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ok I'm gonna nominate Vileplume to get an analysis

It can serve at 2 things mainly: 1) Late-game Chlyorphyll cleaner and 2) bulky status spreader. The first set can outspeed most of the meta w/ sun up, if you run 136 Spe you outspeed Delphox under sun, which is prolly the most important thing to outspeed. With LO and Modest 252 is t has a lot of power but not enough to kill certain threats, so it's better late-game as a cleaner when everything is weakened. As for the bulky status spreader, thanks to Effect Spore and the wide movepool of spreading status, it can spread a lot of status through the battle, and thnx to Synthesis it has longevity too. Furthermore 110 base SpA hits pretty powerful even if uninvested or semi-invested.
Seems outclassed by both Amoonguss as a defensive pivot and Tangrowth as a chlorophyll sun sweeper, which has pretty much better stats in everything but spdef. What does it have over those two Pokemon? They both are better defensive and offensive pivots than vileplume.

Also, I will make a case for Hippotatas.
Hippotatas is the only Pokémon with Sand Stream which is legal in the tier, and that gives it a small niche in enabling the effective use of full Sandstorm teams, making Pokémon like Sand Rush Stoutland and Sand Rush Sandslash (the Excadrill of the lower tiers) incredibly dangerous to face. Its niche is small, limited to a fully defensive set, but it is just enough to warrent its use in RU.

tl;dr version for Hippotatas: Sand Stream for Sand Teams (dat rhyme doe)
I question the viability of sand at all, but i gotta admit it sounds interesting. any replays, if i may ask?
 
I question the viability of sand at all, but i gotta admit it sounds interesting. any replays, if i may ask?

If you can reliably keep sand up sandslash+stoutland are a nuts core. and obviously an auto weather setter can be a big part of getting sand up. that being said i havent tested sand in ru and what ive done with it in nu has led me to believe it's kind of matchup reliant
 
I question the viability of sand at all, but i gotta admit it sounds interesting. any replays, if i may ask?
I've not got any as of yet, so I will try to collect some - finding good matches is the hard part. I have used it a fair bit tho and it makes the use of Stoutland and Sandslash a hell of a lot more tollerable than without it cause the move Sandstorm sucks so badly and they often struggle to find space in their movesets for it, regardless of how good or bad the move itself is.
 
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Seems outclassed by both Amoonguss as a defensive pivot and Tangrowth as a chlorophyll sun sweeper, which has pretty much better stats in everything but spdef. What does it have over those two Pokemon? They both are better defensive and offensive pivots than vileplume.

After what Mangemite said I realized how stupid I was by suggesting Whirlipede because I forgot about roselia. But Vileplume is actually pretty good and better than Tangrowth both Defensively and Offensive, but better than Amoonguss only offensively.

Tangrowth: Tangrowth has more phys. bulk but Vileplume has MUCH more SpD, not to mention it gets 2 viable resists over Tangrowth, Figthing- and Fairy- typing, as for utility, Tangrowth does have Knock off and Regenerator over Vileplume for utility, but Vileplume has Effect Spore and access to Aromatheropy, which is much more preffered than Knock Off. Offensively, it has access to a another STAB which complements grass- typing, and then the random Dazzling Gleam which could be useful, not to mention it could afford holding a LO on the offensive set, which Tangrowth wouldn't really like.

Amoonguss: Defensively, it doesn't have better HP but has a good amount of SpD and Def over it, it also has access to Aromatherapy which is probably more useful than having access to Foul Play. Regenerator is a really good ability, but Effect Spore as good or a tad worse, Spore is also much better than Sleep Powder, but Vileplume's Effect Spore and access to Stun Spore and Sleep Powder is just as good. Offensively, it actually is much better because same coverage + more speed, more power, and HP fire possibly boosted by sun.

tl;dr: Vileplume outclasses both Amoonguss and Tangrowth offensively, is just a tad better than Tagrowth defensively b/c of Aroma, and a tad worse than Amoonguss b/c less bulk / no spore / regenerator is a bit better then effect spore but vileplume still has it's uses.

It can break the Regen core of Slowking/Tangrowth/Alomomola/phys. def Amoonguss, it 3HKOs Registeel under sun, and 2HKOs SpD Amoonguss in sun and after rocks.
 
After what Mangemite said I realized how stupid I was by suggesting Whirlipede because I forgot about roselia. But Vileplume is actually pretty good and better than Tangrowth both Defensively and Offensive, but better than Amoonguss only offensively.

Tangrowth: Tangrowth has more phys. bulk but Vileplume has MUCH more SpD, not to mention it gets 2 viable resists over Tangrowth, Figthing- and Fairy- typing, as for utility, Tangrowth does have Knock off and Regenerator over Vileplume for utility, but Vileplume has Effect Spore and access to Aromatheropy, which is much more preffered than Knock Off. Offensively, it has access to a another STAB which complements grass- typing, and then the random Dazzling Gleam which could be useful, not to mention it could afford holding a LO on the offensive set, which Tangrowth wouldn't really like.

Amoonguss: Defensively, it doesn't have better HP but has a good amount of SpD and Def over it, it also has access to Aromatherapy which is probably more useful than having access to Foul Play. Regenerator is a really good ability, but Effect Spore as good or a tad worse, Spore is also much better than Sleep Powder, but Vileplume's Effect Spore and access to Stun Spore and Sleep Powder is just as good. Offensively, it actually is much better because same coverage + more speed, more power, and HP fire possibly boosted by sun.

tl;dr: Vileplume outclasses both Amoonguss and Tangrowth offensively, is just a tad better than Tagrowth defensively b/c of Aroma, and a tad worse than Amoonguss b/c less bulk / no spore / regenerator is a bit better then effect spore but vileplume still has it's uses.

It can break the Regen core of Slowking/Tangrowth/Alomomola/phys. def Amoonguss, it 3HKOs Registeel under sun, and 2HKOs SpD Amoonguss in sun and after rocks.
First of all, it doesn't even come close to "outclassing" Tangrowth offensively. In terms of stats, the two are equal Special-wise, at 110 each, and Tangrowth has a good 20 points on Vileplume in attack, at sitting at 100 while Vileplume has a much lower base 80. Second of all, Tangrowth has a well above-average attacking movepool, carrying Giga Drain, Sludge Bomb, Knock Off, Power Whip, EQ, Focus Blast, and even Rock Slide. Vileplume only has access to a couple of these. It does carry Dazzling Gleam, so I'll give you that, but it certainly isn't better offensively.

Secondly, Amoonguss is much better than Vileplume defensively. Vileplume doesn't carry much weight over Amoonguss in Defense and Special Defense, at 85/90 over Amoon's 70/80, however, Amoon's 114 HP is marginally larger than Vileplume's 75, making it much bulkier overall. Amoonguss also has access to Spore, which is the biggest factor. You said:
Vileplume's Effect Spore and access to Stun Spore and Sleep Powder is just as good.
however, this is definitely not true. Amoonguss can use Stun Spore, but almost always doesn't simply because Spore is a better move. On top of that, Amoonguss can carry Effect Spore, but doesn't because Regenerator is a much better ability.

I'm not really sure about the last part because it can't really break that Regen Core (outside of sun?) and 3HKOing Registeel isn't significant considering Registeel can Paralyze you and proceed to Paraflinch you to death.[/quote][/quote]
 
First of all, it doesn't even come close to "outclassing" Tangrowth offensively. In terms of stats, the two are equal Special-wise, at 110 each, and Tangrowth has a good 20 points on Vileplume in attack, at sitting at 100 while Vileplume has a much lower base 80. Second of all, Tangrowth has a well above-average attacking movepool, carrying Giga Drain, Sludge Bomb, Knock Off, Power Whip, EQ, Focus Blast, and even Rock Slide. Vileplume only has access to a couple of these. It does carry Dazzling Gleam, so I'll give you that, but it certainly isn't better offensively.

Secondly, Amoonguss is much better than Vileplume defensively. Vileplume doesn't carry much weight over Amoonguss in Defense and Special Defense, at 85/90 over Amoon's 70/80, however, Amoon's 114 HP is marginally larger than Vileplume's 75, making it much bulkier overall. Amoonguss also has access to Spore, which is the biggest factor. You said: however, this is definitely not true. Amoonguss can use Stun Spore, but almost always doesn't simply because Spore is a better move. On top of that, Amoonguss can carry Effect Spore, but doesn't because Regenerator is a much better ability.

I'm not really sure about the last part because it can't really break that Regen Core (outside of sun?) and 3HKOing Registeel isn't significant considering Registeel can Paralyze you and proceed to Paraflinch you to death.

Wow k, 1) Vileplume has another STAB, Tangrowth has Sludge Bomb but Vileplume has STAB Sludge Bomb, furthermore, you can't say Dragonite > Tryanitar offensively because Dragonite has more SpA. Vileplume obv uses SpA, having less Atk is completely irrelevant in Vileplume's case, yes it gives Tangrowth Knock Off and Earthquake but then you have to sacrifice bulk or speed (nature) which vileplume can doesn't have to. Furthermore, aside from Ground- type attacks, Vileplume neither needs Rock-, Fighting-, or Dark- typing attacks, but EQ on Tangrowth is still not that powerful. Furthermore, Tangrowth is slow, if it wanted an offensive sun cleaner it would have to mix sacrificing bulk and still not having that much power b/c has nothing but Giga Drain for power (HP Fire too but still), and finally it would kinda weird to run an LO on something with 100 HP and 125 Def.

2)I said Amoonguss is better than Vileplume defensivel, it maybe much better but I didn't specify, but it's because I really like defensive tanks w/ Aromatheropy and good power w/o investment. I did specify that Amoonguss has more bulk so idk why are you repeating that. Also I know it has spore and ik it's good, but I think Aromatheropy + Stun Spore + Sleep Powder + Effect Spore <[Not too much]< Regenerator + Spore + A bit more bulk. I may have not specified too well.

Um yes it can

252+ SpA Life Orb Vileplume Giga Drain vs. 252 HP / 4 SpD Slowking: 283-338 (71.8 - 85.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Vileplume Giga Drain vs. 252 HP / 0 SpD Alomomola: 585-689 (109.5 - 129%) -- guaranteed OHKO
252+ SpA Life Orb Vileplume Giga Drain vs. 252 HP / 252+ SpD Alomomola: 354-421 (66.2 - 78.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Vileplume Sludge Bomb vs. 248 HP / 0 SpD Amoonguss: 226-266 (52.4 - 61.7%) -- 98.4% chance to 2HKO after Black Sludge recovery (I said Phys. Defensive)
252+ SpA Life Orb Vileplume Sludge Bomb vs. 252 HP / 0 SpD Assault Vest Tangrowth: 432-510 (106.9 - 126.2%) -- guaranteed OHKO

Also for SpD Amoonguss & Registeel

252+ SpA Life Orb Vileplume Hidden Power Fire vs. 252 HP / 252+ SpD Amoonguss in Sun: 211-250 (48.8 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252+ SpA Life Orb Vileplume Hidden Power Fire vs. 252 HP / 252+ SpD Registeel in Sun: 138-164 (37.9 - 45%) -- guaranteed 3HKO after Leftovers recovery

Oh and your last part is shit, you don't value a pokemon's viability by it's vulnerability to hax

4 Atk Registeel Iron Head vs. 120 HP / 0 Def Vileplume: 79-94 (24.6 - 29.2%) -- 99.9% chance to 4HKO
4 Atk Registeel Iron Head vs. 248 HP / 8 Def Vileplume: 78-93 (22 - 26.3%) -- 9% chance to 4HKO

Ofc, most Registeel would use SR not expecting you to 3HKO, and if they para-d, then you should at least not include hax because hax is never an argument for a pokemon not to be viabe.
 
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Arikado, giving Sanslash the go ahead. I've actually been using it recently and feel it's good enough for an analysis. Just be sure to stress it's main strength is being a spinner that has few issues with Doublade.

I have a really hard time justifying Vileplume right now. It's not that Vileplume is "terrible" per se, but it's the opportunity cost that comes with using it. Amoonguss is miles better than Vileplume, and both are generally too slow to go offensive. Vileplume is sorely outclassed by Victreebel as a Chlorophyll sweeper as Bel can go mixed and even gets priority for when it's outside of sunlight (tho it really shouldn't be) Idk. I mean, if Amoonguss goes to OU (seems as though there's a legit chance of that happening) then maybe Vileplume has a viable place in RU, but right now, I'm just not seeing it. Sorry, but right now, Vileplume is a no for me...

Finally, OP is up-to-date. Holding off on moving Accelgor to "Completed" until one of us gets a chance to upload it (2:05 am for me rn, so not happening for me lol)

Edit @ below: I'm a nub. Fixed
 
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I feel like Calm Mind Cobalion should get its own set (Molk said he had no problem with it in the thread). I've been using it for a bit lately and I've found that its a pretty great lure to some of the bulkiest mons in the tier such as Alomomola, Golbat, Doublade, and Gligar and with a bit of prior damage or SR it can effectively take them out without much trouble, immensely supporting its teammates by removing those threats. It's also a pretty great bulky offensive mon and since it has pretty impressive natural physical bulk coupled with great speed, it's not deadweight against offensive teams since it can still hit hard with a +1 Focus Blast (ik, shaky accuracy) and Flash Cannon is a reliable STAB. Furthermore, it is more than capable of grabbing more than 1 Calm Mind against a bunch of Pokemon. Here's the set I used:

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Flash Cannon
move 3: Focus Blast
move 4: Hidden Power Ghost
ability: Justified
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Calcs to consider:

+1 252 SpA Cobalion Flash Cannon vs. 252 HP / 0 SpD Eviolite Gligar: 144-171 (43.1 - 51.1%) -- 98% chance to 2HKO after Stealth Rock

+1 252 SpA Cobalion Hidden Power Ghost vs. 252 HP / 4 SpD Eviolite Doublade: 180-212 (55.9 - 65.8%) -- guaranteed 2HKO after Stealth Rock

+1 252 SpA Cobalion Focus Blast vs. 104 HP / 156 SpD Alomomola: 327-385 (65.7 - 77.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+1 252 SpA Cobalion Flash Cannon vs. 252 HP / 0 SpD Eviolite Golbat: 129-153 (36.4 - 43.2%) -- 91.8% chance to 2HKO after Stealth Rock

The latter three mons can't do much back to Cobalion at all, but Gligar can at most 3HKO with Earthquake:

4 Atk Gligar Earthquake vs. 4 HP / 0 Def Cobalion: 138-164 (42.5 - 50.6%) -- guaranteed 3HKO after Leftovers recovery

I only have two replays on me right now and against a not-so-experienced battlers (based on their team) but I'll still post them: this and this (skip to turn 22)


edit: I would also like to thank/credit user: chimpact for telling me about it and posting about it in the Cobalion analysis thread.

edit 2: also another replay against molk's stall team on the ladder. If focus blast hadn't missed twice it would have been a pretty big sweep. In this replay you can see CM Cobalion doing its real job, luring, weakening and/or removing a bunch of fat mons. http://replay.pokemonshowdown.com/rususpecttest-149950570
 
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Don't want to step on any toes but I would love to take over some analysis that haven't been finished, such as Sharpedo, Magneton, Kabutops, and etc.
 
Wait is Evire really not on the list?
Yes. Electivire isn't viable enough to have an analysis, and was only going to have one because it was RU by usage and it's a smogon policy to have analysis for every Pokemon if its in the tier. But now Electivire dropped to NU and no longer has to have RU analysis.
 
Yes. Electivire isn't viable enough to have an analysis, and was only going to have one because it was RU by usage and it's a smogon policy to have analysis for every Pokemon if its in the tier. But now Electivire dropped to NU and no longer has to have RU analysis.
And there is no NU analysis right. I dont believe i saw a thread on it.
 
Granbull is now up for reservation =), the original OP said he wasnt interested in writing anymore
 
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