Leaf Blade | Energy Ball | Discharge | Heal Bell | Spikes | Reflect | Icicle Crash | Revelation Dance | Thunderbolt | Shadow Punch | Seismic Toss | Knock Off | Explosion | Petal Dance | Refresh | Low Kick | Ice Punch | Final Gambit | Judgement | Hydro Pump |
Hypnosis | Guard Split | Block | Freeze Shock | Slam | Bullet Seed | High Horsepower | Flail | Double Hit | Dragon Rage | Dragon Rush | Screech | Flower Shield | Chip Away | Assist | Metal Claw | Air Cutter | Mystical Fire | Thousand Waves | Metal Burst |
Name: Tigire
Typing: Fire
Abilities: Turboblaze/Anger Point/Gluttony
Stats: 99/125/66/70/111/129
Notable Moves: Fire Lash, Bonemerang, Crabhammer, Cross Chop, Glare, Roost, Rock Polish
Explanation: I don't think our meta has a huge need for any one thing in particular, but at the time of me writing this, it's somewhat late at night so I'll probably remember something this meta needs tomorrow or something. Anyways, I think Tigire could be a pretty fun addition to the meta. It has a pretty nice Speed tier on top of STAB Fire Lash, which would allow it to chip down a lot of the physical walls this meta has that would otherwise give something similar trouble, like Voltecta and potentially even Brawnkey. It has decent bulk on top of this, especially if it decides to run Heavy Duty Boots, but if it does so it'd lack a boosting item and might lack immediate power. While its Speed tier is nice, it still isn't the best, especially in a meta like this, and it will also likely end up struggling against Aquatopus and especially Baloon.
If I had to have a mon that stood out to me, it'd be the one with 3 great immunities.
Terringale
Ground/Flying
Pastel Veil/Water Absorb/Innards Out
141/117/123/53/44/122
Viable Moves: Earthquake, Drill Peck, Rock Blast, Autotomize, Water Shuriken, Brave Bird, Accelerock, Flare Blitz, Meteor Mash, Cross Chop, Icicle Spear
Other Moves: High Horsepower, Metal Burst
The Innards out really turns most people off although I wouldn't use my 141/123 defense mon as a sacrificial lamb and instead would try to capitalize on being the only water immunity! With great immunity in ground, water and electric, I can't help but see this thing having a big niche, if only that Innards Out didn't scare people away. Granted, this mod doesn't seem to capitalize on physical water spam with only 2 water types having attack stat above 100, and Aquatapus just barely has that. I'm not sure the immunity would be too much, as this isn't the water spammable world that has plagued most tiers for generations. Terringale just exists in the wrong universe and if I could trade Innards Out for say Drain Punch or even Leech Life, I'd make that trade as that would make it more palletable for most of us.
As for the Ice moves that insta-gib this mon with a worse special defensive spread than Wailord, (who doesn't just have 29 more HP stat, but also 1 more SpD), most Ice types don't really want to switch into this thing, and if they ever take more than 50% from the switch in, Terringale will win because he's faster than all of them. Chillvark and Glacidia are weak to flying, Ninjoth needs to be wary of Cross Chop coverage, MAYBE Meteor Mash if you're one of the cool kids, Gladiastor fears Ground or Chop and Voltarak is electric type so Quake away. In truth Meteor Mash might actually be viable because there is but one resistor to both STABs in this meta, the rock/flying Balar and using Icicle Spear instead doesn't make a lot of sense.
To be fair, I haven't run any calcs yet, so I might just be gushing and 117 Attack with no way to boost it isn't the best sweeping stats even if 122 speed is very nice, but I see a potential niche as a role compressing water, electric and ground stopper with a great offensive and defensive type.
I'd also consider High Horse Power seriously as Chillyte is probably one of your most dangerous enemies since it sets Grassy Surge and can STAB you to death.
I just can't see this mon being garbage, as it has Ground/Flying, which is a type that probably has landed all of its users in a fairly OU situation and one has been the face of OU since its inception... now imagine that mon having Water Absorb. Granted unlike Lando, it doesn't have a massive Attack stat, can't set hazards, set up or Pivot but it is very likely to go first.
I dunno, I'm rambling, but I see potential here.
Because this thing can't heal itself beyond predicting water moves, Terringale might want to consider Heavy Boots although it would only block SR.
Dolphena
Water/Dragon
Psychic Surge/Competitive/Anticipation
55/88/103/128/121/105
Viable Moves: Surf, Dragon Pulse, Revelation Dance, Dragon Tail, Extrasensory, Leaf Storm, Thunderbolt, Oblivion Wing, Soft-Boiled, Baneful Bunker
Other Moves: Thousand Waves, Land's Wrath
I remember this thing being fairly popular and right now, we don't have any good Psychic Surgers. Can't think of much more to say, its defensive capability is let down by its lower base HP but that might keep a type with a few nice resists from being overbearing. It can even heal up and has decent speed to use its nice Special Movepool. You can even forego Soft-Boiled to snag an anti-grass hit with Oblivion Wing.
Unlike the other Surgers, this one can use its own Surge fairly well with Extrasensory.
My subs:
First one is for Depressed GayDinodily
Dragon/Steel
Shell Armor/Delta Stream/Battery
125/102/74/90/61/148
Viable Moves: Dragon Claw, Dragon Pulse, Iron Head, Flash Cannon, Ice Shard, Zen Headbutt, Plasma Fists, Toxic Spikes, Blue Flare, Lunge, Spirit Shackle, Psychic Fangs, Icicle Spear, Ice Beam, Volt Tackle, Rapid Spin, Sunsteel Strike, Switcheroo, Superpower, Grav Apple
Other Moves: Confusion, Vital Throw, Thousand Waves, Mega Drain, Poison Powder, Mimic, Snarl, Spark, Howl, Submission, Feather Dance, Fly, Dark Void, Night Daze, Heavy Slam, Aurora Beam, Iron Tail, Blast Burn, Beat Up, Water Pulse
- Depressed Gay liked this for some reason.
Fluffora
Grass
Snow Warning/Cursed Body/Sap Sipper
72, 20, 110, 68, 163, 167
Viable Moves:
Leaf Blade Energy Ball Discharge Heal Bell Spikes Reflect Icicle Crash Revelation Dance Thunderbolt Shadow Punch Seismic Toss Knock Off Explosion Petal Dance Refresh Low Kick Ice Punch Final Gambit Judgement Hydro Pump Hypnosis Guard Split Block Freeze Shock Slam Bullet Seed High Horsepower Flail Double Hit Dragon Rage Dragon Rush Screech Flower Shield Chip Away Assist Metal Claw Air Cutter Mystical Fire Thousand Waves Metal Burst
- Fast Spikes setter, would be the 2nd fastest mon in the meta
- No recovery, horrible offenses, but many utility options, plus suicide move options
- Not entirely passive due to Seismic Toss
- We only have 3 Grass-types (Grass is tied with Fire, Psychic, Poison, Dragon, Dark for fewest types)
- Snow Warning allows the creation of Hail teams, as we have two possible Slush Rush users, Voltecta and Chillyte
- Voltecta has a stat spread of 149/40/131/100/80/100 with many Special move options. Thus, Slush Rush would be solid, but not overpowered.
- Base Chillyte was so bad it got a Mega, Slush Rush would possibly make base viable. With a stat spread of 95/110/135/101/75/84, Chillyte could run mixed.
Deworb
Water/Psychic
Liquid Ooze/No Second Ability/Surge Surfer
47/101/188/73/105/86
Viable Moves: Waterfall, Surf, Zen Headbutt, Psychic, Shadow Force, Psystrike, Stone Edge, Hone Claws, Vacuum Wave, Night Slash, Thousand Arrows, Close Combat, Ice Punch, Detect, U-Turn, Psycho Cut, Psywave, Psycho Boost, Glare, Roost
Other Moves: Tackle, Guard Swap, Bide, Chip Away, Bestow, Mirror Shot, Zap Cannon, Mud-Slap, Twister, Odor Sleuth, Dream Eater, Covet, Smart Strike, Hold Back, Thousand Waves, Gastro Acid, Grass Pledge, Electrify, Slam, Sky Attack
- Deworb beats all of Chillvark's common sets. Chillvark would need Ominous Wind to break SpD-invested Deworb, not even the neutral Moonblast 2HKOs.
- Shallow utility movepool, but has enough work with. U-Turn, Roost, Glare, and the universally-learned Toxic.
Will add more later.
Some ideas
Doomster
Dark/Fighting
Own Tempo / N/A / Quick Feet
132/52/82/133/100/101
Notable Moves: Crunch Dark Pulse Sky Uppercut Aura Sphere U-Turn Endeavor Acid Spray Overheat Nature's Madness Dragon Claw Sacred Sword Horn Leech Ice Beam Counter Seismic Toss Clear Smog Icicle Spear Slack Off Petal Blizzard Stealth Rock
Other Moves: Mega Drain Power Split Frost Breath Flower Shield Headbutt Poison Gas Tearful Look Venoshock Mud-Slap Silver Wind Smokescreen Teleport Speed Swap Smog Water Sport Vital Throw Force Palm Fire Pledge Skull Bash Mist Ball
Role: A strong special attacker with a solid speed tier, great bulk and a great typing for the meta, being able to take advantage of the tier's multiple ghost types.
Dinotic
Dragon
Pressure / Flare Boost / Anticipation
85 /53/88/169/111/94
Notable Moves: Dragon Claw Dragon Pulse Agility Shadow Bone Focus Punch Drill Run Leaf Blade Sacred Sword Wild Charge Horn Leech High Jump Kick Fire Fang Bug Buzz Coil Searing Shot Icicle Spear Aeroblast Water Spout Foul Play Avalanche
Other Moves: Spark Scary Face Cotton Spore Thief Defense Curl Iron Defense Mega Drain Heal Block Dragon Rage Me First Play Nice Power Trip Thrash Charge Magic Room Quash Dark Void Power Trick Spit Up Dig
Role: With Agility + Flame Orb, Dinotic can pose a serious threat to offensive builds. While it hits ridiulously hard with 169 SpA boosted by Flare Boost, its weak STAB and questionable coverage hold it back..
Name: Gothoose
Type: Dark
Abilities: Stamina / Infiltrator / Shed Skin
Base Stats: 96/97/115/76/50/156
Viable Moves: Crunch, Dark Pulse, Moonblast, Thunder Fang, Drain Punch, Taunt, Fire Lash, Head Charge, Brick Break, Perish Song, Mind Blown, Pain Split, Dragon Darts, Strength Sap, Blaze Kick, High Jump Kick, Fleur Cannon, Reflect, Shadow Punch, Knock Off
Other Moves: Aromatic Mist, Bone Club, Spite, Leer, Fly, Instruct, Hyper Fang, Fairy Lock, Thunder Shock, Worry Seed, Phantom Force, Throat Chop, Doom Desire, Foresight, Pay Day, Weather Ball, Magic Powder, Payback, Sing, Psychic Terrain
Role:
-Second fastest pokemon in the entire metagame, only behind Electritar.
-Has 3 viable abilities in its disposal: Stamina to further boost it's already high Defense, Shed Skin to reduce the effectiveness of statuses such as Paralysis, and Infiltrator could also see some use
-Taunt + Strength Sap helps ease the matchup against Physical set up pokemon, while STAB Knock Off helps remove vital items such as Heavy Duty Boots
-Kind of weak for Roulettemons standards
-Limited support movepool outside of Strength Sap, Taunt, and Knock Off. For a fourth slot, it's best options are High Jump Kick, Fire Lash or Reflect
-Low Special Defense
Wasn't sure if I was going to actually submit anything but here we go!
Fiemeleon
Fire
Cheek Pouch/No Second Ability/Light Metal
78/49/74/94/141/164
Notable Moves: Flamethrower, Switcheroo, Flash Cannon, Hydro Pump, Milk Drink, Fusion Flare, Thunderbolt, Spiky Shield, King's Shield, Photon Geyser, Stealth Rock, Heal Block
We don't really have a special Fire type so I think this one could be good. It's very fast but not that strong, although it has usable coverage and can trick a Specs onto things it can't really break like Bellena. Its high speed forces Electritar to actually run enough speed to beat it, too. Although as a breaker Electritar is stronger and seems more immediately appealing, Switcheroo and not being trapped by Flamyle are both big points in its favour. It also has one set that really caught my eye, which is Z-Heal Block. This lets it power itself up while preventing the opponent from healing, letting it break through defensive mons that struggle to outdamage it, like Bellena for instance. This is made even easier if you run Milk Drink on it too. Photon Geyser pairs really nice with this set, bypassing Unaware and also allowing it to use Z-Photon Geyser in situations where the boost is not needed. Overall I think it can be an effective, unorthodox, special-based setup sweeper in a metagame where they are not very common.
Shelphin
Water/Bug
Pixilate/No Second Ability/Anger Point
147/44/106/122/97/84
Notable Moves: Surf, Bug Buzz, Stealth Rock, Calm Mind, Fusion Flare, Revelation Dance, Knock Off, Toxic Spikes, Heat Wave, Discharge, Spirit Shackle, Cotton Guard, Ice Beam, Perish Song, Hyper Beam
A CM user with some good bulk and coverage options, but lacking in recovery besides Rest. The way I see it, you can play it Suicune-style, as a mono-attacker with Rest or Substitute, or you can pack coverage for whatever you're trying to beat. It can also set Toxic Spikes, but competes in that role with other mons like Dropacle. By virtue of its typing and bulk, it's another good check to Chillvark too. Being a Water type special setup sweeper, it competes with an extent to Falcola, which is generally the more offensive option. Another point against it is that Water types are already prevalent in Roulettemons, being the second most common type now (tied with Normal and Steel) after Dropacle's addition. Still though I think it's one of the best options for a CM sweeper, since we don't really have a good one of those right now.
Catelax
Bug
Neutralizing Gas/No Guard/Shed Skin
101/93/133/43/96/134
Notable Moves: X-Scissor, Brick Break, Fake Out, Octolock, Shadow Force, Healing Wish, Poison Jab, Scald, U-Turn, Super Fang, Will-o-Wisp, Mach Punch, Final Gambit, Heal Block, Inferno
I was a big fan of this mon on its original slate, but it lost to Ramron I think. Catelax's main role would be trapping foes with Octolock, and either wearing them down or pivoting out with U-turn into something more suited to handle them. U-turn also prevents it from being a complete momentum suck if they have something Catelax absolutely can't beat. Although Catelax lacks recovery of its own, Rest is enough to outlast some of the more passive threats you could encounter, especially if you burn them. Shadow Force has a neat synergy with Octolock too, stalling out a turn so they receive more drops and also breaking through Protect. Neutralizing Gas and Shed skin both have their merits, too, so there are really a few different ways it can go about its trapping.
Dragotto
Dragon/Dark
Analytic/No Second Ability/Pickup
84/142/161/99/54/60
Viable Moves: Dragon Claw, Crunch, Eruption, Spikes, Superpower, Behemoth Blade, Iron Head, Liquidation, Soft-Boiled, Foul Play, Milk Drink, Swords Dance, Leaf Storm, Poison Jab, Waterfall, Cosmic Power, Heat Crash
I feel like this is a more unsafe pick, but Dragotto would provide another setter for Spikes, a hazard with only one user currently, being Chillyte (and its mega). Dragotto is also a pretty under-represented typing. Analytic would make it an excellent breaker, but nothing that the meta's physical walls like Brawnkey, Baloon, and Mega Chillyte wouldn't be able to handle. Swords Dance lets it break through these defensive mons though, although it is very slow so it likely won't be sweeping anything. The most concerning aspect of this to me, is its huge physical bulk and reliable recovery, letting it become yet another really bulky physical wall, and one that absolutely dumpsters Ghost types like Dropacle and Specyte, who I feel already have a hard enough time with stuff like Ramron. Still though, it could be okay, and I'd like to see what people think of it.