CAP Roaring Skooma (Roaring Moon)

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Da Pizza Man

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[SET]
Dragon Dance (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying / Steel
EVs: 252 Atk / 4 SpD / 252 Spe OR 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Earthquake / Taunt

[SET COMMENTS]
Set Details
===================

Dragon Dance Roaring Moon is one of the premier physical sweepers in the CAP metagame, owing its success to its great offensive typing, sky-high Attack, blistering Speed, decent bulk, and a unique coverage profile that allows it to hit most of the metagame neutrally. Furthermore, Roaring Moon also acts as a consistent form of item removal thanks to its access to Knock Off, greatly increasing its ability to pressure its checks and provide support for its teammates. Acrobatics serves as Roaring Moon’s main coverage option, allowing it to break through bulky Fighting-types, such as Arghoanut, Great Tusk, and Zamazenta. Earthquake is the preferred choice for the last moveslot, as it allows Roaring Moon to deal with Raging Bolt and Kingambit. Alternatively, Roaring Moon can run Taunt to greatly improve its matchup against bulkier teams. Booster Energy gives a much-appreciated boost to Roaring Moon’s Attack and synergizes nicely with Acrobatics. Tera Flying is recommended to boost the power of Acrobatics, patch up its weakness to Fighting, and give it opportunities to set up on Ground-types such as Equilibra, Gliscor, and Ting-Lu. Alternatively, Tera Steel can be used to improve Roaring Moon's matchup against Fairy-types such as Hemogoblin and Cresceidon. An EV spread of 220 Atk / 36 Def / 252 Spe can be run to boost Roaring Moon's Speed instead of its Attack. This makes Roaring Moon nearly impossible to outspeed and allows it to act as an emergency check for other sweepers, but the significant power loss means that Roaring Moon will often miss out on crucial KOs, most notably missing out on a chance to OHKO Arghonaut with Acrobatics after Terastallizing.

Dragon Dance Roaring Moon generally finds itself on hyper offense teams. Roaring Moon struggles greatly with Fairy-types such as Hemogoblin, Cresceidon, Iron Valiant, and Clefable, so Poison- and Steel-types such as Iron Moth and Gholdengo are oftentimes mandatory teammates. Chuggalong is particularly notable in this regard, as it can take advantage of priority users that offensive teams often rely upon to check Roaring Moon, notably Hemogoblin. Physically bulky Pokemon, such as Skarmory and Dondozo, often serve as roadblocks for Roaring Moon, so it greatly appreciates being paired alongside special wallbreakers that can dispatch these threats, such as Raging Bolt and Darkrai. In return, Roaring Moon can easily deal with many of the special walls that they are unable to break through. Offensive Psychic- and Fairy-types such as Deoxys-S, Iron Crown, Hemogoblin, and Iron Valiant make for good partners for Roaring Moon thanks to their ability to reliably dispatch bulky Fighting-types such as Arghonaut and Zamazenta. Other strong physical sweepers such as Dragonite, Miasmaw, and Kingambit work wonders when paired with Roaring Moon, as together, they can apply very consistent pressure on their shared checks. Finally, Roaring Moon gets a lot of value from Spikes to wear down physical walls, so it appreciates being paired with Spikes setters such as Hisuian Samurott, Glimmora, and Deoxys-S.

[SET]
Choice Band (Roaring Moon) @ Choice Band
Ability: Protosynthesis
Tera Type: Dark / Steel
EVs: 220 Atk / 36 Def / 252 Spe OR 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake / Iron Head
- U-turn

[SET COMMENTS]
Set Details
===================

Choice Band Roaring Moon is one of the strongest and most reliable sun attackers in the CAP metagame, serving as a powerful physical wallbreaker and offensive pivot for these teams. Knock Off serves as Roaring Moon’s primary attack, being extremely spammable thanks to its high power and lack of Dark-resistant Pokemon while also doubling as a progress-making tool. Outrage allows Roaring Moon to 2HKO Arghoanut and quickly finish off weakened teams after any opposing Fairy-types have been disposed of. Earthquake acts as the main coverage move of choice, allowing Roaring Moon to break past bulky Fire-types and Steel-types such as Heatran, Kingambit, and Hemogoblin. Alternatively, Iron Head can be used instead to deal more damage against Fairy-types such as Clefable and Tera Fairy Garganacl. U-turn allows Roaring Moon to act as a fast pivot that can generate momentum for its team while also dealing significant damage to opposing Roaring Moon. Tera Dark is generally recommended to ensure that Knock Off is as strong as possible and improve its matchup against Dragapult. Alternatively, Roaring Moon can instead choose to run Tera Steel to patch up its weakness to Fairy and increase the power of Iron Head, greatly improving its matchup against Fairy-types such as Hemogoblin, Crecesidon, and Clefable. Roaring Moon generally prefers to run an EV spread of 220 Atk / 36 Def / 252 Spe to ensure that Protosynthesis boosts its Speed, with the rest going into Defense to minimize its priority weakness. Alternatively, Roaring Moon can instead choose to maximize its Attack with a spread of 252 Atk / 4 Def / 252 Spe, making it so that Protosynthesis grants it an Attack boost and makes it even harder to wall. However, the boost from Choice Band is usually good enough on its own for Roaring Moon to do its job as a wallbreaker, and not having the Speed boost makes it a much worse revenge killer and worsens its matchup against opposing sun teams.

Choice Band Roaring Moon makes itself at home on sun teams. On these teams, Malaconda is a mandatory teammate, as not only does it set sun for Roaring Moon, but it can also switch Roaring Moon in safely and provide paralysis support to allow it to outspeed foes outside of sun. Walking Wake is another notable teammate for Roaring Moon, as the two form an incredibly strong wallbreaking core thanks to their ability to quickly wear down each other's checks (RC) while also doing incredibly well against offensive teams thanks to having their Speed boosted under sun. Roaring Moon often struggles to deal with bulky Fairy-types such as Cresceidon and Clefable, so it greatly appreciates being paired with Fire- and Poison-types such as Heatran, Cinderace, Iron Moth, Venomicon, and Pecharunt that can deal with these threats for it. Finally, Roaring Moon often finds itself switching quite a bit, so it is worn down rather quickly by entry hazards. As such, it greatly appreciates being paired with hazard control from the likes of Great Tusk and Hatterene.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Fairy-types**: Cresceidon serves as a major annoyance for Roaring Moon, as it can take most of what Roaring Moon can throw at it and either OHKO it with Moonblast or cripple it with Thunder Wave in return. However, Cresceidon is unable to reliably deal with Dragon Dance sets should Multiscale be broken, as it risks getting OHKOed by +1 Tera Flying Acrobatics. Similarly, Clefable can switch in and OHKO with Moonblast or cripple it with Thunder Wave and, in the case of Dragon Dance sets, Sticky Barb, but it risks getting 2HKOed by Acrobatics from Dragon Dance sets and Iron Head from Choice Band sets. Hemogoblin greatly threatens Roaring Moon with Pixilate Extreme Speed, but should Roaring Moon be sufficiently healthy, it can play around this with Terastallization.

**Physically Bulky Pokemon**: Pokemon with a great deal of physical bulk, such as Dondozo and Skarmory, are near insurmountable obstacles for most Roaring Moon sets, as they take little damage from anything Roaring Moon has to throw at them, and in return, they can deal a ton of damage with Body Press or, in the case of the latter, force it out with Whirlwind. However, should Roaring Moon carry Taunt, it can very easily turn the tables on these threats.

**Fighting-types**: Arghonaut can often force out Roaring Moon with Circle Throw thanks to its ability to survive Acrobatics and avoid taking too much damage from what Choice Band sets have to throw at it. However, should Dragon Dance Roaring Moon Terastallize into a Flying-type, it has a chance to OHKO Arghonaut with Acrobatics, and Arghonaut cannot switch in on Outrage from Choice Band sets. Zamazenta can deal major damage to Roaring Moon with Body Press or Close Combat, or it can force it out with Roar, but it often requires the aid of Terastallization to deal with Dragon Dance sets.

**Priority**: Roaring Moon’s low physical bulk leaves it susceptible to being revenge killed by common priority users such as Hemogoblin, Dragonite, and Revenankh.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/da-pizza-man.221710/
Quality checked by:
https://www.smogon.com/forums/members/quziel.297859/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
[SET]
Dragon Dance (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe OR 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Earthquake / Taunt

[SET COMMENTS]
Set Details
===================

Dragon Dance Roaring Moon is one of the premier physical sweepers in the CAP Metagame, owing its success to its great offensive typing, sky-high attack, blistering speed, decent bulk, and a unique coverage profile that allows it to hit most of the metagame for neutral damage. Furthermore, Roaring Moon also acts as a consistent form of item removal thanks to its access to Knock Off, greatly increasing its ability to pressure its checks and provide support for its teammates on offensive teams. Acrobatics serves as Roaring Moon’s main coverage option, allowing it to break through even the bulkiest of Fighting-types, such as Arghoanut, Great Tusk, and Zamazenta, who would otherwise take minimal damage from Knock Off. Earthquake is the preferred choice for the last moveslot, as it allows Roaring Moon to cleanly deal with Raging Bolt and Kingambit, both of whom Roaring Moon otherwise struggles against. Alternatively, if Roaring Moon has ample support capable of dealing with these threats, it can instead choose to run Taunt to greatly increase its matchup against bulkier teams, denying Pokemon such as Garganacl and Clefable the ability to stonewall it with Iron Defense or cripple it with Thunder Wave, respectively. Booster Energy is the obvious item of choice for Roaring Moon, as it gives a much appreciated boost to Roaring Moon’s Attack and synergizes nicely with Acrobatics. Tera Flying is recommended to boost the power of Acrobatics, patch up its weakness to Fighting, and give it opportunities to set up on Ground-types such as Equilibra, Gliscor, and Ting-Lu. Frankly may be worth mentioning alternative teras here, namely Steel for the Goblin/letting you annoy Cresc. A Standard EV Spread of 252 Atk / 4 Def / 252 Spe with a Jolly Nature is usually recommended, but should Roaring Moon desire to have its Speed boosted by Protosynthesis instead of its Attack, an alternative spread of 220 Atk / 36 Def / 252 Spe can be run instead. This makes Roaring Moon nearly impossible to outspeed after a single Dragon Dance and allows it to act as an emergency check for other sweepers, but the significant power loss means that Roaring Moon will often miss out on crucial KOs even after boosting its Attack with Dragon Dance. Note the Argh interaction.

I think this paragraph is generally a bit wordy; probably worth doing a pass to make it a bit more concise.


Dragon Dance Roaring Moon generally finds itself on Hyper Offense teams. Roaring Moon struggles greatly with Fairy-types such as Hemogoblin, Cresceidon, Iron Valiant, and Clefable, so Poison- and Steel-types such as Iron Moth, Gholdengo, and Kingambit are oftentimes mandatory teammates. In return, Roaring Moon can deal with Psychic-types such as Galarian Slowking and Iron Crown for the former and Fire-types such as Heatran and Mollux for the latter two. I have to say I don't think Moon + Kingambit is especially great in CAP, good just this paragraph is a bit wordy as is. Chuggalong is particularly notable in this regard, as it can take advantage of priority users that offensive teams often rely upon to check Roaring Moon. Pokemon with a lot of physical bulk, such as Skarmory and Dondozo, are often the greatest roadblocks for Roaring Moon against bulkier teams, so it greatly appreciates being paired alongside special wallbreakers that can dispatch these threats, such as Raging Bolt and Darkrai, while in return, Roaring Moon easily deals with many of the special walls that they are unable to break through. Offensive Psychic- and Fairy-types such as Deoxys-Speed, Iron Crown, Hemogoblin, and Iron Valiant make for good partners for Roaring Moon thanks to their ability to reliably dispatch of bulky Fighting-types such Arghonaut and Zamazenta, which Roaring Moon cannot reliably get past without Terastallizing. Other strong physical sweepers such as Dragonite, Miasmaw, and Kingambit work wonders when paired with Roaring Moon, as together, they can apply very consistent pressure on their shared checks. Finally, Roaring Moon gets a lot of value from Spikes to wear down physical walls, so it appreciates being paired with Spikes setters such as Hisuian Samurott, Glimmora, and Deoxys-Speed.

[SET]
Choice Band (Roaring Moon) @ Choice Band
Ability: Protosynthesis
Tera Type: Dark / Steel
EVs: 220 Atk / 36 Def / 252 Spe OR 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake / Iron Head
- U-turn

[SET COMMENTS]
Set Details
===================

Choice Band Roaring Moon is one of the strongest and most reliable sun abusers in the CAP Metagame, serving as a powerful physical wallbreaker and offensive pivot for these teams. Knock Off serves as Roaring Moon’s primary attack, being extremely spammable thanks to its high power and lack of resists, while also doubling as a tool to make progress through item removal. Outrage allows Roaring Moon to 2HKO Arghoanut and quickly finish off weakened teams after any opposing Fairy-types have been disposed of. Earthquake acts as the main coverage move of choice, allowing Roaring Moon to break past bulky Fire-types and Steel-types such as Heatran, Kingambit, and Hemogoblin. Alternatively, Iron Head can be used instead to deal more damage against Fairy-types such as Clefable and Tera Fairy Garganacl. U-turn allows Roaring Moon to act as a fast pivot that can generate momentum for its team, while also doubling as an attack that can deal significant damage to opposing Roaring Moon. Tera Dark is generally recommended to ensure that Knock Off is as strong as possible, while also removing Roaring Moon’s weakness to Dragon while keeping its resistance to Ghost, making it a more reliable answer to Dragapult. Alternatively, Roaring Moon can instead choose to run Tera Steel to patch up its weakness to Fairy and increase the power of Iron Head, greatly improving its matchup against Fairy-types such as Hemogoblin, Crecesidon, and Clefable. Roaring Moon generally prefers to run an EV Spread of 220 ATK / 36 Def / 252 Spe to ensure that Protosynthesis boosts its speed, with the rest going into Defense to minimize its priority weakness. Alternatively, Roaring Moon can instead choose to maximize its Attack with a spread of 252 Atk / 4 Def / 252 Spe, making it so that Protosynthesis grants it an Attack boost and makes it even harder to wall. However, the boost from Choice Band is usually good enough on its own for Roaring Moon to do its job as a wallbreaker, and not having the speed boost makes it a much worse revenge killer and worsens its matchup against opposing Sun teams.

Choice Band Roaring Moon makes itself at home on Sun teams. On these teams, Malaconda is a mandatory teammate, as it not only sets sun for Roaring Moon, but it acts as a bulky pivot that can switch Roaring Moon on safely and provide paralysis support to allow it to outspeed opponents outside of Sun, which is helpful should Roaring Moon choose to run a spread that has Protosynthesis boost its Attack instead of its Speed. Walking Wake is another notable teammate for Roaring Moon, as the two form an incredibly strong wallbreaking core thanks to their ability to quickly wear down each other's checks, while also doing incredibly well into offensive teams thanks to having their speed boosted under the Sun. Roaring Moon often struggles to deal with bulky Fairy-types such as Cresceidon and Clefable, so it greatly appreciates being paired with Fire- and Poison-types such as Heatran, Cinderace, Venomicon, and Pecharunt that can deal with these threats for it. Iron Moth Finally, Roaring Moon often finds itself switching quite a bit over the course of a match, so it is worn down rather quickly by hazards. As such, it greatly appreciates being paired with hazard control from the likes of Great Tusk, Equilibra, and Hatterene. I have never seen sun Libra.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Fairy-types**: Cresceidon serves as a major annoyance for Roaring Moon, as it can take most of what Roaring Moon can throw at it and either OHKO it with Moonblast or cripple it with Thunder Wave in return. However, Cresceidon is unable to reliably deal with Dragon Dance sets should Multiscale be broken, as it risks getting OHKOed by +1 Tera Flying Acrobatics. Similarly, Clefable can switch-in OHKO with Moonblast or cripple it with Thunder Wave, and in the case of Dragon Dance sets, Sticky Barb, but it risks getting 2HKOed by Acrobatics from Dragon Dance and Iron Head from Choice Scarf Sets. Hemogoblin greatly threatens Roaring Moon with Pixilate Extreme Speed, but should Roaring Moon be sufficiently healthy, it can play around this with Terastallization.

**Physically Bulky Pokemon**: Pokemon with a great deal of physical bulk, such as Dondozo and Skarmory, are near insurmountable obstacles for most Roaring Moon sets, as they take little damage from anything Roaring Moon has to throw at them, and in return, they can deal a ton of damage with Body Press, or in the case of the latter, force it out with Whirlwind. However, should Roaring Moon carry Taunt, it can very easily turn the tables on these threats.

**Fighting-types**: Arghonaut can often force out Roaring Moon with Circle Throw thanks to its ability to survive Acrobatics and avoid taking too much damage from what Choice Band Sets have to throw at it. However, should Dragon Dance Roaring Moon Terastallize, it has a chance to OHKO Arghonaut, and Arghonaut cannot switch-in on Outrage from Choice Band Sets. Zamazenta can deal major damage to Roaring Moon with Body Press or Close Combat, or force it out with Roar, but it often requires the aid of Terastallization to deal with Dragon Dance sets.

**Priority**: Roaring Moon’s low physical bulk leaves it susceptible to being revenge killed by common priority users such as Hemogoblin, Dragonite, and Revenankh.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/da-pizza-man.221710/
Quality checked by:

Grammar checked by:

Good stuff. 1/2
 
[SET]
Dragon Dance (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe OR 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Earthquake / Taunt

[SET COMMENTS]
Set Details
===================

Dragon Dance Roaring Moon is one of the premier physical sweepers in the CAP Metagame, owing its success to its great offensive typing, sky-high attack, blistering speed, decent bulk, and a unique coverage profile that allows it to hit most of the metagame neutrally. Furthermore, Roaring Moon also acts as a consistent form of item removal thanks to its access to Knock Off, greatly increasing its ability to pressure its checks and provide support for its teammates. Acrobatics serves as Roaring Moon’s main coverage option, allowing it to break through bulky Fighting-types, such as Arghoanut, Great Tusk, and Zamazenta. Earthquake is the preferred choice for the last moveslot, as it allows Roaring Moon to deal with Raging Bolt and Kingambit. Alternatively, Roaring Moon can run Taunt to greatly improve its matchup against bulkier teams. Booster Energy is the obvious item of choice for Roaring Moon, as it gives a much appreciated boost to Roaring Moon’s Attack and synergizes nicely with Acrobatics. Tera Flying is recommended to boost the power of Acrobatics, patch up its weakness to Fighting, and give it opportunities to set up on Ground-types such as Equilibra, Gliscor, and Ting-Lu. Alternatively, Tera Steel can be used to improve Roaring Moon's matchup against Fairy-types such as Hemogoblin and Cresceidon. A Standard EV Spread of 252 Atk / 4 Def / 252 Spe is usually recommended, but an alternative A spread of 220 Atk / 36 Def / 252 Spe can be run instead to boost Roaring Moon's Speed instead of its Attack. This makes Roaring Moon nearly impossible to outspee and allows it to act as an emergency check for other sweepers, but the significant power loss means that Roaring Moon will often miss out on crucial KOs, most notably missing out on a chance to OHKO Arghonaut after Terastallizing.

Dragon Dance Roaring Moon generally finds itself on Hyper Offense teams. Roaring Moon struggles greatly with Fairy-types such as Hemogoblin, Cresceidon, Iron Valiant, and Clefable, so Poison- and Steel-types such as Iron Moth and Gholdengo are oftentimes mandatory teammates. Chuggalong is particularly notable in this regard, as it can take advantage of priority users that offensive teams often rely upon to check Roaring Moon, especially/notably Hemogoblin. Pokemon with a lot of physical bulk, such as Skarmory and Dondozo, are often the greatest roadblocks for Roaring Moon against bulkier teams, so it greatly appreciates being paired alongside special wallbreakers that can dispatch these threats, such as Raging Bolt and Darkrai, while in return, Roaring Moon easily deals with many of the special walls that they are unable to break through. Offensive Psychic- and Fairy-types such as Deoxys-Speed, Iron Crown, Hemogoblin, and Iron Valiant make for good partners for Roaring Moon thanks to their ability to reliably dispatch of bulky Fighting-types such Arghonaut and Zamazenta, which Roaring Moon cannot reliably get past without Terastallizing. Other strong physical sweepers such as Dragonite, Miasmaw, and Kingambit work wonders when paired with Roaring Moon, as together, they can apply very consistent pressure on their shared checks. Finally, Roaring Moon gets a lot of value from Spikes to wear down physical walls, so it appreciates being paired with Spikes setters such as Hisuian Samurott, Glimmora, and Deoxys-Speed.

[SET]
Choice Band (Roaring Moon) @ Choice Band
Ability: Protosynthesis
Tera Type: Dark / Steel
EVs: 220 Atk / 36 Def / 252 Spe OR 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake / Iron Head
- U-turn

[SET COMMENTS]
Set Details
===================

Choice Band Roaring Moon is one of the strongest and most reliable sun abusers in the CAP Metagame, serving as a powerful physical wallbreaker and offensive pivot for these teams. Knock Off serves as Roaring Moon’s primary attack, being extremely spammable thanks to its high power and lack of resists, while also doubling as a tool to make progress through item removal. Outrage allows Roaring Moon to 2HKO Arghoanut and quickly finish off weakened teams after any opposing Fairy-types have been disposed of. Earthquake acts as the main coverage move of choice, allowing Roaring Moon to break past bulky Fire-types and Steel-types such as Heatran, Kingambit, and Hemogoblin. Alternatively, Iron Head can be used instead to deal more damage against Fairy-types such as Clefable and Tera Fairy Garganacl. U-turn allows Roaring Moon to act as a fast pivot that can generate momentum for its team, while also doubling as an attack that can deal significant damage to opposing Roaring Moon. Tera Dark is generally recommended to ensure that Knock Off is as strong as possible, while also removing Roaring Moon’s weakness to Dragon while keeping its resistance to Ghost, making it a more reliable answer to Dragapult. Alternatively, Roaring Moon can instead choose to run Tera Steel to patch up its weakness to Fairy and increase the power of Iron Head, greatly improving its matchup against Fairy-types such as Hemogoblin, Crecesidon, and Clefable. Roaring Moon generally prefers to run an EV Spread of 220 ATK / 36 Def / 252 Spe to ensure that Protosynthesis boosts its speed, with the rest going into Defense to minimize its priority weakness. Alternatively, Roaring Moon can instead choose to maximize its Attack with a spread of 252 Atk / 4 Def / 252 Spe, making it so that Protosynthesis grants it an Attack boost and makes it even harder to wall. However, the boost from Choice Band is usually good enough on its own for Roaring Moon to do its job as a wallbreaker, and not having the speed boost makes it a much worse revenge killer and worsens its matchup against opposing Sun teams.

Choice Band Roaring Moon makes itself at home on Sun teams. On these teams, Malaconda is a mandatory teammate, as it not only sets sun for Roaring Moon, but it acts as a bulky pivot that can switch Roaring Moon on safely and provide paralysis support to allow it to outspeed opponents outside of Sun, which is helpful should Roaring Moon choose to run a spread that has Protosynthesis boost its Attack instead of its Speed. Walking Wake is another notable teammate for Roaring Moon, as the two form an incredibly strong wallbreaking core thanks to their ability to quickly wear down each other's checks, while also doing incredibly well into offensive teams thanks to having their speed boosted under the Sun. Roaring Moon often struggles to deal with bulky Fairy-types such as Cresceidon and Clefable, so it greatly appreciates being paired with Fire- and Poison-types such as Heatran, Cinderace, Iron Moth, Venomicon, and Pecharunt that can deal with these threats for it. Finally, Roaring Moon often finds itself switching quite a bit over the course of a match, so it is worn down rather quickly by hazards. As such, it greatly appreciates being paired with hazard control from the likes of Great Tusk and Hatterene.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Fairy-types**: Cresceidon serves as a major annoyance for Roaring Moon, as it can take most of what Roaring Moon can throw at it and either OHKO it with Moonblast or cripple it with Thunder Wave in return. However, Cresceidon is unable to reliably deal with Dragon Dance sets should Multiscale be broken, as it risks getting OHKOed by +1 Tera Flying Acrobatics. Similarly, Clefable can switch-in OHKO with Moonblast or cripple it with Thunder Wave, and in the case of Dragon Dance sets, Sticky Barb, but it risks getting 2HKOed by Acrobatics from Dragon Dance and Iron Head from Choice Scarf Sets. Hemogoblin greatly threatens Roaring Moon with Pixilate Extreme Speed, but should Roaring Moon be sufficiently healthy, it can play around this with Terastallization.

**Physically Bulky Pokemon**: Pokemon with a great deal of physical bulk, such as Dondozo and Skarmory, are near insurmountable obstacles for most Roaring Moon sets, as they take little damage from anything Roaring Moon has to throw at them, and in return, they can deal a ton of damage with Body Press, or in the case of the latter, force it out with Whirlwind. However, should Roaring Moon carry Taunt, it can very easily turn the tables on these threats.

**Fighting-types**: Arghonaut can often force out Roaring Moon with Circle Throw thanks to its ability to survive Acrobatics and avoid taking too much damage from what Choice Band Sets have to throw at it. However, should Dragon Dance Roaring Moon Terastallize, it has a chance to OHKO Arghonaut, and Arghonaut cannot switch-in on Outrage from Choice Band Sets. Zamazenta can deal major damage to Roaring Moon with Body Press or Close Combat, or force it out with Roar, but it often requires the aid of Terastallization to deal with Dragon Dance sets.

**Priority**: Roaring Moon’s low physical bulk leaves it susceptible to being revenge killed by common priority users such as Hemogoblin, Dragonite, and Revenankh.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/da-pizza-man.221710/
Quality checked by:
https://www.smogon.com/forums/members/quziel.297859/
Grammar checked by:
stellar work albeit your sentences sometimes run long

2/2
QC_stamp.gif
 
GP Team done

add remove highlight comment

[SET]
Dragon Dance (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying (Shouldn't Steel be a second option here? It's discussed in the Set Comments.)
EVs: 252 Atk / 4 SpD / 252 Spe OR 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Earthquake / Taunt

[SET COMMENTS]
Set Details
===================

Dragon Dance Roaring Moon is one of the premier physical sweepers in the CAP Metagame metagame, owing its success to its great offensive typing, sky-high attack Attack, blistering speed Speed, decent bulk, and a unique coverage profile that allows it to hit most of the metagame neutrally. Furthermore, Roaring Moon also acts as a consistent form of item removal thanks to its access to Knock Off, greatly increasing its ability to pressure its checks and provide support for its teammates. Acrobatics serves as Roaring Moon’s main coverage option, allowing it to break through bulky Fighting-types, such as Arghoanut, Great Tusk, and Zamazenta. Earthquake is the preferred choice for the last moveslot, as it allows Roaring Moon to deal with Raging Bolt and Kingambit. Alternatively, Roaring Moon can run Taunt to greatly improve its matchup against bulkier teams. Booster Energy is the obvious item of choice for Roaring Moon, (filler) as it gives a much-appreciated (AH) boost to Roaring Moon’s Attack and synergizes nicely with Acrobatics. Tera Flying is recommended to boost the power of Acrobatics, patch up its weakness to Fighting, and give it opportunities to set up on Ground-types such as Equilibra, Gliscor, and Ting-Lu. Alternatively, Tera Steel can be used to improve Roaring Moon's matchup against Fairy-types such as Hemogoblin and Cresceidon. An EV spread of 220 Atk / 36 Def / 252 Spe can be run to boost Roaring Moon's Speed instead of its Attack. This makes Roaring Moon nearly impossible to outspeed and allows it to act as an emergency check for other sweepers, but the significant power loss means that Roaring Moon will often miss out on crucial KOs, most notably missing out on a chance to OHKO Arghonaut with Acrobatics (elaboration of move, lmk if this is incorrect) after Terastallizing.

Dragon Dance Roaring Moon generally finds itself on Hyper Offense hyper offense teams. Roaring Moon struggles greatly with Fairy-types such as Hemogoblin, Cresceidon, Iron Valiant, and Clefable, so Poison- and Steel-types such as Iron Moth and Gholdengo are oftentimes mandatory teammates. Chuggalong is particularly notable in this regard, as it can take advantage of priority users that offensive teams often rely upon to check Roaring Moon, notably Hemogoblin. Physically Bulky bulky Pokemon, such as Skarmory and Dondozo, often serve as roadblocks for Roaring Moon, so it greatly appreciates being paired alongside special wallbreakers that can dispatch these threats, such as Raging Bolt and Darkrai. In return, Roaring Moon can easily deal with many of the special walls that they are unable to break through. Offensive Psychic- and Fairy-types such as Deoxys-S, Iron Crown, Hemogoblin, and Iron Valiant make for good partners for Roaring Moon thanks to their ability to reliably dispatch of bulky Fighting-types such as Arghonaut and Zamazenta. Other strong physical sweepers such as Dragonite, Miasmaw, and Kingambit work wonders when paired with Roaring Moon, as together, they can apply very consistent pressure on their shared checks. Finally, Roaring Moon gets a lot of value from Spikes to wear down physical walls, so it appreciates being paired with Spikes setters such as Hisuian Samurott, Glimmora, and Deoxys-S.

[SET]
Choice Band (Roaring Moon) @ Choice Band
Ability: Protosynthesis
Tera Type: Dark / Steel
EVs: 220 Atk / 36 Def / 252 Spe OR 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake / Iron Head
- U-turn

[SET COMMENTS]
Set Details
===================

Choice Band Roaring Moon is one of the strongest and most reliable sun attackers abusers in the CAP Metagame metagame, serving as a powerful physical wallbreaker and offensive pivot for these teams. Knock Off serves as Roaring Moon’s primary attack, being extremely spammable thanks to its high power and lack of resists Dark-resistant Pokemon (RC) while also doubling as a progress-making (AH) tool. Outrage allows Roaring Moon to 2HKO Arghoanut and quickly finish off weakened teams after any opposing Fairy-types have been disposed of. Earthquake acts as the main coverage move of choice, allowing Roaring Moon to break past bulky Fire-types and Steel-types such as Heatran, Kingambit, and Hemogoblin. Alternatively, Iron Head can be used instead to deal more damage against Fairy-types such as Clefable and Tera Fairy Garganacl. U-turn allows Roaring Moon to act as a fast pivot that can generate momentum for its team (RC) while also dealing significant damage to opposing Roaring Moon. Tera Dark is generally recommended to ensure that Knock Off is as strong as possible and improve its matchup against Dragapult. Alternatively, Roaring Moon can instead choose to run Tera Steel to patch up its weakness to Fairy and increase the power of Iron Head, greatly improving its matchup against Fairy-types such as Hemogoblin, Crecesidon, and Clefable. Roaring Moon generally prefers to run an EV Spread spread of 220 ATK Atk / 36 Def / 252 Spe to ensure that Protosynthesis boosts its speed Speed, with the rest going into Defense to minimize its priority weakness. Alternatively, Roaring Moon can instead choose to maximize its Attack with a spread of 252 Atk / 4 Def / 252 Spe, making it so that Protosynthesis grants it an Attack boost and makes it even harder to wall. However, the boost from Choice Band is usually good enough on its own for Roaring Moon to do its job as a wallbreaker, and not having the speed Speed boost makes it a much worse revenge killer and worsens its matchup against opposing Sun sun teams.

Choice Band Roaring Moon makes itself at home on Sun sun teams. On these teams, Malaconda is a mandatory teammate, as it not only does it sets sun for Roaring Moon, but it can also switch Roaring Moon in safely and provide paralysis support to allow it to outspeed opponents foes outside of Sun sun. Walking Wake is another notable teammate for Roaring Moon, as the two form an incredibly strong wallbreaking core thanks to their ability to quickly wear down each other's checks (RC) while also doing incredibly well into against offensive teams thanks to having their speed Speed boosted under the Sun sun. Roaring Moon often struggles to deal with bulky Fairy-types such as Cresceidon and Clefable, so it greatly appreciates being paired with Fire- and Poison-types such as Heatran, Cinderace, Iron Moth, Venomicon, and Pecharunt that can deal with these threats for it. Finally, Roaring Moon often finds itself switching quite a bit, so it is worn down rather quickly by entry hazards. As such, it greatly appreciates being paired with hazard control from the likes of Great Tusk and Hatterene.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Fairy-types**: Cresceidon serves as a major annoyance for Roaring Moon, as it can take most of what Roaring Moon can throw at it and either OHKO it with Moonblast or cripple it with Thunder Wave in return. However, Cresceidon is unable to reliably deal with Dragon Dance sets should Multiscale be broken, as it risks getting OHKOed by +1 Tera Flying Acrobatics. Similarly, Clefable can switch (RH) in and OHKO with Moonblast or cripple it with Thunder Wave (RC) and, (AC) in the case of Dragon Dance sets, Sticky Barb, but it risks getting 2HKOed by Acrobatics from Dragon Dance sets and Iron Head from Choice Scarf (do you mean "Band"?) Sets sets. Hemogoblin greatly threatens Roaring Moon with Pixilate Extreme Speed, but should Roaring Moon be sufficiently healthy, it can play around this with Terastallization.

**Physically Bulky Pokemon**: Pokemon with a great deal of physical bulk, such as Dondozo and Skarmory, are near insurmountable obstacles for most Roaring Moon sets, as they take little damage from anything Roaring Moon has to throw at them, and in return, they can deal a ton of damage with Body Press (RC) or, (AC) in the case of the latter, force it out with Whirlwind. However, should Roaring Moon carry Taunt, it can very easily turn the tables on these threats.

**Fighting-types**: Arghonaut can often force out Roaring Moon with Circle Throw thanks to its ability to survive Acrobatics and avoid taking too much damage from what Choice Band Sets sets have to throw at it. However, should Dragon Dance Roaring Moon Terastallize into a Flying-type, (assuming this is what you meant, lmk otherwise) it has a chance to OHKO Arghonaut with Acrobatics, and Arghonaut cannot switch (RH) in on Outrage from Choice Band Sets sets. Zamazenta can deal major damage to Roaring Moon with Body Press or Close Combat, or it can force it out with Roar, but it often requires the aid of Terastallization to deal with Dragon Dance sets.

**Priority**: Roaring Moon’s low physical bulk leaves it susceptible to being revenge killed by common priority users such as Hemogoblin, Dragonite, and Revenankh.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/da-pizza-man.221710/
Quality checked by:
https://www.smogon.com/forums/members/quziel.297859/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:

GP Check 1/1

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