RoaringThunder
An OU team based around Synergy and situation adaptation.
Introduction
With the amount of threats in the current meta, specifically offensive threats, I have found it hard to create one single team that can deal with them all while still remaining sufficiently threatening. After realizing this I decided to create a team focusing on minimizing weaknesses and maximizing synergy to allow for greater overall longevity and employing strategies that embrace metagame threats rather than deter them.
The Team at a Glance
TeamBuilding
Changes have been bolded
Reuniclus was removed for being overall a dead weight at times. Jirachi was changed to specially defensive because she honestly had no way of really getting a good set up going.
The Team in Depth
KamaSutra (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 4 Def / 252 Spd
Naive Nature
IVs: 30 Atk / 30 Def
- Transform
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While I hardly ever lead with Ditto, Ditto seemed to be the best pokemon to present first as it embodies the essence of my team. The team is based around dealing with different situations as they arise rather than trying to focus on shutting down specific strategies. It scarf lets it function as one of the best revenge killers in the game and thanks to Imposter, Ditto can steal the opponents pokemon's boosts and pull off a sweep. In addition to sweeping it can be used as a utility pokemon to help perform any roles my team lacks as the situation arises by switching into to one of the opponents. As far as EV's an IV's, HP is all that truely matters and the IV's are set so that Ditto will get Max BP HP Ice.
Cherokee (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Toxic
- Encore
- Protect
If you don't run your own weather, you are pretty much allowing the other team to abuse their own without any trouble. That being said, I chose rain. Rain is the [imo] the best weather in the entire meta, it is the easiest to keep up and has the best abusers. For the EV spread I went bulky because I find Politoed offensive stats to be lackluster. Scald was an obvious choice as it is the flagship bulky water STAB. Toxic in conjunction with protect an help me stall out threats my team is having trouble with, and scout choice users. Lastly, Encore forces the opponent to set up or switch out. If the opponent sets up, I can switch in Ditto to steal the boosts and hopefully sweep. If the opponent switches out, he wastes a turn, takes entry hazard damage and I can possibly land a shot on whatever they plan to switch in. Strategy with this guy: If opponent has weather starter, treat it like a delicate flower, if opponent doesn't treat it like crap.
Rachi (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature
- Iron Head
- Body Slam
- Thunder
- Wish
Specially Defensive Rachi fits the team far better than SubCM. It fits the idea mold for a steel defensive core nicely with Ferrothorn. Thunder gives it the ability to hit pokemon on the special side and para. BodySlam is used to hit the numberous ground types such as Landorus and Garchomp that switch into Jirachi thinking they will come out unscathed. It's also really nice when rain isn't in play, since I don't need to rely on Thunder for para.
Boomstick (Thundurus-Therian) (M) @ Leftovers
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Thunder
- Hidden Power [Ice]
- Focus Blast
While definitely not as good as its Incarnate form this poke is still a force to be messing with. Thundurus's real job is to force switches, and it does it well. A massive SpA and high likelihood of being Choiced almost guarantees the opponent to switch out, which gets me a free Sub. Substitute eases the need for prediction allowing him to land powerful attacks behind the safety of a Sub and works nicely with the paralysis spread by both Rachi and itself. Thunder for... well its Thunder, its STAB, and its coming from one of the highest special attacks in the game. HP Ice for "BeamBolt" coverage. Focus Blast to hit Steels hard.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Power Whip
- Protect
- Leech Seed
- Stealth Rock
Ferrothorn is a real thorn in the side, and its an even bigger one in rain. All puns aside, Ferrothorn is very difficult to kill in rain, and it pairs very well with Politoed as far as synergy goes. Power Whip is meant to kill Gastrodon, which can be a pain in the ass for a lot of my team, it also leaves Ferrothorn as set up bait, which would seem bad normally, but it can be abused by Ditto and it can mean a nice clean sweep. Leech Seed and Protect are for longevity, and it also couples nicely with Politoed's Toxic. Lastly SR because it is SR and it is the best move in the game.
Now with 0 speed as suggested by Jirachi to piss off Forretress
Lokk (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Surf
- Dragon Pulse
- Recover
As suggested by undisputed Latios definitely works great for this team. It has the power and speed that Reuniclus missed, while still keeping the synergy I wanted (in fact adding a bit.) Psyshock is to hit Blissey and Chansey hard. Surf is coverage for Steels and psuedo-STAB. Dragon Pulse for STAB spam. Recover for longevity (needed with Life Orb).
Conclusion
Playing with this team can sometimes be a pain in the ass. Chansey,Blissey, and Gastrodon can be a really hard to kill if Latios dies. The team also has harder times with bulky sweepers like Volcorona (with no rocks) and Conkeldurr, though with changes implemented they are far less of a threat. However the team is highly adaptive, with the right play style and mindset there isn't much that can truly stop it, and that was the intent of the team.