I dont think ive ever btought my doublade in on a hitmontop because of foresight... i just switch into a threat instead lol.
\
Scyther has always been a mediocre mon imo. I'm not sure why it's in the B ranks. It should be mid C for obvious reasons imo, unless I'm missing something.
^same
Scyther's ranking has been argued very extensively. "obvious reasons" is a joke lol
No need to get mad bro, instead maybe you can tell me what I'm missing like I asked. "Obvious reasons" include Stealth Rock weakness, poor typing/multiple common weaknesses, the existence of things like Rhyperior and Registeel, and frailty. Yes I know it gets Eviolite but it still has lots of limited switch-in opportunities. I know about Defog users but I feel like it isn't even worth it to remove your own hazards (which Scyther loves) for a Pokemon that is easily revenge killed. I guess I missed the previous arguments but I don't see how these downsides aren't obvious. Scyther sucked in BW so unless Knock Off really made it better, I just can't see it above C+.
And commenting on its frailty is ridiculous. Even the mons that it can't outspeed (speed boost yanmega, jolteon) it can tank a hit from when healthy and pass to a better-suited receipient if neccesary
252 SpA Life Orb Jolteon Thunderbolt vs. 216 HP / 4 SpD Eviolite Scyther: 273-322 (81.4 - 96.1%) -- guaranteed 2HKO
Especially given its reliable recovery, claiming that scyther is frail by any means is absurd.
Your acting like scyther is always gonna be at 100% health which is not the case. Most of the calcs you posted are scyther being 2hkod after rocks which every good team should carry and as DC mentioned Scyther loves having rocks on the other side of the field because it makes it so much more effective as it forces many switches especially with the choice sets so defog can sometimes be a pain on your side too.
The set you have brought up from before is the bulky SDer which has barely any attack EVs and hits nothing hard without a boost with an exception of weaknesses to flying. For example your calc of Jolteon thunderbolt, what are you doing back to Jolteon after you take 90% from it? That calc is completely useless in trying to prove your point.
Scythers defensive typing is pretty poor. Yes it's immune to ground and eats fighting/grass up but your acting like you can bring it in on anything and just eat a hit up and be fine. It's not easy getting up a boost with a 4x weakness to rocks and weakness to a few common types (Fire/Elec/Flying). You're also relying on it's eviolite to take hits and we all know how popular knock off has become with Gen 6. You're gonna be bringing scyther in on mons such as Ecav/Hitmonlee/Grass types which most carry knock off and scyther won't be eating anything up after the eviolite is dropped. I think it should stay in C+ as it has not been effective as conveyed by others in my experience and many obvious reasons stated before.
http://replay.pokemonshowdown.com/rususpecttest-137073748
Bulky enough against virtually all defensive mons, eviolite or not
http://replay.pokemonshowdown.com/rususpecttest-137075285
Bad battle (just putting up every game because 2am). Still, scyther won even with knock off and parahax
http://replay.pokemonshowdown.com/rususpecttest-137075626
Oops. Misclicked at end. But scyther set up on an emboar so idc
i mean all these 3 replays are against users with no stealth rocks on their team, it isn't surprising you were able to sweep with scyther playing against players/teams like that. Scyther would not nearly be as effective against competent players who know how to build teams properly which is why it deserves nothing above C+
Not to mention in the first one the fireblast miss from Delphox mattered a ton.This is the last post I'll make on the matter simply because we've both said our dues, but simply saying that Scyther probably wouldn't be as effective against better players proves absolutely nothing. It's not only theorymon, it's completely hypothetical.
This is the last post I'll make on the matter simply because we've both said our dues, but simply saying that Scyther probably wouldn't be as effective against better players proves absolutely nothing. It's not only theorymon, it's completely hypothetical.
MikeDawg I'm not going to respond to all of your points because I've either already covered it or someone else did, and it seems like you're just saying that the Baton Pass set alone should be B-, which I'll get to later.
By "frailty" I meant that it has trouble switching into anything without a 'free switch,' especially with SR up.
I also don't see how 4x SR weakness and 5 weaknesses to common types are assumptions and not obvious.
For the Baton Pass set, honestly anything with Baton Pass is gimmicky in my opinion outside of Shell Smash and Quiver Dance passers. Besides, I've talked with a few people and they've convinced me that Combusken is superior to Scyther in this role due to Speed Boost and ability to sweep on its own more easily than Scyther.
Either way I was just trying to clear up B- and Scyther is C rank from my experience, so I'm not really going to continue arguing for the sake of 1 rank difference. I just don't see how these arguments are "ridiculous." Also can we please just stop treating people with different opinions like idiots?
Agreeing with dropping Sharpedo to A+, very threatening late game but all playstyles have ways to handle it.
I don't really know why Shuckle is S rank honestly. I for one think Web is horribly overrated, Defense doesn't care that much about Speed drops and Offense has enough Priority or Web immune mons for it to not be much of an issue, Spikes is universally far better imo. As for Shuckle itself, whilst its defenses are high, it is an extremely predictable lead, and can be prevented from setting Web and Rocks with either Xatu or any offensive mon that can hit it with SE STAB. I understand that having Web and Rocks is a very useful utility for Offensive teams, but its so predicatble it can be stopped from getting 2 layers down most of the time and offers 0 offensive pressure. I wouldn't really know where to place it, but certainly not S. Also the fact that Gligar or Golbat can quite easily defog Vs. Phys and Special Attackers respectively worsen its position further. I know you can say this about other hazard setters, but at least they offer other things in return such as offensive pressure or other utility moves.
I still want Gurdurr to be moved to B+, Its a great Check to a bunch of Physical attackers such as Musketeers, Sharpedo, Lee, Zoro, Cincinno, Drapion etc. then it has Knock Off to hurt Psychics and Ghosts such as Delphox and Doublade after it forces stuff out, or just to remove fat mons items. Guts and Drain Punch means its really hard to wear down, Mach Punch helps it to Revenge kill weakened Explouds and the like. Then in the final slot you can run Stone Edge to bop incoming Yanmegas and Moltres', Ice Punch for Gligar and Amoonguss, Poison Jab for Whimsi and Aroma or Bulk Up to attempt a sweep, and the initial scout of the set can be very dangerous. Very effective mon in this current meta.