ASB Battle Factory Tournament - Team Profiles and Prize Claim

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Time to claim prize from battle.

First I'll snatch up the 2 CC.

I'll be sticking with team OLD (Omastar Lanturn Donphan).

Omastar will learn Surf, Double Team (BW TMs), and Icy Wind (BW Tutor)
Lanturn will learn Surf (BW TM) and Whirlpool (Egg) and save 1 MC.
Donphan will update with 0MC Natural Gift (Lv25-) and add Scary Face from Level-up. Then it will learn Water Gun (Egg Move) and Double Team (BW TM) and save 1 MC.

I think I shall also name them.

Team with updates:


Omastar (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Ancientpower
Bite
Brine
Constrict
Horn Attack
Hydro Pump
Leer
Mud Shot
Rock Blast
Rollout
Shell Smash
Spike Cannon
Water Gun
Withdraw

#Egg#
Bide
Haze
Spikes
Toxic Spikes
Whirlpool

#TM/HM#
Protect
Substitute
Dive
Double Team
Hidden Power (Grass, 7)
Hyper Beam
Ice Beam
Rain Dance
Rest
Rock Slide
Sandstorm
Scald
Surf
Toxic

#Event/Tutor#
Earth Power
Icy Wind
Knock Off
Sleep Talk
Stealth Rock



Lanturn (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Water/Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Volt Absorb
Volt Absorb (Innate):
This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Aqua Ring
Bubble
Charge
Confuse Ray
Discharge
Flail
Hydro Pump
Signal Beam
Spark
Spit Up
Stockpile
Supersonic
Swallow
Take Down
Thunder Wave
Water Gun

#Egg#
Agility
Brine
Psybeam
Whirlpool

#TM/HM#
Protect
Substitute
Dive
Hidden Power (Grass, 7)
Hyper Beam
Ice Beam
Rain Dance
Rest
Scald
Surf
Thunder
Thunderbolt
Toxic
Volt Switch
Waterfall

#Event/Tutor#
Bounce
Heal Bell
Icy Wind
Sleep Talk



Donphan (M)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Assurance
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Giga Impact
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Scary Face
Slam
Thunder Fang

#Egg#
Counter
Focus Energy
Head Smash
Ice Shard
Water Gun

#TM/HM#
Protect
Substitute
Curse
Double Team
Rest
Roar
Rock Polish
Rock Slide
Sandstorm
Sunny Day
Toxic

#Event/Tutor#
Bounce
Endeavor
Hyper Voice
Seed Bomb
Sleep Talk
Stealth Rock
Superpower
 
Alright, 6 MC for all my Pokemon.

And I also get to trade so...I'm trading Exploud for Nidoqueen.

Teaching Drapion Hone Claws (level up), Thief (TM), and Aqua Tail (Tutor).
Teaching Crustle Rock Polish, Return, and Hidden Power Ice (7 BP).


Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 3
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away
Earth Power
Superpower
Toxic Spikes
Crunch

#Egg#
Counter
Disable
Endure

#TM/HM#
Protect
Substitute
Torment
Taunt
Rock Slide
Ice Beam
Thunderbolt
Dig
Brick Break
Sludge Wave
Flamethrower
Aerial Ace
Reflect
Bide

#Event/Tutor#
Stealth Rock
Moonlight
 
Link when is a win, not a win?

CC: 3 -> 5
- Replacing Sharpedo for Heracross


Absol (Cyphre) [F]
Learns;
- Wish (3 MC), Dark Pulse (2 MC), Psycho Cut (1 MC) leaving it at 0 MC


Hariyama (Duke) [M]
Learns;
- Foresight (3 MC), Rest (2 MC), leaving it at 1 MC.


Heracross (Captain) [F]
Learns;
- Struggle Bug (2 MC), Toxic (2 MC), Rock Slide (2 MC), leaving it at 0 MC

Easy C/P, again;
Code:
[noparse][hide=Cyphre the Absol][IMG]http://i.imgur.com/FZcWp.gif[/IMG]
[B]Absol (F)[/B]

[B]Nature:[/B] Mild
+1 Special Attack, -1 Defense

[B]Type:[/B] Dark
[B]Dark:[/B]Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[b]Ability:[/b]
[b]Super Luck:[/b] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3

EC: N/A
MC: 0
DC: 5/5

[B]Attacks:[/B]
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Night Slash
Me First
Sucker Punch
Perish Song
Razor Wind
Slash
Double Team
Psycho Cut

#Egg#
Mean Look
Baton Pass
Megahorn

#TM/HM#
Protect
Substitute
Torment
Payback
Will-O-Wisp
Stone Edge
Thunder Wave
Rock Slide
Thunder
Fire Blast
Ice Beam
Dark Pulse

#Event/Tutor#
Snatch
Icy Wind
Bounce
Superpower
Knock Off
Zen Headbutt
Counter
Wish

[b]Moves:[/b] 41
[/hide]
[hide=Duke the Hariyama][IMG]http://sprites.pokecheck.org/i/297.gif[/IMG]
[B]Hariyama (M)[/B]

[B]Nature:[/B] Adamant (+Atk, -Spa.)

[B]Type:[/B] Fighting
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Ability:[/B]
[B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

[B]Stats:[/B]
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 1
DC: 5/5

[B]Attacks:[/B]
#Level Up#
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Whirlwind
Fake Out
Knock Off
Smellingsalt
Endure
Close Combat
Force Palm
Reversal
Heavy Slam

#Egg#
Revenge
Bullet Punch
Counter
Focus Punch
Feint
Foresight

#TM/HM#
Protect
Substitute
Earthquake
Payback
Smack Down
Stone Edge
Poison Jab
Double Team
Brick Break
Rest

#Event/Tutor#
Roleplay
Iron Head
Fire Punch
Ice Punch
ThunderPunch
Superpower
Mimic

[b]Moves:[/b] 38
[/hide]
[hide=Captain the Heracross]
[IMG]http://sprites.pokecheck.org/i/214f.gif[/IMG]
[B]Heracross (F)[/B]

[B]Nature:[/B] Adamant
+1 Attack, -1 Special Attack

[B]Type:[/B] Bug/Fighing
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Abilitiy:
Guts:[/b] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Night Slash
Tackle
Leer
Horn attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Close Combat 
Megahorn 
Reversal 
Feint 

#Egg#
Focus Punch
Revenge
Bide
Pursuit 

#TM/HM#
Protect
Substitute
Earthquake 
Facade
Stone Edge 
Bulldoze 
Shadow Claw 
Smack Down 
Retaliate 
Rest 
Bulk Up
Dig 
Swagger 
Struggle Bug
Toxic
Rock Slide

#Event/Tutor#
Knock Off 
Low Kick 
Seimic Toss
Sleep Talk

[b]Moves:[/b] 38
[/HIDE][/noparse]
 

'Our success has been rewarded!'

Zoroark uses 6 MC to learn Snarl (BW TM), Trick (BW2 Tutor), and Facade (BW TM)
Azumarill uses 6 MC to learn Swagger (BW TM), Facade (BW TM) and Icy Wind (BW2 Tutor)
Camerupt uses 6 MC to learn Rock Polish, Swagger and Incinerate (BW TM)
 
Claiming from this Tournament Battle (2 CC)

Trading Roxanne (Staraptor) for Graveyard (Mandubuzz)

Harley (Hypno) gets 6 MC
* Using 6 MC to learn Focus Punch (2) & Bide (3), leaving her at 1

Valjean (Swalot) gains 6 MC
* Using 6 MC to learn Toxic (1), Acid Spray (1), Giga Drain (2) & Icy Wind (2), leaving him at 0

Kirkegard (Mandibuzz) gets 6 MC
* Using 6 MC to learn Torment (2), Facade (2) & Sunny Day (2), leaving her at 0
** Trading one TM (Pluck) for another (Swagger) as she already learned it as a level up move


So my team ends up as follows:


Harley Hypno (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Forewarn
Forewarn (Innate):
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 4
Spe: 58 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Nightmare
Switcheroo
Pound
Hypnosis
Disable
Confusion
Heatbutt
Poison Gas
Meditate
Psybeam
Psychic
Swagger
Zen Headbutt
Future Sight

#Egg#
Assist
Barrier
Skill Swap

#TM/HM#
Protect
Substitute
Thunder Wave
Light Screen
Reflect
Double Team
Trick Room
Focus Blast
Foul Play

#Event/Tutor#
ThunderPunch
Fire Punch
Ice Punch
Drain Punch
Low Kick
Snatch
Magic Coat
Signal Beam
Wish
Counter
Endure
Focus Punch
Bide

Valjean Swalot (M)

Nature: Modest (+1 SpA, -1 Atk)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Gluttony
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 110
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore
Body Slam
Sludge Bomb
Gastro Acid
Gunk Shot
Toxic
Acid Spray

#Egg#
Acid Armor
Destiny Bond
Pain Split

#TM/HM#
Protect
Substitute
Venoshock
Ice Beam
Sunny Day
SolarBeam
Explosion
Hidden Power Fire (7)
Double Team
Hyper Beam
Sludge Wave
Earthquake
Shadow Ball

#Event/Tutor#
Counter
Endure
ThunderPunch
Fire Punch
Snatch
Block
Giga Drain
Icy Wind

Kirkegard Mandibuzz (M)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 3
Spe: 69 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Tailwind
Embargo
Brave Bird
Defog
Punishment
Dark Pulse
Whirlwind
Mirror Move
Bone Rush
Defog

#Egg#
Knock Off
Roost
Steel Wing

#TM/HM#
Double Team
Facade
Fly
Giga Impact
Payback
Protect
Rest
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Toxic
U-Turn

#Event/Tutor#
Block
Foul Play
Iron Defense
Sky Attack
Snatch
Sleep Talk
 
Well Then
Ok I suppose I should claim this stuff.
19 CC—>21 CC I assume we get these as actual CC? If not, ignore this part.

Trading Abbadon the Girafarig for Alakazam
Behemoth the Lapras gets 6 MC, bringing his total to 7 and slowing me to buy the moves Scald, Psychic (BW TM, 2 MC), and Refresh, leaving me with 0 MC.
Lillith the Scrafty gets 6 MC, bringing her total to 7. I would like to buy the moves Focus Punch (BW Level-Up, 1 MC), Snatch, Knock Off (BW Tutor, 2 MC), and Incinerate (BW TM, 2 MC), leaving me with 0 MC).
Alakazam gets 6 MC. I would like to buy the moves Trick (BW Level-Up, 1 MC), light Screen (BW TM, 2 MC), and Barrier (Egg Move, 3 MC), leaving me with 0 MC.
 
Aw, and I was looking forward to seeing Galladiator getting eaten by a Grue.

Currency Counters: 24 + 2 = 26


Napoleon - Slowking (M)
MC: 0 + 6 = 6
-Using Move Counters to learn Flamethrower (5th Gen TM; 2 MC), Nasty Plot (Level up; 1 MC), and Whirlpool (4th Gen TM; 3 MC).


Snake Eyes - Kecleon (M)
MC: 0 + 6 = 6
-Using Move Counters to learn Hyper Beam (5th Gen TM; 2 MC), Shadow Ball (5th Gen TM; 2 MC), and Low Kick (5th Gen Tutor; 2 MC),


Arachnophobia - Galvantula (M)
MC: 0 + 6 = 6
-Refunding Thunder Wave on TM list for 2 MC as Galvantula already knows it via Level Up.
-Using Move Counters to learn Charge Beam (5th Gen TM; 2 MC), Giga Impact (5th Gen TM; 2 MC), Poison Jab (5th Gen TM; 2 MC), and Thief (5th Gen TM; 2 MC).

Team Update:

Napoleon - Slowking (M)

Nature: Bold
+1 Defense, -1 Attack

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 2 (-)
Def: 4(+)
SpA: 4
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bide
Brick Break
Calm Mind
Confusion
Counter
Curse
Disable
Dragon Tail
Earthquake
Endure
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Hidden Power: Electric 7
Ice Beam
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Protect
Psychic
Psyshock
Power Gem
Rain Dance
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Tackle
Thunder Wave
Toxic
Water Gun
Whirlpool
Yawn

Total Moves: 38


Snake Eyes - Kecleon (M)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Color Change
Color Change (Can be activated): A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 0

Attacks:
Aerial Ace
Astonish
Aqua Tail
Bind
Brick Break
Counter
Endure
Faint Attack
Fake Out
Feint
Fire Blast
Foul Play
Frustration
Fury Swipes
Grass Knot
Hyper Beam
Ice Beam
Lick
Low Kick
Magic Coat
Nasty Plot
Protect
Psybeam
Recover
Return
Rock Slide
Scratch
Screech
Shadow Ball
Shadow Sneak
Slash
Snatch
Stealth Rock
Substitute
Sucker Punch
Tail Whip
Thief
Thunder Wave
Thunderbolt
Toxic

Total Moves: 40



Arachnophobia the Galvantula (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Bug / Electric
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Compoundeyes
Compoundeyes (Innate):
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5 (+)
SpD: 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Bounce
Bug Bite
Bug Buzz
Charge Beam
Cut
Disable
Discharge
Double Team
Electro Ball
Electroweb
Energy Ball
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Hidden Power: Water 7
Hyper Beam
Leech Life
Light Screen
Magnet Rise
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rain Dance
Screech
Spider Web
String Shot
Substitute
Sucker Punch
Thief
Thunder
Thunder Wave
Toxic
Volt Switch
X-Scissor

Total Moves: 38
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Guess what I am finally doing?

That is right. I am claiming... And I am sticking to my original three. 2 CC obtained.
---

Skarmory (F)
MC: 6 (+6 MC) > 0
-Learns Double Team, Sandstorm, & Rest (All Gen V TM).
---

Camerupt (M)
MC: 6 (+6 MC) > 0
-Learns Iron Head (Gen V Tutor), Hyper Beam, & Rock Polish (Both Gen V TM).
---

Ampharos (F)
MC: 6 (+6 MC) > 0
-Learns Hyper Beam, Rain Dance, & Attract (All Gen V TM).
---
And my current team post-claim...

Skarmory (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sturdy
Sturdy (Innate):
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Night Slash

#Egg#
Brave Bird
Endure
Stealth Rock
Whirlwind

#TM/HM#
Roar
Toxic
Sunny Day
Taunt
Protect
Double Team
Sandstorm
Rock Tomb
Torment
Rest
Sky Drop
Rock Slide
X-Scissor
Substitute
Rock Smash
Fly
Defog

#Event/Tutor#
Iron Head
Roost
Sky Attack
Sleep Talk
Tailwind

Camerupt (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Solid Rock
Solid Rock (Innate):
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Yawn
Flamethrower
Earthquake
Eruption

#Egg#
Body Slam
Endure
Heat Wave

#TM/HM#
Roar
Toxic
Hidden Power (Ice 7)
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Double Team
Rock Tomb
Rest
Attract
Will-O-Wisp
Explosion
Rock Polish
Bulldoze
Substitute
Flash Cannon
Rock Smash

#Event/Tutor#
Iron Head
Sleep Talk
Stealth Rock

Ampharos (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Take Down
Electro Ball
Power Gem
Discharge
Signal Beam
Light Screen
Thunder

#Egg#
Agility
Reflect
Thunderbolt

#TM/HM#
Toxic
Hidden Power (Grass 7)
Hyper Beam
Protect
Rain Dance
Safeguard
Brick Break
Double Team
Rest
Attract
Focus Blast
Endure
Volt Switch
Thunder Wave
Bulldoze
Substitute

#Event/Tutor#
Counter
Heal Bell
Magnet Rise
Sleep Talk

That is all.
 
Um, Success?

Poseidon (Seaking):
MC: 6

Spending those MC on Double Team (TM), Swagger (TM), and Icy Wind (Tutor)

Jarl (Serperior):
MC: 6

Spending those MC on Energy Ball (TM), Reflect (TM), and Light Screen (TM)

Question, can I change the typing of my Hidden Power in this tourney?

Sadly, despite how badly Ferrothorn whalloped me, I cannot trade for it since it hurts my team dynamic no matter who I change out. So I'm keeping my current team. And If I see another Ferrothorn in the next round then Espy is going to feel my chainsaw.

Fire Ant (Durant):
MC: 6

Spending those MC on Sandstorm (TM), Rock Tomb (TM), Guillotine (LU) and Metal Sound (LU).

That'll be all, but if you say yes to my Hidden Power question please hold off on approving.
 
Well, that was anticlimactic.

Swapping out my Alakazam for King Serperior's Jellicent.

Nidoqueen gets 6 MC, learns Aerial Ace (TM, -2 MC), Horn Drill (Past Gen, -3 MC), and stockpiles the last.

Jellicent gets 6 MC, learns Psychic (TM, -2 MC), Blizzard (TM, -2 MC) and Pain Split (Tutor, -2 MC)

Sawsbuck gets 6 MC, learns Nature Power (Level-up, -1 MC), Solarbeam (Level-up, -1 MC), Swords Dance (TM, -2 MC) and Last Resort (Tutor, -2 MC)

So my final mons should look like this...

Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away
Earth Power
Superpower
Crunch
Poison Fang
Flatter

#Egg#
Pursuit
Disable
Counter
Endure
Focus Energy

#TM/HM#
Protect
Substitute
Toxic
Venoshock
Ice Beam
Flamethrower
Thunderbolt
Sludge Wave
Taunt
Surf
Fire Blast
Rest
Aerial Ace
Horn Drill

#Event/Tutor#
Stealth Rock
Mud-slap
Sleep Talk
Icy Wind

Jellicent (F)

Nature: Modest
+1 Special Attack, -1 Attack​

Type: Water / Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.​

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18​

EC: 6/6
MC: 0
DC: 5/5​

Attacks:
#Level Up#
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse​
Brine
Hex
Hydro Pump
Water Spout
#Egg#
Acid Armor
Constrict
Confuse Ray
#TM/HM#
Protect
Substitute​
Surf
Will-o-Wisp
Shadow Ball
Ice Beam
Toxic
Taunt
Sludge Wave
Rain Dance
Hidden Power (Ground) [7]
Rest
Scald
Swagger
Dive
Psychic
Blizzard
#Event/Tutor#
Giga Drain
Magic Coat
Icy Wind
Sleep Talk
Pain Split​

Sawsbuck (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal / Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Sap Sipper
Sap Sipper (Innate):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Horn Leech
Double-edge
Nature Power
Solarbeam

#Egg#
Agility
Odor Sleuth
Natural Gift
Grasswhistle

#TM/HM#
Protect
Substitute
Toxic
Sunny Day
Rain Dance
Frustration
Return
Giga Impact
Thunder Wave
Wild Charge
Light Screen
Rest
Double Team
Flash
Swords Dance

#Event/Tutor#
Bounce
Seed Bomb
Giga Drain
Synthesis
Sleep Talk
Last Resort
 

Texas Cloverleaf

This user has a custom title
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http://www.smogon.com/forums/showthread.php?t=3484179

sick win yo

I'll swap Sharpedo for Gastrodon

Eggy, Gastro and Tomohawk each get 6 MC

Exeggutor buys Selfdestruct and Explosion for 3 MC each
Gastrodon buys Rest, and Whirlpool, 1 MC left over
Tomohawk buys Taunt, Grass Knot and Superpower

Updated team


Exeggutor (M)
Nature: Quiet, +1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Harvest
Harvest (Innate):
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Barrage
Bullet Seed
Explosion
Low Kick
Natural Gift
Seed Bomb
Selfdestruct
Stomp
Wood Hammer

Special
Ancientpower
Confusion
Giga Drain
Hidden Power Rock (7)
Hyper Beam
Leaf Storm
Psychic
Psyshock
Sludge Bomb
Solarbeam
Uproar

Other
Bide
Double Team
Endure
Hypnosis
Leech Seed
Light Screen
Poisonpowder
Protect
Reflect
Refresh
Rest
Sleep Powder
Sleep Talk
Stun Spore
Substitute
Sunny Day
Synthesis
Teleport
Toxic
Trick Room

Total Moves: 38



Gastrodon (M)

Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15, rounded down)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (7 BAP, Electric)
Rain Dance
Body Slam
Muddy Water
Recover

#Egg#
Mirror Coat
Counter
Fissure
Clear Smog

#TM/HM#
Protect
Substitute
Surf
Ice Beam
Earthquake
Rock Slide
Sludge Wave
Toxic
Scald
Dive
Double Team
Hyper Beam
Brine
Endure
Rest
Whirlpool

#Event/Tutor#
Earth Power
Pain Split
Icy Wind
Sleep Talk



Tomohawk (F)
Nature: Modest, +1 Special Attack, -1Attack
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Aerial Ace
Bulldoze
Fly
Fury Swipes
Rapid Spin
Rock Smash
Scratch
Sky Attack
Sky Drop
Superpower

Special
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power Ice (7)
Hurricane
Hyper Beam
Solarbeam

Other
Confuse Ray
Double Team
Focus Energy
Harden
Healing Wish
Morning Sun
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

Total Moves: 40
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/thread...lacier-knight-ref-wolfe.3484387/#post-4754338


Keeping my mons.

Dangoro gets:
- Facade (-2MC, BWTM)
- Smack Down (-2MC, BWTM)
- Bulldoze (-2MC, BWTM)

Possessed Nayru gets:
- Gravity (-1MC, LU)
- Meteor Mash (-1MC, LU)
- Bounce (-2MC, Tutor)
- Magic Coat (-2MC, Tutor)

Arrghus gets:
- Rest (-2MC, BWTM)
- Sleep Talk (-2MC, BWTutor)
- Substitute (-2MC, BWTM)

Team said:

Possessed Nayru the Clefable (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam
Gravity
Meteor Mash

#Egg#
Wish
Aromatherapy
Covet

#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge

#Event/Tutor#
Bounce
Magic Coat
Endeavor
Stealth Rock

Arrghus the Electrode (-)

Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rise
Mirror Coat
Explosion

#TM/HM#
Protect
Substitute
Toxic
Taunt
Hyper Beam
Thunder
Torment
Thunder Wave
Volt Switch
Hidden Power Ice 7 BP
Thief
Swagger
Bide
Reflect
Rest
Substitute

#Event/Tutor#
Sleep Talk
Foul Play
Magic Coat
Signal Beam
Endure[/hide]


Dangoro the Conkeldurr (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face

#Egg#
Counter
Mach Punch
Endure
Foresight

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break
Facade
Smack Down
Bulldoze

#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block
 
http://www.smogon.com/forums/threads/3484517

I dq'd dogfish because I'm impatient and also a pussy. I'm gonna swap my Absol for his Machamp.

Purchases:
Starmie: Power Gem (1 MC), Reflect (2 MC), and Whirlpool (3 MC)
Scyther: Tailwind (2 MC), Knock Off (2 MC), and Light Screen (2 MC)
Machamp: Submission (1 MC), Scary Face (1 MC), Role Play (2 MC), and Giga Impact (2 MC)


Starmie (-)

Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun

#Egg#
Aurora Beam
Barrier
Supersonic

#TM/HM#
Bide
Blizzard
Dive
Endure
Grass Knot
Hidden Power (Fire, 7)
Hyper Beam
Protect
Psychic
Psyshock
Rain Dance
Reflect
Substitute
Teleport
Thunder
Whirlpool
Zap Cannon

#Event/Tutor#
Magic Coat
Pain Split
Signal Beam



Scyther (M)
Nature: Adamant
+1 Attack, -1 Special Attack

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Technician
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Agility
Double Hit
Double Team
False Swipe
Feint
Focus Energy
Fury Cutter
Leer
Night Slash
Pursuit
Quick Attack
Razor Wind
Swords Dance
Vacuum Wave
Wing Attack
X-Scissor

#Egg#
Counter
Endure
Reversal
Silver Wind
Steel Wing

#TM/HM#
Aerial Ace
Bide
Brick Break
Giga Impact
Light Screen
Protect
Rest
Rock Smash
Substitute
Thief
Toxic
U-turn

#Event/Tutor#
Bug Bite
Knock Off
Morning Sun
Roost
Sleep Talk
Tailwind



Machamp (M)

Nature: Careful
+1 Special Defence, -1 Special Attack

Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Scary Face
Seismic Toss
Submission
Vital Throw
Wide Guard

#Egg#
Bullet Punch
Counter
Encore

#TM/HM#
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Giga Impact
Incinerate
Light Screen
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Role Play
Sleep Talk
ThunderPunch


Items:
1x Mystic Water
1x Power Belt
1x Air Balloon
1x Grepa Berry
1x Metal Coat
1x Yache Berry
1x Cornn Berry
1x Nomel Berry
1x Black Belt
1x Tamato Berry
1x Flame Orb

also I get 2 CC I guess
 
Sorry but not sorry leet
Keeping all of my mons

+2CC

Penny the Nidoqueen gets 3MC+6MC because I bought her Counter twice, putting her at 9. With that 9MC she buys Lovely Kiss (Event), Focus Energy (Egg), Focus Blast (TM) and saving the last MC

Sheldon the Gliscor gets 6MC total. With it he buys Rock Slide (TM) and Razor Wind (Egg) and saves 1MC

Bernadette the Kingdra also gets 6MC. She buys Iron Head (B2W2 Tutor), Whirlpool (Past Gen TM) and Dragon Dance (LV UP)
 
+2 CC

yay i get to move to the next round

Celes the Alakazam
6 MC spent to learn Gravity, Dig, and Future Sight

Kain the Gengar
6 MC spent to learn Foul Play, Trick, and Role Play

Cecil the Lapras
6 MC spent to learn Dive, Block, and Icy Wind
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Its_A_Random: 2CC
Ampharos, Camerupt and Skarmory: 6MC
May trade a pokemon with opponent
Claiming the above, retaining my current band of three.
---

Skarmory (F)
MC: 6 (+6 MC) > 0
-Learns Snore (Gen V Tutor), Swagger, & Pluck (Both Gen V TM).
---

Camerupt (M)
MC: 6 (+6 MC) > 0
-Learns Snore (Gen V Tutor), Incinerate, & Swagger (Both Gen V TM).
---

Ampharos (F)
MC: 6 (+6 MC) > 0
-Learns Snore (Gen V Tutor), Flash, & Swagger (Both Gen V TM).
---
And my current team post-claim...

Skarmory (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sturdy
Sturdy (Innate):
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Night Slash

#Egg#
Brave Bird
Endure
Stealth Rock
Whirlwind

#TM/HM#
Roar
Toxic
Sunny Day
Taunt
Protect
Double Team
Sandstorm
Rock Tomb
Torment
Rest
Sky Drop
Rock Slide
X-Scissor
Swagger
Pluck
Substitute
Rock Smash
Fly
Defog

#Event/Tutor#
Iron Head
Roost
Sky Attack
Sleep Talk
Snore
Tailwind

Camerupt (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Solid Rock
Solid Rock (Innate):
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Yawn
Flamethrower
Earthquake
Eruption

#Egg#
Body Slam
Endure
Heat Wave

#TM/HM#
Roar
Toxic
Hidden Power (Ice 7)
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Double Team
Rock Tomb
Rest
Attract
Incinerate
Will-O-Wisp
Explosion
Rock Polish
Bulldoze
Swagger
Substitute
Flash Cannon
Rock Smash

#Event/Tutor#
Iron Head
Sleep Talk
Snore
Stealth Rock

Ampharos (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Take Down
Electro Ball
Power Gem
Discharge
Signal Beam
Light Screen
Thunder

#Egg#
Agility
Reflect
Thunderbolt

#TM/HM#
Toxic
Hidden Power (Grass 7)
Hyper Beam
Protect
Rain Dance
Safeguard
Brick Break
Double Team
Rest
Attract
Focus Blast
Endure
Flash
Volt Switch
Thunder Wave
Bulldoze
Swagger
Substitute

#Event/Tutor#
Counter
Heal Bell
Magnet Rise
Sleep Talk
Snore


That is all.
 
Proving I can actually play this game. >=]
CC: 32 -> 34
- Trading Heracross for Gengar.


Absol (Cyphre) [F]
Learns;
- Sleep Talk (2 MC), Retaliate (2 MC), Snarl (2 MC) leaving it at 0 MC


Hariyama (Duke) [M]
Started with 1 MC saved.
Learns;
- Rock Slide (2 MC), Wake-Up Slap (1 MC), Dig (2 MC), Sleep Talk (2 MC) leaving it at 0 MC.


Gengar (Matron) [F]
Learns;
- Bide (3 MC), Destiny Bond (1 MC), Thunder (2 MC) leaving it at 0 MC

Code:
[noparse][hide=Cyphre the Absol][IMG]http://i.imgur.com/FZcWp.gif[/IMG]
[B]Absol (F)[/B]

[B]Nature:[/B] Mild
+1 Special Attack, -1 Defense

[B]Type:[/B] Dark
[B]Dark:[/B]Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[b]Ability:[/b]
[b]Super Luck:[/b] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3

EC: N/A
MC: 0
DC: 5/5

[B]Attacks:[/B]
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Night Slash
Me First
Sucker Punch
Perish Song
Razor Wind
Slash
Double Team
Psycho Cut

#Egg#
Mean Look
Baton Pass
Megahorn

#TM/HM#
Protect
Substitute
Torment
Payback
Will-O-Wisp
Stone Edge
Thunder Wave
Rock Slide
Thunder
Fire Blast
Ice Beam
Dark Pulse
Retaliate
Snarl

#Event/Tutor#
Snatch
Icy Wind
Bounce
Superpower
Knock Off
Zen Headbutt
Counter
Wish
Sleep Talk

[b]Moves:[/b] 44
[/hide]
[hide=Duke the Hariyama][IMG]http://sprites.pokecheck.org/i/297.gif[/IMG]
[B]Hariyama (M)[/B]

[B]Nature:[/B] Adamant (+Atk, -Spa.)

[B]Type:[/B] Fighting
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Ability:[/B]
[B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

[B]Stats:[/B]
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 1
DC: 5/5

[B]Attacks:[/B]
#Level Up#
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Whirlwind
Fake Out
Knock Off
Smellingsalt
Endure
Close Combat
Force Palm
Reversal
Heavy Slam
Wake-Up Slap

#Egg#
Revenge
Bullet Punch
Counter
Focus Punch
Feint
Foresight

#TM/HM#
Protect
Substitute
Earthquake
Payback
Smack Down
Stone Edge
Poison Jab
Double Team
Brick Break
Rest
Rock Slide
Dig

#Event/Tutor#
Roleplay
Iron Head
Fire Punch
Ice Punch
ThunderPunch
Superpower
Mimic
Sleep Talk

[b]Moves:[/b] 42
[/hide]
[hide=Patron the GENGAR][IMG]http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/094.gif[/IMG]

[b]Gengar (F)

Nature:[/b] Hasty
-1 Def, +15% Spe, +19% Accuracy

[b]Type:[/b] Ghost / Poison
[b]Ghost:[/b] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[b]Poison:[/b] Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[b]Ability:[/b] Levitate
[b]Levitate (Innate):[/b]
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[b]Stats:[/b]
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Hex
Nightmare
Dream Eater
Payback
Shadow Ball
Dark Pulse
Destiny Bond

#Egg#
Disable
Perish Song
Will-O-Wisp

#Tutor#
Giga Drain
Icy Wind
Knock Off
Pain Split
Skill Swap
Snatch
Trick

#TM/HM#
Protect
Substitute
Thunderbolt
Focus Blast
Double Team
Torment
Telekinesis
Psychic
Sludge Bomb
Toxic
Venoshock
Taunt
Bide
Thunder

Moves: 39
[/HIDE][/noparse]
 
Last edited:
Well, I've been delaying this for too long. Since Deck disqualified himself from the tournament, I guess I'll trade my Durant for his Donphan.

Chaos Wheel (Donphan)
MC: 7

Spending those MC on Gunk Shot (Tutor), Snore (Tutor), and Mud Slap (Egg)

Jarl (Serperior):
MC: 6

Spending those MC on Magical Leaf (Egg) and Twister (Egg)

Poseidon (Seaking):
MC: 6

Spending those MC on Hyper Beam (TM), Rest (TM) and Scald (TM)

Modified Team:


Donphan (M)


Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Assurance
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Giga Impact
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Scary Face
Slam
Thunder Fang

#Egg#
Counter
Focus Energy
Head Smash
Ice Shard
Mud Slap
Water Gun

#TM/HM#
Protect
Substitute
Curse
Double Team
Rest
Roar
Rock Polish
Rock Slide
Sandstorm
Sunny Day
Toxic

#Event/Tutor#
Bounce
Endeavor
Gunk Shot
Hyper Voice
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Superpower



Serperior (M)


Nature: Timid
+15% Speed, -1 Atk, +19% Accuracy

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Contrary
Contrary (Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19*

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Giga Drain
Wring Out
Gastro Acid
Leaf Storm

#Egg#
Glare
Mirror Coat
Natural Gift
Pursuit
Mean Look
Magical Leaf
Twister

#TM/HM#
Protect
Substitute
Dragon Tail
Toxic
Sunny Day
Safeguard
Taunt
Torment
Double Team
Hidden Power Ground 7
Energy Ball
Reflect
Light Screen

#Event/Tutor#
Aqua Tail
Dragon Pulse
Frenzy Plant
Knock Off
Sleep Talk
Synthesis
Worry Seed



Seaking (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Lightningrod
Lightningrod(Innate):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Water Pulse
Flail
Aqua Ring
Waterfall
Horn Drill
Agility
Soak
Megahorn

#Egg#
Haze
Mud Shot
Hydro Pump
Mud Slap
Psybeam

#TM/HM#
Protect
Substitute
Rain Dance
Surf
Ice Beam
Toxic
Bide
Dive
Blizzard
Double Team
Swagger
Hyper Beam
Rest
Scald

#Event/Tutor#
Bounce
Drill Run
Knock Off
Signal Beam
Sleep Talk
Endure
Icy Wind
 
I may have kinda quit while the round was going but this shows that I wasn't the one DQed.. soooo..

+2 CC
Keeping all existing Pokemon
Sawk's 6 MC turn into Swagger, Rain Dance and Sunny Day (BW TM)
Whiscash uses 6 MC to buy Dragon Dance and Mud Shot (Egg)
Tomohawk's 6 MC net her Hyper Beam (BW TM), Covet and Tailwind (BW Tutor)


Sawk (M)

Nature: Jolly
+15% Speed, +11% Accuracy, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: NA/NA
MC: 0
DC: 5/5

Attacks:
#Level Up#
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Brick Break
Endure
Close Combat
Reversal
Quick Guard
Bulk Up

#Egg#
N/A

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Double Team
Rest
Payback
Stone Edge
Bulldoze
Rock Slide
Poison Jab
Giga Impact
Fling
Swagger
Rain Dance
Sunny Day

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
ThunderPunch
Knock Off
Sleep Talk
Low Kick
Block
Pain Split
Superpower

Whiscash (F)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Anticipation
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Mud Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse
Zen Headbutt
Tickle
Rest
Aqua Tail
Earthquake
Future Sight

#Egg#
Hydro Pump
Muddy Water
Spark
Whirlpool
Dragon Dance
Mud Shot

#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Sandstorm
Scald
Stone Edge
Rock Slide
Dive
Bulldoze
Surf
Hidden Power (Fire-7)
Hyper Beam
Blizzard
Waterfall
Rain Dance

#Event/Tutor#
Bounce
Earth Power
Icy Wind
Sleep Talk
Endure

Tomohawk (F)

Nature: Modest
+1 Special Attack, -1Attack

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash
Heat Wave
Sky Drop
Rain Dance
Hurricane
Hyper Voice
Superpower
Rest
Healing Wish


#Egg#
Rapid Spin
Yawn
Confuse Ray

#TM/HM#
Protect
Substitute
Toxic
Hidden Power (Ice-7)
Taunt
Solarbeam
Incinerate
Grass Knot
Fly
Safeguard
Brick Break
Double Team
Reflect
Theif
Bulldoze
Focus Blast
Hyper Beam

#Event/Tutor#
Roost
Snatch
Stealth Rock
Sleep Talk
Tailwind
Covet
 
46 CC—>48 CC


Scrafty (F) Lillith

Nature: Adamant
+1 Atk, -1 SpAtk

Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Focus Punch
Head Smash

#Egg#
Zen Headbutt
Fake Out
Counter
Dragon Dance
Focus Punch

#TM/HM#
Protect
Substitute
Toxic
Taunt
Dig
Torment
Low Sweep
Stone Edge
Dragon Tail
Bulk Up
Incinerate
Snarl
Rest

#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Dual Chop
Outrage
Super Fang
Snatch
Knock Off
Sleep Talk


Buying Rest (BW TM, 2 MC), Sleep Talk (BW Tutor, 2 MC), and Snarl (BW Tm, 2 MC), leaving me with 0 MC.


Lapras (M) Behemoth

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 1
DC: 5/5

Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Sheer Cold
Hydro Pump

#Egg#
Dragon Dance
Future Sight
Avalanche

#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Reflect
Psychic
Giga Impact
Surf
Hail
Blizzard
Waterfall
Hyper Beam
Hidden Power Ground (7)
Frost Breath
Bide
Endure
Scald
Psychic
Thunder
Double Team
Dive

#Event/Tutor#
Drill Run
Heal Bell
Refresh


Buying Thunder, Double Team, and Dive (BW TM, 2 MC), leaving me with 1 MC.

Trading Alakazam for TheWolfe's Slowking

Napoleon - Slowking (M)

Nature: Bold
+1 Defense, -1 Attack

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 2 (-)
Def: 4(+)
SpA: 4
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bide
Brick Break
Calm Mind
Confusion
Counter
Curse
Disable
Dragon Tail
Earthquake
Endure
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Hidden Power: Electric 7
Ice Beam
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Protect
Psychic
Psyshock
Power Gem
Rain Dance
Reflect
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Surf
Tackle
Thunder Wave
Toxic
Trick Room
Water Gun
Whirlpool
Yawn

Total Moves: 38


Buying the moves Surf, Trick Room, and Reflect (BW TM, 2 MC), leaving me with 0MC.
 

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