quote="Geodude6, convMessage: 2003144, member: 110121"]
Nightmare [Litwick] (F)
Nature: Timid (+15% Spe, +5% Acc, -1 Atk)
Type:
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Fire STAB, immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:(Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. LOCKED
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 26+
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 4/9
MC: 4
AC: 4/5
Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Overheat
Imprison
Acid Armor
Clear Smog
Endure
Haze
Power Split
Hidden Power [Ice]
Taunt
Protect
Solarbeam
Shadow Ball
Fire Blast
Energy Ball
Embargo
Trick
[/quote]
quote="jayelt413, convMessage: 2003143, member: 283002"]
Snubbull [F] [-----]
Types: Fairy
Stats
HP: 90
Atk: 4+
Def: 2
SpA: 2
SpD: 2
Speed: 26-
Size Class (SC): 1
Weight Class (WC): 1
Base Rank Total (BRT): 13
EC: 0/6
MC: 0
AC: 0/5
Attacks
Ice Fang
Fire Fang
Thunder Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar
Close Combat
Crunch
Double-Edge
Lick
Mimic
Earthquake
Bulldoze
Dig
Protect
Substitute
[/quote]
Geodude6 orders
jayelt413 orders
@me gets jealous cos i wanna flash someone :C
Nightmare [Litwick] (F)
Nature: Timid (+15% Spe, +5% Acc, -1 Atk)
Type:
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 26+
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 4/9
MC: 4
AC: 4/5
Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Overheat
Imprison
Acid Armor
Clear Smog
Endure
Haze
Power Split
Hidden Power [Ice]
Taunt
Protect
Solarbeam
Shadow Ball
Fire Blast
Energy Ball
Embargo
Trick
quote="jayelt413, convMessage: 2003143, member: 283002"]
Snubbull [F] [-----]
Types: Fairy
Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Intimidate | Run Away | Rattled (H)
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled: These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
Nature: Brave (+1 Atk, Speed /1.15, -10% Evasion)Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats
HP: 90
Atk: 4+
Def: 2
SpA: 2
SpD: 2
Speed: 26-
Size Class (SC): 1
Weight Class (WC): 1
Base Rank Total (BRT): 13
EC: 0/6
MC: 0
AC: 0/5
Attacks
Ice Fang
Fire Fang
Thunder Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar
Close Combat
Crunch
Double-Edge
Lick
Mimic
Earthquake
Bulldoze
Dig
Protect
Substitute
Geodude6 orders
jayelt413 orders
@me gets jealous cos i wanna flash someone :C