+ Spikes & Toxic Spikes
+ Sleep Powder & reliable recovery are nice too
+ Good special bulk helps it lay multiple layers of Spikes
+ Excellent Scald absorber
- Not much coverage
- Weak physical Defense
- Four-moveslot syndrome
- Ferroseed gives it heavy competition as a defensive spiker
[SET]
name: Specially defensive
move 1: Spikes / Toxic Spikes
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Synthesis / Rest
Ability: Natural Cure
Item: Eviolite
EVs: 248 HP / 200 SpD / 56 Spe
Calm Nature
[SET COMMENTS]
=======
Moves
name: Offensive
move 1: Spikes
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Sleep Powder / Synthesis
Ability: Natural Cure
Item: Eviolite
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
[SET COMMENTS]
=======
Moves/Set Details
=======
=======
+ Sleep Powder & reliable recovery are nice too
+ Good special bulk helps it lay multiple layers of Spikes
+ Excellent Scald absorber
- Not much coverage
- Weak physical Defense
- Four-moveslot syndrome
- Ferroseed gives it heavy competition as a defensive spiker
[SET]
name: Specially defensive
move 1: Spikes / Toxic Spikes
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Synthesis / Rest
Ability: Natural Cure
Item: Eviolite
EVs: 248 HP / 200 SpD / 56 Spe
Calm Nature
[SET COMMENTS]
=======
Moves
- Spikes are the main reason for using Roselia & punish switches
- Toxic Spikes may be more useful on stall teams as a way of wearing down opponents - however Spikes are generally better on balanced teams
- Giga Drain is the STAB of choice
- Sludge Bomb whacks other Grass-types, especially Lilligant who sets up on you otherwise; 30% poison chance is also super-cool
- Synthesis is reliable recovery
- Rest isn't shafted by weather and combines well with Natural Cure
- Sleep Powder is cool but Roselia can't really afford the moveslot
- Natural Cure enables Roselia to be a good status absorber, particularly Scald from the likes of Lanturn and Prinplup.
- EVs to outspeed Adamant Rhydon - with max HP you can (just barely) survive an Earthquake after Stealth Rock.
- On stall, switch Roselia in on specially offensive Water- and Grass-types (eg Ludicolo), or opposing walls (eg Miltank), and proceed to lay hazards.
- Don't bother with Toxic Spikes until you have removed your opponent's grounded Poison-type (eg Vileplume, Muk) as they will absorb them immediately upon switching in.
- Heal often.
- Switch in Ghost-types on opposing spinners - Roselia loses to most of them bar Kabutops (and even then it has to be wary of Knock Off).
- On balance, use Sleep Powder aggressively as it stops Roselia losing too much momentum, particularly if the opponent lacks a Grass-type.
- Physical walls such as Regirock to complement Roselia's special bulk
- Stealth Rock users to add more hazards
- Spinblockers such as Mismagius or Rotom to keep Spikes on the field
- Phazers and wallbreakers can take advantage of Spikes
- Steer clear of Defog users as they will undo all of Roselia's hard-earned work
name: Offensive
move 1: Spikes
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Sleep Powder / Synthesis
Ability: Natural Cure
Item: Eviolite
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
[SET COMMENTS]
=======
Moves/Set Details
- Pretty much the same as was listed above for all of them
- Sacrifices bulk for offensive presence and therefore fits better on balance teams.
- Gets opportunities to lay Spikes through forcing more switches than the defensive set.
- Use Sleep Powder aggressively, or Sludge Bomb to catch out opposing Grass-types.
- Pivots (eg Lanturn, Musharna) can find opportunities for Roselia to come in and lay hazards.
- Offensive Psychic- and Ground-types to beat the Poison-types Roselia can't touch
- Wallbreakers force switches and capitalise on Spikes
=======
- Physically defensive set is outclassed by Vileplume
- Leech Seed, but not enough moveslots/outclassed by Ferroseed
- HP Fire for Ferroseed?
=======
- Poison-types
- Fire-types
- Flying-types
- Ferroseed
- Rapid Spin/Defog/Xatu
- Offensive pressure
- Knock Off users
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