Intro: Well, after a pretty long hiatus I got back into Pokemon and this is my latest team. I think it could use some work and the overall flow of the team could be better.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/232 Atk/12 Def/12 Spd
Adamant nature (+Atk, -SAtk)
Description: Well, Metagross isn't a top lead for no reason. He performs extremely well. Stealth Rock is a no brainer on a lead and helps tremendously. Meteor Mash + Bullet Punch along with Lum Berry lets me beat just about any sleep lead which is nice. Finally, we have Earthquake. I'd say Earthquake is mainly here for coverage, but it does hit a couple of leads like Infernape who's beaten by the combo of Earthquake + Bullet Punch and it 2HKOs opposing Metagross leads. All in all, Metagross usually puts me in a favorable position to start the match and is nice to have around later in the game to soak up Dragon hits.
EVs: Standard EVs from the analysis except with 4 more Spd EVs to outpace 8 Spd Metagross.
Weaknesses:
-
-
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP/252 Atk/56 SDef
Adamant nature (+Atk, -SAtk)
Description: Really standard, but he works. Bullet Punch is a must allowing Scizor to revenge many big threats like Salamence, Tyranitar, etc. U-turn is really great, allowing me to scout and also deals heavy damage to most anything that switches in and works great alongside my other U-Turner who you'll see in a second. Scizor is also my main trapper / revenge killer so that's why Pursuit is here. Pursuit makes Scizor one of the best Latias counters and also traps numerous Pokemon which I'm sure you guys are well aware of. Superpower is probably the move that gets the least use but can be useful in situations, like predicting a Heatran switch in or something similar.
EVs: I'm not entirely sure where I got this EV spread from but I guess it's standard CB Scizor except it can take Special hits a bit better.
Weaknesses:
-
Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk/196 Spd/60 SAtk
Naive nature (+Spd, -SDef)
Description: Physically based MixApe has done great for me and I'm really liking him. Close Combat with the extra attack EVs really puts a hurt on things. It also 2HKOs Vaporeon I believe. Now, I'm not entirely sure why I have Mach Punch here, But I guess priority is always helpful and if some of my teammates go down it can prevent DDtar and Lucario from sweeping me, but I'm willing to replace it. U-turn is a really helpful move here seeing as Ape does a great job at luring out Latias & Starmie. It may not KO them but it nets me great position to trap them with Scizor. Overheat is the fire move of choice here with the low number of Special Attack EVs and actually puts out similar damage to MixApe Fire Blast.
I'm starting to question using Life Orb and U-turn as SR + LO damage quickly takes its toll. So any other item recommendations are appreciated.
EVs: Standard EVs from the Analysis
Weaknesses:
-
-
-
-
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
Description: This guy seems a bit out of place here, and no doubt he is. I just haven't found an alternative set yet and he's doing a decent job. Rest + Sleep Talk makes Gyarados my status absorber and with his great bulk, gives him great staying power. Roar is there to give stat-uppers some trouble and having a Phazer is always a good idea. Waterfall is the STAB move of choice here.
Testing Stone Edge > Roar to better deal with opposing Gyarados.
EVs: Yet another standard EV spread from the analysis, this spread gives him great bulk.
Weaknesses:
-
-
Latias @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
Description: Life Orb Latias is pretty cool, but I'm thinking of switching to Specs. Any comments regarding that are appreciated. Draco Meteor is a great move for Latias and is probably the move I use the most. Surf is here to 2HKO Scizor and Tyranitar that switch in expecting to trap me only to get outsped and KOd. Having those two out of the way is nice for my late game sweeper. Thunderbolt is mainly here to take on Gyarados seeing how this team has some problems if I allow him to setup. Recover is rarely used but I guess nice for when I get a chance to use it.
EVs: 252 / 252 spread for maximum power and speed. Pretty simple.
Currently testing Choice Specs with Trick > Recover.
Weaknesses:
-
-
-
-
-
Raikou @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
Description: I've always liked Raikou, so I thought I'd try him out in OU. Even with his drop into UU, he can still sweep unprepared teams in OU and has done pretty good for me so far. I decided to run the Offensive Booster set from the analysis as the SubCM set seems a bit dated. Calm Mind is pretty self explanatory, boosting Raikou's Special Attack & Defense. Thunderbolt is his main STAB move and after a boost or two, and the added SAtk EVs it nets quite a bit of KOs. Most notably a +1 Thunderbolt OHKOs Salamence, Heatran, and Scizor. Shadow Ball is nice to have since its so easy for Raikou to setup on Rotom-A and after a boost it OHKOs it. It also 2HKOs Latias which gives SubCM Raikou problems. Lastly, I chose Hidden Power [Fighting] so I can KO Tyranitar who's one of Raikou's main counters. I chose it over HP [Grass] because I figure I can KO or wear down Swampert enough before the late game that I won't need it.
EVs: Another 252 / 252 spread. 252 SAtk lets me get notable KOs on Pokemon such as Salamence and Rotom-A after a single boost and 252 Spd lets me atleast tie with other base 115's.
Weaknesses:
-
And thats my team, rates are appreciated.
Changes in Red.
At a Glance:









Metagross @ Lum Berry

Ability: Clear Body
EVs: 252 HP/232 Atk/12 Def/12 Spd
Adamant nature (+Atk, -SAtk)
• Stealth Rock
• Meteor Mash
• Bullet Punch
• Earthquake
---• Meteor Mash
• Bullet Punch
• Earthquake
Description: Well, Metagross isn't a top lead for no reason. He performs extremely well. Stealth Rock is a no brainer on a lead and helps tremendously. Meteor Mash + Bullet Punch along with Lum Berry lets me beat just about any sleep lead which is nice. Finally, we have Earthquake. I'd say Earthquake is mainly here for coverage, but it does hit a couple of leads like Infernape who's beaten by the combo of Earthquake + Bullet Punch and it 2HKOs opposing Metagross leads. All in all, Metagross usually puts me in a favorable position to start the match and is nice to have around later in the game to soak up Dragon hits.
EVs: Standard EVs from the analysis except with 4 more Spd EVs to outpace 8 Spd Metagross.
Weaknesses:










Scizor @ Choice Band

Ability: Technician
EVs: 200 HP/252 Atk/56 SDef
Adamant nature (+Atk, -SAtk)
• Bullet Punch
• U-turn
• Pursuit
• Superpower
---• U-turn
• Pursuit
• Superpower
Description: Really standard, but he works. Bullet Punch is a must allowing Scizor to revenge many big threats like Salamence, Tyranitar, etc. U-turn is really great, allowing me to scout and also deals heavy damage to most anything that switches in and works great alongside my other U-Turner who you'll see in a second. Scizor is also my main trapper / revenge killer so that's why Pursuit is here. Pursuit makes Scizor one of the best Latias counters and also traps numerous Pokemon which I'm sure you guys are well aware of. Superpower is probably the move that gets the least use but can be useful in situations, like predicting a Heatran switch in or something similar.
EVs: I'm not entirely sure where I got this EV spread from but I guess it's standard CB Scizor except it can take Special hits a bit better.
Weaknesses:







Infernape @ Life Orb

Ability: Blaze
EVs: 252 Atk/196 Spd/60 SAtk
Naive nature (+Spd, -SDef)
• Close Combat
• Mach Punch
• U-turn
• Overheat
---• Mach Punch
• U-turn
• Overheat
Description: Physically based MixApe has done great for me and I'm really liking him. Close Combat with the extra attack EVs really puts a hurt on things. It also 2HKOs Vaporeon I believe. Now, I'm not entirely sure why I have Mach Punch here, But I guess priority is always helpful and if some of my teammates go down it can prevent DDtar and Lucario from sweeping me, but I'm willing to replace it. U-turn is a really helpful move here seeing as Ape does a great job at luring out Latias & Starmie. It may not KO them but it nets me great position to trap them with Scizor. Overheat is the fire move of choice here with the low number of Special Attack EVs and actually puts out similar damage to MixApe Fire Blast.
I'm starting to question using Life Orb and U-turn as SR + LO damage quickly takes its toll. So any other item recommendations are appreciated.
EVs: Standard EVs from the Analysis
Weaknesses:















Gyarados @ Leftovers

Ability: Intimidate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
• Rest
• Sleep Talk
• Roar
• Waterfall
---• Sleep Talk
• Roar
• Waterfall
Description: This guy seems a bit out of place here, and no doubt he is. I just haven't found an alternative set yet and he's doing a decent job. Rest + Sleep Talk makes Gyarados my status absorber and with his great bulk, gives him great staying power. Roar is there to give stat-uppers some trouble and having a Phazer is always a good idea. Waterfall is the STAB move of choice here.
Testing Stone Edge > Roar to better deal with opposing Gyarados.
EVs: Yet another standard EV spread from the analysis, this spread gives him great bulk.
Weaknesses:








Latias @ Life Orb

Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
• Draco Meteor
• Surf
• Thunderbolt
• Recover
---• Surf
• Thunderbolt
• Recover
Description: Life Orb Latias is pretty cool, but I'm thinking of switching to Specs. Any comments regarding that are appreciated. Draco Meteor is a great move for Latias and is probably the move I use the most. Surf is here to 2HKO Scizor and Tyranitar that switch in expecting to trap me only to get outsped and KOd. Having those two out of the way is nice for my late game sweeper. Thunderbolt is mainly here to take on Gyarados seeing how this team has some problems if I allow him to setup. Recover is rarely used but I guess nice for when I get a chance to use it.
EVs: 252 / 252 spread for maximum power and speed. Pretty simple.
Currently testing Choice Specs with Trick > Recover.
Weaknesses:















Raikou @ Life Orb

Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
• Calm Mind
• Thunderbolt
• Shadow Ball
• Hidden Power [Fighting]
---• Thunderbolt
• Shadow Ball
• Hidden Power [Fighting]
Description: I've always liked Raikou, so I thought I'd try him out in OU. Even with his drop into UU, he can still sweep unprepared teams in OU and has done pretty good for me so far. I decided to run the Offensive Booster set from the analysis as the SubCM set seems a bit dated. Calm Mind is pretty self explanatory, boosting Raikou's Special Attack & Defense. Thunderbolt is his main STAB move and after a boost or two, and the added SAtk EVs it nets quite a bit of KOs. Most notably a +1 Thunderbolt OHKOs Salamence, Heatran, and Scizor. Shadow Ball is nice to have since its so easy for Raikou to setup on Rotom-A and after a boost it OHKOs it. It also 2HKOs Latias which gives SubCM Raikou problems. Lastly, I chose Hidden Power [Fighting] so I can KO Tyranitar who's one of Raikou's main counters. I chose it over HP [Grass] because I figure I can KO or wear down Swampert enough before the late game that I won't need it.
EVs: Another 252 / 252 spread. 252 SAtk lets me get notable KOs on Pokemon such as Salamence and Rotom-A after a single boost and 252 Spd lets me atleast tie with other base 115's.
Weaknesses:



And thats my team, rates are appreciated.