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Completed Rotom Fishing-Rod Forme

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Round 6:
:ss/rillaboom: (F) Overgrow, Grassy Surge
HP: 22/100 | EN: 56 | 6/4/3/3/85 | 4/4
Status: OK
Field: Grassy Terrain (2r)
:ss/shaymin-sky: (-) Serene Grace / Gracidea, Expert Belt
HP: 80/100 | EN: 74 | 5/4/5/4/127(50) | 1/1
Status: -1 SpA, -2 Speed
A1

Endeavor

Fixed dmg = (80-22)/2 = -29hp (51hp)
EN cost = 6+(29/1.5) = -25en (31en)

Psych Up
+0 Speed, +0 SpA
-7en (67en)

Rillaboom: +2hp (24hp)

A2

Air Slash

Hit chance = .95 (rolled 7/100): HIT
Crit roll: 5/24
Dmg = (8+3+5-3)*1.5+4 = 23.5 dmg (KO!)
-5en (62en)

Post-Round
Grassy Terrain (1r)
:ss/rillaboom: fainted
:ss/cinderace: (M) Blaze, Libero
HP: 52/90 | EN: 83 | 5/4/3/4/119 | 3/3
Status: OK
:ss/inteleon: fainted
Field: Grassy Terrain (1r)

:ss/shaymin-sky: (-) Serene Grace / Gracidea, Expert Belt
HP: 51/100 | EN: 62 | 5/4/5/4/127 | 1/1
Status: OK
:ss/drednaw: fainted
:ss/bronzong: fainted

This round:
Mowtom orders (vs Cinderace)
Dogfish44 orders (with Cinderace)
I ref​
 
Spr_DP_Ace_Trainer_F_1.png
"Technically Dogfish needs to specify if Libero is to be toggled or not."
 
Spr_DP_Ace_Trainer_F_1.png
"I'm in shock."
shaymin-sky.gif
"Are you feeling lucky? Huh?"
Air Slash~Air Slash~Air Slash
IF
Cinderace is under P/E THEN Chill the first time, Growth any future times
IF Cinderace is faster than you AND NOT you are paralyzed THEN Psych Up
IF Sucker Punch THEN Chill the first time, Growth any future times
 
Flame Charge ~ Flame Charge ~ Acrobatics
IF you flinch A1 THEN Flame Charge A2 AND Acrobatics + Acrobatics A3
IF you flinch A1 and A2 THEN Taunt A3
IF you flinch A1 and A2 and A3 THEN swear. a lot.​
 
Round 7:
:ss/cinderace: (M) Blaze, Libero
HP: 52/90 | EN: 83 | 5/4/3/4/119 | 3/3
Status: OK

Field: Grassy Terrain (1r)

:ss/shaymin-sky: (-) Serene Grace / Gracidea, Expert Belt
HP: 51/100 | EN: 62 | 5/4/5/4/127 | 1/1
Status: OK
A1

Air Slash
Hit chance = .95 (rolled 35/100)
Crit roll: 23/24
Dmg = 8+3+5-4 = 12 dmg (40hp)
Eff chance = .6 (rolled 10/10)
-9en (53en)

Flame Charge
Crit roll: 16/24
Dmg = (5+3+5-4)*1.5 = 13.5 dmg (37hp)
+1 Speed (119*1.75= 209)
-3en (80en)

Cinderace: +2hp (42hp)

A2

Flame Charge
Crit roll: 21/24
13.5 dmg (23hp)
+1 Speed (119*2.5= 298)
-7en (73en)

Psych Up
+2 Speed (127*2.5 = 318)
-7en (46en)

Cinderace: +2hp (44hp)

A3

Air Slash
Hit chance = .95 (rolled 44/100): HIT
Crit roll: 24/24
12 dmg (32hp)
Eff chance = .6 (rolled 2/10): FLINCH!
-5en (41en)

Cinderace became Flying-Type!
Cinderace flinched!

Post-Round
Grassy Terrain vanished!
Cinderace runs forward so fast that it could be mistaken for teleportation, if it weren't for the trail of fire smoldering behind him. However, Shaymin is still ever-so-slightly faster. The two of them leap into the air and trade hits like a couple of Dragonball Z characters.

:ss/cinderace: (M) Blaze, Libero
HP: 32/90 | EN: 73 | 5/4/3/4/119(298) | 3/3
Status: +2 Speed, Flying-Type
:ss/inteleon: fainted
:ss/rillaboom: fainted
:ss/shaymin-sky: (-) Serene Grace / Gracidea, Expert Belt
HP: 23/100 | EN: 41 | 5/4/5/4/127(318) | 1/1
Status: +2 Speed
:ss/drednaw: fainted
:ss/bronzong: fainted

This round's speed:
Dogfish44 orders
Mowtom orders
I ref​
 
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I'm pretty sure we both have less EN. I also can't see where Shaymin's +4 is coming from on it's Air Slash, since it's not hitting SE - I only get 12 Damage from each Air Slash, and only 16 even if that +4 should be there.

"Wait... riiight, order of operations is flexible, duh. Okay then."

Orders once above fixed since it IS semi-relevant
 
Quick Attack + Acrobatics ~ Cooldown ~ Pyro Ball
IF Shaymin is under the effect of a Protective/Evasive action THEN Chill AND push back
IF Shaymin is under the effect of Endure THEN Combo: Flamethrower + Fire Spin​
 
Spr_DP_Ace_Trainer_F_1.png
"Good game!"
shaymin-sky.gif
"What? My speed wasn't enough?"
Quick Attack+Giga Impact~Quick Attack+Giga Impact~Quick Attack+Giga Impact
 
Round 8:

:ss/cinderace: (M) Blaze, Libero
HP: 32/90 | EN: 73 | 5/4/3/4/119(298) | 3/3
Status: +2 Speed, Flying-Type

:ss/shaymin-sky: (-) Serene Grace / Gracidea, Expert Belt
HP: 23/100 | EN: 41 | 5/4/5/4/127(318) | 1/1
Status: +2 Speed
A1

Giga Quick Attack
Hit chance = .95 (rolled 87/100): HIT
Crit roll: 4/24
Giga Impact BAP = 12+(1/1.5) round up = 13
Dmg = 4/2+13+5-4 = 16 dmg (16hp)
Cooldown (1a)
EN cost = (9+1/2.5+3)*1.5 = -18.6en (22en)

Quick Acrobatics
Crit roll: 18/24
Dmg = (4/2+11+3+5-4)*1.5 = 25.5 dmg (KO!)
Cooldown (1a)
EN cost = (3+7)*1.5 = -15en (58en)

Post-Round
Cinderace speed -> +1 (119*1.75=209)
Shaymin is indeed fast enough, but not strong enough, to seize victory. With a mighty kick, Cinderace punts the little Shaymin into the stratosphere.

:ss/cinderace: (M) Blaze, Libero
HP: 16/90 | EN: 58 | 5/4/3/4/119(209) | 3/3
Status: +1 Speed, Cooldown (1a), Flying-Type
:ss/inteleon: fainted
:ss/rillaboom: fainted
:ss/shaymin-sky: fainted
:ss/drednaw: fainted
:ss/bronzong: fainted

Rewards:

Dogfish44 : +3 RC, +3 TC, -2 JC
Mowtom : +3 RC, +3 TC, -2 JC

nightblitz42 : 2+2+3*2-2 = +3 RC, +8 JC

Thanks for playing!
 
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