flavor to come i gtg
Heat Rock
TwistedSpoon
Spell Tag
Enigma Berry
Rindo Berry
Wise Glasses
Aguav Berry
Psychic Gem
Bug Gem
Wacan Berry
TwistedSpoon
Spell Tag
Enigma Berry
Rindo Berry
Wise Glasses
Aguav Berry
Psychic Gem
Bug Gem
Wacan Berry

Azumaril (M)
Nature: Jolly
+15% Speed, -1 Special Attack, +4% Accuracy
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Huge Power
Huge Power (Innate):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Tackle
Bubble
Defense Curl
Tail Whip
Water Sport
Water Gun
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Splash
Charm
Bounce
Superpower
Rain Dance
Aqua Ring
#Egg#
Aqua Jet
Encore
Belly Drum
#TM/HM#
Protect
Substitute
Toxic
Light Screen
Dig
Return
Brick Break
Double Team
Rest
Giga Impact
Bulldoze
Dive
Waterfall
Focus Punch
#Event/Tutor#
Ice Punch
Knock Off
Sleep Talk
Endure
Dizzy Punch

Camerupt (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Earthquake
Eruption
Flamethrower
Curse
#Egg#
Endure
Body Slam
Scary Face
#TM/HM#
Protect
Substitute
Toxic
Sunny Day
Hyper Beam
Solar Beam
Dig
Double Team
Sandstorm
Rest
Overheat
Will o Wisp
Explosion
Giga Impact
Stone Edge
Bulldoze
#Event/Tutor#
Sleep Talk
Mimic

Zoroark (F)
Nature: Hasty
+15% Spd, +17% Acc, -1 Def
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Illusion
Illusion (Innate):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
U-turn
Scratch
Leer
Pursuit
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Night Slash
Torment
Nasty Plot
Night Daze
Imprison
#Egg#
Sucker Punch
Snatch
Extrasensory
Counter
#TM/HM#
Protect
Substitute
Hyper Beam
Dig
Shadow Ball
Flamethrower
Rest
Focus Blast
Giga Impact
Swords Dance
Grass Knot
U-Turn
Hidden Power (Ice, 7)
Double Team
#Event/Tutor#
Bounce
Dark Pulse
Sleep Talk
Low Kick
Berserk gene, Durin berry, Electric Gem, Grass Gem, Light Clay, Oran Berry, Persim Berry, Rowap Berry, Shell Bell, Watmel Berry

Exeggutor (M)
Nature: Quiet, +1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Harvest
Harvest (Innate):
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical
Barrage
Bullet Seed
Explosion
Low Kick
Natural Gift
Seed Bomb
Selfdestruct
Stomp
Wood Hammer
Special
Ancientpower
Confusion
Giga Drain
Hidden Power Rock (7)
Hyper Beam
Leaf Storm
Psychic
Psyshock
Sludge Bomb
Solarbeam
Uproar
Other
Bide
Double Team
Endure
Hypnosis
Leech Seed
Light Screen
Poisonpowder
Protect
Reflect
Refresh
Rest
Sleep Powder
Sleep Talk
Stun Spore
Substitute
Sunny Day
Synthesis
Teleport
Toxic
Trick Room
Total Moves: 38

Gastrodon (M)
Nature: Quiet (+SpAtk, -Spe, -10 Eva.)
Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15, rounded down)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
#Level Up#
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (7 BAP, Electric)
Rain Dance
Body Slam
Muddy Water
Recover
#Egg#
Mirror Coat
Counter
Fissure
Clear Smog
#TM/HM#
Protect
Substitute
Surf
Ice Beam
Earthquake
Rock Slide
Sludge Wave
Toxic
Scald
Dive
Double Team
Hyper Beam
Brine
Endure
Rest
Whirlpool
#Event/Tutor#
Earth Power
Pain Split
Icy Wind
Sleep Talk

Tomohawk (F)
Nature: Modest, +1 Special Attack, -1Attack
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical
Aerial Ace
Bulldoze
Fly
Fury Swipes
Rapid Spin
Rock Smash
Scratch
Sky Attack
Sky Drop
Superpower
Special
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power Ice (7)
Hurricane
Hyper Beam
Solarbeam
Other
Confuse Ray
Double Team
Focus Energy
Harden
Healing Wish
Morning Sun
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn
Total Moves: 40

So. Arcanite is up, and while you're ordering I'm going to find and stab the dick who cut off my dramatic music by flipping that coin.
Arcanite sends out
Texas sends out and orders
Arcanite orders