Pet Mod Roulettemons [Finished Mod + Now with Random Battles!]

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Alright, Blastora wins that round. Spreadsheet's already been updated.

As for the next slate...

Dropacle
Ghost/Water
Teravolt/No Second Ability/Water Compaction
170/125/22/57/113/113
Viable Moves: Shadow Bone, Shadow Ball, Waterfall, Surf, Lunar Dance, Behemoth Blade, Power Gem, Sludge Bomb, Precipice Blades, Dragon Dance, Leaf Blade, Toxic Spikes, Synthesis, Soft-Boiled, Tail Slap, Fiery Dance, Giga Drain, Hone Claws, Fake Out, False Surrender
Other Moves: Mean Look, Smokescreen, Aurora Beam, Quick Guard, Tar Shot, Iron Defense, Bone Rush, Mist, Water Pulse, Magnet Bomb, Metal Burst, Hold Hands, Spark, Chip Away, Smog, Charge Beam, Happy Hour, Disarming Voice, Rock Smash, Screech


Rockaros
Rock/Normal
Turboblaze/No Second Ability/Emergency Exit
94/135/85/115/48/123
Viable Moves: Stone Edge, Power Gem, Strength, Hyper Voice, Boomburst, Quick Attack, Shadow Sneak, Knock Off, Petal Blizzard, False Surrender, Shadow Force, Steam Eruption, Earth Power, Seismic Toss, Sucker Punch, Obstruct, Foul Play, Dark Pulse, Thunder Wave, Milk Drink
Other Moves: Egg Bomb, Brine, Sing, Lucky Chant, Charge, Nightmare, Rock Tomb, Spider Web, Heart Stamp, Gyro Ball, Metronome, Smog, Weather Ball, Thunder Shock, Razor Shell, Power Split, Muddy Water, Safeguard, Life Dew, Poison Sting


Chimatee
Water
Friend Guard/Super Luck/Sturdy
89/93/105/145/48/120
Viable Moves: Waterfall, Surf, Pain Split, Aqua Jet, Dragon Hammer, V-Create, Aurora Veil, Clanging Scales, Calm Mind, Ice Shard, Behemoth Bash, Counter, Precipice Blades, Volt Tackle, Nature Power, Drill Run, Encore, Dragon Dance, Steel Beam, Hyper Voice
Other Moves: Bullet Seed, Reversal, Rock Climb, Punishment, Entrainment, Mirror Coat, Grassy Terrain, Water Pulse, Flail, Powder Snow, Quick Guard, Freeze Shock, Steel Wing, Flame Burst, Aromatic Mist, Magnet Bomb, Whirlpool, Barrier, Gastro Acid, Torment


Panduno
Poison/Steel
Sturdy/Triage/Ball Fetch
84/185/57/113/97/64
Viable Moves: Poison Jab, Sludge Bomb, Iron Head, Flash Cannon, Dark Pulse, Accelerock, Soft-Boiled, Play Rough, Judgment, Rock Slide, Aura Sphere, Baneful Bunker, Clear Smog, Detect, Cotton Guard, Pyro Ball, Fake Out, Shore Up, Beak Blast, Psyshock
Other Moves: Fury Swipes, Gravity, Ion Deluge, Tail Whip, Metal Burst, Wing Attack, Rollout, Hyperspace Fury, Howl, Heal Pulse, Spotlight, Parabolic Charge, Purify, Disable, Water Gun, Crush Grip, Flying Press, Ice Ball, Magnet Bomb, Snatch


Quickeon
Normal
Imposter/No Second Ability/Magician
46/120/29/136/141/128
Viable Moves: Strength, Hyper Voice, Crunch, Extrasensory, Zing Zap, Autotomize, Lunar Dance, Lunge, Precipice Blades, Shadow Sneak, Sky Uppercut, Psycho Cut, Shadow Claw, Tail Slap, Close Combat, Fusion Bolt, Mind Blown, Drum Beating, Knock Off, Fleur Cannon
Other Moves: Power Trip, Shell Trap, Bulldoze, Mind Reader, Flame Burst, Vine Whip, Assurance, Sparkling Aria, Double Kick, String Shot, Burn Up, Psybeam, Psych Up, Solar Beam, Incinerate, Trump Card, Fly, Breaking Swipe, Pound, Magic Room


That's about it! I might sprite Lemotic and Blastora in the future, especially given time from the coronavirus quarantine. Also, depending on whether or not something wins this slate, we might have the special slate I mentioned not long ago right after this slate ends. Either way, discussion phase has now begun!
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Dropacle: Big fan. Great all around stats outside of defense, which can become pretty decent if you switch into a special water. Once you do, you can set up a few Dragon Dances and go to town with it. Will vote for this. Also a chillvark switchin
Rockaros: Stab BOOMBURST. Otherwise another unnecessary offensive Rock
Chimatee: Special water type with a garbage special movepool. Blegh
Panduno: I'd rather not
Quickeon: It's literally ditto. Hell yeah! Death to hyper offense
 
Dead Barbacle is probably the safest choice, with semi-good stats and boosting in Hone Claws Dragon Dance, it's probably the only one that could make waves without being broken

Rock Tauros has STAB Boomburst off of 113 SpAttack which makes letting that in questionable.

Inteleon clone is way too lacking in coverage to be meaningfull enough.

IDK Pan has only offenses for stats and nothing in the set overall stands out.

Normal Eeveelution has, which could be balanced with ditto HP. Seems like the one that will find the easiest niche, but that brings up the realm of improfing to the mod so...
 
Dropacle: Looks good - this boi can check a decent chunk of the metagame, and compresses so much into 1. Yes I know this man has super weak defense, but that's easily remedied with Water Compaction, especially if it switches into a special-attacking water-type. Nice.
Rockaros: No.
Chimatee: This guy has no good abilities and a shitty movepool. Got questions?
Panduno:
moving on.
Quickeon: Welcome to hell. In all seriousness this is Ditto. Plain and simple. Hyper Offense can go die in a trash pit at this point. Fairly decent in itself, but not as good as Dropacle. Plain and simple.
 
Dropacle: At first I thought "ahh, a Chillvark switch-in with recovery options, nice" but its low Defense can be easily preyed on. Chillvark's best move to hit it is actually Assurance which actually always 2HKOs it, so the tech option is there. Besides that, it has decent coverage (Precipice Blades) and Dragon Dance, and great stats to use it. I feel like, as a Ghost type Dragon Dancer, it kinda intrudes on Specyte's turf a little bit, who is much stronger but frail on both sides. Still though, Dropacle is a fine pick.

Rockaros: It's a Screaming Rock. It has some nice options on both the physical and special side, in terms of both moves and stats, making it a versatile attacker. Priority options are nice too, making it tricky to play around. It's pretty similar to Eartharoo, who has better stats but worse moves. Boomburst lets it hit harder with its Normal STAB, but it also lacks Defog, which is a good utility move. Don't hate this one but it honestly doesn't add too much.

Chimatee: This one looks like it has a lot of fun tools against offense. Sturdy + DD or CM allows for safe setup, Reversal is a move it can actually use thanks to Sturdy, Aqua Jet can let it pick off faster things in those 1v1 encounters, and it even has Counter and Mirror Coat which is pretty memeworthy for a mon with Sturdy, but overall it'd probably just have CM or DD most of the time. As a straight up Water-type breaker it has to compete with Aquazelle who reaches a much nicer Speed tier but lacks CM, and also Falcola who I think is largely better. The Sturdy stuff is fun but I think in practice this thing would be kinda mediocre compared to the competition.

Panduno: Idk about this one. Its very strong with wonky priority options, and its type gives it some defensive utility so it would probably be fine. Honestly it seems like a more offensive version of Venomish from the last slate. I think there's less competition for the role of an offensive Steel-type as opposed to a defensive one, even though Panduno can play defensively too thanks to Triage + healing. So overall idk, maybe I'll warm up to it a bit more. I like it better than Venomish at least.

Quickeon: If we're going to get an Imposter mon this one is probably fine. It has lower base HP than Ditto, while the average HP stat is higher than in standard, so on average it probably won't take hits as well as Ditto typically does. Unlike Ditto, it isn't completely helpless if the foe is behind a substitute, as it has a strong STAB Hyper Voice to try and hit them through the sub. Besides that I guess it can Lunar Dance in a pinch? Honestly its stats would be good for an offensive mon and it has some nice offensive moves, but I don't think it can run any sets that wouldn't be mostly outclassed by something else, so it should be just running Imposter most of the time. I think it's an okay pick, but I feel like many setup sweepers already have an uphill battle in this meta, and an Imposter mon would just serve to hinder them more. Idk if it's the right choice.
 

Deleted member 503163

Guest
Dropacle looks good, everything else is boring. The next slate should bring back Dinodily as the only option.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Don't have much else to add with this slate, voting has begun.

I'd also like to mention that readytolose is now on the council for this mod! They've been contributing a lot to the discussion on here and on the Discord, and they've looked pretty deeply into the meta so far.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Alright, it's pretty clear that Dropacle won this slate. The spreadsheet will be updated with all of this tomorrow.


We're getting close to what would be the end, since I was initially going for 50 Pokemon, so it's time for a weird slate. Instead of me putting out five Pokemon to be voted on, the Pokemon that will be voted on will be submissions from past slates only that you all submit! So you guys get to submit stuff that was rejected in the past, and if you want to find one more easily, you can search through here. Reason for doing something like this is that there are a lot of Pokemon that were popular, but got beat out by better things that just happened to come by at the same time as them, and in some cases there are Pokemon that were broken in the past that seem much better now that there are more answers to them. You can format it however you'd like, but I'd suggest doing something similar to what is below...

Name: Tigire
Typing: Fire
Abilities: Turboblaze/Anger Point/Gluttony
Stats: 99/125/66/70/111/129
Notable Moves (if you wanna write them all down you can but it'd be best if you just went over the important ones): Fire Lash, Bonemerang, Crabhammer, Cross Chop, Glare, Roost, Rock Polish
Explanation: I don't think our meta has a huge need for any one thing in particular, but at the time of me writing this, it's somewhat late at night so I'll probably remember something this meta needs tomorrow or something. Anyways, I think Tigire could be a pretty fun addition to the meta. It has a pretty nice Speed tier on top of STAB Fire Lash, which would allow it to chip down a lot of the physical walls this meta has that would otherwise give something similar trouble, like Voltecta and potentially even Brawnkey. It has decent bulk on top of this, especially if it decides to run Heavy Duty Boots, but if it does so it'd lack a boosting item and might lack immediate power. While its Speed tier is nice, it still isn't the best, especially in a meta like this, and it will also likely end up struggling against Aquatopus and especially Baloon.

Also, make sure you don't submit more than 5.

Otherwise, that's about it! I'm going to be letting in at least 2, at most like 5 or so Pokemon from this slate, and both the submission and voting parts may end up lasting longer than other slates. The final slate has begun, and you can submit whenever you'd like!
 
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If I had to have a mon that stood out to me, it'd be the one with 3 great immunities.

Terringale
Ground/Flying
Pastel Veil/Water Absorb/Innards Out
141/117/123/53/44/122
Viable Moves: Earthquake, Drill Peck, Rock Blast, Autotomize, Water Shuriken, Brave Bird, Accelerock, Flare Blitz, Meteor Mash, Cross Chop, Icicle Spear
Other Moves: High Horsepower, Metal Burst

The Innards out really turns most people off although I wouldn't use my 141/123 defense mon as a sacrificial lamb and instead would try to capitalize on being the only water immunity! With great immunity in ground, water and electric, I can't help but see this thing having a big niche, if only that Innards Out didn't scare people away. Granted, this mod doesn't seem to capitalize on physical water spam with only 2 water types having attack stat above 100, and Aquatapus just barely has that. I'm not sure the immunity would be too much, as this isn't the water spammable world that has plagued most tiers for generations. Terringale just exists in the wrong universe and if I could trade Innards Out for say Drain Punch or even Leech Life, I'd make that trade as that would make it more palletable for most of us.

As for the Ice moves that insta-gib this mon with a worse special defensive spread than Wailord, (who doesn't just have 29 more HP stat, but also 1 more SpD), most Ice types don't really want to switch into this thing, and if they ever take more than 50% from the switch in, Terringale will win because he's faster than all of them. Chillvark and Glacidia are weak to flying, Ninjoth needs to be wary of Cross Chop coverage, MAYBE Meteor Mash if you're one of the cool kids, Gladiastor fears Ground or Chop and Voltarak is electric type so Quake away. In truth Meteor Mash might actually be viable because there is but one resistor to both STABs in this meta, the rock/flying Balar and using Icicle Spear instead doesn't make a lot of sense.

To be fair, I haven't run any calcs yet, so I might just be gushing and 117 Attack with no way to boost it isn't the best sweeping stats even if 122 speed is very nice, but I see a potential niche as a role compressing water, electric and ground stopper with a great offensive and defensive type.

I'd also consider High Horse Power seriously as Chillyte is probably one of your most dangerous enemies since it sets Grassy Surge and can STAB you to death.

I just can't see this mon being garbage, as it has Ground/Flying, which is a type that probably has landed all of its users in a fairly OU situation and one has been the face of OU since its inception... now imagine that mon having Water Absorb. Granted unlike Lando, it doesn't have a massive Attack stat, can't set hazards, set up or Pivot but it is very likely to go first.

I dunno, I'm rambling, but I see potential here.

Because this thing can't heal itself beyond predicting water moves, Terringale might want to consider Heavy Boots although it would only block SR.



Dolphena
Water/Dragon
Psychic Surge/Competitive/Anticipation
55/88/103/128/121/105
Viable Moves: Surf, Dragon Pulse, Revelation Dance, Dragon Tail, Extrasensory, Leaf Storm, Thunderbolt, Oblivion Wing, Soft-Boiled, Baneful Bunker
Other Moves: Thousand Waves, Land's Wrath


I remember this thing being fairly popular and right now, we don't have any good Psychic Surgers. Can't think of much more to say, its defensive capability is let down by its lower base HP but that might keep a type with a few nice resists from being overbearing. It can even heal up and has decent speed to use its nice Special Movepool. You can even forego Soft-Boiled to snag an anti-grass hit with Oblivion Wing.

Unlike the other Surgers, this one can use its own Surge fairly well with Extrasensory.
 
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Cookie Butter

formerly the someone
My subs:
First one is for Depressed Gay
Dinodily
Dragon/Steel
Shell Armor/Delta Stream/Battery
125/102/74/90/61/148
Viable Moves: Dragon Claw, Dragon Pulse, Iron Head, Flash Cannon, Ice Shard, Zen Headbutt, Plasma Fists, Toxic Spikes, Blue Flare, Lunge, Spirit Shackle, Psychic Fangs, Icicle Spear, Ice Beam, Volt Tackle, Rapid Spin, Sunsteel Strike, Switcheroo, Superpower, Grav Apple
Other Moves: Confusion, Vital Throw, Thousand Waves, Mega Drain, Poison Powder, Mimic, Snarl, Spark, Howl, Submission, Feather Dance, Fly, Dark Void, Night Daze, Heavy Slam, Aurora Beam, Iron Tail, Blast Burn, Beat Up, Water Pulse
  • Depressed Gay liked this for some reason.
Fluffora
Grass
Snow Warning/Cursed Body/Sap Sipper
72, 20, 110, 68, 163, 167
Viable Moves:
Leaf BladeEnergy BallDischargeHeal BellSpikesReflectIcicle CrashRevelation DanceThunderboltShadow PunchSeismic TossKnock OffExplosionPetal DanceRefreshLow KickIce PunchFinal GambitJudgementHydro Pump
HypnosisGuard SplitBlockFreeze ShockSlamBullet SeedHigh HorsepowerFlailDouble HitDragon RageDragon RushScreechFlower ShieldChip AwayAssistMetal ClawAir CutterMystical FireThousand WavesMetal Burst

  • Fast Spikes setter, would be the 2nd fastest mon in the meta
  • No recovery, horrible offenses, but many utility options, plus suicide move options
  • Not entirely passive due to Seismic Toss
  • We only have 3 Grass-types (Grass is tied with Fire, Psychic, Poison, Dragon, Dark for fewest types)
  • Snow Warning allows the creation of Hail teams, as we have two possible Slush Rush users, Voltecta and Chillyte
    • Voltecta has a stat spread of 149/40/131/100/80/100 with many Special move options. Thus, Slush Rush would be solid, but not overpowered.
    • Base Chillyte was so bad it got a Mega, Slush Rush would possibly make base viable. With a stat spread of 95/110/135/101/75/84, Chillyte could run mixed.
Deworb
Water/Psychic
Liquid Ooze/No Second Ability/Surge Surfer
47/101/188/73/105/86
Viable Moves: Waterfall, Surf, Zen Headbutt, Psychic, Shadow Force, Psystrike, Stone Edge, Hone Claws, Vacuum Wave, Night Slash, Thousand Arrows, Close Combat, Ice Punch, Detect, U-Turn, Psycho Cut, Psywave, Psycho Boost, Glare, Roost
Other Moves: Tackle, Guard Swap, Bide, Chip Away, Bestow, Mirror Shot, Zap Cannon, Mud-Slap, Twister, Odor Sleuth, Dream Eater, Covet, Smart Strike, Hold Back, Thousand Waves, Gastro Acid, Grass Pledge, Electrify, Slam, Sky Attack
  • Deworb beats all of Chillvark's common sets. Chillvark would need Ominous Wind to break SpD-invested Deworb, not even the neutral Moonblast 2HKOs.
  • Shallow utility movepool, but has enough work with. U-Turn, Roost, Glare, and the universally-learned Toxic.

Will add more later.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Some ideas

Doomster
Dark/Fighting
Own Tempo / N/A / Quick Feet
132/52/82/133/100/101
Notable Moves: Crunch Dark Pulse Sky Uppercut Aura Sphere U-Turn Endeavor Acid Spray Overheat Nature's Madness Dragon Claw Sacred Sword Horn Leech Ice Beam Counter Seismic Toss Clear Smog Icicle Spear Slack Off Petal Blizzard Stealth Rock
Other Moves: Mega Drain Power Split Frost Breath Flower Shield Headbutt Poison Gas Tearful Look Venoshock Mud-Slap Silver Wind Smokescreen Teleport Speed Swap Smog Water Sport Vital Throw Force Palm Fire Pledge Skull Bash Mist Ball

Role: A strong special attacker with a solid speed tier, great bulk and a great typing for the meta, being able to take advantage of the tier's multiple ghost types.


Dinotic
Dragon
Pressure / Flare Boost / Anticipation
85 /53/88/169/111/94
Notable Moves: Dragon Claw Dragon Pulse Agility Shadow Bone Focus Punch Drill Run Leaf Blade Sacred Sword Wild Charge Horn Leech High Jump Kick Fire Fang Bug Buzz Coil Searing Shot Icicle Spear Aeroblast Water Spout Foul Play Avalanche
Other Moves: Spark Scary Face Cotton Spore Thief Defense Curl Iron Defense Mega Drain Heal Block Dragon Rage Me First Play Nice Power Trip Thrash Charge Magic Room Quash Dark Void Power Trick Spit Up Dig

Role: With Agility + Flame Orb, Dinotic can pose a serious threat to offensive builds. While it hits ridiulously hard with 169 SpA boosted by Flare Boost, its weak STAB and questionable coverage hold it back..
 
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Name: Gothoose
Type: Dark
Abilities: Stamina / Infiltrator / Shed Skin
Base Stats: 96/97/115/76/50/156
Viable Moves: Crunch, Dark Pulse, Moonblast, Thunder Fang, Drain Punch, Taunt, Fire Lash, Head Charge, Brick Break, Perish Song, Mind Blown, Pain Split, Dragon Darts, Strength Sap, Blaze Kick, High Jump Kick, Fleur Cannon, Reflect, Shadow Punch, Knock Off
Other Moves: Aromatic Mist, Bone Club, Spite, Leer, Fly, Instruct, Hyper Fang, Fairy Lock, Thunder Shock, Worry Seed, Phantom Force, Throat Chop, Doom Desire, Foresight, Pay Day, Weather Ball, Magic Powder, Payback, Sing, Psychic Terrain
Role:
-Second fastest pokemon in the entire metagame, only behind Electritar.
-Has 3 viable abilities in its disposal: Stamina to further boost it's already high Defense, Shed Skin to reduce the effectiveness of statuses such as Paralysis, and Infiltrator could also see some use
-Taunt + Strength Sap helps ease the matchup against Physical set up pokemon, while STAB Knock Off helps remove vital items such as Heavy Duty Boots
-Kind of weak for Roulettemons standards
-Limited support movepool outside of Strength Sap, Taunt, and Knock Off. For a fourth slot, it's best options are High Jump Kick, Fire Lash or Reflect
-Low Special Defense
 
Wasn't sure if I was going to actually submit anything but here we go!
Fiemeleon
Fire
Cheek Pouch/No Second Ability/Light Metal
78/49/74/94/141/164
Notable Moves: Flamethrower, Switcheroo, Flash Cannon, Hydro Pump, Milk Drink, Fusion Flare, Thunderbolt, Spiky Shield, King's Shield, Photon Geyser, Stealth Rock, Heal Block

We don't really have a special Fire type so I think this one could be good. It's very fast but not that strong, although it has usable coverage and can trick a Specs onto things it can't really break like Bellena. Its high speed forces Electritar to actually run enough speed to beat it, too. Although as a breaker Electritar is stronger and seems more immediately appealing, Switcheroo and not being trapped by Flamyle are both big points in its favour. It also has one set that really caught my eye, which is Z-Heal Block. This lets it power itself up while preventing the opponent from healing, letting it break through defensive mons that struggle to outdamage it, like Bellena for instance. This is made even easier if you run Milk Drink on it too. Photon Geyser pairs really nice with this set, bypassing Unaware and also allowing it to use Z-Photon Geyser in situations where the boost is not needed. Overall I think it can be an effective, unorthodox, special-based setup sweeper in a metagame where they are not very common.

Shelphin
Water/Bug
Pixilate/No Second Ability/Anger Point
147/44/106/122/97/84
Notable Moves: Surf, Bug Buzz, Stealth Rock, Calm Mind, Fusion Flare, Revelation Dance, Knock Off, Toxic Spikes, Heat Wave, Discharge, Spirit Shackle, Cotton Guard, Ice Beam, Perish Song, Hyper Beam

A CM user with some good bulk and coverage options, but lacking in recovery besides Rest. The way I see it, you can play it Suicune-style, as a mono-attacker with Rest or Substitute, or you can pack coverage for whatever you're trying to beat. It can also set Toxic Spikes, but competes in that role with other mons like Dropacle. By virtue of its typing and bulk, it's another good check to Chillvark too. Being a Water type special setup sweeper, it competes with an extent to Falcola, which is generally the more offensive option. Another point against it is that Water types are already prevalent in Roulettemons, being the second most common type now (tied with Normal and Steel) after Dropacle's addition. Still though I think it's one of the best options for a CM sweeper, since we don't really have a good one of those right now.

Catelax
Bug
Neutralizing Gas/No Guard/Shed Skin
101/93/133/43/96/134
Notable Moves: X-Scissor, Brick Break, Fake Out, Octolock, Shadow Force, Healing Wish, Poison Jab, Scald, U-Turn, Super Fang, Will-o-Wisp, Mach Punch, Final Gambit, Heal Block, Inferno

I was a big fan of this mon on its original slate, but it lost to Ramron I think. Catelax's main role would be trapping foes with Octolock, and either wearing them down or pivoting out with U-turn into something more suited to handle them. U-turn also prevents it from being a complete momentum suck if they have something Catelax absolutely can't beat. Although Catelax lacks recovery of its own, Rest is enough to outlast some of the more passive threats you could encounter, especially if you burn them. Shadow Force has a neat synergy with Octolock too, stalling out a turn so they receive more drops and also breaking through Protect. Neutralizing Gas and Shed skin both have their merits, too, so there are really a few different ways it can go about its trapping.

Dragotto
Dragon/Dark
Analytic/No Second Ability/Pickup
84/142/161/99/54/60
Viable Moves: Dragon Claw, Crunch, Eruption, Spikes, Superpower, Behemoth Blade, Iron Head, Liquidation, Soft-Boiled, Foul Play, Milk Drink, Swords Dance, Leaf Storm, Poison Jab, Waterfall, Cosmic Power, Heat Crash

I feel like this is a more unsafe pick, but Dragotto would provide another setter for Spikes, a hazard with only one user currently, being Chillyte (and its mega). Dragotto is also a pretty under-represented typing. Analytic would make it an excellent breaker, but nothing that the meta's physical walls like Brawnkey, Baloon, and Mega Chillyte wouldn't be able to handle. Swords Dance lets it break through these defensive mons though, although it is very slow so it likely won't be sweeping anything. The most concerning aspect of this to me, is its huge physical bulk and reliable recovery, letting it become yet another really bulky physical wall, and one that absolutely dumpsters Ghost types like Dropacle and Specyte, who I feel already have a hard enough time with stuff like Ramron. Still though, it could be okay, and I'd like to see what people think of it.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Quick change of plans, as well as a few announcements. Readytolose brought up the idea of a quick discussion phase to talk about the current slate, since as of right now, we only have one person's opinion on each of the Pokemon. We're going to have a standard discussion phase for all of the builds that have been posted here so far just over the next two days. If you only want to weigh in on some of them, that's perfectly fine, since there's a lot to cover here.

Name: Tigire
Typing: Fire
Abilities: Turboblaze/Anger Point/Gluttony
Stats: 99/125/66/70/111/129
Notable Moves: Fire Lash, Bonemerang, Crabhammer, Cross Chop, Glare, Roost, Rock Polish
Explanation: I don't think our meta has a huge need for any one thing in particular, but at the time of me writing this, it's somewhat late at night so I'll probably remember something this meta needs tomorrow or something. Anyways, I think Tigire could be a pretty fun addition to the meta. It has a pretty nice Speed tier on top of STAB Fire Lash, which would allow it to chip down a lot of the physical walls this meta has that would otherwise give something similar trouble, like Voltecta and potentially even Brawnkey. It has decent bulk on top of this, especially if it decides to run Heavy Duty Boots, but if it does so it'd lack a boosting item and might lack immediate power. While its Speed tier is nice, it still isn't the best, especially in a meta like this, and it will also likely end up struggling against Aquatopus and especially Baloon.

If I had to have a mon that stood out to me, it'd be the one with 3 great immunities.

Terringale
Ground/Flying
Pastel Veil/Water Absorb/Innards Out
141/117/123/53/44/122
Viable Moves: Earthquake, Drill Peck, Rock Blast, Autotomize, Water Shuriken, Brave Bird, Accelerock, Flare Blitz, Meteor Mash, Cross Chop, Icicle Spear
Other Moves: High Horsepower, Metal Burst

The Innards out really turns most people off although I wouldn't use my 141/123 defense mon as a sacrificial lamb and instead would try to capitalize on being the only water immunity! With great immunity in ground, water and electric, I can't help but see this thing having a big niche, if only that Innards Out didn't scare people away. Granted, this mod doesn't seem to capitalize on physical water spam with only 2 water types having attack stat above 100, and Aquatapus just barely has that. I'm not sure the immunity would be too much, as this isn't the water spammable world that has plagued most tiers for generations. Terringale just exists in the wrong universe and if I could trade Innards Out for say Drain Punch or even Leech Life, I'd make that trade as that would make it more palletable for most of us.

As for the Ice moves that insta-gib this mon with a worse special defensive spread than Wailord, (who doesn't just have 29 more HP stat, but also 1 more SpD), most Ice types don't really want to switch into this thing, and if they ever take more than 50% from the switch in, Terringale will win because he's faster than all of them. Chillvark and Glacidia are weak to flying, Ninjoth needs to be wary of Cross Chop coverage, MAYBE Meteor Mash if you're one of the cool kids, Gladiastor fears Ground or Chop and Voltarak is electric type so Quake away. In truth Meteor Mash might actually be viable because there is but one resistor to both STABs in this meta, the rock/flying Balar and using Icicle Spear instead doesn't make a lot of sense.

To be fair, I haven't run any calcs yet, so I might just be gushing and 117 Attack with no way to boost it isn't the best sweeping stats even if 122 speed is very nice, but I see a potential niche as a role compressing water, electric and ground stopper with a great offensive and defensive type.

I'd also consider High Horse Power seriously as Chillyte is probably one of your most dangerous enemies since it sets Grassy Surge and can STAB you to death.

I just can't see this mon being garbage, as it has Ground/Flying, which is a type that probably has landed all of its users in a fairly OU situation and one has been the face of OU since its inception... now imagine that mon having Water Absorb. Granted unlike Lando, it doesn't have a massive Attack stat, can't set hazards, set up or Pivot but it is very likely to go first.

I dunno, I'm rambling, but I see potential here.

Because this thing can't heal itself beyond predicting water moves, Terringale might want to consider Heavy Boots although it would only block SR.



Dolphena
Water/Dragon
Psychic Surge/Competitive/Anticipation
55/88/103/128/121/105
Viable Moves: Surf, Dragon Pulse, Revelation Dance, Dragon Tail, Extrasensory, Leaf Storm, Thunderbolt, Oblivion Wing, Soft-Boiled, Baneful Bunker
Other Moves: Thousand Waves, Land's Wrath


I remember this thing being fairly popular and right now, we don't have any good Psychic Surgers. Can't think of much more to say, its defensive capability is let down by its lower base HP but that might keep a type with a few nice resists from being overbearing. It can even heal up and has decent speed to use its nice Special Movepool. You can even forego Soft-Boiled to snag an anti-grass hit with Oblivion Wing.

Unlike the other Surgers, this one can use its own Surge fairly well with Extrasensory.

My subs:
First one is for Depressed Gay
Dinodily
Dragon/Steel
Shell Armor/Delta Stream/Battery
125/102/74/90/61/148
Viable Moves: Dragon Claw, Dragon Pulse, Iron Head, Flash Cannon, Ice Shard, Zen Headbutt, Plasma Fists, Toxic Spikes, Blue Flare, Lunge, Spirit Shackle, Psychic Fangs, Icicle Spear, Ice Beam, Volt Tackle, Rapid Spin, Sunsteel Strike, Switcheroo, Superpower, Grav Apple
Other Moves: Confusion, Vital Throw, Thousand Waves, Mega Drain, Poison Powder, Mimic, Snarl, Spark, Howl, Submission, Feather Dance, Fly, Dark Void, Night Daze, Heavy Slam, Aurora Beam, Iron Tail, Blast Burn, Beat Up, Water Pulse
  • Depressed Gay liked this for some reason.
Fluffora
Grass
Snow Warning/Cursed Body/Sap Sipper
72, 20, 110, 68, 163, 167
Viable Moves:
Leaf BladeEnergy BallDischargeHeal BellSpikesReflectIcicle CrashRevelation DanceThunderboltShadow PunchSeismic TossKnock OffExplosionPetal DanceRefreshLow KickIce PunchFinal GambitJudgementHydro Pump
HypnosisGuard SplitBlockFreeze ShockSlamBullet SeedHigh HorsepowerFlailDouble HitDragon RageDragon RushScreechFlower ShieldChip AwayAssistMetal ClawAir CutterMystical FireThousand WavesMetal Burst

  • Fast Spikes setter, would be the 2nd fastest mon in the meta
  • No recovery, horrible offenses, but many utility options, plus suicide move options
  • Not entirely passive due to Seismic Toss
  • We only have 3 Grass-types (Grass is tied with Fire, Psychic, Poison, Dragon, Dark for fewest types)
  • Snow Warning allows the creation of Hail teams, as we have two possible Slush Rush users, Voltecta and Chillyte
    • Voltecta has a stat spread of 149/40/131/100/80/100 with many Special move options. Thus, Slush Rush would be solid, but not overpowered.
    • Base Chillyte was so bad it got a Mega, Slush Rush would possibly make base viable. With a stat spread of 95/110/135/101/75/84, Chillyte could run mixed.
Deworb
Water/Psychic
Liquid Ooze/No Second Ability/Surge Surfer
47/101/188/73/105/86
Viable Moves: Waterfall, Surf, Zen Headbutt, Psychic, Shadow Force, Psystrike, Stone Edge, Hone Claws, Vacuum Wave, Night Slash, Thousand Arrows, Close Combat, Ice Punch, Detect, U-Turn, Psycho Cut, Psywave, Psycho Boost, Glare, Roost
Other Moves: Tackle, Guard Swap, Bide, Chip Away, Bestow, Mirror Shot, Zap Cannon, Mud-Slap, Twister, Odor Sleuth, Dream Eater, Covet, Smart Strike, Hold Back, Thousand Waves, Gastro Acid, Grass Pledge, Electrify, Slam, Sky Attack
  • Deworb beats all of Chillvark's common sets. Chillvark would need Ominous Wind to break SpD-invested Deworb, not even the neutral Moonblast 2HKOs.
  • Shallow utility movepool, but has enough work with. U-Turn, Roost, Glare, and the universally-learned Toxic.

Will add more later.

Some ideas

Doomster
Dark/Fighting
Own Tempo / N/A / Quick Feet
132/52/82/133/100/101
Notable Moves: Crunch Dark Pulse Sky Uppercut Aura Sphere U-Turn Endeavor Acid Spray Overheat Nature's Madness Dragon Claw Sacred Sword Horn Leech Ice Beam Counter Seismic Toss Clear Smog Icicle Spear Slack Off Petal Blizzard Stealth Rock
Other Moves: Mega Drain Power Split Frost Breath Flower Shield Headbutt Poison Gas Tearful Look Venoshock Mud-Slap Silver Wind Smokescreen Teleport Speed Swap Smog Water Sport Vital Throw Force Palm Fire Pledge Skull Bash Mist Ball

Role: A strong special attacker with a solid speed tier, great bulk and a great typing for the meta, being able to take advantage of the tier's multiple ghost types.


Dinotic
Dragon
Pressure / Flare Boost / Anticipation
85 /53/88/169/111/94
Notable Moves: Dragon Claw Dragon Pulse Agility Shadow Bone Focus Punch Drill Run Leaf Blade Sacred Sword Wild Charge Horn Leech High Jump Kick Fire Fang Bug Buzz Coil Searing Shot Icicle Spear Aeroblast Water Spout Foul Play Avalanche
Other Moves: Spark Scary Face Cotton Spore Thief Defense Curl Iron Defense Mega Drain Heal Block Dragon Rage Me First Play Nice Power Trip Thrash Charge Magic Room Quash Dark Void Power Trick Spit Up Dig

Role: With Agility + Flame Orb, Dinotic can pose a serious threat to offensive builds. While it hits ridiulously hard with 169 SpA boosted by Flare Boost, its weak STAB and questionable coverage hold it back..

Name: Gothoose
Type: Dark
Abilities: Stamina / Infiltrator / Shed Skin
Base Stats: 96/97/115/76/50/156
Viable Moves: Crunch, Dark Pulse, Moonblast, Thunder Fang, Drain Punch, Taunt, Fire Lash, Head Charge, Brick Break, Perish Song, Mind Blown, Pain Split, Dragon Darts, Strength Sap, Blaze Kick, High Jump Kick, Fleur Cannon, Reflect, Shadow Punch, Knock Off
Other Moves: Aromatic Mist, Bone Club, Spite, Leer, Fly, Instruct, Hyper Fang, Fairy Lock, Thunder Shock, Worry Seed, Phantom Force, Throat Chop, Doom Desire, Foresight, Pay Day, Weather Ball, Magic Powder, Payback, Sing, Psychic Terrain
Role:
-Second fastest pokemon in the entire metagame, only behind Electritar.
-Has 3 viable abilities in its disposal: Stamina to further boost it's already high Defense, Shed Skin to reduce the effectiveness of statuses such as Paralysis, and Infiltrator could also see some use
-Taunt + Strength Sap helps ease the matchup against Physical set up pokemon, while STAB Knock Off helps remove vital items such as Heavy Duty Boots
-Kind of weak for Roulettemons standards
-Limited support movepool outside of Strength Sap, Taunt, and Knock Off. For a fourth slot, it's best options are High Jump Kick, Fire Lash or Reflect
-Low Special Defense

Wasn't sure if I was going to actually submit anything but here we go!
Fiemeleon
Fire
Cheek Pouch/No Second Ability/Light Metal
78/49/74/94/141/164
Notable Moves: Flamethrower, Switcheroo, Flash Cannon, Hydro Pump, Milk Drink, Fusion Flare, Thunderbolt, Spiky Shield, King's Shield, Photon Geyser, Stealth Rock, Heal Block

We don't really have a special Fire type so I think this one could be good. It's very fast but not that strong, although it has usable coverage and can trick a Specs onto things it can't really break like Bellena. Its high speed forces Electritar to actually run enough speed to beat it, too. Although as a breaker Electritar is stronger and seems more immediately appealing, Switcheroo and not being trapped by Flamyle are both big points in its favour. It also has one set that really caught my eye, which is Z-Heal Block. This lets it power itself up while preventing the opponent from healing, letting it break through defensive mons that struggle to outdamage it, like Bellena for instance. This is made even easier if you run Milk Drink on it too. Photon Geyser pairs really nice with this set, bypassing Unaware and also allowing it to use Z-Photon Geyser in situations where the boost is not needed. Overall I think it can be an effective, unorthodox, special-based setup sweeper in a metagame where they are not very common.

Shelphin
Water/Bug
Pixilate/No Second Ability/Anger Point
147/44/106/122/97/84
Notable Moves: Surf, Bug Buzz, Stealth Rock, Calm Mind, Fusion Flare, Revelation Dance, Knock Off, Toxic Spikes, Heat Wave, Discharge, Spirit Shackle, Cotton Guard, Ice Beam, Perish Song, Hyper Beam

A CM user with some good bulk and coverage options, but lacking in recovery besides Rest. The way I see it, you can play it Suicune-style, as a mono-attacker with Rest or Substitute, or you can pack coverage for whatever you're trying to beat. It can also set Toxic Spikes, but competes in that role with other mons like Dropacle. By virtue of its typing and bulk, it's another good check to Chillvark too. Being a Water type special setup sweeper, it competes with an extent to Falcola, which is generally the more offensive option. Another point against it is that Water types are already prevalent in Roulettemons, being the second most common type now (tied with Normal and Steel) after Dropacle's addition. Still though I think it's one of the best options for a CM sweeper, since we don't really have a good one of those right now.

Catelax
Bug
Neutralizing Gas/No Guard/Shed Skin
101/93/133/43/96/134
Notable Moves: X-Scissor, Brick Break, Fake Out, Octolock, Shadow Force, Healing Wish, Poison Jab, Scald, U-Turn, Super Fang, Will-o-Wisp, Mach Punch, Final Gambit, Heal Block, Inferno

I was a big fan of this mon on its original slate, but it lost to Ramron I think. Catelax's main role would be trapping foes with Octolock, and either wearing them down or pivoting out with U-turn into something more suited to handle them. U-turn also prevents it from being a complete momentum suck if they have something Catelax absolutely can't beat. Although Catelax lacks recovery of its own, Rest is enough to outlast some of the more passive threats you could encounter, especially if you burn them. Shadow Force has a neat synergy with Octolock too, stalling out a turn so they receive more drops and also breaking through Protect. Neutralizing Gas and Shed skin both have their merits, too, so there are really a few different ways it can go about its trapping.

Dragotto
Dragon/Dark
Analytic/No Second Ability/Pickup
84/142/161/99/54/60
Viable Moves: Dragon Claw, Crunch, Eruption, Spikes, Superpower, Behemoth Blade, Iron Head, Liquidation, Soft-Boiled, Foul Play, Milk Drink, Swords Dance, Leaf Storm, Poison Jab, Waterfall, Cosmic Power, Heat Crash

I feel like this is a more unsafe pick, but Dragotto would provide another setter for Spikes, a hazard with only one user currently, being Chillyte (and its mega). Dragotto is also a pretty under-represented typing. Analytic would make it an excellent breaker, but nothing that the meta's physical walls like Brawnkey, Baloon, and Mega Chillyte wouldn't be able to handle. Swords Dance lets it break through these defensive mons though, although it is very slow so it likely won't be sweeping anything. The most concerning aspect of this to me, is its huge physical bulk and reliable recovery, letting it become yet another really bulky physical wall, and one that absolutely dumpsters Ghost types like Dropacle and Specyte, who I feel already have a hard enough time with stuff like Ramron. Still though, it could be okay, and I'd like to see what people think of it.

On top of this, we have A LOT of new sprites this time around...

Mosqung (By Aquatic).png
Mosqung (By Aquatic. Spook, Shiny).png
- This is Mosqung, by AquaticPanic. This is obviously mostly based around a mosquito, but also takes a lot of aspects from being a king. It has the staff obviously, but its antennae were also designed with a crown in mind, and this part in particular too a long time for them to perfect. Spook stepped in and made the shiny for this one, so I gave credit to him for that on the spreadsheet.

Biceon (By Aquatic).png
Biceon (By Aquatic, Shiny).png
- This is Biceon, also by AquaticPanic. This was originally going to be based on the dog breed called bichon with neon aspects mixed into it, but after some discussion on the Pet Mods Discord, Pika Xreme mentioned that it should be a bison CEO and that's where the new idea was taken from.

Koatric (By Boson).png
Koatric (By Boson, Shiny).png
- This is Koatric, by HgsBoson. This one was simply based off of an electric koala. I forgot to ask whether or not the ear spikes were based around static electricity or just electricity, but I'm sure it's between one of those two.

Dropacle (By Leonard).png
Dropacle (By Leonard, Shiny).png
- This is Dropacle, by leonard (from big bang theory). This was originally taken from a barnacle with tentacles sticking out of the mouth. The blue stuff behind it is a bunch of water vapor to make the sprite feel more "full" than it would without it, if I'm not mistaken.

Eartharoo (By Boson).png
Eartharoo (By Boson, Shiny).png
- This is Eartharoo, another one by HgsBoson. The "roo" part was meant to take from didgeridoo, and it has a bunch of Earth-related patterns on it to back this up. The origin of the animal this is based on is meant to be ambigious, so anyone could take it as something different, but to me it looks more rodent-based than anything else.

Anteros (By Gravity Monkey).png
Anteros (By Gravity Monkey, Shiny).png
- This is Anteros, by Gravity Monkey. The "-eros" part of the name initially made him think of a roman helmet of sorts, so that's where he took inspiration for the metallic parts of this ant. I don't think the ant is based on any specific ant, but I could be wrong.

Beanium (By Scoop, Keegan).png
Beanium (By Scoop, Keegan, Shiny).png
- This is Beanium, a sprite edit by Scoopapa, with the original taken from KeeganSkymin4444's Giranium sprite. The idea was that this would be a Giranium counterpart, which is why the two are similar. The gemstone used for this is beryl, the "-nium" part is meant to be cranium, and the whiter parts around it are cloth to match its ability in Mummy.

Specyte (By Duo, Aquatic, Shiny).png
Chillyte (By Cookie, Aquatic, Shiny).png
Stuneleon (By Tuthur, Aquatic, Shiny).png
Scorpita (actual, By Tuthur, Aquatic, Shiny).png
- These are a bunch of shinies for Pokemon that didn't have them before, all of which made by AquaticPanic. Most of the people who made these Pokemon didn't seem to have plans on making shiny variants for them, so Aquatic stepped up and did them himself.

ninjoth icon.png
- Aquatic also made an icon for Ninjoth. We might need more of these in the future.


We currently have 33 of the 48 sprites, with all but one of the remainders being reserved and being sprited by people as we speak. This process has sped up because of the good chance of this mod being put on the main server. With that being said, if anyone wants to sprite Barracoth, please let me know so I can reserve it for you.

As a final announcement, we now have a Discord server! This will be used to announce any potential tournaments, future suspects, mega announcements, or to find matches or discuss the meta in general. If you'd like to join, click here! With all of that out of the way though, as I mentioned at the beginning of this post, we'll be having a discussion phase that will most likely last two days. That being said, discussion phase has begun!
 
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