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ASB Battle Factory Tournament - Team Profiles and Prize Claim

Discussion in 'Tournament Arena' started by EspyOwner, Feb 28, 2013.

  1. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    You changed her name! You bastard!


    And claiming 2 CC from the battle with SubwayJ.

    (gg :D)
  2. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,502
    Time to claim prize from battle.

    First I'll snatch up the 2 CC.

    I'll be sticking with team OLD (Omastar Lanturn Donphan).

    Omastar will learn Surf, Double Team (BW TMs), and Icy Wind (BW Tutor)
    Lanturn will learn Surf (BW TM) and Whirlpool (Egg) and save 1 MC.
    Donphan will update with 0MC Natural Gift (Lv25-) and add Scary Face from Level-up. Then it will learn Water Gun (Egg Move) and Double Team (BW TM) and save 1 MC.

    I think I shall also name them.

    Team with updates:

    Omageddon (open)
    [​IMG]
    Omastar (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Rock/Water
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 36 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Ancientpower
    Bite
    Brine
    Constrict
    Horn Attack
    Hydro Pump
    Leer
    Mud Shot
    Rock Blast
    Rollout
    Shell Smash
    Spike Cannon
    Water Gun
    Withdraw

    #Egg#
    Bide
    Haze
    Spikes
    Toxic Spikes
    Whirlpool

    #TM/HM#
    Protect
    Substitute
    Dive
    Double Team
    Hidden Power (Grass, 7)
    Hyper Beam
    Ice Beam
    Rain Dance
    Rest
    Rock Slide
    Sandstorm
    Scald
    Surf
    Toxic

    #Event/Tutor#
    Earth Power
    Icy Wind
    Knock Off
    Sleep Talk
    Stealth Rock


    North Star (open)
    [​IMG]
    Lanturn (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Water/Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Volt Absorb
    Volt Absorb (Innate):
    This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Aqua Ring
    Bubble
    Charge
    Confuse Ray
    Discharge
    Flail
    Hydro Pump
    Signal Beam
    Spark
    Spit Up
    Stockpile
    Supersonic
    Swallow
    Take Down
    Thunder Wave
    Water Gun

    #Egg#
    Agility
    Brine
    Psybeam
    Whirlpool

    #TM/HM#
    Protect
    Substitute
    Dive
    Hidden Power (Grass, 7)
    Hyper Beam
    Ice Beam
    Rain Dance
    Rest
    Scald
    Surf
    Thunder
    Thunderbolt
    Toxic
    Volt Switch
    Waterfall

    #Event/Tutor#
    Bounce
    Heal Bell
    Icy Wind
    Sleep Talk


    Chaos Wheel (open)
    [​IMG]
    Donphan (M)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 1 (-)
    SpD: 3 (+)
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Assurance
    Bulldoze
    Defense Curl
    Double-Edge
    Earthquake
    Endure
    Fire Fang
    Flail
    Fury Attack
    Giga Impact
    Growl
    Horn Attack
    Knock Off
    Magnitude
    Natural Gift
    Odor Sleuth
    Rapid Spin
    Rollout
    Scary Face
    Slam
    Thunder Fang

    #Egg#
    Counter
    Focus Energy
    Head Smash
    Ice Shard
    Water Gun

    #TM/HM#
    Protect
    Substitute
    Curse
    Double Team
    Rest
    Roar
    Rock Polish
    Rock Slide
    Sandstorm
    Sunny Day
    Toxic

    #Event/Tutor#
    Bounce
    Endeavor
    Hyper Voice
    Seed Bomb
    Sleep Talk
    Stealth Rock
    Superpower
  3. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Alright, 6 MC for all my Pokemon.

    And I also get to trade so...I'm trading Exploud for Nidoqueen.

    Teaching Drapion Hone Claws (level up), Thief (TM), and Aqua Tail (Tutor).
    Teaching Crustle Rock Polish, Return, and Hidden Power Ice (7 BP).

    Nidoqueen (open)
    [​IMG]
    Nidoqueen (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Body Slam
    Chip Away
    Earth Power
    Superpower
    Toxic Spikes
    Crunch

    #Egg#
    Counter
    Disable
    Endure

    #TM/HM#
    Protect
    Substitute
    Torment
    Taunt
    Rock Slide
    Ice Beam
    Thunderbolt
    Dig
    Brick Break
    Sludge Wave
    Flamethrower
    Aerial Ace
    Reflect
    Bide

    #Event/Tutor#
    Stealth Rock
    Moonlight
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Link when is a win, not a win?

    CC: 3 -> 5
    - Replacing Sharpedo for Heracross

    [​IMG]
    Absol (Cyphre) [F]
    Learns;
    - Wish (3 MC), Dark Pulse (2 MC), Psycho Cut (1 MC) leaving it at 0 MC

    [​IMG]
    Hariyama (Duke) [M]
    Learns;
    - Foresight (3 MC), Rest (2 MC), leaving it at 1 MC.

    [​IMG]
    Heracross (Captain) [F]
    Learns;
    - Struggle Bug (2 MC), Toxic (2 MC), Rock Slide (2 MC), leaving it at 0 MC

    Easy C/P, again;
    Code:
    [noparse][hide=Cyphre the Absol][IMG]http://i.imgur.com/FZcWp.gif[/IMG]
    [B]Absol (F)[/B]
    
    [B]Nature:[/B] Mild
    +1 Special Attack, -1 Defense
    
    [B]Type:[/B] Dark
    [B]Dark:[/B]Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    
    [b]Ability:[/b]
    [b]Super Luck:[/b] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    
    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    
    EC: N/A
    MC: 0
    DC: 5/5
    
    [B]Attacks:[/B]
    #Level
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance
    Night Slash
    Me First
    Sucker Punch
    Perish Song
    Razor Wind
    Slash
    Double Team
    Psycho Cut
    
    #Egg#
    Mean Look
    Baton Pass
    Megahorn
    
    #TM/HM#
    Protect
    Substitute
    Torment
    Payback
    Will-O-Wisp
    Stone Edge
    Thunder Wave
    Rock Slide
    Thunder
    Fire Blast
    Ice Beam
    Dark Pulse
    
    #Event/Tutor#
    Snatch
    Icy Wind
    Bounce
    Superpower
    Knock Off
    Zen Headbutt
    Counter
    Wish
    
    [b]Moves:[/b] 41
    [/hide]
    [hide=Duke the Hariyama][IMG]http://sprites.pokecheck.org/i/297.gif[/IMG]
    [B]Hariyama (M)[/B]
    
    [B]Nature:[/B] Adamant (+Atk, -Spa.)
    
    [B]Type:[/B] Fighting
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    
    [B]Ability:[/B]
    [B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    
    [B]Stats:[/B]
    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    
    EC: 6/6
    MC: 1
    DC: 5/5
    
    [B]Attacks:[/B]
    #Level Up#
    Tackle
    Focus Energy
    Sand Attack
    Brine
    Arm Thrust
    Vital Throw
    Whirlwind
    Fake Out
    Knock Off
    Smellingsalt
    Endure
    Close Combat
    Force Palm
    Reversal
    Heavy Slam
    
    #Egg#
    Revenge
    Bullet Punch
    Counter
    Focus Punch
    Feint
    Foresight
    
    #TM/HM#
    Protect
    Substitute
    Earthquake
    Payback
    Smack Down
    Stone Edge
    Poison Jab
    Double Team
    Brick Break
    Rest
    
    #Event/Tutor#
    Roleplay
    Iron Head
    Fire Punch
    Ice Punch
    ThunderPunch
    Superpower
    Mimic
    
    [b]Moves:[/b] 38
    [/hide]
    [hide=Captain the Heracross]
    [IMG]http://sprites.pokecheck.org/i/214f.gif[/IMG]
    [B]Heracross (F)[/B]
    
    [B]Nature:[/B] Adamant
    +1 Attack, -1 Special Attack
    
    [B]Type:[/B] Bug/Fighing
    [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    
    [B]Abilitiy:
    Guts:[/b] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    
    Stats:
    HP: 100
    Atk: 6 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    
    EC: N/A
    MC: 0
    DC: 5/5
    
    Attacks:
    #Level Up#
    Night Slash
    Tackle
    Leer
    Horn attack
    Endure
    Fury Attack
    Aerial Ace
    Chip Away
    Counter
    Brick Break
    Close Combat 
    Megahorn 
    Reversal 
    Feint 
    
    #Egg#
    Focus Punch
    Revenge
    Bide
    Pursuit 
    
    #TM/HM#
    Protect
    Substitute
    Earthquake 
    Facade
    Stone Edge 
    Bulldoze 
    Shadow Claw 
    Smack Down 
    Retaliate 
    Rest 
    Bulk Up
    Dig 
    Swagger 
    Struggle Bug
    Toxic
    Rock Slide
    
    #Event/Tutor#
    Knock Off 
    Low Kick 
    Seimic Toss
    Sleep Talk
    
    [b]Moves:[/b] 38
    [/HIDE][/noparse]
  5. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    [​IMG]
    'Our success has been rewarded!'

    Zoroark uses 6 MC to learn Snarl (BW TM), Trick (BW2 Tutor), and Facade (BW TM)
    Azumarill uses 6 MC to learn Swagger (BW TM), Facade (BW TM) and Icy Wind (BW2 Tutor)
    Camerupt uses 6 MC to learn Rock Polish, Swagger and Incinerate (BW TM)
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,332
    Claiming from this Tournament Battle (2 CC)

    Trading Roxanne (Staraptor) for Graveyard (Mandubuzz)

    Harley (Hypno) gets 6 MC
    * Using 6 MC to learn Focus Punch (2) & Bide (3), leaving her at 1

    Valjean (Swalot) gains 6 MC
    * Using 6 MC to learn Toxic (1), Acid Spray (1), Giga Drain (2) & Icy Wind (2), leaving him at 0

    Kirkegard (Mandibuzz) gets 6 MC
    * Using 6 MC to learn Torment (2), Facade (2) & Sunny Day (2), leaving her at 0
    ** Trading one TM (Pluck) for another (Swagger) as she already learned it as a level up move


    So my team ends up as follows:

    Harley the Hypno (open)

    [​IMG]
    Harley Hypno (F)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Forewarn
    Forewarn (Innate):
    This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 58 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Nightmare
    Switcheroo
    Pound
    Hypnosis
    Disable
    Confusion
    Heatbutt
    Poison Gas
    Meditate
    Psybeam
    Psychic
    Swagger
    Zen Headbutt
    Future Sight

    #Egg#
    Assist
    Barrier
    Skill Swap

    #TM/HM#
    Protect
    Substitute
    Thunder Wave
    Light Screen
    Reflect
    Double Team
    Trick Room
    Focus Blast
    Foul Play

    #Event/Tutor#
    ThunderPunch
    Fire Punch
    Ice Punch
    Drain Punch
    Low Kick
    Snatch
    Magic Coat
    Signal Beam
    Wish
    Counter
    Endure
    Focus Punch
    Bide


    Valjean the Swalot (open)

    [​IMG]
    Valjean Swalot (M)

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Gluttony
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 110
    Atk: Rank 2-
    Def: Rank 3
    SpA: Rank 4+
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Yawn
    Poison Gas
    Sludge
    Amnesia
    Encore
    Body Slam
    Sludge Bomb
    Gastro Acid
    Gunk Shot
    Toxic
    Acid Spray

    #Egg#
    Acid Armor
    Destiny Bond
    Pain Split

    #TM/HM#
    Protect
    Substitute
    Venoshock
    Ice Beam
    Sunny Day
    SolarBeam
    Explosion
    Hidden Power Fire (7)
    Double Team
    Hyper Beam
    Sludge Wave
    Earthquake
    Shadow Ball

    #Event/Tutor#
    Counter
    Endure
    ThunderPunch
    Fire Punch
    Snatch
    Block
    Giga Drain
    Icy Wind

    Kirkegard the Mandibuzz (open)

    [​IMG]
    Kirkegard Mandibuzz (M)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Dark / Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Overcoat
    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: 4 (+)
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 69 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack
    Tailwind
    Embargo
    Brave Bird
    Defog
    Punishment
    Dark Pulse
    Whirlwind
    Mirror Move
    Bone Rush
    Defog

    #Egg#
    Knock Off
    Roost
    Steel Wing

    #TM/HM#
    Double Team
    Facade
    Fly
    Giga Impact
    Payback
    Protect
    Rest
    Substitute
    Sunny Day
    Swagger
    Taunt
    Thief
    Torment
    Toxic
    U-Turn

    #Event/Tutor#
    Block
    Foul Play
    Iron Defense
    Sky Attack
    Snatch
    Sleep Talk

  7. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Well Then
    Ok I suppose I should claim this stuff.
    19 CC—>21 CC I assume we get these as actual CC? If not, ignore this part.

    Trading Abbadon the Girafarig for Alakazam
    Behemoth the Lapras gets 6 MC, bringing his total to 7 and slowing me to buy the moves Scald, Psychic (BW TM, 2 MC), and Refresh, leaving me with 0 MC.
    Lillith the Scrafty gets 6 MC, bringing her total to 7. I would like to buy the moves Focus Punch (BW Level-Up, 1 MC), Snatch, Knock Off (BW Tutor, 2 MC), and Incinerate (BW TM, 2 MC), leaving me with 0 MC).
    Alakazam gets 6 MC. I would like to buy the moves Trick (BW Level-Up, 1 MC), light Screen (BW TM, 2 MC), and Barrier (Egg Move, 3 MC), leaving me with 0 MC.
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Aw, and I was looking forward to seeing Galladiator getting eaten by a Grue.

    Currency Counters: 24 + 2 = 26

    [​IMG]
    Napoleon - Slowking (M)
    MC: 0 + 6 = 6
    -Using Move Counters to learn Flamethrower (5th Gen TM; 2 MC), Nasty Plot (Level up; 1 MC), and Whirlpool (4th Gen TM; 3 MC).

    [​IMG]
    Snake Eyes - Kecleon (M)
    MC: 0 + 6 = 6
    -Using Move Counters to learn Hyper Beam (5th Gen TM; 2 MC), Shadow Ball (5th Gen TM; 2 MC), and Low Kick (5th Gen Tutor; 2 MC),

    [​IMG]
    Arachnophobia - Galvantula (M)
    MC: 0 + 6 = 6
    -Refunding Thunder Wave on TM list for 2 MC as Galvantula already knows it via Level Up.
    -Using Move Counters to learn Charge Beam (5th Gen TM; 2 MC), Giga Impact (5th Gen TM; 2 MC), Poison Jab (5th Gen TM; 2 MC), and Thief (5th Gen TM; 2 MC).

    Team Update:
    (61) Napoleon the Slowking (open)

    [​IMG]
    Napoleon - Slowking (M)

    Nature: Bold
    +1 Defense, -1 Attack

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 4(+)
    SpA: 4
    SpD: 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Brick Break
    Calm Mind
    Confusion
    Counter
    Curse
    Disable
    Dragon Tail
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Grass Knot
    Growl
    Headbutt
    Hidden Power: Electric 7
    Ice Beam
    Light Screen
    Magic Coat
    Me First
    Mud Sport
    Nasty Plot
    Protect
    Psychic
    Psyshock
    Power Gem
    Rain Dance
    Scald
    Shadow Ball
    Slack Off
    Sleep Talk
    Substitute
    Tackle
    Thunder Wave
    Toxic
    Water Gun
    Whirlpool
    Yawn

    Total Moves: 38

    (111) Snake Eyes the Kecleon (open)
    [​IMG]
    Snake Eyes - Kecleon (M)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Color Change
    Color Change (Can be activated): A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    MC: 0

    Attacks:
    Aerial Ace
    Astonish
    Aqua Tail
    Bind
    Brick Break
    Counter
    Endure
    Faint Attack
    Fake Out
    Feint
    Fire Blast
    Foul Play
    Frustration
    Fury Swipes
    Grass Knot
    Hyper Beam
    Ice Beam
    Lick
    Low Kick
    Magic Coat
    Nasty Plot
    Protect
    Psybeam
    Recover
    Return
    Rock Slide
    Scratch
    Screech
    Shadow Ball
    Shadow Sneak
    Slash
    Snatch
    Stealth Rock
    Substitute
    Sucker Punch
    Tail Whip
    Thief
    Thunder Wave
    Thunderbolt
    Toxic

    Total Moves: 40

    (179) Arachnophobia the Galvantula (open)
    [​IMG]
    [​IMG]
    Arachnophobia the Galvantula (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Bug / Electric
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Compoundeyes
    Compoundeyes (Innate):
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 5 (+)
    SpD: 1 (-)
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Bounce
    Bug Bite
    Bug Buzz
    Charge Beam
    Cut
    Disable
    Discharge
    Double Team
    Electro Ball
    Electroweb
    Energy Ball
    Fury Cutter
    Gastro Acid
    Giga Drain
    Giga Impact
    Hidden Power: Water 7
    Hyper Beam
    Leech Life
    Light Screen
    Magnet Rise
    Pin Missile
    Poison Jab
    Poison Sting
    Protect
    Pursuit
    Rain Dance
    Screech
    Spider Web
    String Shot
    Substitute
    Sucker Punch
    Thief
    Thunder
    Thunder Wave
    Toxic
    Volt Switch
    X-Scissor

    Total Moves: 38
  9. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,278
    Guess what I am finally doing?

    That is right. I am claiming... And I am sticking to my original three. 2 CC obtained.
    ---
    [​IMG]
    Skarmory (F)
    MC: 6 (+6 MC) > 0
    -Learns Double Team, Sandstorm, & Rest (All Gen V TM).
    ---
    [​IMG]
    Camerupt (M)
    MC: 6 (+6 MC) > 0
    -Learns Iron Head (Gen V Tutor), Hyper Beam, & Rock Polish (Both Gen V TM).
    ---
    [​IMG]
    Ampharos (F)
    MC: 6 (+6 MC) > 0
    -Learns Hyper Beam, Rain Dance, & Attract (All Gen V TM).
    ---
    And my current team post-claim...
    Skarmory (F) (open)
    [​IMG]
    Skarmory (F)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Steel / Flying
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Night Slash

    #Egg#
    Brave Bird
    Endure
    Stealth Rock
    Whirlwind

    #TM/HM#
    Roar
    Toxic
    Sunny Day
    Taunt
    Protect
    Double Team
    Sandstorm
    Rock Tomb
    Torment
    Rest
    Sky Drop
    Rock Slide
    X-Scissor
    Substitute
    Rock Smash
    Fly
    Defog

    #Event/Tutor#
    Iron Head
    Roost
    Sky Attack
    Sleep Talk
    Tailwind
    Camerupt (M) (open)
    [​IMG]
    Camerupt (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Solid Rock
    Solid Rock (Innate):
    This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Rock Slide
    Yawn
    Flamethrower
    Earthquake
    Eruption

    #Egg#
    Body Slam
    Endure
    Heat Wave

    #TM/HM#
    Roar
    Toxic
    Hidden Power (Ice 7)
    Sunny Day
    Hyper Beam
    Protect
    Solarbeam
    Dig
    Double Team
    Rock Tomb
    Rest
    Attract
    Will-O-Wisp
    Explosion
    Rock Polish
    Bulldoze
    Substitute
    Flash Cannon
    Rock Smash

    #Event/Tutor#
    Iron Head
    Sleep Talk
    Stealth Rock
    Ampharos (F) (open)
    [​IMG]
    Ampharos (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Punch
    Tackle
    Growl
    ThunderShock
    Thunder Wave
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Power Gem
    Discharge
    Signal Beam
    Light Screen
    Thunder

    #Egg#
    Agility
    Reflect
    Thunderbolt

    #TM/HM#
    Toxic
    Hidden Power (Grass 7)
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Brick Break
    Double Team
    Rest
    Attract
    Focus Blast
    Endure
    Volt Switch
    Thunder Wave
    Bulldoze
    Substitute

    #Event/Tutor#
    Counter
    Heal Bell
    Magnet Rise
    Sleep Talk

    That is all.
  10. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
  11. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    POST YOUR DAMN CLAIMS BEFORE ROUND TWO GOES UP OR YOU CAN'T CLAIM SHIT OKAY?

    YES GOOD OKAY
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Um, Success?

    Poseidon (Seaking):
    MC: 6

    Spending those MC on Double Team (TM), Swagger (TM), and Icy Wind (Tutor)

    Jarl (Serperior):
    MC: 6

    Spending those MC on Energy Ball (TM), Reflect (TM), and Light Screen (TM)

    Question, can I change the typing of my Hidden Power in this tourney?

    Sadly, despite how badly Ferrothorn whalloped me, I cannot trade for it since it hurts my team dynamic no matter who I change out. So I'm keeping my current team. And If I see another Ferrothorn in the next round then Espy is going to feel my chainsaw.

    Fire Ant (Durant):
    MC: 6

    Spending those MC on Sandstorm (TM), Rock Tomb (TM), Guillotine (LU) and Metal Sound (LU).

    That'll be all, but if you say yes to my Hidden Power question please hold off on approving.
  13. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well, that was anticlimactic.

    Swapping out my Alakazam for King Serperior's Jellicent.

    Nidoqueen gets 6 MC, learns Aerial Ace (TM, -2 MC), Horn Drill (Past Gen, -3 MC), and stockpiles the last.

    Jellicent gets 6 MC, learns Psychic (TM, -2 MC), Blizzard (TM, -2 MC) and Pain Split (Tutor, -2 MC)

    Sawsbuck gets 6 MC, learns Nature Power (Level-up, -1 MC), Solarbeam (Level-up, -1 MC), Swords Dance (TM, -2 MC) and Last Resort (Tutor, -2 MC)

    So my final mons should look like this...
    Nidoqueen (open)
    [​IMG]
    Nidoqueen (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Body Slam
    Chip Away
    Earth Power
    Superpower
    Crunch
    Poison Fang
    Flatter

    #Egg#
    Pursuit
    Disable
    Counter
    Endure
    Focus Energy

    #TM/HM#
    Protect
    Substitute
    Toxic
    Venoshock
    Ice Beam
    Flamethrower
    Thunderbolt
    Sludge Wave
    Taunt
    Surf
    Fire Blast
    Rest
    Aerial Ace
    Horn Drill

    #Event/Tutor#
    Stealth Rock
    Mud-slap
    Sleep Talk
    Icy Wind
    Jellicent (open)
    [​IMG]
    Jellicent (F)

    Nature: Modest
    +1 Special Attack, -1 Attack​

    Type: Water / Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

    Ability: Cursed Body
    Cursed Body (Innate):
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.​

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18​

    EC: 6/6
    MC: 0
    DC: 5/5​

    Attacks:
    #Level Up#
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse​
    Brine
    Hex
    Hydro Pump
    Water Spout
    #Egg#
    Acid Armor
    Constrict
    Confuse Ray
    #TM/HM#
    Protect
    Substitute​
    Surf
    Will-o-Wisp
    Shadow Ball
    Ice Beam
    Toxic
    Taunt
    Sludge Wave
    Rain Dance
    Hidden Power (Ground) [7]
    Rest
    Scald
    Swagger
    Dive
    Psychic
    Blizzard
    #Event/Tutor#
    Giga Drain
    Magic Coat
    Icy Wind
    Sleep Talk
    Pain Split​
    Sawsbuck (open)
    [​IMG]
    Sawsbuck (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal / Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Sap Sipper
    Sap Sipper (Innate):
    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromatherapy
    Horn Leech
    Double-edge
    Nature Power
    Solarbeam

    #Egg#
    Agility
    Odor Sleuth
    Natural Gift
    Grasswhistle

    #TM/HM#
    Protect
    Substitute
    Toxic
    Sunny Day
    Rain Dance
    Frustration
    Return
    Giga Impact
    Thunder Wave
    Wild Charge
    Light Screen
    Rest
    Double Team
    Flash
    Swords Dance

    #Event/Tutor#
    Bounce
    Seed Bomb
    Giga Drain
    Synthesis
    Sleep Talk
    Last Resort
  14. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,585
    http://www.smogon.com/forums/showthread.php?t=3484179

    sick win yo

    I'll swap Sharpedo for Gastrodon

    Eggy, Gastro and Tomohawk each get 6 MC

    Exeggutor buys Selfdestruct and Explosion for 3 MC each
    Gastrodon buys Rest, and Whirlpool, 1 MC left over
    Tomohawk buys Taunt, Grass Knot and Superpower

    Updated team

    Exeggutor (open)

    [​IMG]
    Exeggutor (M)
    Nature: Quiet, +1 Special Attack, -15% Speed, -10% Evasion
    Type: Grass / Psychic
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Ability: Harvest
    Harvest (Innate):
    At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Barrage
    Bullet Seed
    Explosion
    Low Kick
    Natural Gift
    Seed Bomb
    Selfdestruct
    Stomp
    Wood Hammer

    Special
    Ancientpower
    Confusion
    Giga Drain
    Hidden Power Rock (7)
    Hyper Beam
    Leaf Storm
    Psychic
    Psyshock
    Sludge Bomb
    Solarbeam
    Uproar

    Other
    Bide
    Double Team
    Endure
    Hypnosis
    Leech Seed
    Light Screen
    Poisonpowder
    Protect
    Reflect
    Refresh
    Rest
    Sleep Powder
    Sleep Talk
    Stun Spore
    Substitute
    Sunny Day
    Synthesis
    Teleport
    Toxic
    Trick Room

    Total Moves: 38


    126 Gastrodon (open)
    [​IMG]
    Gastrodon (M)

    Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15, rounded down)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (7 BAP, Electric)
    Rain Dance
    Body Slam
    Muddy Water
    Recover

    #Egg#
    Mirror Coat
    Counter
    Fissure
    Clear Smog

    #TM/HM#
    Protect
    Substitute
    Surf
    Ice Beam
    Earthquake
    Rock Slide
    Sludge Wave
    Toxic
    Scald
    Dive
    Double Team
    Hyper Beam
    Brine
    Endure
    Rest
    Whirlpool

    #Event/Tutor#
    Earth Power
    Pain Split
    Icy Wind
    Sleep Talk


    Tomohawk (open)
    [​IMG]
    Tomohawk (F)
    Nature: Modest, +1 Special Attack, -1Attack
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Aerial Ace
    Bulldoze
    Fly
    Fury Swipes
    Rapid Spin
    Rock Smash
    Scratch
    Sky Attack
    Sky Drop
    Superpower

    Special
    Air Slash
    Aura Sphere
    Earth Power
    Focus Blast
    Grass Knot
    Heat Wave
    Hidden Power Ice (7)
    Hurricane
    Hyper Beam
    Solarbeam

    Other
    Confuse Ray
    Double Team
    Focus Energy
    Harden
    Healing Wish
    Morning Sun
    Protect
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Safeguard
    Sleep Talk
    Snatch
    Stealth Rock
    Substitute
    Sunny Day
    Tailwind
    Taunt
    Toxic
    Whirlwind
    Yawn

    Total Moves: 40
  15. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/thread...lacier-knight-ref-wolfe.3484387/#post-4754338


    Keeping my mons.

    Dangoro gets:
    - Facade (-2MC, BWTM)
    - Smack Down (-2MC, BWTM)
    - Bulldoze (-2MC, BWTM)

    Possessed Nayru gets:
    - Gravity (-1MC, LU)
    - Meteor Mash (-1MC, LU)
    - Bounce (-2MC, Tutor)
    - Magic Coat (-2MC, Tutor)

    Arrghus gets:
    - Rest (-2MC, BWTM)
    - Sleep Talk (-2MC, BWTutor)
    - Substitute (-2MC, BWTM)

  16. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    http://www.smogon.com/forums/threads/3484517

    I dq'd dogfish because I'm impatient and also a pussy. I'm gonna swap my Absol for his Machamp.

    Purchases:
    Starmie: Power Gem (1 MC), Reflect (2 MC), and Whirlpool (3 MC)
    Scyther: Tailwind (2 MC), Knock Off (2 MC), and Light Screen (2 MC)
    Machamp: Submission (1 MC), Scary Face (1 MC), Role Play (2 MC), and Giga Impact (2 MC)

    Team (open)
    40 Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, -1 Attack, +20% Accuracy

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enabled):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Harden
    Hydro Pump
    Light Screen
    Minimize
    Power Gem
    Rapid Spin
    Recover
    Reflect Type
    Swift
    Tackle
    Water Gun

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Bide
    Blizzard
    Dive
    Endure
    Grass Knot
    Hidden Power (Fire, 7)
    Hyper Beam
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Substitute
    Teleport
    Thunder
    Whirlpool
    Zap Cannon

    #Event/Tutor#
    Magic Coat
    Pain Split
    Signal Beam


    42 Scyther (open)
    [​IMG]
    Scyther (M)
    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Technician
    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Agility
    Double Hit
    Double Team
    False Swipe
    Feint
    Focus Energy
    Fury Cutter
    Leer
    Night Slash
    Pursuit
    Quick Attack
    Razor Wind
    Swords Dance
    Vacuum Wave
    Wing Attack
    X-Scissor

    #Egg#
    Counter
    Endure
    Reversal
    Silver Wind
    Steel Wing

    #TM/HM#
    Aerial Ace
    Bide
    Brick Break
    Giga Impact
    Light Screen
    Protect
    Rest
    Rock Smash
    Substitute
    Thief
    Toxic
    U-turn

    #Event/Tutor#
    Bug Bite
    Knock Off
    Morning Sun
    Roost
    Sleep Talk
    Tailwind


    20 Machamp (open)
    [​IMG]
    Machamp (M)

    Nature: Careful
    +1 Special Defence, -1 Special Attack

    Type: Fight
    Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Cross Chop
    Focus Energy
    Foresight
    Karate Chop
    Leer
    Low Kick
    Low Sweep
    Revenge
    Scary Face
    Seismic Toss
    Submission
    Vital Throw
    Wide Guard

    #Egg#
    Bullet Punch
    Counter
    Encore

    #TM/HM#
    Bide
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Fling
    Giga Impact
    Incinerate
    Light Screen
    Payback
    Protect
    Rest
    Rock Slide
    Stone Edge
    Substitute
    Thief
    Toxic

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    Knock Off
    Role Play
    Sleep Talk
    ThunderPunch


    Items:
    1x Mystic Water
    1x Power Belt
    1x Air Balloon
    1x Grepa Berry
    1x Metal Coat
    1x Yache Berry
    1x Cornn Berry
    1x Nomel Berry
    1x Black Belt
    1x Tamato Berry
    1x Flame Orb

    also I get 2 CC I guess
  17. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Sorry but not sorry leet
    Keeping all of my mons

    +2CC

    Penny the Nidoqueen gets 3MC+6MC because I bought her Counter twice, putting her at 9. With that 9MC she buys Lovely Kiss (Event), Focus Energy (Egg), Focus Blast (TM) and saving the last MC

    Sheldon the Gliscor gets 6MC total. With it he buys Rock Slide (TM) and Razor Wind (Egg) and saves 1MC

    Bernadette the Kingdra also gets 6MC. She buys Iron Head (B2W2 Tutor), Whirlpool (Past Gen TM) and Dragon Dance (LV UP)
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    +2 CC

    yay i get to move to the next round

    Celes the Alakazam
    6 MC spent to learn Gravity, Dig, and Future Sight

    Kain the Gengar
    6 MC spent to learn Foul Play, Trick, and Role Play

    Cecil the Lapras
    6 MC spent to learn Dive, Block, and Icy Wind
  19. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,278
    Claiming the above, retaining my current band of three.
    ---
    [​IMG]
    Skarmory (F)
    MC: 6 (+6 MC) > 0
    -Learns Snore (Gen V Tutor), Swagger, & Pluck (Both Gen V TM).
    ---
    [​IMG]
    Camerupt (M)
    MC: 6 (+6 MC) > 0
    -Learns Snore (Gen V Tutor), Incinerate, & Swagger (Both Gen V TM).
    ---
    [​IMG]
    Ampharos (F)
    MC: 6 (+6 MC) > 0
    -Learns Snore (Gen V Tutor), Flash, & Swagger (Both Gen V TM).
    ---
    And my current team post-claim...
    Skarmory (F) (open)
    [​IMG]
    Skarmory (F)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Steel / Flying
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Night Slash

    #Egg#
    Brave Bird
    Endure
    Stealth Rock
    Whirlwind

    #TM/HM#
    Roar
    Toxic
    Sunny Day
    Taunt
    Protect
    Double Team
    Sandstorm
    Rock Tomb
    Torment
    Rest
    Sky Drop
    Rock Slide
    X-Scissor
    Swagger
    Pluck
    Substitute
    Rock Smash
    Fly
    Defog

    #Event/Tutor#
    Iron Head
    Roost
    Sky Attack
    Sleep Talk
    Snore
    Tailwind
    Camerupt (M) (open)
    [​IMG]
    Camerupt (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Solid Rock
    Solid Rock (Innate):
    This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Rock Slide
    Yawn
    Flamethrower
    Earthquake
    Eruption

    #Egg#
    Body Slam
    Endure
    Heat Wave

    #TM/HM#
    Roar
    Toxic
    Hidden Power (Ice 7)
    Sunny Day
    Hyper Beam
    Protect
    Solarbeam
    Dig
    Double Team
    Rock Tomb
    Rest
    Attract
    Incinerate
    Will-O-Wisp
    Explosion
    Rock Polish
    Bulldoze
    Swagger
    Substitute
    Flash Cannon
    Rock Smash

    #Event/Tutor#
    Iron Head
    Sleep Talk
    Snore
    Stealth Rock
    Ampharos (F) (open)
    [​IMG]
    Ampharos (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Punch
    Tackle
    Growl
    ThunderShock
    Thunder Wave
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Power Gem
    Discharge
    Signal Beam
    Light Screen
    Thunder

    #Egg#
    Agility
    Reflect
    Thunderbolt

    #TM/HM#
    Toxic
    Hidden Power (Grass 7)
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Brick Break
    Double Team
    Rest
    Attract
    Focus Blast
    Endure
    Flash
    Volt Switch
    Thunder Wave
    Bulldoze
    Swagger
    Substitute

    #Event/Tutor#
    Counter
    Heal Bell
    Magnet Rise
    Sleep Talk
    Snore


    That is all.
  20. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Proving I can actually play this game. >=]
    CC: 32 -> 34
    - Trading Heracross for Gengar.

    [​IMG]
    Absol (Cyphre) [F]
    Learns;
    - Sleep Talk (2 MC), Retaliate (2 MC), Snarl (2 MC) leaving it at 0 MC

    [​IMG]
    Hariyama (Duke) [M]
    Started with 1 MC saved.
    Learns;
    - Rock Slide (2 MC), Wake-Up Slap (1 MC), Dig (2 MC), Sleep Talk (2 MC) leaving it at 0 MC.

    [​IMG]
    Gengar (Matron) [F]
    Learns;
    - Bide (3 MC), Destiny Bond (1 MC), Thunder (2 MC) leaving it at 0 MC

    Code:
    [noparse][hide=Cyphre the Absol][IMG]http://i.imgur.com/FZcWp.gif[/IMG]
    [B]Absol (F)[/B]
    
    [B]Nature:[/B] Mild
    +1 Special Attack, -1 Defense
    
    [B]Type:[/B] Dark
    [B]Dark:[/B]Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    
    [b]Ability:[/b]
    [b]Super Luck:[/b] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    
    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    
    EC: N/A
    MC: 0
    DC: 5/5
    
    [B]Attacks:[/B]
    #Level
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance
    Night Slash
    Me First
    Sucker Punch
    Perish Song
    Razor Wind
    Slash
    Double Team
    Psycho Cut
    
    #Egg#
    Mean Look
    Baton Pass
    Megahorn
    
    #TM/HM#
    Protect
    Substitute
    Torment
    Payback
    Will-O-Wisp
    Stone Edge
    Thunder Wave
    Rock Slide
    Thunder
    Fire Blast
    Ice Beam
    Dark Pulse
    Retaliate
    Snarl
    
    #Event/Tutor#
    Snatch
    Icy Wind
    Bounce
    Superpower
    Knock Off
    Zen Headbutt
    Counter
    Wish
    Sleep Talk
    
    [b]Moves:[/b] 44
    [/hide]
    [hide=Duke the Hariyama][IMG]http://sprites.pokecheck.org/i/297.gif[/IMG]
    [B]Hariyama (M)[/B]
    
    [B]Nature:[/B] Adamant (+Atk, -Spa.)
    
    [B]Type:[/B] Fighting
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    
    [B]Ability:[/B]
    [B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    
    [B]Stats:[/B]
    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    
    EC: 6/6
    MC: 1
    DC: 5/5
    
    [B]Attacks:[/B]
    #Level Up#
    Tackle
    Focus Energy
    Sand Attack
    Brine
    Arm Thrust
    Vital Throw
    Whirlwind
    Fake Out
    Knock Off
    Smellingsalt
    Endure
    Close Combat
    Force Palm
    Reversal
    Heavy Slam
    Wake-Up Slap
    
    #Egg#
    Revenge
    Bullet Punch
    Counter
    Focus Punch
    Feint
    Foresight
    
    #TM/HM#
    Protect
    Substitute
    Earthquake
    Payback
    Smack Down
    Stone Edge
    Poison Jab
    Double Team
    Brick Break
    Rest
    Rock Slide
    Dig
    
    #Event/Tutor#
    Roleplay
    Iron Head
    Fire Punch
    Ice Punch
    ThunderPunch
    Superpower
    Mimic
    Sleep Talk
    
    [b]Moves:[/b] 42
    [/hide]
    [hide=Patron the GENGAR][IMG]http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/094.gif[/IMG]
    
    [b]Gengar (F)
    
    Nature:[/b] Hasty
    -1 Def, +15% Spe, +19% Accuracy
    
    [b]Type:[/b] Ghost / Poison
    [b]Ghost:[/b] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [b]Poison:[/b] Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    
    [b]Ability:[/b] Levitate
    [b]Levitate (Innate):[/b]
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    
    [b]Stats:[/b]
    HP: 90
    Atk: 3
    Def: 1 (-)
    SpA: 5
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    
    EC: 6/6
    MC: 0
    DC: 5/5
    
    Attacks:
    #Level Up#
    Hypnosis
    Lick
    Spite
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Hex
    Nightmare
    Dream Eater
    Payback
    Shadow Ball
    Dark Pulse
    Destiny Bond
    
    #Egg#
    Disable
    Perish Song
    Will-O-Wisp
    
    #Tutor#
    Giga Drain
    Icy Wind
    Knock Off
    Pain Split
    Skill Swap
    Snatch
    Trick
    
    #TM/HM#
    Protect
    Substitute
    Thunderbolt
    Focus Blast
    Double Team
    Torment
    Telekinesis
    Psychic
    Sludge Bomb
    Toxic
    Venoshock
    Taunt
    Bide
    Thunder
    
    Moves: 39
    [/HIDE][/noparse]
    
    Last edited: Sep 9, 2013
  21. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Well, I've been delaying this for too long. Since Deck disqualified himself from the tournament, I guess I'll trade my Durant for his Donphan.

    Chaos Wheel (Donphan)
    MC: 7

    Spending those MC on Gunk Shot (Tutor), Snore (Tutor), and Mud Slap (Egg)

    Jarl (Serperior):
    MC: 6

    Spending those MC on Magical Leaf (Egg) and Twister (Egg)

    Poseidon (Seaking):
    MC: 6

    Spending those MC on Hyper Beam (TM), Rest (TM) and Scald (TM)

    Modified Team:

    Chaos Wheel (open)

    [​IMG]
    Donphan (M)


    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 1 (-)
    SpD: 3 (+)
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Assurance
    Bulldoze
    Defense Curl
    Double-Edge
    Earthquake
    Endure
    Fire Fang
    Flail
    Fury Attack
    Giga Impact
    Growl
    Horn Attack
    Knock Off
    Magnitude
    Natural Gift
    Odor Sleuth
    Rapid Spin
    Rollout
    Scary Face
    Slam
    Thunder Fang

    #Egg#
    Counter
    Focus Energy
    Head Smash
    Ice Shard
    Mud Slap
    Water Gun

    #TM/HM#
    Protect
    Substitute
    Curse
    Double Team
    Rest
    Roar
    Rock Polish
    Rock Slide
    Sandstorm
    Sunny Day
    Toxic

    #Event/Tutor#
    Bounce
    Endeavor
    Gunk Shot
    Hyper Voice
    Seed Bomb
    Sleep Talk
    Snore
    Stealth Rock
    Superpower


    Jarl (open)

    [​IMG]
    Serperior (M)


    Nature: Timid
    +15% Speed, -1 Atk, +19% Accuracy

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Contrary
    Contrary (Can Be Enabled):
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 130 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19*

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Giga Drain
    Wring Out
    Gastro Acid
    Leaf Storm

    #Egg#
    Glare
    Mirror Coat
    Natural Gift
    Pursuit
    Mean Look
    Magical Leaf
    Twister

    #TM/HM#
    Protect
    Substitute
    Dragon Tail
    Toxic
    Sunny Day
    Safeguard
    Taunt
    Torment
    Double Team
    Hidden Power Ground 7
    Energy Ball
    Reflect
    Light Screen

    #Event/Tutor#
    Aqua Tail
    Dragon Pulse
    Frenzy Plant
    Knock Off
    Sleep Talk
    Synthesis
    Worry Seed


    Poseidon (open)

    [​IMG]
    Seaking (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Lightningrod
    Lightningrod(Innate):
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Tail Whip
    Water Sport
    Poison Jab
    Supersonic
    Horn Attack
    Water Pulse
    Flail
    Aqua Ring
    Waterfall
    Horn Drill
    Agility
    Soak
    Megahorn

    #Egg#
    Haze
    Mud Shot
    Hydro Pump
    Mud Slap
    Psybeam

    #TM/HM#
    Protect
    Substitute
    Rain Dance
    Surf
    Ice Beam
    Toxic
    Bide
    Dive
    Blizzard
    Double Team
    Swagger
    Hyper Beam
    Rest
    Scald

    #Event/Tutor#
    Bounce
    Drill Run
    Knock Off
    Signal Beam
    Sleep Talk
    Endure
    Icy Wind
  22. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
  23. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I may have kinda quit while the round was going but this shows that I wasn't the one DQed.. soooo..

    +2 CC
    Keeping all existing Pokemon
    Sawk's 6 MC turn into Swagger, Rain Dance and Sunny Day (BW TM)
    Whiscash uses 6 MC to buy Dragon Dance and Mud Shot (Egg)
    Tomohawk's 6 MC net her Hyper Beam (BW TM), Covet and Tailwind (BW Tutor)

    156 Sawk (open)
    [​IMG]
    Sawk (M)

    Nature: Jolly
    +15% Speed, +11% Accuracy, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: NA/NA
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop
    Brick Break
    Endure
    Close Combat
    Reversal
    Quick Guard
    Bulk Up

    #Egg#
    N/A

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Earthquake
    Dig
    Double Team
    Rest
    Payback
    Stone Edge
    Bulldoze
    Rock Slide
    Poison Jab
    Giga Impact
    Fling
    Swagger
    Rain Dance
    Sunny Day

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    ThunderPunch
    Knock Off
    Sleep Talk
    Low Kick
    Block
    Pain Split
    Superpower
    107 Whiscash (open)
    [​IMG]
    Whiscash (F)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Anticipation
    Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Mud Slap
    Mud Sport
    Water Sport
    Water Gun
    Magnitude
    Mud Bomb
    Amnesia
    Water Pulse
    Zen Headbutt
    Tickle
    Rest
    Aqua Tail
    Earthquake
    Future Sight

    #Egg#
    Hydro Pump
    Muddy Water
    Spark
    Whirlpool
    Dragon Dance
    Mud Shot

    #TM/HM#
    Protect
    Substitute
    Toxic
    Ice Beam
    Sandstorm
    Scald
    Stone Edge
    Rock Slide
    Dive
    Bulldoze
    Surf
    Hidden Power (Fire-7)
    Hyper Beam
    Blizzard
    Waterfall
    Rain Dance

    #Event/Tutor#
    Bounce
    Earth Power
    Icy Wind
    Sleep Talk
    Endure
    197 Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature: Modest
    +1 Special Attack, -1Attack

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Sunny Day
    Aura Sphere
    Scratch
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Focus Energy
    Rock Smash
    Roar
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Rain Dance
    Hurricane
    Hyper Voice
    Superpower
    Rest
    Healing Wish


    #Egg#
    Rapid Spin
    Yawn
    Confuse Ray

    #TM/HM#
    Protect
    Substitute
    Toxic
    Hidden Power (Ice-7)
    Taunt
    Solarbeam
    Incinerate
    Grass Knot
    Fly
    Safeguard
    Brick Break
    Double Team
    Reflect
    Theif
    Bulldoze
    Focus Blast
    Hyper Beam

    #Event/Tutor#
    Roost
    Snatch
    Stealth Rock
    Sleep Talk
    Tailwind
    Covet
  24. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,485
  25. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    46 CC—>48 CC

    Lillith (open)

    [​IMG]
    Scrafty (F) Lillith

    Nature: Adamant
    +1 Atk, -1 SpAtk

    Type: Dark / Fighting
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Shed Skin
    Shed Skin (Innate):
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Crunch
    Focus Punch
    Head Smash

    #Egg#
    Zen Headbutt
    Fake Out
    Counter
    Dragon Dance
    Focus Punch

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Dig
    Torment
    Low Sweep
    Stone Edge
    Dragon Tail
    Bulk Up
    Incinerate
    Snarl
    Rest

    #Event/Tutor#
    Drain Punch
    Fire Punch
    Ice Punch
    Thunder Punch
    Dual Chop
    Outrage
    Super Fang
    Snatch
    Knock Off
    Sleep Talk


    Buying Rest (BW TM, 2 MC), Sleep Talk (BW Tutor, 2 MC), and Snarl (BW Tm, 2 MC), leaving me with 0 MC.

    Behemoth (open)

    [​IMG]
    Lapras (M) Behemoth

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: N/A
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song
    Ice Beam
    Brine
    Safeguard
    Sheer Cold
    Hydro Pump

    #Egg#
    Dragon Dance
    Future Sight
    Avalanche

    #TM/HM#
    Protect
    Substitute
    Toxic
    Thunderbolt
    Reflect
    Psychic
    Giga Impact
    Surf
    Hail
    Blizzard
    Waterfall
    Hyper Beam
    Hidden Power Ground (7)
    Frost Breath
    Bide
    Endure
    Scald
    Psychic
    Thunder
    Double Team
    Dive

    #Event/Tutor#
    Drill Run
    Heal Bell
    Refresh


    Buying Thunder, Double Team, and Dive (BW TM, 2 MC), leaving me with 1 MC.

    Trading Alakazam for TheWolfe's Slowking
    Napoleon the Slowking (open)

    [​IMG]
    Napoleon - Slowking (M)

    Nature: Bold
    +1 Defense, -1 Attack

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 4(+)
    SpA: 4
    SpD: 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Brick Break
    Calm Mind
    Confusion
    Counter
    Curse
    Disable
    Dragon Tail
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Grass Knot
    Growl
    Headbutt
    Hidden Power: Electric 7
    Ice Beam
    Light Screen
    Magic Coat
    Me First
    Mud Sport
    Nasty Plot
    Protect
    Psychic
    Psyshock
    Power Gem
    Rain Dance
    Reflect
    Scald
    Shadow Ball
    Slack Off
    Sleep Talk
    Substitute
    Surf
    Tackle
    Thunder Wave
    Toxic
    Trick Room
    Water Gun
    Whirlpool
    Yawn

    Total Moves: 38


    Buying the moves Surf, Trick Room, and Reflect (BW TM, 2 MC), leaving me with 0MC.

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