Orcinus Duo
Banned deucer.
18:18 orcinus amoonguss, ambipom, heracross, camerupt, scolipede, alakazam
18:18 orcinus HOLY DAMN
18:18 orcinus arc you lucky bastard
Claiming
Babiri Berry, Ghost Gem, Absorb Bulb, Spelon Berry, Wise Glasses, Cell Battery, Heat Rock, Sticky Barb, Rock Gem, Mental Herb
Camerupt, I love you to death but you won't be much use this battle.
Wait.
OH MY GOD I CANNOT DECIDE.
Ambipom (F)
Nature: Jolly (+Spe, +20 Acc., -SpAtk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115*1.15, rounded up)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Fling
#Egg#
Covet
Counter
Fake Out
#TM/HM#
Protect
Substitute
Taunt
Solarbeam
Thunder
Dig
Brick Break
Shadow Claw
Toxic
Acrobatics
Thunder Wave
U-turn
Focus Punch
Endure
#Event/Tutor#
Fire Punch
Bounce
Ice Punch
Seed Bomb
Snatch
Thunderpunch
Egg moves: Switcheroo, Counter, Fake Out
Level Up: Agility, Fling (2)
2 MC: Fire Punch, Bounce, Ice Punch, Seed Bomb, Snatch, Thunderpunch, Taunt, Solarbeam, Thunder, Dig, Brick Break, Shadow Claw, Toxic, Acrobatics, Thunder Wave, U-turn (16)
3 MC: Focus Punch, Endure (2)
Alakazam (F)
Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
#Egg#
Encore
Light Screen
Skill Swap
#TM/HM#
Protect
Substitute
Taunt
Hyper Beam
Double Team
Shadow Ball
Torment
Focus Blast
Energy Ball
Thunder Wave
Charge Beam
Snatch
Toxic
Psyshock
Hidden Power Ice (7)
Dig
Zap Cannon
#Event/Tutor#
Foul Play
Signal Beam
Magic Coat
Counter
3 egg moves: Encore, Light Screen, Skill Swap
LU Moves: Psychic (1)
2 MC: Foul Play, Signal Beam, Taunt, Hyper Beam, Double Team, Shadow Ball, Torment, Focus Blast, Energy Ball, Thunder Wave, Charge Beam, Snatch, Toxic, Psyshock, Hidden Power Ice (7), Magic Coat (16)
3 MC: Counter, Dig, Zap Cannon (3)
Amoonguss (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
Solarbeam
Clear Smog
Spore
#Egg#
Endure
Stun Spore
Poisonpowder
#TM/HM#
Protect
Substitute
Venoshock
Hidden Power Electric (7)
Sunny Day
Hyper Beam
Rain Dance
Double Team
Sludge Bomb
Rest
Attract
Energy Ball
Payback
Swagger
Gastro Acid
Worry Seed
#Event/Tutor#
Foul Play
Seed Bomb
Sleep Talk
Egg: Endure, Stun Spore, Poisonpowder
Level Up: Giga Drain, Toxic, Synthesis, Solarbream, Clear Smog, Spore (6)
2 MC: Foul Play, Seed Bomb, Sleep Talk, Venoshock, Hidden Power Electric (7), Sunny Day, Hyper Beam, Rain Dance, Double Team, Sludge Bomb, Rest, Attract, Energy Ball, Payback, Swagger, Gastro Acid, Worry Seed
Camerupt (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Earthquake
Eruption
Flamethrower
Yawn
#Egg#
Endure
Heat Wave
Iron Head
#TM/HM#
Protect
Substitute
Sleep Talk
Roar
Solarbeam
Hyper Beam
Dig
Sunny Day
Bulldoze
Flame Charge
Rest
Explosion
Will-o-Wisp
Toxic
Hidden Power Ice (7)
Fire Blast
Sand Storm
Double Team
#Event/Tutor#
Stealth Rock
Egg Move: Endure, Heat Wave, Iron Head
Level Up: Earth Power, Rock Slide, Earthquake, Eruption, Flamethrower, Yawn (6)
2 MC: Stealth Rock, Sleep Talk, Roar, Solarbeam, Hyper Beam, Dig, Sunny Day, Bulldoze, Flame Charge, Rest, Explosion, Will-o-Wisp, Toxic, Hidden Power Ice (7), Fire Blast, Sandstorm, Double Team (17)
18:18 orcinus HOLY DAMN
18:18 orcinus arc you lucky bastard
Claiming
Babiri Berry, Ghost Gem, Absorb Bulb, Spelon Berry, Wise Glasses, Cell Battery, Heat Rock, Sticky Barb, Rock Gem, Mental Herb
Camerupt, I love you to death but you won't be much use this battle.
Wait.
OH MY GOD I CANNOT DECIDE.
Ambipom (F)
Nature: Jolly (+Spe, +20 Acc., -SpAtk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115*1.15, rounded up)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Fling
#Egg#
Covet
Counter
Fake Out
#TM/HM#
Protect
Substitute
Taunt
Solarbeam
Thunder
Dig
Brick Break
Shadow Claw
Toxic
Acrobatics
Thunder Wave
U-turn
Focus Punch
Endure
#Event/Tutor#
Fire Punch
Bounce
Ice Punch
Seed Bomb
Snatch
Thunderpunch
Egg moves: Switcheroo, Counter, Fake Out
Level Up: Agility, Fling (2)
2 MC: Fire Punch, Bounce, Ice Punch, Seed Bomb, Snatch, Thunderpunch, Taunt, Solarbeam, Thunder, Dig, Brick Break, Shadow Claw, Toxic, Acrobatics, Thunder Wave, U-turn (16)
3 MC: Focus Punch, Endure (2)
Alakazam (F)
Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
#Egg#
Encore
Light Screen
Skill Swap
#TM/HM#
Protect
Substitute
Taunt
Hyper Beam
Double Team
Shadow Ball
Torment
Focus Blast
Energy Ball
Thunder Wave
Charge Beam
Snatch
Toxic
Psyshock
Hidden Power Ice (7)
Dig
Zap Cannon
#Event/Tutor#
Foul Play
Signal Beam
Magic Coat
Counter
3 egg moves: Encore, Light Screen, Skill Swap
LU Moves: Psychic (1)
2 MC: Foul Play, Signal Beam, Taunt, Hyper Beam, Double Team, Shadow Ball, Torment, Focus Blast, Energy Ball, Thunder Wave, Charge Beam, Snatch, Toxic, Psyshock, Hidden Power Ice (7), Magic Coat (16)
3 MC: Counter, Dig, Zap Cannon (3)
Amoonguss (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
Solarbeam
Clear Smog
Spore
#Egg#
Endure
Stun Spore
Poisonpowder
#TM/HM#
Protect
Substitute
Venoshock
Hidden Power Electric (7)
Sunny Day
Hyper Beam
Rain Dance
Double Team
Sludge Bomb
Rest
Attract
Energy Ball
Payback
Swagger
Gastro Acid
Worry Seed
#Event/Tutor#
Foul Play
Seed Bomb
Sleep Talk
Egg: Endure, Stun Spore, Poisonpowder
Level Up: Giga Drain, Toxic, Synthesis, Solarbream, Clear Smog, Spore (6)
2 MC: Foul Play, Seed Bomb, Sleep Talk, Venoshock, Hidden Power Electric (7), Sunny Day, Hyper Beam, Rain Dance, Double Team, Sludge Bomb, Rest, Attract, Energy Ball, Payback, Swagger, Gastro Acid, Worry Seed
Camerupt (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Earthquake
Eruption
Flamethrower
Yawn
#Egg#
Endure
Heat Wave
Iron Head
#TM/HM#
Protect
Substitute
Sleep Talk
Roar
Solarbeam
Hyper Beam
Dig
Sunny Day
Bulldoze
Flame Charge
Rest
Explosion
Will-o-Wisp
Toxic
Hidden Power Ice (7)
Fire Blast
Sand Storm
Double Team
#Event/Tutor#
Stealth Rock
Egg Move: Endure, Heat Wave, Iron Head
Level Up: Earth Power, Rock Slide, Earthquake, Eruption, Flamethrower, Yawn (6)
2 MC: Stealth Rock, Sleep Talk, Roar, Solarbeam, Hyper Beam, Dig, Sunny Day, Bulldoze, Flame Charge, Rest, Explosion, Will-o-Wisp, Toxic, Hidden Power Ice (7), Fire Blast, Sandstorm, Double Team (17)