due to Kyurem's shallow movepool, I opted to run Iron Head if I predict a Fairy-type switch in, and Stone Miss for additional coverage if I don't feel locking myself into Outrage is opportune. If Kyurem-B does go back to Ubers though, I was thinking of just running a similar Scarf set with something like Haxorus, but other suggestions are always welcome!
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Nature: Impish
-Brave Bird
-Defog
-Roost
-Whirlwind
Defog is the greatest thing ever since sliced bread. No really, the fact that Sturdy + Defog is a thing that can be played is perfect for my team, which otherwise suffers from big Stealth Rock Weaknesses concerning Charizard and Kyurem-Black. Skarmory is still as strong as a physical wall as always, and it serves to scare off mean things like Tyranitar who assume I'm running Toxic. Speaking of which, I do sort of miss the option of Toxic Stall, but I feel that everything else on this set is too essential.
Florges @ Leftovers
Ability: This has an ability?
EVs: 252 HP/4 Def/252 SpD
Nature: Calm
-Moonblast
-Protect
-Toxic
-Wish
This is a new toy from the new generation since I felt obliged to try out a fairy, and it's actually quite awesome. Wish Support is hugely welcome in my team, since Kyurem-B lacks any sort of recovery, and Stealth Rocks won't ALWAYS be off the field. The fairy typing is pretty cool to scare off threats to my team such as Scarf Chomp from mindlessly pressing Outrage, and the Moonblast hits decently hard. I'm not sure if I like Florges over traditional Special Walls such as Blissey, but its typing fits in with the rest of my lineup quite well.
Overall, I've won most of my games with this simply to people underestimating what Charizard Y is capable of. However, as awesome as Sturdy+Defog, Stealth Rocks isn't always off the field, and having 2 weak sweepers to them is an inherent weakness in this team. I'd say my biggest problems are Mega Lucario if my Infernape is knocked out, and Sticky Web is also a hindrance for the majority of my team, since I can't really answer it immediately.
Greninja @ Leftovers
Ability: Protean
EVs: 252 HP/4 SpD/252 Spe
Nature: Hasty
-Ice Beam
-Spikes
-Taunt
-U-turn
By now everyone has seen the ninja frog and how powerful of a lead it can be. The epitome of a swiss army knife, Greninja has the speed to do any task I set it to do at the beginning of a game. I chose to run Ice Beam over the popular Hydro Pump since the sunlight is constantly out when I'm playing.
Mega Charizard Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA/4 SpD/252 Spe
Nature: Modest
-Fire Blast
-Focus Blast
-Roost
-Solar Beam
Of the two Charizards, this one is less commonly seen and I hardly understand why. 159 base SpA along with sunlight hits like a truck and it is decently bulky with the improved 115 base SpD gained from the mega evolution. Solar Beam is for silly Water types who think they have a free switch in. Dragon Pulse is for coverage and Roost is for opportune moments. What's also awesome about Charizard Y is that he is selfish enough to enjoy Sunlight benefits without needing to devote an entire lineup to using it.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 4 HP/252 Atk/252 Spe
Nature: Adamant
-Close Combat
-Flare Blitz
-Mach Punch
-U-Turn
Sun boosted Flare Blitz hits just as ridiculous as it did last gen, perhaps even more so with the downfall of the rain metagame. Iron Fist along with Mach Punch makes scary threats to this team's lineup such as Tyranitar and Mega Lucario much more manageable. Close Combat doesn't really need an explanation. U-turn is for more scouting versatility, but I'm on the fence if I should play Thunderpunch instead.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 HP/252 Atk/252 Spe
Nature: Adamant
-Fusion Bolt
-Iron Head
-Outrage
-Stone Edge
This Pokemon is where my disclaimer at the top applies to, but I don't predict him going anywhere. Anyways, a 170 Base Attack Outrage is off the charts in OU. By the time people figure out I'm running a Choice Scarf set since usually a bulky mixed sweeper is the norm, they probably lost a Pokemon already. Due to Kyurem's shallow movepool, I opted to run Iron Head if I predict a Fairy-type switch in, and Stone Miss for additional coverage if I don't feel locking myself into Outrage is opportune. If Kyurem-B does go back to Ubers though, I was thinking of just running a similar Scarf set with something like Haxorus, but other suggestions are always welcome!
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Nature: Impish
-Brave Bird
-Defog
-Roost
-Whirlwind
Defog is the greatest thing ever since sliced bread. No really, the fact that Sturdy + Defog is a thing that can be played is perfect for my team, which otherwise suffers from big Stealth Rock Weaknesses concerning Charizard and Kyurem-Black. Skarmory is still as strong as a physical wall as always, and it serves to scare off mean things like Tyranitar who assume I'm running Toxic. Speaking of which, I do sort of miss the option of Toxic Stall, but I feel that everything else on this set is too essential.
Florges @ Leftovers
Ability: This has an ability?
EVs: 252 HP/4 Def/252 SpD
Nature: Calm
-Moonblast
-Protect
-Toxic
-Wish
This is a new toy from the new generation since I felt obliged to try out a fairy, and it's actually quite awesome. Wish Support is hugely welcome in my team, since Kyurem-B lacks any sort of recovery, and Stealth Rocks won't ALWAYS be off the field. The fairy typing is pretty cool to scare off threats to my team such as Scarf Chomp from mindlessly pressing Outrage, and the Moonblast hits decently hard. I'm not sure if I like Florges over traditional Special Walls such as Blissey, but its typing fits in with the rest of my lineup quite well.
Overall, I've won most of my games with this simply to people underestimating what Charizard Y is capable of. However, as awesome as Sturdy+Defog, Stealth Rocks isn't always off the field, and having 2 weak sweepers to them is an inherent weakness in this team. I'd say my biggest problems are Mega Lucario if my Infernape is knocked out, and Sticky Web is also a hindrance for the majority of my team, since I can't really answer it immediately.
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