[noparse][hide=Cyphre the Absol][IMG]http://i.imgur.com/FZcWp.gif[/IMG]
[B]Absol (F)[/B]
[B]Nature:[/B] Mild
+1 Special Attack, -1 Defense
[B]Type:[/B] Dark
[B]Dark:[/B]Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[b]Ability:[/b]
[b]Super Luck:[/b] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
EC: N/A
MC: 0
DC: 5/5
[B]Attacks:[/B]
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Night Slash
Me First
Sucker Punch
Perish Song
Razor Wind
Slash
Double Team
Psycho Cut
#Egg#
Mean Look
Baton Pass
Megahorn
#TM/HM#
Protect
Substitute
Torment
Payback
Will-O-Wisp
Stone Edge
Thunder Wave
Rock Slide
Thunder
Fire Blast
Ice Beam
Dark Pulse
#Event/Tutor#
Snatch
Icy Wind
Bounce
Superpower
Knock Off
Zen Headbutt
Counter
Wish
[b]Moves:[/b] 41
[/hide]
[hide=Duke the Hariyama][IMG]http://sprites.pokecheck.org/i/297.gif[/IMG]
[B]Hariyama (M)[/B]
[B]Nature:[/B] Adamant (+Atk, -Spa.)
[B]Type:[/B] Fighting
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Ability:[/B]
[B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
[B]Stats:[/B]
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
EC: 6/6
MC: 1
DC: 5/5
[B]Attacks:[/B]
#Level Up#
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Whirlwind
Fake Out
Knock Off
Smellingsalt
Endure
Close Combat
Force Palm
Reversal
Heavy Slam
#Egg#
Revenge
Bullet Punch
Counter
Focus Punch
Feint
Foresight
#TM/HM#
Protect
Substitute
Earthquake
Payback
Smack Down
Stone Edge
Poison Jab
Double Team
Brick Break
Rest
#Event/Tutor#
Roleplay
Iron Head
Fire Punch
Ice Punch
ThunderPunch
Superpower
Mimic
[b]Moves:[/b] 38
[/hide]
[hide=Captain the Heracross]
[IMG]http://sprites.pokecheck.org/i/214f.gif[/IMG]
[B]Heracross (F)[/B]
[B]Nature:[/B] Adamant
+1 Attack, -1 Special Attack
[B]Type:[/B] Bug/Fighing
[B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Abilitiy:
Guts:[/b] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks:
#Level Up#
Night Slash
Tackle
Leer
Horn attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Close Combat
Megahorn
Reversal
Feint
#Egg#
Focus Punch
Revenge
Bide
Pursuit
#TM/HM#
Protect
Substitute
Earthquake
Facade
Stone Edge
Bulldoze
Shadow Claw
Smack Down
Retaliate
Rest
Bulk Up
Dig
Swagger
Struggle Bug
Toxic
Rock Slide
#Event/Tutor#
Knock Off
Low Kick
Seimic Toss
Sleep Talk
[b]Moves:[/b] 38
[/HIDE][/noparse]
Team said:
Possessed Nayru the Clefable (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam
Gravity
Meteor Mash
#Egg#
Wish
Aromatherapy
Covet
#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge
#Event/Tutor#
Bounce
Magic Coat
Endeavor
Stealth Rock
Arrghus the Electrode (-)
Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rise
Mirror Coat
Explosion
#TM/HM#
Protect
Substitute
Toxic
Taunt
Hyper Beam
Thunder
Torment
Thunder Wave
Volt Switch
Hidden Power Ice 7 BP
Thief
Swagger
Bide
Reflect
Rest
Substitute
#Event/Tutor#
Sleep Talk
Foul Play
Magic Coat
Signal Beam
Endure[/hide]
Dangoro the Conkeldurr (F)
Nature: Careful
+1 SpD, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face
#Egg#
Counter
Mach Punch
Endure
Foresight
#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break
Facade
Smack Down
Bulldoze
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block
Claiming the above, retaining my current band of three.Its_A_Random: 2CC
Ampharos, Camerupt and Skarmory: 6MC
May trade a pokemon with opponent
[noparse][hide=Cyphre the Absol][IMG]http://i.imgur.com/FZcWp.gif[/IMG]
[B]Absol (F)[/B]
[B]Nature:[/B] Mild
+1 Special Attack, -1 Defense
[B]Type:[/B] Dark
[B]Dark:[/B]Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[b]Ability:[/b]
[b]Super Luck:[/b] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
EC: N/A
MC: 0
DC: 5/5
[B]Attacks:[/B]
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Night Slash
Me First
Sucker Punch
Perish Song
Razor Wind
Slash
Double Team
Psycho Cut
#Egg#
Mean Look
Baton Pass
Megahorn
#TM/HM#
Protect
Substitute
Torment
Payback
Will-O-Wisp
Stone Edge
Thunder Wave
Rock Slide
Thunder
Fire Blast
Ice Beam
Dark Pulse
Retaliate
Snarl
#Event/Tutor#
Snatch
Icy Wind
Bounce
Superpower
Knock Off
Zen Headbutt
Counter
Wish
Sleep Talk
[b]Moves:[/b] 44
[/hide]
[hide=Duke the Hariyama][IMG]http://sprites.pokecheck.org/i/297.gif[/IMG]
[B]Hariyama (M)[/B]
[B]Nature:[/B] Adamant (+Atk, -Spa.)
[B]Type:[/B] Fighting
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Ability:[/B]
[B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
[B]Stats:[/B]
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
EC: 6/6
MC: 1
DC: 5/5
[B]Attacks:[/B]
#Level Up#
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Whirlwind
Fake Out
Knock Off
Smellingsalt
Endure
Close Combat
Force Palm
Reversal
Heavy Slam
Wake-Up Slap
#Egg#
Revenge
Bullet Punch
Counter
Focus Punch
Feint
Foresight
#TM/HM#
Protect
Substitute
Earthquake
Payback
Smack Down
Stone Edge
Poison Jab
Double Team
Brick Break
Rest
Rock Slide
Dig
#Event/Tutor#
Roleplay
Iron Head
Fire Punch
Ice Punch
ThunderPunch
Superpower
Mimic
Sleep Talk
[b]Moves:[/b] 42
[/hide]
[hide=Patron the GENGAR][IMG]http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/094.gif[/IMG]
[b]Gengar (F)
Nature:[/b] Hasty
-1 Def, +15% Spe, +19% Accuracy
[b]Type:[/b] Ghost / Poison
[b]Ghost:[/b] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[b]Poison:[/b] Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
[b]Ability:[/b] Levitate
[b]Levitate (Innate):[/b]
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[b]Stats:[/b]
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Hex
Nightmare
Dream Eater
Payback
Shadow Ball
Dark Pulse
Destiny Bond
#Egg#
Disable
Perish Song
Will-O-Wisp
#Tutor#
Giga Drain
Icy Wind
Knock Off
Pain Split
Skill Swap
Snatch
Trick
#TM/HM#
Protect
Substitute
Thunderbolt
Focus Blast
Double Team
Torment
Telekinesis
Psychic
Sludge Bomb
Toxic
Venoshock
Taunt
Bide
Thunder
Moves: 39
[/HIDE][/noparse]