[SET]
Dragon Dance (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying / Steel
EVs: 252 Atk / 4 SpD / 252 Spe OR 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Earthquake / Taunt
[SET COMMENTS]
Set Details
===================
Dragon Dance Roaring Moon is one of the premier physical sweepers in the CAP metagame, owing its success to its great offensive typing, sky-high Attack, blistering Speed, decent bulk, and a unique coverage profile that allows it to hit most of the metagame neutrally. Furthermore, Roaring Moon also acts as a consistent form of item removal thanks to its access to Knock Off, greatly increasing its ability to pressure its checks and provide support for its teammates. Acrobatics serves as Roaring Moon’s main coverage option, allowing it to break through bulky Fighting-types, such as Arghoanut, Great Tusk, and Zamazenta. Earthquake is the preferred choice for the last moveslot, as it allows Roaring Moon to deal with Raging Bolt and Kingambit. Alternatively, Roaring Moon can run Taunt to greatly improve its matchup against bulkier teams. Booster Energy gives a much-appreciated boost to Roaring Moon’s Attack and synergizes nicely with Acrobatics. Tera Flying is recommended to boost the power of Acrobatics, patch up its weakness to Fighting, and give it opportunities to set up on Ground-types such as Equilibra, Gliscor, and Ting-Lu. Alternatively, Tera Steel can be used to improve Roaring Moon's matchup against Fairy-types such as Hemogoblin and Cresceidon. An EV spread of 220 Atk / 36 Def / 252 Spe can be run to boost Roaring Moon's Speed instead of its Attack. This makes Roaring Moon nearly impossible to outspeed and allows it to act as an emergency check for other sweepers, but the significant power loss means that Roaring Moon will often miss out on crucial KOs, most notably missing out on a chance to OHKO Arghonaut with Acrobatics after Terastallizing.
Dragon Dance Roaring Moon generally finds itself on hyper offense teams. Roaring Moon struggles greatly with Fairy-types such as Hemogoblin, Cresceidon, Iron Valiant, and Clefable, so Poison- and Steel-types such as Iron Moth and Gholdengo are oftentimes mandatory teammates. Chuggalong is particularly notable in this regard, as it can take advantage of priority users that offensive teams often rely upon to check Roaring Moon, notably Hemogoblin. Physically bulky Pokemon, such as Skarmory and Dondozo, often serve as roadblocks for Roaring Moon, so it greatly appreciates being paired alongside special wallbreakers that can dispatch these threats, such as Raging Bolt and Darkrai. In return, Roaring Moon can easily deal with many of the special walls that they are unable to break through. Offensive Psychic- and Fairy-types such as Deoxys-S, Iron Crown, Hemogoblin, and Iron Valiant make for good partners for Roaring Moon thanks to their ability to reliably dispatch bulky Fighting-types such as Arghonaut and Zamazenta. Other strong physical sweepers such as Dragonite, Miasmaw, and Kingambit work wonders when paired with Roaring Moon, as together, they can apply very consistent pressure on their shared checks. Finally, Roaring Moon gets a lot of value from Spikes to wear down physical walls, so it appreciates being paired with Spikes setters such as Hisuian Samurott, Glimmora, and Deoxys-S.
[SET]
Choice Band (Roaring Moon) @ Choice Band
Ability: Protosynthesis
Tera Type: Dark / Steel
EVs: 220 Atk / 36 Def / 252 Spe OR 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake / Iron Head
- U-turn
[SET COMMENTS]
Set Details
===================
Choice Band Roaring Moon is one of the strongest and most reliable sun attackers in the CAP metagame, serving as a powerful physical wallbreaker and offensive pivot for these teams. Knock Off serves as Roaring Moon’s primary attack, being extremely spammable thanks to its high power and lack of Dark-resistant Pokemon while also doubling as a progress-making tool. Outrage allows Roaring Moon to 2HKO Arghoanut and quickly finish off weakened teams after any opposing Fairy-types have been disposed of. Earthquake acts as the main coverage move of choice, allowing Roaring Moon to break past bulky Fire-types and Steel-types such as Heatran, Kingambit, and Hemogoblin. Alternatively, Iron Head can be used instead to deal more damage against Fairy-types such as Clefable and Tera Fairy Garganacl. U-turn allows Roaring Moon to act as a fast pivot that can generate momentum for its team while also dealing significant damage to opposing Roaring Moon. Tera Dark is generally recommended to ensure that Knock Off is as strong as possible and improve its matchup against Dragapult. Alternatively, Roaring Moon can instead choose to run Tera Steel to patch up its weakness to Fairy and increase the power of Iron Head, greatly improving its matchup against Fairy-types such as Hemogoblin, Crecesidon, and Clefable. Roaring Moon generally prefers to run an EV spread of 220 Atk / 36 Def / 252 Spe to ensure that Protosynthesis boosts its Speed, with the rest going into Defense to minimize its priority weakness. Alternatively, Roaring Moon can instead choose to maximize its Attack with a spread of 252 Atk / 4 Def / 252 Spe, making it so that Protosynthesis grants it an Attack boost and makes it even harder to wall. However, the boost from Choice Band is usually good enough on its own for Roaring Moon to do its job as a wallbreaker, and not having the Speed boost makes it a much worse revenge killer and worsens its matchup against opposing sun teams.
Choice Band Roaring Moon makes itself at home on sun teams. On these teams, Malaconda is a mandatory teammate, as not only does it set sun for Roaring Moon, but it can also switch Roaring Moon in safely and provide paralysis support to allow it to outspeed foes outside of sun. Walking Wake is another notable teammate for Roaring Moon, as the two form an incredibly strong wallbreaking core thanks to their ability to quickly wear down each other's checks (RC) while also doing incredibly well against offensive teams thanks to having their Speed boosted under sun. Roaring Moon often struggles to deal with bulky Fairy-types such as Cresceidon and Clefable, so it greatly appreciates being paired with Fire- and Poison-types such as Heatran, Cinderace, Iron Moth, Venomicon, and Pecharunt that can deal with these threats for it. Finally, Roaring Moon often finds itself switching quite a bit, so it is worn down rather quickly by entry hazards. As such, it greatly appreciates being paired with hazard control from the likes of Great Tusk and Hatterene.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Fairy-types**: Cresceidon serves as a major annoyance for Roaring Moon, as it can take most of what Roaring Moon can throw at it and either OHKO it with Moonblast or cripple it with Thunder Wave in return. However, Cresceidon is unable to reliably deal with Dragon Dance sets should Multiscale be broken, as it risks getting OHKOed by +1 Tera Flying Acrobatics. Similarly, Clefable can switch in and OHKO with Moonblast or cripple it with Thunder Wave and, in the case of Dragon Dance sets, Sticky Barb, but it risks getting 2HKOed by Acrobatics from Dragon Dance sets and Iron Head from Choice Band sets. Hemogoblin greatly threatens Roaring Moon with Pixilate Extreme Speed, but should Roaring Moon be sufficiently healthy, it can play around this with Terastallization.
**Physically Bulky Pokemon**: Pokemon with a great deal of physical bulk, such as Dondozo and Skarmory, are near insurmountable obstacles for most Roaring Moon sets, as they take little damage from anything Roaring Moon has to throw at them, and in return, they can deal a ton of damage with Body Press or, in the case of the latter, force it out with Whirlwind. However, should Roaring Moon carry Taunt, it can very easily turn the tables on these threats.
**Fighting-types**: Arghonaut can often force out Roaring Moon with Circle Throw thanks to its ability to survive Acrobatics and avoid taking too much damage from what Choice Band sets have to throw at it. However, should Dragon Dance Roaring Moon Terastallize into a Flying-type, it has a chance to OHKO Arghonaut with Acrobatics, and Arghonaut cannot switch in on Outrage from Choice Band sets. Zamazenta can deal major damage to Roaring Moon with Body Press or Close Combat, or it can force it out with Roar, but it often requires the aid of Terastallization to deal with Dragon Dance sets.
**Priority**: Roaring Moon’s low physical bulk leaves it susceptible to being revenge killed by common priority users such as Hemogoblin, Dragonite, and Revenankh.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/da-pizza-man.221710/
Quality checked by:
https://www.smogon.com/forums/members/quziel.297859/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Dragon Dance (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying / Steel
EVs: 252 Atk / 4 SpD / 252 Spe OR 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Earthquake / Taunt
[SET COMMENTS]
Set Details
===================
Dragon Dance Roaring Moon is one of the premier physical sweepers in the CAP metagame, owing its success to its great offensive typing, sky-high Attack, blistering Speed, decent bulk, and a unique coverage profile that allows it to hit most of the metagame neutrally. Furthermore, Roaring Moon also acts as a consistent form of item removal thanks to its access to Knock Off, greatly increasing its ability to pressure its checks and provide support for its teammates. Acrobatics serves as Roaring Moon’s main coverage option, allowing it to break through bulky Fighting-types, such as Arghoanut, Great Tusk, and Zamazenta. Earthquake is the preferred choice for the last moveslot, as it allows Roaring Moon to deal with Raging Bolt and Kingambit. Alternatively, Roaring Moon can run Taunt to greatly improve its matchup against bulkier teams. Booster Energy gives a much-appreciated boost to Roaring Moon’s Attack and synergizes nicely with Acrobatics. Tera Flying is recommended to boost the power of Acrobatics, patch up its weakness to Fighting, and give it opportunities to set up on Ground-types such as Equilibra, Gliscor, and Ting-Lu. Alternatively, Tera Steel can be used to improve Roaring Moon's matchup against Fairy-types such as Hemogoblin and Cresceidon. An EV spread of 220 Atk / 36 Def / 252 Spe can be run to boost Roaring Moon's Speed instead of its Attack. This makes Roaring Moon nearly impossible to outspeed and allows it to act as an emergency check for other sweepers, but the significant power loss means that Roaring Moon will often miss out on crucial KOs, most notably missing out on a chance to OHKO Arghonaut with Acrobatics after Terastallizing.
Dragon Dance Roaring Moon generally finds itself on hyper offense teams. Roaring Moon struggles greatly with Fairy-types such as Hemogoblin, Cresceidon, Iron Valiant, and Clefable, so Poison- and Steel-types such as Iron Moth and Gholdengo are oftentimes mandatory teammates. Chuggalong is particularly notable in this regard, as it can take advantage of priority users that offensive teams often rely upon to check Roaring Moon, notably Hemogoblin. Physically bulky Pokemon, such as Skarmory and Dondozo, often serve as roadblocks for Roaring Moon, so it greatly appreciates being paired alongside special wallbreakers that can dispatch these threats, such as Raging Bolt and Darkrai. In return, Roaring Moon can easily deal with many of the special walls that they are unable to break through. Offensive Psychic- and Fairy-types such as Deoxys-S, Iron Crown, Hemogoblin, and Iron Valiant make for good partners for Roaring Moon thanks to their ability to reliably dispatch bulky Fighting-types such as Arghonaut and Zamazenta. Other strong physical sweepers such as Dragonite, Miasmaw, and Kingambit work wonders when paired with Roaring Moon, as together, they can apply very consistent pressure on their shared checks. Finally, Roaring Moon gets a lot of value from Spikes to wear down physical walls, so it appreciates being paired with Spikes setters such as Hisuian Samurott, Glimmora, and Deoxys-S.
[SET]
Choice Band (Roaring Moon) @ Choice Band
Ability: Protosynthesis
Tera Type: Dark / Steel
EVs: 220 Atk / 36 Def / 252 Spe OR 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake / Iron Head
- U-turn
[SET COMMENTS]
Set Details
===================
Choice Band Roaring Moon is one of the strongest and most reliable sun attackers in the CAP metagame, serving as a powerful physical wallbreaker and offensive pivot for these teams. Knock Off serves as Roaring Moon’s primary attack, being extremely spammable thanks to its high power and lack of Dark-resistant Pokemon while also doubling as a progress-making tool. Outrage allows Roaring Moon to 2HKO Arghoanut and quickly finish off weakened teams after any opposing Fairy-types have been disposed of. Earthquake acts as the main coverage move of choice, allowing Roaring Moon to break past bulky Fire-types and Steel-types such as Heatran, Kingambit, and Hemogoblin. Alternatively, Iron Head can be used instead to deal more damage against Fairy-types such as Clefable and Tera Fairy Garganacl. U-turn allows Roaring Moon to act as a fast pivot that can generate momentum for its team while also dealing significant damage to opposing Roaring Moon. Tera Dark is generally recommended to ensure that Knock Off is as strong as possible and improve its matchup against Dragapult. Alternatively, Roaring Moon can instead choose to run Tera Steel to patch up its weakness to Fairy and increase the power of Iron Head, greatly improving its matchup against Fairy-types such as Hemogoblin, Crecesidon, and Clefable. Roaring Moon generally prefers to run an EV spread of 220 Atk / 36 Def / 252 Spe to ensure that Protosynthesis boosts its Speed, with the rest going into Defense to minimize its priority weakness. Alternatively, Roaring Moon can instead choose to maximize its Attack with a spread of 252 Atk / 4 Def / 252 Spe, making it so that Protosynthesis grants it an Attack boost and makes it even harder to wall. However, the boost from Choice Band is usually good enough on its own for Roaring Moon to do its job as a wallbreaker, and not having the Speed boost makes it a much worse revenge killer and worsens its matchup against opposing sun teams.
Choice Band Roaring Moon makes itself at home on sun teams. On these teams, Malaconda is a mandatory teammate, as not only does it set sun for Roaring Moon, but it can also switch Roaring Moon in safely and provide paralysis support to allow it to outspeed foes outside of sun. Walking Wake is another notable teammate for Roaring Moon, as the two form an incredibly strong wallbreaking core thanks to their ability to quickly wear down each other's checks (RC) while also doing incredibly well against offensive teams thanks to having their Speed boosted under sun. Roaring Moon often struggles to deal with bulky Fairy-types such as Cresceidon and Clefable, so it greatly appreciates being paired with Fire- and Poison-types such as Heatran, Cinderace, Iron Moth, Venomicon, and Pecharunt that can deal with these threats for it. Finally, Roaring Moon often finds itself switching quite a bit, so it is worn down rather quickly by entry hazards. As such, it greatly appreciates being paired with hazard control from the likes of Great Tusk and Hatterene.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Fairy-types**: Cresceidon serves as a major annoyance for Roaring Moon, as it can take most of what Roaring Moon can throw at it and either OHKO it with Moonblast or cripple it with Thunder Wave in return. However, Cresceidon is unable to reliably deal with Dragon Dance sets should Multiscale be broken, as it risks getting OHKOed by +1 Tera Flying Acrobatics. Similarly, Clefable can switch in and OHKO with Moonblast or cripple it with Thunder Wave and, in the case of Dragon Dance sets, Sticky Barb, but it risks getting 2HKOed by Acrobatics from Dragon Dance sets and Iron Head from Choice Band sets. Hemogoblin greatly threatens Roaring Moon with Pixilate Extreme Speed, but should Roaring Moon be sufficiently healthy, it can play around this with Terastallization.
**Physically Bulky Pokemon**: Pokemon with a great deal of physical bulk, such as Dondozo and Skarmory, are near insurmountable obstacles for most Roaring Moon sets, as they take little damage from anything Roaring Moon has to throw at them, and in return, they can deal a ton of damage with Body Press or, in the case of the latter, force it out with Whirlwind. However, should Roaring Moon carry Taunt, it can very easily turn the tables on these threats.
**Fighting-types**: Arghonaut can often force out Roaring Moon with Circle Throw thanks to its ability to survive Acrobatics and avoid taking too much damage from what Choice Band sets have to throw at it. However, should Dragon Dance Roaring Moon Terastallize into a Flying-type, it has a chance to OHKO Arghonaut with Acrobatics, and Arghonaut cannot switch in on Outrage from Choice Band sets. Zamazenta can deal major damage to Roaring Moon with Body Press or Close Combat, or it can force it out with Roar, but it often requires the aid of Terastallization to deal with Dragon Dance sets.
**Priority**: Roaring Moon’s low physical bulk leaves it susceptible to being revenge killed by common priority users such as Hemogoblin, Dragonite, and Revenankh.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/da-pizza-man.221710/
Quality checked by:
https://www.smogon.com/forums/members/quziel.297859/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited: