Roserade @ Choice Scarf
Ability: Technician
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Hidden Power [Ice]
- Dazzling Gleam
- Energy Ball
This is the main special Sweeper of the team, and what its based around. Sludge bomb is for stab, but can also OHKO Tapu Koko as well as outspeed with choice scarf, which many people don't expect. HP ice is for Landorus, Gliscor and Garchomp, who it can outspeed and easily kill, with Technician boost. Dazzling Gleam is for extra coverage. Energy ball is for Stab, but you could probably run Leaf Storm too.
Bisharp @ Life Orb
Ability: Defiant
EVs: 16 HP / 252 Atk / 240 Spe
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Bisharp is the main physical wallbreaker, and it covers most of the weaknesses Roserade has. Swords Dance is to set up as well as to outplay opponent expecting sucker punch, Knock off and Iron head are for stab and coverage for Roserade and Sucker Punch is for Priority.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Defog
Rotom is the physical wall of the team. Will-O-Wisp is to weaken physical attackers. Volt Switch is for Stab but also to switch out while also giving the opponent some chip damage. Hydro Pump is for somewhat reliable damage, and Defog it to take away entry hazards, and can (sort of) work with Hydro Pump.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Fling
- Mach Punch
- Facade
- Earthquake
Conkeldurr is kind of a gimmick going with Zoroark. Fling is to help Zoroark bluff being Conkeldurr. Mach Punch is for Stab as well as priority, as it isn't very fast. Facade is for high damage, having 140 BP working with guts. Earthquake is for coverage to deal with stuff like Ferrothorn (sort of), and many fire and steel types.
Zoroark @ Flame Orb
Ability: Illusion
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fling
- Sludge Bomb
- Dark Pulse
- Flamethrower
Zoroark can be used to bluff that you are Conkeldurr, making the opponent switch into something Zoroark and being able to do high damage to unsuspecting foes. Fling is to bluff that you are actually Conkeldurr, Sludge Bomb is for coverage against fairy types, Dark Pulse is for stab and flinching, and flamethrower is to deal with Kartana and Ferrothorn.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpD
Calm Nature
- Seismic Toss
- Toxic
- Protect
- Soft-Boiled
Blissey is a Special Wall, being able to stall out many special mons. Seismic toss is for reliable damage, toxic is to wear down any non-steel or poison types, protect is to stall out and get leftovers recovery and Soft-Boiled is for recovery.
Now, I am pretty proud of this team, but there are some flaws. There are no stealth rock users, but you could just run stealth rock over Protect on Blissey. The team is also very weak to Mega-Pinsir, but Rotom does a good enough job. Roserade is able to outspeed Pinsir and OHKO with Sludge Bomb as long as they aren't running Quick Attack. The reason I run Blissey over Chansey is 1) It can hold Leftovers and 2) I like Blissey better (I know that's a terrible reason but whatever.
I would like some more feedback, but a long time ago when I made the first version of this team, which was lost forever, and this new version have both gotten me very good success.
Thanks.
Ability: Technician
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Hidden Power [Ice]
- Dazzling Gleam
- Energy Ball
This is the main special Sweeper of the team, and what its based around. Sludge bomb is for stab, but can also OHKO Tapu Koko as well as outspeed with choice scarf, which many people don't expect. HP ice is for Landorus, Gliscor and Garchomp, who it can outspeed and easily kill, with Technician boost. Dazzling Gleam is for extra coverage. Energy ball is for Stab, but you could probably run Leaf Storm too.
Bisharp @ Life Orb
Ability: Defiant
EVs: 16 HP / 252 Atk / 240 Spe
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Bisharp is the main physical wallbreaker, and it covers most of the weaknesses Roserade has. Swords Dance is to set up as well as to outplay opponent expecting sucker punch, Knock off and Iron head are for stab and coverage for Roserade and Sucker Punch is for Priority.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Defog
Rotom is the physical wall of the team. Will-O-Wisp is to weaken physical attackers. Volt Switch is for Stab but also to switch out while also giving the opponent some chip damage. Hydro Pump is for somewhat reliable damage, and Defog it to take away entry hazards, and can (sort of) work with Hydro Pump.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Fling
- Mach Punch
- Facade
- Earthquake
Conkeldurr is kind of a gimmick going with Zoroark. Fling is to help Zoroark bluff being Conkeldurr. Mach Punch is for Stab as well as priority, as it isn't very fast. Facade is for high damage, having 140 BP working with guts. Earthquake is for coverage to deal with stuff like Ferrothorn (sort of), and many fire and steel types.
Zoroark @ Flame Orb
Ability: Illusion
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fling
- Sludge Bomb
- Dark Pulse
- Flamethrower
Zoroark can be used to bluff that you are Conkeldurr, making the opponent switch into something Zoroark and being able to do high damage to unsuspecting foes. Fling is to bluff that you are actually Conkeldurr, Sludge Bomb is for coverage against fairy types, Dark Pulse is for stab and flinching, and flamethrower is to deal with Kartana and Ferrothorn.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpD
Calm Nature
- Seismic Toss
- Toxic
- Protect
- Soft-Boiled
Blissey is a Special Wall, being able to stall out many special mons. Seismic toss is for reliable damage, toxic is to wear down any non-steel or poison types, protect is to stall out and get leftovers recovery and Soft-Boiled is for recovery.
Now, I am pretty proud of this team, but there are some flaws. There are no stealth rock users, but you could just run stealth rock over Protect on Blissey. The team is also very weak to Mega-Pinsir, but Rotom does a good enough job. Roserade is able to outspeed Pinsir and OHKO with Sludge Bomb as long as they aren't running Quick Attack. The reason I run Blissey over Chansey is 1) It can hold Leftovers and 2) I like Blissey better (I know that's a terrible reason but whatever.
I would like some more feedback, but a long time ago when I made the first version of this team, which was lost forever, and this new version have both gotten me very good success.
Thanks.