Hi welcome to my very first gen 8 rmt. Gen 8 has brought us an intresting meta with it's restrictive pokemon and many powerful pokemon like corvinknight that also have great desgins as a bonus. With this team i hoped to build something that I can enjoy using that also packs the nessary punch to handle the meta. I started off the team with one of the many new Galar pokemon and one thats both an evolution of an old line but also from a regional form which was neat. Without further adue the team.
Obstagoon
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Close Combat
- Bulk Up
Sporting a look straight out of Kiss, obstagoon has evolved from a lilone that has adapted to the harsh conditions in the galar region. The result is obstagoon a pokemon with finely balanced stats across the board with no real stands outs, but with guts obstagoons otherwise passable attack stat is doubled. Thanks to Pretty solid overall defences for a wall breaker and solid coverage in her stab and close combat, obstagoon is able to plow holes in the enemy team to either sweep himself or make like easier. The set is straight forward, flae orb allows obstagoon to boost it's attack by inflicting a burn that does a slight amount of damage each turn but also protects obstagoon from other nasty status conditions, namely paralysis. The eves max out attack and speed to allow obstagoon to hit as hard as possible while outspeeding many walls/tanks in the metagame with a decent base 95 and this is further augmented by an adamant nature to max out attack. The moves are standard enbough, knock off allows obstagoon to have a strong enbough dark stab and dispence with enemy pokemon items, facade becomes a terifying base 140 normal stab with burn up and close combat allows obstagoon to hit the likes of steel types that are weak to it or tank his other moves, and finally bulk up allows obstagoon to further his attack and solid defence to further sweep for the team.
Toxtricity
Ability: Punk Rock
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- Overdrive
- Volt Switch
- Sludge Wave
Sporting a great offensive typing as well as killer punrock look, toxtricity is able to abuse his ablity -punk rock- to boost sound moves by 30% which includes his own exclusive move overdrive which he gets stab and a boost from punk rock. The set is a straight forward choice band set, with punk rock the obvious choice ability for reasons outlined earlier. The eves maximise special attack and speed to outpace and maximise damage against walls/tanks with a timid nature to keep speed as high as possible as toxtricity is rather on the slower side. Boomburst is a powerful normal type attack base 140 that is further boosted by punk rock making it a powerful coverage move, overdrive is stab electric which tox. again gets a 30% boost to it's otherwise lack luster base 80 damage, volt switch allows the specs set to quickly switch out when needed, and the set is rounded off with stab poison sludge wave.
Corviknight
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Defog
- Roost
- U-turn
So skarmory got the axe on this gens pokedex so what are we to do for our steel/flying types? We introducing corvinknight the gigantic metal raven knight that has a great stat spread across the board for what it is, decent mixed bulk, passable attack for a wall and solid Hp. Corvinkights typing provide an invaluable assent to the team being able to switch in on those pesky ground moves that plauge toxtricity, poison/ steel moves that bug clefable all day ect. the set is going for a defog set, mainly as a way of supporting the team through slow u-turns, sponging hits, and keeping SR and spikes away with defog. The ability pressure is chosen to wittle down moves with low pp on oposing pokemon such as stone edge which corvinknight thanks to reliable recovery in roost and stellar typing acess at with being able to sponge hits and heal up beign able to abuse PP loss more frequently. The evs allow corviknight to patch up it's weaker but still decent special defence, while maximising hp to give overall solid mixed bulk and a careful nature to further maximise it's special defence. The move set is straight forward, brave bird evn with an okayish base attack is still able to deal out solid damage with stab behind it as well as it's high base 120 damage, defog rids the field of hazards and allows the team to avoid being wittled down by Sr and spikes, roost is solid reliable recovery and gives corviknight solid staying power and finaly a slow u-turn allows corviknight to pass to it's team mates taking the the hit it's self or passing on a predicted switch.
Dracopult
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn
Dracopult is hands down the best pokemon in the tier atm and there is no supprise to why. sportting a dragon/ghost typing he avoids the ushall clause that a pseudo legandary has a 4x weakness. Indeed dracopult has many ressitances and few weaknesses, with the absence of pursuit as a move being a huge boon to dracopult this generation. The set for the team thats been chosen is the choice specs set, with toxtricity sporting a specs set and the team aprechiating a faster cleaner it seemed like a natural pick. Infiltrator allows dracopult to bypass substitutes which is great for the team should a boosting pokemon take advantage and set up after the sub on the switch. The eves allow dracopult to maximise it's stellar speed and decent special attack, and to further this a modest nature was chosen as dracopult with a scarf outspeeds the majority of pokemon after a boost and it's special attacks leaves something to be desired, so the higher special attack is more apprechiated than speed with a timid nature. The move sewt takes full advantage of dracopults fantastic special movepool, shadow ball is reliable ghost stab, fire blast destroys steel types like ferrothorn, draco meteor hits like a truck to finnish weakened pokemon off and U-turn allows for a speed escape on a predicted switch for a more favourable matchup.
Keldeo
Ability: Justified
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Being one of the older generation pokemon not found in mainland galar region, keldeo has been allowed in to cause havok in overused once more. With a great typing in water/fighting that provides great coverage in it's stab alone backed up with high special attack and speed along side a fairly decent bulk for a sweeper. The set is a standard sub calm mind set of old. With water/fighting keldeo hits a large majority of the meta neutral or better with it's stab alone allowing ofr a sub calm mind set to set up and boost it's way through teams. Leftovers is chosen to recover hp lost mainly by creating substitutes and is generally nice passive recovery on something that lacks recover as a move. Eves give keldeo max special attack with the rest in speciald defence to provide as much damage from keldeo as possible as well as outspeed pokemon slower than 346 speed thanks in part to timid providing max speed possible. The move set is very standard with subsitute to protect from damage and status conditions, scald to provide water stab that has a chance to burn, secret sword as fightign stab that hits on the physical side allwoing keldeo to effectively attack on either defence and calm mind to boost special attack and special defence.
Clefable
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Thunder Wave
Since the introduction of the fairy type, clefable has been given that extra push it needed to bring it's asects to the ou metagame in a dominate way. With a movepool as expansive as kanto region it's self and decent stats overall clefable has got a finely tuned balance of everything to make a dominate threat in the meta. With it's fairy typing now giving it immunity to drAgon, clefable acts a nice special wall and support to deal with the likes of enemy dracopult. The choice of item is simple, leftovers provides aditional passive recovery to our pink friend allowing it to recover slowly so it does not need to used softboiled all the the time. The eves maximis clefables ability to take special hits which is invaluable with threats like the prievously mentioned dracopult about and the calm nature maximises the ability to take special hits even further. The move set allows clefable to paralyise enemy pokemon to pick off would be faster threats, stealth rock to provide some passive damage to pokemon switching in, softboiled to heal up clefable and moon blast is a strong fairy stab that has great coverage on it's own.
Obstagoon
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Close Combat
- Bulk Up
Sporting a look straight out of Kiss, obstagoon has evolved from a lilone that has adapted to the harsh conditions in the galar region. The result is obstagoon a pokemon with finely balanced stats across the board with no real stands outs, but with guts obstagoons otherwise passable attack stat is doubled. Thanks to Pretty solid overall defences for a wall breaker and solid coverage in her stab and close combat, obstagoon is able to plow holes in the enemy team to either sweep himself or make like easier. The set is straight forward, flae orb allows obstagoon to boost it's attack by inflicting a burn that does a slight amount of damage each turn but also protects obstagoon from other nasty status conditions, namely paralysis. The eves max out attack and speed to allow obstagoon to hit as hard as possible while outspeeding many walls/tanks in the metagame with a decent base 95 and this is further augmented by an adamant nature to max out attack. The moves are standard enbough, knock off allows obstagoon to have a strong enbough dark stab and dispence with enemy pokemon items, facade becomes a terifying base 140 normal stab with burn up and close combat allows obstagoon to hit the likes of steel types that are weak to it or tank his other moves, and finally bulk up allows obstagoon to further his attack and solid defence to further sweep for the team.
Toxtricity
Ability: Punk Rock
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- Overdrive
- Volt Switch
- Sludge Wave
Sporting a great offensive typing as well as killer punrock look, toxtricity is able to abuse his ablity -punk rock- to boost sound moves by 30% which includes his own exclusive move overdrive which he gets stab and a boost from punk rock. The set is a straight forward choice band set, with punk rock the obvious choice ability for reasons outlined earlier. The eves maximise special attack and speed to outpace and maximise damage against walls/tanks with a timid nature to keep speed as high as possible as toxtricity is rather on the slower side. Boomburst is a powerful normal type attack base 140 that is further boosted by punk rock making it a powerful coverage move, overdrive is stab electric which tox. again gets a 30% boost to it's otherwise lack luster base 80 damage, volt switch allows the specs set to quickly switch out when needed, and the set is rounded off with stab poison sludge wave.
Corviknight
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Defog
- Roost
- U-turn
So skarmory got the axe on this gens pokedex so what are we to do for our steel/flying types? We introducing corvinknight the gigantic metal raven knight that has a great stat spread across the board for what it is, decent mixed bulk, passable attack for a wall and solid Hp. Corvinkights typing provide an invaluable assent to the team being able to switch in on those pesky ground moves that plauge toxtricity, poison/ steel moves that bug clefable all day ect. the set is going for a defog set, mainly as a way of supporting the team through slow u-turns, sponging hits, and keeping SR and spikes away with defog. The ability pressure is chosen to wittle down moves with low pp on oposing pokemon such as stone edge which corvinknight thanks to reliable recovery in roost and stellar typing acess at with being able to sponge hits and heal up beign able to abuse PP loss more frequently. The evs allow corviknight to patch up it's weaker but still decent special defence, while maximising hp to give overall solid mixed bulk and a careful nature to further maximise it's special defence. The move set is straight forward, brave bird evn with an okayish base attack is still able to deal out solid damage with stab behind it as well as it's high base 120 damage, defog rids the field of hazards and allows the team to avoid being wittled down by Sr and spikes, roost is solid reliable recovery and gives corviknight solid staying power and finaly a slow u-turn allows corviknight to pass to it's team mates taking the the hit it's self or passing on a predicted switch.
Dracopult
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn
Dracopult is hands down the best pokemon in the tier atm and there is no supprise to why. sportting a dragon/ghost typing he avoids the ushall clause that a pseudo legandary has a 4x weakness. Indeed dracopult has many ressitances and few weaknesses, with the absence of pursuit as a move being a huge boon to dracopult this generation. The set for the team thats been chosen is the choice specs set, with toxtricity sporting a specs set and the team aprechiating a faster cleaner it seemed like a natural pick. Infiltrator allows dracopult to bypass substitutes which is great for the team should a boosting pokemon take advantage and set up after the sub on the switch. The eves allow dracopult to maximise it's stellar speed and decent special attack, and to further this a modest nature was chosen as dracopult with a scarf outspeeds the majority of pokemon after a boost and it's special attacks leaves something to be desired, so the higher special attack is more apprechiated than speed with a timid nature. The move sewt takes full advantage of dracopults fantastic special movepool, shadow ball is reliable ghost stab, fire blast destroys steel types like ferrothorn, draco meteor hits like a truck to finnish weakened pokemon off and U-turn allows for a speed escape on a predicted switch for a more favourable matchup.
Keldeo
Ability: Justified
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Being one of the older generation pokemon not found in mainland galar region, keldeo has been allowed in to cause havok in overused once more. With a great typing in water/fighting that provides great coverage in it's stab alone backed up with high special attack and speed along side a fairly decent bulk for a sweeper. The set is a standard sub calm mind set of old. With water/fighting keldeo hits a large majority of the meta neutral or better with it's stab alone allowing ofr a sub calm mind set to set up and boost it's way through teams. Leftovers is chosen to recover hp lost mainly by creating substitutes and is generally nice passive recovery on something that lacks recover as a move. Eves give keldeo max special attack with the rest in speciald defence to provide as much damage from keldeo as possible as well as outspeed pokemon slower than 346 speed thanks in part to timid providing max speed possible. The move set is very standard with subsitute to protect from damage and status conditions, scald to provide water stab that has a chance to burn, secret sword as fightign stab that hits on the physical side allwoing keldeo to effectively attack on either defence and calm mind to boost special attack and special defence.
Clefable
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Thunder Wave
Since the introduction of the fairy type, clefable has been given that extra push it needed to bring it's asects to the ou metagame in a dominate way. With a movepool as expansive as kanto region it's self and decent stats overall clefable has got a finely tuned balance of everything to make a dominate threat in the meta. With it's fairy typing now giving it immunity to drAgon, clefable acts a nice special wall and support to deal with the likes of enemy dracopult. The choice of item is simple, leftovers provides aditional passive recovery to our pink friend allowing it to recover slowly so it does not need to used softboiled all the the time. The eves maximis clefables ability to take special hits which is invaluable with threats like the prievously mentioned dracopult about and the calm nature maximises the ability to take special hits even further. The move set allows clefable to paralyise enemy pokemon to pick off would be faster threats, stealth rock to provide some passive damage to pokemon switching in, softboiled to heal up clefable and moon blast is a strong fairy stab that has great coverage on it's own.