Resource RU Viability Ranking

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I think Swellow should probably move down to C+ or even C. The main issue with it as that it fails to do much of anything to Rock- and Steel-types, so it requires something that can remove them (Dugtrio). Now, while Dugtrio + Swellow is a decent offensive core, it can only go so far. Dugtrio can't trap and kill Rhyperior, Doublade, and Bronzong, all three of which cock block Swellow for a large portion of the match. This is my main issue with it as a whole, is that whenever I face a team with Rhyperior (or the two above to a lesser extent) and I'm using Swellow, I feel like it's dead weight. You can't realistically go for the argument that Swellow will just U-turn out of Rhyperior and wear it down considering A) Rhyperior resists rocks, so that's not an easy task and B) Swellow is weak to them, so it's likely to be worn out much faster, especially in tandem with poison damage. As for the fact that Swellow performs better against offense, I feel as though its general frailty and weakness to rocks allows it to be easily sniped by Sucker Punch and other priority in general. Overall, it needs a lot more support than a typical B-rank Pokemon, and even then, the pay off might not be all that great anyway due to the fact that it can be circumnavigated rather easily and without conscious thought in teambuilding before hand (priority for offense, protect stall for defense, rocks, etc). It's not a bad by any means, but it falls under the spectrum of "high risk; medium reward", which isn't exactly a B-rank Pokemon in my eyes.

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On the topic of birds, I think Braviary could totally be moved up to B+. Its Choice Band set is an excellent wallbreaker and damn scary on sticky webs teams. Furthermore, its SubBulkUp set is a massive douche to move defensively oriented playstyles and in general, the bulk allows it to set up on so many threats quite easily. It can also run a decent Choice Scarf set, though I personally think that's the least effective of the three. What really makes Braviary a mainstay in this tier is due to the fact that it's the only competent Defiant/Competitive user (sorry, but Primeape is frail as dog shit and Wigglytuff is ass). This gives it a very notable niche on teams that are dependant on a certain hazard to work well (sticky web) or teams that rely on hazard stacking (Froslass HO). It can fit on almost any offensive team and has a wide variety of sets that it can employ that all function a bit differently and have a varying subsection of checks and counters, which gives it a bit of an edge before it reveals its set. Between its good bulk, excellent ability, raw power, and decent versatility, I think it isn't too far off to say that it can sit up there with the big boys in B+.
 
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Quoting my previous post aobut Braviary in support of it moving up:

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Braviary (B) -> B+
: Braviary is a big threat in today's metagame because of its great Attack stat, good bulk for an attacker and a Speed stat just enough to make a Choice Scarf set effective. Brave Bird can destroy a fuckton of a lot (except Rhyperior), Return is more reliable but slightly weaker, Superpower can finish off weakened Rock- and Steel-types and if shit gets risky, then it can just U-turn outta there. It even works well with Choice Band, elevating its Attack stat to enormous proportions, while Bulk Up makes it a great bulky attacker (be it more Speed or bulk-focused). Its versatility in offense, coupled with an amazing Defog-punishing Ability in Defiant and an offensive movepool that's just right for it, I think Kacaw has enough reason to move up. Braviary for B+ Rank.
 
I can't agree with moving Swellow down, while surprisingly unpopular, the Choice Specs set is viciously effective at taking out Pokemon that easily deal with physical Swellow, and by default, partners that share similar counters. Hidden Power Grass easily lures in Rhyperior (I mean who wouldn't bring Rhyperior into Swellow) which easily does ~half. It then can no longer check Swellow, as if it switches in again, Boomburst kills it. Doublade is 2HKOd by Boomburst and Spikes (which should pretty much always accompany Swellow) and Bronzong can be trapped by Magneton, but otherwise yes, walls both physical and Special Swellow. Other than that, Specs Swellow is far more difficult to wear down, and can clean up lategame horribly efficiently with Boomburst. Im always wary switching into it, even though Specs is really rare on the ladder. This ability of attacking from both sides of the spectrum with two 140 bp normal-type stab moves makes swellow really dangerous and i dont think it should drop.
 
Okay, so I actually tried Choice Specs Swellow out on the ladder and played 10 matches~ with it and it wasn't as bad as I thought it would be, lol. I find that people would just switch in their physical walls immediately and then they would find them 2HKOed by a Specs Boomburst, which was hilarious. Boomburst is definitely a lot more spammable and it's a nice breathe fresh air in comparison to using a recoil move with a poisoned Pokemon that's also weak to rocks... What gives the set its charm lies in its surprise factor and I think if more people were aware of it, it would probably lose a bit of effectiveness. Granted, the ability to target both physical and special walls gives Swellow an extra flare in its offensive prowess and I think that might be enough to keep where it is. I used Boomburst / Air Slash / HP Grass / U-turn, which I assume is the standard going by your post. I'll retract what I originally said about Swellow moving down, I think it's fine considering I wasn't aware of the specs set at all upon typing up that post, but I will say that even though it can target Rhyperior w/HP Grass, locking yourself into a 60 BP coverage move coming off a 50 base special attacks comes with some obvious opportunity costs, which put me in a rather annoying situation in this one match. Nonetheless though, it hits a lot harder than I expected and this adds another dimension to Swellow's offensive role, which is good enough for B- I guess.
 
With Torn gone, there is much room and welcoming for Special Flying Types. I haven't tried it myself tbh, but I plan too. It will earl some good surprise kills, and it's speed is still more than substantial enough to outspeed major threats. It's still likely to be walled, but so is anything not named Escaviler facing Moltres. Though, it would have to be late-game only, as unless the hits are super effective, it's still likely to be going down pretty easily, and Choice Specs early on won't help out survival rates much. Physical set is still grand and all, but high risk-high reward only in certain conditions that are easily countered doesn't sound appealing.

Haven't used Bravairy quite yet. I might have to soon, I hate Defog and I'd love to try Sticky Web (haven't used it in OU either :P)
 
Alright gonna make a proposal here:

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I'd like Magneton to move up from B Rank to B+ rank. While Escavalier's new access to Drill Run means that it can't check the snail quite as effectively anymore, i still feel Magneton is a great Pokemon for a completely different reason: its knack for wallbreaking. Magneton has quite a massive base 120 Special Attack stat to work with despite being an NFE, and when you pair this with the great neutral coverage of Electric-type moves, Choice Specs, and a great ability in Analytic, Magneton becomes incredibly hard to switch into easily, with most Pokemon ending up 2HKO'd or even OHKO'd by the correct coverage move. Easy to say, Magneton gives stall teams absolute nightmares in this metagame imo.

This stallbreaking ability doesn't just come from sheer power either, Magneton's immunity to Toxic and Toxic Spikes as well as its resistance to Stealth Rock and plethora of resistances make it easy to get it in repeatedly vs defensive teams, and challenging to wear down over the course of the game, giving it plenty of chances to wreak havoc with the opponent. Magneton's even immune to paralysis, meaning the opponent can't even slow it down to make it easier to revenge kill! (If you look at all these aspects, it shares all of these in common with a certain Pokemon who was an absolute menace to stall teams in BW2 RU, anyone who was around during that time knows exactly what Pokemon i'm referring to). This is further augmented by the fact that it has access to Volt Switch, so even if for whatever reason Magneton can't break through a potential switchin, it can simply heavily damage what comes in with an Analytic boosted Volt Switch and bring in something more appropriate for free, taking little residual damage from hazards in the process, not to mention the fact that unlike Last Gen's clefable, Aromatisse is weak to Magneton's Flash Cannon, making defensive teams that much more vulnerable to its assaults. Magneton can still serve as a trapper too, although imo its just a little bit less effective than it was last generation because of the fact that quite a few of the viable Steel-types in this meta are either immune to trapping (doublade) or can smack Magneton really hard on a predicted switch (Drill Run Escavalier, Durant, Cobalion), so i'd probably just stick to wallbreaking.

Overall, Magneton is quite underrated in the current RU metagame imo, and i think its newfound prowess at just running through defensive teams while still having the option of being a semieffective trapper deserves a promotion to B+ rank.

EDIT: For an example of magneton being effective, just take a look at my RUPL game vs silentverse here: http://replay.pokemonshowdown.com/smogtours-rubeta-11496 Hitmonlee might've been what ended the game, but it's plain to see that Magneton's power and coverage put a lot of pressure on Silentverse's team and played a big part in breaking his core down.
 
tbh i think that mismagius should move up to A- rank at least, it doesn't get nearly as much credit as it should. Mismagius gets a perfect movepoll for a supporter and it get good coverage and can sweep through a team, its pretty much an under used alakazam with lower stats. second clawitzer should be B rank. its very outclassed bu mega blastoise but in RU there is no mega blastoise so clawitzer it the one and only in RU. Choice Specs/Expert belt Clawitzer is NOTHING to laugh at. third i support slurpuff's move into A rank. that THING is just a monster, it is blessed with knowing cotton guard. lets put it like this the only way slurfuff is going to get stoped in its tracks is if some pokemon resists its STAB fairy move and flamethrower slurpuff is going to hit hard
 
tbh i think that mismagius should move up to A- rank at least, it doesn't get nearly as much credit as it should. Mismagius gets a perfect movepoll for a supporter and it get good coverage and can sweep through a team, its pretty much an under used alakazam with lower stats. second clawitzer should be B rank. its very outclassed bu mega blastoise but in RU there is no mega blastoise so clawitzer it the one and only in RU. Choice Specs/Expert belt Clawitzer is NOTHING to laugh at. third i support slurpuff's move into A rank. that THING is just a monster, it is blessed with knowing cotton guard. lets put it like this the only way slurfuff is going to get stoped in its tracks is if some pokemon resists its STAB fairy move and flamethrower slurpuff is going to hit hard

I think Slurpuff and Mismagius should remain where they are. Slurpuff is largely held back by the fact that it's virtually useless before it boosts, can only reliably sweep once due to Unburden's mechanics, and it doesn't have any useful qualities outside of a late-game sweep. Using Slurpuff is like fighting with a team of 5 Pokemon prior to the late-game, because you need to keep Slurpuff healthy before it does its thing. Don't get me wrong, if you get it set up in the late-game it's very effective, but the preparation required beforehand (eliminating/weakening Steel-types and physical walls, giving it an opportunity to boost with screens, etc.) requires a serious support system, enough that a team with Slurpuff must basically be built around it. I think that's what would hold me back from putting it anywhere in A-rank, because it needs so much support that it just doesn't really function well on a team that isn't specifically made for it.

Mismagius isn't what I'd call a "supporter"—it's largely outclassed by Cofagrigus in this role, since Mismagius's relative frailty kinda holds it back from being a good support Pokemon. While it may be the best offensive ghost-type in the tier sans Doublade, it struggles to get past special tanks and walls such as AV Escavalier and AV Meloetta, and Dark-types in general, such as Zoroark and Skuntank. In my opinion, where it really shines is as a Nasty Plot sweeper with Destiny Bond to aid its teammates' sweeps—I've used such a set successfully many times and I feel it's definitely worthy of merit. With that said, however, not every team appreciates a suicide sweeper, and if you're just looking for a standard special sweeper Mismagius is rather overshadowed by Pokemon such as Delphox, Heliolisk, Reuniclus, and others, all of whom offer many stellar qualities and niches that Mismagius simply cannot meet on its own. I think B+ is fine for it right now.
 
Magneton: I can definitely agree with this. Magneton reminds me quite a bit of Magnezone up in UU/OU. Sure, it may not be able to effectively trap Steel-types like it used to last gen, but it still has Analytic, a great base 120 Special Attack, and a solid defensive typing that, while nerfed a bit in XY, is still rather solid. It can effectively hold Choice items and Eviolite, thus making it a bit more difficult to play around than you might think. Scarf sets are a great panic button to hit if your opponent has Durant and it outspeeds a fair few things in general to RK. Specs sets hit stupid hard on forced switches or times when the opponent naturally outspeeds Magneton. Eviolite sets don't hit quite as hard as Specs ones do, but the bulk provided by Eviolite helps Magneton utilize Analytic more reliably. I think B+ is solid for it.

Mismagius: I think the term you're looking for here is Stallbreaker Shyfire. What I mean by that is that Missy has a great Speed stat and can use Taunt+Will-O-Wisp to break down walls. Outside of this role, SubNP and SubCM are solid offensive sets that take advantage of Mismagius's great 2-move coverage in the form of Shadow Ball + Dazzling Gleam. Sadly though, it has to deal with a lot of competition. Doublade is arguably the best offensive Ghost-type in the tier while Cofagrigus overshadows Mismagius as a defensive, supporting Ghost-type outside of the fast Taunt. Granted, she certainly has some uses as an offensive, special attacking Ghost-type, or a fast Stallbreaker/spinblocker in one, but CyclicCompound already pointed out many of the issues Missy has to face. She's a bit overshadowed by Doublade and Cofagrigus, but otherwise perfectly usable. This lets her fit nicely in B+.

Slurpuff: I don't like this move at all. I know Slurpuff is a dangerous sweeper in late-game, but the fact it gets no physical coverage for Steels just blows. This means that you HAVE to remove every Steel-type before you can even think about sweeping with this thing. Otherwise, the likes of Registeel, Bronzong, and Steelix are just going to laugh at your attempts to break through them and either cripple you with paralysis (Regi) blast you with Gyro Ball (Zong and Steelix) or just phaze you out as you attempt to boost up (Steelix) Even worse is that Registeel and Bronzong are commonly EVed in HP and Special Defense, making it difficult to get past them with Flamethrower. Slurpuff is a legit threat late-game, but you have to get rid of Steels before it can sweep and you are kind of forced to save it until the late-game, leaving you at an effective 6-5 disadvantage at the start since one of your Pokemon needs to be saved until late-game to be used at optimal potential. It can easily fill the role of late-game sweeper, but it can't do much outside of this unfortunately. B+ is ok for it. It can really only do one thing, but so long as you support it properly, it will be quite effective at that one thing.
 
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I think the real issue with Slurpuff isn't that he can't break through Steel Types since Registeel and Zong don't have reliable recovery and Steelix is extreemly rare. The two main problems with it is that he is extremely predictable and he will Belly Drum as soon as he is on the field unless you are verlisify and use cotton guard+ wishprotect to "counter" Mega Mom giving you a turn to stop him. Second: even at +6 Slurpuff can't 1HKO everything for example:

+6 252+ Atk Slurpuff Play Rough vs. 252 HP / 252+ Def Cresselia: 295-348 (66.4 - 78.3%) -- guaranteed 2HKO after Leftovers recovery
+6 252+ Atk Slurpuff Play Rough vs. 252 HP / 252+ Def Tangrowth: 288-339 (71.2 - 83.9%) -- guaranteed 2HKO after Leftovers recovery
+6 252+ Atk Slurpuff Play Rough vs. 252 HP / 252+ Def Eviolite Gligar: 217-256 (64.9 - 76.6%) -- guaranteed 2HKO

All of this pokemon can status Slurpuff making him useless
 
except he has a calm mind set and a cotton guard+calm mind set

+1 4 SpA Slurpuff Dazzling Gleam vs. 0 HP / 4 SpD Zangoose: 169-201 (58.8 - 70%) -- guaranteed 2HKO after toxic damage
When you can't 1 shot something with 73/60/60 defenses at +1 with STAB you are doing it wrong.
 
+1 4 SpA Slurpuff Dazzling Gleam vs. 0 HP / 4 SpD Zangoose: 169-201 (58.8 - 70%) -- guaranteed 2HKO after toxic damage
When you can't 1 shot something with 73/60/60 defenses at +1 with STAB you are doing it wrong.

When you only have 4 EVs you are doing something wrong let me fix that.

+1 252+ SpA Slurpuff Dazzling Gleam vs. 0 HP / 4 SpD Zangoose: 243-286 (84.6 - 99.6%) -- 81.3% chance to OHKO after Stealth Rock

EDIT: While Belly Drum is without a doubt way more threatening, Calm Mind sets don't require as much set up and have way better coverage.
 
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When you only have 4 EVs you are doing something wrong let me fix that.

+1 252+ SpA Slurpuff Dazzling Gleam vs. 0 HP / 4 SpD Zangoose: 243-286 (84.6 - 99.6%) -- 81.3% chance to OHKO after Stealth Rock

EDIT: While Belly Drum is without a doubt way more threatening, Calm Mind sets don't require as much set up and have way better coverage.
I guess that by using max special attack you want an offensive calm minder, in that case use Delphox or Meloetta who have greater stats and don't need to use a shitty STAB move
 
+1 4 SpA Slurpuff Dazzling Gleam vs. 0 HP / 4 SpD Zangoose: 169-201 (58.8 - 70%) -- guaranteed 2HKO after toxic damage
When you can't 1 shot something with 73/60/60 defenses at +1 with STAB you are doing it wrong.
The entire goal of Calm Mind + Cotton Guard is to keep boosting and sweep. Zangoose won't do crap to a +3 or +6 Slurpuff (and yes, Slurpuff will be able to set up that easily) and from there Slurpuff can just keep stacking up Calm Minds. Also, if Slurpuff is running Draining Kiss over Dazzling Gleam, it will just keep restoring health. In actuality, the only thing stopping CG + CM Slurpuff is Stall, since the Toxic damage really screws Slurpuff over and it can be phazed out.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Calm Mind
- Cotton Guard
- Draining Kiss
- Flamethrower/Surf/Thunderbolt
This set is just amazing at late game sweeping, even if it is not as straightforward as Belly Drum. You get great coverage with only two moves and priority won't do much to it at all after a Cotton Guard; even the few Bullet Punch users in RU will hardly put a dent in it unless they get a crit. Again, Stall is the only stop to this thing.
A Rank:
Reserved for Pokemon who can sweep or wall significant portions of the metagame, but require some support or have some flaws that prevents them from doing this consistently. Supporting Pokemon in this rank may give opponents free turns or cannot create free turns easily themselves, but can still do their job most of the time.
This Slurpuff set definitely appreciates, but does not require hazard removal support and that it all really. It doesn't need Wish or cleric support since it only has one time to sweep and the Stealth Rocks and Spikes damage can be restored with Sitrus Berry and Draining Kiss. Toxic Spikes suck though and the Belly Drum set desperately needs hazard support. Special Slurpuff has the coverage to cover the majority of the metagame and even when a Pokemon resists the combination of moves it has, it can still break through if it boosts enough. They won't be able to damage it easily either unless they carry a status move, especially physical pokemon. For example:
252+ Atk Escavalier Iron Head vs. +3 4 HP / 0 Def Slurpuff: 134-162 (43.7 - 52.9%) -- 21.9% chance to 2HKO
Obviously, it is not invincible without the right coverage moves, as a Magneton or a Specs Delphox will usually be able to defeat it if it isn't carrying Flamethrower or Surf respectfully, but it is still able to destroy most of the metagame with whatever second attacking move it chooses.
This is a replay in action: http://replay.pokemonshowdown.com/rubeta-119828268. Obviously not the best one because of crits and Aromatisse not being able to stall with Toxic when I was already burned, but it still generally shows how it is played and how it is able to tank that Iron head from Cobalion and sweep the team.
Slurpuff for A- Rank. Heck, I would even be okay with A rank, but I'll wait a while.
 
Nominating Drapion for A-.
First of all it is incredibly versatile and it can work on almost any kind of team, from Offense to Stall to Webs. It got an immense boost with Knock Off this generation as now his bulkier sets can actually do something to stuff like Rhyperior and Escavalier that hate losing their item and damage Steels neutrally.
Its Taunt+Sd set is incredibly threatening to stall and it is one of the scariest mons you will have to face. It is immune to Poison (and absorbs tspikes, always cool) and your best bet is probably fishing for a burn with Alomomola (which is nearly impossible if it has sub over SD). The best answer stall has to Dark Types, Aromatisse, crumbles to Poison Jab and Taunt blocks Wishpassing.
The Specially Defensive set checks a lot of grass types and it can act as a Stallbreaker of sorts if it runs Poison Jab over Whirlwind (which is really really good to deal with Cress and Reuniclus). It really helps stall teams to win against other stall teams and is the Best Toxic Spiker in the tier.
It is also very good against Stealth Rock setters not named Rhyperior as it can Taunt them and Knock Off their only mean of recovery, Leftovers. It shouldn't be higher because Delphox hits it pretty hard and Rhyperior is a big stop to all its sets (+2 LO EQ hurts tho).

Tldr:
Drapion is an amazing Taunt users and threatens stall a lot
 
Taunt blocks Wishpassing.
rly tiny nitpcik, but aroma veil and oblivious stops taunt, and two of three of the wishpassers stall uses (aromatisse or lickilicky) has either of the two abilities, but ofc alol can't do shit

But yes, I wholly support moving Drapion up. It's a bitch to handle, really.
 
The entire goal of Calm Mind + Cotton Guard is to keep boosting and sweep. Zangoose won't do crap to a +3 or +6 Slurpuff (and yes, Slurpuff will be able to set up that easily) and from there Slurpuff can just keep stacking up Calm Minds. Also, if Slurpuff is running Draining Kiss over Dazzling Gleam, it will just keep restoring health. In actuality, the only thing stopping CG + CM Slurpuff is Stall, since the Toxic damage really screws Slurpuff over and it can be phazed out.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Calm Mind
- Cotton Guard
- Draining Kiss
- Flamethrower/Surf/Thunderbolt
This set is just amazing at late game sweeping, even if it is not as straightforward as Belly Drum. You get great coverage with only two moves and priority won't do much to it at all after a Cotton Guard; even the few Bullet Punch users in RU will hardly put a dent in it unless they get a crit. Again, Stall is the only stop to this thing.

Trick/Switcheroo, taunt, status and offensive presence all easily stop this set and any good team has at least of of this. It looks like a mediocre bulky set up sweeper in comparison with Reuni (inmune to status) Cresselia (way bulkier) and Meloetta (better stats). The only advantage that this thing has is that he can beat Escavalier which isn't enough to make him A- imo
 
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Jolteon: Unranked --> B+
Today, Jolteon enters the tier at a blindingly high 130 speed, outspeeding the entire relevant metagame without a scarf and a decent portion of it with one; Scarf Braviary must run a Speed-boosting nature to get past it. Its Special Attack is a point higher than Heliolisk, its primary competitor for fast Electric-type. However, Heliolisk has more reliable ways to get past Ground-types, Surf and Grass Knot; Joltron must use the weaker Hidden Power Grass. However, Jolteon has Signal Beam to get past Grasses, and as I previously touched on, is faster and can use a Life Orb more easily. Its pure-Electric typing is a blessing and a curse; it only has one weakness to Heliolisk's two, but lacks Heliolisk's useful immunity to Ghost-type attacks. In addition, it gets Volt Absorb instead of Dry Skin; this lets it partially stop VoltTurn's momentum, but Dry Skin Heliolisk destroys bulky Waters like Jellicent, an advantage it has over Jolteon. In conclusion, while similar, Heliolisk and Jolteon have differences, but are both equally good and worthy of B+.
 
Woah woah it isn't even in the tier yet on servers right?

We need to wait longer until we rank Jolteon imo so then it can get settled in. The speed could be a lot more helpful than perceived, or its lack of coverage may end up making it really awful, but we have no way of knowing yet until we see its effects on the metagame.
 
Yeah, Jolteon just dropped, give it a week or two in the tier before you start evaluating it. It could be an A-Rank threat, or maybe it could be C Rank. We need time to tell. Right now, who knows?

I'm also indifferent towards Slurpuff although I really like it as a cleaner, B+ is definitely the lowest it should be, but I wouldn't mind it moving up, although B+ is also good.
 
Trick/Switcheroo, taunt, status and offensive presence all easily stop this set and any good team has at least of of this. It looks like a mediocre bulky set up sweeper in comparison with Reuni (inmune to status) Cresselia (way bulkier) and Meloetta (better stats). The only advantage that this thing has is that he can beat Escavalier which isn't enough to make him A- imo
Please. If Unburden is already activated, you will be too slow to Trick/Switcheroo, only Murkrow and Liepard can really Taunt this thing, I already mentioned status, and this Slurpuff laughs at offensive presence. You clearly haven't used it and neither has anyone who has shat on this set. He doesn't play exactly like the Pokemon you mentioned: boosting Slurpuff is its own category of sweeper. It also has a way better typing than all three anyway, though they each have their own perks.
 
smeargle and medicham need to be removed since ou ate them

I've removed both Smeargle and Medicham from the ranks, thanks for pointing that out.

As for Jolteon, i added it into a new rank right below E Rank called New Pkmn Rank, it'll stay there until we have enough experience to find a proper placement for it.
 
Please. If Unburden is already activated, you will be too slow to Trick/Switcheroo, only Murkrow and Liepard can really Taunt this thing, I already mentioned status, and this Slurpuff laughs at offensive presence. You clearly haven't used it and neither has anyone who has shat on this set. He doesn't play exactly like the Pokemon you mentioned: boosting Slurpuff is its own category of sweeper. It also has a way better typing than all three anyway, though they each have their own perks.
Mega Banette, Cobalion, Golbat, Whimsicott, Drapion and Froslass can taunt "this thing". Trick/Switcheroo ruin Unburden and force you to lock yourdelf into a move. Also please mention in which way he creates his own category of sweeper so we can have a clear discusion.
 
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