Texas Cloverleaf
This user has a custom title
This is the first round of the tournament. The winner gets a fucking legendary. And a Master Ball. Need I say more?
Eternal Drifter
Solrock (U)
Nature: Quiet
+1 SpA, -15% Spe, -10% evasion
Type: Rock/Psychic
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17
MC: 0
Attacks:
#Level Up#
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Embargo
Rock Slide
Cosmic Power
Psychic
Heal Block
Stone Edge
SolarBeam
Explosion
Wonder Room
#TM/HM#
Psyshock
Toxic
Sunny Day
Protect
Smack Down
Earthquake
Shadow Ball
Double Team
Flamethrower
Will-O-Wisp
Flash
Substitute
#Event/Tutor#
Earth Power
Endure
Heat Wave
Magic Coat
Mimic
Morning Sun
Signal Beam
Stealth Rock
Gorebyss (F)
Nature: Mild (+SpA, -Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: 3
Def: 3 (-)
SpA: 5 (+)
SpD: 3
Spe: 52
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Clamp
Water Gun
Iron Defense
Whirlpool
Confusion
Agility
Water Pulse
Amnesia
Aqua Ring
Dive
Psychic
Aqua Tail
Hydro Pump
#Egg#
Barrier
Confuse Ray
Endure
Refresh
#TM/HM#
Toxic
Ice Beam
Protect
Shadow Ball
Double Team
Rest
Scald
Substitute
Surf
#Event/Tutor#
Bounce
Mimic
Mud Slap
Signal Beam
Sleep Talk
Snore
Swift
Amoonguss (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
Clear Smog
SolarBeam
Spore
#Egg#
Body Slam
Endure
Growth
Poison Powder
Stun Spore
#TM/HM#
Venoshock
Hidden Power (Electric 7)
Sunny Day
Protect
Rain Dance
Double Team
Sludge Bomb
Flash
Payback
Substitute
#Event/Tutor#
Foul Play
Gastro Acid
Seed Bomb
Sleep Talk
Snore
Worry Seed
Arcanite
Azumaril (M)
Nature: Jolly
+15% Speed, -1 Special Attack, +4% Accuracy
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Huge Power
Huge Power (Innate):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Tackle
Bubble
Defense Curl
Tail Whip
Water Sport
Water Gun
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Splash
Charm
Bounce
Superpower
Rain Dance
Aqua Ring
#Egg#
Aqua Jet
Encore
Belly Drum
#TM/HM#
Protect
Substitute
Toxic
Light Screen
Dig
Return
Brick Break
Double Team
Rest
Giga Impact
Bulldoze
Dive
Waterfall
Focus Punch
#Event/Tutor#
Ice Punch
Knock Off
Sleep Talk
Endure
Dizzy Punch
Camerupt (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Earthquake
Eruption
Flamethrower
Curse
#Egg#
Endure
Body Slam
Scary Face
#TM/HM#
Protect
Substitute
Toxic
Sunny Day
Hyper Beam
Solar Beam
Dig
Double Team
Sandstorm
Rest
Overheat
Will o Wisp
Explosion
Giga Impact
Stone Edge
Bulldoze
#Event/Tutor#
Sleep Talk
Mimic
Zoroark (F)
Nature: Hasty
+15% Spd, +17% Acc, -1 Def
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Illusion
Illusion (Innate):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
U-turn
Scratch
Leer
Pursuit
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Night Slash
Torment
Nasty Plot
Night Daze
Imprison
#Egg#
Sucker Punch
Snatch
Extrasensory
Counter
#TM/HM#
Protect
Substitute
Hyper Beam
Dig
Shadow Ball
Flamethrower
Rest
Focus Blast
Giga Impact
Swords Dance
Grass Knot
U-Turn
Hidden Power (Ice, 7)
Double Team
#Event/Tutor#
Bounce
Dark Pulse
Sleep Talk
Low Kick
[/SIZE]
The turn order to be decided by coin flip!
Heads=Eternal Drifter
Tails=Arcanite
Arcanite will send out with items first!
Eternal will respond and order!
Arcanite will order
I will ref!
Eternal Drifter
Solrock (U)
Nature: Quiet
+1 SpA, -15% Spe, -10% evasion
Type: Rock/Psychic
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17
MC: 0
Attacks:
#Level Up#
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Embargo
Rock Slide
Cosmic Power
Psychic
Heal Block
Stone Edge
SolarBeam
Explosion
Wonder Room
#TM/HM#
Psyshock
Toxic
Sunny Day
Protect
Smack Down
Earthquake
Shadow Ball
Double Team
Flamethrower
Will-O-Wisp
Flash
Substitute
#Event/Tutor#
Earth Power
Endure
Heat Wave
Magic Coat
Mimic
Morning Sun
Signal Beam
Stealth Rock
Gorebyss (F)
Nature: Mild (+SpA, -Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: 3
Def: 3 (-)
SpA: 5 (+)
SpD: 3
Spe: 52
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Clamp
Water Gun
Iron Defense
Whirlpool
Confusion
Agility
Water Pulse
Amnesia
Aqua Ring
Dive
Psychic
Aqua Tail
Hydro Pump
#Egg#
Barrier
Confuse Ray
Endure
Refresh
#TM/HM#
Toxic
Ice Beam
Protect
Shadow Ball
Double Team
Rest
Scald
Substitute
Surf
#Event/Tutor#
Bounce
Mimic
Mud Slap
Signal Beam
Sleep Talk
Snore
Swift
Amoonguss (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
Clear Smog
SolarBeam
Spore
#Egg#
Body Slam
Endure
Growth
Poison Powder
Stun Spore
#TM/HM#
Venoshock
Hidden Power (Electric 7)
Sunny Day
Protect
Rain Dance
Double Team
Sludge Bomb
Flash
Payback
Substitute
#Event/Tutor#
Foul Play
Gastro Acid
Seed Bomb
Sleep Talk
Snore
Worry Seed
Arcanite
Azumaril (M)
Nature: Jolly
+15% Speed, -1 Special Attack, +4% Accuracy
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Huge Power
Huge Power (Innate):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Tackle
Bubble
Defense Curl
Tail Whip
Water Sport
Water Gun
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Splash
Charm
Bounce
Superpower
Rain Dance
Aqua Ring
#Egg#
Aqua Jet
Encore
Belly Drum
#TM/HM#
Protect
Substitute
Toxic
Light Screen
Dig
Return
Brick Break
Double Team
Rest
Giga Impact
Bulldoze
Dive
Waterfall
Focus Punch
#Event/Tutor#
Ice Punch
Knock Off
Sleep Talk
Endure
Dizzy Punch
Camerupt (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Earthquake
Eruption
Flamethrower
Curse
#Egg#
Endure
Body Slam
Scary Face
#TM/HM#
Protect
Substitute
Toxic
Sunny Day
Hyper Beam
Solar Beam
Dig
Double Team
Sandstorm
Rest
Overheat
Will o Wisp
Explosion
Giga Impact
Stone Edge
Bulldoze
#Event/Tutor#
Sleep Talk
Mimic
Zoroark (F)
Nature: Hasty
+15% Spd, +17% Acc, -1 Def
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Illusion
Illusion (Innate):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
U-turn
Scratch
Leer
Pursuit
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Night Slash
Torment
Nasty Plot
Night Daze
Imprison
#Egg#
Sucker Punch
Snatch
Extrasensory
Counter
#TM/HM#
Protect
Substitute
Hyper Beam
Dig
Shadow Ball
Flamethrower
Rest
Focus Blast
Giga Impact
Swords Dance
Grass Knot
U-Turn
Hidden Power (Ice, 7)
Double Team
#Event/Tutor#
Bounce
Dark Pulse
Sleep Talk
Low Kick
The turn order to be decided by coin flip!
Heads=Eternal Drifter
Tails=Arcanite
Arcanite will send out with items first!
Eternal will respond and order!
Arcanite will order
I will ref!