Roar of the Wyvern(OU)

Hello Smogon, I am new to RMT's so bare with me. I've been using this team for about a week now and has slowly been improving with practice. Assuming you wont be reading this first section of the RMT, I will jump right into details.

The Team at a glance:

ANY CHANGES WILL BE DONE IN PURPLE.



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The Lead

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Swampert (Pangaea) @ Leftovers
Ability: Torrent
EVs: 240 HP/ 216 Def/ 52 SAtk
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Icebeam
- HydroPump
- Earthquake

I choose to lead with a Choicescarf Azelf., because has the ability to set up rocks at the least and also can hit hard with STAB psychic. Also, if i dont trick the Scarf off to another pokemon earlier in the game or if im just plain faster i'll explode right in there faces for the usual KO. Azelf is a rather versatile lead and can cause a few problems for most leads not named Tyranitar.

I would also like to give credit to Atticus for this ev spread and moveset****





The Revenge
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Scizor (Magnum) @ Choice Band
Ability: Technician
248 HP / 252 Atk / 8 Spe
Adamant nature (+Atk, -SAtk)
- Bulletpunch
- U-turn
- Superpower
- Pursuit

This is the standard Choiceband scizor set. It is mainly a Revenge killer and can hit incredibly hard with priority bulletpunch. Also, U-turn scouts opponents teams and can hit pretty hard. Superpower for an incredibly strong fighting type attack for Snorlax,Blissey, Umbreon and those other annoyingly defensive pokemon. And pursuit for ghost types like gengar and rotom.


The Roar of the Wyvern
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Salamence (Hellion) @ Leftovers
Ability: Intimidate
Nature: Jolly (+Spe, -Spatk)
EV: 252 HP/180 Def/76 Spe
-Dragon Dance
-Dragon Claw
-Earthquake
-Roost

Dragon Dance Salamence is an amazingly hard hitter and usually gets at least 2-3 KO's before Lifeorb drains its life. Still not sure if i like Outrage over Dragon Claw and i am still trying to find maybe a different moveset that works into this team. Any help? :)

Dragon claw gives mence the ability to switch attacks against empoleons. while Yache gives me a better defense to dragondance:)


The Steel Killer
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Magnezone (Trion) @ Choice Scarf
Ability: Magnetpull
4 HP / 252 SpA / 252 Spe
Naive nature (+Spe, -SpDef)
- Flash Cannon
- HP Fire
- Thunderbolt
- Explosion

Not exactly my favorite set for Magnezone, but im not sure what other set too use. Anyways, switch in on anything threatening Salamence and set up a sub. Magnet Rise if i fear Magnezones 4x weakness(EQ), and attempt to sweep with STAB thunderbolt and HP ice...either trying to find a differnt pokemon that works better on the team, or just a better support for the team.

This set is working WAY better. Thank you Slumdog for your help. Debating whether or not to make HP ice or grass for Swamperts who protect against infernape.

**** Still very iffy about switching HP ice to HP Grass due to the fact that some people switch in latias/flygon against me. Infernape can handle swamperts not using protect as it says somewhere below


The Nasty Nape

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Infernape (Pompeii) @ Lifeorb
Ability: Blaze
64 Atk / 252 SpA / 192 Spe
Naive nature (+Spd, -SpDef)
- Fireblast
- CloseCombat
- GrassKnot
- Hp Ice

This pokemon has been one of my favorites since i picked him as my starter. Anyways, this thing can hit hard with Stab and possibly BLAZE Fireblast. Also, STAB Closecombat is for the same reasons as Scizor's Superpower. Grassknot for unsuspecting Bulky waters(specifically Swampert), and finally, HP ice for those damn dragons before they get any boosts. Looking for any other set to help out the team any better then it already does:)

The Wisher

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Rotom-H (EasyBake) @ Choicescarf
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe (is this right?)
Timid nature (+Spe, -Atk)
- Trick
- Thunderbolt
- Overheat
- Shadowball

Vaporeon is my MOST effective gyarados killer i've ever used and has great synergy with my infernape. Its the standard wish baton passer set and is a great support pokemon. I dont really ahve much more to say about her other then that she is a great wall and can usually win battles when they come down too it. She just seemed to fit in.



I apologize for any descriptions that arent detailed enough but being my first RMT i tried my best. I am taking all ideas and suggestions into consideration so please DO NOT hesitate to leave some criticism





For those of you who are concerned with my biggest threats too this team:
S.D lucario, Swampert with protect, metagross, latias, Subtoxic Heatran, and any other you think i missed also my 3 fire weaknesses. i am considering any changes so please RATE!:)

****ALSO very many thanks to Slumdog for his help as well as mc2094,beej,Lostelle, and Radiowave for all of their help with this rmt! sorry if i missed anybody:)
 
I think you should rethink your OU ledgend clasue as it just seems childish and stupid. Placing you at a disadvantage. However back to the rate. I recommend scarfing magenzone. For surprise kills and still traps steels wells. Other then that I am not sure.
 
ok i will. and about the OU legend clause, its not so much a clause its just i wana refrain from plagueing my team with too many of them. thanks anyways man
 
That is the same Azelf lead used by Atticus. It's effective and isn't that fragile as it can survive Meteor Mash from 'Gross. Though I don't see why this team would need scarf over the sash. Right away I notice quite a few weakness. One is Sub Heatran, especially Life Orb sets that have HP Grass. It can effectivley 2HKO every member at worse with SR and has little trouble setting up when you have three choice attackers. I also notice that Specs Latias can cause serious damage to your team, effectivley walling Infernape and Vaporeon, while outrunning everything else bar Azelf. It can OHKO every member bar Scizor and Zone who recieve a 2HKO from Surf. Latias with HP Fire and CM is also going to cause problems as you don't really have an answer for it outside of Azelf's Explosion. I can also see that Agility 'Gross with Ice Punch can cause some problems, taking out chunks of health from everything that isn't going to be hit for a OHKO. Life Orb Starmie can do quite a number but Zone should be able to live through a Timid Hydro Pump, but can't really switch in directly thus isn't a counter. I'll be sure to give this a proper rate later on but those are far too many weaknesses, and it seems the team will require quite a few changes.
 
Infernape can usually handle swampert, its just a problem when they use protect* considering infernape is my only real counter too swampert, especially against somebody who either KO'd infernape...usualy vaporeon can do some damage too it unless swampert runs something extremely unorthodox...
 
I would seriously consider changing your Azelf lead. While I'm sure that Atticus's Azelf works fine, it doesnt seem to suit your style of team. I think that you would be better off with a Choice Scarf Jirachi lead. Jirachi can Trick and set up Stealth Rock, just like Azelf. However, it is also much more bulky (base 100 / 100 / 100 defenses, if you didnt know), and can flinch the opponent easily. Here is the set:

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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 Hp / 252 Atk / 176 Spe
Jolly nature (+Speed, -Special Attack)
~ Iron Head
~ Trick
~ Stealth Rock
~ U-turn

Lead Jirachi is a great Pokemon, reaching over 460 speed (with a Choice Scarf eqquiped). Its ability, Serene Grace, doubles the chances of move effects appearing. To be blunt; gives Iron Head a 60% chance to Flinch the opponent. Iron Head is good STAB, and it 2HKOes both Azelf and Aerodactyl (factoring in Focus Sash), not to mention having a 60% Flinch rate. Trick allows you to cripple slower, bulkier leads such as Metagross, Swampert, and Hippowdon. Stealth Rock is an important move on this set, and greatly benifits an offensive team such as yours. U-turn is good when Jirachi needs to get the hell out, allowing you to score a light hit on the foe. While the preffered nature here is Jolly, Adamant is an option, as the extra power can help.

I would consider putting Dragon Claw over Outrage on Salamence. While Outrage certainly is powerful, after a few Dragon Dances, there will be little difference between it and Dragon Claw. One of the main problems with Outrage is that it gives Empoleon a chance to set up; it can switch in, Agility, and then either Ice Beam you or put up a Substitute the next turn. Also, the confusion that comes with Outrage will often end Salamence's sweep if you are having an unlucky match.

On Magnezone, I would keep go for Hidden Power Grass. Through my experience with Zone, Swampert just loves to switch in, and Hidden Power Grass catches them off guard for a OHKO. Thats about all I can say now, everyone else covered things pretty nicely.

Hope I helped, and good luck! =)
 
I would seriously consider changing your Azelf lead. While I'm sure that Atticus's Azelf works fine, it doesnt seem to suit your style of team. I think that you would be better off with a Choice Scarf Jirachi lead. Jirachi can Trick and set up Stealth Rock, just like Azelf. However, it is also much more bulky (base 100 / 100 / 100 defenses, if you didnt know), and can flinch the opponent easily. Here is the set:

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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 Hp / 252 Atk / 176 Spe
Jolly nature (+Speed, -Special Attack)
~ Iron Head
~ Trick
~ Stealth Rock
~ U-turn

Lead Jirachi is a great Pokemon, reaching over 460 speed (with a Choice Scarf eqquiped). Its ability, Serene Grace, doubles the chances of move effects appearing. To be blunt; gives Iron Head a 60% chance to Flinch the opponent. Iron Head is good STAB, and it 2HKOes both Azelf and Aerodactyl (factoring in Focus Sash), not to mention having a 60% Flinch rate. Trick allows you to cripple slower, bulkier leads such as Metagross, Swampert, and Hippowdon. Stealth Rock is an important move on this set, and greatly benifits an offensive team such as yours. U-turn is good when Jirachi needs to get the hell out, allowing you to score a light hit on the foe. While the preffered nature here is Jolly, Adamant is an option, as the extra power can help.

I would consider putting Dragon Claw over Outrage on Salamence. While Outrage certainly is powerful, after a few Dragon Dances, there will be little difference between it and Dragon Claw. One of the main problems with Outrage is that it gives Empoleon a chance to set up; it can switch in, Agility, and then either Ice Beam you or put up a Substitute the next turn. Also, the confusion that comes with Outrage will often end Salamence's sweep if you are having an unlucky match.

On Magnezone, I would keep go for Hidden Power Grass. Through my experience with Zone, Swampert just loves to switch in, and Hidden Power Grass catches them off guard for a OHKO. Thats about all I can say now, everyone else covered things pretty nicely.

Hope I helped, and good luck! =)







Thank you VERY much for the description, and i will definitly consider jirachi even though i am a little conscerned about the fire weakness? anyways...i have already switched outrage too dragon claw outside of this rmt on shoddy, becuase of that exact reason and the HP grass could possible work on magnezone but it seems like im always catching dragons...i'll give it a shot thanks again
 
Looking at your team, one thing that kind of stands out to me is how weak it appears to be against stall teams with Shed Shell Skarmory and Forretress, who can avoid Magnezone's trapping ability and wreak havoc on your team with entry hazards. In addition, you have big problems with Rotom-a, who can switch into half of your team and start statusing everything.

From what I can see, these problems are primarily caused by your Scarf lead Azelf's tendency to let certain threats set up, particularly Steel-types. While you could simply change your Azelf to the standard suicide lead with Fire Blast for Forretress and Skarmory, that will still leave you vulnerable against Shuca Berry Heatran leads, who looks like quite a pain for your team if played properly. I think that a lead that is much better suited for this team would be Mixpert with Hydro Pump over Roar. A Shed Shell Skarmory will have immense difficulty outstalling Hydro Pump, while a Leftovers Skarmory will be destroyed by your Magnezone. The same applies with Forretress, however it's even easier to stall out because of its lack of recovery. (On a side note, I would like to recommend that you use HP Fire on your Magnezone, as if Swampert has Protect, it can just as easily scout your Zone as it can scout your Infernape.) In addition, Swampert provides you with a check against many threats that seem to really bother your team, including but not limited to DD Babiri and CBTar, Agiligross, Heatran, Rotom-a and Salamence. If you are concerned with the accuracy and PP of Hydro Pump, you can also use Surf. However, note that you will have to rely on critical hits to stall out Skarmory, in that case.

Another concern that I have is how much of a burden is on your Mence, in regard to its typing. It's really your only direct switch-in to Fighting-types like Lucario and Machamp, and with such an offensive set, it's just not going to be able to stand up to them with Stealth Rock up. For this reason, I think you should replace your Vaporeon with a Choice Scarf Rotom-h. It will help you with your Fighting-type problem immensely by outrunning and OHKOing Lucarios, as well as switching into Machamp much better than anything else on your team, and it doesn't really add any weaknesses. Gyarados and Empoleon are still covered (you will outrun pretty much any SubPetaya Empoleon after an Agility and finish it with Thunderbolt) and it outruns Infernape and can Thunderbolt it after it's been weakened. One downside is that Rotom-h is weak to Pursuit users. However, with Salamence and Infernape on your team, this is actually a blessing in disguise, as a CBTar Pursuit is a perfect way to set up one of your sweepers.

Even with Rotom-h added to your team, you may find that Salamence is still taking on the role of a check on your team when it's not equipped to do so. Notably, with the lineup of Swampert/Scizor/Salamence/Magnezone/Infernape/Rotom-h, everything on your team resists Scizor's Bullet Punch except for Mence, which means that you will probably be relying on bringing out your Mence early in order to trap CB Scizors with your Zone. However, with that offensive set and Stealth Rock, it really seems to me that your Salamence is something that wants to come in once and sweep till it dies. In addition, as it's been said, Rotom-h is Pursuit weak and situationally might not be around when the Luke or Machamp is revealed. I would like to make an optional suggestion that your change your offensive Mence set to a significantly bulkier spread of 252 HP, 180 Defense, 76 Speed with a Jolly nature and Roost over Fire Blast. With healing, Mence will be able to come in early-game and not be as damaged by Stealth Rock and act more reliably as a check against Fighting-types like Machamp and Lucario. Your coverage against Steels that aren't weak to Earthquake will be assisted by Magnezone's trapping ability and Swampert's Hydro Pump, which will batter the Steels that attempt to set up on it. As I said, this is optional and if the massive power possessed by your current Mence set is important to you, keep it. However, I think that changing the set will help your team become somewhat more secure without sacrificing much.

I hope these suggestions help you. Good luck with the team!
 
Looking at your team, one thing that kind of stands out to me is how weak it appears to be against stall teams with Shed Shell Skarmory and Forretress, who can avoid Magnezone's trapping ability and wreak havoc on your team with entry hazards. In addition, you have big problems with Rotom-a, who can switch into half of your team and start statusing everything.

From what I can see, these problems are primarily caused by your Scarf lead Azelf's tendency to let certain threats set up, particularly Steel-types. While you could simply change your Azelf to the standard suicide lead with Fire Blast for Forretress and Skarmory, that will still leave you vulnerable against Shuca Berry Heatran leads, who looks like quite a pain for your team if played properly. I think that a lead that is much better suited for this team would be Mixpert with Hydro Pump over Roar. A Shed Shell Skarmory will have immense difficulty outstalling Hydro Pump, while a Leftovers Skarmory will be destroyed by your Magnezone. The same applies with Forretress, however it's even easier to stall out because of its lack of recovery. (On a side note, I would like to recommend that you use HP Fire on your Magnezone, as if Swampert has Protect, it can just as easily scout your Zone as it can scout your Infernape.) In addition, Swampert provides you with a check against many threats that seem to really bother your team, including but not limited to DD Babiri and CBTar, Agiligross, Heatran, Rotom-a and Salamence. If you are concerned with the accuracy and PP of Hydro Pump, you can also use Surf. However, note that you will have to rely on critical hits to stall out Skarmory, in that case.

Another concern that I have is how much of a burden is on your Mence, in regard to its typing. It's really your only direct switch-in to Fighting-types like Lucario and Machamp, and with such an offensive set, it's just not going to be able to stand up to them with Stealth Rock up. For this reason, I think you should replace your Vaporeon with a Choice Scarf Rotom-h. It will help you with your Fighting-type problem immensely by outrunning and OHKOing Lucarios, as well as switching into Machamp much better than anything else on your team, and it doesn't really add any weaknesses. Gyarados and Empoleon are still covered (you will outrun pretty much any SubPetaya Empoleon after an Agility and finish it with Thunderbolt) and it outruns Infernape and can Thunderbolt it after it's been weakened. One downside is that Rotom-h is weak to Pursuit users. However, with Salamence and Infernape on your team, this is actually a blessing in disguise, as a CBTar Pursuit is a perfect way to set up one of your sweepers.

Even with Rotom-h added to your team, you may find that Salamence is still taking on the role of a check on your team when it's not equipped to do so. Notably, with the lineup of Swampert/Scizor/Salamence/Magnezone/Infernape/Rotom-h, everything on your team resists Scizor's Bullet Punch except for Mence, which means that you will probably be relying on bringing out your Mence early in order to trap CB Scizors with your Zone. However, with that offensive set and Stealth Rock, it really seems to me that your Salamence is something that wants to come in once and sweep till it dies. In addition, as it's been said, Rotom-h is Pursuit weak and situationally might not be around when the Luke or Machamp is revealed. I would like to make an optional suggestion that your change your offensive Mence set to a significantly bulkier spread of 252 HP, 180 Defense, 76 Speed with a Jolly nature and Roost over Fire Blast. With healing, Mence will be able to come in early-game and not be as damaged by Stealth Rock and act more reliably as a check against Fighting-types like Machamp and Lucario. Your coverage against Steels that aren't weak to Earthquake will be assisted by Magnezone's trapping ability and Swampert's Hydro Pump, which will batter the Steels that attempt to set up on it. As I said, this is optional and if the massive power possessed by your current Mence set is important to you, keep it. However, I think that changing the set will help your team become somewhat more secure without sacrificing much.

I hope these suggestions help you. Good luck with the team!




beej! thank you so much for the suggestions, with your descriptive reasons for the pokemon you mentioned to change, i will definitly take all your suggestions into consideration and i will most likely change everything you mentioned (azelf>swampert)(vaporeon>Rotom-H). i beleive you mentioned rotom being scarfed? may i ask what movesets/ev spread/etc. taht you meant to use for both of the pokemon you mentioned? once again, thank you for the VERY descriptive rmt:)
 
Adding to that, Rotom-h should have an EV spread of 252 HP/ 4 Def/ 252 Spe with a Timid nature. The move set should be Over Heat-Thunder Bolt-Shadow Ball-Trick. Swampert should look like this:

Swampert@Leftovers
Impish
252 HP/ 252 Def/ 4 SAtk
-Ice Beam
-EQuake
-Hydro Pump
-SR

Salamence should have the move set of DD-Dragon Claw-EQuake-Roost with preferably Leftovers for extra recovery.

Good luck
 
No problem, man. I'm glad you found my suggestions helpful. :)

mc2094 is correct about Rotom and Salamence. Swampert's moves are correct, but I would recommend that you run the on-site spread of 240 HP, 216 Defense, 52 SpA with a Relaxed nature. That way, your Special moves aren't being weakened and you will be able to OHKO/2HKO what you want with Ice Beam and Hydro Pump.
 
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