ZU Rotom [DONE]

Jett

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:ss/rotom:

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Shadow Ball
move 3: Trick
move 4: Thunderbolt / Will-O-Wisp / Defog
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf improves Rotom's revenge killing capabilities at the cost of some wallbreaking power; it outpaces foes like Cinccino, Silvally-Poison, and Choice Scarf Sawk. Volt Switch can be used to pick off weakened foes while also keeping momentum against potential switch-ins. Trick can be used once there isn't a need for Rotom's revenge killing purposes and punishes passive walls like Galarian Stunfisk and Articuno. Thunderbolt makes for a great cleaning move, as it is a stronger Electric-type STAB move that doesn't force Rotom out. Alternatively, Will-O-Wisp cripples opposing targets, namely physical Ground-types like Rhydon, Piloswine, and Galarian Stunfisk, while Defog is useful on teams that cannot fit entry hazard removal elsewhere.

Rotom enjoys the luxury of being able to use Volt Switch as often as possible, so having a entry hazard remover such as Articuno, Altaria, or Coalossal is a good idea. Pairing Rotom with Pokemon that can deal with Ground-types like Poliwrath and Gourgeist-S is also recommended to achieve this goal. Rotom also benefits greatly from entry hazard support, as it wants to use Volt Switch often to force out common Pokemon like Qwilfish and Articuno and wear down common switch-ins such as Throh and Audino. Good examples of entry hazard setters include Miltank, Qwilfish, and Alolan Sandslash. Physically offensive threats such as Sawk, Rapidash, and Silvally-Dark benefit from Rotom's ability to bring them in safely after forcing out their checks. Rotom is great on VoltTurn cores and works well with other pivots such as Articuno, Wishiwashi, and Thwackey.

[SET]
name: Utility
move 1: Defog / Pain Split
move 2: Will-O-Wisp
move 3: Hex
move 4: Volt Switch
item: Colbur Berry / Heavy-Duty Boots / Sitrus Berry
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With great status moves and Volt Switch, Rotom is a great offensive pivot that offers solid utility. Defog is great on teams that need entry hazard control, while Pain Split provides Rotom with a form of recovery. Will-O-Wisp cripples physical attackers and Ground-types such as Rhydon, Kangaskhan, Thwackey, and Piloswine, and it also boosts the power of Hex. Colbur Berry prevents Rotom from being KOed by Sawk's Knock Off, which gives Rotom a chance to cripple it with a burn, while Heavy-Duty Boots allows Rotom to avoid taking Stealth Rock damage when pivoting. Sitrus Berry can be used for more general increased longevity and is preferred over Leftovers due to the constant pivoting.

Rotom is best used on bulky offense and balance teams that benefit from its ability to disrupt opposing teams and offer support with Defog. Pokemon such as Kangaskhan, Thwackey, and Sawk that appreciate Rotom's ability to bring them in safely; and in return, they can make up for Rotom's lack of immediate power, as it is reliant on spreading burns in order to maximize its power. Offensive threats such as Rapidash, Ninetales, and Skuntank appreciate Rotom's ability to lure in Ground-types and cripple them with burns. Rapidash and Ninetales also benefit from Defog and Rotom forcing out Water-types like Wishiwashi and Cramorant. Skuntank helps Rotom by checking faster Ghost-types such as Gourgeist-S and Choice Scarf Rotom and Dark-types like Shiftry and Thievul. Other status inducers like Thunder Wave Qwilfish and Toxic Rapidash pair well with Hex.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Volt Switch
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Rotom is one of the most threatening special attackers in ZU due to the lack of Pokemon that resist its STAB combination. Choice Specs further facilitates Rotom's wallbreaking power by letting it nab 2HKOs on most walls, while its solid Speed allows it to revenge kill a weakened Skuntank or Rotom-S. Volt Switch lets Rotom gain momentum on Water- and Flying-types and get out of bad matchups against threats such as Eldegoss and Appletun. Trick can be used not only to immediately cripple the aforementioned specially defensive walls but also to punish Ground-types that may attempt to block its Volt Switch attempts, such as Stunfisk and Piloswine.

Rotom is susceptible to being revenge killed by faster Dark-types like Alolan Persian and Silvally-Dark if it is locked into Shadow Ball; therefore, it is imperative that you pair Rotom with Fighting- or Fairy-types such as Sawk, Gurdurr, Alcremie, and Clefairy. The aforementioned Fighting-types also benefit from Rotom's ability to break past physical walls such as Tangela and Uxie and can deal with Normal-types like Kangaskhan and Miltank so Rotom can use Shadow Ball more freely. Pivots such as Wishiwashi and Silvally formes make for great partners, as they can bring Rotom in safely and form a solid VoltTurn core. Tangela and Appletun can switch into Ground-types like Stunfisk and Rhydon should Rotom lock into an Electric-type move.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Thunderbolt
move 3: Shadow Ball
move 4: Substitute / Pain Split
item: Leftovers
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Nasty Plot Rotom is a great wallbreaker on offensive teams. With a single boost, Rotom OHKOes physical walls such as Tangela and Cofagrigus and has a chance to 2HKO specially defensive walls such as Alolan Sandslash and Articuno. Substitute lets Rotom block status attempts from Altaria and Miltank and set up on them freely. Alternatively, Pain Split can be used to give Rotom semi-reliable recovery, which helps it set up against foes like Rotom-S and Clefairy lacking Toxic more easily.

Thwackey can lure in Flying-types and bring in Rotom safely so it can freely set up with Nasty Plot. In return, Rotom can break past physical walls such as Tangela, Cofagrigus, and Altaria, which Thwackey struggles with. Late-game cleaners such Alcremie and Quiver Dance Frosmoth benefit greatly from Rotom's ability to weaken special walls such as Galarian Stunfisk and Articuno. Teleport Clefairy and physically defensive Wishiwashi are great defensive pivots that can absorb Dark-type attacks from revenge killers like Silvally-Dark and Choice Scarf Sawk. Rotom also appreciates having Knock Off users like Shiftry and Alolan Persian to weaken special walls such as Throh and Clefairy.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used over Will-O-Wisp to better cripple defensive walls like Eldegoss and Coalossal at the expense of not punishing physical attackers as hard. Discharge is an alternative to Thunderbolt on sets with Hex. Rotom can forgo Special Attack investment and run a more bulky set with maximum HP investment to better check physical Ground- and Fighting-types like Piloswine and Sawk.

Checks and Counters
===================

**Dark-types**: Silvally-Dark and Alolan Persian are faster than non-Choice Scarf Rotom and can revenge kill it easily. Skuntank can use Rotom as setup fodder if it has locked itself into Shadow Ball. Shiftry and Morpeko resist Rotom's STAB attacks but must be wary of switching into Will-O-Wisp or being pivoted upon, as they are quite frail.

**Electric-immune Pokemon**: Rhydon, Piloswine, Stunfisk, and Manectric can safely switch into Rotom's Electric-type attacks, especially if it has a Choice item. However, Rhydon and Piloswine dislike Will-O-Wisp and Trick, and all of the aforementioned Pokemon do not enjoy switching into Choice Specs Shadow Ball.

**Specially Bulky Pokemon**: Despite Rotom having a decent Special Attack stat, it struggles to break past Pokemon with solid special bulk, as they can take a hit and retaliate. Frosmoth can set up relatively freely on Rotom as long as it avoids Trick, while Throh can threaten Rotom immediately with Knock Off. Specially defensive walls such as Clefairy, Appletun, and Malamar are great long-term checks, as they have reliable recovery; Clefairy can also pivot into a revenge killer, while the latter two threaten Rotom immediately.

**Faster Threats**: Non-Choice Scarf Rotom is very susceptible to being revenge killed by Choice Scarf users such as Sawk and Basculin. Faster Pokemon such as Rapidash, Cinccino, and Gourgeist-S threaten Rotom. Pokemon with priority moves such as Thwackey and Kangaskhan can also threaten to revenge kill Rotom after some prior chip damage.

[CREDITS]
- Written by: [[Jett, 226429]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[DC, 449990]]
 
Last edited:

Tuthur

Haha CEO
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QC 1/2.
:ss/rotom:
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Volt Switch
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Rotom is one of the most threatening special attackers in ZU due to the lack of Pokemon that resist its dual STAB attacks. Choice Specs further facilitates its wallbreaking power letting it nab OHKOs on Wishiwashi and Poliwrath 252 SpA Choice Specs Rotom Thunderbolt vs. 252 HP / 252+ SpD Wishiwashi-School: 206-246 (70 - 83.6%) -- guaranteed 2HKO after Leftovers recovery, Poliwrath isn't really relevant anymore, so try to rewrite this as it can 2HKO most walls, while its solid Speed allows it to revenge kill a weakened Skuntank or Rotom-S. Volt Switch lets Rotom gain momentum on Water- and Flying-types as well as getting out of its bad matchups such as Audino and Appletun. Trick can be used to immediately cripple the aforementioned specially defensive walls, but also punishes Ground-types such as Stunfisk and Piloswine that may attempt to block its Volt Switch attempts.

Rotom is susceptible to being revenge killed by faster Dark-types like Alolan Persian and (there are 2 spacing there) Silvally-Dark if it is locked into Shadow Ball; therefore it is imperative that you pair Rotom with Fighting- or Fairy-types such as Sawk, Gurdurr, Alcremie, and Clefairy. The aforementioned Fighting-types also benefit from Rotom's ability to break past physical walls such as Tangela and Garbodor, and in return can deal with Normal-types like Kangaskhan, Audino, and Miltank, so that Rotom can use Shadow Ball freely. Tangela and Appletun can switch into Ground-types like Silvally-Ground and Rhydon, should Rotom lock into an Electric-type move against a Ground type. Pivots such as Wishiwashi and Silvally formes make for great Rotom partners as they can bring Rotom in safely and form a solid VoltTurn core. I'd make this the second point, after Fighters.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Shadow Ball
move 3: Trick
move 4: Thunderbolt / Will-O-Wisp / Defog
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf improves Rotom's revenge killing capabilities at the cost of some wallbreaking power; it outpaces the likes of Cinccino, Accelgor Silvally-Ground (more relevant), and Choice Scarf Sawk. Volt Switch can be used to pick off weakened foes while also keeping momentum on potential switch-ins. Trick can be used once there isn't a need for Rotom's revenge killing purposes, and punishes passive walls like Galarian Stunfisk and Ferroseed. Thunderbolt makes for a great cleaning move as it is a stronger Electric-type STAB that doesn't force Rotom out. Alternatively, Will-O-Wisp cripples opposing targets, namely physical Ground-types like Silvally-Ground, Piloswine, and Galarian Stunfisk, while Defog is useful on teams that cannot fit entry hazard removal elsewhere.

Rotom enjoys the luxury of being able to use Volt Switch as often as possible, so having hazard removal, such as Articuno, Altaria, and Coalossal, is a good idea. Pairing Rotom with Pokemon that can deal with Ground-types like Poliwrath and Gourgeist-S is also recommended to achieve this goal. Rotom also benefits great from entry hazard support as it can force out common Pokemon like Qwilfish and Articuno, and wear down its common switch-ins such as?. Good examples of entry hazard setters include Piloswine, Coalossal, and Garbodor. Offensive threats such as Sawk, Rapidash, and Centiskorch benefit from Rotom's ability to bring them in safely after scaring off their checks. Mention VoltTurn cores.

[SET]
name: Utility
move 1: Defog / Pain Split
move 2: Will-O-Wisp
move 3: Hex
move 4: Volt Switch
item: Colbur Berry / Heavy-Duty Boots
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With access to great status moves and Volt Switch, Rotom makes for a great offensive pivot which offers solid utility. Will-O-Wisp cripples physical Ground-types such as Silvally-Ground, Rhydon, and Piloswine, and also boosts the power of its STAB Hex it's not only for ground-types, mention other physical attackers such as kang. Defog is great on teams that need hazard control while Pain Split provides Rotom with a form of recovery. Colbur Berry prevents Rotom from being KOed by Sawk's Knock Off allowing Rotom a chance to cripple it with a burn, while Heavy-Duty Boots allows Rotom to avoid taken Stealth Rock damage when pivoting. reorder the different moves to match the set order.

Rotom is best used on bulky offense and balance teams which benefit from its ability to disrupt opposing teams and support in the form of Defog. Pokemon such as Kangaskhan, Silvally-Ground, and Sawk are a few examples of Pokemon that appreciate Rotom's ability to pivot them in safely and can also make up for Rotom's lack of immediate power as Rotom is reliant on spreading burns in order to maximise its power. Offensive threats such as Rapidash, Ninetales, and Skuntank appreciate Rotom's ability to lure in Ground-types and cripple them with burns. Rapidash and Ninetales not only enjoy Defog clearing away entry hazards should they lose their Heavy-Duty boots but also benefit from Rotom's ability to force out Water-types like Wishiwashi and Cramorant while Skuntank helps to check faster Ghost-types such as Silvally-Ghost and Choice Scarf Rotom, it also helps with Dark-types like Shiftry and Thievul. Other status inducers pair well with Rotom's Hex.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Thunderbolt
move 3: Shadow Ball
move 4: Substitute / Pain Split
item: Leftovers
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Nasty Plot Rotom is a great wallbreaker on offensive teams, as the combination of its STAB attacks are unresisted by most of the metagame. With a single boost, Rotom is able to OHKO physical walls such as Wishiwashi Wishi is mostly a spd wall and Tangela, while also having a chance to 2HKO specially defensive walls such as Audino and Coalossal. Substitute lets Rotom block status attempts from Altaria and Stunfisk and set up on them freely. Alternatively, Pain Split can be used to give Rotom semi-reliable recovery, which helps it set up against foes like Rotom-S and Clefairy lacking Toxic more easily.

Sivally-Ground and Thwackey can lure in Water- and Flying-types respectively and bring in Rotom safely so it can freely set up a Nasty Plot. In return Rotom can break bast physical walls such as Tangela, Cofagrigus, and Golbat that Silvally-Ground and Thwackey struggle with. Late-game cleaners such Alcremie and Quiver Dance Frosmoth benefit greatly from Rotom's ability to weaken special walls such as Galarian Stunfisk and Ferroseed. Pokemon that can set entry hazards such as Rhydon, Ferroseed, and Qwilfish are also great teammates as they help to wear down Pokemon into Rotom's KO range, with Ferroseed also having Knock Off to remove Heavy-Duty Boots to guarantee that entry hazards make progress.

[STRATEGY COMMENTS]
Other Options
=============
(don't forget this line break)
Toxic can be used over Will-O-Wisp to better cripple defensive walls at the expense of not punishing physical attackers as hard. Mention Discharge + Hex as well as bulkier sets helping with ground- and fighting- types.

Checks and Counters
===================

**Dark-types**: Silvally-Dark and Alolan Persian are faster than non-Choice Scarf Rotom and can revenge kill it easily. Skuntank can use Rotom as setup bait if it has locked itself into Shadow Ball. Shiftry and Morpeko need to get a mention somewhere as they resist Rotom's dual stab and only really fear wow or losing momentum to vs.

**Electric-type immunities**: Silvally-Ground, Rhydon, Piloswine, and Manectric can safely switch into Rotom's Electric-type attacks, especially if Rotom has a Choice Item. However, the former three must be wary of Will-O-Wisp while all of the aforementioned Pokemon do not enjoy switching into a Choice Specs Shadow Ball. Mention some of them also hate getting tricked.

**Specially Bulky Pokemon**: Despite Rotom having a decent Special Attack stat, it struggles to break past Pokemon with Pokemon with solid special bulk and they can take a hit and retaliate with their own. Frosmoth can setup relatively freely on Rotom as long as it avoids Trick, while Centiskorch can threaten Rotom immediatly with Knock Off. Specially defensive walls such as Audino, Clefairy and Ferroseed can all comfortably take any of Rotom's attacks but as they are reliant on status moves, they must be wary of Trick.

**Faster threats**: Non-Choice Scarf variants are very susceptible to being revenge killed by Choice Scarf users such as Sawk and Basculin. Pokemon with priority moves such as Thwackey and Kangaskhan can also threaten to revenge kill Rotom after some prior chip damage.

[CREDITS]
- Written by: [[Jett, 226429]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

5Dots

Chairs
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Add Remove Comments
AC (Add Comma)

This is an AM QC Check. Feel free to implement what you consider to be necessary.
:ss/rotom:
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Volt Switch
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Rotom is one of the most threatening special attackers in ZU due to the lack of Pokemon that resist its dual STAB attacks. Choice Specs further facilitates its wallbreaking power letting it nab 2HKOs on most walls, while its solid Speed allows it to revenge kill a weakened Skuntank or Rotom-S. Volt Switch lets Rotom gain momentum on Water- and Flying-types as well as getting out of its pivot out bad matchups such as Audino and Appletun. Trick can be used to immediately cripple the aforementioned specially defensive walls, but also punishes Ground-types such as Stunfisk and Piloswine that may attempt to block its Volt Switch attempts.

Rotom is susceptible to being revenge killed by faster Dark-types like Alolan Persian and Silvally-Dark if it is locked into Shadow Ball; therefore it is imperative that you to pair Rotom with Fighting- or Fairy-types such as Sawk, Gurdurr, Alcremie, and Clefairy. The aforementioned Fighting-types also benefit from Rotom's ability to break past physical walls such as Tangela and Garbodor Uxie, and in return, (AC) can deal with Normal-types like Kangaskhan, Audino, and Miltank, so that Rotom can use Shadow Ball freely. Pivots such as Wishiwashi and Silvally formes make for great Rotom partners as they can bring Rotom in safely and form a solid VoltTurn core. Tangela and Appletun can switch into Ground-types like Stunfisk and Rhydon, should Rotom lock into an Electric-type move against a Ground type.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Shadow Ball
move 3: Trick
move 4: Thunderbolt / Will-O-Wisp / Defog
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf improves Rotom's revenge killing capabilities at the cost of some wallbreaking power; it outpaces the likes of Cinccino, Silvally-Poison and Choice Scarf Sawk. Volt Switch can be used to pick off weakened foes while also keeping momentum on potential switch-ins. Trick can be used once there isn't a need for Rotom's revenge killing purposes, and punishes passive walls like Galarian Stunfisk and Ferroseed. Thunderbolt makes for a great cleaning move as it is a stronger Electric-type STAB that doesn't force Rotom out. Alternatively, Will-O-Wisp cripples opposing targets, namely physical Ground-types like Silvally-Ground Rhydon and Piloswine, and Galarian Stunfisk, while Defog is useful on teams that cannot fit entry hazard removal elsewhere.

Rotom enjoys the luxury of being able to use Volt Switch as often as possible, so having hazard removal, such as Articuno, Altaria, and Coalossal, is a good idea. Pairing Rotom with Pokemon that can deal with Ground-types like Poliwrath and Gourgeist-S is also recommended to achieve this goal. Rotom also benefits great from entry hazard support as it can force out common Pokemon like Qwilfish and Articuno, and wear down its common switch-ins such as Ferroseed and Audino. Good examples of entry hazard setters include Piloswine, Coalossal Qwilfish, and Garbodor Alolan Sandslash. Offensive threats such as Sawk, Rapidash, and Centiskorch Ninetales benefit from Rotom's ability to bring them in safely after scaring off their checks. Rotom is great on VoltTurn cores, working well with other pivots such as Articuno, Wishiwashi, and Thwackey.

[SET]
name: Utility
move 1: Defog / Pain Split
move 2: Will-O-Wisp
move 3: Hex
move 4: Volt Switch
item: Colbur Berry / Heavy-Duty Boots / Sitrus Berry
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With access to great status moves and Volt Switch, Rotom makes for a great offensive pivot which offers solid utility. Defog is great on teams that need hazard control while Pain Split provides Rotom with a form of recovery. Will-O-Wisp cripples physical Ground-types such as Silvally-Ground, Rhydon, and Piloswine, and also boosts the power of its STAB Hex. Will-O-Wisp is also impairs for other physical attackers such as Kangaskhan and Thwackey. Colbur Berry prevents Rotom from being KOed by Sawk's Knock Off, (AC) allowing Rotom a chance to cripple it with a burn, while Heavy-Duty Boots allows Rotom to avoid taken Stealth Rock damage when pivoting. Sitrus Berry can also be used for more general increased longevity and is preferred over Leftovers due to the constant pivoting.

Rotom is best used on bulky offense and balance teams which benefit from its ability to disrupt opposing teams and support in the form of Defog. Pokemon such as Kangaskhan, Thwackey, and Sawk are a few examples of Pokemon that appreciate Rotom's ability to pivot them in safely and can also make up for Rotom's lack of immediate power as Rotom, (AC) since it is is reliant on spreading burns in order to maximise its power. Offensive threats such as Rapidash, Ninetales, and Skuntank appreciate Rotom's ability to lure in Ground-types and cripple them with burns. Rapidash and Ninetales not only enjoy Defog clearing away entry hazards should they lose their Heavy-Duty boots Boots, but also benefit from Rotom's ability to force out Water-types like Wishiwashi and Cramorant. while Skuntank helps to check faster Ghost-types such as Silvally-Ghost Gourgeist-S and Choice Scarf Rotom, as well as Dark-types like Shiftry and Thievul. Other status inducers such as Thunder Wave Qwilfish, and Toxic Rapidash pair well with Rotom's Hex.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Thunderbolt
move 3: Shadow Ball
move 4: Substitute / Pain Split
item: Leftovers
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Nasty Plot Rotom is a great wallbreaker on offensive teams, as the combination of its STAB attacks are unresisted by most of the metagame. With a single boost, Rotom is able to OHKO physical walls such as Tangela and Cofagrigus, while also having a chance to 2HKO specially defensive walls such as Audino and Coalossal. Substitute lets Rotom block status attempts from Altaria and Stunfisk and set up on them freely. Alternatively, Pain Split can be used to give Rotom semi-reliable recovery, which helps it set up against foes like Rotom-S and Clefairy lacking Toxic more easily.

Thwackey can lure in Flying-types and bring in Rotom safely so it can freely set up a Nasty Plot. In return, (AC) Rotom can break bast past physical walls such as Tangela, Cofagrigus, and Golbat Altaria that Thwackey struggles with. Late-game cleaners such as Alcremie and Quiver Dance Frosmoth benefit greatly from Rotom's ability to weaken special walls such as Galarian Stunfisk and Ferroseed. Pokemon that can set entry hazards such as Rhydon, Ferroseed, and Qwilfish are also great teammates as they help to wear down Pokemon into Rotom's KO range, with Ferroseed also having Knock Off to remove Heavy-Duty Boots to guarantee that entry hazards make progress.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used over Will-O-Wisp to better cripple defensive walls at the expense of not punishing physical attackers as hard. Discharge is an alternative to Thunderbolt on sets with Hex at the cost of slight immediate power. Rotom may also opt for a more bulky set forgoing Special Attack investment and instead running max HP in order to better check physical Ground- and Fighting-types what kinds of Fighting/Ground-types?.

Checks and Counters
===================

**Dark-types**: Silvally-Dark and Alolan Persian are faster than non-Choice Scarf Rotom and can revenge kill it easily. Skuntank can use Rotom as setup bait if it has locked itself into Shadow Ball. Shiftry and Morpeko resist both of Rotom's attacks but must be wary of switching into Will-O-Wisp or being pivoted upon as they are quite frail.

**Electric-type immunities**: Rhydon, Piloswine, Stunfisk, and Manectric can safely switch into Rotom's Electric-type attacks, especially if Rotom has a Choice Item. However, the former two must be wary of Will-O-Wisp while all of the aforementioned Pokemon do not enjoy switching into a Choice Specs Shadow Ball. Rhydon and Piloswine also dislike being Tricked and losing their Eviolite. Note how Stunfisk also hates being given a Scarf/Specs.

**Specially Bulky Pokemon**: Despite Rotom having a decent Special Attack stat, it struggles to break past Pokemon with Pokemon with solid special bulk and they can take a hit and retaliate with their own. Frosmoth can setup relatively freely on Rotom as long as it avoids Trick, while Centiskorch can threaten Rotom immediatly immediately with Knock Off. Specially defensive walls such as Audino, Clefairy and Ferroseed can all comfortably take any of Rotom's attacks. (Add Period) but However, as they are reliant on status moves, they must be wary of Trick. Maybe add how Rotom may pivot out to a wallbreaker like Sawk or Rapidash to make their walling capabilities more difficult.

**Faster threats**: Non-Choice Scarf variants are very susceptible to being revenge killed by Choice Scarf users such as Sawk and Basculin. Pokemon with priority moves such as Thwackey and Kangaskhan can also threaten to revenge kill Rotom after some prior chip damage.

[CREDITS]
- Written by: [[Jett, 226429]]
- Quality checked by: [[Tuthur, 369076], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Volt Switch
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Rotom is one of the most threatening special attackers in ZU due to the lack of Pokemon that resist its dual STAB attacks. Choice Specs further facilitates its wallbreaking power letting it nab 2HKOs on most walls, while its solid Speed allows it to revenge kill a weakened Skuntank or Rotom-S. Volt Switch lets Rotom gain momentum on Water- and Flying-types as well as getting out of its bad matchups such as Audino and (shifts) Appletun. Trick can be used to immediately cripple the aforementioned specially defensive walls, but also punishes Ground-types such as Stunfisk and Piloswine that may attempt to block its Volt Switch attempts.

Rotom is susceptible to being revenge killed by faster Dark-types like Alolan Persian and Silvally-Dark if it is locked into Shadow Ball; therefore it is imperative that you pair Rotom with Fighting- or Fairy-types such as Sawk, Gurdurr, Alcremie, and Clefairy. The aforementioned Fighting-types also benefit from Rotom's ability to break past physical walls such as Tangela and Uxie, and in return can deal with Normal-types like Kangaskhan, Audino, and Miltank, so that Rotom can use Shadow Ball freely. Pivots such as Wishiwashi and Silvally formes make for great Rotom partners as they can bring Rotom in safely and form a solid VoltTurn core. Tangela and Appletun can switch into Ground-types like Stunfisk and Rhydon, should Rotom lock into an Electric-type move against a Ground-type (hyphen).

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Shadow Ball
move 3: Trick
move 4: Thunderbolt / Will-O-Wisp / Defog
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf improves Rotom's revenge killing capabilities at the cost of some wallbreaking power; it outpaces the likes of Cinccino, Silvally-Poison and Choice Scarf Sawk. Volt Switch can be used to pick off weakened foes while also keeping momentum on potential switch-ins. Trick can be used once there isn't a need for Rotom's revenge killing purposes, and punishes passive walls like Galarian Stunfisk and Ferroseed Articuno. Thunderbolt makes for a great cleaning move as it is a stronger Electric-type STAB that doesn't force Rotom out. Alternatively, Will-O-Wisp cripples opposing targets, namely physical Ground-types like Silvally-Ground Rhydon, Piloswine, and Galarian Stunfisk, while Defog is useful on teams that cannot fit entry hazard removal elsewhere.

Rotom enjoys the luxury of being able to use Volt Switch as often as possible, so having hazard removal, such as Articuno, Altaria, and Coalossal, is a good idea. Pairing Rotom with Pokemon that can deal with Ground-types like Poliwrath and Gourgeist-S is also recommended to achieve this goal. Rotom also benefits great from entry hazard support as it can force out common Pokemon like Qwilfish and Articuno, and wear down its common switch-ins such as Ferroseed and Audino. Good examples of entry hazard setters include Piloswine, Coalossal Miltank, Qwilfish (variance / VR), and Alolan Sandslash. Physically offensive threats such as Sawk, Rapidash, and Centiskorch Silvally-Dark benefit from Rotom's ability to bring them in safely after scaring off their checks. Rotom is great on VoltTurn cores, working well with other pivots such as Articuno, Wishiwashi, and Thwackey.

[SET]
name: Utility
move 1: Defog / Pain Split
move 2: Will-O-Wisp
move 3: Hex
move 4: Volt Switch
item: Colbur Berry / Heavy-Duty Boots / Sitrus Berry
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With access to great status moves and Volt Switch, Rotom makes for a great offensive pivot which offers solid utility. Defog is great on teams that need hazard control while Pain Split provides Rotom with a form of recovery. Will-O-Wisp cripples physical attackers and Ground-types such as Silvally-Ground, Rhydon, Kangaskhan, Thwackey, and Piloswine, and it also boosts the power of its STAB Hex. Will-O-Wisp is also for other physical attackers such as Kangaskhan and Thwackey. (Condensation) Colbur Berry prevents Rotom from being KOed by Sawk's Knock Off, (comma) allowing Rotom a chance to cripple it with a burn, while Heavy-Duty Boots allows Rotom to avoid taken Stealth Rock damage when pivoting. Sitrus Berry can also be used for more general increased longevity and is preferred over Leftovers due to the constant pivoting.

Rotom is best used on bulky offense and balance teams which benefit from its ability to disrupt opposing teams and support in the form of Defog. Pokemon such as Kangaskhan, Thwackey, and Sawk are a few examples of Pokemon that appreciate Rotom's ability to pivot them in safely and can also make up for Rotom's lack of immediate power as Rotom is reliant on spreading burns in order to maximize its power. Offensive threats such as Rapidash, Ninetales, and Skuntank appreciate Rotom's ability to lure in Ground-types and cripple them with burns. Rapidash and Ninetales not only enjoy Defog clearing away entry hazards should they lose their Heavy-Duty Boots but they also benefit from Rotom's ability to force out Water-types like Wishiwashi and Cramorant. while Skuntank additionally helps to check faster Ghost-types such as Silvally-Ghost Gourgeist-S and Choice Scarf Rotom, as well as Dark-types like Shiftry and Thievul. Other status inducers such as Thunder Wave Qwilfish, and Toxic Rapidash pair well with Rotom's Hex.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Thunderbolt
move 3: Shadow Ball
move 4: Substitute / Pain Split
item: Leftovers
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Nasty Plot Rotom is a great wallbreaker on offensive teams, as the combination of its STAB attacks are unresisted by most of the metagame. With a single boost, Rotom is able to OHKO physical walls such as Tangela and Cofagrigus, while also having a chance to 2HKO specially defensive walls such as Audino and Coalossal Alolan Sandslash and Articuno. Substitute lets Rotom block status attempts from Altaria and Stunfisk Miltank (Stunfisk runs Foul Play so not a free setup) and set up on them freely. Alternatively, Pain Split can be used to give Rotom semi-reliable recovery, which helps it set up against foes like Rotom-S and Clefairy lacking Toxic more easily.

Thwackey can lure in Flying-types and bring in Rotom safely so it can freely set up a Nasty Plot. In return, (comma) Rotom can break bast physical walls such as Tangela, Cofagrigus, and Golbat Altaria (NFE mains be like) that Thwackey struggles with. Late-game cleaners such Alcremie and Quiver Dance Frosmoth benefit greatly from Rotom's ability to weaken special walls such as Galarian Stunfisk and Ferroseed Articuno. Pokemon that can set entry hazards such as Rhydon, Ferroseed, and Qwilfish are also great teammates as they help to wear down Pokemon into Rotom's KO range, with Ferroseed also having Knock Off to remove Heavy-Duty Boots to guarantee that entry hazards make progress. (Not a bad point just a basic one. Would rather see a point here about defensive pivots that absorb the Dark-type attacks from revenge killers like Silvally-Dark and Choice Scarf Sawk. Another point about Knock Off users like Shiftry and Alolan Persian and how they weaken special walls like Throh and Clefairy could be good here too)

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used over Will-O-Wisp to better cripple defensive walls at the expense of not punishing physical attackers as hard. Discharge is an alternative to Thunderbolt on sets with Hex at the cost of slight immediate power. Rotom may also opt for a more bulky set forgoing Special Attack investment and instead running max HP in order to better check physical Ground- and Fighting-types.

Checks and Counters
===================

**Dark-types**: Silvally-Dark and Alolan Persian are faster than non-Choice Scarf Rotom and can revenge kill it easily. Skuntank can use Rotom as setup bait if it has locked itself into Shadow Ball. Shiftry and Morpeko resist both of Rotom's attacks but must be wary of switching into Will-O-Wisp or being pivoted upon as they are quite frail.

**Electric-type immunities**: Rhydon, Piloswine, Stunfisk, and Manectric can safely switch into Rotom's Electric-type attacks, especially if Rotom has a Choice Item. However, the former two must be wary of Will-O-Wisp while all of the aforementioned Pokemon do not enjoy switching into a Choice Specs Shadow Ball. Rhydon and Piloswine also dislike being Tricked and losing their Eviolite.

**Specially Bulky Pokemon**: Despite Rotom having a decent Special Attack stat, it struggles to break past Pokemon with Pokemon with solid special bulk and they can take a hit and retaliate with their own. Frosmoth can setup relatively freely on Rotom as long as it avoids Trick, while Centiskorch Throh can threaten Rotom immediatly with Knock Off. Specially defensive walls such as Audino, Clefairy, and Ferroseed can all comfortably take any of Rotom's attacks but as they are reliant on status moves, they must be wary of Trick. (Rework this last point and include Malamar, Clefairy, Appletun, and specially defensive Kangaskhan if you want)

**Faster threats**: Non-Choice Scarf variants are very susceptible to being revenge killed by Choice Scarf users such as Sawk and Basculin. (Mention generally faster offensive threats too like Rapidash, Cinccino, and Gourgiest-S) Pokemon with priority moves such as Thwackey and Kangaskhan can also threaten to revenge kill Rotom after some prior chip damage.

[CREDITS]
- Written by: [[Jett, 226429]]
- Quality checked by: [[Tuthur, 369076], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 2/2
Ho3nConfirm3d-QC-small.gif
 
Last edited:
AM GP check! really nicely written!

:ss/rotom:
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Volt Switch
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Rotom is one of the most threatening special attackers in ZU due to the lack of Pokemon that resist its dual STAB attacks. Choice Specs further facilitates its wallbreaking power, (AC) letting it nab 2HKOs on most walls, while its solid Speed allows it to revenge kill a weakened Skuntank or Rotom-S. Volt Switch lets Rotom gain momentum on Water- and Flying-types as well as getting get out of its bad matchups against threats such as Eldegoss and Appletun. Trick can be used not only to immediately cripple the aforementioned specially defensive walls, (RC) but also punishes to punish Ground-types such as Stunfisk and Piloswine that may attempt to block its Volt Switch attempts.

Rotom is susceptible to being revenge killed by faster Dark-types like Alolan Persian and Silvally-Dark if it is locked into Shadow Ball; therefore it is imperative that you pair Rotom with Fighting- or Fairy-types such as Sawk, Gurdurr, Alcremie, and Clefairy. The aforementioned Fighting-types also benefit from Rotom's ability to break past physical walls such as Tangela and Uxie, (RC) and in return can deal with Normal-types like Kangaskhan and Miltank, so that Rotom can use Shadow Ball freely. Pivots such as Wishiwashi and Silvally formes make for great Rotom partners as they can bring Rotom in safely and form a solid VoltTurn core. Tangela and Appletun can switch into Ground-types like Stunfisk and Rhydon, (RC) should Rotom lock be locked into an Electric-type move against a Ground-type.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Shadow Ball
move 3: Trick
move 4: Thunderbolt / Will-O-Wisp / Defog
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf improves Rotom's revenge killing capabilities at the cost of some wallbreaking power; it outpaces the likes of Cinccino, Silvally-Poison and Choice Scarf Sawk. Volt Switch can be used to pick off weakened foes while also keeping momentum on potential switch-ins. Trick can be used once there isn't a need for Rotom's revenge killing purposes, (RC) and punishes passive walls like Galarian Stunfisk and Articuno. Thunderbolt makes for a great cleaning move as it is a stronger Electric-type STAB move that doesn't force Rotom out. Alternatively, Will-O-Wisp cripples opposing targets, namely physical Ground-types like Rhydon, Piloswine, and Galarian Stunfisk, while Defog is useful on teams that cannot fit entry hazard removal elsewhere.

Rotom enjoys the luxury of being able to use Volt Switch as often as possible, so having hazard removal, such as Articuno, Altaria, and Coalossal, is a good idea. Pairing Rotom with Pokemon that can deal with Ground-types like Poliwrath and Gourgeist-S is also recommended to achieve this goal. Rotom also benefits greatly from entry hazard support from Altaria and Eldegoss, as it wants to Volt Switch often; it forces to force out common Pokemon like Qwilfish and Articuno, (RC) and wears wear down its common switch-ins such as Ferroseed and Audino. Good examples of entry hazard setters include Miltank, Qwilfish, and Alolan Sandslash. Physically offensive threats such as Sawk, Rapidash, and Silvally-Dark benefit from Rotom's ability to bring them in safely after scaring off their checks. Rotom is great on VoltTurn cores, working well with other pivots such as Articuno, Wishiwashi, and Thwackey.

[SET]
name: Utility
move 1: Defog / Pain Split
move 2: Will-O-Wisp
move 3: Hex
move 4: Volt Switch
item: Colbur Berry / Heavy-Duty Boots / Sitrus Berry
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With access to great status moves and Volt Switch, Rotom makes for a great offensive pivot which that offers solid utility. Defog is great on teams that need hazard control while Pain Split provides Rotom with a form of recovery. Will-O-Wisp cripples physical attackers and Ground-types such as Rhydon, Kangaskhan, Thwackey, and Piloswine, and it also boosts the power of its STAB Hex. Colbur Berry prevents Rotom from being KOed by Sawk's Knock Off, allowing Rotom a chance to cripple it with a burn, while Heavy-Duty Boots allows Rotom to avoid taken taking Stealth Rock damage when pivoting. Sitrus Berry can also be used for more general increased longevity and is preferred over Leftovers due to the constant pivoting.

Rotom is best used on bulky offense and balance teams, (AC) which benefit from its ability to disrupt opposing teams and offer support in the form of Defog. Pokemon such as Kangaskhan, Thwackey, and Sawk are a few examples of Pokemon that appreciate Rotom's ability to pivot them in safely, (AC) and they can also make up for Rotom's lack of immediate power as Rotom is reliant on spreading burns in order to maximize its power. Offensive threats such as Rapidash, Ninetales, and Skuntank appreciate Rotom's ability to lure in Ground-types and cripple them with burns. Rapidash and Ninetales not only enjoy Defog clearing away entry hazards should they lose their Heavy-Duty Boots but they also benefit from Rotom's ability to force out Water-types like Wishiwashi and Cramorant. Skuntank additionally helps to check faster Ghost-types such as Gourgeist-S and Choice Scarf Rotom, as well as Dark-types like Shiftry and Thievul. Other status inducers such as like (just for variety) Thunder Wave Qwilfish, (RC) and Toxic Rapidash pair well with Rotom's Hex.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Thunderbolt
move 3: Shadow Ball
move 4: Substitute / Pain Split
item: Leftovers
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Nasty Plot Rotom is a great wallbreaker on offensive teams, as the combination of its STAB attacks are is unresisted by most of the metagame. With a single boost, Rotom is able to OHKO physical walls such as Tangela and Cofagrigus, while also having a chance to 2HKO specially defensive walls such as Alolan Sandslash and Articuno. Substitute lets Rotom block status attempts from Altaria and Miltank and set up on them freely. Alternatively, Pain Split can be used to give Rotom semi-reliable recovery, which helps it set up against foes like Rotom-S and Clefairy lacking Toxic more easily.

Thwackey can lure in Flying-types and bring in Rotom safely so it can freely set up a Nasty Plot. In return, Rotom can break bast physical walls such as Tangela, Cofagrigus, and Altaria that Thwackey struggles with. Late-game cleaners such Alcremie and Quiver Dance Frosmoth benefit greatly from Rotom's ability to weaken special walls such as Galarian Stunfisk and Articuno. Teleport Clefairy and physically defensive Wishiwashi are great defensive pivots that can absorb Dark-type attacks from revenge killers like Silvally-Dark and Choice Scarf Sawk. Rotom also appreciates having Knock Off users like Shiftry and Alolan Persian to debilitate special walls such as Throh and Clefairy.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used over Will-O-Wisp to better cripple defensive walls at the expense of not punishing physical attackers as hard. Discharge is an alternative to Thunderbolt on sets with Hex at the cost of slight immediate power. Rotom may also opt for a more bulky set forgoing Special Attack investment and instead running max HP in order to better check physical Ground- and Fighting-types.

Checks and Counters
===================

**Dark-types**: Silvally-Dark and Alolan Persian are faster than non-Choice Scarf Rotom and can revenge kill it easily. Skuntank can use Rotom as setup bait if it has locked itself into Shadow Ball. Shiftry and Morpeko resist both of Rotom's STAB attacks but must be wary of switching into Will-O-Wisp or being pivoted upon as they are quite frail.

**Electric-type immunities Electric-immune Pokemon**: Rhydon, Piloswine, Stunfisk, and Manectric can safely switch into Rotom's Electric-type attacks, especially if Rotom has a Choice item. However, the former two must be wary of Will-O-Wisp while all of the aforementioned Pokemon do not enjoy switching into a Choice Specs Shadow Ball. Rhydon and Piloswine also dislike being Tricked and losing their Eviolite through Trick.

**Specially bulky Pokemon**: Despite Rotom having a decent Special Attack stat, it struggles to break past Pokemon with Pokemon with solid special bulk and, (AC) as they can take a hit and retaliate with their own. Frosmoth can setup set up relatively freely on Rotom as long as it avoids Trick, while Throh can threaten Rotom immediately immediately with Knock Off. Specially defensive walls such as Clefairy, Appletun, and Malamar are great long-term (AH) checks as they have access to reliable recovery, with the former being able to pivot in a revenge killer, and the latter two able to threaten Rotom immediatly immediately.

**Faster threats**: Non-Choice Scarf variants are very susceptible to being revenge killed by Choice Scarf users such as Sawk and Basculin. Faster Pokemon in general such as Rapidash, Cinccino, and Gourgeist-S are able to threaten Rotom out. Pokemon with priority moves such as Thwackey and Kangaskhan can also threaten to revenge kill Rotom after some prior chip damage.

[CREDITS]
- Written by: [[Jett, 226429]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

DC

Kpop Main, No Brain
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Top Smogon Media Contributor Alumnus
Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

:ss/rotom:
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Volt Switch
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Rotom is one of the most threatening special attackers in ZU due to the lack of Pokemon that resist its dual STAB attacks STAB combination. Choice Specs further facilitates its Rotom's wallbreaking power,(RC) by letting it nab 2HKOs on most walls, while its solid Speed allows it to revenge kill a weakened Skuntank or Rotom-S. Volt Switch lets Rotom gain momentum on Water- and Flying-types as well as and get out of its bad matchups against threats such as Eldegoss and Appletun. Trick can be used not only to immediately cripple the aforementioned specially defensive walls but also to punish Ground-types such as Stunfisk and Piloswine that may attempt to block its Volt Switch attempts,(AC) such as Stunfisk and Piloswine.

Rotom is susceptible to being revenge killed by faster Dark-types like Alolan Persian and Silvally-Dark if it is locked into Shadow Ball; therefore,(AC) it is imperative that you pair Rotom with Fighting- or Fairy-types such as Sawk, Gurdurr, Alcremie, and Clefairy. The aforementioned Fighting-types also benefit from Rotom's ability to break past physical walls such as Tangela and Uxie and in return can deal with Normal-types like Kangaskhan and Miltank,(RC) so that Rotom can use Shadow Ball more freely. Pivots such as Wishiwashi and Silvally formes make for great Rotom partners,(AC) as they can bring Rotom in safely and form a solid VoltTurn core. Tangela and Appletun can switch into Ground-types like Stunfisk and Rhydon should Rotom lock into an Electric-type move.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Shadow Ball
move 3: Trick
move 4: Thunderbolt / Will-O-Wisp / Defog
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf improves Rotom's revenge killing capabilities at the cost of some wallbreaking power; it outpaces the likes of foes like Cinccino, Silvally-Poison,(AC) and Choice Scarf Sawk. Volt Switch can be used to pick off weakened foes while also keeping momentum on against potential switch-ins. Trick can be used once there isn't a need for Rotom's revenge killing purposes and punishes passive walls like Galarian Stunfisk and Articuno. Thunderbolt makes for a great cleaning move,(AC) as it is a stronger Electric-type STAB move that doesn't force Rotom out. Alternatively, Will-O-Wisp cripples opposing targets, namely physical Ground-types like Rhydon, Piloswine, and Galarian Stunfisk, while Defog is useful on teams that cannot fit entry hazard removal elsewhere.

Rotom enjoys the luxury of being able to use Volt Switch as often as possible, so having a entry hazard removal,(RC) remover such as Articuno, Altaria, and or Coalossal,(RC) is a good idea. Pairing Rotom with Pokemon that can deal with Ground-types like Poliwrath and Gourgeist-S is also recommended to achieve this goal. Rotom also benefits greatly from entry hazard support from Altaria and Eldegoss, as it wants to use Volt Switch often to force out common Pokemon like Qwilfish and Articuno and wear down common switch-ins such as Ferroseed and Audino.(Altaria and Eldegoss set entry hazards? Please double check to make sure info is correct) Good examples of entry hazard setters include Miltank, Qwilfish, and Alolan Sandslash. Physically offensive threats such as Sawk, Rapidash, and Silvally-Dark benefit from Rotom's ability to bring them in safely after scaring off forcing out their checks. Rotom is great on VoltTurn cores,(RC) working and works well with other pivots such as Articuno, Wishiwashi, and Thwackey.

[SET]
name: Utility
move 1: Defog / Pain Split
move 2: Will-O-Wisp
move 3: Hex
move 4: Volt Switch
item: Colbur Berry / Heavy-Duty Boots / Sitrus Berry
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With access to great status moves and Volt Switch, Rotom makes for is a great offensive pivot that offers solid utility. Defog is great on teams that need entry hazard control,(AC) while Pain Split provides Rotom with a form of recovery. Will-O-Wisp cripples physical attackers and Ground-types such as Rhydon, Kangaskhan, Thwackey, and Piloswine,(remove bold) and it also boosts the power of its STAB Hex. Colbur Berry prevents Rotom from being KOed by Sawk's Knock Off, allowing which gives Rotom a chance to cripple it with a burn, while Heavy-Duty Boots allows Rotom to avoid taking Stealth Rock damage when pivoting. Sitrus Berry can also be used for more general increased longevity and is preferred over Leftovers due to the constant pivoting.

Rotom is best used on bulky offense and balance teams,(RC) which that benefit from its ability to disrupt opposing teams and offer support in the form of with Defog. Pokemon such as Kangaskhan, Thwackey, and Sawk are a few examples of Pokemon that appreciate Rotom's ability to pivot bring them in safely;(comma to semicolon) and in return,(AC) they can also make up for Rotom's lack of immediate power,(AC) as Rotom it is reliant on spreading burns in order to maximize its power. Offensive threats such as Rapidash, Ninetales, and Skuntank appreciate Rotom's ability to lure in Ground-types and cripple them with burns. Rapidash and Ninetales not only enjoy Defog clearing away entry hazards should they lose their Heavy-Duty Boots but they also benefit from Rotom's ability to force out Water-types like Wishiwashi and Cramorant. Rapidash and Ninetales also benefit from Defog and Rotom forcing out Water-types like Wishiwashi and Cramorant. Skuntank additionally helps to check faster Ghost-types such as Gourgeist-S and Choice Scarf Rotom, as well as Dark-types like Shiftry and Thievul. Skuntank helps Rotom by checking faster Ghost-types such as Gourgeist-S and Choice Scarf Rotom and Dark-types like Shiftry and Thievul. Other status inducers like Thunder Wave Qwilfish and Toxic Rapidash pair well with Rotom's Hex.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Thunderbolt
move 3: Shadow Ball
move 4: Substitute / Pain Split
item: Leftovers
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Nasty Plot Rotom is a great wallbreaker on offensive teams, as the combination of its STAB attacks are is unresisted by most of the metagame.(The part after the comma is repeated multiple times. I would just remove it.) With a single boost, Rotom is able to OHKOes physical walls such as Tangela and Cofagrigus,(RC) while also having and has a chance to 2HKO specially defensive walls such as Alolan Sandslash and Articuno. Substitute lets Rotom block status attempts from Altaria and Miltank and set up on them freely. Alternatively, Pain Split can be used to give Rotom semi-reliable recovery, which helps it set up against foes like Rotom-S and Clefairy lacking Toxic more easily.

Thwackey can lure in Flying-types and bring in Rotom safely so it can freely set up a with Nasty Plot. In return, Rotom can break bast past physical walls such as Tangela, Cofagrigus, and Altaria,(AC) that which Thwackey struggles with. Late-game cleaners such Alcremie and Quiver Dance Frosmoth benefit greatly from Rotom's ability to weaken special walls such as Galarian Stunfisk and Articuno. Teleport Clefairy and physically defensive Wishiwashi are great defensive pivots that can absorb Dark-type attacks from revenge killers like Silvally-Dark and Choice Scarf Sawk. Rotom also appreciates having Knock Off users like Shiftry and Alolan Persian to debilitate weaken special walls such as Throh and Clefairy.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used over Will-O-Wisp to better cripple defensive walls at the expense of not punishing physical attackers as hard. Discharge is an alternative to Thunderbolt on sets with Hex at the cost of slight immediate power. Rotom may also opt for a more bulky set forgoing Special Attack investment and instead running max HP in order to better check physical Ground- and Fighting-types. Rotom can forgo Special Attack investment and run a more bulky set with maximum HP investment to better check physical Ground- and Fighting-types.
- Some examples would be nice for this paragraph; rn, it is quite vague.

Checks and Counters
===================

**Dark-types**: Silvally-Dark and Alolan Persian are faster than non-Choice Scarf Rotom and can revenge kill it easily. Skuntank can use Rotom as setup bait fodder if it has locked itself into Shadow Ball. Shiftry and Morpeko resist Rotom's STAB attacks but must be wary of switching into Will-O-Wisp or being pivoted upon,(AC) as they are quite frail.

**Electric-immune Pokemon**: Rhydon, Piloswine, Stunfisk, and Manectric can safely switch into Rotom's Electric-type attacks, especially if Rotom it has a Choice item(remove bold and underline). However, the former two must be wary of Will-O-Wisp while all of the aforementioned Pokemon do not enjoy switching into a Choice Specs Shadow Ball. Rhydon and Piloswine also dislike losing their Eviolite through Trick. However, Rhydon and Piloswine dislike Will-O-Wisp and Trick, and all of the aforementioned Pokemon do not enjoy switching into Choice Specs Shadow Ball.

**Specially Bulky(Capitalize) Pokemon**: Despite Rotom having a decent Special Attack stat, it struggles to break past Pokemon with solid special bulk, as they can take a hit and retaliate with their own. Frosmoth can set up relatively freely on Rotom as long as it avoids Trick, while Throh can threaten Rotom immediately with Knock Off. Specially defensive walls such as Clefairy, Appletun, and Malamar are great long-term checks,(AC) as they have access to reliable recovery;(comma to semicolon) with the former able to pivot in Clefairy can also pivot into a revenge killer, and while the latter two able to threaten Rotom immediately.

**Faster Threats(Capitalize)**: Non-Choice Scarf variants are Rotom is very susceptible to being revenge killed by Choice Scarf users such as Sawk and Basculin. Faster Pokemon in general such as Rapidash, Cinccino, and Gourgeist-S are able to threaten Rotom out.(or "force out Rotom") Pokemon with priority moves such as Thwackey and Kangaskhan can also threaten to revenge kill Rotom after some prior chip damage.

[CREDITS]
- Written by: [[Jett, 226429]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
GP 1/1. [DC, 449990] Just be sure to remove the random bolded words in the analysis.
 

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