[SET]
Bulky Support (Glimmora) @ Red Card / Air Balloon
Ability: Toxic Debris
Level: 50
Tera Type: Grass / Fairy
EVs: 244 HP / 236 Def / 28 SpD or 244 HP / 76 Def / 188 SpD
Bold Nature
- Mortal Spin / Toxic Spikes
- Power Gem
- Mud Shot / Endure
- Stealth Rock
[SET COMMENTS]
* With its good utility, ability, and coverage, Glimmora is one of the best supportive Pokemon in Regulation J.
* **Mortal Spin**: Mortal Spin provides entry hazard removal and also spreads poison, chipping down bulky Pokemon like Arceus-Fairy and Ho-Oh.
* **Power Gem**: Power Gem hits Pokemon such as Chien-Pao and the aforementioned Ho-Oh.
* **Mud Shot versus Endure**: Mud Shot is a solid option to tickle Steel-types like Archaludon while crucially lowering foes' Speed. Endure ensures that Glimmora survives a move such as Earthquake from Landorus-T, allowing it to get another layer of Toxic Spikes down before getting KOed.
* **Stealth Rock**: Stealth Rock gives Glimmora even more utility by applying pressure to Pokemon such as Dragonite.
Other Options
========
* **Toxic Spikes**: Toxic Spikes is nice for bulkier teams, namely Lugia teams, as they depend more on the passive chip damage to break through opposing walls. Choosing this does give up the invaluable entry hazard control option in Mortal Spin, however.
* **Sludge Wave**: Sludge Wave is a very strong STAB option for Glimmora, hitting foes like Ogerpon-W and Rillaboom. Using Sludge Wave, however, means dropping valuable utility in Stealth Rock or dropping Power Gem, which hits far more important targets such as Ho-Oh harder than Sludge Wave can.
* **Energy Ball**: Energy Ball is a great coverage option for Glimmora, annoying Pokemon like Ting-Lu and Dondozo more than poison can. This does, however, come at the cost of dropping an important utility option or STAB move.
Items
========
* **Red Card**: Red Card forces foes to take extra entry hazard damage and potentially shuts down setup sweepers if Glimmora survives a hit.
* **Air Balloon**: Glimmora's severe Ground-type weakness gets patched up by Air Balloon, letting it set up in front of Ground-types along the lines of Landorus-T and Ting-Lu.
Tera Types
========
* **Tera Dependency - Low**: Being a supportive Pokemon, Glimmora typically doesn't need to Terastallize despite its pretty bad defensive typing; Terastallization would be better spent on a more offensive ally.
* **Grass**: Tera Grass provides Glimmora with Ground- and Water-type resistances, notably letting it take hits from the likes of Ursaluna-B and Kyogre, while also granting it a Electric-type resistance for pesky Miraidon.
* **Fairy**: Tera Fairy allows Glimmora to come in on Koraidon's Scale Shot, preventing it from running away with the game after Scale Shot's boosts.
EV Spreads
========
* **244 HP / 236 Def / 28 SpD with Bold**: This is the recommended EV spread, letting Glimmora avoid a 2HKO from Adamant Chien-Pao's Icicle Crash.
* **244 HP / 76 Def / 188 SpD with Bold**: This more specially defensive spread lets Glimmora avoid a 2HKO from Choice Specs Tera Fairy Timid Flutter Mane's Moonblast and generally avoid a 2HKO from Jolly Chien-Pao's Icicle Crash.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengu.650323/
Quality checked by:
https://www.smogon.com/forums/members/derpysux.528485/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Bulky Support (Glimmora) @ Red Card / Air Balloon
Ability: Toxic Debris
Level: 50
Tera Type: Grass / Fairy
EVs: 244 HP / 236 Def / 28 SpD or 244 HP / 76 Def / 188 SpD
Bold Nature
- Mortal Spin / Toxic Spikes
- Power Gem
- Mud Shot / Endure
- Stealth Rock
[SET COMMENTS]
* With its good utility, ability, and coverage, Glimmora is one of the best supportive Pokemon in Regulation J.
* **Mortal Spin**: Mortal Spin provides entry hazard removal and also spreads poison, chipping down bulky Pokemon like Arceus-Fairy and Ho-Oh.
* **Power Gem**: Power Gem hits Pokemon such as Chien-Pao and the aforementioned Ho-Oh.
* **Mud Shot versus Endure**: Mud Shot is a solid option to tickle Steel-types like Archaludon while crucially lowering foes' Speed. Endure ensures that Glimmora survives a move such as Earthquake from Landorus-T, allowing it to get another layer of Toxic Spikes down before getting KOed.
* **Stealth Rock**: Stealth Rock gives Glimmora even more utility by applying pressure to Pokemon such as Dragonite.
Other Options
========
* **Toxic Spikes**: Toxic Spikes is nice for bulkier teams, namely Lugia teams, as they depend more on the passive chip damage to break through opposing walls. Choosing this does give up the invaluable entry hazard control option in Mortal Spin, however.
* **Sludge Wave**: Sludge Wave is a very strong STAB option for Glimmora, hitting foes like Ogerpon-W and Rillaboom. Using Sludge Wave, however, means dropping valuable utility in Stealth Rock or dropping Power Gem, which hits far more important targets such as Ho-Oh harder than Sludge Wave can.
* **Energy Ball**: Energy Ball is a great coverage option for Glimmora, annoying Pokemon like Ting-Lu and Dondozo more than poison can. This does, however, come at the cost of dropping an important utility option or STAB move.
Items
========
* **Red Card**: Red Card forces foes to take extra entry hazard damage and potentially shuts down setup sweepers if Glimmora survives a hit.
* **Air Balloon**: Glimmora's severe Ground-type weakness gets patched up by Air Balloon, letting it set up in front of Ground-types along the lines of Landorus-T and Ting-Lu.
Tera Types
========
* **Tera Dependency - Low**: Being a supportive Pokemon, Glimmora typically doesn't need to Terastallize despite its pretty bad defensive typing; Terastallization would be better spent on a more offensive ally.
* **Grass**: Tera Grass provides Glimmora with Ground- and Water-type resistances, notably letting it take hits from the likes of Ursaluna-B and Kyogre, while also granting it a Electric-type resistance for pesky Miraidon.
* **Fairy**: Tera Fairy allows Glimmora to come in on Koraidon's Scale Shot, preventing it from running away with the game after Scale Shot's boosts.
EV Spreads
========
* **244 HP / 236 Def / 28 SpD with Bold**: This is the recommended EV spread, letting Glimmora avoid a 2HKO from Adamant Chien-Pao's Icicle Crash.
* **244 HP / 76 Def / 188 SpD with Bold**: This more specially defensive spread lets Glimmora avoid a 2HKO from Choice Specs Tera Fairy Timid Flutter Mane's Moonblast and generally avoid a 2HKO from Jolly Chien-Pao's Icicle Crash.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengu.650323/
Quality checked by:
https://www.smogon.com/forums/members/derpysux.528485/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited:









