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ASB Battle Factory Tournament - Team Profiles and Prize Claim

Discussion in 'Tournament Arena' started by EspyOwner, Feb 28, 2013.

  1. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    [​IMG] What to choose, now?

    Level up claims

    Hitmonlee

    Free Egg moves: Counter, Mach Punch, Rapid Spin
    Level Up (5 MC): Hi Jump Kick, Foresight, Blaze Kick, Endure, Reversal
    BW Tutor (6 MC): Bounce, Role Play, Sleep Talk
    Pre-BW Tutor (3 MC): Sucker Punch
    BW TMs/HMs (14 MC): Toxic, Earthquake, Double Team, Low Sweep, Stone Edge, Bulldoze, Poison Jab
    Pre-BW TMs/HMs (9 MC): Focus Punch, Mimic, Bide
    Event (3 MC): Refresh

    Stoutland

    Free Egg moves: Endure, Lick, Yawn
    Level Up (5 MC): Roar, Retaliate, Reversal, Last Resort, Giga Impact
    Egg moves (3 MC): Pursuit
    BW Tutor (6 MC): Iron Head, Sleep Talk, Superpower
    BW TMs/HMs (26 MC): Toxic, Sunny Day, Hyper Beam, Rain Dance, Dig, Double Team, Rock Tomb, Aerial Ace, Facade, Payback, Thunder Wave, Wild Charge, Strength

    Excadrill

    Free Egg moves: Iron Defense, Rock Climb, Submission
    Level Up (4 MC): Rock Slide, Earthquake, Sandstorm, Drill Run
    BW Tutor (10 MC): Earth Power, Iron Head, Magnet Rise, Sleep Talk, Stealth Rock
    BW TMs/HMs (26 MC): Toxic, Brick Break, Double Team, Rock Tomb, Aerial Ace, Facade, Shadow Claw, Giga Impact, Bulldoze, X-Scissor, Poison Jab, Swagger, Cut

    Hitmonlee (open)

    [​IMG]
    Hitmonlee (M)

    Nature: Jolly
    -1 Special Attack, +15% Speed, +12% Accuracy

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Reckless
    Reckless (Innate):
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: 5
    Def: 2
    SpA: 1 (-)
    SpD: 4
    Spe: 101 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (36 moves):

    Blaze Kick
    Bide
    Bounce
    Brick Break
    Bulldoze
    Counter
    Double Kick
    Double Team
    Earthquake
    Endure
    Fake Out
    Feint
    Focus Energy
    Focus Punch
    Foresight
    Helping Hand
    Hi Jump Kick
    Jump Kick
    Low Sweep
    Mach Punch
    Meditate
    Mimic
    Poison Jab
    Protect
    Rapid Spin
    Refresh
    Revenge
    Reversal
    Role Play
    Rolling Kick
    Sleep Talk
    Stone Edge
    Substitute
    Sucker Punch
    Tackle
    Toxic

    Stoutland (open)

    [​IMG]
    Stoutland (M)

    Nature: Jolly
    +15% Speed, +10% Accuracy, -1 Special Attack

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Scrappy
    Scrappy (Innate):
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (38 moves):

    Aerial Ace
    Bite
    Crunch
    Dig
    Double Team
    Endure
    Facade
    Fire Fang
    Giga Impact
    Helping Hand
    Hyper Beam
    Ice Fang
    Iron Head
    Last Resort
    Leer
    Lick
    Odor Sleuth
    Payback
    Protect
    Pursuit
    Rain Dance
    Retaliate
    Reversal
    Roar
    Rock Tomb
    Sleep Talk
    Strength
    Substitute
    Sunny Day
    Superpower
    Tackle
    Take Down
    Thunder Fang
    Thunder Wave
    Toxic
    Wild Charge
    Work Up
    Yawn

    Excadrill (open)

    [​IMG]
    Excadrill (M)

    Nature: Jolly
    +15% Speed, +12% Accuracy, -1 SpA

    Type: Steel / Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 101
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (35 moves):

    Aerial Ace
    Brick Break
    Bulldoze
    Cut
    Dig
    Double Team
    Drill Run
    Earth Power
    Earthquake
    Facade
    Fury Swipes
    Giga Impact
    Hone Claws
    Iron Defense
    Iron Head
    Magnet Rise
    Metal Claw
    Mud Sport
    Mud-slap
    Poison Jab
    Protect
    Rapid Spin
    Rock Climb
    Rock Slide
    Rock Tomb
    Sandstorm
    Scratch
    Shadow Claw
    Sleep Talk
    Stealth Rock
    Submission
    Substitute
    Swagger
    Toxic
    X-Scissor


    Claiming the following items as well:

    120 - Soft Sand
    116 - Silk Scarf
    5 - Aspear Berry
    128 - Toxic Orb
    110 - Salac Berry
    45 - Ground Gem
    121 - Spell Tag
    4 - Apicot Berry
    49 - Hondew Berry
    134 - White Herb
  2. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,581
    I'm nabbing that Sneasel, Medicham, Chandelure

    Sneasel buys:
    Free Egg: Assist | Fake Out | Pursuit (0 MC)
    Level: Ice Shard | Snatch | Beat Up (3 MC)
    Current Gen TM: Toxic | Dig | Brick Break | Double Team | Low Sweep | Torment | Aerial Ace (14 MC)
    Past Gen TM: Avalanche | Endure | Focus Punch (9 MC)
    Current Gen Tutor: Low Kick | Ice Punch | Foul Play | Sleep Talk (8 MC)
    Past Gen Tutor: Counter (3 MC)
    Event: Moonlight (3 MC)

    Medicham will buy:
    Egg: Fake Out | Bullet Punch | Drain Punch (0 MC)
    Level: Hi Jump Kick | Recover | Reversal (3 MC)
    Current Gen Tutor: Zen Headbutt | Magic Coat | Pain Split | Sleep Talk | Trick (10 MC)
    Past Gen Tutor: Counter | Endure (6 MC)
    Current Gen TM: Brick Break | Light Screen | Reflect | Double Team | Low Sweep | Rock Slide | Toxic | Return | Rock Tomb (18 MC)
    Past Gen TM: Focus Punch (3 MC)
    And setting his Hidden Power type to Grass

    Chandelure gets:
    Egg: Endure | Acid Armor | Clear Smog | Haze (3 MC)
    Level: Pain Split | Shadow Ball | Overheat (3 MC)
    Tutor: Heat Wave | Sleep Talk | Trick | Dark Pulse (8 MC)
    TM: Toxic | Hidden Power (Fight, 7) | Taunt | Energy Ball | Fire Blast | Flame Charge | Rest | Double Team | Trick Room | SolarBeam | Psychic | Hyper Beam | Safeguard (26 MC)

    which makes my pokemons

    YOLO the Sneasel (open)
    [​IMG]
    (Sneasel) YOLO (F)

    Nature: Jolly
    +15% Speed, +30% Accuracy, -1 Special Attack

    Type: Dark / Ice
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Leer
    Taunt
    Slash
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Punishment
    Metal Claw
    Hone Claws
    Beat Up
    Snatch
    Ice Shard

    #Egg#
    Fake Out
    Pursuit
    Assist
    DynamicPunch

    #TM/HM#
    Protect
    Substitute
    Endure
    Double Team
    Toxic
    Dig
    Reflect
    Focus Punch
    Blizzard
    Brick Break
    Low Sweep
    Torment
    Aerial Ace

    #Event/Tutor#
    Low Kick
    Ice Punch
    Foul Play
    Sleep Talk
    Counter
    Moonlight
    YOLO the Medicham (open)
    [​IMG]
    (Medicham) YOLO (M)

    Nature: Jolly (+Spe, -Spa.)

    Type: Fighting/Psychic
    Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Pure Power:
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+10% Accuracy)
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Punch
    Ice Punch
    Thunder Punch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power (Grass, 7)
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Hi Jump Kick
    Reversal
    Recover
    Psych Up

    #Egg#
    Fake Out
    Bullet Punch
    Drain Punch
    Psycho Cut

    #TM/HM#
    Protect
    Substitute
    Focus Punch
    Rock Tomb
    Light Screen
    Reflect
    Brick Break
    Double Team
    Psych Up
    Giga Impact
    Low Sweep
    Rock Slide
    Endure
    Toxic
    Return
    Swagger

    #Event/Tutor#
    Zen Headbutt
    Magic Coat
    Pain Split
    Sleep Talk
    Trick
    Counter
    Endure
    YOLO the Chandelure (open)
    [​IMG]
    (Chandelure) YOLO (F)

    Nature: Timid
    +15% Speed, +10% Accuracy, -1 Attack

    Type: Ghost / Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Flame Body
    Flame Body (Innate):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 6
    SpD: 3
    Spe: 92 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Ember
    Astonish
    Minimize
    Smog
    Confuse Ray
    Flame Burst
    Hex
    Fire Spin
    Night Shade
    Will-O-Wisp
    Imprison
    Pain Split
    Shadow Ball
    Overheat

    #Egg#
    Haze
    Clear Smog
    Acid Armor
    Endure

    #TM/HM#
    Protect
    Substitute
    Toxic
    Double Team
    Safeguard
    Hyper Beam
    Fire Blast
    Flame Charge
    Trick Room
    Energy Ball
    SolarBeam
    Taunt
    Embargo
    Swagger
    Sunny Day
    Hidden Power (Fight, 7)
    Rest
    Psychic
    Incinerate
    Telekinesis
    Flamethrower

    #Event/Tutor#
    Heat Wave
    Trick
    Sleep Talk
    Dark Pulse


    wiki berry / spell tag / aspear berry / nomel berry / rowap berry / scope lens / water gem / normal gem / kebia berry / mental herb
    Last edited: Oct 18, 2013
  3. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Claiming Gengar, Exploud, and Scolipede.
    Move claims are bolded. All moves are current-gen, except for Exploud's counter.
    27 Gengar (open)
    [​IMG]
    Gengar (F)

    Nature: Hasty
    -1 Def, +15% Spe, +19% Accuracy

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 3
    Def: 1 (-)
    SpA: 5
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    #Level Up#
    Hypnosis
    Lick
    Spite
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Shadow Ball
    Destiny Bond
    Dream Eater
    Hex
    Nightmare
    Dark Pulse
    (6 MC)
    #Egg#
    Explosion
    Ice Punch
    Disable
    (Free Egg moves)
    #TM/HM#
    Protect
    Substitute
    Focus Blast
    Toxic
    Venoshock
    Taunt
    Psychic
    Giga Drain
    Thunder
    Energy Ball
    Dream Eater
    Sludge Bomb
    Will-o-Wisp
    Double Team
    (24 MC)
    #Event/Tutor#
    ThunderPunch
    Knock Off
    Foul Play
    Pain Split
    Fire Punch
    (10 MC)

    91 Exploud (open)
    [​IMG]
    Exploud (M)

    Nature: Quiet (+Spa, -Spe.)

    Type: Normal
    Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-10% Evasion)
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Ice Fang
    Fire Fang
    Thunder Fang
    Pound
    Uproar
    Astonish
    Howl
    Bite
    Super Sonic
    Hyper Voice
    Hyper Beam
    Crunch
    Rest
    Stomp
    (5 MC)
    #Egg#
    Extrasensory
    Circle Throw
    Hammer Arm
    (Free Egg Moves)
    #TM/HM#
    Protect
    Substitute
    Ice Beam
    Flamethrower
    Surf
    SolarBeam
    Focus Blast
    Earthquake
    Incinerate
    Rock Slide
    Avalanche
    Swagger
    (20 MC)
    #Event/Tutor#
    Fire Punch
    Ice Punch
    ThunderPunch
    Endeavor
    Zen Headbutt
    Counter
    (13 MC)

    Note: Iron defense is pre-25 on whirlipede, but is not listed in scolipede's movepool. I put it there. Also protect wasn't there for some reason.
    158 Scolipede (open)
    [​IMG]
    Scolipede (M)

    Nature: Adamant
    +1 Atk, -1 SpAtk

    Type: Bug / Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Swarm
    Swarm (Innate):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Megahorn
    Defense Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Bug Bite
    Iron Defense
    Venoshock
    Agility
    Baton Pass
    Steamroller
    (4 MC)
    #Egg#
    Spikes
    Rock Climb
    Toxic Spikes
    (Free egg moves)
    Pin Missile
    Twineedle
    (6 MC)
    #TM/HM#
    Substitute
    Protect
    Earthquake
    Dig
    Rock Slide
    X-Scissor
    Poison Jab
    Sludge Bomb
    Solarbeam
    Rock Slide
    Bulldoze
    Cut
    Double Team
    (22 MC)
    #Event/Tutor#
    Aqua Tail
    Iron Tail
    Superpower
    Endeavor
    (8 MC)

    Claiming the items Cleanse Tag, Flying Gem, Leppa Berry, Magnet, Mago Berry, Power Anklet, Power Belt, Rindo Berry, TwistedSpoon, and Watmel Berry.
  4. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    SubwayJ
    142 (Gliscor) 16 (Primeape) 6 (Nidoqueen) 101 (Grumpig) 136 (Toxicroak)Now Kingdra 54 (Bellossom)

    Bag (open)
    106 (Rindo Berry) 19 (Chesto Berry) 98 (Psychic Gem) 41 (Ghost Gem) 76 (NeverMeltIce) 32 (Electric Gem) 94 (Power Bracer) 105 (Red Card)traded for Water Gem 28 (Dark Gem) 66 (Mago Berry)


    [​IMG]
    Penny the Nidoqueen
    Penny the Nidoqueen (open)
    [​IMG]
    Penny the Nidoqueen (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Body Slam
    Chip Away
    Earth Power
    Superpower
    Crunch
    Toxic Spikes

    #Egg#
    Counter
    Disable
    Endure
    Pursuit

    #TM/HM#
    Protect
    Substitute
    Sunny Day
    Taunt
    Ice Beam
    Thunderbolt
    Shadow Ball
    Sludge Wave
    Flamethrower
    Rock Slide
    Surf
    Dragon Tail
    Smack Down
    Reflect
    Bide
    Counter
    Hidden Power (Grass 7)

    #Event/Tutor#
    Moonlight
    Sucker Punch

    Total Moves: 39

    [​IMG]
    Sheldon the Gliscor
    Sheldon the Gliscor (open)
    [​IMG]
    Sheldon the Gliscor (M)

    Nature: Jolly
    +15% Speed, -1 Special Attack, +14% Accuracy

    Type: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Poison Heal
    Poison Heal (Innate):
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC:
    DC: 5/5

    Attacks:
    #Level Up#
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Jab
    Poison Sting
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    Night Slash
    X-Scissor
    U-Turn
    Sky Uppercut
    Guillotine
    Swords Dance

    #Egg#
    Counter
    Feint
    Power Trick

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Earthquake
    Dig
    Torment
    Façade
    Aerial Ace
    Stone Edge
    Fling
    Endure
    Defog
    Brick Break
    Bulldoze

    #Event/Tutor#
    Aqua Tail
    Roost
    Sky Attack
    Stealth Rock
    Tailwind
    Bug Bite

    Total Moves: 42

    [​IMG]
    Bernadette the Kingdra
    Bernadette the Kingdra (open)

    [​IMG]
    Bernadette the Kingdra (F)

    Nature: Timid
    +15% Speed, +11% Accuracy, -1 Attack

    Type: Water / Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Sniper
    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Yawn
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Twister
    Hydro Pump
    Dragon Pulse

    #Egg#
    Disable
    Razor Wind
    Flail

    #TM/HM#
    Protect
    Substitute
    Endure
    Bide
    Ice Beam
    Hidden Power Grass (7)
    Double Team
    Scald
    Dive
    Rest
    Surf
    Rain Dance
    Hyper Beam
    Toxic
    Flash Cannon
    Swagger

    #Event/Tutor#
    Draco Meteor
    Bounce
    Outrage
    Signal Beam
    Sleep Talk
    Icy Wind

    Total Moves: 36


    ----------------------------------------
    ~You shall not be forgotten~

    Amy the Toxicroak (open)
    [​IMG]
    Amy the Toxicroak (F) @ Red Card

    Nature: Hasty
    +15% Speed, +11% Accuracy, -1 Defense

    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Anticipation
    Anticipation (Innate):
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 100
    Atk: 4
    Def: 2 (-)
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Sucker Punch
    Poison Jab
    Sludge Bomb
    Venoshock

    #Egg#
    Bullet Punch
    Counter
    Fake Out
    Feint
    Me First
    Vacuum Wave

    #TM/HM#
    Protect
    Substitute
    Earthquake
    Sunny Day
    Torment
    Stone Edge
    Rock Slide
    Endure

    #Event/Tutor#
    Drain Punch
    Dual Chop
    Gunk Shot
    Ice Punch
    ThunderPunch
    Snatch
    Bounce

    Total Moves: 33
  5. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "I guess I'm on my own, today... This Tournament is not about how prepared our pokemon are, or how many items we've purchased. This tournament is about 2 things: Luck and Skill. This is competitive battling at it's finest."

    ITEMS:
    - Nanab Berry
    - Leftovers
    - SilverPowder
    - Steel Gem
    - Yache Berry
    - Pamtre Berry
    - Escape Button
    - Leppa Berry
    - Aguav Berry
    - Coba Berry

    Pokemon:
    [​IMG]
    Cyphre the Absol (open)
    [​IMG]
    Absol (F)

    Nature: Mild
    +1 Special Attack, -1 Defense

    Type: Dark
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Super Luck
    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    #Level
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance
    Night Slash
    Me First
    Sucker Punch
    Perish Song
    Razor Wind
    Slash
    Double Team

    #Egg#
    Mean Look
    Baton Pass
    Megahorn

    #TM/HM#
    Protect
    Substitute
    Torment
    Payback
    Will-O-Wisp
    Stone Edge
    Thunder Wave
    Rock Slide
    Thunder
    Fire Blast
    Ice Beam

    #Event/Tutor#
    Snatch
    Icy Wind
    Bounce
    Superpower
    Knock Off
    Zen Headbutt
    Counter

    Moves: 38

    Learns;
    Lvl Up: Night Slash, Me First, Sucker Punch, Perish Song, Razor Wind, Slash, Double Team (7*1= 7 MC)
    BW TM: Torment, Payback, Will-O-Wisp, Stone Edge, Thunder Wave, Rock Slide, Thunder, Fire Blast, Ice Beam (9*2= 18 MC)
    BW Tutor: Snatch, Icy Wind, Bounce, Superpower, Knock Off, Zen Headbutt (6*2= 12 MC)
    Egg: Mean Look, Baton Pass, Megahorn (3 Free)
    Past Gen.: Counter (1*3= 3 MC)
    (7+18+12+0+3 = 40 MC)

    [​IMG]
    Duke the Hariyama (open)
    [​IMG]
    Hariyama (M)

    Nature: Adamant (+Atk, -Spa.)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability:
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Focus Energy
    Sand Attack
    Brine
    Arm Thrust
    Vital Throw
    Whirlwind
    Fake Out
    Knock Off
    Smellingsalt
    Endure
    Close Combat
    Force Palm
    Reversal
    Heavy Slam

    #Egg#
    Revenge
    Bullet Punch
    Counter
    Focus Punch
    Feint

    #TM/HM#
    Protect
    Substitute
    Earthquake
    Payback
    Smack Down
    Stone Edge
    Poison Jab
    Double Team
    Brick Break

    #Event/Tutor#
    Roleplay
    Iron Head
    Fire Punch
    Ice Punch
    ThunderPunch
    Superpower
    Mimic

    Moves: 36

    Learns;
    Lvl Up: Endure, Close Combat, Force Palm, Reversal, Heavy Slam (5*1= 5 MC)
    BW TM: Earthquake, Payback, Smack Down, Stone Edge, Poison Jab, Double Team, Brick Break (7*2= 14 MC)
    BW Tutor: Roleplay, Iron Head, Fire Punch, Ice Punch, Thunderpunch, Superpower (6*2= 12 MC)
    Egg: Revenge, Bullet Punch, Counter, Focus Punch, Feint (3 Free, 2*3= 6 MC)
    Past Gen.: Mimic (1*3= 3 MC)
    (5+14+12+6+3 = 40 MC)

    [​IMG]
    Admiral the Sharpedo (open)
    [​IMG]
    Sharpedo (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Water/Dark
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Ability: Speed Boost
    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 4 (+)
    SpD: 1 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Feint
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger
    Taunt
    Agility
    Aqua Jet
    Skull Bash

    #Egg#
    Brine
    Hydro Pump
    Double-Edge

    #TM/HM#
    Protect
    Substitute
    Earthquake
    Waterfall
    Thief
    Scald
    Double Team
    Roar
    Dive
    Surf
    Rain Dance
    Avalanche
    Natural Gift

    #Event/Tutor#
    Zen Headbutt
    Bounce
    Dark Pulse
    Super Fang
    Endure

    Moves: 35

    Learns;
    Lvl Up: Taunt, Agility, Aqua Jet, Skull Bash, (4*1= 4 MC)
    BW TM: Earthquake, Waterfall, Thief, Scald, Double Team, Roar, Dive, Surf, Rain Dance (9*2= 18 MC)
    BW Tutor: Zen Headbutt, Bounce, Dark Pulse, Super Fang (4*2= 8 MC)
    Egg: Brine, Hydro Pump, Double-Edge (3 Free)
    Past Gen.: Avalanche, Endure, Natural Gift (3*3= 9 MC)
    (4+18+8+0+9= 40 MC)

    Easy C/P for ref's convenience:
    Profiles (open)
    Code:
    [noparse]
    [hide=Cyphre the Absol][IMG]http://i.imgur.com/FZcWp.gif[/IMG]
    [B]Absol (F)[/B]
    
    [B]Nature:[/B] Mild
    +1 Special Attack, -1 Defense
    
    [B]Type:[/B] Dark
    [B]Dark:[/B]Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    
    [b]Ability:[/b] Super Luck
    [b]Super Luck (Innate):[/b]
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    
    [B]Stats:[/B]
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    
    EC: N/A
    MC: 0
    DC: 5/5
    
    [B]Attacks:[/B]
    #Level
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance
    Night Slash
    Me First
    Sucker Punch
    Perish Song
    Razor Wind
    Slash
    Double Team
    
    #Egg#
    Mean Look
    Baton Pass
    Megahorn
    
    #TM/HM#
    Protect
    Substitute
    Torment
    Payback
    Will-O-Wisp
    Stone Edge
    Thunder Wave
    Rock Slide
    Thunder
    Fire Blast
    Ice Beam
    
    #Event/Tutor#
    Snatch
    Icy Wind
    Bounce
    Superpower
    Knock Off
    Zen Headbutt
    Counter
    
    [b]Moves:[/b] 38
    [/hide]
    
    [hide=Duke the Hariyama][IMG]http://sprites.pokecheck.org/i/297.gif[/IMG]
    [B]Hariyama (M)[/B]
    
    [B]Nature:[/B] Adamant (+Atk, -Spa.)
    
    [B]Type:[/B] Fighting
    [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    
    [B]Ability:[/B]
    [B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    
    [B]Stats:[/B]
    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    
    EC: 6/6
    MC: 0
    DC: 5/5
    
    [B]Attacks:[/B]
    #Level Up#
    Tackle
    Focus Energy
    Sand Attack
    Brine
    Arm Thrust
    Vital Throw
    Whirlwind
    Fake Out
    Knock Off
    Smellingsalt
    Endure
    Close Combat
    Force Palm
    Reversal
    Heavy Slam
    
    #Egg#
    Revenge
    Bullet Punch
    Counter
    Focus Punch
    Feint
    
    #TM/HM#
    Protect
    Substitute
    Earthquake
    Payback
    Smack Down
    Stone Edge
    Poison Jab
    Double Team
    Brick Break
    
    #Event/Tutor#
    Roleplay
    Iron Head
    Fire Punch
    Ice Punch
    ThunderPunch
    Superpower
    Mimic
    
    [b]Moves:[/b] 36
    [/hide]
    
    [hide=Admiral the Sharpedo][img]http://sprites.pokecheck.org/i/319.gif[/img]
    [b]Sharpedo (M)[/b]
    
    [b]Nature:[/b] Rash
    +1 Special Attack, -1 Special Defense
    
    [b]Type:[/b] Water/Dark
    [b]Water:[/b] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [b]Dark:[/b] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    
    
    [b]Ability:[/b] Speed Boost
    [b]Speed Boost (Innate):[/b]
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    
    [b]Stats:[/b]
    HP: 100
    Atk: 5
    Def: 2
    SpA: 4 (+)
    SpD: 1 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18
    
    
    EC: 6/6
    MC: 0
    DC: 5/5
    
    [b]Attacks:[/b]
    #Level Up#
    Feint
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger
    Taunt
    Agility
    Aqua Jet
    Skull Bash
    
    #Egg#
    Brine
    Hydro Pump
    Double-Edge
    
    #TM/HM#
    Protect
    Substitute
    Earthquake
    Waterfall
    Thief
    Scald
    Double Team
    Roar
    Dive
    Surf
    Rain Dance
    Avalanche
    Natural Gift
    
    #Event/Tutor#
    Zen Headbutt
    Bounce
    Dark Pulse
    Super Fang
    Endure
    
    [b]Moves:[/b] 35
    [/hide]
    [/noparse]
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Welp, time to see what I got... Actually, mons are badass, but items suck... I'LL TAKE IT!

    Pokemon:
    Starmie, Machamp, Absol

    Items:
    Colbur Berry, Watmel Berry, Metronome, Aspear Berry, Silverpowder, Mental Herb, Metal Coat, Iron Ball, Heat Rock, Red Card

    Moves:
    Squidward the Absol:
    LU (6 MC)- Future Sight, Sucker Punch, Night Slash, Me First, Psycho Cut, Perish Song
    BW TM/Tutor (22 MC)- Bounce, Giga Impact, Shadow Claw, Stone Edge, Superpower, X-Scissor, Dark Pulse, Flamethrower, Ice Beam, Thunderbolt, Sleep Talk
    Egg/Past-gen (12 MC)- Megahorn (free), Zen Headbutt (free), Magic Coat (free), Faint Attack, Hex, Counter, Endure
    Squidward the Starmie: LU (4 MC)- Light Screen, Brine, Power Gem, Hydro Pump
    BW TM/Tutor (24 MC)- Psyshock, Hidden Power Fire (7), Blizzard, Hyper Beam, Thunder, Psychic, Reflect, Grass Knot, Surf, Dive, Magic Coat, Pain Split
    Egg/Past-gen (12 MC)- Aurora Beam (free), Barrier (Free), Supersonic (free), Zap Cannon, Endure, Teleport, Bide
    Squidward the Machamp (why do you not have No Guard @_@): LU (2 MC)- Cross Chop, DynamicPunch
    BW TM/Tutor (26 MC)- Light Screen, Earthquake, Dig, Brick Break, Facade, Focus Blast, Payback, Giga Impact, Stone Edge, Fire Punch, ThunderPunch, Ice Punch, Sleep Talk
    Egg/Past-gen (12 MC)- Bullet Punch (Free), Counter (Free), Encore (Free), Close Combat, Focus Punch, Endure, Bide

    Squidward Tennis Balls the Absol (open)

    [​IMG][​IMG]
    Absol (M)

    Nature: Mild
    +1 Special Attack, -1 Defense

    Type: Dark
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Super Luck
    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3

    MC: 0
    DC: 5/5

    Attacks:
    #Level
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance
    Future Sight
    Sucker Punch
    Night Slash
    Me First
    Psycho Cut
    Perish Song

    #Egg#
    Megahorn
    Zen Headbutt
    Magic Coat
    Faint Attack
    Hex

    #TM/HM#
    Protect
    Substitute
    Giga Impact
    Shadow Claw
    Stone Edge
    X-Scissor
    Dark Pulse
    Flamethrower
    Ice Beam
    Thunderbolt

    #Event/Tutor#
    Bounce
    Counter
    Endure
    Sleep Talk
    Superpower

    Squidward Tortellini the Starmie (open)

    [​IMG][​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, -1 Attack

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enables):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize
    Confuse Ray
    Light Screen
    Brine
    Power Gem
    Hydro Pump

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Hidden Power Fire (7)
    Blizzard
    Hyper Beam
    Thunder
    Psychic
    Reflect
    Grass Knot
    Surf
    Dive
    Zap Cannon
    Endure
    Teleport
    Bide

    #Event/Tutor#
    Magic Coat
    Pain Split

    Squidward Tent Poles the Machamp (open)

    [​IMG][​IMG]
    Machamp (M)

    Nature: Careful
    +1 Special Defence, -1 Special Attack

    Type: Fight
    Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Wide Guard
    Karate Chop
    Low Kick
    Leer
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Cross Chop
    DynamicPunch

    #Egg#
    Bullet Punch
    Close Combat
    Counter
    Encore

    #TM/HM#
    Protect
    Substitute
    Light Screen
    Earthquake
    Dig
    Brick Break
    Facade
    Focus Blast
    Payback
    Giga Impact
    Stone Edge
    Focus Punch
    Endure
    Bide

    #Event/Tutor#
    Fire Punch
    ThunderPunch
    Ice Punch
    Sleep Talk


    [​IMG]
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG][​IMG][​IMG]
    "A factory? It's been a long time since I've conducted a study in here..."
    Item Claims (open)

    Cell Battery
    Cheri Berry
    Leppa Berry
    Liechi Berry
    Macho Brace
    Micle Berry
    Passho Berry
    Soft Sand
    Spell Tag
    TwistedSpoon
    Move Claims (open)

    [​IMG]6 + 0 + 4 + 30 = 40 MC
    Level (6)
    Tailwind
    Hurricane
    Giga Drain
    Sunny Day
    Endeavor
    SolarBeam

    Egg (3+0)
    Encore
    GrassWhistle
    Worry Seed

    BW Tut (2)
    Knock Off
    Sleep Talk

    BW TM (15)
    Attract
    Double Team
    Flash
    Grass Knot
    Hidden Power [Fire 7]
    Hyper Beam
    Light Screen
    Psychic
    Rest
    Safeguard
    Swagger
    Taunt
    Toxic
    Trick Room
    U-turn
    [​IMG]3 + 0 + 6 + 22 + 9 = 40 MC
    Level (3)
    Brine
    Ice Beam
    Sheer Cold

    Egg (3+0)
    AncientPower
    Dragon Pulse
    Future Sight

    BW Tut (3)
    Block
    Drill Run
    Icy Wind

    BW TM (11)
    Blizzard
    Dive
    Double Team
    Hail
    Hidden Power [Fire 7]
    Hyper Beam
    Psychic
    Rest
    Roar
    Thunderbolt
    Toxic

    Past TM (3)
    Bide
    Endure
    SolarBeam
    [​IMG]3 + 0 + 6 + 3 + 20 + 6 = 40 MC
    Level (3)
    Acid Spray
    Flamethrower
    Explosion

    Egg (3+0)
    Crunch
    Pursuit
    Scary Face

    BW Tut (3)
    Foul Play
    Sleep Talk
    Snatch

    Past Tut (1)
    Sucker Punch

    BW TM (11)
    Dig
    Double Team
    Hidden Power [Fighting 7]
    Hyper Beam
    Incinerate
    Rest
    Shadow Ball
    Sludge Bomb
    Taunt
    Torment
    Venoshock

    Past TM (2)
    Defog
    Endure

    Kusa the Skuntank (open)

    [​IMG]
    Skuntank (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Poison/ Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Stench
    Stench (Innate):
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 2 (-)
    Spe: 84
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acid Spray
    Explosion
    Feint
    Flamethrower
    Focus Energy
    Fury Swipes
    Poison Gas
    Scratch
    Screech
    Slash
    SmokeScreen
    Toxic

    Crunch
    Pursuit
    Scary Face

    Sucker Punch

    Foul Play
    Sleep Talk
    Snatch

    Defog
    Endure

    Dig
    Double Team
    Hidden Power [Fighting 7]
    Hyper Beam
    Incinerate
    Protect
    Rest
    Shadow Ball
    Sludge Bomb
    Substitute
    Taunt
    Torment
    Venoshock
    Laku the Lapras (open)

    [​IMG]
    Lapras (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: —
    MC: 0
    DC: 5/5

    Attacks:
    Body Slam
    Brine
    Confuse Ray
    Growl
    Ice Beam
    Ice Shard
    Mist
    Perish Song
    Rain Dance
    Sheer Cold
    Sing
    Water Gun
    Water Pulse

    AncientPower
    Dragon Pulse
    Future Sight

    Block
    Drill Run
    Icy Wind

    Bide
    Endure
    SolarBeam

    Blizzard
    Dive
    Double Team
    Hail
    Hidden Power [Fire 7]
    Hyper Beam
    Protect
    Psychic
    Rest
    Roar
    Substitute
    Thunderbolt
    Toxic
    Fuun the Whimsicott (open)

    [​IMG]
    Whimsicott (F)

    Nature: Timid
    +15% Speed, -1 Atk, +21% Accuracy

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 134 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Cotton Spore
    Endeavor
    Giga Drain
    Growth
    Gust
    Hurricane
    Leech Seed
    Mega Drain
    PoisonPowder
    Razor Leaf
    SolarBeam
    Stun Spore
    Sunny Day
    Tailwind

    Encore
    GrassWhistle
    Worry Seed

    Knock Off
    Sleep Talk

    Attract
    Double Team
    Flash
    Grass Knot
    Hidden Power [Fire 7]
    Hyper Beam
    Light Screen
    U-turn
    Protect
    Psychic
    Rest
    Safeguard
    Substitute
    Swagger
    Taunt
    Toxic
    Trick Room
  8. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    [​IMG]
    "Well, this is an interesting selection!"

    Item Claims (open)

    Pomeg Berry, Smooth Rock, Haban Berry, Aspear Berry, Starf Berry, Flame Orb, Poison Barb, Passho Berry, Power Band, Spell Tag


    deadmau5 the Exploud
    deadmau5 the Exploud (open)

    [​IMG]
    Exploud [deadmau5] (M)

    Nature: Quiet (+Spa, -Spe.)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Scrappy:(Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-10% Evasion)
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Ice Fang
    Fire Fang
    Thunder Fang
    Pound
    Uproar
    Astonish
    Howl
    Bite
    Supersonic
    Crunch
    Rest
    Sleep Talk
    Hyper Beam
    Roar

    #Egg#
    Endeavor
    Extrasensory
    Smokescreen

    #TM/HM#
    Protect
    Substitute
    Surf
    Focus Blast
    Thunderbolt
    Flamethrower
    Blizzard
    Shadow Ball
    Rock Slide
    Earthquake
    Double Team
    Toxic
    Brick Break

    #Event/Tutor#
    Icy Wind (BW)
    Outrage (BW)
    Zen Headbutt (BW)
    Counter (FRLG)
    Body Slam (FRLG)
    Move Claims: Exploud (open)

    Level: 6
    Hyper Voice (1)
    Rest (1)
    Crunch (1)
    Sleep Talk (1)
    Hyper Beam (1)
    Roar (1)

    Egg: 0
    Endeavor (0)
    Extrasensory (0)
    Smokescreen (0)

    BW Tutors: 6
    Icy Wind (2)
    Outrage (2)
    Zen Headbutt (2)


    BW TMs/HMs: 22
    Surf (2)
    Focus Blast (2)
    Thunderbolt (2)
    Flamethrower (2)
    Blizzard (2)
    Shadow Ball (2)
    Rock Slide (2)
    Earthquake (2)
    Double Team (2)
    Toxic (2)
    Brick Break (2)

    Past-Gen Tutors/TMs: 6
    Counter (3)
    Body Slam (3)


    Gladiator the Drapion
    Gladiator the Drapion (open)

    [​IMG]
    Drapion [Gladiator] (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Poison/ Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Battle Armor
    Battle Armor (Innate):
    This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Poison Sting
    Leer
    Knock Off
    Acupressure
    Pursuit
    Bug Bite
    Poison Fang
    Scary Face
    Venoshock
    Crunch
    Cross Poison
    Toxic Spikes
    Hone Claws
    Night Slash
    Knock Off

    #Egg#
    Agility
    Confuse Ray
    Screech

    #TM/HM#
    Protect
    Substitute
    Earthquake
    Dig
    Brick Break
    Aerial Ace
    Swords Dance
    Rest
    Toxic
    Rock Slide
    Giga Impact
    Snarl
    X-Scissor
    Taunt

    #Event/Tutor#
    Endure

    Move Claims Drapion (open)

    Level: 7
    Venoshock (1)
    Crunch (1)
    Cross Poison (1)
    Toxic Spikes (1)
    Hone Claws (1)
    Night Slash (1)
    Knock Off (1)

    Egg: 0
    Agility (0)
    Confuse Ray (0)
    Screech (0)

    BW Tutors: 6
    Aqua Tail (2)
    Whirlwind (2)
    Sleep Talk (2)

    BW TMs/HMs: 24
    Earthquake (2)
    Dig (2)
    Brick Break (2)
    Aerial Ace (2)
    Swords Dance (2)
    Rest (2)
    Toxic (2)
    Rock Slide (2)
    Giga Impact (2)
    Snarl (2)
    X-Scissor (2)
    Taunt (2)

    Past Gen TMs: 3
    Endure (3)


    Marcel the Crustle
    Marcel the Crustle (open)

    [​IMG]
    Crustle [Marcel] (M)

    Nature: Adamant
    +1 Atk, -1 SpAtk

    Type: Bug / Rock
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability:
    Sturdy
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Shell Smash
    Withdraw
    Sand-Attack
    Rock Blast
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    X-Scissor
    Flail
    Rock Wrecker

    #Egg#
    Counter
    Curse
    Endure
    Iron Defense
    Spikes

    #TM/HM#
    Protect
    Substitute
    Hone Claws
    Toxic
    Earthquake
    Dig
    Double Team
    Sandstorm
    Aerial Ace
    Rest
    Shadow Claw
    Giga Impact
    Struggle Bug
    Stone Edge

    #Event/Tutor#
    Knock Off
    Sleep Talk

    Move Claims Crustle (open)

    Level: 4
    Rock Slide (1)
    X-Scissor (1)
    Flail (1)
    Rock Wrecker (1)

    Egg: 6
    Counter (0)
    Curse (0)
    Endure (0)
    Iron Defense (3)
    Spikes (3)

    BW Tutors: 6
    Knock Off (2)
    Sleep Talk (2)

    BW TMs/HMs: 24
    Hone Claws (2)
    Toxic (2)
    Earthquake (2)
    Dig (2)
    Double Team (2)
    Sandstorm (2)
    Aerial Ace (2)
    Rest (2)
    Shadow Claw (2)
    Giga Impact (2)
    Struggle Bug (2)
    Stone Edge (2)
  9. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445

    The engine roared, the motor hissed...

    The Factory was ablaze with life. Thick, black smoke poured from its stacks, whilst the windows flashed and glistened with light and sparks. Glacier Knight stood and stared in awe as the intimidating facility roared with fervor, shivering not due to the chilly gales (he was far to used to those), but the anxiety and pressure. He closed his eyes and remembered a scene almost two years ago; A young boy, heart broken, as his Swinub fell in agony to a nasty Growlithe, knocking him right out of the tournament, the first round. another blink of the eyes, and he was only a few months back in the past, as another opponent, Maxim stole a win from his team in a duel of triples. Glacier held back hot tears, as he recalled the pain and sting of bitter loss and letting his team down.

    Not this time.


    [​IMG]
    "Third time's the charm... wish me luck Truffles!"

    And with that, Glacier's mind was set; This was about more than just winning. This was about redemption.
    _______________________________________________________________________________

    Alright, let's see what Lady Luck has dealt us!


    Glacier Knight
    106 50 31 48 33 172
    46 25 48 135 27 128 43 52 19 20

    Pokemon

    Electrode (open)
    [​IMG]
    Electrode (-)

    Nature: Timid
    -1 Attack, +15% Speed, +30% Accuracy

    Type: Electric
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 161
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Charge
    Tackle
    Screech
    SonicBoom
    Rollout
    Selfdestruct
    Charge Beam
    Light Screen
    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    Hitmonlee (open)
    [​IMG]
    Hitmonlee (M)

    Nature: Jolly
    -1 Special Attack, +15% Speed, +12% Accuracy

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Reckless
    Reckless (Innate):
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: 5
    Def: 2
    SpA: 1 (-)
    SpD: 4
    Spe: 101 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fake Out
    Tackle
    Helping Hand
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    Kabutops (open)
    [​IMG]
    Kabutops (M)

    Nature: Lonely
    +1 Attack, -1 Defense

    Type: Rock/Water
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Battle Armor
    Battle Armor (Innate):
    This Pokemon'’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Feint
    Fury Cutter
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand-Attack

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    Noctowl (open)
    [​IMG]
    Noctowl (M)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Tinted Lens
    Tinted Lens (Innate):
    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Sky Attack
    Tackle
    Growl
    Foresight
    Hypnosis
    Peck
    Uproar
    Reflect
    Confusion

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    Solrock (open)
    [​IMG]
    Solrock (U)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Rock/Psychic
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Levitate
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    MC: 40

    Attacks:
    #Level Up#
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Embargo
    Rock Slide

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    Gothitelle (open)
    [​IMG]
    Gothitelle (F)

    Nature: Modest
    +1 SpAtk, -1 Atk

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Shadow Tag
    Shadow Tag (Innate):
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#


    Hmmmmm, interesting. It seems as though I will have to pick the best of the three, rather than try to utilize my pokemon's synergy... there seems to be none. Looking at Espy's rain team, and some other's Stealth Rock squads, this puts a damper on my redemption. However, I am certainly not backing down!

    Now... which three to pick?

    Electrode, Hitmonlee, and Kabutops seem quite capable. I am fond of their species, and being first generation pokemon, I know their Movepools will have wonderful surprises I can use to my advantage. Gothitelle, Solrock, and Noctowl all look great, but I must pick the first three, for my gut says they can get the job done. Let's go, my new friends! Onward to victory! I will prove myself worthy, worthy enough to be your trainer! Even temporarily!

    Electrode
    -Free TM Moves (Electrode has no egg moves): Taunt, Thunderbolt, Hidden Power (Grass 7)
    -Level Up Moves: Electro Ball, Swift, Magnet Rise, and Mirror Coat (TOTAL: 4MC)
    -Gen V Tutor Moves: Foul Play, Signal Beam, Magic Coat and Sleep Talk (TOTAL: 8MC)
    -Gen V TMs: Torment, Thunder, Double Team, Rest, Toxic, Volt Switch, Thunderwave, and Hyper Beam (TOTAL: 16MC)
    -Past Gen TMs: Endure, Bide, and Zap Cannon (TOTAL: 9MC)
    -NYPC Moves: Agility (TOTAL: 3MC)


    Aristotle the Electrode (open)
    [​IMG]
    Electrode (-)

    Nature: Timid
    -1 Attack, +15% Speed, +30% Accuracy

    Type: Electric
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 161
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Charge
    Tackle
    Screech
    SonicBoom
    Rollout
    Spark
    Selfdestruct
    Charge Beam
    Light Screen
    Electro Ball
    Swift
    Magnet Rist
    Mirror Coat

    #Tutor#
    Foul Play
    Signal Beam
    Sleep Talk
    Magic Coat

    #TM/HM#
    Protect
    Substitute

    Torment
    Thunder
    Thunderbolt
    Taunt
    Hidden Power (Grass 7)
    Double Team
    Rest
    Toxic
    Volt Switch
    Thunderwave
    Hyper Beam
    Bide
    Zap Cannon
    Endure

    Agility

    34 Moves


    Hitmonlee

    -Free Egg Moves: Rapid Spin, Mach Punch, and Counter
    -Level Up Moves: Endure, Blaze Kick, Hi Jump Kick, Reversal, Foresight
    -Egg Moves: Pursuit
    -Gen V Tutor Moves: Bounce, Knock Off, Role Play, Sleep Talk, and Superpower
    -Past Gen Tutor Moves: Sucker Punch
    -Gen V TMs: Earthquake, Rest, Bulldoze, Rock Slide, Stone Edge
    -Past Gen TMs: Focus Punch, and Bide
    -Event: Refresh

    Stanislavsky the Hitmonlee (open)

    [​IMG]
    Hitmonlee (M)

    Nature: Jolly
    -1 Special Attack, +15% Speed, +12% Accuracy

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Reckless
    Reckless (Innate):
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: 5
    Def: 2
    SpA: 1 (-)
    SpD: 4
    Spe: 101 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fake Out
    Tackle
    Helping Hand
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint
    Endure
    Blaze Kick
    Hi Jump Kick
    Reversal
    Foresight

    #Egg#
    Mach Punch
    Rapid Spin
    Counter
    Pursuit

    #TM/HM#
    Protect
    Substitute
    Earthquake
    Rest
    Bulldoze
    Stone Edge
    Rock Slide
    Focus Punch
    Bide

    #Event/Tutor#
    Refresh
    Bounce
    Knock Off
    Role Play
    Sucker Punch
    Sleep Talk
    Super Power

    36 Moves


    Kabutops
    -Free Egg Moves: Rapid Spin, Flail, Confuse Ray
    -Level Up Moves: Endure, Aqua Jet, Hydro Pump, Night Slash, Slash
    -Egg Moves:
    -Gen V Tutor Moves: Aqua Tail, Giga Drain, Icy Wind, Knock Off, Stealth Rock
    -Past Gen Tutor Moves:
    -Gen V TMs: Ice Beam, Dig, Brick Break, Double Team, Aerial Ace, Scald, Rock Polish, Stone Edge, X-Scissor, Dive, Rock Slide
    -Past Gen TMs: Bide

    Mamet the Kabutops (open)

    [​IMG]
    Kabutops (M)

    Nature: Lonely
    +1 Attack, -1 Defense

    Type: Rock/Water
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Battle Armor
    Battle Armor (Innate):
    This Pokemon'’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Feint
    Fury Cutter
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand-Attack
    Endure
    Aqua Jet
    Hydro Pump
    Night Slash
    Slash

    #Egg#
    Rapid Spin
    Flail
    Confuse Ray

    #TM/HM#
    Protect
    Substitute
    Ice Beam
    Dig
    Brick Break
    Double Team
    Aerial Ace
    Scald
    Rock Polish
    Stone Edge
    X-Scissor
    Dive
    Rock Slide
    Bide

    #Event/Tutor#
    Aqua Tail
    Giga Drain
    Icy Wind
    Knock Off
    Stealth Rock

    35 Moves
    ______________________________________________________

    19/20/25/27/43/46/48/52/128/135

    Items
    -Chesto Berry
    -Chilan Berry
    -Cornn Berry
    -Damp Rock
    -Grepa Berry
    -Haban Berry
    -Heat Rock
    -Icy Rock
    -Toxic Orb
    -Wide Lens
    ___________________________________________


    [​IMG]
    You three... you three possess the power needed to go far. Named after the greatest Acting Theorists the world has seen, you will bring us to victory! I will show everyone what I'm capable of... in this tournament, I will not fall face first! The years have toned me and I will not falter!

    Now, Who's ready to face The Thespians?


    [​IMG][​IMG][​IMG]
    ~Aristotle~ ~Stanislavsky~ ~Mamet~
    ____________________________________

    ...
    ...
    ...

    [​IMG]
    "... I will rise in rank as the events of this tourney unfold. The world will not be able to stop us!"
  10. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Move Claim for Poliwrath:

    Free Egg Moves: Endeavour, Encore, Endure
    Egg Moves (3 MC): Refresh
    BW2 Tutors (2 MC): Sleep Talk
    BW2 TMs (32 MC): Thief, Ice Beam, Earthquake, Dig, Psychic, Brick Break, Double Team, Rest, Low Sweep, Focus Blast, Scald, Payback, Rock Slide, Surf, Waterfall, Toxic
    Level-Up Moves (3 MC): Circle Throw, Mind Reader, DynamicPunch

    Poliwrent the Poliwrath (17) (open)
    [​IMG]
    Poliwrath (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water/Fighting
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Swift Swim
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bubblebeam
    Hypnosis
    Water Gun
    DoubleSlap
    Submission
    Water Sport
    Bubble
    Rain Dance
    Body Slam
    Circle Throw
    Mind Reader
    DynamicPunch

    Endeavour
    Encore
    Endure
    Refresh

    Protect
    Substitute
    Thief
    Ice Beam
    Earthquake
    Dig
    Psychic
    Brick Break
    Double Team
    Rest
    Low Sweep
    Focus Blast
    Scald
    Payback
    Rock Slide
    Surf
    Waterfall
    Toxic

    Sleep Talk

    Move Claim for Swampert:

    Free Level-up Moves: Mud Sport (Gen 3 Level 25)
    Free Egg Moves: Counter, Mirror Coat, Avalanche
    Egg Moves (3 MC): Refresh
    BW2 Tutors (8 MC): Stealth Rock, Ice Punch, Sleep Talk, Hydro Cannon
    BW2 TMs (24 MC): Roar, Toxic, Dig, Brick Break, Double Team, Stone Edge, Bulldoze, Scald, Rock Slide, Waterfall, Rest, Ice Beam
    Level-Up Moves (4 MC): Earthquake, Endeavour, Hammer Arm, Whirlpool
    Pledge (1 MC): Water Pledge

    Swamprent the Swampert (195) (open)
    [​IMG]
    Swampert (M)

    Nature: Brave (+Atk, -Spe, -10 Eva.)

    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


    Ability:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60/1.15, rounded down)
    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Mud Slap
    Water Gun
    Bide
    Mud Shot
    Foresight
    Mud Bomb
    Mud Sport
    Earthquake
    Endeavour
    Hammer Arm
    Whirlpool

    Counter
    Mirror Coat
    Avalanche
    Refresh

    Protect
    Substitute
    Roar
    Toxic
    Dig
    Brick Break
    Double Team
    Stone Edge
    Bulldoze
    Scald
    Rock Slide
    Waterfall
    Rest
    Ice Beam

    Stealth Rock
    Ice Punch
    Sleep Talk
    Hydro Cannon

    Move Claim for Zweilous:

    Free Level-up Moves: Tackle (Deino)
    Free Egg Moves: Fire Fang, Ice Fang, Thunder Fang
    Egg Moves (3 MC): Assurance
    BW2 Tutors (10 MC): Aqua Tail, Draco Meteor, Sleep Talk, Superpower, Zen Headbutt
    BW2 TMs (24 MC): Toxic, Rest, Facade, Thief, Incinerate, Double Team, Thunder Wave, Dragon Tail, Taunt, Sunny Day, Torment
    Level-Up Moves (3 MC): Dragon Rush, Outrage, Body Slam

    Zweilorent the Zweilous (84) (open)
    [​IMG]
    Zweilous (F)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Hustle
    Hustle (Can be Enabled):
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 50 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Double Hit
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Tackle
    Dragon Rush
    Outrage
    Body Slam

    Fire Fang
    Ice Fang
    Thunder Fang
    Assurance

    Protect
    Substitute
    Toxic
    Rest
    Facade
    Thief
    Incinerate
    Double Team
    Thunder Wave
    Dragon Tail
    Taunt
    Sunny Day
    Torment

    Aqua Tail
    Draco Meteor
    Sleep Talk
    Superpower
    Zen Headbutt

    Claimed Items (open)

    Water Gem
    Wide Lens
    Black Belt
    Damp Rock
    Ring Target
    Magnet
    Pinap Berry
    Magost Berry
    Kebia Berry
    Bluk Berry


    _______________________________________________________________

    Flavour a la Glacier (open)
    They knew why he came. To have a family to back you up is always the best choice, but sometimes you just have to make do on your own. Zheng's family crowded around the 44-inch tele in a small but luxurious villa, courtesy of an ASB Platinum Card holder who is a friend of Zheng's. They watched him as he is presented with a duffel containing his items. He disappeared into a side room, and moments later, came out with 3 full-grown Pokemons by his side. He lined up right beside the owner of the villa, and chatted.

    "Thanks again for your help there."
    "No problem. Real estate should be occupied anyway, not just invested in. Your first time, right?"
    "Yeah. I'd heard about this facility a long time ago, and being able to participate in this one-of-a-kind event is certainly an opportunity not to be missed."
    "Definitely. Common knowledge is that even Deck Knight himself will vie for top place today."

    As if on queue, the man himself came forward with his team, basking in the applause and cheers of his shipload of fans. A tip of the head and a twinkle in the eye merely turns the volume up even more.

    "Well, this is a competition after all. We get in to win, and we'll do whatever we can to achieve it."
    "Alright then Zheng. Take what you can?"
    "Give nothing back. Expect no quarter?"
    "Grant none in return."

    As the participants ready themselves to enter the Factory, Zheng smiled as he thought of his family - all of them cheering for him. Above the din, Natsu's voice is probably the loudest,
    [​IMG]
    "Bust 'em all!"
  11. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Items (open)
    Lum Berry
    Magost Berry
    Soft Sand
    Mental Herb
    Chilan Berry
    Power Band
    Cleanse Tag
    Ghost Gem
    Pinap Berry


    Ooh stuff to get :3
    Scrafty:
    Level-Up (1 MC): Hi Jump Kick, Crunch, Focus Punch, Head Smash (4 MC)
    BW TM/Tutpr (2 MC): Toxic, Taunt, Dig, Torment, Low Sweep, Stone Edge, Dragon Tail, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Dual Chop, Outrage, Super Fang, Bulk Up, Giga Impact (32 MC)
    Egg Move/Event Move/Past-Gen (3 MC):Dragon Dance (3 MC)
    Free Egg Moves: Zen Headbutt, Fake Out, Counter
    Lillith (open)

    [​IMG]
    Scrafty (F) Lillith

    Nature: Adamant
    +1 Atk, -1 SpAtk

    Type: Dark / Fighting
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Shed Skin
    Shed Skin (Innate):
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Crunch
    Focus Punch
    Head Smash

    #Egg#
    Zen Headbutt
    Fake Out
    Counter
    Dragon Dance
    Focus Punch

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Dig
    Torment
    Low Sweep
    Stone Edge
    Dragon Tail
    Bulk Up
    Incinerate
    Rest
    Snarl

    #Event/Tutor#
    Drain Punch
    Fire Punch
    Ice Punch
    Thunder Punch
    Dual Chop
    Outrage
    Super Fang
    Snatch
    Knock Off
    Sleep Talk


    Lapras:
    Level-Up (1 MC): Ice Beam, Brine, Safeguard, Sheer Cold, Hydro Pump (5 MC)
    BW TM/Tutor (2 MC): Toxic, Thunderbolt, Reflect, Psychic, Giga Impact, Surf, Hail, Blizzard, Drill Run, Heal Bell, Waterfall, Hyper Beam, Hidden Power Ground, Frost Breath (28 MC)
    Egg Move/Event Move/Past-Gen (3 MC): Bide, Endure (6 MC)
    Free Egg Moves: Avalanche, Future Sight, Dragon Dance
    Behemoth (open)

    [​IMG]
    Lapras (M) Behemoth

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: N/A
    MC: 1
    DC: 5/5

    Attacks:
    #Level Up#
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song
    Ice Beam
    Brine
    Safeguard
    Sheer Cold
    Hydro Pump

    #Egg#
    Dragon Dance
    Future Sight
    Avalanche

    #TM/HM#
    Protect
    Substitute
    Toxic
    Thunderbolt
    Reflect
    Psychic
    Giga Impact
    Surf
    Hail
    Blizzard
    Waterfall
    Hyper Beam
    Hidden Power Ground (7)
    Frost Breath
    Bide
    Endure
    Scald
    Psychic
    Thunder
    Double Team
    Dive

    #Event/Tutor#
    Drill Run
    Heal Bell
    Refresh


    Slowking
    Slowking (open)

    [​IMG]
    Napoleon - Slowking (M)

    Nature: Bold
    +1 Defense, -1 Attack

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 4(+)
    SpA: 4
    SpD: 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Brick Break
    Calm Mind
    Confusion
    Counter
    Curse
    Disable
    Dragon Tail
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Grass Knot
    Growl
    Headbutt
    Hidden Power: Electric 7
    Ice Beam
    Light Screen
    Magic Coat
    Me First
    Mud Sport
    Nasty Plot
    Protect
    Psychic
    Psyshock
    Power Gem
    Rain Dance
    Reflect
    Scald
    Shadow Ball
    Slack Off
    Sleep Talk
    Substitute
    Surf
    Tackle
    Thunder Wave
    Toxic
    Trick Room
    Water Gun
    Whirlpool
    Yawn
    Last edited: Dec 31, 2013
  12. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Items:
    -RageCandyBar
    -Tamato Berry
    -Belue Berry
    -Silk Scarf
    -Power Belt
    -Dragon Gem
    -Petaya Berry
    -Wepear Berry
    -Mental Herb
    -Ring Target

    Move Claims:

    Clefable:
    Free Eggs: Wish, Aromatherapy, Covet
    Level Up (3MC): Light Screen, Healing Wish, Body Slam
    BWTutor (4MC): Endeavor, Stealth Rock
    BWTM (18MC): Psychic, Hyper Beam, Thunderbolt, Solarbeam, Blizzard, Reflect, Flamethrower, Focus Blast, Thunder Wave.
    Past Gen TM (3MC): Bide
    Past Gen Tutor (12MC): Counter, Endure, Softboiled, Double Edge

    Conkeldurr:
    Free Egg Moves: Counter, Mach Punch, Endure
    Egg (3MC): Foresight.
    Level Up (5MC): Hammer Arm, Rock Slide, Stone Edge, Focus Punch, Scary Face.
    BWTutor (14MC): Drain Punch, Fire Punch, Ice Punch, Thunderpunch, Sleep Talk, Knock Off, Block.
    BWTM (18MC): Toxic, Taunt, Earthquake, Dig, Payback, Low Sweep, Poison Jab, Rest, Brick Break.

    Electrode:
    Level Up (5MC): Electro Ball, Swift, Magnet Rise, Mirror Coat, Explosion
    BWTutor (6MC): Foul Play, Magic Coat, Signal Beam
    Past Gen Tutor (3MC): Endure
    BWTM (20MC): Toxic, Taunt, Hyper Beam, Thunder, Torment, Thunder Wave, Volt Switch, Hidden Power Ice 7 BP, Thief, Swagger
    Past Gen TM (6MC): Bide, Reflect



    End Result:

    ACTUALLY STUFF HAPPENED, AND THEN MORE STUFF HAPPENED AND THEN 1 BYE AND 2 DQS HAPPENED AND THEN NOW THIS IS MY TEAM/ITEMS:

    [hi
    Possessed Nayru the Clefable (open)
    [​IMG]
    Possessed Nayru the Clefable (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Magic Guard
    Magic Guard (Innate):
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    Growl
    Doubleslap
    Defense Curl
    Follow Me
    Bestow
    Minimize
    Wake-Up Slap
    Cosmic Power
    Metronome
    Moonlight
    Light Screen
    Healing Wish
    Body Slam
    Gravity
    Meteor Mash
    Stored Power

    #Egg#
    Wish
    Aromatherapy
    Covet
    Belly Drum

    #TM/HM#
    Protect
    Substitute
    Psychic
    Hyper Beam
    Thunderbolt
    Solarbeam
    Blizzard
    Reflect
    Flamethrower
    Focus Blast
    Thunder Wave
    Bide
    Counter
    Endure
    Softboiled
    Double Edge
    Hyper Voice
    Light Screen
    Toxic

    #Event/Tutor#
    Bounce
    Magic Coat
    Endeavor
    Stealth Rock
    Snatch
    Kafei the Azumarill (open)

    [​IMG]
    Azumarill (M)

    Nature: Jolly
    +15% Speed, -1 Special Attack, +4% Accuracy

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Huge Power
    Huge Power (Innate):

    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Stats:
    HP: 110
    Atk: Rank 2 [5 Huge Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 58 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16 [19 Huge Power]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Bubble
    Defense Curl
    Tail Whip
    Water Sport
    Water Gun
    Rollout
    Bubblebeam
    Helping Hand
    Aqua Tail
    Double-Edge
    Splash
    Charm
    Bounce
    Superpower
    Rain Dance
    Aqua Ring

    #Egg#
    Aqua Jet
    Belly Drum
    Camouflage
    Encore
    Perish Song
    Refresh

    #TM/HM#
    Protect
    Substitute
    Toxic
    Light Screen
    Dig
    Return
    Brick Break
    Double Team
    Rest
    Giga Impact
    Bulldoze
    Dive
    Waterfall
    Focus Punch
    Surf

    #Event/Tutor#
    Ice Punch
    Knock Off
    Sleep Talk
    Endure
    Dizzy Punch
    Dangoro the Conkeldurr (open)
    [​IMG]
    Dangoro the Conkeldurr (F)

    Nature: Careful
    +1 SpD, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Rock Slide
    Stone Edge
    Focus Punch
    Scary Face
    Superpower

    #Egg#
    Counter
    Mach Punch
    Endure
    Foresight
    Reversal

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Earthquake
    Dig
    Payback
    Low Sweep
    Poison Jab
    Rest
    Brick Break
    Facade
    Smack Down
    Bulldoze
    Double Team
    Toxic
    Focus Blast

    #Event/Tutor#
    Drain Punch
    Fire Punch
    Ice Punch
    Thunder Punch
    Sleep Talk
    Knock Off
    Block
    Rock Smash



    Items (open)
    RageCandyBar
    Tamato Berry
    Belue Berry
    Silk Scarf
    Power Belt
    Shed Shell
    Petaya Berry
    Wepear Berry
    Oran Berry
    Ring Target
    Last edited: May 8, 2014
  13. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Welp, I'm boned. GG everyone. /sarcasm

    Taking Seviper, Vileplume, aaaaand... Primeape, I guess. Team Black Hole Sun lgi.

    Items:

    Pomeg Berry x1
    Red Card x1
    Salac Berry x1
    Kelpsy Berry x1
    Soft Sand x1
    Yache Berry x1
    Chilan Berry x1
    Ganlon Berry x1
    Hondew Berry x1
    Custap Berry x1

    Seviper:

    Free Egg Moves (0 MC): Body Slam, Spit Up, Stockpile
    Level-Up Moves (7 MC): Crunch, Poison Fang, Night Slash, Gastro Acid, Poison Jab, Venoshock, Coil
    BW/BW2 TMs (18 MC): Toxic, Hidden Power (Grass, 7), Sunny Day, Earthquake, Dig, Sludge Wave, Sludge Bomb, X-Scissor, Dragon Tail
    Past Gen TMs (6 MC): Endure, Natural Gift
    BW/BW2 Tutor (6 MC): Dark Pulse, Giga Drain, Knock Off
    Past Gen Tutor (3 MC): Sucker Punch

    X the Seviper (open)
    [​IMG]
    Seviper (M)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Shed Skin
    Shed Skin (Innate):
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Wrap
    Lick
    Bite
    Swagger
    Poison Tail
    Screech
    Venoshock
    Glare
    Crunch
    Poison Fang
    Night Slash
    Gastro Acid
    Poison Jab
    Venoshock
    Coil

    #Egg#
    Body Slam
    Spit Up
    Stockpile

    #TM/HM#
    Protect
    Substitute
    Toxic
    Hidden Power (Grass, 7)
    Sunny Day
    Earthquake
    Dig
    Sludge Wave
    Sludge Bomb
    X-Scissor
    Dragon Tail
    Endure
    Natural Gift

    #Event/Tutor#
    Dark Pulse
    Giga Drain
    Knock Off
    Sucker Punch

    Total Moves: 35


    Vileplume:

    Free Egg Moves (0 MC): Charm, Synthesis, Teeter Dance
    Level-Up Moves (2 MC): SolarBeam, Giga Drain
    BW/BW2 TMs (20 MC): Toxic, Venoshock, Hidden Power (Rock, 7), Sunny Day, Hyper Beam, Sludge Bomb, Rest, Energy Ball, Flash, Grass Knot
    Past Gen TMs (15 MC): Curse, Endure, Reflect, Bide, Natural Gift
    Past Gen Event (3 MC): Leech Seed

    Y the Vileplume (open)
    [​IMG]
    Vileplume (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Effect Spore
    Effect Spore (Can be Disabled):
    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 50
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Aromatherapy
    Petal Dance
    SolarBeam
    Giga Drain

    #Egg#
    Charm
    Synthesis
    Teeter Dance

    #TM/HM#
    Protect
    Substitute
    Toxic
    Venoshock
    Hidden Power (Rock, 7)
    Sunny Day
    Hyper Beam
    Sludge Bomb
    Rest
    Energy Ball
    Flash
    Grass Knot
    Curse
    Endure
    Reflect
    Bide
    Natural Gift

    #Event/Tutor#
    Leech Seed

    Total Moves: 33


    Primeape:

    Free Egg Moves (0 MC): Counter, Encore, Foresight
    Level-Up Moves (6 MC): Swagger, Cross Chop, Thrash, Punishment, Close Combat, Final Gambit
    BW/BW2 TMs (18 MC): Hone Claws, Toxic, Bulk Up, Sunny Day, Earthquake, Dig, Brick Break, Aerial Ace, Poison Jab
    Past Gen TMs (6 MC): Bide, Endure
    BW/BW2 Tutor (10 MC): Fire Punch, Ice Punch, ThunderPunch, Gunk Shot, Endeavor

    Z the Primeape (open)
    [​IMG]
    Primeape (M)

    Nature: Jolly
    +15% Speed, +11% Accuracy, -1 Special Attack

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Anger Point
    Anger Point (Innate):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 110 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Leer
    Karate Chop
    Fling
    Low Kick
    Focus Energy
    Rage
    Fury Swipes
    Seismic Toss
    Screech
    Assurance
    Covet
    Swagger
    Cross Chop
    Thrash
    Punishment
    Close Combat
    Final Gambit

    #Egg#
    Counter
    Encore
    Foresight

    #TM/HM#
    Protect
    Substitute
    Hone Claws
    Toxic
    Bulk Up
    Sunny Day
    Earthquake
    Dig
    Brick Break
    Aerial Ace
    Poison Jab
    Bide
    Endure

    #Event/Tutor#
    Fire Punch
    Ice Punch
    ThunderPunch
    Gunk Shot
    Endeavor

    Total Moves: 39
  14. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    [​IMG]
    "They may not be rock-type, but with enough work, they'll be up there with the best!"

    I'll be swiping my Electrode, Excadrill, and Golbat.

    Electrode Claims
    Free TMs: Taunt, Toxic, Thunderbolt
    Zero MC (missed pre-25 moves): Spark (0 MC Total)
    One MC: Electro Ball, Magnet Rise, Mirror Coat (3 MC Total)
    Two MC: Sleep Talk, Foul Play, Magic Coat, Signal Beam, HP Grass 7, Hyper Beam, Thunder, Double Team, Torment, Thunder Wave, Volt Switch (22 MC Total)
    Three MC: Endure, Zap Cannon, Teleport, Reflect, Bide (15 MC Total)
    Accelerando the Electrode (open)

    [​IMG]
    Electrode (-)

    Nature: Timid
    -1 Attack, +15% Speed, +30% Accuracy

    Type: Electric
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 161
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Charge
    Tackle
    Screech
    SonicBoom
    Rollout
    Selfdestruct
    Charge Beam
    Light Screen
    Spark
    Electro Ball
    Magnet Rise
    Mirror Coat

    #TM/HM#
    Protect
    Substitute
    Taunt
    Toxic
    Thunderbolt
    Zap Cannon
    Hidden Power Grass 7
    Hyper Beam
    Thunder
    Teleport
    Double Team
    Reflect
    Bide
    Torment
    Volt Switch
    Thunder Wave

    #Event/Tutor#
    Endure
    Sleep Talk
    Foul Play
    Magic Coat
    Signal Beam

    Excadrill Claims
    Free Eggs: Iron Defense, Crush Claw, Submission
    One MC: Rock Slide, Slash, Earthquake, Sandstorm, Drill Run, Fissure (6 MC Total)
    Two MC: Iron Head, Magnet Rise, Sleep Talk, Stealth Rock, Brick Break, Double Team, Rock Tomb, Aerial Ace, Rest, Attract, Shadow Claw, Giga Impact, Bulldoze, X-Scissor, Poison Jab, Swagger, Toxic (34 MC Total)
    Francisco the Excdarill (open)

    [​IMG]
    Excadrill (M)

    Nature: Jolly
    +15% Speed, +12% Accuracy, -1 SpA

    Type: Steel / Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 102 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Slash
    Earthquake
    Sandstorm
    Drill Run
    Fissure

    #Egg#
    Iron Defense
    Crush Claw
    Submission

    #TM/HM#
    Protect
    Substitute
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Rest
    Attract
    Shadow Claw
    Giga Impact
    Bulldoze
    X-Scissor
    Poison Jab
    Swagger
    Toxic

    #Event/Tutor#
    Iron Head
    Magnet Rise
    Sleep Talk
    Stealth Rock

    Golbat Claims
    Free Eggs: Whirlwind, Brave Bird, Quick Attack
    One MC: Mean Look, Air Slash (2 MC Total)
    Two MC: Giga Drain, Heat Wave, Roost, Sleep Talk, Snatch, Super Fang, Tailwind, Toxic, Venoshock, Taunt, Double Team, Sludge Bomb, Torment, Pluck, U-Turn, Fly (32 MC Total)
    Three MC: Endure, Bide (6 MC)
    Yuri the Golbat (open)

    [​IMG]
    Golbat (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Infiltrator
    Infiltrator (Innate):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 78 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 4/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Mean Look
    Air Slash

    #Egg#
    Whirlwind
    Brave Bird
    Quick Attack

    #TM/HM#
    Protect
    Substitute
    Toxic
    Venoshock
    Taunt
    Double Team
    Sludge Bomb
    Torment
    Bide
    Pluck
    U-Turn
    Fly

    #Event/Tutor#
    Endure
    Giga Drain
    Heat Wave
    Roost
    Sleep Talk
    Snatch
    Super Fang
    Tailwind


    Items:
    Pecha Berry, Leftovers, Lum Berry, Wiseglasses, Colbur Berry, Chople Berry, Belue Berry, Spelon Berry, Leppa Berry, Petaya Berry
  15. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Claiming the following

    Nidoking: 7
    Free Egg: Counter, Disable, Endure
    Lvl Up (4 MC): Toxic Spikes, Poison Jab, Earth Power, Megahorn
    BW Tutor (3 MC): Stealth Rock
    BW TM (30): Sunny Day, Taunt, Blizzard, Smack Down, Thunder, Earthquake, Dig, Shadow Ball, Double Team, Sludge Wave, Fire Blast, Torment, Stone Edge, Focus Blast, Surf
    Old Gen TM (3): Bide

    Weezing:
    Free Egg: Pain Split, Destiny Bond, Will-o-Wisp
    Lvl Up (2 MC): Gyro Ball, Sludge Bomb
    BW Tutor (2 MC): Dark Pulse
    Past Gen TM (6 MC): Bide, Endure
    BW TM: Toxic (30 MC) Venoshock, Hidden Power (Ice 7), Taunt, Thunderbolt, Shadow Ball, Double Team, Flamethrower, Torment, Payback, Attract, Thief, Rain Dance, Sunny Day, Thunder, Fire Blast

    Beheeyem: (Hidden Power is HP Fighting 7)
    Free Egg: Disable, Skill Swap, Teleport
    Lvl up (4 MC): Simple Beam, Zen Headbutt, Psychic, Recover
    BW Tutor (10 MC): Gravity, Magic Coat, Pain Split, Trick, Dark Pulse
    BW TM (26 MC): Psyshock, Toxic, Light Screen, Safeguard, Thunderbolt, Shadow Ball, Double Team, Reflect, Energy Ball, Thunder Wave, Rock Slide, Hyper Beam, Attract

    Bag (open)

    1x Fighting Gem
    1x Ghost Gem
    1x Hondew Berry
    1x Liechi Berry
    1x Muscle Band
    1x Nanab Berry
    1x Power Anklet
    1x Quick Claw
    1x Rabuta Berry
    1x Scope Lens

    Nidoking (open)

    [​IMG]
    Nidoking (M)

    Nature: Naive
    +15% Speed, -1 Special Defense, +11% Accuracy

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Chip Away
    Thrash
    Toxic Spikes
    Poison Jab
    Earth Power
    Megahorn

    #Egg#
    Counter
    Disable
    Endure

    #TM/HM#
    Protect
    Substitute
    Sunny Day
    Taunt
    Smack Down
    Blizzard
    Thunder
    Earthquake
    Dig
    Shadow Ball
    Double Team
    Sludge Wave
    Fire Blast
    Torment
    Focus Blast
    Stone Edge
    Surf
    Bide

    #Event/Tutor#
    Stealth Rock


    Weezing (open)

    [​IMG]
    Weezing (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    #Level Up#
    Poison Gas
    Tackle
    Smog
    SmokeScreen
    Assurance
    Clear Smog
    Selfdestruct
    Sludge
    Gyro Ball
    Sludge Bomb

    #Egg#
    Pain Split
    Destiny Bond
    Will-o-Wisp

    #TM/HM#
    Protect
    Substitute
    Venoshock
    Hidden Power Ice [7]
    Taunt
    Shadow Ball
    Fire Blast
    Thunderbolt
    Double Team
    Flamethrower
    Payback
    Torment
    Attract
    Thief
    Rain Dance
    Sunny Day
    Thunder
    Bide
    Endure

    #Event/Tutor#
    Dark Pulse

    Beheeyem (open)

    [​IMG]
    Beheeyem (M)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Accuracy

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Analytic
    Analytic (Innate):
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power (Fighting 7)
    Imprison
    Simple Beam
    Zen Headbutt
    Psychic
    Recover

    #Egg#
    Disable
    Skill Swap
    Teleport

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Safeguard
    Light Screen
    Toxic
    Thunderbolt
    Shadow Ball
    Energy Ball
    Thunder Wave
    Reflect
    Double Team
    Rock Slide
    Hyper Beam
    Attract

    #Event/Tutor#
    Gravity
    Magic Coat
    Pain Split
    Trick
    Dark Pulse


    Done.
  16. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    The air in the Factory is tense. Michael quietly picks his Pokémon, readying himself for what is to come.
    Items
    Bug Gem
    Salac Berry
    Cell Battery
    Grepa Berry
    Kelpsy Berry
    Water Gem
    Magost Berry
    Charcoal
    Apicot Berry
    Wacan Berry
    ---
    Pokémon chosen
    Arbok, Chandelure, Drifblim
    ---
    Baul the Arbok (open)
    [​IMG]
    Arbok (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Unnerve
    Unnerve (Innate):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 40 (0)
    DC: 5/5

    Attacks:
    #Level Up#
    Ice Fang
    Thunder Fang
    Fire Fang
    Wrap
    Leer
    Poison Sting
    Bite
    Glare
    Screech
    Acid
    Crunch
    Stockpile
    Swallow
    Spit Up
    Acid Spray (1 MC)
    Coil (1 MC)
    Gastro Acid (1 MC)
    Gunk Shot (1 MC)
    Haze (1 MC)

    #Egg#
    Disable (Free)
    Poison Fang (Free)
    Spite (Free)
    Switcheroo (3 MC)

    #TM/HM#
    Protect
    Substitute
    Toxic (2 MC)
    Dig (2 MC)
    Torment (2 MC)
    Bulldoze (2 MC)
    Poison Jab (2 MC)
    Rest (2 MC)
    Sleep Talk (3 MC)
    Snore (3 MC)
    Earthquake (2 MC)
    Rock Slide (3 MC)
    Dragon Tail (2 MC)

    #Event/Tutor#
    Iron Tail (2 MC)
    Seed Bomb (2 MC)
    Endure (3 MC)

    Avaritia the Chandelure (open)

    [​IMG]
    Chandelure (F)

    Nature: Timid
    +15% Speed, +10% Accuracy, -1 Attack

    Type: Ghost / Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Flame Body
    Flame Body (Innate):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 6
    SpD: 3
    Spe: 92 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 40 (0)
    DC: 5/5

    Attacks:
    #Level Up#
    Ember
    Astonish
    Minimize
    Smog
    Confuse Ray
    Flame Burst
    Hex
    Fire Spin
    Night Shade
    Will-O-Wisp
    Imprison
    Overheat (1 MC)
    Shadow Ball (1 MC)
    Pain Split (1 MC)
    Memento (1 MC)

    #Egg#
    Endure (Free)
    Haze (Free)
    Clear Smog (Free)

    #TM/HM#
    Protect
    Substitute
    Calm Mind (2 MC)
    Toxic (2 MC)
    Telekinesis (2 MC)
    Taunt (2 MC)
    Incinerate (2 MC)
    Energy Ball (2 MC)
    Rest (2 MC)
    Sunny Day (2 MC)
    Fire Blast (2 MC)
    Psychic (2 MC)
    Solarbeam (2 MC)
    Heat Wave (2 MC)
    Double Team (2 MC)


    #Event/Tutor#
    Dark Pulse (2 MC)
    Heat Wave (2 MC)
    Spite (2 MC)
    Trick (2 MC)
    Pain Split (2 MC)

    Baron the Drifblim (open)
    [​IMG]
    Drifblim (M)

    Nature: Mild (+SpAtk, -Def)

    Type: Ghost / Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Flare Boost (DW-Unlocked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 40 (0)
    DC: 5/5

    Attacks:
    #Level Up#
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Ominous Wind
    Stockpile
    Swallow (1 MC)
    Spit Up (1 MC)
    Shadow Ball (1 MC)
    Amnesia (1 MC)
    Explosion (1 MC)

    #Egg#
    Destiny Bond (Free)
    Disable (Free)
    Hypnosis (Free)
    Weather Ball (3 MC)

    #TM/HM#
    Protect
    Substitute
    Calm Mind (2 MC)
    Silver Wind (3 MC)
    Charge Beam (2 MC)
    Acrobatics (2 MC)
    Embargo (2 MC)
    Thunder Wave (2 MC)
    Fly (2 MC)

    #Event/Tutor#
    Bind (2 MC)
    Icy Wind (2 MC)
    Knock Off (2 MC)
    Magic Coat (2 MC)
    Recycle (2 MC)
    Mud-Slap (3 MC)
    Pain Split (2 MC)
    Tailwind (2 MC)
  17. Elevator Music

    Elevator Music
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    Joined:
    Jan 25, 2008
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    old (open)
    Round 1 Team (open)
    Starmie:
    Free Egg Moves (0 MC): Aurora Beam, Barrier, Supersonic
    Level-Up (4 MC): Light Screen, Brine, Reflect Type, Hydro Pump
    Other Egg Moves (0 MC): None
    BW TM (18 MC): Psyshock, Hidden Power (Fire, 7), Blizzard, Hyper Beam, Rain Dance, Thunder, Psychic, Grass Knot, Dive
    BW Tutor (6 MC): Magic Coat, Pain Split, Signal Beam
    Past-Gen TM (12 MC): Teleport, Zap Cannon, Endure, Bide
    Past-Gen Tutor (0 MC): None
    Event (0 MC): None
    40 Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, -1 Attack, +20% Accuracy

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enabled):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize
    Confuse Ray
    Light Screen
    Brine
    Reflect Type
    Hydro Pump

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Hidden Power (Fire, 7)
    Blizzard
    Hyper Beam
    Rain Dance
    Thunder
    Psychic
    Grass Knot
    Dive
    Teleport
    Zap Cannon
    Endure
    Bide

    #Event/Tutor#
    Magic Coat
    Pain Split
    Signal Beam


    Scyther:
    Free Egg Moves (0 MC): Counter, Endure, Reversal
    Level-Up (6 MC): Razor Wind, X-Scissor, Night Slash, Double Hit, Swords Dance, Feint
    Other Egg Moves (6 MC): Silver Wind, Steel Wing
    BW TM (16 MC): Toxic, Brick Break, Aerial Ace, Thief, Rest, Giga Impact, U-turn, Rock Smash
    BW Tutor (6 MC): Bug Bite, Roost, Sleep Talk
    Past-Gen TM (3 MC): Bide
    Past-Gen Tutor (0 MC): None
    Event (3 MC): Morning Sun
    42 Scyther (open)
    [​IMG]
    Scyther (M)
    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Technician
    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Razor Wind
    X-Scissor
    Night Slash
    Double Hit
    Swords Dance
    Feint

    #Egg#
    Counter
    Endure
    Reversal
    Silver Wind
    Steel Wing

    #TM/HM#
    Protect
    Substitute
    Toxic
    Brick Break
    Aerial Ace
    Thief
    Rest
    Giga Impact
    U-turn
    Rock Smash
    Bide

    #Event/Tutor#
    Bug Bite
    Roost
    Sleep Talk
    Morning Sun


    Absol:
    Free Egg Moves (0 MC): Mean Look, Megahorn, Punishment
    Level-Up (6 MC): Future Sight, Sucker Punch, Night Slash, Me First, Psycho Cut, Perish Song
    Other Egg Moves (0 MC): None
    BW TM (14 MC): Ice Beam, Thunderbolt, Fire Blast, Aerial Ace, Torment, Will-O-Wisp, Swagger
    BW Tutor (14 MC): Bounce, Dark Pulse, Magic Coat, Role Play, Snatch, Superpower, Zen Headbutt
    Past-Gen TM (3 MC): Endure
    Past-Gen Tutor (3 MC): Counter
    Event (0 MC): None
    115 Absol (open)
    [​IMG]
    Absol (M)

    Nature: Mild
    +1 Special Attack, -1 Defense

    Type: Dark
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Super Luck
    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3

    MC: 0
    DC: 5/5

    Attacks:
    #Level
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance
    Future Sight
    Sucker Punch
    Night Slash
    Me First
    Psycho Cut
    Perish Song

    #Egg#
    Mean Look
    Megahorn
    Punishment

    #TM/HM#
    Protect
    Substitute
    Ice Beam
    Thunderbolt
    Fire Blast
    Aerial Ace
    Torment
    Will-O-Wisp
    Swagger
    Endure

    #Event/Tutor#
    Bounce
    Dark Pulse
    Magic Coat
    Role Play
    Snatch
    Superpower
    Zen Headbutt
    Counter

    ---
    Round 2 Claim
    Round 2 Team (open)
    40 Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, -1 Attack, +20% Accuracy

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enabled):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Harden
    Hydro Pump
    Light Screen
    Minimize
    Power Gem
    Rapid Spin
    Recover
    Reflect Type
    Swift
    Tackle
    Water Gun

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Bide
    Blizzard
    Dive
    Endure
    Grass Knot
    Hidden Power (Fire, 7)
    Hyper Beam
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Substitute
    Teleport
    Thunder
    Whirlpool
    Zap Cannon

    #Event/Tutor#
    Magic Coat
    Pain Split
    Signal Beam


    42 Scyther (open)
    [​IMG]
    Scyther (M)
    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Technician
    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Agility
    Double Hit
    Double Team
    False Swipe
    Feint
    Focus Energy
    Fury Cutter
    Leer
    Night Slash
    Pursuit
    Quick Attack
    Razor Wind
    Swords Dance
    Vacuum Wave
    Wing Attack
    X-Scissor

    #Egg#
    Counter
    Endure
    Reversal
    Silver Wind
    Steel Wing

    #TM/HM#
    Aerial Ace
    Bide
    Brick Break
    Giga Impact
    Light Screen
    Protect
    Rest
    Rock Smash
    Substitute
    Thief
    Toxic
    U-turn

    #Event/Tutor#
    Bug Bite
    Knock Off
    Morning Sun
    Roost
    Sleep Talk
    Tailwind


    20 Machamp (open)
    [​IMG]
    Machamp (M)

    Nature: Careful
    +1 Special Defence, -1 Special Attack

    Type: Fight
    Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Cross Chop
    Focus Energy
    Foresight
    Karate Chop
    Leer
    Low Kick
    Low Sweep
    Revenge
    Scary Face
    Seismic Toss
    Submission
    Vital Throw
    Wide Guard

    #Egg#
    Bullet Punch
    Counter
    Encore

    #TM/HM#
    Bide
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Fling
    Giga Impact
    Incinerate
    Light Screen
    Payback
    Protect
    Rest
    Rock Slide
    Stone Edge
    Substitute
    Thief
    Toxic

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    Knock Off
    Role Play
    Sleep Talk
    ThunderPunch


    ---
    Round 3 Claim
    Round 3 (and 4) Team (open)
    40 Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, -1 Attack, +20% Accuracy

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enabled):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    #Level Up#
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Harden
    Hydro Pump
    Light Screen
    Minimize
    Power Gem
    Rapid Spin
    Recover
    Reflect Type
    Swift
    Tackle
    Water Gun

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Bide
    Blizzard
    Dive
    Endure
    Grass Knot
    Hail
    Hidden Power (Fire, 7)
    Hyper Beam
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Substitute
    Teleport
    Thunder
    Whirlpool
    Zap Cannon

    #Event/Tutor#
    Magic Coat
    Pain Split
    Signal Beam
    Skill Swap
    Trick


    197 Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    #Level Up#
    Aerial Ace
    Air Slash
    Aura Sphere
    Earth Power
    Focus Energy
    Fury Swipes
    Harden
    Healing Wish
    Heat Wave
    Hurricane
    Hyper Voice
    Morning Sun
    Rain Dance
    Rest
    Roar
    Rock Smash
    Scratch
    Sky Drop
    Sunny Day
    Superpower
    Whirlwind

    #Egg#
    Confuse Ray
    Rapid Spin
    Yawn

    #TM/HM#
    Brick Break
    Bulldoze
    Double Team
    Fly
    Focus Blast
    Grass Knot
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Protect
    Reflect
    Safeguard
    Solarbeam
    Substitute
    Taunt
    Thief
    Toxic

    #Event/Tutor#
    Covet
    Drain Punch
    Roost
    Snatch
    Snore
    Stealth Rock
    Sleep Talk
    Tailwind
    Uproar


    20 Machamp (open)
    [​IMG]
    Machamp (M)

    Nature: Careful
    +1 Special Defence, -1 Special Attack

    Type: Fight
    Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 6
    DC: 5/5

    Attacks:
    #Level Up#
    Cross Chop
    Focus Energy
    Foresight
    Karate Chop
    Leer
    Low Kick
    Low Sweep
    Revenge
    Scary Face
    Seismic Toss
    Submission
    Vital Throw
    Wide Guard

    #Egg#
    Bullet Punch
    Close Combat
    Counter
    Encore

    #TM/HM#
    Bide
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Fling
    Giga Impact
    Incinerate
    Light Screen
    Payback
    Protect
    Rest
    Rock Slide
    Stone Edge
    Substitute
    Thief
    Toxic

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    Knock Off
    Role Play
    Sleep Talk
    ThunderPunch
    Vacuum Wave


    ---
    Round 5 Claim

    Current Team (open)
    40 Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, -1 Attack, +20% Accuracy

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enabled):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Harden
    Hydro Pump
    Light Screen
    Minimize
    Power Gem
    Rapid Spin
    Recover
    Reflect Type
    Swift
    Tackle
    Water Gun

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Bide
    Blizzard
    Dive
    Endure
    Grass Knot
    Hail
    Hidden Power (Fire, 7)
    Hyper Beam
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Substitute
    Surf
    Teleport
    Thunder
    Thunderbolt
    Toxic
    Whirlpool
    Zap Cannon

    #Event/Tutor#
    Magic Coat
    Pain Split
    Signal Beam
    Skill Swap
    Sleep Talk
    Trick
    Wonder Room


    197 Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Aerial Ace
    Air Slash
    Aura Sphere
    Earth Power
    Focus Energy
    Fury Swipes
    Harden
    Healing Wish
    Heat Wave
    Hurricane
    Hyper Voice
    Morning Sun
    Rain Dance
    Rest
    Retaliate
    Roar
    Rock Smash
    Scratch
    Sky Drop
    Sunny Day
    Superpower
    Whirlwind

    #Egg#
    Baton Pass
    Confuse Ray
    Haze
    Nature Power
    Rapid Spin
    Yawn

    #TM/HM#
    Brick Break
    Bulldoze
    Double Team
    Facade
    Fly
    Focus Blast
    Grass Knot
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Protect
    Reflect
    Safeguard
    Solarbeam
    Substitute
    Taunt
    Thief
    Toxic

    #Event/Tutor#
    Covet
    Drain Punch
    Roost
    Snatch
    Snore
    Stealth Rock
    Sleep Talk
    Tailwind
    Uproar


    135 Drapion (open)

    [​IMG]
    Drapion (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Poison/ Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Battle Armor
    Battle Armor (Innate):
    This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Acupressure
    Bite
    Bug Bite
    Cross Poison
    Crunch
    Fire Fang
    Hone Claws
    Ice Fang
    Knock Off
    Leer
    Night Slash
    Pin Missile
    Poison Fang
    Poison Sting
    Pursuit
    Scary Face
    Thunder Fang
    Toxic Spikes
    Venoshock

    #Egg#
    Agility
    Confuse Ray
    Faint Attack
    Screech
    Twineedle
    Whirlwind

    #TM/HM#
    Aerial Ace
    Brick Break
    Dig
    Earthquake
    Giga Impact
    Natural Gift
    Protect
    Rest
    Rock Slide
    Snarl
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Torment
    Toxic
    X-Scissor

    #Event/Tutor#
    Aqua Tail
    Endure



    Items:
    Show Hide
    1x Mystic Water
    1x Power Belt
    1x Air Balloon
    1x Grepa Berry
    1x Damp Rock
    1x Yache Berry
    1x Cornn Berry
    1x Nomel Berry
    1x Black Belt
    1x Tamato Berry
    1x Sticky Barb
    Last edited: May 4, 2014
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Well, we got ourselves an interesting lineup. Now, let's put this to good use."

    TheWolfe
    117 44 178 61 111 179
    92 38 80 44 11 26 22 2 60 122

    (61) Napoleon the Slowking (open)

    [​IMG]
    Napoleon - Slowking (M)

    Nature: Bold
    +1 Defense, -1 Attack

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 4(+)
    SpA: 4
    SpD: 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Brick Break
    Calm Mind
    Confusion
    Counter
    Curse
    Disable
    Dragon Tail
    Earthquake
    Endure
    Fire Blast
    Grass Knot
    Growl
    Headbutt
    Hidden Power: Electric 7
    Ice Beam
    Light Screen
    Magic Coat
    Me First
    Mud Sport
    Protect
    Psychic
    Psyshock
    Power Gem
    Rain Dance
    Scald
    Shadow Ball
    Slack Off
    Sleep Talk
    Substitute
    Tackle
    Thunder Wave
    Toxic
    Water Gun
    Yawn

    Total Moves: 35

    (111) Snake Eyes the Kecleon (open)
    [​IMG]
    Snake Eyes - Kecleon (M)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Color Change
    Color Change (Can be activated): A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    MC: 0

    Attacks:
    Aerial Ace
    Astonish
    Aqua Tail
    Bind
    Brick Break
    Counter
    Endure
    Faint Attack
    Fake Out
    Feint
    Fire Blast
    Foul Play
    Frustration
    Fury Swipes
    Grass Knot
    Ice Beam
    Lick
    Magic Coat
    Nasty Plot
    Protect
    Psybeam
    Recover
    Return
    Rock Slide
    Scratch
    Screech
    Shadow Sneak
    Slash
    Snatch
    Stealth Rock
    Substitute
    Sucker Punch
    Tail Whip
    Thief
    Thunder Wave
    Thunderbolt
    Toxic

    Total Moves: 37

    (179) Arachnophobia the Galvantula (open)
    [​IMG]
    [​IMG]
    Arachnophobia the Galvantula (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Bug / Electric
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Compoundeyes
    Compoundeyes (Innate):
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 5 (+)
    SpD: 1 (-)
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Bounce
    Bug Bite
    Bug Buzz
    Cut
    Disable
    Discharge
    Double Team
    Electro Ball
    Electroweb
    Energy Ball
    Fury Cutter
    Gastro Acid
    Giga Drain
    Hidden Power: Water 7
    Hyper Beam
    Leech Life
    Light Screen
    Magnet Rise
    Pin Missile
    Poison Sting
    Protect
    Pursuit
    Rain Dance
    Screech
    Spider Web
    String Shot
    Substitute
    Sucker Punch
    Thunder
    Thunder Wave
    Toxic
    Volt Switch
    X-Scissor

    Total Moves: 34


    Claims:

    1) Napoleon the Slowking:
    Free Egg Moves: Mud Sport, Me First, Sleep Talk
    Level Up Moves (1 MC): Psychic, Slack Off, Rain Dance (3 MC)
    5th Gen TMs/Tutors (2 MC): Psyshock, Toxic, Calm Mind, Ice Beam, Light Screen, Magic Coat, Scald, Earthquake, Fire Blast, Shadow Ball, Thunder Wave, Dragon Tail, Grass Knot, Brick Break (28 MC)
    Egg Moves/Past Gen TMs & Tutors (3 MC): Bide, Counter, Endure (9 MC)

    Slowking's Level Up Hidden Power will be Hidden Power: Electric 7.

    2) Snake Eyes the Kecleon:
    Free Egg Moves: Fake Out, Magic Coat, Recover
    Level Up Moves (1 MC): Sucker Punch (1 MC)
    5th Gen TMs/Tutors (2 MC): Return, Frustration, Foul Play, Snatch, Ice Beam, Fire Blast, Thunderbolt, Brick Break, Rock Slide, Stealth Rock, Grass Knot, Aqua Tail, Toxic, Aerial Ace, Thunder Wave (30 MC)
    Egg Moves/Past Gen TMs & Tutors (3 MC): Counter, Nasty Plot, Endure (9 MC)

    3) Arachnophobia the Galvantula:
    Free Egg Moves: Disable, Pin Missile, Pursuit
    Level Up Moves (1 MC): Electro Ball, Agility, Sucker Punch, Discharge, Bug Buzz (5 MC)
    5th Gen TMs/Tutors (2 MC): Thunder, Energy Ball, Volt Switch, Light Screen, Hidden Power: Water 7, Double Team, Hyper Beam, Bounce, Giga Drain, Magnet Rise, Toxic, Rain Dance, Bug Bite, Thunder Wave, X-Scissor, Cut (32 MC)
    Egg Moves/Past Gen TMs & Tutors (3 MC): Poison Sting (3 MC)

    Items:
    1x Power Band
    1x Flame Orb
    1x Oran Berry
    1x Grip Claw
    1x Blackglasses
    1x Custap Berry
    1x Cleanse Tag
    1x Aguav Berry
    1x Leppa Berry
    1x Spelon Berry

    Okay, all done. I don't think I can edit anymore. ><
  19. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    I tend to be terrible with Pokemon that aren't mine, but I'll give it a go.
    [​IMG]

    Athenodoros
    115 176 6 53 2 192
    78 53 74 79 8 88 59 92 73 98

    Items:
    Normal Gem
    Iron Ball
    Mystic Water
    Occa Berry
    Berserk Gene
    Poison Barb
    Leftovers
    Power Band
    Muscle Band
    Psychic Gem

    Pokemon:
    115 Absol (open)
    [​IMG]
    Absol (M)

    Nature: Mild
    +1 Special Attack, -1 Defense

    Type: Dark
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Super Luck
    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3

    MC: 40
    DC: 5/5

    Attacks:
    #Level
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    6 Nidoqueen (open)
    [​IMG]
    Nidoqueen (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Body Slam
    Chip Away

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#
    176 Escavalier (open)
    [​IMG]
    Escavalier (F)

    Nature: Careful
    +1 Attack, -1 Special Attack

    Type: Bug / Steel
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Overcoat
    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: 5
    Def: 4
    SpA: 1 (-)
    SpD: 5 (+)
    Spe: 20
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Peck
    Leer
    Quick Guard
    Twineedle
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe

    #Egg#

    #TM/HM#
    Protect
    Substitute

    #Event/Tutor#


    Claims (open)

    Absol:
    Magic Coat - Egg
    Megahorn - Egg
    Mean Look - Egg
    Sucker Punch - 1
    Razor Wind - 1
    Perish Song - 1
    Bounce - 2
    Counter - 3
    Endure - 3
    Snatch - 2
    Torment - 2
    Superpower - 2
    Ice Beam - 2
    Thunderbolt - 2
    Shadow Ball - 2
    Flamethrower - 2
    Aerial Ace - 2
    Shock Wave - 2
    Shadow Claw - 2
    Stone Edge - 2
    X-Scissor - 2
    Rock Slide - 2
    Knock Off - 2
    Me First - 1

    Nidoqueen:
    Counter - Egg
    Disable - Egg
    Endure - Egg
    Earth Power - 1
    Superpower - 1
    Toxic Spikes - 1
    Crunch - 1
    Stealth Rock - 2
    Torment - 2
    Taunt - 2
    Ice Beam - 2
    Thunderbolt - 2
    Rock Slide - 2
    Dig - 2
    Brick Break - 2
    Double Team - 2
    Sludge Wave - 2
    Flamethrower - 2
    Aerial Ace - 2
    Moonlight - 3
    Reflect - 3
    Bide - 3
    Endure - 3

    Escavalier:
    Counter - Egg
    Megahorn - Egg
    Faint Attack - Egg
    Iron Head - 1
    X-Scissor - 1
    Reversal - 1
    Flail - 1
    Giga Drain - 2
    Poison Jab - 2
    Aerial Ace - 2
    Giga Impact - 1
    Facade - 2
    Double Team - 2
    Swords Dance - 1
    Iron Defense - 1
    Double-Edge - 1
    Knock Off - 2
    Bug Bite - 2
    Sleep Talk - 2
    Snore - 2
    Toxic - 2
    Rain Dance - 2
    Return - 2
    Frustration - 2
    Swagger - 2
    Attract - 2
    Toxic - 2
  20. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Binding Band
    Bluk Berry
    Electric gem
    Flame Orb
    Leftovers
    Psychic Gem
    RageCandyBar
    Rawst Berry
    TwistedSpoon
    Wepear Berry
    Ms. Myme (open)

    [​IMG]
    Mr. Mime (F)

    Nature: Modest +1 Special Attack, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

    Ability: Filter
    Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 5
    Spe: 90
    SC: 3
    WC: 4
    BST: 20

    MC: 0

    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Confusion
    Barrier
    Substitute
    Copycat
    Meditate
    Double-Slap
    Light Screen
    Mimic
    Psywave
    Encore
    Reflect
    Tickle
    Psychic
    Safeguard

    Fake Out
    Future Sight
    Teeter Dance
    Healing Wish

    Counter
    Endure
    Icy Wind
    Magic Coat
    Signal Beam
    Snatch
    Zap Cannon

    Toxic
    Psyshock
    Taunt
    Foul Play
    Shock Wave
    Bide
    Sunny Day
    Torment
    Focus Blast
    Energy Ball
    Hidden Power (Fire, 7)

    Sludge Cone the Weezing (open)

    [​IMG]
    Weezing (M)

    Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Moves:
    Poison Gas
    Tackle
    Smog
    SmokeScreen
    Assurance
    Clear Smog
    Self-Destruct
    Sludge
    Sludge Bomb
    Explosion
    Destiny Bond
    Memento

    Spit Up
    Stockpile
    Swallow

    Dark Pulse
    Pain Split
    Sleep Talk
    Spite

    Toxic
    Protect
    Incinerate
    Substitute
    Venoshock
    Hidden Power (Ice, 7)
    Taunt
    Thunderbolt
    Shadow Ball
    Flamethrower
    Double Team
    Rest
    Torment
    Will-O-Wisp
    Bide
    Endure

    Octillery (open)

    Octillery (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Moody
    Moody (Innate):
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Gunk Shot
    Rock Blast
    Water Gun
    Constrict
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Octazooka
    Bullet seed
    Hydro pump
    Soak
    Ice beam
    Signal beam

    Acid Spray
    Water Spout
    Supersonic
    Haze

    Protect
    Substitute
    Toxic
    Rest
    Energy Ball
    Thunder Wave
    Dive
    Toxic
    Flamethrower
    Fire Blast
    Hidden Power (electric-7)
    Charge Beam

    #Event/Tutor#
    Seed bomb
    Sleep talk
    Endeavor
    Seismic toss
    Mimic
    Bounce
    Endure
    Last edited: Oct 16, 2013
  21. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    Well i guess its time I stop procrastinating and finally finish this!

    Items:
    Enigma Berry
    Gahlon Berry
    Custap Berry
    Mago Berry
    Charti Berry
    Ice Gem
    Kasib Berry
    Charcoal
    Cleanse Tag
    Iron Ball


    Move Purchases (open)

    Gengar:
    3 Free Egg Moves:
    Disable
    Willowisp
    Perish Song
    Level Up Moves: (5 MC)
    Shadow Ball
    Dark Pulse
    Destiny Bond
    Hex
    Mean Look
    Current Gen TM/Tutor Moves: (26 MC)
    Toxic
    Taunt
    Thunderbolt
    Giga Drain
    Psychic
    Focus Blast
    Torment
    Double Team
    Venoshock
    Hidden Power (Fire 7)
    Knock Off
    Rest
    Sleep Talk
    Past Gen TM/Tutor Moves: (9 MC)
    Bide
    Endure
    Counter


    Camerupt
    3 Free Egg Moves

    Spit Up
    Stockpile
    Endure
    Level Up Moves: (6 MC)
    Earth Power
    Rock Slide
    Earthquake
    Eruption
    Flamethrower
    Yawn
    Current Gen TM/Tutor Moves: (34) MC
    Stealth Rock
    Sleep Talk
    Roar
    Sunny Day
    Solar Beam
    Hidden Power (Fighting 7)
    Sandstorm
    Fire Blast
    Rest
    Overheat
    Willowisp
    Dig
    Rock Polish
    Stone Edge
    Swagger
    Flash Cannon
    Heat Wave

    Lapras
    Free Egg Moves
    :
    Future Sight
    Dragon Pulse
    Whirlpool
    Level Up Moves: (4 MC)
    Ice Beam
    Brine
    Hydro Pump
    Safeguard
    Current Gen TM/Tutor Moves: (20 MC)
    Heal Bell
    Drill Run
    Signal Beam
    Hail
    Blizzard
    Thunderbolt
    Psychic
    Hidden Power (Fire 7)
    Roar
    Double Team
    Rest
    Sleep Talk
    Past Gen TM/Tutor Moves: (12 MC)
    Solar Beam
    Endure
    Bide
    Reflect



    Kain the Gengar (open)

    [​IMG]
    Gengar (F)

    Nature: Hasty
    -1 Def, +15% Spe, +19% Accuracy

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 3
    Def: 1 (-)
    SpA: 5
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Hypnosis
    Lick
    Spite
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Shadow Ball
    Dark Pulse
    Mean Look
    Destiny Bond
    Hex

    #Egg#
    Disable
    Willowisp
    Perish Song

    #TM/HM#
    Protect
    Substitute
    Toxic
    Thunderbolt
    Giga Drain
    Psychic
    Focus Blast
    Torment
    Taunt
    Double Team
    Rest
    Bide
    Hidden Power (Fire 7)
    Thunder
    Venoshock
    Brick Break
    Trick Room
    Rain Dance

    #Event/Tutor#
    Endure
    Sleep Talk
    Counter
    Knock Off
    Snatch

    Celes the Alakazam (open)

    [​IMG]
    Alakazam (F)

    Nature: Timid
    +15% Speed, +22% Accurracy, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 138
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Psychic
    Calm Mind
    Trick
    Future Sight

    #Egg#
    Barrier
    Counter
    Encore
    Guard Split
    Skill Swap

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Toxic
    Hidden Power [Fire, 7]
    Taunt
    Hyper Beam
    Light Screen
    Shadow Ball
    Focus Blast
    Energy Ball
    Thunder Wave
    Grass Knot
    Foul Play
    Trick
    Role Play
    Dig

    #Event/Tutor#
    Foul Play
    Magic Coat
    Snatch
    Bide
    Endure
    Zap Cannon
    Gravity
    Signal Beam
    Rest
    Sleep Talk

    Cecil the Lapras (open)

    [​IMG]
    Lapras (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song
    Ice beam
    Brine
    Hydro Pump
    Safeguard
    Sheer Cold

    #Egg#
    Future Sight
    Dragon Pulse
    Whirlpool
    Ancient Power
    Mimic

    #TM/HM#
    Protect
    Substitute
    Hail
    Blizzard
    Thunderbolt
    Psychic
    Hidden Power (Fire 7)
    Roar
    Double Team
    Rest
    Endure
    Bide
    Solar Beam
    Reflect
    Thunder
    Zap Cannon
    Dive

    #Event/Tutor#
    Heal Bell
    Drill Run
    Signal Beam
    Sleep Talk
    Block
    Icy Wind
    Last edited: Dec 27, 2013
  22. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,345
    [​IMG]

    Wow, looking at all this it's looking like it's going to be a very interesting tournament, and while singles is not my forte I'll try to do my best with this particular team, the prize are well worth it, sorry for Primeape, Kingler and Sneasel, but they we got our team already done, let's see what we can do with our newest friends. Obviously one Psychic pokemon could miss, so Hypno, along with the mighty Rator and the... unusual Swalot, will be the ones that should drive us into the finale to win this, I trust you won't disapoint us.

    Harley the Hypno (open)

    [​IMG]
    Harley Hypno (F)

    Nature: Brave
    +1 Attack, -15% Speed, -10% Evasion

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Forewarn
    Forewarn (Innate):
    This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 58 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Nightmare
    Switcheroo
    Pound
    Hypnosis
    Disable
    Confusion
    Heatbutt
    Poison Gas
    Meditate
    Psybeam
    Psychic
    Swagger
    Zen Headbutt
    Future Sight

    #Egg#
    Assist
    Barrier
    Skill Swap

    #TM/HM#
    Protect
    Substitute
    Thunder Wave
    Light Screen
    Reflect
    Double Team
    Trick Room
    Focus Blast

    #Event/Tutor#
    ThunderPunch
    Fire Punch
    Ice Punch
    Drain Punch
    Low Kick
    Snatch
    Magic Coat
    Signal Beam
    Wish
    Counter
    Endure

    Using 40 MC to get Assist (0), Barrier (0), Skill Swap (0), Psychic (1), Zen Headbutt (1), Swagger (1), Future Sight (1), ThunderPunch (2), Fire Punch (2), Ice Punch (2), Drain Punch (2), Low Kick (2), Snatch (2), Signal Beam (2), Magic Coat (2), Thunder Wave (2), Light Screen (2), Reflect (2), Double Team (2), Trick Room (2), Focus Blast (2), Wish (3), Counter (3) & Endure (3) leaving her at 0

    Valjean the Swalot (open)

    [​IMG]
    Valjean Swalot (M)

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Gluttony
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 110
    Atk: Rank 2-
    Def: Rank 3
    SpA: Rank 4+
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Yawn
    Poison Gas
    Sludge
    Amnesia
    Encore
    Body Slam
    Sludge Bomb
    Gastro Acid
    Gunk Shot

    #Egg#
    Acid Armor
    Destiny Bond
    Pain Split

    #TM/HM#
    Protect
    Substitute
    Venoshock
    Ice Beam
    Sunny Day
    SolarBeam
    Explosion
    Hidden Power Fire (7)
    Double Team
    Hyper Beam
    Sludge Wave
    Earthquake
    Shadow Ball

    #Event/Tutor#
    Counter
    Endure
    ThunderPunch
    Fire Punch
    Snatch
    Block


    Using 40 MC to get Acid Armor (0), Destiny Bond (0), Pain Split (0), Body Slam (1), Sludge Bomb (1), Gastro Acid (1), Gunk Shot (1), Giga Drain (2), Ice Beam (2), Sunny Day (2), SolarBeam (2), Explosion (2), Hidden Power Fire (2), Shadow Ball (2), Snatch (2), Block (2), Hyper Beam (2), Sludge Wave (2), Earthquake (2), ThunderPunch (2), Fire Punch (2), Double Team (2), Counter (3), Endure (3) leaving him with 0

    Roxanne the Staraptor (open)

    [​IMG]
    Roxanne Staraptor (F)

    Nature: Jolly (+Spe, +15 Acc., -SpAtk)

    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Reckless (DW-Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 115 (100*1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavour
    Whirlwind
    Aerial Ace
    Take Down
    Close Combat
    Agility
    Brave Bird

    #Egg#
    Double-Edge
    Revenge
    Pursuit
    Foresight

    #TM/HM#
    Protect
    Substitute
    Fly
    U-turn
    Giga Impact
    Return
    Frustration
    Pluck
    Facade
    Toxic
    Sunny Day
    Endure
    Steel Wing

    #Event/Tutor#
    Roost
    Sky Attack
    Tailwind
    Sleep Talk

    Double-Edge (0), Revenge (0), Pursuit (0), Aerial Ace (1), Take Down (1), Close Combat, (1), Agility (1), Brave Bird (1), Roost (2), Sky Attack (2), Tailwind (2), Sleep Talk (2), Fly (2), U-turn (2), Giga Impact (2), Return (2), Frustration (2), Pluck (2), Facade (2), Toxic (2), Sunny Day (2), Endure (3), Steel Wing (3) & Foresight (3) leaving her at 0


    Items:

    BlackGlasses
    Figy Berry
    Ghost Gem
    Lansat Berry
    Magnet
    Micle Berry
    Smooth Rock
    Spell Tag
    Wide Lens
    Wise Glasses

  23. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Faylion
    68 15 48 33 5 193
    8 99 25 132 131 107 116 20 44 91

    Items (open)

    Berserk Gene
    Chilan Berry
    Cornn Berry
    Grip Claw
    Power Anklet
    Qualot Berry
    Ring Target
    Silk Skarf
    Water Gem
    Watmel Berry


    I'll take:

    [​IMG]
    Show Hide
    Kabutops (M)

    Nature: Lonely
    +1 Attack, -1 Defense

    Type: Rock/Water
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Battle Armor
    Battle Armor (Innate):
    This Pokemon'’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Feint
    Fury Cutter
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand-Attack
    +
    Aquajet -1
    Hydro Pump -1
    Endure -1
    Ancient Power -1

    #Egg#
    Free:
    Dig
    Rapid Spin
    Confuse Ray

    #TM/HM#
    Protect
    Substitute
    +
    Ice Beam -2
    Hyper Beam -2
    Rock Slide -2
    Scald -2
    X-Scissor -2
    Dive -2
    Waterfall -2
    Hidden Power 7 (Electric) -2
    Brine -3
    Surf -2
    Water Gun -3
    Brick Break -2

    #Event/Tutor#
    Aqua Tail -2
    Giga Drain -2
    Earth Power -2
    Stone Edge -2
    Superpower -2

    -40 MC


    [​IMG]
    Show Hide
    Heracross (F)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Bug/Fighing
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 6 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Night Slash
    Tackle
    Leer
    Horn attack
    Endure
    Fury Attack
    Aerial Ace
    Chip Away
    Counter
    Brick Break
    +
    Close Combat -1
    Megahorn -1
    Reversal -1
    Feint -1

    #Egg#
    Free:
    Focus Punch
    Revenge
    Bide
    +
    Pursuit -3

    #TM/HM#
    Protect
    Substitute
    +
    Earthquake -2
    Facade-2
    Stone Edge -2
    Bulldoze -2
    Shadow Claw -2
    Smack Down -2
    Retaliate -2
    Rest -2
    Bulk Up-2
    Dig -2
    Swagger -2

    #Event/Tutor#
    Knock Off -2
    Low Kick -2
    Seimic Toss -3
    Sleep Talk -2

    -40 MC



    [​IMG]
    Show Hide
    Hitmonlee (M)

    Nature: Jolly
    -1 Special Attack, +15% Speed, +12% Accuracy

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Reckless
    Reckless (Innate):
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: 5
    Def: 2
    SpA: 1 (-)
    SpD: 4
    Spe: 101 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Fake Out
    Tackle
    Helping Hand
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint
    +
    Hi Jump Kick -1
    Endure -1
    Foresight -1
    Blaze Kick -1
    Close Combat -1
    Reversal -1
    Mind Reader -1

    #Egg#
    Free:
    Mach Punch
    Counter
    Rapid Spin

    #TM/HM#
    Protect
    Substitute
    +
    Double Team -2
    Retaliate -2
    Stone Edge -2
    Rock Slide -2
    Poison Jab -2
    Swagger -2
    Earthquake -2

    #Event/Tutor#
    Dynamic Punch -3
    Bounce -2
    Knock Off -3
    Role Play -3
    Sucker Punch -3
    Seimic Toss -3
    Sleep Talk -2

    -40
  24. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    [11:23] <EspyFillingOutForms> IAR
    [11:24] <EspyFillingOutForms> can I get you to sub in people
    [11:24] <EspyFillingOutForms> in like
    [11:24] <EspyFillingOutForms> ~18 hours
    [11:24] <EspyFillingOutForms> I'll be on a date most likely

    Okay, posting on behalf of espy to say that people are being subbed in now. Watch this space.

    EDIT: Well, Eight people are yet to post their profiles. Those people are:

    krodin329
    C$FP
    GemOftheDay
    Arcanite
    smashlloyd20
    The Royal Guard
    Madotsuki
    Unoriginal Name

    I have to substitute in some people, so here goes. If Espy wants to keep some people in that I removed, he can overrule me & shit, but I am just doing what I am asked. Anyhow...

    Eternal Drifter is replacing krodin329 — Complications has informed us that he wanted to withdraw, so this is a no brainer.
    yoshinite is replacing Madotsuki — I have no idea where the hell Madotsuki is, & he has not shown any real activity in this forum, so...
    lucarioisawesome is replacing Unoriginal Name — This is pretty much also an inactivity-related thing, & I have no idea where he is either.
    LockDown is replacing C$FP — As much as I hate to do this, C$FP's inactivity, combined with the fact that he said in his sign-up post that he will be away from 09/03/2013 to 18/03/2013 pretty much explains this decision, & we do not want this tourney to be a DQ-fest either. Sorry mate... :/
    kingofburgerz is replacing The Royal Guard — Apparently according to some sources, Royal has pretty much become too inactive in ASB, & too sucked in to other places, so I felt he was the one I should replace
    Orcinus Duo is replacing Arcanite — Basing on recent activity, it was either Arc or GemOftheDay, & I decided to choose to sub Arcanite out based on posting activity, with barely any posting outside of raiding. Sorry mate... :/

    So yeah, subs are still required. If your name is GemOftheDay, kingofburgerz, Arcanite, smashlloyd20, Eternal Drifter, yoshinite, lucarioisawesome, or LockDown, you need to post your team & stuff. When you have to have your teams in before, that is up to espy.
  25. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Coming in for madot.
    Pokemon: Lickiliky, Jellicent, Magcargo, Breloom, Camerupt, Golduck
    Items:
    Light Clay
    Poison Barb
    Wide Lens
    Mago Berry
    Shed Shell
    Liechi Berry
    Muscle Band
    Wiki Berry
    Hard Stone
    Enigma Berry
    MoveClaimsLickilicky (open)

    LU:Refresh, Power Whip, Gyro Ball, Rollout (4MC)
    TM/HM: Focus Punch (Past Gen), Toxic, Thunderbolt, Flamethrower, Ice Beam, Rest, Endure (Past Gen), Explosion (Past Gen), Dragon Tail, Focus Blast, Psych Up (19MC)
    Event/Tutor: Icy Wind, Fire Punch, Thunderpunch, Ice Punch, Zen Headbutt (8MC)
    Egg: Curse (Free), Body Slam (Free), Sleep Talk (Free), Belly Drum, Muddy Water, Hammer Arm (9MC)

    Popsicle the Lickilicky (open)

    [​IMG]
    Lickilicky [Popsicle] (M)
    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Cloud Nine
    Cloud Nine (Innate):
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Lick
    Supersonic
    Defense Curl
    Knock Off
    Wrap
    Stomp
    Disable
    Rollout
    Refresh
    Screech
    Power Whip
    Gyro Ball

    #Egg#
    Curse
    Body Slam
    Sleep Talk
    Belly Drum
    Muddy Water
    Hammer Arm

    #TM/HM#
    Protect
    Substitute
    Focus Punch
    Toxic
    Thunderbolt
    Ice Beam
    Flamethrower
    Rest
    Endure
    Explosion
    Dragon Tail
    Focus Blast
    Psych Up

    #Event/Tutor#
    Icy Wind
    Thunderpunch
    Fire Punch
    Ice Punch
    Zen Headbutt

    MoveClaimsJellicent (open)

    LU: Rain Dance, Hex, Hydro Pump, Water Spout, Brine, Ominous Wind, (6MC)
    TM/HM: Toxic, Ice Beam, Hidden Power, Sludge Bomb, Taunt, Psychic, Shadow Ball, Double Team, Scald, Will-O-Wisp, Psych Up, Trick Room, Safeguard, Surf (28MC)
    Egg: Acid Armor (Free), Pain Split (Free), Confuse Ray (Free) (0MC)
    Event/Tutor: Giga Drain, Icy Wind, Sleep Talk (6MC)

    Strawberry the Jellicent (open)

    [​IMG]
    Jellicent [Strawberry] (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Water / Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Cursed Body
    Cursed Body (Innate):
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse
    Rain Dance
    Hex
    Hydro Pump
    Water Spout
    Brine
    Ominous Wind

    #Egg#
    Confuse Ray
    Acid Armor
    Pain Split

    #TM/HM#
    Protect
    Substitute
    Toxic
    Ice Beam
    Hidden Power (Fighting, 7)
    Sludge Bomb
    Taunt
    Psychic
    Shadow Ball
    Double Team
    Scald
    Will-O-Wisp
    Psych Up
    Trick Room
    Safeguard
    Surf

    #Event/Tutor#
    Giga Drain
    Icy Wind
    Sleep Talk

    MoveClaimsBreloom (open)

    LU: Force Palm, Sky Uppercut, Mind Reader, Seed Bomb, DynamicPunch, Spore (6MC)
    TM/HM: Toxic, Bulk Up, Iron Tail, Brick Break, Low Sweep, Stone Edge, Double Team, Facade, Hidden Power (16MC)
    Egg: Focus Punch (Free), Drain Punch (Free), Bullet Seed (Free) (0MC)
    Event/Tutor: Counter (Past Gen), Endure (Past Gen), Sleep Talk, Refresh (Event), Thunderpunch, Swords Dance (Past Gen) (16MC)

    Don the Breloom (open)


    [​IMG]
    Breloom [Don] (M)
    Nature: Adamant (+Atk, -Spa.)

    Type: Grass / Fighting
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability:
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


    Stats:
    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Mach Punch
    Counter
    Poison Powder
    Force Palm
    Sky Uppercut
    Mind Reader
    Seed Bomb
    DynamicPunch
    Spore

    #Egg#
    Focus Punch
    Drain Punch
    Bullet Seed

    #TM/HM#
    Toxic
    Bulk Up
    Iron Tail
    Brick Break
    Low Sweep
    Stone Edge
    Double Team
    Façade
    Hidden Power (Rock, 6)

    #Event/Tutor#
    Counter
    Endure
    Sleep Talk
    Refresh
    Thunderpunch
    Swords Dance

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