Bronzong's analysis is in pretty desperate need of a revamp. Besides mentioning stuff like Cresselia and Cobalion, it just doesn't meet current analysis standards.
Bronzong's analysis is in pretty desperate need of a revamp. Besides mentioning stuff like Cresselia and Cobalion, it just doesn't meet current analysis standards.
Tangrowth's analysis might need some edits; it doesn't give a single mention of Venusaur giving it new competition for a Grass-type slot on teams due to Venusaur's extra Poison-typing giving it some resistances to types like Fairy and Fighting and giving it a good secondary STAB move, which Tang doesn't have. Also, in terms of sets, the EV spread for the Assault Vest is pretty bad imo, I think EonX's spread of 240 HP / 16 Def / 252 SpD with a Relaxed Nature is a lot better as it helps Tang live more special hits from the likes of mons like Meloetta and Flygon, and gives him more physical defense to better check mons like Virizion (I think Aerial Ace as an option to lure in Virizion could be worth a mention too), but otherwise, the rest of the analysis is fine imo.
http://www.smogon.com/dex/xy/pokemon/tangrowth/
Apologies if this has already been mentioned, but seeing as quagsire is now in ou a lot of analyses have to be reworked/reworded. The ones I've seen are Malamar, Braviary, Emboar, Fletchinder, and Tyrantrum, but there are probably more.
There's also still a bunch of Amoonguss mentions, like in Banette, Delphox, Aromatisse, Amoonguss and Mawile's analyses.
http://www.smogon.com/forums/threads/cofagrigus-qc-2-3.3566614/Cofagrigus has some mistakes / outdated lines. Firstly under the defensive set's team options the previous writer said Cofagrigus has "mediocre at best" special defense which isn't true, even when uninvested 105 base is still good. That should be changed to special bulk which is mediocre because the low base HP. More importantly under other options Toxic Spikes and Pain Split is legal, contrary to the text, probably as a result of ORAS. In any case I've been using it on the ladder.
Because this is legal I think Hex is a strong choice over Shadow Ball on the defensive set if Toxic Spikes is used, which it should be generally since its a good move. But of course this is beginning to change the defensive set entirely now so if nobody wants to write it up then you should probably just change the other options legality issue only. This is particularly true because Toxic Spikes while just a single move change very much changes (and increases) the utility Cofagrigus offers.
Just thought I'd point this out so someone could change it / write it, I'm not volunteering myself.
But really the defensive set with Hex and Toxic Spikes over Shadow Ball and Haze respectively is very good because it can counter some common Defoggers (defensive Flygon) with its surprisingly good offensive presence while still being able to wall, spread status, set Toxic Spikes which sometimes is an autowin almost, AND spinblock. Basically it has a lot of utility and is only troubled by Pursuit traps + status + Spiritomb competition if its used on a proper stall team.
Here is a replay that I can explain if someone doesn't think they suggest Cofagrigus' worth.
http://replay.pokemonshowdown.com/ru-392488851
Here are the Amoonguss mentions I could find:
Alomomola: Grass types in the C&C section.
Blastoise: The Team Options of the Tank set. Grass types in the C&C section.
Rhyperior: Grass types in the C&C section.
Dugtrio: Grass types in the C&C section.
Virizion: The Team Options of the Swords Dance set. The very first things in the C&C section. Also mentioned in Poison types in the C&C section.
Random Mega Abomasnow mention:
Braviary: The Team Options of the Substitute + Bulk Up set.