Hi ya'll! I've been playing with this team for a few weeks now on the standard ladder trying to get the required numbers to be able to vote on Skymin. I have done much better than the other two suspect tests but still haven't gotten high enough yet, which is where this thread comes in. I'm not trying to rehaul the entire team just do a couple of tweaks here and there to sand down the rough edges that might cost me a match or two. Before I start I have to give credit to Brawley for giving me the basic layout of the team. Welp here she be:
At a Glance:
Moves:
~ Dynamicpunch
~ Payback
~ Stone Edge
~ Substitute
She is my lead. Works fairly well what with a bunch of Azelf's running around. First move is either sub or payback based on the speed of the other fella. I might pull a dynamicpunch in special situations but usually it will be one of the two. The only real trouble I get is from hippos as I can't really damage it well but I'm not too worried about that as they usually are only around to set up SS and she can take whatever they dish.
"Toxic Wish"
Nature: Calm
Ability: Natural Cure
Item: Leftovers
EV's: 252 Def/82 SpA/176 SpD
Moves:
~ Wish
~ Toxic
~ Flamethrower
~ Thunderbolt
Special wall, wish support, poisoner. She does it all. I've been going back and forth on what is more effective with her Tbolt or blast. Also dunno about the spread, as I think I should go with full ev's in SpD? I just feel like the SpA isn't doing much. I'm still learning though so I'm probably wrong.
Edit: Decided on Bolt and switched IB for Flamethrower.
"Stealth Whirl"
Nature: Impish
Ability: Keen Eye
Item: Leftovers
EV's: 252 Hp/96 Atk/156 Def/6 Spe
Moves:
~ Brave Bird
~ Spikes
~ Whirlwind
~ Roost
Yes SkarmBliss. Cry about it. Skarm does the rocking and the hazing with defnesive wall backup as well. I don't mind brave bird cause of roost and Blisseys wish support. Whirlwind is needed for those nasty stat uppers. No one likes them. The speed ev's are for the chance Skarm speed tie avoidance.
Edit: Switched Spikes for Stones.
"Let's Dance"
Nature: Adamant
Ability: Steadfast
Item: Life Orb
EV's: 64 Hp/252 Atk/192 Spe
Moves:
~ Swords Dance
~ Close Combat
~ Ice Punch
~ Night Slash
My pure Physical Attacker. Simple plan here; come in on a (preferably) unSTAB'd Special Attack, SD on the switch and fire away. I chose Night Slash because of the Rotoms flying around and Ice Punch because well I needed a better Ice attack than Beam on Blissey.
"Sweet Revenge"
Nature: Adamant/Jolly
Ability: Limber
Item: Choice Scarf
EV's: 252 Atk/6 SpD/252 Spe
Moves:
~ Close Combat
~ Earthquake
~ Stone Edge
~ Blaze Kick
The main man of the team. I wanted to have a successful team that had Hitmonlee as a viable member. This role as a revenge killer is excellent. His coverage is viable enough to warrant the role. I go back and forth between Adamant and Jolly because while I do want to outrun a +Spe Scarftran I dislike how hard he hits Jolly. While he could be a great Twave dump I don't like throwing him in unless I know for sure he's gonna get that thrown at him. He's too frail to be guessing.
"Swiffer Wet Jet"
Nature: Modest
Ability: Serene Grace
Item: Petaya Berry
EV's: 6 Hp/252 SpA/252 Spe
Moves:
~ Seed Flare
~ Air Slash
~ Earth Power
~ HP Fire
My late game sweeper. I absolutely love this guy. He's saved me so many times and has won me quite a few games that I honestly should have lost. You might have noticed the berry and wondered what I was thinking. Since the team otherwise isn't worried about rocks I need no spinner. The berry plays into the fact that most of the time he's gonna be taking 25% on a switch in. He takes one solid hit, raises the SpA, and goes a hunting. I put HP Fire cause of all the steels running around that would otherwise wall the crap out of him. Sure I lose to another Skymin but that is not his role. Anyone else on my team can handle a Skymin.
Team Breakdown:
"Anti-Lead"
Nature: Adamant
Ability: No Guard
Item: Lum Berry
EV's: 252 Hp/160 Atk/96 SpDNature: Adamant
Ability: No Guard
Item: Lum Berry
Moves:
~ Dynamicpunch
~ Payback
~ Stone Edge
~ Substitute
She is my lead. Works fairly well what with a bunch of Azelf's running around. First move is either sub or payback based on the speed of the other fella. I might pull a dynamicpunch in special situations but usually it will be one of the two. The only real trouble I get is from hippos as I can't really damage it well but I'm not too worried about that as they usually are only around to set up SS and she can take whatever they dish.
Nature: Calm
Ability: Natural Cure
Item: Leftovers
EV's: 252 Def/82 SpA/176 SpD
Moves:
~ Wish
~ Toxic
~ Flamethrower
~ Thunderbolt
Special wall, wish support, poisoner. She does it all. I've been going back and forth on what is more effective with her Tbolt or blast. Also dunno about the spread, as I think I should go with full ev's in SpD? I just feel like the SpA isn't doing much. I'm still learning though so I'm probably wrong.
Edit: Decided on Bolt and switched IB for Flamethrower.
Nature: Impish
Ability: Keen Eye
Item: Leftovers
EV's: 252 Hp/96 Atk/156 Def/6 Spe
Moves:
~ Brave Bird
~ Spikes
~ Whirlwind
~ Roost
Yes SkarmBliss. Cry about it. Skarm does the rocking and the hazing with defnesive wall backup as well. I don't mind brave bird cause of roost and Blisseys wish support. Whirlwind is needed for those nasty stat uppers. No one likes them. The speed ev's are for the chance Skarm speed tie avoidance.
Edit: Switched Spikes for Stones.
Nature: Adamant
Ability: Steadfast
Item: Life Orb
EV's: 64 Hp/252 Atk/192 Spe
Moves:
~ Swords Dance
~ Close Combat
~ Ice Punch
~ Night Slash
My pure Physical Attacker. Simple plan here; come in on a (preferably) unSTAB'd Special Attack, SD on the switch and fire away. I chose Night Slash because of the Rotoms flying around and Ice Punch because well I needed a better Ice attack than Beam on Blissey.
Nature: Adamant/Jolly
Ability: Limber
Item: Choice Scarf
EV's: 252 Atk/6 SpD/252 Spe
Moves:
~ Close Combat
~ Earthquake
~ Stone Edge
~ Blaze Kick
The main man of the team. I wanted to have a successful team that had Hitmonlee as a viable member. This role as a revenge killer is excellent. His coverage is viable enough to warrant the role. I go back and forth between Adamant and Jolly because while I do want to outrun a +Spe Scarftran I dislike how hard he hits Jolly. While he could be a great Twave dump I don't like throwing him in unless I know for sure he's gonna get that thrown at him. He's too frail to be guessing.
Nature: Modest
Ability: Serene Grace
Item: Petaya Berry
EV's: 6 Hp/252 SpA/252 Spe
Moves:
~ Seed Flare
~ Air Slash
~ Earth Power
~ HP Fire
My late game sweeper. I absolutely love this guy. He's saved me so many times and has won me quite a few games that I honestly should have lost. You might have noticed the berry and wondered what I was thinking. Since the team otherwise isn't worried about rocks I need no spinner. The berry plays into the fact that most of the time he's gonna be taking 25% on a switch in. He takes one solid hit, raises the SpA, and goes a hunting. I put HP Fire cause of all the steels running around that would otherwise wall the crap out of him. Sure I lose to another Skymin but that is not his role. Anyone else on my team can handle a Skymin.
Analysis:
The team handles most things quite well. If Hitmonlee goes down then Scarftran is basically going to sweep. That's really my biggest concern and why I am flip-flopping on Adamant or Jolly for Mr. Lee. Besides that I haven't really dealt with anything that just completely overpowered me to the point that there was nothing I could do. Most of my loses are me being dumb more than the team lacking something. Well if you made it this far thanks for reading and I hope there is some constructive critisim you can help me with.