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ASB Battle Factory Tournament - Team Profiles and Prize Claim

Discussion in 'Tournament Arena' started by EspyOwner, Feb 28, 2013.

  1. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    18:18 orcinus amoonguss, ambipom, heracross, camerupt, scolipede, alakazam
    18:18 orcinus HOLY DAMN
    18:18 orcinus arc you lucky bastard
    Claiming
    Babiri Berry, Ghost Gem, Absorb Bulb, Spelon Berry, Wise Glasses, Cell Battery, Heat Rock, Sticky Barb, Rock Gem, Mental Herb

    Camerupt, I love you to death but you won't be much use this battle.

    Wait.

    OH MY GOD I CANNOT DECIDE.

    127 Ambipom (open)
    [​IMG]
    Ambipom (F)

    Nature: Jolly (+Spe, +20 Acc., -SpAtk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (115*1.15, rounded up)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Tail Whip
    Sand-Attack
    Astonish
    Baton Pass
    Tickle
    Fury Swipes
    Swift
    Screech
    Agility
    Fling

    #Egg#
    Covet
    Counter
    Fake Out

    #TM/HM#
    Protect
    Substitute
    Taunt
    Solarbeam
    Thunder
    Dig
    Brick Break
    Shadow Claw
    Toxic
    Acrobatics
    Thunder Wave
    U-turn
    Focus Punch
    Endure

    #Event/Tutor#
    Fire Punch
    Bounce
    Ice Punch
    Seed Bomb
    Snatch
    Thunderpunch

    Egg moves: Switcheroo, Counter, Fake Out
    Level Up: Agility, Fling (2)
    2 MC: Fire Punch, Bounce, Ice Punch, Seed Bomb, Snatch, Thunderpunch, Taunt, Solarbeam, Thunder, Dig, Brick Break, Shadow Claw, Toxic, Acrobatics, Thunder Wave, U-turn (16)
    3 MC: Focus Punch, Endure (2)

    19 Alakazam (open)
    [​IMG]
    Alakazam (F)

    Nature: Timid
    +15% Speed, +22% Accurracy, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 138
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Psychic

    #Egg#
    Encore
    Light Screen
    Skill Swap

    #TM/HM#
    Protect
    Substitute
    Taunt
    Hyper Beam
    Double Team
    Shadow Ball
    Torment
    Focus Blast
    Energy Ball
    Thunder Wave
    Charge Beam
    Snatch
    Toxic
    Psyshock
    Hidden Power Ice (7)
    Dig
    Zap Cannon

    #Event/Tutor#
    Foul Play
    Signal Beam
    Magic Coat
    Counter

    3 egg moves: Encore, Light Screen, Skill Swap
    LU Moves: Psychic (1)
    2 MC: Foul Play, Signal Beam, Taunt, Hyper Beam, Double Team, Shadow Ball, Torment, Focus Blast, Energy Ball, Thunder Wave, Charge Beam, Snatch, Toxic, Psyshock, Hidden Power Ice (7), Magic Coat (16)
    3 MC: Counter, Dig, Zap Cannon (3)

    177 Amoonguss (open)
    [​IMG]
    Amoonguss (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent
    Giga Drain
    Toxic
    Synthesis
    Solarbeam
    Clear Smog
    Spore

    #Egg#
    Endure
    Stun Spore
    Poisonpowder

    #TM/HM#
    Protect
    Substitute
    Venoshock
    Hidden Power Electric (7)
    Sunny Day
    Hyper Beam
    Rain Dance
    Double Team
    Sludge Bomb
    Rest
    Attract
    Energy Ball
    Payback
    Swagger
    Gastro Acid
    Worry Seed

    #Event/Tutor#
    Foul Play
    Seed Bomb
    Sleep Talk

    Egg: Endure, Stun Spore, Poisonpowder
    Level Up: Giga Drain, Toxic, Synthesis, Solarbream, Clear Smog, Spore (6)
    2 MC: Foul Play, Seed Bomb, Sleep Talk, Venoshock, Hidden Power Electric (7), Sunny Day, Hyper Beam, Rain Dance, Double Team, Sludge Bomb, Rest, Attract, Energy Ball, Payback, Swagger, Gastro Acid, Worry Seed
    scratched (open)


    99 Camerupt (open)
    [​IMG]
    Camerupt (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Solid Rock
    Solid Rock (Innate):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Rock Slide
    Earthquake
    Eruption
    Flamethrower
    Yawn

    #Egg#
    Endure
    Heat Wave
    Iron Head

    #TM/HM#
    Protect
    Substitute
    Sleep Talk
    Roar
    Solarbeam
    Hyper Beam
    Dig
    Sunny Day
    Bulldoze
    Flame Charge
    Rest
    Explosion
    Will-o-Wisp
    Toxic
    Hidden Power Ice (7)
    Fire Blast
    Sand Storm
    Double Team

    #Event/Tutor#
    Stealth Rock

    Egg Move: Endure, Heat Wave, Iron Head
    Level Up: Earth Power, Rock Slide, Earthquake, Eruption, Flamethrower, Yawn (6)
    2 MC: Stealth Rock, Sleep Talk, Roar, Solarbeam, Hyper Beam, Dig, Sunny Day, Bulldoze, Flame Charge, Rest, Explosion, Will-o-Wisp, Toxic, Hidden Power Ice (7), Fire Blast, Sandstorm, Double Team (17)
  2. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    I'm so excited for this tour ^^.


    Politoed(40 MC)
    Free egg moves(0MC): endure, endeavor, Haze
    5th gen Tms and tutors: Ice beam, rain dance, Hidden power(fire-7), Rest, scald, focus blast, dive, psychic, Toxic, blizzard, double team, earthquake, bounce(26MC)
    Level Up moves: Hydro pump, Hyper Voice (2 MC)
    Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors: sleep talk, Metronome, detect, Ice punch(learned by poliwhirl)(12)


    Eternal Rain the Politoed (open)

    [​IMG]
    Politoed (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Drizzle
    Drizzle (Innate):
    When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    #Level Up#
    BubbleBeam
    Water Gun
    Hypnosis
    DoubleSlap
    Perish Song
    Water Sport
    Rain Dance
    Body Slam
    Mud Shot
    Hydro Pump
    Hyper Voice

    #Egg#
    Endure
    Endeavor
    Haze

    #TM/HM#
    Protect
    Substitute
    Ice beam
    Rain Dance
    Hidden Power(Fire-7)
    Rest
    Scald
    Focus blast
    dive
    psychic
    toxic
    Blizzard
    Double team
    earthquake
    Rest Talk
    Detect

    #Tutor/Event#
    Bounce
    Ice punch
    Metronome


    Forretress(40 MC)
    Free Egg Moves (0 MC): Endure, Counter, Power Trick
    Level Up moves: Heavy Slam, Zap Cannon, Gyro Ball, Explosion(4 MC)
    Gen 5 TMs and tutor: Pain split, sleep talk, Stealth Rock, Gravity, Light Screen, Reflect, Volt switch, Hidden Power(Ice-7), Rest, Struggle Bug, Toxic, Venoshock, Earthquake, double team, Rock slide (30 MC)
    Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors: Mimic, Curse (4MC)

    The Thing (open)
    [​IMG]
    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Bug/Steel
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Overcoat
    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3 (+)
    Spe: 40
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Toxic Spikes
    Tackle
    Protect
    Selfdestruct
    Bug Bite
    Take Down
    Rapid Spin
    Bide
    Natural Gift
    Spikes
    Heavy Slam
    Zap Cannon
    Gyro Ball
    Explosion

    #Egg#
    Endure, Counter, Power Trick

    #TM/HM#
    Substitute
    Light Screen
    Reflect
    Hidden Power(ice-7)
    Volt Switch
    Rest
    Struggle Bug
    Toxic
    Venoshock
    Earthquake
    Double Team

    #Event/Tutor#
    Pain Split
    Sleep Talk
    Stealth Rock
    Gravity


    Octillery
    Free egg moves(0 MC): Acid Spray, Water Spout, Supersonic
    Level up moves: Bullet Seed, Hydro Pump, Soak, Ice beam, Signal beam(5 MC)
    5th gen TMs and tutor: Seed bomb, Sleep talk, Bounce, Toxic, Rest, Energy Ball, Thunder wave, Dive, Toxic, Flame thrower, Fire blast, Hidden power(electric-7), Charge Beam(26 MC)
    Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors: Endeavor, Seismic Toss, Mimic (9 MC)

    [​IMG]
    Octillery (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Moody
    Moody (Innate):
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
    Show Hide
    Hardy (+1 Atk)
    Lonely (+2 Atk, -1 Def)
    Adamant (+2 Atk, -1 SpA)
    Naughty (+2 Atk, -1 SpD)
    Brave (+2 Atk, -15% Speed, -10% Evasion)

    Bold (+2 Def, -1 Atk)
    Docile (+1 Def)
    Impish (+2 Def, -1 SpA)
    Lax (+2 Def, -1 SpD)
    Relaxed (+2 Def, -15% Speed, -10% Evasion)

    Modest (+2 SpA, -1 Atk)
    Mild (+2 SpA, -1 Def)
    Bashful (+1 SpA)
    Rash (+2 SpA, -1 SpD)
    Quiet (+2 SpA, -15% Speed, -10% Evasion)

    Calm (+2 SpD, -1 Atk)
    Gentle (+2 SpD, -1 Def)
    Careful (+2 SpD, -1 SpA)
    Quirky (+1 SpD)
    Sassy (+2 SpD, -15% Speed, -10% Evasion)

    Timid (+30% Speed, +2X Accuracy, -1 Atk)
    Hasty (+30% Speed, +2X Accuracy, -1 Def)
    Jolly (+30% Speed, +2X Accuracy, -1 SpA)
    Naive (+30% Speed, +2X Accuracy, -1 SpD)
    Serious (+15% Speed, +X Accuracy)

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Gunk Shot
    Rock Blast
    Water Gun
    Constrict
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Octazooka
    Bullet seed
    Hydro pump
    Soak
    Ice beam
    Signal beam

    #Egg#
    acid spray
    Water spout
    Supersonic

    #TM/HM#
    Protect
    Substitute
    Toxic
    Rest
    Energy ball
    Thunder wave
    Dive
    Toxic
    Flamethrower
    Fire Blast
    Hidden Power (electric-7)
    charge beam

    #Event/Tutor#
    Seed bomb
    sleep talk
    endeavor
    seismic toss
    Mimic
    Bounce

    Sorry but i can't put in in hide.
    Items (open)
    107-Ring Target
    88- Poison Barb
    137- Wise Glasses
    133- Wepear Berry
    6. Barbiri Berry
    38- Flame Orb
    64-Macho Brace
    30- Dragon Gem
    33-Enigma Berry
    128- Toxic Orb
  3. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Okay, it's come to my attention that last night there were some mix-ups while I was busy elsewhere. Due to these, I'm going to extend the DQ-date to March 5th at 11PM, GMT-5. Those of you who were subbed out and still wish to play may do so if you post your team. I apologize for any inconveniences my absence has caused, and I trust you understand that there may be more of the sort in the future simply because we are all human, etc.

    If you were subbed out and wish to play, please VM me and I will post up a new set of Pokemon and items for you. I apologize for this, but I have to give someone a new set no matter how it goes.
  4. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Sorry, been at work basically all weekend.

    V. Dissapointed that there was no actual public indication of when this had to be done by, and had 30 mins to finish my 80% ready claim now. Which is now useless.

    I would still like to play, so can i please have a new set. (Orcinus you'd better do that set proud :-( )
  5. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,361
    Yeah, I would like to apologise for all inconvenience caused. I was told to post replacements at the specified time, but was unaware that the date was changed... :S

    Just a miscommunication, that is all, but yeah, I knew I probably screwed up... :S
  6. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Poke'mon: Hitmonchan, Solrock, Gorebyss, Lumineon, Gothitelle, Amoongus
    Items: Apicot Berry, Charti Berry, Cheri Berry, Fighting Gem, Fire Gem, Occa Berry, Poison Gem, Power Band, Scope Lens

    Solrock
    Free (TMs) (0): Toxic, Flamethrower, Will-O-Wisp
    Level-Up (7): Cosmic Power, Psychic, Heal Block, Stone Edge, SolarBeam, Explosion, Wonder Room
    Present TMs (14): Psyshock, Sunny Day, Smack Down, Earthquake, Shadow Ball, Double Team, Flash
    Past TMs (0): (none)
    Present Tutors (10): Earth Power, Heat Wave, Magic Coat, Signal Beam, Stealth Rock
    Past Tutors (6): Endure, Mimic
    Event (3): Morning Sun
    106 Solrock (open)
    [​IMG]
    Solrock (U)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Rock/Psychic
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Levitate
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    MC: 0

    Attacks:
    #Level Up#
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Embargo
    Rock Slide
    Cosmic Power
    Psychic
    Heal Block
    Stone Edge
    SolarBeam
    Explosion
    Wonder Room

    #TM/HM#
    Psyshock
    Toxic
    Sunny Day
    Protect
    Smack Down
    Earthquake
    Shadow Ball
    Double Team
    Flamethrower
    Will-O-Wisp
    Flash
    Substitute

    #Event/Tutor#
    Earth Power
    Endure
    Heat Wave
    Magic Coat
    Mimic
    Morning Sun
    Signal Beam
    Stealth Rock


    Gorebyss
    Free Egg (0): Barrier, Confuse Ray, Refresh
    Missed Pre-25 (0): Clamp, Water Gun, Iron Defense
    Level-Up (4): Dive, Psychic, Aqua Tail, Hydro Pump
    Egg (3): Endure
    Present TMs (14): Toxic, Ice Beam, Shadow Ball, Double Team, Rest, Scald, Surf
    Past TMs (0): (none)
    Present Tutors (8): Bounce, Signal Beam, Sleep Talk, Snore
    Past Tutors (9): Mimic, Mud Slap, Swift
    Event (0): (none)
    Gorebyss (open)
    [​IMG]
    Gorebyss (F)

    Nature: Mild (+SpA, -Def)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Swift Swim
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: 3
    Def: 3 (-)
    SpA: 5 (+)
    SpD: 3
    Spe: 52
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Clamp
    Water Gun
    Iron Defense
    Whirlpool
    Confusion
    Agility
    Water Pulse
    Amnesia
    Aqua Ring
    Dive
    Psychic
    Aqua Tail
    Hydro Pump

    #Egg#
    Barrier
    Confuse Ray
    Endure
    Refresh

    #TM/HM#
    Toxic
    Ice Beam
    Protect
    Shadow Ball
    Double Team
    Rest
    Scald
    Substitute
    Surf

    #Event/Tutor#
    Bounce
    Mimic
    Mud Slap
    Signal Beam
    Sleep Talk
    Snore
    Swift


    Amoonguss
    Free Egg (0): Body Slam, Endure, Stun Spore
    Level-Up (6): Giga Drain, Toxic, Synthesis, Clear Smog, SolarBeam, Spore
    Egg (6): Growth, Poison Powder
    Present TMs (16): Venoshock, Hidden Power, Sunny Day, Rain Dance, Double Team, Sludge Bomb, Payback, Flash
    Past TMs (0): (none avaliable)
    Present Tutors (12): Foul Play, Gastro Acid, Seed Bomb, Sleep Talk, Snore, Worry Seed
    Past Tutors (0): (none avaliable)
    Event (0): (none)
    177 Amoonguss (open)
    [​IMG]
    Amoonguss (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent
    Giga Drain
    Toxic
    Synthesis
    Clear Smog
    SolarBeam
    Spore

    #Egg#
    Body Slam
    Endure
    Growth
    Poison Powder
    Stun Spore

    #TM/HM#
    Venoshock
    Hidden Power (Electric 7)
    Sunny Day
    Protect
    Rain Dance
    Double Team
    Sludge Bomb
    Flash
    Payback
    Substitute

    #Event/Tutor#
    Foul Play
    Gastro Acid
    Seed Bomb
    Sleep Talk
    Snore
    Worry Seed
  7. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    My problem is I still don't know where this date was actually made public?
    (And now i've lost the work i did)
  8. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Profile: (DONE)

    [​IMG]
    'Now if my calculations are correct, we may have a shot at this... Randomness and disorder is the way of the universe, so I christen us TEAM ENTROPY! Let's see what we can engineer from this then...'

    Rolls (open)
    Pokemon: 149, 55, 187, 99, 45, 170
    Items: 48, 129, 121, 33, 106, 137, 2, 98, 14, 130

    Pokemon:
    Magmar
    Azumaril
    Camerupt
    Musharna
    Zoroark
    Cryogonal

    Items:
    Heat Rock
    TwistedSpoon
    Spell Tag
    Enigma Berry
    Rindo Berry
    Wise Glasses
    Aguav Berry
    Psychic Gem
    Bug Gem
    Wacan Berry


    'Hmmm...... not bad.'

    Claims (open)

    Azumarill:
    Free Egg: Aqua Jet, Encore, Belly Drum
    Level (1 Each): Superpower, Rain Dance, Aqua Ring
    BW TM (2 Each): Toxic, Light Screen, Dig, Return, Brick Break, Double Team, Rest, Giga Impact, Bulldoze, Dive, Waterfall
    BW Tutor (2 Each): Ice Punch, Knock Off, Sleep Talk
    Past Gen TM (3 Each): Focus Punch
    Past Gen Tutor (3 Each): Endure
    Egg (3 Each):
    Event (3 Each): Dizzy Punch (Gen 2 NYPC)
    0 Remaining

    Camerupt:
    Free Egg: Endure, Body Slam, Scary Face
    Level (1 Each): Earth Power, Rock Slide, Earthquake, Eruption, Flamethrower, Curse
    BW TM (2 Each): Toxic, Sunny Day, Hyper Beam, Solar Beam, Dig, Double Team, Sandstorm, Rest, Overheat, Will o Wisp, Explosion, Giga Impact, Stone Edge, Bulldoze
    BW Tutor (2 Each): Sleep Talk
    Past Gen Tutor (3 Each):
    Mimic
    0 Remaining

    Zoroark:
    Free Egg: Sucker Punch, Snatch, Extrasensory
    Level (1 Each): Night Slash, Torment, Nasty Plot, Night Daze, Imprison
    BW TM (2 Each): Hyper Beam, Dig, Shadow Ball, Flamethrower, Rest, Focus Blast, Giga Impact, Swords Dance, Grass Knot, U-Turn, Hidden Power (Ice, 7), Double Team
    BW Tutor (2 Each): Bounce, Dark Pulse, Sleep Talk, Low Kick
    Egg (3 Each): Counter
    0 Remaining


    Pokemon:
    Azumaril (open)
    [​IMG]
    Azumaril (M)

    Nature: Jolly
    +15% Speed, -1 Special Attack, +4% Accuracy

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Huge Power
    Huge Power (Innate):
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Stats:
    HP: 110
    Atk: Rank 2 [5 Huge Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 58 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16 [19 Huge Power]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Bubble
    Defense Curl
    Tail Whip
    Water Sport
    Water Gun
    Rollout
    Bubblebeam
    Helping Hand
    Aqua Tail
    Double-Edge
    Splash
    Charm
    Bounce
    Superpower
    Rain Dance
    Aqua Ring

    #Egg#
    Aqua Jet
    Encore
    Belly Drum

    #TM/HM#
    Protect
    Substitute
    Toxic
    Light Screen
    Dig
    Return
    Brick Break
    Double Team
    Rest
    Giga Impact
    Bulldoze
    Dive
    Waterfall
    Focus Punch

    #Event/Tutor#
    Ice Punch
    Knock Off
    Sleep Talk
    Endure
    Dizzy Punch

    Camerupt (open)
    [​IMG]
    Camerupt (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Solid Rock
    Solid Rock (Innate):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Rock Slide
    Earthquake
    Eruption
    Flamethrower
    Curse

    #Egg#
    Endure
    Body Slam
    Scary Face

    #TM/HM#
    Protect
    Substitute
    Toxic
    Sunny Day
    Hyper Beam
    Solar Beam
    Dig
    Double Team
    Sandstorm
    Rest
    Overheat
    Will o Wisp
    Explosion
    Giga Impact
    Stone Edge
    Bulldoze

    #Event/Tutor#
    Sleep Talk
    Mimic

    Zoroark (open)
    [​IMG]
    Zoroark (F)

    Nature: Hasty
    +15% Spd, +17% Acc, -1 Def

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Illusion
    Illusion (Innate):
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    U-turn
    Scratch
    Leer
    Pursuit
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Night Slash
    Torment
    Nasty Plot
    Night Daze
    Imprison

    #Egg#
    Sucker Punch
    Snatch
    Extrasensory
    Counter

    #TM/HM#
    Protect
    Substitute
    Hyper Beam
    Dig
    Shadow Ball
    Flamethrower
    Rest
    Focus Blast
    Giga Impact
    Swords Dance
    Grass Knot
    U-Turn
    Hidden Power (Ice, 7)
    Double Team

    #Event/Tutor#
    Bounce
    Dark Pulse
    Sleep Talk
    Low Kick


    Items:
    Items (open)
    Heat Rock
    TwistedSpoon
    Spell Tag
    Enigma Berry
    Rindo Berry
    Wise Glasses
    Aguav Berry
    Psychic Gem
    Bug Gem
    Wacan Berry
  9. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,361
    It was mentioned here, though it was not my place to remind anyone, since all I was told was to...
  10. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    OK, I'm done now! Don't worry IAR, i'm OK now! And at least my squad is still pretty good (I think)
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    My possible choices (decisions soon to come):
    85 Ludicolo (open)
    [​IMG]
    Ludicolo (F)

    Nature: Modest (+Spa, -Atk.)

    Type: Water / Grass
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Ability:
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 110
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Astonish
    Growl
    Mega Drain
    Absorb
    Nature Power
    Fake Out
    Fury Swipes
    Water Sport
    Bubble Beam
    Mist
    Natural Gift

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    64 Forretress (open)
    [​IMG]
    Forretress (F)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Bug/Steel
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Overcoat
    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3 (+)
    Spe: 40
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Toxic Spikes
    Tackle
    Protect
    Selfdestruct
    Bug Bite
    Take Down
    Rapid Spin
    Bide
    Natural Gift
    Spikes

    #Egg#

    #TM/HM#
    Substitute

    #Event/Tutor#
    136 Toxicroak (open)
    [​IMG]
    Toxicroak (F)

    Nature: Hasty
    +15% Speed, +11% Accuracy, -1 Defense

    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Anticipation
    Anticipation (Innate):
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 100
    Atk: 4
    Def: 2 (-)
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    196 Kitsunoh (open)
    [​IMG]
    Kitsunoh (M)

    Nature: Jolly
    +15% Speed, +19% Accuracy, -1 Special Attack

    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Frisk
    Frisk (Innate):
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Imprison
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Sneak Attack
    Copycat
    Metal Claw

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    75 Skarmory (open)
    [​IMG]
    Skarmory (F)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Steel / Flying
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    70 Ursaring (open)
    [​IMG]
    Ursaring (M)

    Nature: Jolly
    +15% Speed, +5% Accuracy, -1 Special Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 64 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#


    Passho Berry, Mental Herb, Ganlon Berry, Tamato Berry, Bluk Berry, Spelon Berry, Sharp Beak, Ring Target, Magnet, Pomeg Berry


    Claims (open)

    Kitsunoh (holding Bluk Berry):
    changing "Sneak Attack" to "Shadow Sneak" (free)
    Pre lvl 25 (Nohface; free): Curse, Metal Burst
    Level up moves (1 MC each): Fake Out, Shadow Claw, Shadowstrike, Revenge, Perish Song, Iron Head
    Egg moves (3 MC each except for first three): Meteor Mash, Yawn, Psycho Shift
    BW TM's/tutors (2 MC each): Pain Split, Magic Coat, Ice Punch, Thunder Punch, Will-o-Wisp, U-Turn, Dig, Taunt, Torment, Earthquake, Double Team, Roar, Bulldoze, Rock Slide
    past gen TM's/tutors (3 MC each): Defog, Endure

    total: 40

    Ludicolo (holding Mental Herb):
    Level up moves (1 MC each): Hydro Pump, Rain Dance
    Egg moves (3 MC each except for first three): Counter, Teeter Dance, Leech Seed
    BW TM's/tutors (2 MC each): Fire Punch, Giga Drain, Ice Punch, Seed Bomb, Synthesis, Thunder Punch, Toxic, Ice Beam, Hyper Beam, Solarbeam, Focus Blast, Scald, Grass Knot, Surf, Waterfall, Dive
    past gen TM's/tutors (3 MC each): Endure, Focus Punch

    total: 40

    Toxicroak:
    Level up moves (1 MC each): Poison Jab, Sludge Bomb, Sucker Punch
    Egg moves (3 MC each except for first three): Counter, Fake Out, Vacuum Wave
    BW TM's/tutors (2 MC each): Bounce, Dark Pulse, Drain Punch, Gunk Shot, Ice Punch, ThunderPunch, Taunt, Earthquake, Dig, Brick Break, Torment, Focus Blast, Rock Slide, X-Scissor
    past gen TM's/tutors (3 MC each): Focus Punch, Endure, Natural Gift

    total: 40


    imma edit in the profiles some time in the next several hours


    Ludicolo @ Mental Herb (open)
    [​IMG]
    Ludicolo (F)

    Nature: Modest (+Spa, -Atk.)

    Type: Water / Grass
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Ability:
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 110
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Astonish
    Growl
    Mega Drain
    Absorb
    Nature Power
    Fake Out
    Fury Swipes
    Water Sport
    Bubble Beam
    Mist
    Natural Gift
    Hydro Pump
    Rain Dance

    #Egg#
    Counter
    Teeter Dance
    Leech Seed

    #TM/HM#
    Protect
    Substitute
    Toxic
    Ice Beam
    Hyper Beam
    Solarbeam
    Focus Blast
    Scald
    Grass Knot
    Surf
    Waterfall
    Dive
    Endure
    Focus Punch

    #Event/Tutor#
    Fire Punch
    Giga Drain
    Ice Punch
    Seed Bomb
    Synthesis
    Thunder Punch
    Toxicroak @ Pomeg Berry (open)
    [​IMG]
    Toxicroak (F)

    Nature: Hasty
    +15% Speed, +11% Accuracy, -1 Defense

    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Anticipation
    Anticipation (Innate):
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 100
    Atk: 4
    Def: 2 (-)
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Poison Jab
    Sludge Bomb
    Sucker Punch

    #Egg#
    Counter
    Fake Out
    Vacuum Wave

    #TM/HM#
    Protect
    Substitute
    Taunt
    Earthquake
    Dig
    Brick Break
    Torment
    Focus Blast
    Rock Slide
    X-Scissor
    Focus Punch
    Endure
    Natural Gift

    #Event/Tutor#
    Bounce
    Dark Pulse
    Drain Punch
    Gunk Shot
    Ice Punch
    ThunderPunch
    Kitsunoh @ Bluk Berry (open)
    [​IMG]
    Kitsunoh (M)

    Nature: Jolly
    +15% Speed, +19% Accuracy, -1 Special Attack

    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Frisk
    Frisk (Innate):
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Imprison
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Copycat
    Metal Claw
    Metal Burst
    Curse
    Fake Out
    Shadow Claw
    Shadowstrike
    Revenge
    Perish Song
    Iron Head

    #Egg#
    Meteor Mash
    Yawn
    Psycho Shift

    #TM/HM#
    Protect
    Substitute
    Will-o-Wisp
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Double Team
    Roar
    Bulldoze
    Rock Slide
    Endure
    Magic Coat

    #Event/Tutor#
    Pain Split
    Magic Coat
    Ice Punch
    Thunder Punch
  12. kingofburgerz

    kingofburgerz

    Joined:
    May 31, 2011
    Messages:
    38
    My Team

    Bag (open)
    Micle Berry
    Pinap Berry
    Occa Berry
    Escape Button
    Berserk Gene
    Chilan Berry
    Haban Berry
    SilverPowder
    Rawst Berry
    Wise Glasses
    Ferrothorn (open)

    Ferrothorn (F)
    [​IMG]
    Nature:*Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type:*Grass / Steel
    Grass:*Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel:*Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:*Iron Barbs
    Iron Barbs (Innate):
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 5
    SpA: 2
    SpD: 4
    Spe: 17 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: N/A

    Attacks:
    #Level Up#
    Rock Climb
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Flash Cannon (1)
    Iron Head (1)
    Iron Defense (1)
    Explosion (1)
    Payback (1)
    Power Whip (1)
    Self Destruct (1)
    Current Total 7

    #Egg#
    Spikes
    Leech Seed
    Seed Bomb
    Bullet Seed (3)
    total 3

    #TM/HM#
    Protect
    Substitute
    Toxic (2)
    Hyperbeam (2)
    Rest (2)
    Poison Jab (2)

    Arial Ace (2)
    Thunder (2)
    Protect (2)
    Grass Knot (2)
    Current Total 16

    #Event/Tutor#
    Magnet Rise (2)
    Endavor (2)
    Knock off (2)
    Giga Drain (2)
    Gravity (2)
    Stealth Rock (2)
    Worry Seed (2)
    Current Total 14
    Lanturn (open)

    Lanturn (F)
    [​IMG]
    Nature:*Modest
    +1 Special Attack, -1 Attack

    Type:*Water/Electric
    Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:*Volt Absorb
    Volt Absorb (Innate):
    This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bubble
    Supersonic
    Thunder Wave
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down
    Bubble Beam (1)
    Signal Beam (1)
    Discharge (1)
    Auqa Ring (1)
    Hydro Pump (1)
    Total: 5

    #Egg#
    Brine
    Agility
    shock wave
    psybeam (3)
    Whirlpool (3)
    Total:6

    #TM/HM#
    Protect
    Substitute
    Toxic (2)
    Blizzard (2)
    Ice Beam (2)
    Rain Dance (2)
    Hyper Beam (2)
    Tunder Bolt (2)
    Dive (2)
    Surf (2)
    Scald (2)
    Volt Switch (2)
    Thunder (2)
    Total: 22

    #Event/Tutor#
    Aqua Tail (2)
    Icy WInd (2)
    endure (3 past gen)
    Total: 7
    Serperior (open)

    Serperior (M)
    [​IMG]
    Nature:*Timid
    +15% Speed, -1 Atk, +19% Accuracy

    Type:*Grass
    Grass:*Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:*Contrary
    Contrary (Can Be Enabled):
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 130 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf blade (1)
    Coil (1)
    Giga Drain (1)
    Wring out (1)
    Leaf Storm (1)
    Gastro Acid (1)
    Total:6

    #Egg#
    Pursuit
    Mean look
    Glare

    #TM/HM#
    Protect
    Substitute
    Toxic (2)
    Hyper Beam (2)
    Solar Beam (2)
    Double team (2)
    Facade (2)
    Rest (2)
    Energy Ball (2)
    Dragon Tail (2)
    Grass Knot (2)
    Strength (2)
    Total:20

    #Event/Tutor#
    Aqua Tail (2)
    Bind (2)
    Dragon Pulse (2)
    Frenzy Plant (2)
    Seed Bomb (2)
    Outrage (2)
    Synthesis (2)
    Total:14
  13. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    claims (wip)

    120 Relicanth (open)
    [​IMG]
    Relicanth (M)

    Nature: Brave (+Atk, -15% Spe, -10% Eva [Flat])

    Type: Water / Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability: Rock Head
    Rock Head (Innate):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Stats:
    HP: 110
    Atk: 4 (+)
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 47
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 0/0
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Harden
    Water Gun
    Rock Tomb
    Yawn
    Double-Edge
    Dive
    Rest
    Head Smash
    Hydro Pump


    #Egg#
    Aqua Tail
    Skull Bash
    Zen Headbutt

    #TM/HM#
    Protect
    Substitute
    Rain Dance
    Double Team
    Toxic
    Stealth Rock
    Rock Polish
    Stone Edge
    Rock Slide
    Waterfall
    Rest
    Earthquake
    Sandstorm

    #Event/Tutor#
    Sleep Talk
    Bounce
    Dive
    Psych Up
    30 Kingler (open)
    [​IMG]
    Kingler (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Sheer Force
    Sheer Force (Can Be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: 5
    Def: 4
    SpA: 3 (+)
    SpD: 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Wide Guard
    Mud Sport
    Metal Claw
    Buble
    Leer
    ViceGrip
    Harden
    Bubble Beam
    Mud Shot
    Stomp
    Crabhammer
    Brine
    Guillotine
    Flail

    #Egg#
    Agility
    Endure
    Knock Off


    #TM/HM#
    Protect
    Substitute
    Swords Dance
    Bide
    Thief
    Rest
    Rock Slide
    X-Scissor

    #Event/Tutor#
    Sleep Talk
    Superpower
    Dive
    Double-Edge
    59 Sunflora (open)
    [​IMG]
    Sunflora (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Solar Power
    Solar Power (Innate):
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Pound
    Growth
    Mega Drain
    Ingrain
    GrassWhistle
    Leech Seed
    Razor Leaf
    Worry Seed
    Giga Drain
    Sunny Day
    Solar Beam
    Leaf Storm
    Natural Gift

    #Egg#
    Bide
    Encore
    Endure

    #TM/HM#
    Protect
    Substitute
    Hidden Power (Ice 7)
    Double Team
    Sludge Bomb
    Swords Dance
    Grass Knot
    Light Screen
    Safeguard

    #Tutor/Event#
    Earth Power
    Mimic
    Seed Bomb


    items
    67: Magost Berry
    15: Cell Battery
    13: Brightpowder
    5: Aspear Berry
    22: Cleanse Tag
    127: Tanga Berry
    80: Oran Berry
    65: Magnet
    59: Leftovers
    31: Durin Berry
  14. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Move Claim:
    Slowbro
    Free Egg (0 MC): Mud Sport, Sleep Talk, Safeguard
    Level Up (4 MC): Zen Headbutt, Slack Off, Psychic, Rain Dance
    BW TM (18 MC): Psyshock, Toxic, Hidden Power [Electric, 7], Ice Beam, Earthquake, Shadow Ball, Flamethrower, Grass Knot, Surf
    BW2 Tutor (6 MC): Magic Coat, Icy Wind, Drain Punch
    Past Gen TM (12 MC): Teleport, Counter, Bide, Endure
    Alakazam
    Free Egg (0 MC): Encore, Guard Split, Skill Swap
    Level Up (3 MC): Psychic, Reflect, Trick
    BW TM (22 MC): Psyshock, Toxic, Hidden Power [Fire, 7], Taunt, Hyper Beam, Light Screen, Shadow Ball, Focus Blast, Energy Ball, Thunder Wave, Grass Knot
    BW2 Tutor (6 MC): Foul Play, Magic Coat, Snatch
    Past Gen TM (9 MC): Bide, Endure, Zap Cannon
    Serperior
    Free Egg (0 MC): Glare, Mirror Coat, Natural Gift
    Level Up (4 MC): Giga Drain, Wring Out, Gastro Acid, Leaf Storm
    BW TM (24 MC): Toxic, Hidden Power [Ground, 7], Taunt, Hyper Beam, Light Screen, SolarBeam, Double Team, Reflect, Torment, Rest, Grass Knot, Rock Smash
    BW2 Tutor (12 MC): Aqua Tail, Dragon Pulse, Knock Off, Sleep Talk, Snatch, Synthesis

    23 Slowbro (Slow Trap) (open)
    [​IMG]
    Slowbro (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 5 (+)
    SpD: 3
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Confusion
    Disable
    Headbutt
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Zen Headbutt
    Slack Off
    Psychic
    Rain Dance

    #Egg#
    Mud Sport
    Sleep Talk
    Safeguard

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Toxic
    Hidden Power [Electric, 7]
    Ice Beam
    Earthquake
    Shadow Ball
    Flamethrower
    Grass Knot
    Surf

    #Event/Tutor#
    Magic Coat
    Icy Wind
    Drain Punch
    Teleport
    Counter
    Bide
    Endure
    19 Alakazam (Quantum Physardry) (open)
    [​IMG]
    Alakazam (F)

    Nature: Timid
    +15% Speed, +22% Accurracy, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 138
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Psychic
    Reflect
    Trick

    #Egg#
    Encore
    Guard Split
    Skill Swap

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Toxic
    Hidden Power [Fire, 7]
    Taunt
    Hyper Beam
    Light Screen
    Shadow Ball
    Focus Blast
    Energy Ball
    Thunder Wave
    Grass Knot

    #Event/Tutor#
    Foul Play
    Magic Coat
    Snatch
    Bide
    Endure
    Zap Cannon
    145 Serperior (Verdi) (open)
    [​IMG]
    Serperior (M)

    Nature: Timid
    +15% Speed, -1 Atk, +19% Accuracy

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Contrary
    Contrary (Can Be Enabled):
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 130 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Wring Out
    Gastro Acid
    Leaf Storm

    #Egg#
    Glare
    Mirror Coat
    Natural Gift

    #TM/HM#
    Protect
    Substitute
    Toxic
    Hidden Power [Ground, 7]
    Taunt
    Hyper Beam
    Light Screen
    SolarBeam
    Double Team
    Reflect
    Torment
    Rest
    Grass Knot
    Rock Smash

    #Event/Tutor#
    Aqua Tail
    Dragon Pulse
    Knock Off
    Sleep Talk
    Snatch
    Synthesis


    Item Claim:
    White Herb
    Liechi Berry
    Chilan Berry
    Cell Battery
    Power Belt
    Flame Orb
    Kasib Berry
    Tamato Berry
    Air Balloon
    Metronome
  15. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Everything is CLOSED. Putting up round one matchups shortly!
  16. Pwnemon

    Pwnemon is a more intuitive player
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,073
    claiming

    2 cc get put directly in profile

    Medicham's 6 MC go to Psycho Cut (3), Psych Up (1), and Swagger (2)
    Sneasel's 6 MC go to Punishment (1), DynamicPunch (3), and Blizzard (2)
    Chandelure's 6 MC go to Incinerate (2), Telekinesis (2), and Flamethrower (2)
  17. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,510
  18. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,036
    Round 1: Complete

    Machamp will remove Low Sweep from the TM list (It already has it from level ¬_¬) and replace it with Bulldoze. Let's also get Knock Off [2 MC], Facade [2 MC] and Dig [2 MC].

    Starmie gets some unimportant moves as well. Like, oh I don't know, Endure [3 MC] and Bide [3 MC].

    Banette will pick a few tricks up as well. Grudge [1 MC], Trick [1 MC], Skill Swap [2 MC] and Giga Impact [2 MC].
  19. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
  20. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,155
  21. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Winner Winner Chicken Dinner!

    I get 2CC

    Hitmonlee/Electrode/Kabutops get 6MC

    Electrode gets Explosion (1mc lvl up), Thief (2mc BWTM), and Natural Gift (3mc past gen TM)

    Hitmonlee gets Toxic, Poison Jab, and Thief (all 2mc, BWTM)

    Kabutops gets Waterfall (2mc BWTM), Low Kick (2mc, Tutor), and Hone Claws (2mc BWTM)
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okay then lets claim from here

    +2 CC
    Sawk's 6 MC turn into Giga Impact, Fling (BW TM) and Superpower (BW Tutor)
    Whiscash uses 6 MC to buy Blizzard, Waterfall and Rain Dance (BW TM)
    Tomohawk's 6 MC net her Rest, Healing Wish (LU), Focus Blast (BW TM) and Sleep Talk (BW Tutor)

    156 Sawk (open)
    [​IMG]
    Sawk (M)

    Nature: Jolly
    +15% Speed, +11% Accuracy, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: NA/NA
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop
    Brick Break
    Endure
    Close Combat
    Reversal
    Quick Guard
    Bulk Up

    #Egg#
    N/A

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Earthquake
    Dig
    Double Team
    Rest
    Payback
    Stone Edge
    Bulldoze
    Rock Slide
    Poison Jab
    Giga Impact
    Fling

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    ThunderPunch
    Knock Off
    Sleep Talk
    Low Kick
    Block
    Pain Split
    Superpower
    107 Whiscash (open)
    [​IMG]
    Whiscash (F)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Anticipation
    Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Mud Slap
    Mud Sport
    Water Sport
    Water Gun
    Magnitude
    Mud Bomb
    Amnesia
    Water Pulse
    Zen Headbutt
    Tickle
    Rest
    Aqua Tail
    Earthquake
    Future Sight

    #Egg#
    Hydro Pump
    Muddy Water
    Spark
    Whirlpool

    #TM/HM#
    Protect
    Substitute
    Toxic
    Ice Beam
    Sandstorm
    Scald
    Stone Edge
    Rock Slide
    Dive
    Bulldoze
    Surf
    Hidden Power (Fire-7)
    Hyper Beam
    Blizzard
    Waterfall
    Rain Dance

    #Event/Tutor#
    Bounce
    Earth Power
    Icy Wind
    Sleep Talk
    Endure
    197 Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature: Modest
    +1 Special Attack, -1Attack

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Sunny Day
    Aura Sphere
    Scratch
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Focus Energy
    Rock Smash
    Roar
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Rain Dance
    Hurricane
    Hyper Voice
    Superpower
    Rest
    Healing Wish


    #Egg#
    Rapid Spin
    Yawn
    Confuse Ray

    #TM/HM#
    Protect
    Substitute
    Toxic
    Hidden Power (Ice-7)
    Taunt
    Solarbeam
    Incinerate
    Grass Knot
    Fly
    Safeguard
    Brick Break
    Double Team
    Reflect
    Theif
    Bulldoze
    Focus Blast

    #Event/Tutor#
    Roost
    Snatch
    Stealth Rock
    Sleep Talk
  23. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    http://www.smogon.com/forums/showthread.php?t=3480143
    Claiming from this.
    2 CC for me
    Trading my Ferrothorn for Octillery
    6 MC for Mr. Mime is now Hidden Power (Fire, 7), Sunny Day, and Psyshock
    6 MC for Weezing is nowProtect, Incinerate, and Substitute - Its hidden power is now Ice, 7
    6 MC for Octillery is Haze and Endure

    Still have these items:
    Binding Band
    Bluk Berry
    Electric gem
    Flame Orb
    Leftovers
    Psychic Gem
    RageCandyBar
    Rawst Berry
    TwistedSpoon
    Wepear Berry
    Ms. Myme (open)

    [​IMG]
    Mr. Mime (F)

    Nature: Modest +1 Special Attack, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

    Ability: Filter
    Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 5
    Spe: 90
    SC: 3
    WC: 4
    BST: 20

    MC: 0

    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Confusion
    Barrier
    Substitute
    Copycat
    Meditate
    Double-Slap
    Light Screen
    Mimic
    Psywave
    Encore
    Reflect
    Tickle
    Psychic
    Safeguard

    Fake Out
    Future Sight
    Teeter Dance
    Healing Wish

    Counter
    Endure
    Icy Wind
    Magic Coat
    Signal Beam
    Snatch
    Zap Cannon

    Toxic
    Psyshock
    Taunt
    Foul Play
    Shock Wave
    Bide
    Sunny Day
    Torment
    Focus Blast
    Energy Ball
    Hidden Power (Fire, 7)

    Sludge Cone the Weezing (open)

    [​IMG]
    Weezing (M)

    Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Moves:
    Poison Gas
    Tackle
    Smog
    SmokeScreen
    Assurance
    Clear Smog
    Self-Destruct
    Sludge
    Sludge Bomb
    Explosion
    Destiny Bond
    Memento

    Spit Up
    Stockpile
    Swallow

    Dark Pulse
    Pain Split
    Sleep Talk
    Spite

    Toxic
    Protect
    Incinerate
    Substitute
    Venoshock
    Hidden Power (Ice, 7)
    Taunt
    Thunderbolt
    Shadow Ball
    Flamethrower
    Double Team
    Rest
    Torment
    Will-O-Wisp
    Bide
    Endure

    Octillery (open)

    Octillery (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Moody
    Moody (Innate):
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Gunk Shot
    Rock Blast
    Water Gun
    Constrict
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Octazooka
    Bullet seed
    Hydro pump
    Soak
    Ice beam
    Signal beam

    Acid Spray
    Water Spout
    Supersonic
    Haze

    Protect
    Substitute
    Toxic
    Rest
    Energy Ball
    Thunder Wave
    Dive
    Toxic
    Flamethrower
    Fire Blast
    Hidden Power (electric-7)
    Charge Beam

    #Event/Tutor#
    Seed bomb
    Sleep talk
    Endeavor
    Seismic toss
    Mimic
    Bounce
    Endure
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Aha, I'm finally claiming the first win of the tourny......

    +2 CC for me

    Gengar learns Thunder, Snatch, and Venoshock

    Lapras learns Thunder, Zap Cannon, and Sheer Cold

    And Camerupt gets exchanged out for Lockdown's Alakazam!
    This Guy (open)

    [​IMG]
    Alakazam (F)

    Nature: Timid
    +15% Speed, +22% Accurracy, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 138
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Psychic
    Calm Mind
    Trick

    #Egg#
    Barrier
    Counter
    Encore
    Guard Split
    Skill Swap

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Toxic
    Hidden Power [Fire, 7]
    Taunt
    Hyper Beam
    Light Screen
    Shadow Ball
    Focus Blast
    Energy Ball
    Thunder Wave
    Grass Knot

    #Event/Tutor#
    Foul Play
    Magic Coat
    Snatch
    Bide
    Endure
    Zap Cannon


    and since it doesnt say anything about only the winners mons getting counters Alakazam is going to learn Barrier, and Counter. Also it was taught Reflect when it already knew reflect, so i wanted to swap that out for Calm Mind
  25. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Round 1 gogogo

    +2 CC Bringing be to 26 total!

    Penny the Nidoqueen spends her 6 MC on Counter (Past Gen TM), Toxic Spikes (Pre-Evo LV UP), and Hidden Power (Grass 7) (BW TM)
    Sheldon the Gliscor spends his 6 MC on Bug Bite (B2W2 Tutor), Brick Break (BW TM), and Bulldoze (BW TM)

    I will trade Amy the Toxicroak for Bernadette the Kingdra (and that means a Red Card for a Water Gem)
    [​IMG]---------------->[​IMG]
    Bernadette the Kingdra (open)

    [​IMG]
    Kingdra (F)

    Nature: Timid
    +15% Speed, +11% Accuracy, -1 Attack

    Type: Water / Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Sniper
    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Yawn
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Twister
    Hydro Pump
    Dragon Pulse

    #Egg#
    Disable
    Razor Wind
    Flail

    #TM/HM#
    Protect
    Substitute
    Endure
    Bide
    Ice Beam
    Hidden Power Grass (7)
    Double Team
    Scald
    Dive
    Rest
    Surf
    Rain Dance
    Hyper Beam
    Toxic

    #Event/Tutor#
    Draco Meteor
    Bounce
    Outrage
    Signal Beam
    Sleep Talk


    Bernadette spends her 6 MC on Flash Cannon (BW TM), Icy Wind (B2W2 Tutor), and Swagger (BW TM)

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