Sage
From the River To the Sea
[QC 2/3] Hilomilo, Martha
[GP 0/2]
[OVERVIEW]
Rotom H's unique Electric / Fire typing and ability to pivot and check threats such as Scizor, Mega Pidgeot, and Moltres give it a solid niche in the UU metagame. It has the options to run a Choice Scarf set outspeeding the entire unboosted meta, or as an attacker with Firium Z, muscling past threats that live an Overheat such as Hippowdon and Stakataka. Levitate allows it to avoid one of the most crippling weaknesses of its typing, and more easily remove hazards by avoiding Spikes, Toxic Spikes, and Sticky Web. Rotom-H also has interesting utility options that can help fill holes in a team such as Defog, Trick, and Will-O-Wisp. That being said, it struggles to reliably check some of the threats it deals with thanks to a Stealth Rock weakness. Repeatedly switching into Pokemon it is supposed to check will leave it too weak to deal with them later after hazards damage. It also finds itself walled by common Pokemon in the UU metagame such as Swampert and Latias. Non-Choice Scarf sets can find themselves easily pressured by a myriad of offensive threats that you can normally Volt Switch out of such as Terrakion, Mega Aerodactyl, and Starmie. While its typing leaves it with only a couple weaknesses, being an Electric-type weak that can't come in safely on Water-types can be especially frustrating.
[SET]
name: Non-Choiced Attacker
move 1: Volt Switch
move 2: Overheat
move 3: Thunderbolt / Hidden Power Grass / Defog
move 4: Defog / Will-O-Wisp
item: Firium Z / Iapapa Berry
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Volt Switch allows you to get in your other teammates safely and pivot Rotom-H away from danger. Overheat is your secondary STAB, and also allows you to use an incredibly powerful Inferno Overdrive. Inferno Overdrive followed by an Overheat can break through threats like Krookodile and Sylveon where two regular Overheats would not. Thunderbolt threatens out Water types that could live and heal on a Volt Switch like Alomomola and Suicune. Hidden Power Grass lures Pokemon that can deal with Rotom-H's Electric and Fire-type STABs easily, such as Swampert, Rhyperior, and Seismitoad. They will stay in expecting to wall you and you can hit them for super effective damage. Defog can be used to remove hazards from Pokemon you force out like Hippowdon. Will o' Wisp can also be used if you already have hazard removal, crippling physical switch ins to Rotom-H like Swampert or physical Kommo-o. Thunder Wave is an option as a way to support teammates by crippling Dragon-type switch-ins like Latias and Hydreigon, but there are usually better users of this status.
Set Details
========
252 Speed EVs combined with a Timid nature gives you as much speed as possible, beating threats like Suicune and Nidoking. 252 SpA allows you to hit as hard as possible. With Firium-Z equipped Rotom-H's Inferno Overdive is a very strong move, packing 195 BP, and can pick up surprise kills on things that normally tank an Overheat. Levitate allows you to check certain Grounds like Hippowdon, avoiding what would be a 4x effective Earthquake. Iapapa Berry is an option to maximize the chances Rotom-H has to remove hazards, as well as being good for general HP recovery. Other Fire-types such as Chandelure and Volcanion are generally more threatening with Choice Specs.
Usage Tips
========
Be wary about using its Z move too early, it's often safe to scout your opponent first and see how they're playing around Rotom-H. Once their counterplay is identified, the time to unleash Inferno Overdrive will reveal itself. You can surprise Pokemon like Hippowdon using this strategy. Use Volt Switch liberally in the early game to generate momentum and slowly wear down your opponent's team. To get time to use Defog, bring Rotom-H in on defensive Pokemon it can threaten out like Mega Aggron. Rotom-H can also switch into Pokemon like Moltres and Mega-Pidgeot consistently, but must be wary of its Stealth Rock weakness. Make sure to come in on resisted hits from Pokemon you are checking like Scizor and Mamoswine, as their coverage will hit hard due to Rotom-H's mediocre bulk. Use Will-O-Wisp to neuter the passive recovery of checks like Swampert and Quagsire. The Firium-Z set can also be used to bluff a less common Choice Scarf set. You can condition your opponent to thinking you are Scarf by using Volt Switch early, and surprising them when they least expect it with the Inferno Overdrive.
Team Options
========
Grass-types like Celebi once again fill a very nice core with Rotom-H, helping it by breaking Water / Ground-Types and eating Water moves aimed at it. Offensive Fairy-types can pressure Dragons and sometimes Ground-types as well. Pokemon like Togekiss, and Primarina appreciate the pivoting opportunities Rotom-H brings. Dragon-types like Dragon Dance Mega Altaria and Calm Mind Latias can sweep much more easily once Rotom-H has removed Steel-types for them. Entry hazard support from Stealth Rock users will allow Inferno Overdrive to pick up crucial KOes on targets like Gliscor that can normally tank one. Hazard removal options such as Starmie and Mega Altaria can threaten the bulky Ground-Types Rotom-H hates, and let Rotom-H opt to run Will-O-Wisp instead of Defog. Scizor forms a great VoltTurn core with Rotom-H. Scizor checks Rock-types like Mega Aerodactyl and Nihilego, and if opting for Swords Dance you can break through most of the Ground-types in the tier. Rotom-H in turn checks Steel-types like Doublade and Mega Aggron that can hinder Scizor from sweeping. Other U-turn users you pair well with are Hydreigon and Crobat.
[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Overheat
move 3: Thunderbolt / Signal Beam / Defog
move 4: Trick / Defog
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Volt Switch is a large part of what makes Rotom-H a good choice as a Choice Scarf user, providing solid damage and allowing it to keep momentum on its side, giving it. You can hit Pokemon like Mega Aerodactyl and Water-types hard while avoiding their super effective STABs and pivoting out. Overheat is its only option secondary STAB, but it's an incredibly powerful nuke, hitting Electric resists like Celebi and Mega Steelix for great damage. Thunderbolt gives you a reliable Electric STAB that doesn't force you to switch out. It also offers more power, 2HKOing Suicune and OHKOing Mantine where Volt Switch can not. Signal Beam lets you hit Dragon-types such as Latias and Hydreigon that resist your STAB moves for good damage. Hidden Power Ice is an option to not be completel setup bait for Kommo-o and Mega Altaria, but is significantly weaker and still not enough to scare the aforementioned threats. Trick allows you to cripple something that would normally wall you such as Blissey or Swampert. Defog is an option if you are struggling to fit it elsewhere on your team, as Rotom-H is largely flexible in its last two moveslots.
Set Details
========
252 Speed EVs combined with a Timid nature gives it as much speed as possible. With a Choice Scarf it can outspeed the entire unboosted metagame, past Mega Aerodactyl. 252 SpA allows it to hit as hard as possible. Levitate lets Rotom-H pivot into Ground-type attacks that would otherwise destroy it from the likes of Krookodile and Gliscor.
Usage Tips
========
Early game it can use Volt Switch liberally when facing Pokemon it checks like Moltres or Scizor to soften your opponent's team and scout their sets. Be wary if your opponent's Ground-type or other Electric Immunity can safely switch into Rotom-H, such as when fighting Swampert or Seismitoad. Going for Trick or Overheat is often smarter in these scenarios. If they have recovery, like Hippowdon, using Trick will cripple their wall. If it is something more offensive like Nidoking or Krookodile, Overheat will hit them for heavy damage. Be careful of locking into Overheat when your opponent has dangerous threats such as Terrakion and Crawdaunt, which can sweep if given free turns. When facing high speed threats like Mega Aerodactyl, be careful of tricking a Choice Scarf away as Rotom-H loses its ability to check things faster than it. It is also important to try and avoid Knock Off users like Krookodile. If your opponent either starts with or is brought down to a team entirely of Pokemon slower than Rotom-H during lategame, getting rid of the Choice Scarf will cripple your opponent at no drawback to you. Rotom-H can gain turns to remove hazards by forcing out passive Pokemon like Alomomola and Amoonguss with its super effective STABs, using Defog as they switch out. Being locked into Defog can give free turns to any breaker or sweeper so be wary of the consequences when using it.
Team Options
========
Grass types such as Amoonguss and Celebi deal with some of the Ground-types that can safely switch into Rotom-H. They in turn appreciate Rotom-H's ability to threaten out common Steel and Flying-types like . Fairy types like Mega Altaria and Primarina can also help Rotom-H deal with its inability to hit Dragon-types for significant damage, while it can safely bring them in with Volt Switch. Sylveon is a more defensive option that can pass wishes to allow Rotom-H to continue pivoting. Frail wallbreakers like Crawdaunt appreciate the free switches that Volt Switch can provide. Pairing Rotom-H with other Volt Switch and U-turn users such as Cobalion, Scizor, and Hydreigon can give you a strong momentum grabbing core. Hazard setters help Rotom-H deal more chip damage with Volt Switch. Pokemon like Swampert, Rhyperior, Krookodile, and Empoleon pair with it well, appreciating all the setup opportunities Volt Switch gives them. If not running Defog itself, Rotom-H heavily depends on hazard removal support from teammates. Latias, Hydreigon, and Empoleon are good examples of removers that synergize well.
[STRATEGY COMMENTS]
Other Options
=============
Pain Split is certainly an interesting choice, allowing for you to mitigate Stealth Rock damage and potentially abuse Blissey, Nihilego, and other high HP checks. Unfortunately it's unreliable for recovery and can often be a wasted turn if your opponent sends in a weakened Pokemon, losing valuable momentum. Electrium-Z is a potential item to run to muscle through Water-types that can tank a Thunderbolt like Suicune and Tentacruel, but Gigavolt Havoc is weaker and less consistent than Inferno Overdrive. Pivoting out of these Water-types with Volt Switch is generally advised anyway. Life Orb sets are a potential way to increase Rotom-H's power, but the recoil is annoying for a Pokemon already weak to Stealth Rocks. Choice Specs gives even more raw power to Rotom-H, but it still lacks a truly spammable STAB move, and your unboosted speed tier means you can't pivot as well. Expert Belt lets you bluff a Choice or Z-set, while also hitting Hidden Power targets harder, but lacks the utility or power of the main sets. A bulky Leftovers set that focuses on Rotom-H's merit as a Defog user with Toxic is plausible but team specific.
Checks and Counters
===================
**Water / Ground-Types**: Rotom-H finds its STAB moves commonly walled by the plethora of Water / Ground types in UU, such as Swampert, Quagsire, and Seismitoad. The most it can do is Trick them a Choice Scarf or try and use Hidden Power Grass if it's carrying it. In turn these Pokemon can abuse Rotom-H to set Stealth Rocks, recover, or spread status.
**Rock-Types**: Rock types are able to offensively check Rotom-H well, although some of them don't like switching in. Nihilego would be the premier answer, having very High SpD, potentially outspeeding you and OHKOing with Power Gem. Mega Aerodactyl can outrun non Choice Scarf sets and either hit with Stone Edge or chip Rotom-H while it switches out with Pursuit. Rhyperior completley walls non-HP grass sets and can set Stealth Rocks. Terrakion can take any one hit and setup, and Stakataka can do the same except against Inferno Overdrive.
**Dragon-Types**: Dragons naturally wall both of your STAB options, and by default check you pretty hard. Common ones like Latias, Hydreigon, and Mega Altaria also have the SpD necessary to repeatedly switch into Overheat. Latias and Hydreigon both run Choice Scarf sets commonly, which would outspeed and do hefty damage or OHKO you with Draco Meteor. It is not safe to Volt Switch on them in a 1v1 unless you've scouted their set already. Some Dragon-types must be wary of switching directly into Signal Beam, however.
**Faster Pokemon**: Rotom-H's middling speeds leaves it outsped by a lot of offensive threats without a Choice Scarf, and several common Choice Scarfers even when running the item itself. Mega Sceptile, Starmie, and Choice Scarf Volcanion are Pokemon that can threaten unboosted Rotom-H. Common Choice Scarf users like Latias, Hydreigon, and Infernape will all hit Rotom-H hard with their STAB moves.
[GP 0/2]
[OVERVIEW]
Rotom H's unique Electric / Fire typing and ability to pivot and check threats such as Scizor, Mega Pidgeot, and Moltres give it a solid niche in the UU metagame. It has the options to run a Choice Scarf set outspeeding the entire unboosted meta, or as an attacker with Firium Z, muscling past threats that live an Overheat such as Hippowdon and Stakataka. Levitate allows it to avoid one of the most crippling weaknesses of its typing, and more easily remove hazards by avoiding Spikes, Toxic Spikes, and Sticky Web. Rotom-H also has interesting utility options that can help fill holes in a team such as Defog, Trick, and Will-O-Wisp. That being said, it struggles to reliably check some of the threats it deals with thanks to a Stealth Rock weakness. Repeatedly switching into Pokemon it is supposed to check will leave it too weak to deal with them later after hazards damage. It also finds itself walled by common Pokemon in the UU metagame such as Swampert and Latias. Non-Choice Scarf sets can find themselves easily pressured by a myriad of offensive threats that you can normally Volt Switch out of such as Terrakion, Mega Aerodactyl, and Starmie. While its typing leaves it with only a couple weaknesses, being an Electric-type weak that can't come in safely on Water-types can be especially frustrating.
[SET]
name: Non-Choiced Attacker
move 1: Volt Switch
move 2: Overheat
move 3: Thunderbolt / Hidden Power Grass / Defog
move 4: Defog / Will-O-Wisp
item: Firium Z / Iapapa Berry
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Volt Switch allows you to get in your other teammates safely and pivot Rotom-H away from danger. Overheat is your secondary STAB, and also allows you to use an incredibly powerful Inferno Overdrive. Inferno Overdrive followed by an Overheat can break through threats like Krookodile and Sylveon where two regular Overheats would not. Thunderbolt threatens out Water types that could live and heal on a Volt Switch like Alomomola and Suicune. Hidden Power Grass lures Pokemon that can deal with Rotom-H's Electric and Fire-type STABs easily, such as Swampert, Rhyperior, and Seismitoad. They will stay in expecting to wall you and you can hit them for super effective damage. Defog can be used to remove hazards from Pokemon you force out like Hippowdon. Will o' Wisp can also be used if you already have hazard removal, crippling physical switch ins to Rotom-H like Swampert or physical Kommo-o. Thunder Wave is an option as a way to support teammates by crippling Dragon-type switch-ins like Latias and Hydreigon, but there are usually better users of this status.
Set Details
========
252 Speed EVs combined with a Timid nature gives you as much speed as possible, beating threats like Suicune and Nidoking. 252 SpA allows you to hit as hard as possible. With Firium-Z equipped Rotom-H's Inferno Overdive is a very strong move, packing 195 BP, and can pick up surprise kills on things that normally tank an Overheat. Levitate allows you to check certain Grounds like Hippowdon, avoiding what would be a 4x effective Earthquake. Iapapa Berry is an option to maximize the chances Rotom-H has to remove hazards, as well as being good for general HP recovery. Other Fire-types such as Chandelure and Volcanion are generally more threatening with Choice Specs.
Usage Tips
========
Be wary about using its Z move too early, it's often safe to scout your opponent first and see how they're playing around Rotom-H. Once their counterplay is identified, the time to unleash Inferno Overdrive will reveal itself. You can surprise Pokemon like Hippowdon using this strategy. Use Volt Switch liberally in the early game to generate momentum and slowly wear down your opponent's team. To get time to use Defog, bring Rotom-H in on defensive Pokemon it can threaten out like Mega Aggron. Rotom-H can also switch into Pokemon like Moltres and Mega-Pidgeot consistently, but must be wary of its Stealth Rock weakness. Make sure to come in on resisted hits from Pokemon you are checking like Scizor and Mamoswine, as their coverage will hit hard due to Rotom-H's mediocre bulk. Use Will-O-Wisp to neuter the passive recovery of checks like Swampert and Quagsire. The Firium-Z set can also be used to bluff a less common Choice Scarf set. You can condition your opponent to thinking you are Scarf by using Volt Switch early, and surprising them when they least expect it with the Inferno Overdrive.
Team Options
========
Grass-types like Celebi once again fill a very nice core with Rotom-H, helping it by breaking Water / Ground-Types and eating Water moves aimed at it. Offensive Fairy-types can pressure Dragons and sometimes Ground-types as well. Pokemon like Togekiss, and Primarina appreciate the pivoting opportunities Rotom-H brings. Dragon-types like Dragon Dance Mega Altaria and Calm Mind Latias can sweep much more easily once Rotom-H has removed Steel-types for them. Entry hazard support from Stealth Rock users will allow Inferno Overdrive to pick up crucial KOes on targets like Gliscor that can normally tank one. Hazard removal options such as Starmie and Mega Altaria can threaten the bulky Ground-Types Rotom-H hates, and let Rotom-H opt to run Will-O-Wisp instead of Defog. Scizor forms a great VoltTurn core with Rotom-H. Scizor checks Rock-types like Mega Aerodactyl and Nihilego, and if opting for Swords Dance you can break through most of the Ground-types in the tier. Rotom-H in turn checks Steel-types like Doublade and Mega Aggron that can hinder Scizor from sweeping. Other U-turn users you pair well with are Hydreigon and Crobat.
[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Overheat
move 3: Thunderbolt / Signal Beam / Defog
move 4: Trick / Defog
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Volt Switch is a large part of what makes Rotom-H a good choice as a Choice Scarf user, providing solid damage and allowing it to keep momentum on its side, giving it. You can hit Pokemon like Mega Aerodactyl and Water-types hard while avoiding their super effective STABs and pivoting out. Overheat is its only option secondary STAB, but it's an incredibly powerful nuke, hitting Electric resists like Celebi and Mega Steelix for great damage. Thunderbolt gives you a reliable Electric STAB that doesn't force you to switch out. It also offers more power, 2HKOing Suicune and OHKOing Mantine where Volt Switch can not. Signal Beam lets you hit Dragon-types such as Latias and Hydreigon that resist your STAB moves for good damage. Hidden Power Ice is an option to not be completel setup bait for Kommo-o and Mega Altaria, but is significantly weaker and still not enough to scare the aforementioned threats. Trick allows you to cripple something that would normally wall you such as Blissey or Swampert. Defog is an option if you are struggling to fit it elsewhere on your team, as Rotom-H is largely flexible in its last two moveslots.
Set Details
========
252 Speed EVs combined with a Timid nature gives it as much speed as possible. With a Choice Scarf it can outspeed the entire unboosted metagame, past Mega Aerodactyl. 252 SpA allows it to hit as hard as possible. Levitate lets Rotom-H pivot into Ground-type attacks that would otherwise destroy it from the likes of Krookodile and Gliscor.
Usage Tips
========
Early game it can use Volt Switch liberally when facing Pokemon it checks like Moltres or Scizor to soften your opponent's team and scout their sets. Be wary if your opponent's Ground-type or other Electric Immunity can safely switch into Rotom-H, such as when fighting Swampert or Seismitoad. Going for Trick or Overheat is often smarter in these scenarios. If they have recovery, like Hippowdon, using Trick will cripple their wall. If it is something more offensive like Nidoking or Krookodile, Overheat will hit them for heavy damage. Be careful of locking into Overheat when your opponent has dangerous threats such as Terrakion and Crawdaunt, which can sweep if given free turns. When facing high speed threats like Mega Aerodactyl, be careful of tricking a Choice Scarf away as Rotom-H loses its ability to check things faster than it. It is also important to try and avoid Knock Off users like Krookodile. If your opponent either starts with or is brought down to a team entirely of Pokemon slower than Rotom-H during lategame, getting rid of the Choice Scarf will cripple your opponent at no drawback to you. Rotom-H can gain turns to remove hazards by forcing out passive Pokemon like Alomomola and Amoonguss with its super effective STABs, using Defog as they switch out. Being locked into Defog can give free turns to any breaker or sweeper so be wary of the consequences when using it.
Team Options
========
Grass types such as Amoonguss and Celebi deal with some of the Ground-types that can safely switch into Rotom-H. They in turn appreciate Rotom-H's ability to threaten out common Steel and Flying-types like . Fairy types like Mega Altaria and Primarina can also help Rotom-H deal with its inability to hit Dragon-types for significant damage, while it can safely bring them in with Volt Switch. Sylveon is a more defensive option that can pass wishes to allow Rotom-H to continue pivoting. Frail wallbreakers like Crawdaunt appreciate the free switches that Volt Switch can provide. Pairing Rotom-H with other Volt Switch and U-turn users such as Cobalion, Scizor, and Hydreigon can give you a strong momentum grabbing core. Hazard setters help Rotom-H deal more chip damage with Volt Switch. Pokemon like Swampert, Rhyperior, Krookodile, and Empoleon pair with it well, appreciating all the setup opportunities Volt Switch gives them. If not running Defog itself, Rotom-H heavily depends on hazard removal support from teammates. Latias, Hydreigon, and Empoleon are good examples of removers that synergize well.
[STRATEGY COMMENTS]
Other Options
=============
Pain Split is certainly an interesting choice, allowing for you to mitigate Stealth Rock damage and potentially abuse Blissey, Nihilego, and other high HP checks. Unfortunately it's unreliable for recovery and can often be a wasted turn if your opponent sends in a weakened Pokemon, losing valuable momentum. Electrium-Z is a potential item to run to muscle through Water-types that can tank a Thunderbolt like Suicune and Tentacruel, but Gigavolt Havoc is weaker and less consistent than Inferno Overdrive. Pivoting out of these Water-types with Volt Switch is generally advised anyway. Life Orb sets are a potential way to increase Rotom-H's power, but the recoil is annoying for a Pokemon already weak to Stealth Rocks. Choice Specs gives even more raw power to Rotom-H, but it still lacks a truly spammable STAB move, and your unboosted speed tier means you can't pivot as well. Expert Belt lets you bluff a Choice or Z-set, while also hitting Hidden Power targets harder, but lacks the utility or power of the main sets. A bulky Leftovers set that focuses on Rotom-H's merit as a Defog user with Toxic is plausible but team specific.
Checks and Counters
===================
**Water / Ground-Types**: Rotom-H finds its STAB moves commonly walled by the plethora of Water / Ground types in UU, such as Swampert, Quagsire, and Seismitoad. The most it can do is Trick them a Choice Scarf or try and use Hidden Power Grass if it's carrying it. In turn these Pokemon can abuse Rotom-H to set Stealth Rocks, recover, or spread status.
**Rock-Types**: Rock types are able to offensively check Rotom-H well, although some of them don't like switching in. Nihilego would be the premier answer, having very High SpD, potentially outspeeding you and OHKOing with Power Gem. Mega Aerodactyl can outrun non Choice Scarf sets and either hit with Stone Edge or chip Rotom-H while it switches out with Pursuit. Rhyperior completley walls non-HP grass sets and can set Stealth Rocks. Terrakion can take any one hit and setup, and Stakataka can do the same except against Inferno Overdrive.
**Dragon-Types**: Dragons naturally wall both of your STAB options, and by default check you pretty hard. Common ones like Latias, Hydreigon, and Mega Altaria also have the SpD necessary to repeatedly switch into Overheat. Latias and Hydreigon both run Choice Scarf sets commonly, which would outspeed and do hefty damage or OHKO you with Draco Meteor. It is not safe to Volt Switch on them in a 1v1 unless you've scouted their set already. Some Dragon-types must be wary of switching directly into Signal Beam, however.
**Faster Pokemon**: Rotom-H's middling speeds leaves it outsped by a lot of offensive threats without a Choice Scarf, and several common Choice Scarfers even when running the item itself. Mega Sceptile, Starmie, and Choice Scarf Volcanion are Pokemon that can threaten unboosted Rotom-H. Common Choice Scarf users like Latias, Hydreigon, and Infernape will all hit Rotom-H hard with their STAB moves.
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