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ASB Battle Factory Tournament - Team Profiles and Prize Claim

Discussion in 'Tournament Arena' started by EspyOwner, Feb 28, 2013.

  1. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Please use this thread throughout the tournament to claim your new moves and swap Pokemon. Approvals will be necessary before you can move on through each round.

    Tournament rules:
    - Tournament will be 3v3 singles.
    - Pokemon will earn 6 MC in between battles.
    - Abilities and evolutions are locked for the entire tournament for all rental Pokemon.
    - Pokemon will be randomly given out in groups of six to each trainer, with repeats omitted and replaced.
    - For round one you are to choose three out of the initial six you are given. The three you do not choose will be discarded, and you will be unable to use them for the remainder of the tournament.
    - Items will be randomly given out in groups of ten to each trainer, with repeats omitted and replaced.
    - Items and Pokemon will be from a pre-determined pool.
    - Upon winning any round a trainer may swap one of their current Pokemon for one of their defeated opponent's current Pokemon.
    - Consumable items will be replenished throughout the tournament.
    - Held items will be swapped along with Pokemon. If your Pokemon has no held item, none will be forfeited.
    - For prizes for second and third places, they may choose from the team they lost their battle with. Swapped Pokemon from their final battle are not included in prize choice.
    guys CMFP got a Kitsunoh we're fucking dead

    Prizes for the tournament are as followed:

    1st Place - One of Uxie, Mesprit, or Azelf and a Master Ball.
    2nd Place - Your full ending rental set.
    3rd Place - Your choice of one Pokemon from your ending rental set.
  2. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    These posts will be used for team profiles.

    The numbers below your name are the index numbers of the Pokemon you are allowed to choose from before round one. If you were given two of the same number, please VM me and I will reroll for a new Pokemon. Item index numbers will be found under your Pokemon index numbers. If you were given two of the same item, please VM me and I will reroll for a new item.

    When claiming your first three Pokemon, you are allowed three free egg moves. If you do not have egg moves, you will be allowed three free present-gen TMs.

    Item index numbers can be found here.

    SubwayJ
    142 16 6 101 136 54
    106 19 98 41 76 32 94 105 28 66
    Matezoide
    5 77 147 87 24 134
    64 125 57 13 60 134 100 107 131 110
    Yarnus of Bethany
    180 18 187 41 194 35
    38 133 32 12 129 59 9 98 103 102
    Canis Majoris
    3 76 128 184 31 164
    14 110 15 43 57 131 67 16 4 130
    Elevator Music
    172 185 110 42 115 40
    74 93 3 43 69 138 25 77 10 126
    TIO
    158 132 10 17 91 27
    132 93 22 66 65 91 60 129 39 106
    Gerard
    29 123 16 95 30 69
    71 41 11 137 58 119 121 65 135 36
    Dogfish44
    111 112 40 157 119 20
    81 57 112 128 76 82 20 23 75 38
    SimonSays
    181 155 92 96 115 76
    75 59 117 124 138 81 34 60 2 23
    King Serperior
    178 77 137 90 66 124
    43 136 11 52 49 40 119 70 99 66
    akela
    103 81 153 42 27 88
    70 97 42 64 72 2 99 107 100 52
    UllarWarlord
    189 88 193 50 117 73
    24 115 12 51 135 73 107 130 12 91
    Leethoof
    26 31 152 10 23 148
    84 59 63 137 24 21 7 122 60 86
    Frosty
    7 8 11 181 31 153
    102 126 7 116 93 30 86 133 7 68
    waterwarrior
    40 164 117 20 115 44
    24 132 70 5 117 68 69 53 48 5
    Pwnemon
    13 93 114 69 74 184
    136 121 5 77 109 111 131 78 56 68
    Someoneelse
    98 9 170 14 80 112
    84 95 54 116 76 121 90 96 93 97
    The Wanderer
    185 175 6 105 100 19
    94 92 9 134 113 96 5 25 77 11
    yoshinite
    140 178 71 88 99 15
    62 88 135 66 113 61 73 136 47 33
    Rediamond
    183 35 62 16 7 72
    111 101 61 73 41 35 49 100 75 91
    EspyOwner
    [03:22] <~Onion_Bubs> elevator_music's rolls: 32 119 57 24 141 77
    [03:45] <~Onion_Bubs> dogfish44|phone's rolls: 45 13 49 73 89 55 25 46 78 4
    Texas Cloverleaf
    123 90 197 159 32 96
    62 114 132 109 8 42 80 32 31 85
    Galladiator
    145 11 16 64 104 98
    90 105 110 57 120 138 20 40 49 26
    inanimate blob
    135 91 164 195 98 89
    90 119 46 5 123 38 88 82 92 121
    Complications
    175 166 132 80 46 63
    63 67 120 68 20 92 22 62 41 87
    LupusAter
    162 126 197 174 148 154
    75 80 33 77 70 120 85 88 121 31
    Its A Random
    105 100 75 172 99 53
    80 92 132 100 48 41 24 81 20 65
    LockDown
    97 23 145 185 19 145
    134 61 20 15 93 38 55 126 3 70
    Glacier Knight
    106 50 31 48 33 172
    46 25 48 135 27 128 43 52 19 20
    Athenodoros
    115 176 6 53 2 192
    78 53 74 79 8 88 59 92 73 98
    Imanalt
    121 90 26 7 165 158
    71 60 102 135 49 94 113 73 69 20
    TheWolfe
    117 44 178 61 111 179
    92 38 80 44 11 26 22 2 60 122
    Geodude6
    96 79 92 13 64 155
    122 108 131 4 89 14 26 17 6 106
    Engineer Pikachu
    46 132 2 146 192 159
    60 121 120 64 15 71 61 129 82 18
    Ragnarokalex
    119 99 91 193 46 27
    33 51 40 53 26 16 22 37 66 17
    deadfox081
    107 103 156 69 197 19
    38 27 77 104 94 110 36 6 30 15
    Maxim
    39 195 132 145 194 59
    125 124 127 80 137 48 74 25 41 85
    lucarioisawesome
    64 73 55 190 113 57
    107 88 137 133 6 38 64 128 33 30
    Deck Knight
    146 31 144 78 51 47
    40 80 86 75 33 128 26 66 87 16
    GemOftheDay
    104 175 113 167 108 157
    56 127 8 84 19 128 102 46 130 70
    DFrog
    130 110 138 39 9 126
    123 83 138 114 32 18 105 67 9 88
    ZhengTann
    131 29 195 17 84 154
    131 27 107 65 10 56 87 67 135 12
    kingofburgerz
    6 105 180 145 179 51
    71 87 79 34 8 20 46 117 103 137
    zarator
    106 33 138 147 150 152
    120 116 5 128 110 45 121 4 49 134
    Faylion
    68 15 48 33 5 193
    8 99 25 132 131 107 116 20 44 91
    Orcinus Duo
    177 127 68 99 158 19
    6 41 1 122 137 15 48 125 108 68
    smashlloyd20
    30 147 8 22 59 120
    67 15 13 5 22 127 80 65 59 31
    Eternal Drifter
    138 119 106 34 172 177
    37 35 79 92 111 18 4 17 124 89

    Player Profiles

    akela


    Athenodoros


    Canis Majoris


    Complications


    DFrog


    Deadfox081


    Deck Knight


    Dogfish44


    Elevator Music


    Engineer Pikachu


    EspyOwner


    Eternal Drifter


    Faylion


    Frosty


    Galladiator


    GemOftheDay


    Geodude6


    Gerard


    Glacier Knight


    Imanalt


    Inanimate blob


    Its_A_Random


    King Serperior


    kingofburgerz


    Leethoof


    LockDown


    lucarioisawesome


    LupusAter


    Matezoide


    Maxim


    Orcinus Duo


    Pwnemon


    Ragnarokalex


    Rediamond
  3. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Player Profiles

    Rediamond


    SimonSays



    smashlloyd20


    Someoneelse


    SubwayJ


    TIO


    Texas Cloverleaf


    The Wanderer


    TheWolfe


    UllarWarlord


    waterwarrior


    Yarnus of Bethany


    yoshinite


    zarator


    ZhengTann
  4. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    MAKE SURE YOUR POKEMON HAVE CORRECT STATS AND ALL FREE LEVEL UP MOVES
    1 Pidgeot (open)
    [​IMG]
    Pidgeot (M)

    Nature: Naive
    +15% Speed, -1 Special Defense, +13% Accuracy

    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Keen Eye
    Keen Eye (Innate):
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 105 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Gust
    Sand Attack
    Quick Attack
    Whirlwind
    Wing Attack
    Twister
    FeatherDance

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    2 Fearow (open)
    [​IMG]
    Fearow (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Sniper
    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Growl
    Leer
    Pluck
    Fury Attack
    Pursuit
    Aerial Ace
    Mirror Move
    Agility

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    3 Arbok (open)
    [​IMG]
    Arbok (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Unnerve
    Unnerve (Innate):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Ice Fang
    Thunder Fang
    Fire Fang
    Wrap
    Leer
    Poison Sting
    Bite
    Glare
    Screech
    Acid
    Crunch
    Stockpile
    Swallow
    Spit Up

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    4 Raichu (open)
    [​IMG]
    Raichu (F)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Thundershock
    Tail Whip
    Quick Attack
    Growl
    Thunder Wave
    Thunderbolt
    Electro Ball
    Double Team
    Slam
    Charm
    Sweet Kiss
    Nasty Plot

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    5 Sandslash (open)
    [​IMG]
    Sandslash (M)

    Nature: Jolly
    +15% Speed, -1 SpA, +6% Accuracy

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sand Rush
    Sand Rush (Innate):
    This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rollout
    Slash
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Sand Tomb

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    6 Nidoqueen (open)
    [​IMG]
    Nidoqueen (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Body Slam
    Chip Away

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    7 Nidoking (open)
    [​IMG]
    Nidoking (M)

    Nature: Naive
    +15% Speed, -1 Special Defense, +11% Accuracy

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Chip Away
    Thrash

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    8 Clefable (open)
    [​IMG]
    Clefable (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Magic Guard
    Magic Guard (Innate):
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    Growl
    Doubleslap
    Defense Curl
    Follow Me
    Bestow
    Minimize
    Wake-Up Slap
    Cosmic Power
    Metronome
    Moonlight

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    9 Wigglytuff (open)

    [​IMG]
    Wigglytuff (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Frisk
    Frisk (Innate):
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Sing
    Charm
    Defense Curl
    Pound
    Sweet Kiss
    Copycat
    Disable
    Rollout
    Doubleslap
    Round
    Rest

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    10 Golbat (open)
    [​IMG]
    Golbat (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Infiltrator
    Infiltrator (Innate):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 78 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 4/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    11 Vileplume (open)
    [​IMG]
    Vileplume (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Effect Spore
    Effect Spore (Can be Disabled):
    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 50
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Aromatherapy
    Petal Dance

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    12 Venomoth (open)
    [​IMG]
    Venomoth (M)

    Nature: Timid
    +15% Speed, +12% Accuracy, -1 Attack

    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Tinted Lens
    Tinted Lens (Innate):
    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 104 (+)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 16


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Disable
    Foresight
    Supersonic
    PoisonPowder
    Silver Wind
    Confusion
    Leech Life
    Stun Spore
    Psybeam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    13 Dugtrio (open)
    [​IMG]
    Dugtrio (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sand Force
    Sand Force (Innate):
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 120
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Night Slash
    Tri Attack
    Scratch
    Growl
    Sand Attack
    Magnitude
    Astonish
    Dig
    Fury Swipes
    Mud Slap
    Bulldoze
    Sucker Punch

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    14 Persian (open)
    [​IMG]
    Persian (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Limber
    Limber (Innate):
    This Pokemon’s body is well trained and immune to paralysis.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4 (+)
    SpD: 2 (-)
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Switcheroo
    Scratch
    Growl
    Bite
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Taunt
    Pay Day


    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    15 Golduck (open)
    [​IMG]
    Golduck (F)

    Nature: Hasty
    +15% Speed, +11% Accuracy, -1 Defense

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Cloud Nine
    Cloud Nine (Innate):
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    Cloud Nine also has a command that can nullify weather on the field.
    Command: (Ability: Cloud Nine)

    Stats:
    HP: 100
    Atk: 3
    Def: 2 (-)
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Aqua Jet
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    16 Primeape (open)
    [​IMG]
    Primeape (M)

    Nature: Jolly
    +15% Speed, +11% Accuracy, -1 Special Attack

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Anger Point
    Anger Point (Innate):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 110 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Leer
    Karate Chop
    Fling
    Low Kick
    Focus Energy
    Rage
    Fury Swipes
    Seismic Toss
    Screech
    Assurance
    Covet

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    17 Poliwrath (open)
    [​IMG]
    Poliwrath (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water/Fighting
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Swift Swim
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bubblebeam
    Hypnosis
    Water Gun
    DoubleSlap
    Submission
    Water Sport
    Bubble
    Rain Dance
    Body Slam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    18 Kadabra (open)
    [​IMG]
    Kadabra (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Magic Guard
    Magic Guard (Innate):
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 6 (+)
    SpD: 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    19 Alakazam (open)
    [​IMG]
    Alakazam (F)

    Nature: Timid
    +15% Speed, +22% Accurracy, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 138
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    20 Machamp (open)
    [​IMG]
    Machamp (M)

    Nature: Careful
    +1 Special Defence, -1 Special Attack

    Type: Fight
    Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Wide Guard
    Karate Chop
    Low Kick
    Leer
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    21 Victreebel (open)
    [​IMG]
    Victreebel (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Gluttony
    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 5 (+)
    SpD: 2
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Stockpile
    Spit Up
    Vine Whip
    Swallow
    Sleep Powder
    Stun Spore
    Acid
    Sweet Scent
    Razor Leaf
    Growth
    Wrap
    Poison Powder

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    22 Golem (open)
    [​IMG]
    Golem (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Ground / Rock
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Defence Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Steamroller
    Rock Blast
    Rollout
    Selfdestruct
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    23 Slowbro (open)
    [​IMG]
    Slowbro (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 5 (+)
    SpD: 3
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Confusion
    Disable
    Headbutt
    Curse
    Yawn
    Tackle
    Growl
    Water Gun

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    24 Magneton (open)
    [​IMG]
    Magneton (-)

    Nature: Timid
    +15% Spe, -1 Attack, +11% Accuracy

    Type: Electric / Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 81 (+)
    Size Class: #
    Weight Class: #
    Base Rank Total: #

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tri Attack
    Metal Sound
    Tackle
    Sonic Boom
    ThunderShock
    Supersonic
    Thunder Wave
    Magnet Bomb
    Spark
    Mirror Shot
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    25 Dodrio (open)
    [​IMG]
    Dodrio (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Tangled Feet
    Tangled Feet (Innate):
    When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

    Stats:
    HP: 90
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 2
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Growl
    Pursuit
    Fury Arrack
    Pluck
    Quick Attack
    Rage
    Tri Attack
    Uproar
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    26 Dewgong (open)
    [​IMG]
    Dewgong (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water / Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Hydration
    Hydration (Innate):
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Heatbutt
    Water Sport
    Growl
    Signal Beam
    Icy Wind
    Aurora Beam
    Encore
    Ice Shard
    Rest
    Aqua Ring
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    27 Gengar (open)
    [​IMG]
    Gengar (F)

    Nature: Hasty
    -1 Def, +15% Spe, +19% Accuracy

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 3
    Def: 1 (-)
    SpA: 5
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Hypnosis
    Lick
    Spite
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    28 Onix (open)
    [​IMG]
    Onix (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Ground / Rock
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 90
    Atk: 3 (+)
    Def: 6
    SpA: 1 (-)
    SpD: 2
    Spe: 70
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    Dragon Breath
    Sand Storm
    Slam
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    29 Hypno (open)
    [​IMG]
    Hypno (M)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Forewarn
    Forewarn (Innate):
    This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 58 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Nightmare
    Switcheroo
    Pound
    Hypnosis
    Disable
    Confusion
    Heatbutt
    Poison Gas
    Meditate
    Psybeam
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    30 Kingler (open)
    [​IMG]
    Kingler (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Sheer Force
    Sheer Force (Can Be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: 5
    Def: 4
    SpA: 3 (+)
    SpD: 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Wide Guard
    Mud Sport
    Metal Claw
    Buble
    Leer
    ViceGrip
    Harden
    Bubble Beam
    Mud Shot
    Stomp
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    31 Electrode (open)
    [​IMG]
    Electrode (-)

    Nature: Timid
    -1 Attack, +15% Speed, +30% Accuracy

    Type: Electric
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 161
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Charge
    Tackle
    Screech
    SonicBoom
    Rollout
    Selfdestruct
    Charge Beam
    Light Screen
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    32 Exeggutor (open)
    [​IMG]
    Exeggutor (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Grass / Psychic
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Harvest
    Harvest (Innate):
    At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Uproar
    Reflect
    Leech Seed
    Bullet Seed
    Stun Spore
    Poison Powder
    Sleep Powder
    Seed Bomb
    Hypnosis
    Barrage
    Confusion
    Stomp
    Psyshock
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    33 Hitmonlee (open)
    [​IMG]
    Hitmonlee (M)

    Nature: Jolly
    -1 Special Attack, +15% Speed, +12% Accuracy

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Reckless
    Reckless (Innate):
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: 5
    Def: 2
    SpA: 1 (-)
    SpD: 4
    Spe: 101 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fake Out
    Tackle
    Helping Hand
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    34 Hitmonchan (open)
    [​IMG]
    Hitmonchan (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Iron Fist
    Iron Fist (Innate):

    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 90
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 4
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fake Out
    Tackle
    Helping Hand
    Revenge
    Comet Punch
    Agility
    Pursuit
    Mach Punch
    Bullet Punch
    Feint
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    35 Weezing (open)
    [​IMG]
    Weezing (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: N/A

    Attacks:
    #Level Up#
    Poison Gas
    Tackle
    Smog
    SmokeScreen
    Assurance
    Clear Smog
    Selfdestruct
    Sludge

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    36 Chansey (open)
    [​IMG]
    Chansey (F)

    Nature: Bold
    +1 Defense, -1 Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Natural Cure
    Natural Cure (Innate):
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Stats:
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Defense Curl
    Pound
    Growl
    Tail Whip
    Refresh
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Bestow

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    37 Tangela (open)
    [​IMG]
    Tangela (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Ingrain
    Constrict
    Sleep Powder
    Vine Whip
    Growth
    PoisonPowder
    Bind
    Mega Drain

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    38 Kangaskhan (open)
    [​IMG]
    Kangaskhan (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Scrappy
    Scrappy (Innate):
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 90
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Comet Punch
    Leer
    Fake Out
    Bite
    Tail Whip
    Double Hit
    Mega Punch
    Rage

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    39 Seaking (open)
    [​IMG]
    Seaking (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Lightningrod
    Lightningrod(Innate):
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Tail Whip
    Water Sport
    Poison Jab
    Supersonic
    Horn Attack
    Water Pulse
    Flail

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    40 Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, -1 Attack, +20% Accuracy

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enabled):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize
    Confuse Ray

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    41 Mr. Mime (open)
    [​IMG]
    Mr. Mime (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Filter
    Filter (Innate):
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 5
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Confusion
    Barrier
    Substitute
    Copycat
    Meditate
    DoubleSlap
    Light Screen
    Mimic
    Psywave
    Encore
    Reflect
    Tickle

    #Egg#

    #TM/HM#
    Protect

    #Event/Tutor#
    42 Scyther (open)
    [​IMG]
    Scyther (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Technician
    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    43 Jynx (open)
    [​IMG]
    Jynx (F)

    Nature: Timid
    +15% Speed, +14% Accurracy, -1 Attack

    Type: Ice/Psychic
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Forewarn
    Forewarn (Innate):
    This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Stats:
    HP: 100
    Atk: 1 (-)
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Lick
    Lovely Kiss
    Powder Snow
    DoubleSlap
    Ice Punch
    Heart Stamp
    Mean Look
    Fake Tears
    Sweet Kiss
    Sing
    Confusion

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    44 Electabuzz (open)
    [​IMG]
    Electabuzz (M)

    Nature: Hasty
    +15% Speed, +25% Accurracy, -1 Defense

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 100
    Atk: 3
    Def: 1 (-)
    SpA: 3
    SpD: 3
    Spe: 121 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Quick Attack
    Leer
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Electro Ball
    ThunderPunch
    Light Screen

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    45 Magmar (open)
    [​IMG]
    Magmar (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Flame Body
    Flame Body (Innate):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Smog
    Ember
    Leer
    SmokeScreen
    Faint Attack
    Fire Spin
    Clear Smog
    Flame Burst
    Confuse Ray

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    46 Lapras (open)
    [​IMG]
    Lapras (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    47 Omastar (open)
    [​IMG]
    Omastar (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Rock/Water
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 36 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Constrict
    Water Gun
    Withdraw
    Bite
    Rollout
    Leer
    Mud Shot
    Horn Attack

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    48 Kabutops (open)
    [​IMG]
    Kabutops (M)

    Nature: Lonely
    +1 Attack, -1 Defense

    Type: Rock/Water
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Battle Armor
    Battle Armor (Innate):
    This Pokemon'’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Feint
    Fury Cutter
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand-Attack

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    49 Dragonair (open)
    [​IMG]
    Dragonair (F)[/img]

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Marvel Scale
    Marvel Scale (Innate):
    This Pokemon’'s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Wrap
    Leer
    Thunder Wave
    Twister
    Slam
    Dragon Rage
    Agility

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
  5. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    50 Noctowl (open)
    [​IMG]
    Noctowl (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Tinted Lens
    Tinted Lens (Innate):
    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Sky Attack
    Tackle
    Growl
    Foresight
    Hypnosis
    Peck
    Uproar
    Reflect
    Confusion

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    51 Lanturn (open)
    [​IMG]
    Lanturn (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Water/Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Volt Absorb
    Volt Absorb (Innate):
    This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bubble
    Supersonic
    Thunder Wave
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    52 Xatu (open)
    [​IMG]
    Xatu (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Magic Bounce
    Magic Bounce (Innate): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Leer
    Night Shade
    Teleport
    Lucky Chant
    Miracle Eye
    Me First
    Confuse Ray

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    53 Ampharos (open)
    [​IMG]
    Ampharos (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’'s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Punch
    Tackle
    Growl
    ThunderShock
    Thunder Wave
    Cotton Spore
    Charge
    Take Down
    Electro Ball

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    54 Bellossom (open)
    [​IMG]
    Bellossom (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Chlorophyll
    Chlorophyll (Innate):
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leaf Blade
    Mega Drain
    Absorb
    Sweet Scent
    Stun Spore
    Sunny Day
    Magical Leaf
    Acid
    PoisonPowder
    Sleep Powder

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    55 Azumarill (open)
    [​IMG]
    Azumaril (M)

    Nature: Jolly
    +15% Speed, -1 Special Attack, +4% Accuracy

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Huge Power
    Huge Power (Innate):
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Stats:
    HP: 110
    Atk: Rank 2 [5 Huge Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 58 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16 [19 Huge Power]

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Bubble
    Defense Curl
    Tail Whip
    Water Sport
    Water Gun
    Rollout
    Bubblebeam
    Helping Hand
    Aqua Tail
    Double-Edge
    Splash
    Charm
    Bounce

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    56 Sudowoodo (open)
    [​IMG]
    Sudowoodo (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Rock
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability: Rock Head
    Rock Head (Innate):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Wood Hammer
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Slam
    Faint Attack
    Rock Tomb
    Rock Slide
    Fake Tears

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Tutor/Event#
    57 Politoed (open)
    [​IMG]
    Politoed (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Drizzle
    Drizzle (Innate):
    When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    #Level Up#
    BubbleBeam
    Water Gun
    Hypnosis
    DoubleSlap
    Perish Song
    Water Sport
    Rain Dance
    Body Slam
    Mud Shot

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Tutor/Event#
    58 Jumpluff (open)
    [​IMG]
    Jumpluff (F)

    Nature: Jolly
    +15% Speed, -1 Special Attack, +19% Accuracy

    Type: Grass/Flying
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Infiltrator
    Infiltrator (Innate):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Splash
    Synthesis
    Tail Whip
    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Tutor/Event#
    59 Sunflora (open)
    [​IMG]
    Sunflora (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Solar Power
    Solar Power (Innate):
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Pound
    Growth
    Mega Drain
    Ingrain
    GrassWhistle
    Leech Seed
    Razor Leaf
    Worry Seed
    Giga Drain

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Tutor/Event#
    60 Quagsire (open)
    [​IMG]
    Quagsire (F)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Water Absorb
    Water Absorb (Innate):
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 30 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Water Gun
    Tail Whip
    Mud Sport
    Mud Shot
    Slam
    Mud Bomb
    Amnesia

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    61 Slowking (open)
    [​IMG]
    Slowking (M)

    Nature: Bold
    +1 Defense, -1 Attack

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 4(+)
    SpA: 4
    SpD: 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Power Gem
    Hidden Power
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    62 Wobuffet (open)
    [​IMG]
    Wobuffet (F)

    Nature: Bold
    +1 Defense, -15% Speed, -10% Evasion

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Shadow Tag
    Shadow Tag (Innate):
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 135
    Atk: 2
    Def: 3(+)
    SpA: 2
    SpD: 2
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Counter
    Mirror Coat
    Safeguard
    Destiny Bond
    Splash
    Charm
    Encore

    #Egg#

    #TM/HM#

    #Event/Tutor#
    Bide
    Tickle
    63 Girafarig (open)
    [​IMG]
    Girafarig (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Normal/Psychic
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 85
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18

    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Stomp
    Agility
    Psybeam
    Baton Pass

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    64 Forretress (open)
    [​IMG]
    Forretress (F)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Bug/Steel
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Overcoat
    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3 (+)
    Spe: 40
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Toxic Spikes
    Tackle
    Protect
    Selfdestruct
    Bug Bite
    Take Down
    Rapid Spin
    Bide
    Natural Gift
    Spikes

    #Egg#

    #TM/HM#
    Substitute

    #Event/Tutor#
    65 Dunsparce (open)
    [​IMG]
    Dunsparce (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Serene Grace
    Serene Grace (Innate):
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 110
    Atk: 4 (+)
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Screech
    AncientPower
    Take Down
    Roost

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    66 Gligar (open)
    [​IMG]
    Gligar (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Immunity
    Immunity (Innate):
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    67 Granbull (open)
    [​IMG]
    Granbull (M)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Quick Feet
    Quick Feet (Innate):
    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 100
    Atk: 6 (+)
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 39 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Ice Fang
    Fire Fang
    Thunder Fang
    Tackle
    Scary Face
    Tail Whip
    Charm
    Bite
    Lick
    Headbutt
    Roar

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    68 Heracross (open)
    [​IMG]
    Heracross (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Bug/Fighing
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 6 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Night Slash
    Tackle
    Leer
    Horn attack
    Endure
    Fury Attack
    Aerial Ace
    Chip Away
    Counter
    Brick Break

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    69 Sneasel (open)
    [​IMG]
    Sneasel (F)

    Nature: Jolly
    +15% Speed, +30% Accuracy, -1 Special Attack

    Type: Dark / Ice
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    70 Ursaring (open)
    [​IMG]
    Ursaring (M)

    Nature: Jolly
    +15% Speed, +5% Accuracy, -1 Special Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 64 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    71 Magcargo (open)
    [​IMG]
    Magcargo (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Fire / Rock
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Rock:: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability: Flame Body
    Flame Body (Innate):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 5
    SpA: 4 (+)
    SpD: 3
    Spe: 30
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    72 Piloswine (open)
    [​IMG]
    Piloswine (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Ice / Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Thick Fat
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 2
    Spe: 50
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    AncientPower
    Peck
    Horn Attack
    Odor Sleuth
    Mud Sport
    Powder Snow
    Endure
    Mud-Slap
    Mud Bomb
    Icy Wind
    Ice Fang

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    73 Octillery (open)
    [​IMG]
    Octillery (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Moody
    Moody (Innate):
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
    Moody Natures
    Code:
    Hardy (+1 Atk)
    Lonely (+2 Atk, -1 Def)
    Adamant (+2 Atk, -1 SpA)
    Naughty (+2 Atk, -1 SpD)
    Brave (+2 Atk, -15% Speed, -10% Evasion)
    
    Bold (+2 Def, -1 Atk)
    Docile (+1 Def)
    Impish (+2 Def, -1 SpA)
    Lax (+2 Def, -1 SpD)
    Relaxed (+2 Def, -15% Speed, -10% Evasion)
    
    Modest (+2 SpA, -1 Atk)
    Mild (+2 SpA, -1 Def)
    Bashful (+1 SpA)
    Rash (+2 SpA, -1 SpD)
    Quiet (+2 SpA, -15% Speed, -10% Evasion)
    
    Calm (+2 SpD, -1 Atk)
    Gentle (+2 SpD, -1 Def)
    Careful (+2 SpD, -1 SpA)
    Quirky (+1 SpD)
    Sassy (+2 SpD, -15% Speed, -10% Evasion)
    
    Timid (+30% Speed, +2X Accuracy, -1 Atk)
    Hasty (+30% Speed, +2X Accuracy, -1 Def)
    Jolly (+30% Speed, +2X Accuracy, -1 SpA)
    Naive (+30% Speed, +2X Accuracy, -1 SpD)
    Serious (+15% Speed, +X Accuracy)
    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Gunk Shot
    Rock Blast
    Water Gun
    Constrict
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Octazooka

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    74 Mantine (open)
    [​IMG]
    Mantine (M)

    Nature: Modest
    +Special Attack, -Attack

    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Swift Swim
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 5
    Spe: 70
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Psybeam
    Tackle
    Bullet Seed
    Signal Beam
    Bubble
    Supersonic
    BubbleBeam
    Confuse Ray
    Wing Attack
    Headbutt
    Water Pulse
    Wide Guard
    Agility
    Take Down

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    75 Skarmory (open)
    [​IMG]
    Skarmory (F)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Steel / Flying
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    76 Houndoom (open)
    [​IMG]
    Houndoom (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Dark / Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Unnerve
    Unnerve (Innate):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 5 (+)
    SpD: 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Thunder Fang
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    77 Kingdra (open)
    [​IMG]
    Kingdra (F)

    Nature: Timid
    +15% Speed, +11% Accuracy, -1 Attack

    Type: Water / Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Sniper
    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Yawn
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    78 Donphan (open)
    [​IMG]
    Donphan (M)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 1 (-)
    SpD: 3 (+)
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Fang
    Thunder Fang
    Odor Sleuth
    Horn Attack
    Growl
    Defense Curl
    Flail
    Bulldoze
    Rapid Spin
    Knock Off
    Rollout
    Magnitude
    Slam
    Fury Attack

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    79 Porygon2 (open)
    [​IMG]
    Porygon2 (U)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Trace
    Trace (Can Be Activated):
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 60
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Conversion 2
    Tackle
    Conversion
    Defense Curl
    Agility
    Psybeam
    Recover
    Magnet Rise

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    80 Stantler (open)
    [​IMG]
    Stantler (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Frisk
    Frisk (Innate):The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 85
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Leer
    Astonish
    Hypnosis
    Stomp
    Sand-Attack
    Take Down
    Confuse Ray

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    81 Hitmontop (open)
    [​IMG]
    Hitmontop (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Technician
    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 4
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Helping Hand
    Fake Out
    Foresight
    Revenge
    Rolling Kick
    Focus Energy
    Pursuit
    Quick Attack
    Triple Kick
    Rapid Spin

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    82 Miltank (open)
    [​IMG]
    Miltank (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Thick Fat
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Growl
    Defense Curl
    Stomp
    Milk Drink
    Bide
    Rollout
    Body Slam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    83 Pupitar (open)
    [​IMG]
    Pupitar (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Rock / Ground
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Shed Skin
    Shed Skin (Innate):
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 51
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
  6. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    84 Swampert (open)
    [​IMG]
    Swampert (M)

    Nature: Brave (+Atk, -Spe, -10 Eva.)

    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


    Ability:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60/1.15, rounded down)
    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Growl
    Mud Slap
    Water Gun
    Bide
    Mud Shot
    Foresight
    Mud Bomb

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    85 Ludicolo (open)
    [​IMG]
    Ludicolo (F)

    Nature: Modest (+Spa, -Atk.)

    Type: Water / Grass
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Ability:
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 110
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Astonish
    Growl
    Mega Drain
    Absorb
    Nature Power
    Fake Out
    Fury Swipes
    Water Sport
    Bubble Beam
    Mist
    Natural Gift

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    86 Shiftry (open)
    [​IMG]
    Shiftry (M)

    Nature: Rash (+Spa, -Spd.)

    Type: Dark / Grass
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Ability:
    Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Faint Attack
    Whirlwind
    Nasty Plot
    Razor Leaf
    Leaf Tornado
    Pound
    Harden
    Growth
    Nature Power
    Fake Out
    Torment
    Bide
    Synthesis

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    87 Pelipper (open)
    [​IMG]
    Pelipper (F)

    Nature: Modest (+Spa, -Atk.)

    Type: Water / Flying
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Soak
    Growl
    Water Gun
    Water Sport
    Wing Attack
    Super Sonic
    Mist
    Water Pulse
    Payback
    Protect

    #Egg#

    #TM/HM#
    Substitute

    #Event/Tutor#
    88 Breloom (open)
    [​IMG]
    Breloom (M)

    Nature: Adamant (+Atk, -Spa.)

    Type: Grass / Fighting
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability:
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


    Stats:
    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Mach Punch
    Counter
    Poison Powder

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    89 Ninjask (open)
    [​IMG]
    Ninjask (F)

    Nature: Adamant (+Atk, -Spa.)

    Type: Bug / Flying
    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Ability:
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 160
    Size Class: 1
    Weight Class: 2

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    Swords Dance
    False Swipe

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    90 Shedinja (open)
    [​IMG]
    Shednija (U)

    Nature: Adamant (+Atk, -Spa.)

    Type: Bug / Ghost
    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Wonder Guard: (Innate) Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

    Stats:
    HP: 80
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Harden
    Leech Life
    Sand Attack
    Fury Swipes
    Mind Reader
    Spite
    False Swipe

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    91 Exploud (open)
    [​IMG]
    Exploud (M)

    Nature: Quiet (+Spa, -Spe.)

    Type: Normal
    Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-10% Evasion)
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Ice Fang
    Fire Fang
    Thunder Fang
    Pound
    Uproar
    Astonish
    Howl
    Bite
    Super Sonic

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    92 Hariyama (open)
    [​IMG]
    Hariyama (F)

    Nature: Adamant (+Atk, -Spa.)

    Type: Fighting
    Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability:
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Focus Energy
    Sand Attack
    Brine
    Arm Thrust
    Vital Throw
    Whirlwind
    Fake Out
    Knock Off
    Smellingsalt

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    93 Medicham (open)
    [​IMG]
    Medicham (M)

    Nature: Jolly (+Spe, -Spa.)

    Type: Fighting/Psychic
    Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+10% Accuracy)
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Punch
    Ice Punch
    Thunder Punch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind


    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    94 Manectric (open)
    [​IMG]
    Manectric (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2-
    Def: Rank 2
    SpA: Rank 5+
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Fang
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    95 Swalot (open)
    [​IMG]
    Swalot (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Gluttony
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 110
    Atk: Rank 2-
    Def: Rank 3
    SpA: Rank 4+
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Yawn
    Poison Gas
    Sludge
    Amnesia
    Encore

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    96 Sharpedo (open)
    [​IMG]
    Sharpedo (F)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Water/Dark
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Ability: Speed Boost
    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 4 (+)
    SpD: 1 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Feint
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    97 Wailmer (open)
    [​IMG]
    Wailmer (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Pressure
    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: 3
    Def: 2
    SpA: 4 (+)
    SpD: 2
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    98 Wailord (open)
    [​IMG]
    Wailord (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Pressure
    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 130
    Atk: 3
    Def: 2
    SpA: 4 (+)
    SpD: 2
    Spe: 52 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    99 Camerupt (open)
    [​IMG]
    Camerupt (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Solid Rock
    Solid Rock (Innate):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    100 Torkoal (open)
    [​IMG]
    Torkoal (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 17 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 18

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Ember
    Smog
    Withdraw
    Curse
    SmokeScreen
    Fire Spin
    Rapid Spin
    Body Slam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    101 Grumpig (open)
    [​IMG]
    Grumpig (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Gluttony
    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Splash
    Psywave
    Odor Sleuth
    Psybeam
    Psych Up
    Confuse Ray
    Magic Coat

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    102 Cacturne (open)
    [​IMG]
    Cacturne (F)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Grass/Dark
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Sand Veil
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Revenge
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand Attack
    Pin Missile
    Ingrain

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    103 Altaria (open)

    [​IMG]
    Altaria (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Natural Cure
    Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Growl
    Astonish
    Pluck
    Sing
    Fury Attack
    Safeguard
    Mist
    Round
    Natural Gift
    Take Down

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    104 Seviper (open)
    [​IMG]
    Seviper (M)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Shed Skin
    Shed Skin (Innate):
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Wrap
    Lick
    Bite
    Swagger
    Poison Tail
    Screech
    Venoshock
    Glare

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    105 Lunatone (open)
    [​IMG]
    Lunatone (U)

    Nature: Brave
    +1 Atk, -15% Spe, -10% evasion

    Type: Rock/Psychic
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Levitate
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    MC: 40

    Attacks:
    #Level Up#
    Tackle
    Harden
    Confusion
    Rock Throw
    Hypnosis
    Rock Polish
    Psywave
    Embargo
    Rock Slide

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    106 Solrock (open)
    [​IMG]
    Solrock (U)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Rock/Psychic
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Levitate
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    MC: 40

    Attacks:
    #Level Up#
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Embargo
    Rock Slide

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    107 Whiscash (open)
    [​IMG]
    Whiscash (F)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Anticipation
    Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Mud Slap
    Mud Sport
    Water Sport
    Water Gun
    Magnitude
    Mud Bomb
    Amnesia
    Water Pulse
    Zen Headbutt
    Tickle

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    108 Crawdaunt (open)
    [​IMG]
    Crawdaunt (M)

    Nature: Careful
    +1 SpD, -1 SpA

    Type: Water/Dark
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Adaptability
    Adaptability (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3 (+)
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bubble
    Harden
    Vicegrip
    Leer
    Bubblebeam
    Protect
    Knock Off

    #Egg#

    #TM/HM#
    Substitute

    #Event/Tutor#
    109 Cradily (open)
    [​IMG]
    Cradily (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Rock/Grass
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Suction Cups
    Suction Cups (Innate):
    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 4 (+)
    SpD: 4
    Spe: 37 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    110 Castform (open)
    [​IMG]
    Castform (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Forecast
    Forecast (Innate): Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    MC: 40

    Attacks:
    #Level Up#
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Hail
    Rain Dance
    Sunny Day

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    111 Kecleon (open)
    [​IMG]
    Kecleon (M)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Color Change
    Color Change (Can be activated): A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    MC: 40

    Attacks:
    #Level Up#
    Thief
    Tail Whip
    Astonish
    Lick
    Scratch
    Bind
    Faint Attack
    Fury Swipes
    Feint
    Psybeam
    Screech
    Shadow Sneak
    Slash

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Other#
    112 Banette (open)
    [​IMG]
    Banette (F)

    Nature: Brave
    +1 Atk, -15% Spe, -10% evasion

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Cursed Body
    Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Will-o-wisp
    Shadow Sneak
    Faint Attack

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    113 Dusclops (open)
    [​IMG]
    Dusclops (M)

    Nature: Brave
    +1 Atk, -15% Spe, -10% evasion

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Pressure
    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 40

    Attacks:
    #Level Up#
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Fire Punch
    Ice Punch
    Thunderpunch
    Gravity
    Bind

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    114 Tropius (open)
    [​IMG]
    Tropius (F)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Grass/Flying
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Harvest
    Harvest (Innate): At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Gust
    Growth
    Razor Leaf
    Stomp
    Sweet Scent

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    115 Absol (open)
    [​IMG]
    Absol (M)

    Nature: Mild
    +1 Special Attack, -1 Defense

    Type: Dark
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Super Luck
    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3

    MC: 40
    DC: 5/5

    Attacks:
    #Level
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    116 Glalie (open)
    [​IMG]
    Glalie (M)

    Nature: Rash (+1 SpA, -1 SpD)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Moody (Innate):
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
    Moody Natures
    Code:
    Hardy (+1 Atk)
    Lonely (+2 Atk, -1 Def)
    Adamant (+2 Atk, -1 SpA)
    Naughty (+2 Atk, -1 SpD)
    Brave (+2 Atk, -15% Speed, -10% Evasion)
    
    Bold (+2 Def, -1 Atk)
    Docile (+1 Def)
    Impish (+2 Def, -1 SpA)
    Lax (+2 Def, -1 SpD)
    Relaxed (+2 Def, -15% Speed, -10% Evasion)
    
    Modest (+2 SpA, -1 Atk)
    Mild (+2 SpA, -1 Def)
    Bashful (+1 SpA)
    Rash (+2 SpA, -1 SpD)
    Quiet (+2 SpA, -15% Speed, -10% Evasion)
    
    Calm (+2 SpD, -1 Atk)
    Gentle (+2 SpD, -1 Def)
    Careful (+2 SpD, -1 SpA)
    Quirky (+1 SpD)
    Sassy (+2 SpD, -15% Speed, -10% Evasion)
    
    Timid (+30% Speed, +2X Accuracy, -1 Atk)
    Hasty (+30% Speed, +2X Accuracy, -1 Def)
    Jolly (+30% Speed, +2X Accuracy, -1 SpA)
    Naive (+30% Speed, +2X Accuracy, -1 SpD)
    Serious (+15% Speed, +X Accuracy)
    Stats:
    HP: 100
    Atk: 4
    Def: 4
    SpA: 5 (+)
    SpD: 3 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    117 Walrein (open)
    [​IMG]
    Walrein (F)

    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva [Flat])

    Type: Ice / Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Ice Body (Innate):
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 56
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Crunch
    Powder Snow
    Growl
    Defense Curl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    118 Huntail (open)
    [​IMG]
    Huntail (M)

    Nature: Lonely (+Atk, -Def)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Water Veil
    Water Veil (Innate):
    Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 90
    Atk: 5 (+)
    Def: 3 (-)
    SpA: 3
    SpD: 3
    Spe: 52
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Whirlpool
    Bite
    Screech
    Water Pulse
    Scary Face
    Ice Fang

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    119 Gorebyss (open)
    [​IMG]
    Gorebyss (F)

    Nature: Mild (+SpA, -Def)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Swift Swim
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: 3
    Def: 3 (-)
    SpA: 5 (+)
    SpD: 3 (-)
    Spe: 52
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Whirlpool
    Confusion
    Agility
    Water Pulse
    Amnesia
    Aqua Ring

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    120 Relicanth (open)
    [​IMG]
    Relicanth (M)

    Nature: Brave (+Atk, -15% Spe, -10% Eva [Flat])

    Type: Water / Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability: Rock Head
    Rock Head (Innate):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Stats:
    HP: 110
    Atk: 4 (+)
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 47
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 0/0
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Harden
    Water Gun
    Rock Tomb
    Yawn

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
  7. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    121 Torterra (open)
    [​IMG]
    Torterra (M)

    Nature: Brave (+Atk, -Spe, -10 Eva.)

    Type: Grass / Ground
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


    Ability:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armour (DW-Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56/1.15, rounded down)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    122 Empoleon (open)
    [​IMG]
    Empoleon (F)

    Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

    Type: Water / Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW-Unlocked): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 52 (60/1.15, rounded down)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Tackle
    Growl
    Bubble
    Swords Dance
    Water Sport
    Peck
    Metal Claw
    Bubblebeam
    Bide
    Swagger

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    123 Staraptor (open)
    [​IMG]
    Staraptor (M)

    Nature: Jolly (+Spe, +15 Acc., -SpAtk)

    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Reckless (DW-Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 115 (100*1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavour
    Whirlwind

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    124 Vespiquen (open)
    [​IMG]
    Vespiquen (F)

    Nature: Brave (+Atk, -Spe, -10 Eva.)

    Type: Bug / Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW-Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 34 (40/1.15, rounded down)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Defend Order
    Bug Bite
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Slash

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    125 Cherrim (open)
    [​IMG] [​IMG]
    Cherrim (F)

    Nature: Timid (+Spe, +11 Acc., -Atk)

    Type: Grass
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (85*1.15, rounded up)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: N/A

    Attacks:
    #Level Up#
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day
    Petal Dance

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    126 Gastrodon (open)
    [​IMG]
    Gastrodon (M)

    Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15, rounded down)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (X BAP, [type])
    Rain Dance

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    127 Ambipom (open)
    [​IMG]
    Ambipom (F)

    Nature: Jolly (+Spe, +20 Acc., -SpAtk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Skill Link (DW-Unlocked): (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (115*1.15, rounded up)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Tail Whip
    Sand-Attack
    Astonish
    Baton Pass
    Tickle
    Fury Swipes
    Swift
    Screech

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    128 Drifblim (open)
    [​IMG]
    Drifblim (M)

    Nature: Mild (+SpAtk, -Def)

    Type: Ghost / Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Flare Boost (DW-Unlocked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Ominous Wind
    Stockpile

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    129 Lopunny (open)
    [​IMG]
    Lopunny (F)

    Nature: Mild (+Atk, -SpDef)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    Limber (DW-Unlocked): (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (-)
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Mirror Coat
    Magic Coat
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Frustration
    Return
    Quick Attack
    Jump Kick

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    130 Mismagius (open)
    [​IMG]
    Mismagius (F)

    Nature: Timid (+Spe, +17 Acc., -Atk)

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 121 (105*1.15, rounded up)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: N/A

    Attacks:
    #Level Up#
    Lucky Chant
    Magical Leaf
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    131 Purugly (open)
    [​IMG]
    Purugly (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Thick Fat
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 2 (-)
    SpD: 2
    Spe: 112
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fake Out
    Scratch
    Growl
    Hypnosis
    Fain Attack
    Fury Swipes
    Charm

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    132 Skuntank (open)
    [​IMG]
    Skuntank (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Poison/ Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Stench
    Stench (Innate):
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 2 (-)
    Spe: 84
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    SmokeScreen
    Toxic
    Feint
    Slash

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    133 Bronzong (open)
    [​IMG]
    Bronzong (-)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Steel / Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    134 Spiritomb (open)
    [​IMG]
    Spiritomb (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Ghost / Dark
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Pressure
    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:
    HP: 90
    Atk: 3
    Def: 4
    SpA: 4 (+)
    SpD: 4
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    135 Drapion (open)
    [​IMG]
    Drapion (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Poison/ Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Battle Armor
    Battle Armor (Innate):
    This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Poison Sting
    Leer
    Knock Off
    Acupressure
    Pursuit
    Bug Bite
    Poison Fang
    Scary Face

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    136 Toxicroak (open)
    [​IMG]
    Toxicroak (F)

    Nature: Hasty
    +15% Speed, +11% Accuracy, -1 Defense

    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Anticipation
    Anticipation (Innate):
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 100
    Atk: 4
    Def: 2 (-)
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    137 Carnivine (open)
    [​IMG]
    Carnivine (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 40 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    MC: 40

    Attacks:
    #Level Up#
    Bind
    Growth
    Bite
    Vine Whip
    Sweet Scent
    Ingrain

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    138 Lumineon (open)
    [​IMG]
    Lumineon (F)

    Nature: Hasty
    +15% Speed, +13% Accuracy, -1 Defense

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Storm Drain
    Storm Drain (Innate):
    This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 2 (-)
    SpA: 3
    SpD: 3
    Spe: 105 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Water Gun
    Attract
    Rain Dance
    Gust
    Water Pulse

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    139 Abomasnow (open)
    [​IMG]
    Abomasnow (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Grass / Ice
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Snow Warning
    Snow Warning (Innate):
    This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    140 Lickilicky (open)
    [​IMG]
    Lickilicky (M)
    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Cloud Nine
    Cloud Nine (Innate):
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Lick
    Supersonic
    Defense Curl
    Knock Off
    Wrap
    Stomp
    Disable

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    141 Yanmega (open)
    [​IMG]
    Yanmega (F)
    Nature: Hasty
    +15% Speed, -1 Defense, +14% Accuracy

    Type: Bug / Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Tinted Lens
    Tinted Lens (Innate):
    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Night Slash
    Bug Bite
    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Detect
    Supersonic
    Hypnosis

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    142 Gliscor (open)
    [​IMG]
    Gliscor (M)
    Nature: Jolly
    +15% Speed, -1 Special Attack, +14% Accuracy

    Type: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Poison Heal
    Poison Heal (Innate):
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Jab
    Poison Sting
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    143 Froslass (open)
    [​IMG]
    Froslass (F)
    Nature: Timid
    +15% Speed, -1 Attack, +19% Accuracy

    Type: Ice / Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Cursed Body
    Cursed Body (Innate):
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Headbutt
    Ominous Wind

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    144 Phione (open)
    [​IMG]
    Phione (-)
    Nature: Timid
    +15% Speed, -1 Attack, +10% Accuracy

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Hydration
    Hydration (Innate):
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bubble
    Water Sport
    Charm
    Supersonic
    BubbleBeam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
  8. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    145 Serperior (open)
    [​IMG]
    Serperior (M)

    Nature: Timid
    +15% Speed, -1 Atk, +19% Accuracy

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Contrary
    Contrary (Can Be Enabled):
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 130 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    146 Watchog (open)
    [​IMG]
    Watchog (F)

    Nature: Quiet
    +1 SpAtk, -15% Speed, -10% Evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Analytic
    Analytic (Innate):
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Leer
    Bite
    Low Kick
    Bide
    Detect
    Sand-Attack
    Crunch
    Hypnosis
    Confuse Ray
    Super Fang
    After You

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    147 Stoutland (open)
    [​IMG]
    Stoutland (M)

    Nature: Jolly
    +15% Speed, +10% Accuracy, -1 Special Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Scrappy
    Scrappy (Innate):
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Ice Fang
    Thunder Fang
    Fire Fang
    Leer
    Tackle
    Odor Sleuth
    Bite
    Helping Hand
    Take Down
    Work Up
    Crunch

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    148 Liepard (open)
    [​IMG]
    Liepard (F)

    Nature: Hasty
    +15% Speed, +17% Accuracy, -1 Defense

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 122 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Growl
    Assist
    Sand Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    149 Musharna (open)
    [​IMG]
    Musharna (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Forewarn
    Forwarn (Innate):
    This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 29
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Defense Curl
    Lucky Chant
    Psywave
    Hypnosis
    Psybeam
    Yawn
    Imprison
    Moonlight
    Zen Headbutt

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    150 Unfezant (open)
    [​IMG]
    Unfezant (M)

    Nature: Mild
    +1 SpA, -1 Def

    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Super Luck
    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    151 Gigalith (open)
    [​IMG]
    Gigalith (F)

    Nature: Careful
    +1 SpD, -1 SpA

    Type: Rock
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 25
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Harden
    Sand Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    152 Excadrill (open)
    [​IMG]
    Excadrill (M)

    Nature: Jolly
    +15% Speed, +12% Accuracy, -1 SpA

    Type: Steel / Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 102 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    153 Conkeldurr (open)
    [​IMG]
    Conkeldurr (F)

    Nature: Careful
    +1 SpD, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    154 Seismitoad (open)
    [​IMG]
    Seismitoad (M)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Water Absorb
    Water Absorb (Innate):
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 63 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bubble
    Growl
    Supersonic
    Round
    Bubblebeam
    Mud Shot
    Aqua Ring
    Uproar

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    155 Throh (open)
    [​IMG]
    Throh (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: NA/NA
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    156 Sawk (open)
    [​IMG]
    Sawk (M)

    Nature: Jolly
    +15% Speed, +11% Accuracy, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: NA/NA
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    157 Leavanny (open)
    [​IMG]
    Leavanny (F)

    Nature: Jolly
    +15% Speed, +13% Accuracy, -1 SpA

    Type: Bug / Grass
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Overcoat
    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 106 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    False Swipe
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Grass Whistle
    Protect

    #Egg#

    #TM/HM#
    Substitute

    #Event/Tutor#
    158 Scolipede (open)
    [​IMG]
    Scolipede (M)

    Nature: Adamant
    +1 Atk, -1 SpAtk

    Type: Bug / Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Swarm
    Swarm (Innate):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Megahorn
    Defense Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Bug Bite

    #Egg#

    #TM/HM#
    Substitute

    #Event/Tutor#
    159 Whimsicott (open)
    [​IMG]
    Whimsicott (F)

    Nature: Timid
    +15% Speed, -1 Atk, +21% Accuracy

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 134 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Growth
    Leech Seed
    Mega Drain
    Cotton Spore
    Gust
    Absorb
    Stun Spore
    Razor Leaf
    Poison Powder

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    160 Lilligant (open)
    [​IMG]
    Lilligant (M)

    Nature: Modest
    +1 SpAtk, -1 Atk

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Chlorophyll
    Chlorophyll (Innate):
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Growth
    Leech Seed
    Mega Drain
    Synthesis
    Teeter Dance
    Absorb
    Sleep Powder
    Magical Leaf
    Stun Spore

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    161 Basculin (open)
    [​IMG]
    Basculin (F)

    Nature: Lonely
    +1 Atk, -1 Def

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Adaptability
    Adaptability (Innate):
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: NA/NA
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Water Gun
    Uproar
    Headbutt
    Bite
    Aqua Jet
    Take Down
    Chip Away
    Crunch

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    162 Krookodile (open)
    [​IMG]
    Krookodile (M)

    Nature: Jolly
    +15% Spd, +13% Acc, -1 SpAtk

    Type: Dark / Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    ###: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Intimidate
    Intimidate (Can Be Activated):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 106 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    163 Darmanitan (open)
    [​IMG]
    Darmanitan (F)

    Nature: Jolly
    +15% Spd, +14% Acc, -1 SpAtk

    Type: Fire
    ###:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Sheer Force
    Sheer Force (Can Be Activated):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 109
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Swagger
    Facade
    Fire Punch
    Work Up

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    164 Crustle (open)
    [​IMG]
    Crustle (M)

    Nature: Adamant
    +1 Atk, -1 SpAtk

    Type: Bug / Rock
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    ###: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Shell Smash
    Withdraw
    Sand-Attack
    Rock Blast
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    165 Maractus (open)
    [​IMG]
    Maractus (F)

    Nature: Brave
    +1 Atk, -15% Spd, -10% Evsn

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Water Absorb
    Water Absorb (Innate):
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 51 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: NA/NA
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Absorb
    Sweet Scent
    Growth
    Pin Missile
    Synthesis
    Mega Drain
    Cotton Spore
    Needle Arm

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    166 Scrafty (open)
    [​IMG]
    Scrafty (F)

    Nature: Adamant
    +1 Atk, -1 SpAtk

    Type: Dark / Fighting
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Shed Skin
    Shed Skin (Innate):
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    167 Sigilyph (open)
    [​IMG]
    Sigilyph (M)

    Nature: Timid
    +15% Spd, +14% Acc, -1 Atk

    Type: Psychic / Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    ###: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Wonder Skin
    Wonder Skin (Innate):
    The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 112 (+)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    EC: NA/NA
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    168 Cofagrigus (open)
    [​IMG]
    Cofagrigus (F)

    Nature: Calm
    +1 SpDef, -1 Atk

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Mummy
    Mummy (Innate):
    This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-o-Wisp
    Ominous Wind

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    169 Garbodor (open)
    [​IMG]
    Garbodor (M)

    Nature: Brave
    +1 Atk, -15% Spd, -10% Evsn

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Stench
    Stench (Innate):
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    Double-Slap
    Sludge
    Stockpile
    Swallow
    Body Slam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    170 Zoroark (open)
    [​IMG]
    Zoroark (F)

    Nature: Hasty
    +15% Spd, +17% Acc, -1 Def

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Illusion
    Illusion (Innate):
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    U-turn
    Scratch
    Leer
    Pursuit
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    171 Cincinno (open)
    [​IMG]
    Cinccino (M)

    Nature: Jolly
    +15% Spd, +20% Acc, -1 SpAtk

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Skill Link
    Skill Link (Innate):
    This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 132 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bullet Seed
    Rock Blast
    Helping Hand
    Tickle
    Sing
    Tail Slap
    Pound
    Growl
    DoubleSlap
    Encore
    Swift

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    172 Gothitelle (open)
    [​IMG]
    Gothitelle (F)

    Nature: Modest
    +1 SpAtk, -1 Atk

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Shadow Tag
    Shadow Tag (Innate):
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    173 Swanna (open)
    [​IMG]
    Swanna (M)

    Nature: Hasty
    +15% Spd, +15% Acc, -1 Def

    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Hydration
    Hydration (Innate):
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Water Gun
    Water Sport
    Defog
    Wing Attack
    Water Pulse
    Aerial Ace
    Bubblebeam
    FeatherDance
    Aqua Ring


    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    174 Vanilluxe (open)
    [​IMG]
    Vanilluxe (F)

    Nature: Modest
    +1 SpAtk, -1 Atk

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Ice Body
    Ice Body (Innate):
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 79
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Weather Ball
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    175 Sawsbuck (open)
    [​IMG]
    Sawsbuck (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal / Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Sap Sipper
    Sap Sipper (Innate):
    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    176 Escavalier (open)
    [​IMG]
    Escavalier (F)

    Nature: Careful
    +1 Attack, -1 Special Attack

    Type: Bug / Steel
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Overcoat
    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: 5
    Def: 4
    SpA: 1 (-)
    SpD: 5 (+)
    Spe: 20
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Leer
    Quick Guard
    Twineedle
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    177 Amoonguss (open)
    [​IMG]
    Amoonguss (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    178 Jellicent (open)
    [​IMG]
    Jellicent (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Water / Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Cursed Body
    Cursed Body (Innate):
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    179 Galvantula (open)
    [​IMG]
    Galvantula (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Bug / Electric
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Compoundeyes
    Compoundeyes (Innate):
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 5 (+)
    SpD: 1 (-)
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    180 Ferrothorn (open)
    [​IMG]
    Ferrothorn (F)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Grass / Steel
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Iron Barbs
    Iron Barbs (Innate):
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 5
    SpA: 2
    SpD: 4
    Spe: 17 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: N/A

    Attacks:
    #Level Up#
    Rock Climb
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    181 Klinklang (open)
    [​IMG]
    Klinklang (U)

    Nature: Hasty
    +15% Speed, +12% Accuracy

    Type: Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Clear Body
    Clear Body (Innate):
    This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Stats:
    HP: 90
    Atk: 4
    Def: 3 (-)
    SpA: 3
    SpD: 3
    Spe: 104 (+)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    ViceGrip
    Charge
    ThunderShock
    Gear Grind
    Bind
    Charge Beam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    182 Eelektross (open)
    [​IMG]
    Eelektross (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: N/A

    Attacks:
    #Level Up#
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Crush Claw
    Headbutt
    Acid
    Discharge
    Crunch
    Bind

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    183 Beeheeyem (open)
    [​IMG]
    Beheeyem (M)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Accuracy

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Analytic
    Analytic (Innate):
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power ()
    Imprison

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    184 Chandelure (open)
    [​IMG]
    Chandelure (F)

    Nature: Timid
    +15% Speed, +10% Accuracy, -1 Attack

    Type: Ghost / Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Flame Body
    Flame Body (Innate):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 6
    SpD: 3
    Spe: 92 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Ember
    Astonish
    Minimize
    Smog
    Confuse Ray
    Flame Burst
    Hex
    Fire Spin
    Night Shade
    Will-O-Wisp
    Imprison

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    185 Fraxure (open)
    [​IMG]
    Fraxure (M)

    Nature: Jolly
    +15% Speed, +10% Accuracy, -1 Special Attack

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 2
    Spe: 78 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    186 Beartic (open)
    [​IMG]
    Beartic (F)

    Nature: Naive
    +15% Speed, +5% Accuracy, -1 Special Defense

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Swift Swim
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 2 (-)
    Spe: 58 (+)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Superpower
    Aqua Jet
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    187 Cryogonal (open)
    [​IMG]
    Cryogonal (U)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 1 (-)
    Def: 2
    SpA: 4 (+)
    SpD: 5
    Spe: 105
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 19

    EC: N/A
    MC: 40
    DC: N/A

    Attacks:
    #Level Up#
    Bind
    Ice Shard
    Sharpen
    Rapid Spin
    Icy Wind
    Mist
    Haze
    Aurora Beam

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    188 Stunfisk (open)
    [​IMG]
    Stunfisk (F)

    Nature: Relaxed
    +1 Defense, -15% Speed, -10% Accuracy

    Type: Ground / Electric
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 110
    Atk: 3
    Def: 4 (+)
    SpA: 3
    SpD: 4
    Spe: 27 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 19

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Mud-Slap
    Mud Sport
    Bide
    ThunderShock
    Mud Shot
    Camouflage
    Mud Bomb
    Discharge

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    189 Mienshao (open)
    [​IMG]
    Mienshao (M)

    Nature: Jolly
    +15% Speed, +17% Accuracy, -1 Special Attack

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 2 (-)
    SpD: 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Metitate
    Detect
    Fake Out
    DoubleSlap
    Swift
    Calm Mind

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    190 Druddigon (open)
    [​IMG]
    Druddigon (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Sheer Force
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 40 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Tutor/Event#
    191 Golurk (open)
    [​IMG]
    Golurk (-)
    Nature: Quiet
    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Iron Fist
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3+
    SpD: Rank 3
    Spe: 47-
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    192 Bouffalant (open)
    [​IMG]
    Bouffalant (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Sap Sipper
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 55
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 17

    EC: N/A
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pursuit
    Leer
    Rage
    Fury Attack
    Horn Attack
    Scary Face

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    193 Mandibuzz (open)
    [​IMG]
    Mandibuzz (F)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Dark / Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Overcoat
    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: 4 (+)
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 69 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    194 Durant (open)
    [​IMG]
    Durant (M)

    Nature: Jolly
    +15% Speed, +18% Accuracy, -1 Special Attack

    Type: Bug/Steel
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Hustle
    Hustle (Can be Enabled):
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: 4
    Def: 4
    SpA: 1 (-)
    SpD: 2
    Spe: 126 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 17

    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    ViceGrip
    Sand Attack
    Fury Cutter
    Bite
    Agility
    Metal Claw

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    195 Zweilous (open)
    [​IMG]
    Zweilous (F)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Bug/Steel
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Hustle
    Hustle (Can be Enabled):
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 50 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Double Hit
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    196 Kitsunoh (open)
    [​IMG]
    Kitsunoh (M)

    Nature: Jolly
    +15% Speed, +19% Accuracy, -1 Special Attack

    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Frisk
    Frisk (Innate):
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Imprison
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Sneak Attack
    Copycat
    Metal Claw

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    197 Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature: Modest
    +1 Special Attack, -1Attack

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Sunny Day
    Aura Sphere
    Scratch
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Focus Energy
    Rock Smash
    Roar

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#

    Thank you to user Pwnemon for compiling the stuff I was too lazy to do. (aka everything)
  9. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Excuse me but I'm going to be busy drowning all of you with my infinite rain and rainmons.

    Claiming moves:

    Politoed:
    Free Egg(0 MC): Encore, Endure, Refresh
    Level Up (3 MC): Hydro Pump, Bounce, Mud Shot
    BW TM (28 MC): Dive, Ice Beam, Psychic, Earthquake, Double Team, Brick Break, Rest, Focus Blast, Scald, Surf, Waterfall, Toxic, Hyper Beam, Hidden Power (Grass, 7)
    BW Tutor (6 MC): Sleep Talk, Icy Wind, Endeavor
    Past-Gen Tutor (3 MC): Counter
    Kingdra:
    Free Egg (0 MC): Disable, Clear Smog, Razor Wind
    Level Up (5 MC): Hydro Pump, Dragon Pulse, Brine, Twister, Dragon Dance
    BW TM (22 MC): Ice Beam, Hidden Power (Grass, 7), Rest, Scald, Surf, Dive, Waterfall, Toxic, Double Team, Rain Dance, Hyper Beam
    BW Tutor (10 MC): Bounce, Draco Meteor, Outrage, Signal Beam, Sleep Talk
    Past-Gen Tutor (3 MC): Endure
    Exeggutor:
    Free Egg (0 MC): Skill Swap, Giga Drain, Synthesis
    Level Up (4 MC): Psychic, Leaf Storm, Wood Hammer, SolarBeam
    BW TM (18 MC): Toxic, Hidden Power (Rock, 7), Sunny Day, Hyper Beam, Light Screen, Rest, Double Team, Sludge Bomb, Trick Room
    BW Tutor (6 MC): Low Kick, Worry Seed, Sleep Talk
    Past-Gen TM (9 MC): Teleport, Bide, Endure
    Event (3 MC): Wish
    57 Politoed (Kuruk) (open)
    [​IMG]
    Politoed (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Drizzle
    Drizzle (Innate):
    When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    BubbleBeam
    Water Gun
    Hypnosis
    DoubleSlap
    Perish Song
    Water Sport
    Rain Dance
    Body Slam
    Mud Shot
    Bounce
    Hydro Pump

    #Egg#
    Encore
    Endure
    Refresh

    #TM/HM#
    Protect
    Substitute
    Dive
    Ice Beam
    Psychic
    Earthquake
    Double Team
    Brick Break
    Rest
    Focus Blast
    Scald
    Surf
    Waterfall
    Toxic
    Hyper Beam
    Hidden Power (Grass, 7)

    #Tutor/Event#
    Sleep Talk
    Icy Wind
    Endeavor
    Counter

    77 Kingdra (Korra) (open)
    [​IMG]
    Kingdra (F)

    Nature: Timid
    +15% Speed, +11% Accuracy, -1 Attack

    Type: Water / Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Sniper
    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Yawn
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Hydro Pump
    Dragon Pulse
    Brine
    Twister
    Dragon Dance

    #Egg#
    Disable
    Clear Smog
    Razor Wind

    #TM/HM#
    Protect
    Substitute
    Ice Beam
    Hidden Power (Grass, 7)
    Rest
    Scald
    Surf
    Dive
    Waterfall
    Toxic
    Double Team
    Rain Dance
    Hyper Beam

    #Event/Tutor#
    Bounce
    Draco Meteor
    Signal Beam
    Outrage
    Sleep Talk
    Endure

    32 Exeggutor (Bolin) (open)
    [​IMG]
    Exeggutor (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Grass / Psychic
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Harvest
    Harvest (Innate):
    At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 6 (+)
    SpD: 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Uproar
    Reflect
    Leech Seed
    Bullet Seed
    Stun Spore
    Poison Powder
    Sleep Powder
    Seed Bomb
    Hypnosis
    Barrage
    Confusion
    Stomp
    Psyshock
    Psychic
    Leaf Storm
    Wood Hammer
    SolarBeam

    #Egg#
    Skill Swap
    Giga Drain
    Synthesis

    #TM/HM#
    Protect
    Substitute
    Toxic
    Sunny Day
    Hidden Power (Rock, 7)
    Hyper Beam
    Light Screen
    Rest
    Sludge Bomb
    Trick Room

    #Event/Tutor#
    Wish
    Low Kick
    Worry Seed
    Sleep Talk


    Claiming items:
    Ground Gem
    Bright Powder
    Hondew Berry
    Muscle Band
    Poison Gem
    Kasib Berry
    Cornn Berry
    Haban Berry
    Normal Gem
    Apicot Berry
  10. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Wow...I really got the shaft with a bulk of my options.

    Move Claim:
    Gastrodon:
    0MC: Brine, Counter, Mirror Coat
    LVL UP (2MC): Recover, Muddy Water
    BW TM/HM (28MC): Earthquake, Scald, Surf, Ice Beam, Stone Edge, Sludge Wave, Toxic, Rest, Rock Slide, Rock Smash, Bulldoze, Hyper Beam, Dig
    BW Tutor (10MC): Earth Power, Dive, Icy Wind, Sleep Talk, Pain Split

    Mismagius:
    0MC: Destiny Bond, Shadow Sneak, Skill Swap
    LVL UP (3MC): Shadow Ball, Pain Split, Perish Song
    BW TM/HM (24MC): Hidden Power (7 BAP, Fight), Thunder Bolt, Will-o-Wisp, Toxic, Hyper Beam, Energy Ball, Thunder Wave, Shock Wave, Psychic, Taunt, Charge Beam, Torment
    Tutor Moves (10MC): Heal Bell, Foul Play, Dark Pulse, Icy Wind, Magic Coat
    Last Gen TM (3MC): Endure
    Castform:
    0MC: Disable, Hex, Ominous Wind
    LVL UP (4MC): Weather Ball, Fire Blast, Hydro Pump, Blizzard
    BW TM/HM (26MC): Thunder, Thunder Bolt, Flamethrower, SolarBeam, Shadow Ball, Energy Ball, Scald, Incinerate, Thunder Wave, Toxic, Hidden Power (7 BAP, Water), Ice Beam, Shadow Ball, Double Team
    Tutor Moves (8MC): Icy Wind, Sleep Talk, Snore, Tail Wind

    Item Claim:
    Starf Berry
    Payapa Berry
    Yache Berry
    Shell Bell
    Electric Gem
    Cheri Berry
    Red Card
    Magost Berry
    Binding Band
    Poison Barb

    126 Gastrodon (open)
    [​IMG]
    Gastrodon (M)

    Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15, rounded down)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    #Level Up#
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (7 BAP, Grass)
    Rain Dance
    Muddy Water
    Recover

    #Egg#
    Brine
    Counter
    Mirror Coat

    #TM/HM#
    Protect
    Substitute
    Earthquake
    Scald
    Surf
    Ice Beam
    Stone Edge
    Sludge Wave
    Toxic
    Rest
    Rock Slide
    Rock Smash
    Bulldoze
    Hyper Beam
    Dig

    #Event/Tutor#
    Earth Power
    Dive
    Icy Wind
    Sleep Talk
    Pain Split
    130 Mismagius (open)
    [​IMG]
    Mismagius (F)

    Nature: Timid (+Spe, +17 Acc., -Atk)

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 121 (105*1.15, rounded up)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    #Level Up#
    Lucky Chant
    Magical Leaf
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Pain Split
    Shadow Ball
    Perish Song

    #Egg#
    Destiny Plot
    Shadow Sneak
    Skill Swap

    #TM/HM#
    Protect
    Substitute
    Hidden Power (7 BAP, Fight)
    Thunder Bolt
    Will-o-Wisp
    Toxic
    Hyper Beam
    Energy Ball
    Thunder Wave
    Shock Wave
    Psychic
    Taunt
    Charge Beam
    Torment
    Endure
    #Event/Tutor#
    Heal Bell
    Foul Play
    Dark Pulse
    Icy Wind
    Magic Coat
    110 Castform (open)
    [​IMG]
    Castform (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Forecast
    Forecast (Innate): Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    MC: 0

    Attacks:
    #Level Up#
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Hail
    Rain Dance
    Sunny Day
    Weather Ball
    Fire Blast
    Hydro Pump
    Blizzard

    #Egg#
    Hex
    Ominous Wind
    Disable

    #TM/HM#
    Protect
    Substitute
    Thunder
    Thunder Bolt
    Flamethrower
    SolarBeam
    Shadow Ball
    Energy Ball
    Scald
    Incinerate
    Thunder Wave
    Toxic
    Hidden Power (7 BAP, Water)
    Ice Beam
    Shadow Ball
    Double Team

    #Event/Tutor#
    Icy Wind
    Sleep Talk
    Snore
    Tail Wind
  11. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,315
    Shuffling right up my alley!

    Claiming Skarmory, Camerupt, & Ampharos.

    Skarmory gets the following moves:
    Free Egg (0 MC): Endure, Stealth Rock, Whirlwind
    Level Up (2 MC): Spikes, Night Slash
    BW TM (22 MC): Roar, Toxic, Sunny Day, Taunt, Rock Tomb, Torment, Sky Drop, Rock Slide, X-Scissor, Rock Smash, Fly
    BW Tutor (10 MC): Iron Head, Roost, Sky Attack, Sleep Talk, Tailwind
    BW Egg (3 MC): Brave Bird
    Past-Gen TM (3 MC): Defog
    75 Skarmory (open)
    [​IMG]
    Skarmory (F)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Steel / Flying
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Night Slash

    #Egg#
    Brave Bird
    Endure
    Stealth Rock
    Whirlwind

    #TM/HM#
    Roar
    Toxic
    Sunny Day
    Taunt
    Protect
    Rock Tomb
    Torment
    Sky Drop
    Rock Slide
    X-Scissor
    Substitute
    Rock Smash
    Fly
    Defog

    #Event/Tutor#
    Iron Head
    Roost
    Sky Attack
    Sleep Talk
    Tailwind


    Camerupt gets the following moves:
    Free Egg (0 MC): Body Slam, Endure, Heat Wave
    Level Up (6 MC): Earth Power, Rock Slide, Yawn, Flamethrower, Earthquake, Eruption
    BW TM (30 MC): Roar, Toxic, Hidden Power (Ice 7), Sunny Day, Solarbeam, Dig, Double Team, Rock Tomb, Rest, Attract, Will-O-Wisp, Explosion, Bulldoze, Flash Cannon, Rock Smash
    BW Tutor (4 MC): Sleep Talk, Stealth Rock
    99 Camerupt (open)
    [​IMG]
    Camerupt (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Solid Rock
    Solid Rock (Innate):
    This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Rock Slide
    Yawn
    Flamethrower
    Earthquake
    Eruption

    #Egg#
    Body Slam
    Endure
    Heat Wave

    #TM/HM#
    Roar
    Toxic
    Hidden Power (Ice 7)
    Sunny Day
    Protect
    Solarbeam
    Dig
    Double Team
    Rock Tomb
    Rest
    Attract
    Will-O-Wisp
    Explosion
    Bulldoze
    Substitute
    Flash Cannon
    Rock Smash

    #Event/Tutor#
    Sleep Talk
    Stealth Rock


    Ampharos gets the following moves:
    Free Egg (0 MC): Agility, Reflect, Thunderbolt
    Level Up (5 MC): Power Gem, Discharge, Signal Beam, Light Screen, Thunder
    BW TM (20 MC): Toxic, Hidden Power (Grass 7), Safeguard, Brick Break, Double Team, Rest, Focus Blast, Volt Switch, Thunder Wave, Bulldoze
    BW Tutor (6 MC): Heal Bell, Magnet Rise, Sleep Talk
    Past-Gen TM (6 MC): Endure, Focus Punch
    Past-Gen Tutor (3 MC): Counter
    53 Ampharos (open)
    [​IMG]
    Ampharos (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Punch
    Tackle
    Growl
    ThunderShock
    Thunder Wave
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Power Gem
    Discharge
    Signal Beam
    Light Screen
    Thunder

    #Egg#
    Agility
    Reflect
    Thunderbolt

    #TM/HM#
    Toxic
    Hidden Power (Grass 7)
    Protect
    Safeguard
    Brick Break
    Double Team
    Rest
    Focus Blast
    Endure
    Volt Switch
    Thunder Wave
    Bulldoze
    Substitute

    #Event/Tutor#
    Counter
    Heal Bell
    Magnet Rise
    Sleep Talk


    I get the following Items:
    1× Oran Berry
    1× Power Band
    1× Watmel Berry
    1× Quick Claw
    1× Heat Rock
    1× Ghost Gem
    1× Colbur Berry
    1× Pamtre Berry
    1× Chilan Berry
    1× Magnet

    That is all. Here we come!

    EDIT: Current Team
    Skarmory (F) (open)
    [​IMG]
    Skarmory (F)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Steel / Flying
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Night Slash

    #Egg#
    Assurance
    Brave Bird
    Endure
    Pursuit
    Stealth Rock
    Whirlwind

    #TM/HM#
    Roar
    Toxic
    Sunny Day
    Taunt
    Protect
    Double Team
    Sandstorm
    Rock Tomb
    Torment
    Rest
    Sky Drop
    Rock Slide
    X-Scissor
    Swagger
    Pluck
    Substitute
    Rock Smash
    Fly
    Defog

    #Event/Tutor#
    Iron Head
    Roost
    Sky Attack
    Sleep Talk
    Snore
    Tailwind
    Genie (F) (open)
    [​IMG]
    Mr. Mime [Genie] (F)

    Nature: Modest +1 Special Attack, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

    Ability:
    Filter (Innate):
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 5
    Spe: 90
    SC: 3
    WC: 4
    BST: 20

    Attacks:
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Confusion
    Barrier
    Substitute
    Copycat
    Meditate
    Double-Slap
    Light Screen
    Mimic
    Psywave
    Encore
    Reflect
    Tickle
    Psychic
    Safeguard

    Fake Out
    Future Sight
    Teeter Dance
    Healing Wish

    Counter
    Endure
    Icy Wind
    Magic Coat
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Zap Cannon

    Protect
    Toxic
    Psyshock
    Taunt
    Foul Play
    Shock Wave
    Bide
    Sunny Day
    Torment
    Focus Blast
    Energy Ball
    Hidden Power (Fire 7)
    Shadow Ball
    Thunderbolt
    Thunder Wave
    Hyper Beam
    Rest
    Grass Knot
    Ampharos (F) (open)
    [​IMG]
    Ampharos (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Punch
    Tackle
    Growl
    Thundershock
    Thunder Wave
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Power Gem
    Discharge
    Signal Beam
    Light Screen
    Thunder

    #Egg#
    Agility
    Body Slam
    Reflect
    Thunderbolt

    #TM/HM#
    Focus Punch
    Toxic
    Zap Cannon
    Hidden Power (Grass 7)
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Brick Break
    Double Team
    Rest
    Attract
    Focus Blast
    Endure
    Flash
    Volt Switch
    Thunder Wave
    Bulldoze
    Swagger
    Substitute

    #Event/Tutor#
    Counter
    Heal Bell
    Magnet Rise
    Mimic
    Sleep Talk
    Snore
    Items (open)
    1× Mental Herb
    1× Power Band
    1× Enigma Berry
    1× Quick Claw
    1× Heat Rock
    1× Ghost Gem
    1× Colbur Berry
    1× Pamtre Berry
    1× Chilan Berry
    1× Magnet
    Last edited: Apr 22, 2014
  12. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Move / Pokemon Claiming
    Wigglytuff
    Free Egg Moves (0MC): Gravity, Sleep Talk, Wish
    Level Up (3MC): Body Slam, Hyper Voice, Double-Edge
    Egg Moves ( MC): None
    BW tutor moves (12MC): Bounce, Endeavor, Knock Off, Magic Coat, Pain Split, Stealth Rock
    BW TMs (22MC): Hidden Power (Ground, 7), Ice Beam, Light Screen, Frustration, Thunderbolt, Return, Psychic, Shadow Ball, Reflect, Flamethrower, Focus Blast
    Past Gen Tutors ( MC): None
    Past Gen TMs (3MC): Bide

    9 Wigglytuff (open)
    [​IMG]
    Wigglytuff (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Frisk
    Frisk (Innate):
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Sing
    Charm
    Defense Curl
    Pound
    Sweet Kiss
    Copycat
    Disable
    Rollout
    Doubleslap
    Round
    Rest
    Body Slam
    Hyper Voice
    Double-Edge

    #Egg#
    Gravity
    Sleep Talk
    Wish

    #TM/HM#
    Protect
    Substitute
    Hidden Power (Ground, 7)
    Ice Beam
    Light Screen
    Frustration
    Thunderbolt
    Return
    Psychic
    Shadow Ball
    Reflect
    Flamethrower
    Focus Blast
    Bide

    #Event/Tutor#
    Bounce
    Endeavor
    Knock Off
    Magic Coat
    Pain Split
    Stealth Rock

    Banette
    Free Egg Moves (0MC): Disable, Imprison, Payback
    Level Up (2MC): Sucker Punch, Embargo
    Egg Moves (9MC): Confuse Ray, Foresight, Pursuit
    BW tutor moves (8MC): Foul Play, Magic Coat, Pain Split, Sleep Talk
    BW TMs (18MC): Toxic, Taunt, Rest, Torment, Double Team, Shadow Claw, Thunder Wave, Swagger, Trick Room
    Past Gen Tutors (3MC): Endure
    Past Gen TMs (0MC): None

    112 Banette (open)
    [​IMG]
    Banette (F)

    Nature: Brave
    +1 Atk, -15% Spe, -10% evasion

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Cursed Body
    Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Will-o-wisp
    Shadow Sneak
    Faint Attack
    Sucker Punch
    Embargo

    #Egg#
    Confuse Ray
    Disable
    Foresight
    Imprison
    Payback
    Pursuit

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Rest
    Torment
    Double Team
    Shadow Claw
    Thunder Wave
    Swagger
    Trick Room

    #Event/Tutor#
    Endure
    Foul Play
    Magic Coat
    Pain Split
    Sleep Talk

    Zoroark
    Free Egg Moves(0MC): Counter, Detect, Sucker Punch
    Level Up(5MC): Night Slash, Torment, Agility, Imprison, Nasty Plot
    Egg Moves(3MC): Extrasensory
    BW tutor moves(14MC): Bounce, Dark Pulse, Hyper Voice, Knock Off, Low Kick, Sleep Talk, Swords Dance
    BW TMs(18MC): Toxic, Dig, Double Team, Flamethrower, Low Sweep, Focus Blast, Shadow Ball, Grass Knot, Snarl
    Past Gen Tutors(0MC): None
    Past Gen TMs(0MC): None

    170 Zoroark (open)
    [​IMG]
    Zoroark (F)

    Nature: Hasty
    +15% Spd, +17% Acc, -1 Def

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Illusion
    Illusion (Innate):
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    U-turn
    Scratch
    Leer
    Pursuit
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Night Slash
    Torment
    Agility
    Imprison
    Nasty Plot

    #Egg#
    Counter
    Detect
    Extrasensory
    Sucker Punch

    #TM/HM#
    Protect
    Substitute
    Toxic
    Dig
    Double Team
    Flamethrower
    Low Sweep
    Focus Blast
    Shadow Ball
    Grass Knot
    Snarl

    #Event/Tutor#
    Bounce
    Dark Pulse
    Hyper Voice
    Knock Off
    Low Kick
    Sleep Talk
    Swords Dance


    Item Claiming
    Pecha Berry
    Power Herb
    Jaboca Berry
    Silk Scarf
    NevermeltIce
    Spell Tag
    Pomeg Berry
    Power Lens
    Power Belt
    Power Weight
  13. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,562
    As always my luck is impeccable:

    EDIT: Looks like I goofed up on my number attribution. Yanmega out, Lanturn in.

    Pokemon claim:
    Omastar, Donphan, Lanturn

    [​IMG][​IMG][​IMG]

    "Espyowner may try to scare you with his rain, but you will find my team is much more... hazardous."

    Move claim:
    0MC: Bide, Spikes, Toxic Spikes
    (Level-Up): Ancientpower, Brine, Hydro Pump, Rock Blast, Shell Smash, Spike Cannon (6MC)
    BW Tutor: Earth Power, Knock Off, Sleep Talk, Stealth Rock (8 MC)
    BW TM: Dive, Hidden Power (Grass, 7), Hyper Beam, Ice Beam, Rain Dance, Rest, Rock Slide, Sandstorm, Scald, Toxic (20MC)
    Egg Move: Whirlpool, Haze (6 MC)
    Total: 40 MC

    47 Omastar (open)
    [​IMG]
    Omastar (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Rock/Water
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 36 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Constrict
    Water Gun
    Withdraw
    Bite
    Rollout
    Leer
    Mud Shot
    Horn Attack
    Ancientpower
    Brine
    Hydro Pump
    Rock Blast
    Shell Smash
    Spike Cannon

    #Egg#
    Bide
    Haze
    Spikes
    Toxic Spikes
    Whirlpool

    #TM/HM#
    Protect
    Substitute
    Dive
    Hidden Power (Grass, 7)
    Hyper Beam
    Ice Beam
    Rain Dance
    Rest
    Rock Slide
    Sandstorm
    Scald
    Toxic

    #Event/Tutor#
    Earth Power
    Knock Off
    Sleep Talk
    Stealth Rock


    Move claim:
    0MC: Counter, Head Smash, Ice Shard
    (Level-Up): Assurance, Double-Edge, Earthquake, Endure, Giga Impact, Natural Gift (6 MC)
    Egg: Focus Energy (3 MC)
    BW Tutor: Bounce, Endeavor, Hyper Voice, Seed Bomb, Sleep Talk, Stealth Rock, Superpower (14 MC)
    BW TM: Rest, Roar, Rock Polish, Rock Slide, Sandstorm, Sunny Day, Toxic (14 MC)
    Past Gen TM: Curse (3 MC)
    Total: 40 MC

    78 Donphan (open)
    [​IMG]
    Donphan (M)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 1 (-)
    SpD: 3 (+)
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Fang
    Thunder Fang
    Odor Sleuth
    Horn Attack
    Growl
    Defense Curl
    Flail
    Bulldoze
    Rapid Spin
    Knock Off
    Rollout
    Magnitude
    Slam
    Fury Attack
    Assurance
    Double-Edge
    Earthquake
    Endure
    Giga Impact
    Natural Gift

    #Egg#
    Counter
    Focus Energy
    Head Smash
    Ice Shard

    #TM/HM#
    Protect
    Substitute
    Curse
    Rest
    Roar
    Rock Polish
    Rock Slide
    Sandstorm
    Sunny Day
    Toxic

    #Event/Tutor#
    Bounce
    Endeavor
    Hyper Voice
    Seed Bomb
    Sleep Talk
    Stealth Rock
    Superpower


    Move claim:
    0MC: Agility, Brine, Psybeam
    (Level-Up): Aqua Ring, Discharge, Charge, Hydro Pump, Signal Beam, Spit Up, Stockpile, Swallow (8 MC)
    BW Tutor: Bounce, Heal Bell, Icy Wind, Sleep Talk (8 MC)
    BW TM: Dive, Hidden Power (Grass, 7), Hyper Beam, Ice Beam, Rain Dance, Rest, Scald, Thunder, Thunderbolt, Toxic, Volt Switch, Waterfall (24 MC)
    Total: 40 MC

    51 Lanturn (open)
    [​IMG]
    Lanturn (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Water/Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Volt Absorb
    Volt Absorb (Innate):
    This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Bubble
    Supersonic
    Thunder Wave
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down
    Aqua Ring
    Discharge
    Charge
    Hydro Pump
    Signal Beam
    Spit Up
    Stockpile
    Swallow

    #Egg#
    Agility
    Brine
    Psybeam

    #TM/HM#
    Protect
    Substitute
    Dive
    Hidden Power (Grass, 7)
    Hyper Beam
    Ice Beam
    Rain Dance
    Rest
    Scald
    Thunder
    Thunderbolt
    Toxic
    Volt Switch
    Waterfall

    #Event/Tutor#
    Bounce
    Heal Bell
    Icy Wind
    Sleep Talk


    Item Claim:
    Ganlon Berry
    Oran Berry
    Petaya Berry
    Nanab Berry
    Enigma Berry
    Toxic Orb
    Custap Berry
    Mago Berry
    Pinap Berry
    Charcoal
  14. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Move/Pokemon claim:

    Tomohawk:
    Free Egg moves (0 MC): Roost, Stealth Rock, Nature Power
    Level Up moves (6 MC): Earth Power, Air Slash, Heat Wave, Hyper Voice, Hurricane, Sky Drop
    BW TMs(18 MC): Brick Break, Reflect, Grass Knot, Double Team, Fly, Taunt, Hyper Beam, Focus Blast, Earthquake
    BW Tutors (10 MC): Bounce, Drain Punch, Sleep Talk, Tailwind, Snatch
    Egg Moves(6 MC): Baton Pass, Confuse Ray.

    197 Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature: Modest
    +1 Special Attack, -1Attack

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Sunny Day
    Aura Sphere
    Scratch
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Focus Energy
    Rock Smash
    Roar
    Earth Power
    Air Slash
    Heat Wave
    Hyper Voice
    Hurricane
    Sky Drop

    #Egg#
    Roost
    Stealth Rock
    Nature Power
    Confuse Ray
    Baton Pass

    #TM/HM#
    Protect
    Substitute
    Brick Break
    Reflect
    Grass Knot
    Double Team
    Fly
    Taunt
    Hyper Beam
    Focus Blast
    Earthquake

    #Event/Tutor#
    Bounce
    Drain Punch
    Sleep Talk
    Tailwind
    Snatch


    Krookodile
    Free Egg Moves(0 MC): Counter, Fire Fang, Thunder Fang
    Level Up moves(4 MC): Earthquake, Outrage, Crunch, Dig
    BW TMs(18 MC): Stone Edge, Rock Slide, Smack Down, Brick Break, Dragon Tail, Dragon Claw, Double Team, Payback, Hone Claws
    BW Tutors (12 MC): Aqua Tail, Low Kick, Snatch, Superpower, Spite, Stealth Rock
    Egg Moves (6 MC): Focus Energy, Pursuit

    162 Krookodile (open)
    [​IMG]
    Krookodile (M)

    Nature: Jolly
    +15% Spd, +13% Acc, -1 SpAtk

    Type: Dark / Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Intimidate
    Intimidate (Can Be Activated):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 106 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Earthquake
    Outrage
    Crunch
    Dig

    #Egg#
    Counter
    Fire Fang
    Thunder Fang
    Focus Energy
    Pursuit

    #TM/HM#
    Protect
    Substitute
    Stone Edge
    Rock Slide
    Smack Down
    Brick Break
    Dragon Tail
    Dragon Claw
    Double Team
    Payback
    Hone Claws

    #Event/Tutor#
    Aqua Tail
    Low Kick
    Snatch
    Superpower
    Spite
    Stealth Rock


    Gastrodon:
    Free Egg moves(0 MC): Mirror Coat, Counter, Fissure
    Level Up moves(3 MC): Body Slam, Muddy Water, Recover
    BW TMs(18 MC): Surf, Ice Beam, Earthquake, Rock Slide, Sludge Wave, Toxic, Scald, Dive, Double Team, Hyper Beam
    BW Tutors(8 MC): Earth Power, Pain Split, Icy Wind, Sleep Talk
    Past TMs(6 MC): Brine, Endure
    Egg Moves(3 MC): Clear Smog

    126 Gastrodon (open)
    [​IMG]
    Gastrodon (M)

    Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15, rounded down)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (7 BAP, Electric)
    Rain Dance
    Body Slam
    Muddy Water
    Recover

    #Egg#
    Mirror Coat
    Counter
    Fissure
    Clear Smog

    #TM/HM#
    Protect
    Substitute
    Surf
    Ice Beam
    Earthquake
    Rock Slide
    Sludge Wave
    Toxic
    Scald
    Dive
    Double Team
    Hyper Beam
    Brine
    Endure

    #Event/Tutor#
    Earth Power
    Pain Split
    Icy Wind
    Sleep Talk


    Item claim:
    Nanab Berry
    Oran Berry
    Enigma Berry
    Nomel Berry
    Metronome
    Soft Sand
    Persim Berry
    Poison Barb
    Spell Tag
    Durin Berry
  15. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I'm not sure what everyone else came out with but I barely see a useful item here..

    Sawk
    Free TM (0 MC): Toxic, Taunt, Earthquake
    Level Up (6 MC): Brick Break, Endure, Close Combat, Reversal, Quick Guard, Bulk Up
    BW TM (16 MC): Dig, Double Team, Rest, Payback, Stone Edge, Bulldoze, Rock Slide, Poison Jab
    BW Tutor (18 MC): Dual Chop, Fire Punch, Ice Punch, ThunderPunch, Knock Off, Sleep Talk, Low Kick, Block, Pain Split

    156 Sawk (open)
    [​IMG]
    Sawk (M)

    Nature: Jolly
    +15% Speed, +11% Accuracy, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: NA/NA
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop
    Brick Break
    Endure
    Close Combat
    Reversal
    Quick Guard
    Bulk Up

    #Egg#
    N/A

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Earthquake
    Dig
    Double Team
    Rest
    Payback
    Stone Edge
    Bulldoze
    Rock Slide
    Poison Jab

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    ThunderPunch
    Knock Off
    Sleep Talk
    Low Kick
    Block
    Pain Split


    Whiscash
    Free Egg (0 MC): Hydro Pump, Muddy Water, Spark
    Level Up (4 MC): Rest, Aqua Tail, Earthquake, Future Sight
    BW TM (22 MC): Toxic, Ice Beam, Sandstorm, Scald, Stone Edge, Rock Slide, Dive, Bulldoze, Surf, Hidden Power (Fire-7), Hyper Beam
    BW Tutor: (8 MC): Bounce, Earth Power, Icy Wind, Sleep Talk
    Egg (3 MC): Whirlpool
    Past Gen (3 MC): Endure

    107 Whiscash (open)
    [​IMG]
    Whiscash (F)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Anticipation
    Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Mud Slap
    Mud Sport
    Water Sport
    Water Gun
    Magnitude
    Mud Bomb
    Amnesia
    Water Pulse
    Zen Headbutt
    Tickle
    Rest
    Aqua Tail
    Earthquake
    Future Sight

    #Egg#
    Hydro Pump
    Muddy Water
    Spark
    Whirlpool

    #TM/HM#
    Protect
    Substitute
    Toxic
    Ice Beam
    Sandstorm
    Scald
    Stone Edge
    Rock Slide
    Dive
    Bulldoze
    Surf
    Hidden Power (Fire-7)
    Hyper Beam

    #Event/Tutor#
    Bounce
    Earth Power
    Icy Wind
    Sleep Talk
    Endure


    Tomohawk
    Free Egg (0 MC): Rapid Spin, Yawn, Confuse Ray
    Level Up (8 MC): Earth Power, Air Slash, Heat Wave, Sky Drop, Rain Dance, Hurricane, Hyper Voice, Superpower
    BW TM (26 MC): Toxic, Hidden Power (Ice-7), Taunt, SolarBeam, Incinerate, Grass Knot, Fly, Safeguard, Brick Break, Double Team, Reflect, Theif, Bulldoze
    BW Tutor (6 MC): Roost, Snatch, Stealth Rock

    197 Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature: Modest
    +1 Special Attack, -1Attack

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Sunny Day
    Aura Sphere
    Scratch
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Focus Energy
    Rock Smash
    Roar
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Rain Dance
    Hurricane
    Hyper Voice
    Superpower


    #Egg#
    Rapid Spin
    Yawn
    Confuse Ray


    #TM/HM#
    Protect
    Substitute
    Toxic
    Hidden Power (Ice-7)
    Taunt
    Solarbeam
    Incinerate
    Grass Knot
    Fly
    Safeguard
    Brick Break
    Double Team
    Reflect
    Theif
    Bulldoze

    #Event/Tutor#
    Roost
    Snatch
    Stealth Rock


    Items
    Flame Orb
    Damp Rock
    Nomel Berry
    Razz Berry
    Power Bracer
    Salac Berry
    Figy Berry
    Babiri Berry
    Dragon Gem
    Cell Battery
  16. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,674
    [​IMG]
    Yes...my new servants...

    Mandibuzz:
    Free Egg Moves: Knock Off, Roost, Steel Wing
    Level-Up Moves: Tailwind, Embargo, Defog, Punishment, Whirlwind, Brave Bird, Mirror Move, BONE RUSH
    B2W2 Tutor Moves: Block, Foul Play, Iron Defense, Sky Attack, Snatch, Sleep Talk
    BWTM/HM Moves: Toxic, Taunt, Double Team, Rest, Thief, Payback, Giga Impact, Pluck, Fly, U-Turn

    Breloom:
    Free Egg Moves: Drain Punch, Natural Gift, Worry Seed
    Level-Up Moves: Force Palm, Sky Uppercut, Mind Reader, Seed Bomb, DynamicPunch, Growth, Spore
    B2W2 Tutor Moves: Iron Tail, Sleep Talk, Snatch, Superpower, Synthesis, ThunderPunch
    Past-Gen Tutor Moves: Mimic, Endure
    BWTM Moves: Venoshock, Double Team, Low Sweep, Rock Slide, Rest, Brick Break
    Event Moves: Refresh

    Walrein:
    Free Egg Moves: Signal Beam, Aqua Ring, Yawn
    Level-Up Moves: Hail, Swagger, Rest, Blizzard, Sheer Cold
    B2W2 Tutor Moves: Aqua Tail, Block, Icy Wind, Iron Head, Sleep Talk, Super Fang
    Past-Gen Tutor Moves: Endure, Dive, Mimic
    BWTM Moves: Double Team, Roar, Earthquake, Frost Breath, Rock Slide, Hyper Beam, Giga Impact

    Graveyard the Mandibuzz (open)
    [​IMG]
    Mandibuzz (F)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Dark / Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Overcoat
    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: 4 (+)
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 69 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack
    Tailwind
    Embargo
    Brave Bird
    Defog
    Punishment
    Whirlwind
    Mirror Move
    Bone Rush

    #Egg#
    Knock Off
    Roost
    Steel Wing

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Double Team
    Rest
    Thief
    Payback
    Giga Impact
    Pluck
    Fly
    U-Turn

    #Event/Tutor#
    Block
    Foul Play
    Iron Defense
    Sky Attack
    Snatch
    Sleep Talk

    Toad the Breloom (open)
    [​IMG]
    Breloom (M)

    Nature: Adamant (+Atk, -Spa.)

    Type: Grass / Fighting
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability:
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Mach Punch
    Counter
    Poison Powder
    Force Palm
    Sky Uppercut
    Mind Reader
    Seed Bomb
    DynamicPunch
    Growth
    Spore

    #Egg#
    Drain Punch
    Natural Gift
    Worry Seed

    #TM/HM#
    Protect
    Substitute
    Venoshock
    Double Team
    Low Sweep
    Rock Slide
    Rest
    Brick Break

    #Event/Tutor#
    Iron Tail
    Sleep Talk
    Snatch
    Superpower
    Synthesis
    ThunderPunch
    Endure
    Mimic
    Refresh

    Tusk the Walrein (open)
    [​IMG]
    Walrein (F)

    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva [Flat])

    Type: Ice / Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Ice Body (Innate):
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 56
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Crunch
    Powder Snow
    Growl
    Defense Curl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Hail
    Swagger
    Rest
    Blizzard
    Sheer Cold

    #Egg#
    Signal Beam
    Aqua Ring
    Yawn

    #TM/HM#
    Protect
    Substitute
    Double Team
    Roar
    Earthquake
    Frost Breath
    Rock Slide
    Hyper Beam
    Giga Impact

    #Event/Tutor#
    Aqua Tail
    Block
    Icy Wind
    Iron Head
    Sleep Talk
    Super Fang
    Endure
    Dive
    Mimic

    Items: Colbur Berry, Shuca Berry, Bluk Berry, Ice Gem, Wide Lens, Muscle Band, Ring Target, Wacan Berry, Rawst Berry, Power Anklet
  17. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,049
    Nidoking
    Free Egg: (0 MC) Disable, endure, sucker punch
    Nonfree egg (6 mc): Counter, Head Smash
    TMs: (29 mc): toxic, taunt, ice beam, fire blast, thunderbolt, sludge wave, dig, earthquake, venoshock, torment, hyper beam, incinerate, dragon tail, bide
    Level ups: (2 mc): earth power, megahorn
    Tutors: (3 mc) superpower
    7 Nidoking (open)
    [​IMG]
    Nidoking (M)

    Nature: Naive
    +15% Speed, -1 Special Defense, +11% Accuracy

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Chip Away
    Thrash
    Earth Power
    Megahorn

    #Egg#
    Disable
    Endure
    Sucker Punch
    Counter
    Head Smash

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Torment
    Ice Beam
    Fire Blast
    Thunderbolt
    Sludge Wave
    Dig
    Earthquake
    Venoshock
    Hyper Beam
    Bide
    Incinerate
    Dragon Tail

    #Event/Tutor#
    Superpower


    Torterra
    Free Egg: (0 mc) Earth Power, Superpower, Sand tomb
    Nonfree egg: (6 mc) Worry Seed, Wide Guard, Body Slam
    Level ups: (6 mc) Leech Seed, Giga Drain, Leaf Storm, Earthquake, Crunch, Synthesis
    Tutors: (8 mc) Stealth Rock, Seed Bomb, Frenzy Plant, Iron Head
    TMs: (19 mc) Solarbeam, Double Team, Reflect, Endure, Stone edge, Bulldoze, Grass Knot, Swords Dance, Toxic
    121 Torterra (open)
    [​IMG]
    Torterra (M)

    Nature: Brave (+Atk, -Spe, -10 Eva.)

    Type: Grass / Ground
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


    Ability:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armour (DW-Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56/1.15, rounded down)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm
    Earthquake

    #Egg#
    Earth Power
    Superpower
    Sand Tomb
    Body Slam
    Worry Seed
    Wide Guard

    #TM/HM#
    Protect
    Substitute
    Solarbeam
    Double Team
    Reflect
    Endure
    Stone edge
    Bulldoze
    Grass Knot
    Swords Dance
    Toxic

    #Event/Tutor#
    Stealth Rock
    Seed Bomb
    Frenzy Plant
    Iron Head


    Dewgong
    Free Egg: (0 mc) Disable, Perish Song, Fake out
    Tutors: (9 mc) Drill run, Endure, Sleep Talk, Signal Beam
    Level up: (6 mc) Ice beam, Dive, Hail, Sheer Cold, Aqua Jet, Aqua Tail
    TMs:(25 mc) Blizzard, Surf, Double Team, Toxic, Bide, Skull Bash, Frost Breath, Giga Impact, Avalanche, Swagger, Hidden Power (7, Electric)
    26 Dewgong (open)
    [​IMG]
    Dewgong (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water / Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Hydration
    Hydration (Innate):
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Headbutt
    Water Sport
    Growl
    Signal Beam
    Icy Wind
    Aurora Beam
    Encore
    Ice Shard
    Rest
    Aqua Ring
    Ice Beam
    Dive
    Hail
    Sheer Cold
    Aqua Jet
    Aqua Tail

    #Egg#
    Disable
    Perish Song
    Fake Out

    #TM/HM#
    Protect
    Substitute
    Blizzard
    Surf
    Double Team
    Toxic
    Bide
    Skull Bash
    Frost Breath
    Giga Impact
    Avalanche
    Swagger
    Hidden Power (7, Electric)

    #Event/Tutor#
    Drill run
    Endure
    Sleep Talk
    Signal Beam


    Items:
    Micle Berry
    Leppa Berry
    Ragecandybar
    Wide Lense
    Hondew Berry
    Power Bracer
    Shed Shell
    Muscle Band
    Metal Coat
    Chilan Berry
  18. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,310
    A number of tantalizing options to choose from. Do not worry about my choices, I have a few tricks up my sleeve.

    Gengar:
    Free Egg Moves (0 MC): Disable, Perish Song, Will-O-Wisp
    Level Up (6 MC): Hex, Nightmare, Dream Eater, Payback, Shadow Ball, Dark Pulse
    BW Tutor (14 MC): Giga Drain, Icy Wind, Knock Off, Pain Split, Skill Swap, Snatch, Trick
    BW TM/HM (20 MC): Thunderbolt, Focus Blast, Double Team, Torment, Telekinesis, Psychic, Sludge Bomb, Toxic, Venoshock, Taunt
    Total: 40 MC
    27 Gengar (open)
    [​IMG]
    Gengar (F)

    Nature: Hasty
    -1 Def, +15% Spe, +19% Accuracy

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 3
    Def: 1 (-)
    SpA: 5
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Hypnosis
    Lick
    Spite
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Hex
    Nightmare
    Dream Eater
    Payback
    Shadow Ball
    Dark Pulse

    #Egg#
    Disable
    Perish Song
    Will-O-Wisp

    #Tutor#
    Giga Drain
    Icy Wind
    Knock Off
    Pain Split
    Skill Swap
    Snatch
    Trick

    #TM/HM#
    Protect
    Substitute
    Thunderbolt
    Focus Blast
    Double Team
    Torment
    Telekinesis
    Psychic
    Sludge Bomb
    Toxic
    Venoshock
    Taunt

    Scyther:
    Free Egg Moves (0 MC): Counter, Endure, Steel Wing
    Level Up (7 MC): Razor Wind, Double Hit, Air Slash, X-Scissor, Swords Dance, Feint, Night Slash
    BW Tutor (6 MC): Tailwind, Bug Bite, Roost
    BW TM/HM (18 MC): Light Screen, Frustration, Return, Attract, U-Turn, Aerial Ace, Toxic, Safeguard, Brick Break
    Other TM/HM (9 MC): Rage, Mimic, Bide
    Total: 40 MC
    42 Scyther (open)
    [​IMG]
    Scyther (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Technician
    Filter (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Razor Wind
    Double Hit
    Air Slash
    X-Scissor
    Swords Dance
    Feint
    Night Slash

    #Egg#
    Counter
    Endure
    Steel Wing

    #Tutor#
    Bug Bite
    Roost
    Tailwind

    #TM/HM#
    Protect
    Substitute
    Light Screen
    Attract
    U-Turn
    Frustration
    Return
    Aerial Ace
    Toxic
    Safeguard
    Brick Break
    Rage
    Mimic
    Bide


    Hitmontop:
    Free Egg Moves (0 MC): Bullet Punch, Hi Jump Kick, Mach Punch
    Level Up (6 mc): Counter, Feint, Agility, Quick Guard, Close Combat, Endeavor
    BW Tutor (4 mc): Low Kick, Snore
    BW TM/HM (24 mc): Aerial Ace, Bulk Up, Earthquake, Brick Break, Double Team, Attract, Thief, Rock Slide, Stone Edge, Low Sweep, Rest, Sleep Talk
    Other Tutor (6): Rollout, Twister
    Total: 40 MC
    81 Hitmontop (open)
    [​IMG]
    Hitmontop (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Technician
    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 4
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Helping Hand
    Fake Out
    Foresight
    Revenge
    Rolling Kick
    Focus Energy
    Pursuit
    Quick Attack
    Triple Kick
    Rapid Spin
    Counter
    Feint
    Agility
    Quick Guard
    Close Combat
    Endeavor

    #Egg#
    Bullet Punch
    Hi Jump Kick
    Mach Punch

    #Tutor#
    Low Kick
    Snore
    Rollout
    Twister

    #TM/HM#
    Protect
    Substitute
    Aerial Ace
    Bulk Up
    Earthquake
    Brick Break
    Double Team
    Attract
    Thief
    Rock Slide
    Stone Edge
    Low Sweep
    Rest
    Sleep Talk


    Item Claim:
    2 Aguava Berry
    42 Grass Gem
    52 Icy Rock
    64 Macho Brace
    70 Metronome
    72 Miracle Seed
    97 Power Weight
    99 Qualot Berry
    100 Quick Claw
    107 Ring Target
  19. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    And now for our next competitor...Wage slave by day and adventurer by night, he's the most dangerous man ever to touch a motorcycle! The Catastrophe That Rides - BENJAMIN LAAAAAAAAAAAAD!!!

    [​IMG]
    Hey! I take offense to that!

    Nidoqueen
    Free Egg (0 MC): Pursuit, Disable, Counter
    Nonfree Egg (6 MC): Endure, Focus Energy
    Level Up (5 MC): Earth Power, Superpower, Crunch, Poison Fang, Flatter
    BW TM/HM: (20 MC): Toxic, Venoshock, Ice Beam, Flamethrower, Thunderbolt, Sludge Wave, Taunt, Surf, Fire Blast, Rest
    Event/Tutor (9 MC): Stealth Rock, Mud-slap, Sleep Talk, Icy Wind
    Nidoqueen (open)
    [​IMG]
    Nidoqueen (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Body Slam
    Chip Away
    Earth Power
    Superpower
    Crunch
    Poison Fang
    Flatter

    #Egg#
    Pursuit
    Disable
    Counter
    Endure
    Focus Energy

    #TM/HM#
    Protect
    Substitute
    Toxic
    Venoshock
    Ice Beam
    Flamethrower
    Thunderbolt
    Sludge Wave
    Taunt
    Surf
    Fire Blast
    Rest

    #Event/Tutor#
    Stealth Rock
    Mud-slap
    Sleep Talk
    Icy Wind

    Alakazam
    Free Egg (0 MC): Barrier, Encore, Knock Off
    Level Up (2 MC): Future Sight, Psychic
    BW TM/HM (20 MC): Psyshock, Toxic, Taunt, Light Screen, Shadow Ball, Charge Beam, Energy Ball, Focus Blast, Thunder Wave, Rest
    Past Gen TM (9 MC): Endure, Shock Wave, Zap Cannon
    Event/Tutor (9 MC): Counter, Magic Coat, Wonder Room, Sleep Talk
    Alakazam (open)
    [​IMG]
    Alakazam (F)

    Nature: Timid
    +15% Speed, +22% Accurracy, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 138
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Psychic
    Future Sight

    #Egg#
    Barrier
    Encore
    Knock Off

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Toxic
    Taunt
    Light Screen
    Shadow Ball
    Charge Beam
    Energy Ball
    Focus Blast
    Thunder Wave
    Rest
    Endure
    Shock Wave
    Zap Cannon

    #Event/Tutor#
    Counter
    Magic Coat
    Wonder Room
    Sleep Talk

    Sawsbuck
    Free Egg (0 MC): Agility, Odor Sleuth, Natural Gift
    Nonfree Egg (3 MC): Grasswhistle
    Level Up (3 MC): Aromatherapy, Horn Leech, Double-edge
    BW TM/HM (24 MC): Toxic, Sunny Day, Rain Dance, Frustration, Return, Giga Impact, Thunder Wave, Wild Charge, Light Screen, Rest, Double Team, Flash
    Event/Tutor (10 MC): Bounce, Seed Bomb, Giga Drain, Synthesis, Sleep Talk
    Sawsbuck (open)
    [​IMG]
    Sawsbuck (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal / Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Sap Sipper
    Sap Sipper (Innate):
    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromatherapy
    Horn Leech
    Double-edge

    #Egg#
    Agility
    Odor Sleuth
    Natural Gift
    Grasswhistle

    #TM/HM#
    Protect
    Substitute
    Toxic
    Sunny Day
    Rain Dance
    Frustration
    Return
    Giga Impact
    Thunder Wave
    Wild Charge
    Light Screen
    Rest
    Double Team
    Flash

    #Event/Tutor#
    Bounce
    Seed Bomb
    Giga Drain
    Synthesis
    Sleep Talk

    Items:
    Aspear Berry
    Binding Band
    Blackglasses
    Cornn Berry
    Power Band
    Power Bracer
    Power Lens
    Shed Shell
    White Herb
    Nomel Berry

    CURRENT TEAM:
    Nidoqueen (open)
    [​IMG]
    Nidoqueen (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Body Slam
    Chip Away
    Earth Power
    Superpower
    Crunch
    Poison Fang
    Flatter

    #Egg#
    Pursuit
    Disable
    Counter
    Endure
    Focus Energy

    #TM/HM#
    Protect
    Substitute
    Toxic
    Venoshock
    Ice Beam
    Flamethrower
    Thunderbolt
    Sludge Wave
    Taunt
    Surf
    Fire Blast
    Rest
    Aerial Ace
    Horn Drill
    Dig
    Earthquake

    #Event/Tutor#
    Stealth Rock
    Mud-slap
    Sleep Talk
    Icy Wind
    Aqua Tail
    Jellicent (open)

    [​IMG]
    Jellicent (F)

    Nature: Modest
    +1 Special Attack, -1 Attack​

    Type: Water / Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

    Ability: Cursed Body
    Cursed Body (Innate):
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.​

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18​

    EC: 6/6
    MC: 0
    DC: 5/5​

    Attacks:
    #Level Up#
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse​
    Brine
    Hex
    Hydro Pump
    Water Spout
    #Egg#
    Acid Armor
    Constrict
    Confuse Ray
    #TM/HM#
    Protect
    Substitute​
    Surf
    Will-o-Wisp
    Shadow Ball
    Ice Beam
    Toxic
    Taunt
    Sludge Wave
    Rain Dance
    Hidden Power (Ground) [7]
    Rest
    Scald
    Swagger
    Dive
    Psychic
    Blizzard
    Energy Ball
    Hail
    #Event/Tutor#
    Giga Drain
    Magic Coat
    Icy Wind
    Sleep Talk
    Pain Split
    Dark Pulse


    Mr. Mime (open)
    [​IMG]
    Mr. Mime (F)

    Nature: Modest +1 Special Attack, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

    Ability: Filter
    Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 5
    Spe: 90
    SC: 3
    WC: 4
    BST: 20

    MC: 0

    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Confusion
    Barrier
    Substitute
    Copycat
    Meditate
    Double-Slap
    Light Screen
    Mimic
    Psywave
    Encore
    Reflect
    Tickle
    Psychic
    Safeguard

    Fake Out
    Future Sight
    Teeter Dance
    Healing Wish

    Counter
    Endure
    Icy Wind
    Magic Coat
    Signal Beam
    Snatch
    Zap Cannon

    Toxic
    Psyshock
    Taunt
    Foul Play
    Shock Wave
    Bide
    Sunny Day
    Torment
    Focus Blast
    Energy Ball
    Hidden Power (Fire, 7)
    Shadow Ball
    Thunderbolt
    Thunder Wave
    Last edited: Dec 31, 2013
  20. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,661
    Show Hide
    I claim Exeggutor, Sharpedo and Tomohawk
    I claim Berserk gene, Durin berry, Electric Gem, Grass Gem, Light Clay, Oran Berry, Persim Berry, Rowap Berry, Shell Bell, Watmel Berry

    Exeggutor @ Grass Gem
    Free Egg Moves: Synthesis, Natural Gift, Ancientpower
    Level Up (4): Psychic , Leaf Storm, Solarbeam, Wood Hammer
    BW2 Tutor Moves (6): Giga Drain, Low Kick, Sleep Talk
    BW TM (18): Sunny Day, Toxic, Hyper Beam, Hidden Power Rock (7), Light Screen, Double Team, Sludge Bomb, Rest, Trick Room
    Past Gen Tutor/TM (9): Teleport, Bide, Endure
    Event (3): Refresh

    Sharpedo @ Rowap Berry
    Free Egg Moves: Hydro Pump, Brine, Double-Edge
    Level Up (4): Night Slash, Aqua Jet, Taunt, Agility
    BW2 Tutor (8): Bounce, Dark Pulse, Sleep Talk, Super Fang
    BW TM (22): Dive, Ice Beam, Hyper Beam, Hidden Power Flying (7), Earthquake, Rain Dance, Double Team, Rest, Scald, Surf, Waterfall
    Past Gem Tutor/TM (6): Endure, Whirlpool

    Tomohawk @ Oran Berry
    Free Egg Moves: Confuse Ray, Rapid Spin, Yawn
    Level Up (8): Rain Dance, Earth Power, Air Slash, Heat Wave, Sky Drop, Rest, Hurricane, Healing Wish
    BW2 Tutor: Roost, Sky Attack, Sleep Talk, Snatch, Stealth Rock, Tailwind
    BW TM: Toxic, Hidden Power Ice (7), Hyper Beam, Safeguard, Solarbeam, Reflect, Focus Blast, Fly, Double Team, Sunny Day

    Updated team

    Exeggutor (open)

    [​IMG]
    Exeggutor (M)
    Nature:
    Quiet, +1 Special Attack, -15% Speed, -10% Evasion
    Type: Grass / Psychic
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Ability: Harvest
    Harvest (Innate):
    At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical

    Barrage
    Bullet Seed
    Explosion
    Low Kick
    Natural Gift
    Seed Bomb
    Selfdestruct
    Stomp
    Wood Hammer

    Special
    Ancientpower
    Confusion
    Giga Drain
    Hidden Power Rock (7)
    Hyper Beam
    Leaf Storm
    Psychic
    Psyshock
    Sludge Bomb
    Solarbeam
    Uproar

    Other
    Bide
    Double Team
    Endure
    Hypnosis
    Leech Seed
    Light Screen
    Poisonpowder
    Protect
    Reflect
    Refresh
    Rest
    Sleep Powder
    Sleep Talk
    Stun Spore
    Substitute
    Sunny Day
    Synthesis
    Teleport
    Toxic
    Trick Room

    Total Moves: 38


    126 Gastrodon (open)
    [​IMG]
    Gastrodon (M)

    Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15, rounded down)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (7 BAP, Electric)
    Rain Dance
    Body Slam
    Muddy Water
    Recover

    #Egg#
    Mirror Coat
    Counter
    Fissure
    Clear Smog

    #TM/HM#
    Protect
    Substitute
    Surf
    Ice Beam
    Earthquake
    Rock Slide
    Sludge Wave
    Toxic
    Scald
    Dive
    Double Team
    Hyper Beam
    Brine
    Endure
    Rest
    Whirlpool

    #Event/Tutor#
    Earth Power
    Pain Split
    Icy Wind
    Sleep Talk


    Tomohawk (open)
    [​IMG]
    Tomohawk (F)
    Nature:
    Modest, +1 Special Attack, -1Attack
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical

    Aerial Ace
    Bulldoze
    Fly
    Fury Swipes
    Rapid Spin
    Rock Smash
    Scratch
    Sky Attack
    Sky Drop
    Superpower

    Special
    Air Slash
    Aura Sphere
    Earth Power
    Focus Blast
    Grass Knot
    Heat Wave
    Hidden Power Ice (7)
    Hurricane
    Hyper Beam
    Solarbeam

    Other
    Confuse Ray
    Double Team
    Focus Energy
    Harden
    Healing Wish
    Morning Sun
    Protect
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Safeguard
    Sleep Talk
    Snatch
    Stealth Rock
    Substitute
    Sunny Day
    Tailwind
    Taunt
    Toxic
    Whirlwind
    Yawn

    Total Moves: 40


    Updated team after round 3

    Items: Berserk gene, Durin berry, Electric Gem, Grass Gem, Light Clay, Oran Berry, Persim Berry, Rowap Berry, Shell Bell, Watmel Berry, Enigma Berry
    Exeggutor (open)

    [​IMG]
    Exeggutor (M)
    Nature: Quiet, +1 Special Attack, -15% Speed, -10% Evasion
    Type: Grass / Psychic
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Ability: Harvest
    Harvest (Innate):
    At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Barrage
    Bullet Seed
    Explosion
    Low Kick
    Natural Gift
    Seed Bomb
    Selfdestruct
    Stomp
    Wood Hammer

    Special
    Ancientpower
    Confusion
    Giga Drain
    Grass Knot
    Hidden Power Rock (7)
    Hyper Beam
    Leaf Storm
    Psychic
    Psyshock
    Sludge Bomb
    Solarbeam
    Uproar

    Other
    Bide
    Double Team
    Endure
    Gravity
    Hypnosis
    Leech Seed
    Light Screen
    Poisonpowder
    Protect
    Reflect
    Refresh
    Rest
    Sleep Powder
    Sleep Talk
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Synthesis
    Teleport
    Toxic
    Trick Room

    Total Moves: 41


    Tomohawk (open)

    [​IMG]
    Tomohawk (F)
    Nature: Modest, +1 Special Attack, -1Attack
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Aerial Ace
    Bulldoze
    Fly
    Fury Swipes
    Rapid Spin
    Rock Smash
    Scratch
    Sky Attack
    Sky Drop
    Superpower

    Special
    Air Slash
    Aura Sphere
    Earth Power
    Focus Blast
    Grass Knot
    Heat Wave
    Hidden Power Ice (7)
    Hurricane
    Hyper Beam
    Solarbeam

    Other
    Confuse Ray
    Double Team
    Focus Energy
    Harden
    Haze
    Healing Wish
    Memento
    Morning Sun
    Protect
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Safeguard
    Sleep Talk
    Snatch
    Stealth Rock
    Substitute
    Sunny Day
    Tailwind
    Taunt
    Toxic
    Whirlwind
    Yawn

    Total Moves: 40


    Azumaril (open)

    [​IMG]
    Azumarill (M)

    Nature: Jolly
    +15% Speed, -1 Special Attack, +4% Accuracy

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Huge Power
    Huge Power (Innate):
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Stats:
    HP: 110
    Atk: Rank 2 [5 Huge Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 58 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16 [19 Huge Power]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Bubble
    Defense Curl
    Tail Whip
    Water Sport
    Water Gun
    Rollout
    Bubblebeam
    Helping Hand
    Aqua Tail
    Double-Edge
    Splash
    Charm
    Bounce
    Superpower
    Rain Dance
    Aqua Ring

    #Egg#
    Aqua Jet
    Encore
    Belly Drum
    Perish Song

    #TM/HM#
    Protect
    Substitute
    Toxic
    Light Screen
    Dig
    Return
    Brick Break
    Double Team
    Rest
    Giga Impact
    Bulldoze
    Dive
    Waterfall
    Focus Punch
    Surf

    #Event/Tutor#
    Ice Punch
    Knock Off
    Sleep Talk
    Endure
    Dizzy Punch

    Total Moves: 41

    Last edited: Dec 30, 2013
  21. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    [​IMG]
    "It's times like these that calls for flexibility. I shall have to use what I have been given to the best possible extent. Thankfully, with what few tools I have been given, I believe I can get at least close to winning this tournament!"

    Seaking:
    Free Egg: Haze, Mud Shot, Hydro Pump
    LU (6MC): Aqua Ring, Waterfall, Horn Drill, Agility, Soak, Megahorn
    Egg (6 MC): Mud Slap, Psybeam
    Tutor (13 MC): Bounce, Drill Run, Knock Off, Signal Beam, Sleep Talk, Endure
    TM (15MC): Rain Dance, Surf, Ice Beam, Toxic, Bide, Blizzard, Dive

    Chaos Wheel (open)

    [​IMG]
    Donphan (M)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 1 (-)
    SpD: 3 (+)
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Assurance
    Bulldoze
    Defense Curl
    Double-Edge
    Earthquake
    Endure
    Fire Fang
    Flail
    Fury Attack
    Giga Impact
    Growl
    Horn Attack
    Knock Off
    Magnitude
    Natural Gift
    Odor Sleuth
    Rapid Spin
    Rollout
    Scary Face
    Slam
    Thunder Fang

    #Egg#
    Counter
    Focus Energy
    Fissure
    Head Smash
    Ice Shard
    Mud Slap
    Water Gun

    #TM/HM#
    Protect
    Substitute
    Gyro Ball
    Facade
    Curse
    Double Team
    Rest
    Roar
    Rock Polish
    Rock Slide
    Sandstorm
    Sunny Day
    Toxic

    #Event/Tutor#
    Bounce
    Endeavor
    Gunk Shot
    Hyper Voice
    Seed Bomb
    Sleep Talk
    Stone Edge
    Poison Jab
    Swagger
    Snore
    Stealth Rock
    Superpower


    Champion (open)

    [​IMG] Machamp (M)

    Nature: Careful
    +1 Special Defence, -1 Special Attack

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 6
    DC: 5/5

    Attacks:
    #Level Up#
    Cross Chop
    Focus Energy
    Foresight
    Karate Chop
    Leer
    Low Kick
    Low Sweep
    Revenge
    Scary Face
    Seismic Toss
    Submission
    Vital Throw
    Wide Guard

    #Egg#
    Bullet Punch
    Close Combat
    Counter
    Encore

    #TM/HM#
    Bulk Up
    Bide
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Fling
    Giga Impact
    Incinerate
    Light Screen
    Payback
    Protect
    Rest
    Poison Jab
    Swagger
    Rock Slide
    Stone Edge
    Substitute
    Thief
    Toxic

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    Knock Off
    Role Play
    Sleep Talk
    ThunderPunch
    Vacuum Wave


    Poseidon (open)

    [​IMG]
    Seaking (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Lightningrod
    Lightningrod(Innate):
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Tail Whip
    Water Sport
    Poison Jab
    Supersonic
    Horn Attack
    Water Pulse
    Flail
    Aqua Ring
    Waterfall
    Horn Drill
    Agility
    Soak
    Megahorn

    #Egg#
    Haze
    Mud Shot
    Hydro Pump
    Mud Slap
    Psybeam

    #TM/HM#
    Protect
    Substitute
    Rain Dance
    Surf
    Ice Beam
    Facade
    Mimic
    Giga Impact
    Toxic
    Bide
    Dive
    Blizzard
    Double Team
    Swagger
    Hyper Beam
    Rest
    Scald

    #Event/Tutor#
    Bounce
    Drill Run
    Knock Off
    Signal Beam
    Sleep Talk
    Endure
    Icy Wind
    Swift
    Aqua Tail


    Items:
    Flame Orb
    Steel Gem
    Tanga Berry
    Oran Berry
    Wise Glasses
    Heat Rock
    Mystic Water
    Cornn Berry
    Ghost Gem
    Persim Berry
    Last edited by a moderator: May 7, 2014
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,015
    [​IMG]

    "Hmm... an interesting scenario, yes? Not a selection to bemoan at least..."

    Machamp Claims (open)
    Free Egg: Bullet Punch, Counter, Encore [0 MC]

    Level: Cross Chop [1 MC]
    BWTM: Brick Break, Double Team, Earthquake, Fling, Incinerate, Light Screen, Low Sweep, Payback, Rest, Rock Slide, Stone Edge, Thief, Toxic [26 MC]
    Tutor: Dual Chop, Fire Punch, Ice Punch, Sleep Talk, ThunderPunch [10 MC]
    Past Gen TM: Bide [3 MC]

    20 Machamp (open)
    [​IMG]
    Machamp (M)

    Nature: Careful
    +1 Special Defence, -1 Special Attack

    Type: Fight
    Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Cross Chop
    Focus Energy
    Foresight
    Karate Chop
    Leer
    Low Kick
    Low Sweep
    Revenge
    Seismic Toss
    Vital Throw
    Wide Guard

    #Egg#
    Bullet Punch
    Counter
    Encore

    #TM/HM#
    Bide
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Fling
    Incinerate
    Light Screen
    Payback
    Protect
    Rest
    Rock Slide
    Stone Edge
    Substitute
    Thief
    Toxic

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    Knock Off
    Sleep Talk
    ThunderPunch


    Starmie Claims (open)
    Free Egg: Aurora Beam, Barrier, Supersonic [0 MC]
    Such massive choice!

    Level: Brine, Hydro Pump, Light Screen, Power Gem, Reflect Type [5 MC]
    BW2 Tutor: Magic Coat, Pain Split, Signal Beam [6 MC]
    BW TM: Blizzard, Double Team, Flash Cannon, Grass Knot, Hidden Power (Fire, 7), Psychic, Reflect, Surf, Thunder, Toxic [20 MC]
    Past Gen TM: Bide, Endure, Teleport [9 MC]

    40 Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, +20% Accuracy, -1 Attack

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enables):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Harden
    Hydro Pump
    Light Screen
    Minimize
    Power Gem
    Rapid Spin
    Recover
    Reflect Type
    Swift
    Tackle
    Water Gun

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Bide
    Blizzard
    Double Team
    Endure
    Flash Cannon
    Grass Knot
    Hidden Power (Fire, 7)
    Protect
    Psychic
    Reflect
    Substitute
    Surf
    Thunder
    Toxic

    #Event/Tutor#
    Magic Coat
    Pain Split
    Signal Beam


    Banette Claims (open)
    Free Egg: Destiny Bond, Disable, Gunk Shot [0 MC]

    Level: Hex, Shadow Ball, Snatch, Sucker Punch [4 MC]
    Egg: Confuse Ray, Imprison [6 MC]
    BWTM: Shadow Claw, Payback, Taunt, Torment, Trick Room, Toxic, Rest, Thunderbolt, Double Team [18 MC]
    BW2 Tutors: Magic Coat, Pain Split, Sleep Talk [6 MC]
    Past Gen TMs: Endure, Natural Gift [6 MC]

    112 Banette (open)
    [​IMG]
    Banette (F)

    Nature: Brave
    +1 Atk, -15% Spe, -10% evasion

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Cursed Body
    Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Curse
    Faint Attack
    Grudge
    Hex
    Knock Off
    Night Shade
    Screech
    Shadow Ball
    Shadow Sneak
    Snatch
    Spite
    Sucker Punch
    Trick
    Will-o-Wisp

    #Egg#
    Confuse Ray
    Destiny Bond
    Disable
    Gunk Shot
    Imprison

    #TM/HM#
    Double Team
    Endure
    Giga Impact
    Natural Gift
    Payback
    Protect
    Rest
    Shadow Claw
    Skill Swap
    Substitute
    Taunt
    Thunderbolt
    Torment
    Toxic
    Trick Room

    #Event/Tutor#
    Magic Coat
    Pain Split
    Sleep Talk


    Item Claims (open)
    Pamtre Berry
    Kelpsy Berry
    Sharp Beak
    Toxic Orb
    NevermeltIce
    Passho Berry
    Chilan Berry
    Coba Berry
    Nanab Berry
    Flame Orb


    Copyable Team (open)
    [noparse]
    Machamp (open)
    [​IMG]
    Machamp (M)

    Nature: Careful
    +1 Special Defence, -1 Special Attack

    Type: Fight
    Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Cross Chop
    Focus Energy
    Foresight
    Karate Chop
    Leer
    Low Kick
    Low Sweep
    Revenge
    Seismic Toss
    Vital Throw
    Wide Guard

    #Egg#
    Bullet Punch
    Counter
    Encore

    #TM/HM#
    Bide
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Fling
    Incinerate
    Light Screen
    Payback
    Protect
    Rest
    Rock Slide
    Stone Edge
    Substitute
    Thief
    Toxic

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    Knock Off
    Sleep Talk
    ThunderPunch


    Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, +20% Accuracy, -1 Attack

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enables):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Harden
    Hydro Pump
    Light Screen
    Minimize
    Power Gem
    Rapid Spin
    Recover
    Reflect Type
    Swift
    Tackle
    Water Gun

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Bide
    Blizzard
    Double Team
    Endure
    Flash Cannon
    Grass Knot
    Hidden Power (Fire, 7)
    Protect
    Psychic
    Reflect
    Substitute
    Surf
    Thunder
    Toxic

    #Event/Tutor#
    Magic Coat
    Pain Split
    Signal Beam


    Banette (open)
    [​IMG]
    Banette (F)

    Nature: Brave
    +1 Atk, -15% Spe, -10% evasion

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Cursed Body
    Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Curse
    Faint Attack
    Grudge
    Hex
    Knock Off
    Night Shade
    Screech
    Shadow Ball
    Shadow Sneak
    Snatch
    Spite
    Sucker Punch
    Trick
    Will-o-Wisp

    #Egg#
    Confuse Ray
    Destiny Bond
    Disable
    Gunk Shot
    Imprison

    #TM/HM#
    Double Team
    Endure
    Giga Impact
    Natural Gift
    Payback
    Protect
    Rest
    Shadow Claw
    Skill Swap
    Substitute
    Taunt
    Thunderbolt
    Torment
    Toxic
    Trick Room

    #Event/Tutor#
    Magic Coat
    Pain Split
    Sleep Talk
    [/noparse]
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Time to claim my stuff.



    Kingdra:
    Free Egg (0 MC): Disable, Flail, Razor Wind
    Level Up (4 MC): Brine, Hydro Pump, Dragon Pulse, Twister
    BW TM (20 MC): Ice Beam, Hidden Power (Grass, 7), Double Team, Scald, Dive, Rest, Surf, Rain Dance, Hyper Beam, Toxic
    BW Tutor (10 MC): Bounce, Draco Meteor, Outrage, Signal Beam, Sleep Talk
    Past-Gen (6 MC): Endure, Bide



    Victoria (open)

    [​IMG]
    Kingdra (F)

    Nature: Timid
    +15% Speed, +11% Accuracy, -1 Attack

    Type: Water / Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Sniper
    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Yawn
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Twister
    Hydro Pump
    Dragon Pulse

    #Egg#
    Disable
    Razor Wind
    Flail

    #TM/HM#
    Protect
    Substitute
    Endure
    Bide
    Ice Beam
    Hidden Power Grass (7)
    Double Team
    Scald
    Dive
    Rest
    Surf
    Rain Dance
    Hyper Beam
    Toxic

    #Event/Tutor#
    Draco Meteor
    Bounce
    Outrage
    Signal Beam
    Sleep Talk


    Spiritomb

    Free Egg (0 MC): Destiny Bond, Grudge, Imprison
    Level Up (4 MC): Sucker Punch, Dark Pulse, Memento, Nasty Plot
    BW TM (20 MC): Shadow Ball, Psychic, Torment, Double Team, Telekinesis, Will-O-Wisp, Rest, Rain Dance, Taunt, Hidden Power (Fighting, 7)
    BW Tutor (10 MC): Foul Play, Pain Split, Snatch, Spite, Sleep Talk
    Past-Gen (6 MC): Endure, Shock Wave


    Bulma (open)

    [​IMG]
    Spiritomb (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Ghost / Dark
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Pressure
    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:
    HP: 90
    Atk: 3
    Def: 4
    SpA: 4 (+)
    SpD: 4
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Dark Pulse
    Memento
    Nasty Plot

    #Egg#
    Destiny Bond
    Grudge
    Imprison

    #TM/HM#
    Protect
    Substitute
    Endure
    Shock Wave
    Hidden Power Fighting (7)
    Shadow Ball
    Psychic
    Torment
    Will-O-Wisp
    Telekinesis
    Rest
    Rain Dance
    Taunt


    #Event/Tutor#
    Pain Split
    Snatch
    Sleep Talk
    Foul Play
    Spite





    Magneton:



    Level Up (6 MC): Magnet Rise, Flash Cannon, Lock-On, Electro Ball, Discharge, Zap Cannon
    BW TM (14 MC): Rain Dance, Reflect, Light Screen, Explosion, Hidden Power (Grass, 7), Rest, Double Team
    Free TMs (0 MC): Thunder, Thunderbolt, Volt Switch,
    BW Tutor (10 MC): Gravity, Magic Coat, Signal Beam, Iron Defense, Sleep Talk
    Past-Gen (9 MC): Endure, Agility, Refresh

    (It actually stocks 1 MC)

    Alex (open)

    [​IMG]
    Magneton (-)

    Nature: Timid
    +15% Spe, -1 Attack, +11% Accuracy

    Type: Electric / Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 81 (+)
    Size Class: #
    Weight Class: #
    Base Rank Total: #

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Tri Attack
    Metal Sound
    Tackle
    Sonic Boom
    ThunderShock
    Supersonic
    Thunder Wave
    Magnet Bomb
    Spark
    Mirror Shot
    Electro Ball
    Discharge
    Zap Cannon
    Magnet Rise
    Lock-On
    Flash Cannnon

    #Egg#

    #TM/HM#
    Protect
    Substitute
    Endure
    Agility
    Refresh
    Thunder
    Thunderbolt
    Rain Dance
    Volt Switch
    Reflect
    Light Screen
    Hidden Power Grass (7)
    Explosion
    Rest

    #Event/Tutor#
    Gravity
    Magic Coat
    Sleep-Talk
    Signal Beam
    Iron Defense




    Items:
    Macho Brace
    Sticky Barb
    Kelpsy Berry
    Bright Powder
    Water Gem
    Leppa Berry
    White Herb
    Quick Claw
    Ring Target
    Salac Berry
  24. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    <So, this is what I am forced to use? So be it!>

    King Serperior
    178 77 137 90 66 124
    43 136 11 52 49 40 119 70 99 66
    -------------------
    Pokemon:
    178 = Jellicent
    77 = Kingdra
    137 = Carnivine
    90 = Shedinja
    66 = Gligar
    124 = Vespiquen
    --------
    Items:
    43 = Grepa Berry
    136 = Wiki Berry
    11 = BlackGlasses
    52 = Icy Rock
    49 = Hondew Berry
    40 = Ganlon Berry
    119 = Smooth Rock
    70 = Metronome
    99 = Qualot Berry
    66 = Mago Berry
    -----------------------------
    Chosen Pokemon Team

    Visser 13 the Jellicent (open)

    [​IMG]
    Jellicent (F)

    Nature: Modest
    +1 Special Attack, -1 Attack​

    Type: Water / Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

    Ability: Cursed Body
    Cursed Body (Innate):
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.​

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18​

    EC: 6/6
    MC: 0
    DC: 5/5​

    Attacks:
    #Level Up#
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse​
    Brine
    Hex
    Hydro Pump
    Water Spout
    #Egg#
    Acid Armor
    Constrict
    Confuse Ray
    #TM/HM#
    Protect
    Substitute​
    Surf
    Will-o-Wisp
    Shadow Ball
    Ice Beam
    Toxic
    Taunt
    Sludge Wave
    Rain Dance
    Hidden Power (Ground) [7]
    Rest
    Scald
    Swagger
    Dive
    #Event/Tutor#
    Giga Drain
    Magic Guard
    Icy Wind
    Sleep Talk​

    Free Egg (0MC): Acid Armor | Constrict | Confuse Ray
    Level Up (4MC): Brine | Hex | Hydro Pump | Water Spout
    BW2 TM/HM (26MC): Surf | Will-o-Wisp | Shadow Ball | Ice Beam | Toxic | Taunt | Sludge Wave | Rain Dance | Hidden Power (Ground) [7] | Rest | Scald | Swagger | Dive
    BW2 Tutor (10MC): Giga Drain | Magic Coat | Icy Wind | Sleep Talk | Pain Split​

    Visser 4 the Kingdra (open)

    [​IMG]
    Kingdra (F)

    Nature: Timid
    +15% Speed, +11% Accuracy, -1 Attack​

    Type: Water / Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​

    Ability: Sniper
    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.​

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18​

    EC: 9/9
    MC: 40
    DC: 5/5​

    Attacks:
    #Level Up#
    Yawn
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility​
    Hydro Pump
    Brine
    Agility
    Dragon Pulse
    Twister
    #Egg#
    Clear Smog
    Disable
    Signal Beam
    #TM/HM#
    Protect
    Substitute​
    Ice Beam
    Scald
    Surf
    Dive
    Hidden Power (Ground) [7]
    Toxic
    Rest
    Rain Dance
    Mimic
    Endure
    Bide
    #Event/Tutor#
    Draco Meteor
    Icy Wind
    Bounce
    Sleep Talk
    Outrage​


    Free Egg (0MC): Clear Smog | Disable | Signal Beam
    Level Up (5MC): Hydro Pump | Brine | Agility | Dragon Pulse | Twister
    BW2 TM/HM (16MC): Ice Beam | Scald | Surf | Dive | Hidden Power (Ground) [7] | Toxic | Rest | Rain Dance
    BW2 Tutor (10MC): Draco Meteor | Icy Wind | Bounce | Sleep Talk | Outrage
    Past-Gen TM/HM (9MC): Mimic | Endure | Bide ​

    Sub-Visser 18 the Vespiquen (open)

    [​IMG]
    Vespiquen (F)

    Nature: Brave (+Atk, -Spe, -10 Eva.)​

    Type: Bug / Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

    Ability:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW-Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.​

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 34 (40/1.15, rounded down)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19​

    EC: 6/6
    MC: 40
    DC: 5/5​

    Attacks:
    #Level Up#
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Defend Order
    Bug Bite
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Slash​
    Destiny Bond
    Attack Order
    Air Slash
    Power Gem
    Bug Buzz
    #Egg#
    None
    #TM/HM#
    Protect
    Substitute​
    X-Scissor
    Toxic
    U-Turn
    Giga Impact
    Aerial Ace
    Venoshock
    Hidden Power (Ground) [7]
    Rest
    Acrobatics
    Sludge Bomb
    Hone Claws
    Double Team
    Endure
    #Event/Tutor#
    Sleep Talk
    Endeavor
    Tailwind
    Roost
    String Shot
    Air Cutter​


    Free Egg Moves (0MC): No Egg Moves => Free BW2 TM/HMs (0MC): X-Scissor | Toxic | U-Turn
    Level Up Moves (5MC): Destiny Bond | Attack Order | Air Slash | Power Gem | Bug Buzz
    BW2 TM/HM (18MC): Giga Impact | Aerial Ace | Venoshock | Hidden Power (Ground) [7] | Rest | Acrobatics | Sludge Bomb | Hone Claws | Double Team
    BW2 Tutor (8MC): Sleep Talk | Endeavor | Tailwind | Roost
    Past-Gen TM/HM (3MC): Endure
    Past-Gen Tutor (6MC): String Shot | Air Cutter​
  25. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    251
    Using Throh (155) Porygon2 (79) and Sharpedo (92)


    For Throh I am buying:

    Free LU: Bind, Leer, Bide, Focus Energy, Seismic Toss, Vital Throw, Revenge, Storm Throw (8 * 0 = 0)
    LU: Bulk Up, Endure, Circle Throw, Superpower, Reversal, Body Slam (6 * 1 = 6)
    Free TM: Protect, Substitute (2 * 0 = 0)
    TM/HM: Toxic, Earthquake, Dig, Double Team, Facade, Rest, Payback, Retaliate, Giga Impact, Stone Edge, Rock Slide (11 * 2 = 22)
    Free tutor: Elemental punches (3 * 0 = 0)
    Tutors: Knock Off, Sleep Talk, Pain Split, Snore, Block, Low Kick (6 * 2 = 12)
    Total MC left: 40 - (6 + 22 + 12) = 0
    Throh (open)
    [​IMG]
    Throh (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Body Slam
    Bulk Up
    Circle Throw
    Endure
    Superpower
    Reversal

    #TM/HM#
    Toxic
    Protect
    Earthquake
    Dig
    Double Team
    Facade
    Rest
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Substitute

    #Event/Tutor#
    Block
    Fire Punch
    Ice Punch
    Knock Off
    Low Kick
    Pain Split
    Sleep Talk
    Snore
    Thunderpunch


    For Porygon2 I am buying:
    Free LU: Conversion 2, Tackle, Conversion, Sharpen (Porygon gets this at level 0), Defense Curl, Agility, Psybeam, Recover, Magnet Rise (9 * 0 = 0)
    LU: Discharge, Lock On, Tri Attack, Magic Coat, Zap Cannon, Hyper Beam (6 * 1 = 6)
    Free TM/HM: Protect, Substitute (2 * 0 = 0)
    Current Gen TM/HM: Psyshock, Toxic, Ice Beam, Frustration, Thunderbolt, Return, Shadow Ball, Double Team, Rest, Psych Up (10 * 2 = 20)
    Past Gen TM/HM: Shock Wave, Endure (2 * 3 = 6)
    Free Tutor: Gravity, Pain Split, Sleep Talk (3 * 0 = 0)
    Current Gen Tutor: Snore (1 * 2 = 2)
    Past Gen Tutor: Mimic, Last Resort (2 * 3 = 6)
    Total MC left: 40 - (6 + 20 + 6 + 2 + 6) = 0
    Porygon2 (open)
    [​IMG]
    Porygon2 (U)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Trace
    Trace (Can Be Activated):
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 60
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Conversion 2
    Tackle
    Conversion
    Defense Curl
    Agility
    Psybeam
    Recover
    Magnet Rise
    Discharge
    Lock On
    Tri Attack
    Magic Coat
    Zap Cannon
    Hyper Beam

    #TM/HM#
    Psyshock
    Toxic
    Ice Beam
    Protect
    Frustration
    Thunderbolt
    Return
    Shadow Ball
    Double Team
    Shock Wave
    Rest
    Endure
    Psych Up
    Substitute

    #Event/Tutor#
    Gravity
    Last Resort
    Mimic
    Pain Split
    Sleep Talk
    Snore


    For Sharpedo I am buying:
    Free LU: Feint, Leer, Bite, Rage, Focus Energy, Scary Face, Crunch, Ice Fang, Screech, Swagger (10 * 0 = 0)
    LU: Crunch, Aqua Jet, Agility, Skull Bash, Night Slash (5 * 1 = 5)
    Free TM/HM: Protect, Substitute (2 * 0 = 0)
    Current Gen TM/HM: Roar, Toxic, Hyper Beam, Earthquake, Double Team, Rest, Scald, Giga Impact, Waterfall, Dive (11 * 2 = 22)
    Past Gen TM/HM: Endure (1 * 3 = 3)
    Free Egg: Ancientpower, Double-Edge, Hydro Pump (3 * 0 = 0)
    Current Gen Tutor: Bounce, Sleep Talk, Snore, Uproar, Zen Headbutt (5 * 2 = 10)
    Total MC left: 40 - (5 + 22 + 3 + 10) = 0

    Sharpedo (open)
    [​IMG]
    Sharpedo (F)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Water/Dark
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Ability: Speed Boost
    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 4 (+)
    SpD: 1 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Feint
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger
    Crunch
    Aqua Jet
    Agility
    Skull Bash
    Night Slash

    #Egg#
    Ancientpower
    Double-Edge
    Hydro Pump

    #TM/HM#
    Roar
    Toxic
    Hyper Beam
    Protect
    Earthquake
    Double Team
    Rest
    Scald
    Giga Impact
    Substitute
    Waterfall
    Dive

    #Event/Tutor#
    Bounce
    Sleep Talk
    Snore
    Upraor
    Zen Headbutt


    Lotta Berries.
    Bag (open)

    x1 Spelon Berry
    x1 Rock Gem
    x1 Water Gem
    x1 Apicot Berry
    x1 Poison Gem
    x1 Bug Gem
    x1 Custap Berry
    x1 Charti Berry
    x1 Babiri Berry
    x1 Rindo Berry


    Final Team:
    Sharpedo (open)
    [​IMG]
    Sharpedo (F)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Water/Dark
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Ability: Speed Boost
    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 4 (+)
    SpD: 1 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Feint
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger
    Crunch
    Aqua Jet
    Agility
    Skull Bash
    Night Slash

    #Egg#
    Ancientpower
    Double-Edge
    Hydro Pump

    #TM/HM#
    Roar
    Toxic
    Hyper Beam
    Protect
    Earthquake
    Double Team
    Rest
    Scald
    Giga Impact
    Substitute
    Waterfall
    Dive

    #Event/Tutor#
    Bounce
    Sleep Talk
    Snore
    Upraor
    Zen Headbutt
    Porygon2 (open)
    [​IMG]
    Porygon2 (U)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Trace
    Trace (Can Be Activated):
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 60
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Conversion 2
    Tackle
    Conversion
    Defense Curl
    Agility
    Psybeam
    Recover
    Magnet Rise
    Discharge
    Lock On
    Tri Attack
    Magic Coat
    Zap Cannon
    Hyper Beam

    #TM/HM#
    Psyshock
    Toxic
    Ice Beam
    Protect
    Frustration
    Thunderbolt
    Return
    Shadow Ball
    Double Team
    Shock Wave
    Rest
    Endure
    Psych Up
    Substitute

    #Event/Tutor#
    Gravity
    Last Resort
    Mimic
    Pain Split
    Sleep Talk
    Snore
    Throh (open)
    [​IMG]
    Throh (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Body Slam
    Bulk Up
    Circle Throw
    Endure
    Superpower
    Reversal

    #TM/HM#
    Toxic
    Protect
    Earthquake
    Dig
    Double Team
    Facade
    Rest
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Substitute

    #Event/Tutor#
    Block
    Fire Punch
    Ice Punch
    Knock Off
    Low Kick
    Pain Split
    Sleep Talk
    Snore
    Thunderpunch

    Easy Copy-and-Paste for the Ref's convenience:
    Code:
    [noparse]
    [hide=Sharpedo][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/319.png[/IMG]
    [B]Sharpedo (F)[/B]
     
    [B]Nature:[/B] Rash
    +1 Special Attack, -1 Special Defense
     
    [B]Type:[/B] Water/Dark
    [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
     
     
    [B]Ability:[/B] Speed Boost
    [B]Speed Boost (Innate):[/B]
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
     
    [B]Stats:[/B]
    HP: 100
    Atk: 5
    Def: 2
    SpA: 4 (+)
    SpD: 1 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18
     
     
    EC: 6/6
    MC: 0
    DC: 5/5
     
    [B]Attacks:[/B]
    #Level Up#
    Feint
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger
    Crunch
    Aqua Jet
    Agility
    Skull Bash
    Night Slash
     
    #Egg#
    Ancientpower
    Double-Edge
    Hydro Pump
     
    #TM/HM#
    Roar
    Toxic
    Hyper Beam
    Protect
    Earthquake
    Double Team
    Rest
    Scald
    Giga Impact
    Substitute
    Waterfall
    Dive
     
    #Event/Tutor#
    Bounce
    Sleep Talk
    Snore
    Upraor
    Zen Headbutt[/hide][hide=Porygon2][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/233.png[/IMG]
    [B]Porygon2 (U)[/B]
     
    [B]Nature:[/B] Modest
    +1 Special Attack, -1 Attack
     
    [B]Type:[/B] Normal
    [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
     
    [B]Ability:[/B] Trace
    [B]Trace (Can Be Activated):[/B]
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
     
    [B]Stats:[/B]
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 60
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18
     
    EC: 9/9
    MC: 0
    DC: 5/5
     
    [B]Attacks:[/B]
    #Level Up#
    Conversion 2
    Tackle
    Conversion
    Defense Curl
    Agility
    Psybeam
    Recover
    Magnet Rise
    Discharge
    Lock On
    Tri Attack
    Magic Coat
    Zap Cannon
    Hyper Beam
     
    #TM/HM#
    Psyshock
    Toxic
    Ice Beam
    Protect
    Frustration
    Thunderbolt
    Return
    Shadow Ball
    Double Team
    Shock Wave
    Rest
    Endure
    Psych Up
    Substitute
     
    #Event/Tutor#
    Gravity
    Last Resort
    Mimic
    Pain Split
    Sleep Talk
    Snore[/hide][hide=Throh][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/538.png[/IMG]
    [B]Throh (M)[/B]
     
    [B]Nature:[/B] Adamant
    +1 Atk, -1 SpA
     
    [B]Type:[/B] Fighting
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
     
    [B]Ability:[/B] Mold Breaker
    [B]Mold Breaker (Innate):[/B]
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
     
    [B]Stats:[/B]
    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
     
    EC: N/A
    MC: 0
    DC: 5/5
     
    [B]Attacks:[/B]
    #Level Up#
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Body Slam
    Bulk Up
    Circle Throw
    Endure
    Superpower
    Reversal
     
    #TM/HM#
    Toxic
    Protect
    Earthquake
    Dig
    Double Team
    Facade
    Rest
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Substitute
     
    #Event/Tutor#
    Block
    Fire Punch
    Ice Punch
    Knock Off
    Low Kick
    Pain Split
    Sleep Talk
    Snore
    Thunderpunch
    [/hide][/noparse]

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