LBN
UPL Champion
Ok so i have been dabbling into the RU tier lately and have seen some new stuff (i usually play OU) so alot of this is new to me, so i decided to try and get my team checked by Senpai Chakra, i think my team does have some improvement to obtain and a few issues so i'll leave this up to you guys~
Hippopotas (M) @ Eviolite
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Rock Slide
Ok first of all, whats a sand team without a sand setter? this is my rocker of choice, being my fletchinder switch-in and(252+ Atk Fletchinder Acrobatics (110 BP) vs. 252 HP / 252+ Def Hippopotas: 114-135 (33.5 - 39.7%) -- guaranteed 3HKO) and also being my phsyical wall its my switch-in to braviary, fletchinder, flygon, and sawk.
Sandslash @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Knock Off
- Poison Jab
This is my main sweeper on the team, having the speed to outspeed everything besides priority, having EQ to chunk so much with stab life orb EQ, Absol,Ambipom,Magneton,Drapion,Diance, etc. Poison jab is for picking off Virizion and bulky fairyies like aromatisse and granbull/Togetic. Knock off is mainly for Hoopa,Siglyph and Uxie who think they're cheeky.And Swords dance to be The Excadrill in Everyone.
Sigilyph @ Assault Vest
Ability: Magic Guard
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Energy Ball
- Air Slash
- Psyshock
- Heat Wave
Ok so i needed a check for Grass types and water types like Seismitoad and Tangrowth, so i decided, on Sigilyph. At first it was a CM set, and i had Natural gift Grass Sandslash, but it wasnt legal so i cropped that idea. So i had to have Energy ball here, with all the water types everywhere. I thought i should have some sp def bulk on here so the AV is my first choice. Air slash is strictly for Virizion, and scrafty. Psyshock is mandatory in my opinion on offensive Sigilyph, hitting mons like Venusaur, and other poion types like Golbat. Lastly Heat wave is ONLY of Magneton, being a huge threat with Mega Steelix gone.
Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 112 HP / 252 SpA / 144 Spe
Timid Nature
IVs: 0 Atk
- Water Pulse
- Ice Beam
- Aura Sphere
- Dark Pulse
Yes, Clawitzer is on this team. Personally i love clawitzer, even if it is so "different". This is the "Come in and fuck up stall" pokemon on this team, having water pulse for STAB, ice beam for grass types who think they have a chance of switching in on this monster. Aura sphere is for Things like Mega Glalie, Registeel and Scrafty. And Dark Pulse is my "filler" move here, killing things like hoopa, and Sigilyph.
PS: Invested to outspeed non invested Rotom-Mow.
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Earthquake
- Roost
Ok so at first i had Dugtrio here, for a trapper, then i think to myself "Where the hell is my hazard control" so Flygon is mandatory here. This is the defensive flygon, able to wall stuff like Duggy, Typhlosion and Drapion with ease. Defog is for the people who bring Garbodor and think they're cool, U-turn is here to get the hell out and has no reason not to be on this set. Earthquake is here because i cant stand 3 "status" moves and u-turn, so earthquake is 1 thing to take drapion and diance out of the picture. Finally what's a wall without roost?
Stoutland @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Crunch
- Iron Head / Play Rough / Fire Fang
- Superpower
Lastly here i needed another thing to abuse sand, so Stoutland was the last option remaining, (im not using drilbur) So here is the average CB stoutland, having frustration here for the random ditto u might see (yes ive seen it) #LOWLADDER. Crunch is here for purpose of hitting Cofagrigus and Psychic types like slowking for big damage. Iron head is here for fairies ONLY like Diancie and aromatisse. Play rough is an option for fighting types like hitmontop and Gurdurr who live FRustration. Fire Fang is for Grass types like tangrowth, and Venusaur. Lastly Superpower is here for Stuff like Registeel, Magneton, and rock types like Rhyperior.
Team Paste:
Hippopotas (M) @ Eviolite
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Rock Slide
Sandslash @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Knock Off
- Poison Jab
Sigilyph @ Assault Vest
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Energy Ball
- Air Slash
- Psyshock
- Heat Wave
Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 112 HP / 252 SpA / 144 Spe
Timid Nature
IVs: 0 Atk
- Water Pulse
- Ice Beam
- Aura Sphere
- Dark Pulse
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Earthquake
- Roost
Stoutland @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Crunch
- Play Rough
- Superpower
I'm up for all criticism and will take into consideration every suggestion you guys make~
Hippopotas (M) @ Eviolite
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Rock Slide
Ok first of all, whats a sand team without a sand setter? this is my rocker of choice, being my fletchinder switch-in and(252+ Atk Fletchinder Acrobatics (110 BP) vs. 252 HP / 252+ Def Hippopotas: 114-135 (33.5 - 39.7%) -- guaranteed 3HKO) and also being my phsyical wall its my switch-in to braviary, fletchinder, flygon, and sawk.
Sandslash @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Knock Off
- Poison Jab
This is my main sweeper on the team, having the speed to outspeed everything besides priority, having EQ to chunk so much with stab life orb EQ, Absol,Ambipom,Magneton,Drapion,Diance, etc. Poison jab is for picking off Virizion and bulky fairyies like aromatisse and granbull/Togetic. Knock off is mainly for Hoopa,Siglyph and Uxie who think they're cheeky.And Swords dance to be The Excadrill in Everyone.
Sigilyph @ Assault Vest
Ability: Magic Guard
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Energy Ball
- Air Slash
- Psyshock
- Heat Wave
Ok so i needed a check for Grass types and water types like Seismitoad and Tangrowth, so i decided, on Sigilyph. At first it was a CM set, and i had Natural gift Grass Sandslash, but it wasnt legal so i cropped that idea. So i had to have Energy ball here, with all the water types everywhere. I thought i should have some sp def bulk on here so the AV is my first choice. Air slash is strictly for Virizion, and scrafty. Psyshock is mandatory in my opinion on offensive Sigilyph, hitting mons like Venusaur, and other poion types like Golbat. Lastly Heat wave is ONLY of Magneton, being a huge threat with Mega Steelix gone.
Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 112 HP / 252 SpA / 144 Spe
Timid Nature
IVs: 0 Atk
- Water Pulse
- Ice Beam
- Aura Sphere
- Dark Pulse
Yes, Clawitzer is on this team. Personally i love clawitzer, even if it is so "different". This is the "Come in and fuck up stall" pokemon on this team, having water pulse for STAB, ice beam for grass types who think they have a chance of switching in on this monster. Aura sphere is for Things like Mega Glalie, Registeel and Scrafty. And Dark Pulse is my "filler" move here, killing things like hoopa, and Sigilyph.
PS: Invested to outspeed non invested Rotom-Mow.
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Earthquake
- Roost
Ok so at first i had Dugtrio here, for a trapper, then i think to myself "Where the hell is my hazard control" so Flygon is mandatory here. This is the defensive flygon, able to wall stuff like Duggy, Typhlosion and Drapion with ease. Defog is for the people who bring Garbodor and think they're cool, U-turn is here to get the hell out and has no reason not to be on this set. Earthquake is here because i cant stand 3 "status" moves and u-turn, so earthquake is 1 thing to take drapion and diance out of the picture. Finally what's a wall without roost?
Stoutland @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Crunch
- Iron Head / Play Rough / Fire Fang
- Superpower
Lastly here i needed another thing to abuse sand, so Stoutland was the last option remaining, (im not using drilbur) So here is the average CB stoutland, having frustration here for the random ditto u might see (yes ive seen it) #LOWLADDER. Crunch is here for purpose of hitting Cofagrigus and Psychic types like slowking for big damage. Iron head is here for fairies ONLY like Diancie and aromatisse. Play rough is an option for fighting types like hitmontop and Gurdurr who live FRustration. Fire Fang is for Grass types like tangrowth, and Venusaur. Lastly Superpower is here for Stuff like Registeel, Magneton, and rock types like Rhyperior.
Team Paste:
Hippopotas (M) @ Eviolite
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Rock Slide
Sandslash @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Knock Off
- Poison Jab
Sigilyph @ Assault Vest
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Energy Ball
- Air Slash
- Psyshock
- Heat Wave
Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 112 HP / 252 SpA / 144 Spe
Timid Nature
IVs: 0 Atk
- Water Pulse
- Ice Beam
- Aura Sphere
- Dark Pulse
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Earthquake
- Roost
Stoutland @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Crunch
- Play Rough
- Superpower
I'm up for all criticism and will take into consideration every suggestion you guys make~