View attachment 842144yup, i'm doing this again but this time:the way you like it. apparently bobbybobobnub's replays and Yourwelcomethanku's weren't enough to sway you(nine total bro, nine total, one from an alt account Yourwelcomethanku made himself, and bobby's six had actual relatively high elo instead of just 1000, against actually good ru teams), And I didn't have them immediately so i asked for more, a call out to the community, and that's what started this. but since I can't finish it in the vr, i'll finish it here
It's access to nasty plot and calm mind, as seen in the calcs in my manifesto(for those who saw it before it was deleted) makes it a specialized breaker. while it's floor is slightly lower than basculegion-f(unless adaptability is a factor), equal to Kingdra and barely higher than ludicolo's, and It helps keep up with specially defensive mons like Umbreon, Vaporeon, goodra-h, all to prevent the archetype of rain offense from being blanket checked. And, same speed tier as Kingdra, which means depending on the nature, it outspeeds +2 oricorio and scarf noivern, and scarf cyclizar, and +2 toxtricity,(should I mention chlorophyll mons vs swift swim mons since they require different weathers?) and even with modest it still outspeeds +speed nature cetitan and outspeeds +2 Tsareena.
And all the mons on this chart:
529 | Maushold | :maushold: | 111 | +Spe | 252 | +1 |
525 | Lycanroc-Dusk, Gengar | :lycanroc-dusk: :gengar: | 110 | +Spe | 252 | +1 |
524(also swift swim Ludicolo level if +nature, it's only mention) | Cloyster | :cloyster: | 70 | +Spe | 252 | +2 |
519 | Terrakion, Infernape | :terrakion: :infernape: | 108 | +Spe | 252 | +1 |
518 | Venusaur | :venusaur: | 80 | Neutral | 252 | +2 |
514 | Necrozma | :necrozma: | 79 | Neutral | 252 | +2 |
513 | Munkidori | :munkidori: | 106 | +Spe | 252 | +1 |
510 | Basculegion, Basculegion-F | :basculegion: :basculegion-f: | 78 | Neutral | 252 | +2 |
<500
Speed | Pokemon Name | Sprite | Base Speed | Nature | EVs | Boosts |
|---|
498 | Toxtricity, Scovillain | :Toxtricity::scovillain: | 75 | Neutral | 252 | +2 |
492 | Jirachi, Flygon | :jirachi::flygon: | 100 | +Spe | 252 | +1 |
481 | Maushold | :maushold: | 111 | Neutral | 252 | +1 |
480 | Empoleon | :empoleon: | 60 | +Spe | 252 | +2 |
478 | Cloyster | :cloyster: | 70 | Neutral | 252 | +2 |
475 | Indeedee | :indeedee: | 95 | +Spe | 252 | +1 |
469 | Oricorio* | :oricorio: | 93 | +Spe | 252 | +1 |
466 | Krookodile | :krookodile: | 92 | +Spe | 252 | +1 |
464 | Torterra | :torterra: | 56 | +Spe | 252 | +2 |
459 | Porygon-Z | :porygon-z: | 90 | +Spe | 252 | +1 |
448 | Jirachi, Flygon | :jirachi::flygon: | 100 | Neutral | 252 | +1 |
447 | Rotom* | :Rotom-Heat: | 86 | +Spe | 252 | +1 |
442 | Cresselia, Kingdra, Kleavor | :cresselia::kingdra::kleavor: | 85 | +Spe | 252 | +1 |
438 | Empoleon | :empoleon: | 60 | Neutral | 252 | +2 |
433 | Indeedee | :indeedee: | 95 | Neutral | 252 | +1 |
427 | Oricorio* | :oricorio: | 93 | Neutral | 252 | +1 |
426 | Gardevoir, Regidrago | :gardevoir::regidrago: | 80 | +Spe | 252 | +1 |
423 | Necrozma | :necrozma: | 79 | +Spe | 252 | +1 |
422 | Torterra | :torterra: | 56 | Neutral | 252 | +2 |
420 | Basculegion, Feraligatr | :basculegion::basculegion-f::feraligatr: | 78 | +Spe | 252 | +1 |
418 | Golurk | :golurk: | 55 | Neutral | 252 | +2 |
408 | Barraskewda | :barraskewda: | 136 | +Spe | 252 | 0 |
403 | Kleavor | :kleavor: | 85 | Neutral | 252 | +1 |
400 | Tsareena | :Tsareena: | 72 | +Spe | 252 | +1 |
<400
Speed | Pokemon Name | Sprite | Base Speed | Nature | EVs | Boosts |
|---|
388 | Regidrago | :regidrago: | 80 | Neutral | 252 | +1 |
385 | Necrozma | :necrozma: | 79 | Neutral | 252 | +1 |
383 | Kilowattrel | :kilowattrel: | 125 | +Spe | 252 | 0 |
382 | Feraligatr | :feraligatr: | 78 | Neutral | 252 | +1 |
381 | Ribombee | :ribombee: | 124 | +Spe | 252 | 0 |
379 | Noivern | :noivern: | 123 | +Spe | 252 | 0 |
375 | Cyclizar | :cyclizar: | 121 | +Spe | 252 | 0 |
371 | Barraskewda | :barraskewda: | 136 | Neutral | 252 | 0 |
361 | Azelf, Raikou, Sneasel, Cinccino | :azelf: :raikou: :sneasel: :cinccino: | 115 | +Spe | 252 | 0 |
353 | Maushold | :maushold: | 111 | +Spe | 252 | 0 |
350 | Gengar, Lycanroc-Dusk | :gengar: :lycanroc-dusk: | 110 | +Spe | 252 | 0 |
348 | Ninetales-Alola | :ninetales-alola: | 109 | +Spe | 252 | 0 |
346 | Terrakion, Galvantula, Infernape | :terrakion: :galvantula: :infernape: | 108 | +Spe | 252 | 0 |
342 | Munkidori | :munkidori: | 106 | +Spe | 252 | 0 |
329 | Azelf, Raikou | :azelf: :raikou: | 115 | Neutral | 252 | 0 |
328 | Jirachi, Ninetales, Entei, Flygon, Tentacruel, Comfey | :jirachi: :ninetales: :entei: :flygon: :tentacruel::comfey: | 100 | +Spe | 252 | 0 |
320 | Mimikyu | :mimikyu: | 96 | +Spe | 252 | 0 |
319 | Lycanroc-Dusk | :lycanroc-dusk: | 110 | Neutral | 252 | 0 |
317 | Indeedee, Yanmega | :indeedee::yanmega: | 95 | +Spe | 252 | 0 |
313 | Oricorio* | :oricorio: | 93 | +Spe | 252 | 0 |
311 | Krookodile | :krookodile: | 92 | +Spe | 252 | 0 |
306 | Lucario, Porygon-Z | :lucario: :porygon-z: | 90 | +Spe | 252 | 0 |
There is more but I just wanted to cover mons attempting to be fast, maybe I should also include the <300 bracket:
299 | Jirachi, Flygon, Comfey | :jirachi::flygon::comfey: | 100 | Neutral | 252 | 0 |
298 | Rotom* | :rotom-heat: | 86 | +Spe | 252 | 0 |
295(+speed nature, no rain) | Cresselia, Toxicroak, Overqwil, Kingdra, Kleavor, Suicune | :cresselia::toxicroak::Overqwil::kingdra::suicune: | 85 | +Spe | 252 | 0 |
289 | Indeedee, Yanmega | :indeedee::yanmega: | 95 | Neutral | 252 | 0 |
287 | Milotic | :milotic: | 81 | +Spe | 252 | 0 |
285 | Oricorio* | :oricorio: | 93 | Neutral | 252 | 0 |
284 | Gardevoir, Regidrago, Venusaur | :gardevoir::Regidrago::venusaur: | 80 | +Spe | 252 | 0 |
283 | Krookodile | :krookodile: | 92 | Neutral | 252 | 0 |
282 | Necrozma | :necrozma: | 79 | +Spe | 252 | 0 |
280 | Basculegion, Basculegion-F, Feraligatr | :Basculegion::Basculegion-F::feraligatr: | 78 | +Spe | 252 | 0 |
279 | Lucario, Porygon-Z | :lucario::porygon-z: | 90 | Neutral | 252 | 0 |
273 | Toxtricity | :toxtricity: | 75 | +Spe | 252 | 0 |
269 | Overqwil, Kingdra, Kleavor, Suicune | :Overqwil::kingdra::kleavor::suicune: | 85 | Neutral | 252 | 0 |
| No rain required from down below | Cetitan | :cetitan: | 73 | +Spe | 252 | 0 |
267 | Tsareena | :tsareena: | 72 | +Spe | 252 | 0 |
262 | Cloyster, Bisharp, Breloom | :cloyster::bisharp::breloom: | 70 | +Spe | 252 | 0 |
261 | Milotic | :Milotic: | 81 | Neutral | 252 | 0 |
259 | Gardevoir, Regidrago, Venusaur | :gardevoir::regidrago::venusaur: | 80 | Neutral | 252 | 0 |
257 | Necrozma | :necrozma: | 79 | Neutral | 252 | 0 |
255 | Basculegion, Basculegion-F, Feraligatr | :Basculegion::Basculegion-F::feraligatr: | 78 | Neutral | 252 | 0 |
249 | Klefki, Toxtricity | :klefki::toxtricity: | 75 | Neutral | 252 | 0 |
| Chesnaught | :chesnaught: | 64 | +Spe | 252 | 0 |
240 | Empoleon, Magnezone | :empoleon::magnezone: | 60 | +Spe | 252 | 0 |
239 | Cloyster, Bisharp, Breloom, Politoed | :cloyster::Bisharp::breloom::politoed: | 70 | Neutral | 252 | 0 |
236 | Jirachi | :jirachi: | 100 | Neutral | 0 | 0 |
232 | Torterra | :torterra: | 56 | +Spe | 252 | 0 |
229 | Crawdaunt | :crawdaunt: | 55 | +Spe | 252 | 0 |
222 | Oricorio* | :oricorio: | 93 | Neutral | 0 | 0 |
219 | Incineroar, Empoleon, Magnezone, Goodra-Hisui | :incineroar::empoleon::magnezone::goodra-hisui: | 60 | Neutral | 252 | 0 |
211 | Torterra | :torterra: | 56 | Neutral | 252 | 0 |
209 | Crawdaunt, Golurk | :crawdaunt::golurk: | 55 | Neutral | 252 | 0 |
206 | Cresselia, Gligar, Suicune | :cresselia::gligar::suicune: | 85 | Neutral | 0 | 0 |
205 | Dragalge | :dragalge: | 44 | +Spe | 252 | 0 |
And, it's bulk is decent:252 SpA Noivern Draco Meteor vs. 4 HP / 0 SpD : 210-247 (69.5 - 81.7%) -- guaranteed 2HKO
252 Atk Choice Band Basculegion Wave Crash vs. 4 HP / 0 Def in Rain: 244-288 (80.7 - 95.3%) -- guaranteed 2HKO(resist I know but it's in the rain)
252 SpA Azelf(assuming it's scarf and goes first against modest) Psychic vs. 4 HP / 0 SpD: 172-204 (56.9 - 67.5%) -- guaranteed 2HKO
+1 252 Atk Necrozma Photon Geyser vs. 4 HP / 0 Def : 262-310 (86.7 - 102.6%) -- 18.8% chance to OHKO
+2 252 Atk Flygon Scale Shot (4 hits) vs. 4 HP / 0 Def : 336-400 (111.2 - 132.4%) -- guaranteed OHKO/+2 252 Atk Flygon Earthquake vs. 4 HP / 0 Def Golduck: 334-394 (110.5 - 130.4%) -- guaranteed OHKO(yup, flygon one shots at +2, notice that It needs +2?)
252 Atk Cetitan Earthquake vs. 4 HP / 0 Def Golduck: 122-144 (40.3 - 47.6%) -- guaranteed 3HKO.
https://replay.pokemonshowdown.com/gen9ru-2625621810?p2(See? even weak ahh vacuum Wave can harm bisharp before sucker Punch, shutting it down completely.)
https://replay.pokemonshowdown.com/gen9ru-2625615800
+2 252+ SpA Wise Glasses Focus Blast vs. 252 HP / 0 SpD Goodra-Hisui: 358-422 (98.3 - 115.9%) -- 87.5% chance to OHKO(this is still shaky but +4 is overkill:+4 252+ SpA Wise Glasses Focus Blast vs. 252 HP / 0 SpD Goodra-Hisui: 534-630 (146.7 - 173%) -- guaranteed OHKO.)
+2 252+ SpA Wise Glasses Ice Beam vs. 252 HP / 0 SpD Chesnaught: 484-570 (127.3 - 150%) -- guaranteed OHKO
vs +2 252+ SpA Wise Glasses Grass Knot (80 BP) vs. 0 HP / 4 SpD Feraligatr: 394-464 (126.6 - 149.1%) -- guaranteed OHKO
+1 252 Atk Life Orb Sheer Force Feraligatr Crunch vs. 4 HP / 0 Def : 234-276 (77.4 - 91.3%) -- guaranteed 2HKO(don't even)
+2 0 SpA Reuniclus Focus Blast vs. 4 HP / 0 SpD Golduck: 251-296 (83.1 - 98%) -- guaranteed 2HKO/+2 0 SpA Reuniclus Psychic Noise vs. 4 HP / 0 SpD Golduck: 235-277 (77.8 - 91.7%) -- guaranteed 2HKO
+2 252+ SpA Wise Glasses Focus Blast vs. 104 HP / 152 SpD Assault Vest Cyclizar: 392-462 (127.6 - 150.4%) -- guaranteed OHKO(actual investment this time, even if cyclizar is naturally relatively frail)
Look, I get that the vr council doubts this, but I have receipts(Calcs and replays, and speed tiers), it actually ain't that linear, Goodra-h has to pray it's not running focus blast, feraligatr still gets nearly one shot by focus blast(+2 252+ SpA Wise Glasses Golduck Focus Blast vs. 0 HP / 4 SpD Feraligatr: 295-348 (94.8 - 111.8%) -- 68.8% chance to OHKO, still shaky without hazards but not as shaky as calcs we'll see later, especially with focus blast's accuracy.)
252+ SpA Goodra-Hisui Draco Meteor vs. 4 HP / 0 SpD : 250-295 (82.7 - 97.6%) -- guaranteed 2HKO.
+2 252+ SpA Wise Glasses Golduck Focus Blast vs. 252 HP / 76 SpD Registeel: 340-400 (93.4 - 109.8%) -- 62.5% chance to OHKO
252+ SpA Life Orb Reuniclus Psychic vs. 4 HP / 0 SpD : 246-290 (81.4 - 96%) -- guaranteed 2HKO/252+ SpA Life Orb Reuniclus Energy Ball vs. 4 HP / 0 SpD : 328-387 (108.6 - 128.1%) -- guaranteed OHKO(yup, energy ball is all) vs+2 252+ SpA Wise Glasses Golduck Surf vs. 252 HP / 0 SpD Reuniclus in Rain: 490-577 (115.5 - 136%) -- guaranteed OHKO
+2 252+ SpA Wise Glasses Grass Knot (100 BP) vs. 252 HP / 4+ SpD Milotic: 316-374 (80.2 - 94.9%) -- guaranteed 2HKO
+2 252+ SpA Wise Glasses Focus Blast vs. 252 HP / 252+ SpD Umbreon: 306-360 (77.6 - 91.3%) -- guaranteed 2HKO after Leftovers recovery
+6 252+ SpA Wise Glasses Focus Blast vs. 56 HP / 200 SpD Eviolite Chansey: 540-636 (82.4 - 97%) -- guaranteed 2HKO/+2 252+ SpA Wise Glasses Golduck Focus Blast vs. 56 HP / 200 SpD Eviolite Chansey: 272-320 (41.5 - 48.8%) -- guaranteed 3HKO(at least it can set up to this extreme).
252+ SpA Wise Glasses Golduck Grass Knot (80 BP) vs. 0 HP / 4 SpD Feraligatr: 198-234 (63.6 - 75.2%) -- guaranteed 2HKO.252+ SpA Wise Glasses Golduck Ice Beam vs. 252 HP / 0 SpD Chesnaught: 242-286 (63.6 - 75.2%) -- guaranteed 2HKO.252+ SpA Wise Glasses Golduck Hydro Pump vs. 252 HP / 4 SpD Reuniclus: 199-235 (46.9 - 55.4%) -- 16.8% chance to 2HKO after Leftovers recovery.252+ SpA Wise Glasses Golduck Focus Blast vs. 252 HP / 0 SpD Goodra-Hisui: 180-212 (49.4 - 58.2%) -- 64.5% chance to 2HKO after Leftovers recovery. see? threatening right off the get go
Vacuum Wave is great for sniping fighting weak mons with priority, and it's a special move, meaning it gets the buff from nasty plot, and it snipes faster glass canons, proving Golduck isn't completely speed gated
it comes in while it's raining, forced out by super effective moves/mons that wall it depending on the moves, the chance of priority if it's already low, if not forced out it gets setup on turns. when it does get setup, it breaks bulky waters, most fat neutrals, no real instant delete ever but still a break if it gets the boost safely. so yeah, the bulky waters and fat neutral special walls can't stay in after one boost with nasty plot, no simply recovering through anymore.
note:none of the replays in the section are from tournaments, but some for the basculegion-f section will be.
And I did bring four replays to prove it's greatness, this next rant is more of a call out then anything.
And as you could see in my post in the vr, rain offense has had consistent success in the open, and Golduck, thanks to it's coverage outside of ice beam, can actually check more rain answers like milotic(grass knot) or hisuian goodra(focus blast) or Vaporeon(also grass knot) or registeel(focus blast) or bisharp(vacuum Wave/focus blast) or feraligatr(grass knot), lots of water resists that aren't just grass for ice beam, it's value is that it's a special pressure piece(or breaker with set up) that can punish standard counterplay against other swift swimmers, sure, it can't even one shot eviolite chansey
Now, i've listed her issues before in a manifesto of mine in the vr that got deleted since it mentioned, the one above but now I have tournament proof:that I was a bit harsh but not by a lot. it's surf tickled hisuian goodra, in the rain,after it's specs were knocked off by cyclizar, weakening it drastically(yes there was a tournament replay where it used life orb on Alolan Muk, somehow did just 44%, the Alolan Muk knocked it off when basculegion was at seventy something percent, one hit after waiting for life orb to do it's job).And, it had to repeatedly switch into hazards that chipped down it's health. All it did was aqua jet entei that was already at 28% health. and for some reason, tera ice was burned on one ice beam, on a Crawdaunt that turned out to be sash(it would have one shot anyway but still, burned the tera):after weakness policy. Then Crawdaunt knocked off then aqua jetted her out of that particular match for good,then Crawdaunt got sacced later in the game.
https://replay.pokemonshowdown.com/gen9ru-2555982513?p2
And usually it needs webs to slow the opponent down unless it's in the rain with swift swim or just had an agility, or for the Mon it's about to take out to already have chip damage. weakness policy sets are explosive but they depend on the opposing Mon hitting it with the super effective move and what move it is(stronger super effective moves ko it without screens, weaker super effective moves proc it). And, it's very prone to priority moves. "but what about substitute?"-well, that cuts 25% of your health and is the real cushion, not it's 120 HP.
"tera ice isn't that bad"-well, until you realize it also costs you the adaptability boost on water and ghost moves, back to just 50% boost
It's a ghost type so naturally it blocks rapid spin, role compression, but is it really so effective at it?
https://replay.pokemonshowdown.com/smogtours-gen9ru-930502?p2
https://replay.pokemonshowdown.com/smogtours-gen9ru-930585?p2.
Sub is only really good against passive mons, and when they stop being passive and the playing gets foul, the sub is gone real quick.
https://replay.pokemonshowdown.com/smogtours-gen9ru-926482
https://replay.pokemonshowdown.com/smogtours-gen9ru-927157(before you hit me with this it was a prediction)
https://replay.pokemonshowdown.com/smogtours-gen9ru-927164
Tsareena? forced to run coverage instead of spin to remove the hazards, immediate guessing game(For once it has an edge against hazard removal)
Just somethings I noticed in the list of flaws it has compared to, the one above Kingdra and Ludicolo(not mentioning the king and the kappa any more in this rant but still), worth analyzing defensive positioning and recent optimizations, I've come to realize that my feeling wasn't off:turn one baseline power is unbelievable against uninvested targets but the execution in real match sequencing shows reliance on teambuilding that shapes her actual impact on the field. A common assumption is that her raw baseline forces some form of investment.
252+ SpA Choice Specs Adaptability Basculegion-F Shadow Ball vs. 252 HP / 0 SpD Goodra-Hisui: 170-200 (46.7 - 54.9%) -- 14.1% chance to 2HKO after Leftovers recovery->0 Atk Goodra-Hisui Knock Off (97.5 BP) vs. 0 HP / 4 Def Basculegion-F: 198-234 (51.9 - 61.4%) -- guaranteed 2HKO->252+ SpA Adaptability Basculegion-F Shadow Ball vs. 252 HP / 0 SpD Goodra-Hisui: 112-134 (30.7 - 36.8%) -- guaranteed 2HKO after Leftovers recovery->252+ SpA Goodra-Hisui Draco Meteor vs. 0 HP / 0 SpD Basculegion-F: 262-310 (68.7 - 81.3%) -- guaranteed OHKO.
in case you didn't see these already, it only really requires HP investment, it's A common assumption is her raw baseline forces sub optimal re-investment just to survive, it really doesn't, not even against physical walls:252+ SpA Choice Specs Basculegion-F Ice Beam vs. 252 HP / 0 SpD Chesnaught: 340-402 (89.4 - 105.7%) -- 37.5% chance to OHKO. if it gets one of the lower 10 rolls in this shaky gamble, that means synthesis runs more than half the process, locked in, meaning a switch into another mon that resists ice, forcing you into a self destructive entry loop, no tera required(252+ SpA Choice Specs Adaptability Basculegion-F Surf vs. 252 HP / 0 SpD Chesnaught: 170-201 (44.7 - 52.8%) -- 25.8% chance to 2HKO)/252+ SpA Choice Specs Adaptability Basculegion-F Shadow Ball vs. 252 HP / 4 SpD Vaporeon: 248-294 (53.4 - 63.3%) -- guaranteed 2HKO after Leftovers recovery(just 4 Evs into special defense), need I go on?
252+ SpA Choice Specs Adaptability Basculegion-F Shadow Ball vs. 252 HP / 4 SpD Reuniclus: 544-644 (128.3 - 151.8%) -- guaranteed OHKO vs +2 252+ SpA Wise Glasses Golduck Surf vs. 252 HP / 4 SpD Reuniclus: 325-384 (76.6 - 90.5%) -- guaranteed 2HKO after Leftovers recovery(for once basculegion-f has the edge, if not for:+4 252+ SpA Wise Glasses Golduck Surf vs. 252 HP / 4 SpD Reuniclus: 489-576 (115.3 - 135.8%) -- guaranteed OHKO. yes, more set up, The basculegion calc is impressive vs golduck's until you realize:it's super effective)
+1 252 Atk Life Orb Sheer Force Feraligatr Crunch vs. 0 HP / 4 Def Basculegion-F: 538-634 (141.2 - 166.4%) -- guaranteed OHKO(hp isn't such a cushion against super effective moves, eh?)
252+ SpA Choice Specs Adaptability Basculegion-F Surf vs. 252 HP(base 80) / 76 SpD Registeel in Rain: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO after Leftovers recovery(completely locked on, which is common for specs users until a resist switches in, after a protect)
252+ SpA Choice Specs Basculegion-F Ice Beam vs. 252 HP / 0 SpD Cyclizar: 384-452 (111.6 - 131.3%) -- guaranteed OHKO
252+ SpA Choice Specs Adaptability Basculegion-F Shadow Ball vs. 0 HP / 4 SpD Feraligatr: 278-328 (89.3 - 105.4%) -- 31.3% chance to OHKO(similar reason to Chesnaught but feraligatr doesn't have as much recovery, just switching'd be the problem)
252+ SpA Choice Specs Adaptability Basculegion-F Shadow Ball vs. 252 HP / 76 SpD Registeel: 160-190 (43.9 - 52.1%) -- guaranteed 3HKO after Leftovers recovery(again, protect, switch)
252+ SpA Choice Specs Adaptability Basculegion-F Shadow Ball vs. 252 HP / 4+ SpD Milotic: 180-212 (45.6 - 53.8%) -- 41.8% chance to 2HKO
252+ SpA Choice Specs Adaptability Basculegion-F Surf vs. 252 HP / 252+ SpD Umbreon in Rain: 244-288 (61.9 - 73%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Basculegion-F Ice Beam vs. 252 HP / 252+ SpD Wo-Chien: 158-186 (42.2 - 49.7%) -- guaranteed 3HKO after Leftovers recovery(if tera ice:252+ SpA Choice Specs Adaptability Tera Ice Basculegion-F Ice Beam vs. 252 HP / 252+ SpD Wo-Chien: 316-372 (84.4 - 99.4%) -- guaranteed 2HKO after Leftovers recovery)
252+ SpA Choice Specs Adaptability Basculegion-F Surf vs. 56 HP / 200 SpD Eviolite Chansey in Rain: 214-254 (32.6 - 38.7%) -- 99.2% chance to 3HKO
It does have aqua jet though, which is good on paper until you realize it's uninvested and only usable post weakness policy(unless switch after), meaning no use on specs, and flip turn is also on specs sets for some reason, pivoting, yeah, come back when you have hazard removal on your side.
The footage practically confirms it:she needs support and for the opposing team to not have hazard removal, webs just to fix the 78 base speed without + nature or swift swim, and for agility sets a weakness policy that depending on the Mon the super effective move could be lethal without screens or veil. The council practically penalized, the gen 1 water type with 500 bst for needing infrastructure under politoed's rain, yet with Bobby Yourwelcomethanku and vitaolalve's replays, it showed the core was scalable. the tournaments show the glazed female fish(male isn't much better) bypassed by dual cleaning by tidy up and defog as status moves. you did demand replays of quality, and I handed you guys these replays(sure, mine in argument for Golduck aren't tournament level but I provided high level evidence of it contributing, highest I could find that is. Competitive testing logs rather).
https://replay.pokemonshowdown.com/gen9ru-2590344136-7j9b6n713u9f3dmwfpg998lwnngbvyfpw
Here, she does effectively nothing but pivot and switch out of bad situations for her until goodra-h puts it out of it's misery
https://replay.pokemonshowdown.com/gen9ru-2590359789-13fnuey5t049xv1famlx50ujps087gepw.
effectively uselesss until poison took it out, I mean it:all it did was chip suicune, which is something but kinda minor. then suicune set up substitute after calm minding, the team with basculegion-f had armarouge yet still lost, this was less than two months ago not really that overrated. and it made a small difference, showing it's still good and can help, just not as much as y'all say.
However, this is exactly what makes it b-. Functional and niche elements(like blocking certain rapid spinners and contributing enough chip for a later ko that wouldn't happen otherwise. but completely bottlenecked by teambuilding dependencies and a rigid, unboostable by move damage ceiling(literally:needs items for damage boosts, and the great wall of calculation). She functions beautifully as a specialized deterrent, but lacks the solo flexibility to command the high a- tier ranking it has right now for some reason I don't know yet.The standard meta clings to a shaky 37.5% damage gamble with a flat choice fish that struggles to fit priority on it's build, while ignoring the high skill pilot using nasty plot for 173% overkills no tera required.
Update:The Bulk Myth: Her base 120 HP is an absolute trap. With a pathetic base 65 Defense, she gets completely shredded by any relevant remaining physical attacker (like Entei, Krookodile, or Heracross) [1] unless her team babysits her with a
Reflect screen.
The Stat Illusion: Her base 100 Special Attack is literally barely 5 points higher than Golduck's base 95.
The Speed and Ability Bottleneck: Off-rain, she bleeds to death from hazard debt and Life Orb recoil just to hit a flat choice ceiling. If she switches to
Swift Swim on Rain, she loses
Adaptability, hits like a wet noodle, and is fundamentally slower (Base 78) than the base 85 Speed tiers of Kingdra and Golduck.
The Extinct Supporting Cast: With Mienshao officially banned, and Slither Wing, Conkeldurr, and Weavile all gone to UU/UUBL, her entire physical supporting cast has left the building. Her
Flip Turn core has nowhere to pass momentum, leaving her as a legacy-inflated anchor.
Meanwhile, Wise Glasses Golduck actively exploits these slow, post-ban balance templates. Because its natural stat distribution features actual base defenses (78 Def / 80 SpD), it can naturally tank a narrow hit on its own merits, click Nasty Plot to command permanent +2 and +4 multipliers, and clean the board with special priority Vacuum Wave without ever needing to pivot until the rain stops. And, there was a replay of life orb basculegion-f in the ru open.
Look, to all the basculegion-f fans out there, i'm sorry, but it's not a- worthy. somewhere in, b(b+ according to Yourwelcomethanku, an expert, and b- to me due to it's dependence on team support, probably b for a good in between since it can be viable on non rain teams but usually needs some form of support, with open performances being, surprisingly reliant on teammates for some reason? i thought y'all said it was independent. just because one needs rain doesn't mean the other doesn't need support as much, as you can see in the replays(there is more tournament footage, I can check), basculegion-f even without rain needs support, Golduck only really needs set up(which it can do on it's own, if it survives)"but even if it's not an ohko it's valuable! and it pushes the opponent to recover"-same for Golduck with set up, and it has much more coverage. so, golduck has part of the appeal of basculegion-f, being threatening even if not one shotting. and even from turn one:support from the get go, safe entry, hazard control, pivots, chip damage, and ways to handle faster threats and priority, an unusual amount of team investment(Golduck has a priority move in it of itself, all it needs is a good opportunity), what is really the difference between basculegion-f needing to be babysat while Golduck only needs scheming, that is inconsistent from you guys, i'm not saying the fish is completely useless, she can absolutely contribute but she needs more support compared to Golduck, the right conditions for adaptability to mean actual progress because the opponent almost always has counterplay, your views on how threatening she is are exagerrated, the calcs say it all. if support dependence is bad for Golduck, who can create it's own wincons with set up, the same standard should be used consistently on the higher ups who are heavily dependent on external factors(heck, the closest she even gets to creating her own wincons is agility sets with weakness policy, and the policy has to trigger for the set to be full power)Now, explain to me the difference in how Golduck can stay off the vr while basculegion-f is a-. it takes a turn to set hazards, switching in rain takes a turn, so you need more extra turns to optimize the fish, and pivoting also takes one, hazards can be removed, doesn't erase their value but they aren't permanant, boots exist, , the setter can't live forever. both can get paralyzed. and by the way, Golduck is not the only wallbreaker that uses set up, on the physical side:feraligatr, krookodile, and bisharp do too, along with gallade. and on the special side:Espeon, gardevoir, mismagius, salazzle, so you can't just dock the duck for it, you have to dock the others too)
And if you argue that basculegion-f has been in more tournaments, it shows it has a real niche but it doesn't automatically say it's current ranking shows it's consistency/impact. it's viable but inconsistent/specialized, not bad if it looked like I was saying that earlier. anywhere in b fits it better than a- since it's good but not really A level. actual sequences show it requires cooperation, from both sides. A rank should describe mons that maintain impact consistently across a wider variety of games
You may argue a point of comparison that Crawdaunt needs support, that is true, but at least it's aqua jet is in it's better offensive stat, much higher offensive stat(120 vs 100, so it's different, even if on the special side Crawdaunt is basically made of glass), knock off, literally, b+ is all the craw needs(a- is too high since it's hard to bring in safely and has base 55 speed and is a revenge kill victim and has matchup issues with offensive teams, it's devastating sure but it's limitations means it's not universally threatening, and it has much more coverage than basculegion-f.), and it has swords dance, set up, which basculegion-f doesn't have for some reason(it looks pretty calm to me, like calm mind). crawdaunt needs help but not as much, more of an roi(return of investment) thing.
This is another point in comparison I thought one of you might pull. It has great physical bulk and the ability solid Rock, so weakness policy starts to look like a genuine option, and it has stealth Rock, strong dual stab and reckless too so it has different roles that can be considered, so it brings stuff naturally instead of needing the perfect circumstances.
Sure, yanmega has obvious issues like the rocks(requiring boots for that) or hazard removal but it compensates with internal scaling, like tinted lens and speed boost.(basculegion-f has adaptability but that just boosts stab instead of dealing with resists) and has strong special stab so tinted lens actually solves the problem of an other wise bad offensive typing and speed boost means faster every turn, basculegion-f depends on outside circumstances being favorable.
it's almost tragic really, you cling to the legends of old because you wish to defend them, but snub the new because you don't want the struggle of updating the vr. The thing is, reputation bias is very real, her strengths have already been recognized for so long that someone calling out weaknesses is like a lightning bolt striking, newbies get judged more harshly since their long term impact is not part of the accepted narrative, even if the current evidence is there. It's a new metagame, those of you with past experience with either may feel differently depending on how your experience was, but the math don't lie, neither does the footage.
So yeah, this is mainly based on consistency when it comes to your judgement. is a- based on peak threat level or consistency and independance? because those standards produce different things. is golduck's unranked-ness based on peak threat level or consistency and independance?
You undervalue the duck's weakness when it is freshly argued for while the female fish who has stayed for so long has her weaknesses undervalued, the same category of flaw is being applied differently depending on the pokemon
Thanks chatgpt for helping with the wording of my argument.