Project RU Victim of the Week! Week 16: Arcanine (Sub)

Reserving Pyukumuku.


Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 0 SpA
- Recover
- Soak
- Toxic
- Block

A few important values:
-Leftovers recovery: 19 (314/16, rounded down)
-Maximum Linoone seed bomb damage w/o crit: 92 (+6 252+ Atk Linoone Seed Bomb vs. 252 HP / 252+ Def Unaware Pyukumuku: 78-92 (24.8 -
29.2%) -- 74.5% chance to 4HKO after Leftovers recovery) --note: this calc is done with Pyukumuku starting at 275/314 HP, its HP after stealth rock
-Maximum Linoone seed bomb damage w/ crit: 138 (+6 252+ Atk Linoone Seed Bomb vs. 252 HP / 252+ Def Unaware Pyukumuku on a critical hit: 116-138
(36.9 - 43.9%) -- guaranteed 3HKO after Leftovers recovery) --note: as above this calc is done with Pyukumuku starting at 275/314 HP, its HP after
stealth rock
-Recover recovery: 157 (314/2, rounded down)
-Number of turns it takes for a badly poisoned Pokémon to faint: 6

Pyukumuku is a consistent defensive counter to Linoone, even with attack already maximized. It can survive two seed bombs, after which its recover consistently out-heals Linoone's seed bomb--even if seed bomb crits every time. Assuming optimal play by Pyukumuku, maximum damage rolls by Linoone (using seed bomb, which is Linoone's most damaging move in this match-up), and the presence of stealth rock on Pyukumuku's side of the field, this it the result:

Turn 1: Linoone uses seed bomb as Pyukumuku switches in.
Pyukumuku health after turn 1: 202 (275-92+19)
Turn 2: Linoone uses seed bomb, then Pyukumuku uses block--Linoone cannot escape from this point on.
Pyukumuku needs 166 (92*2-19+1) health to safely use block and is already above that amount of health.
Pyukumuku health after turn 2: 129 (202-92+19)
Turn 3: Linoone uses seed bomb, then Pyukumuku uses recover.
Pyukumuku net health gain per turn: 84 (-92+157+19)
Pyukumuku health after turn 3: 213 (129+84)
Turn 4: Linoone uses seed bomb, then Pyukumuku uses toxic--Linoone will faint in 6 turns.
Pyukumuku needs 166 (92*2-19+1) health to safely use toxic and is already above that amount of health.
Pyukumuku health after turn 4: 140 (213-92+19)
Turns 5-9: Linoone uses seed bomb, then Pyukumuku uses recover or soak (alternating so as to not waste any healing)
Even crits won't knock out Pyukumuku at this point, so I'm not going to bother with calculations. At the end of turn 9, Linoone faints to toxic.

TL;DR: Pyukumuku consistently toxics Linoone out of existence, with Linoone having only one turn to switch out before getting trapped.
 
Last edited:

insydia

I COULD BE BANNED!
File:Bag Choice Band Sprite.png
Bewear @ Choice Band
Ability: Fluffy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Superpower
- Ice Punch
- Earthquake

Choice Band Bewear is a check to Linoone. Due to Bewear's ability in Fluffly enabling it to take 1/2 damage from contact moves, it can live any +6 hit from Linoone and OHKO in return with Superpower behind Reflect.

+6 252+ Atk Linoone Extreme Speed vs. 4 HP / 0 Def Fluffy Bewear: 229-271 (59.9 - 70.9%) -- guaranteed 2HKO
+6 252+ Atk Linoone Seed Bomb vs. 4 HP / 0 Def Bewear: 306-361 (80.1 - 94.5%) -- guaranteed 2HKO
252+ Atk Choice Band Bewear Superpower vs. 148 HP / 0 Def Linoone through Reflect: 468-552 (140.1 - 165.2%) -- guaranteed OHKO
 
Voting has begun for Week 7's Victim: Linoone [behind screens]!

tsrareena

View attachment 180291
Tsareena @ Choice Band
Ability: Queenly Majesty

EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Knock Off
- High Jump Kick
- U-turn

Tsareena offers itself as a great offensive check to Linoone as it is immune to its STAB in Extreme Speed due to its amazing ability in Queenly Majesty.
It also reists both coverage options from Linoone in Stomping Tantrum and Seed Bomb and Tsareena is naturally bulky enough
to even take a +6 Seed Bomb / Stomping Tantrum.
In return Tsareena has a chance to OHKO Linoone with a strong High Jump Kick even through a Reflect - and even when Tsareena misses out on the higher rolls to OHKO Linoone
another High Jump Kick afterwards is able to pick it finally off.

Calcs:
unboosted:
Linoone Extreme Speed vs. Queenly Majesty Tsareena: 0-0 (0 - 0%) -- aim for the horn next time
252+ Atk Linoone Stomping Tantrum vs. 0 HP / 0 Def Tsareena: 31-36 (10.8 - 12.6%) -- possible 8HKO
252+ Atk Linoone Seed Bomb vs. 0 HP / 0 Def Tsareena: 32-38 (11.2 - 13.3%) -- possible 8HKO

boosted Linoone with Belly Drum:
Linoone Extreme Speed vs. Queenly Majesty Tsareena: 0-0 (0 - 0%) -- aim for the horn next time

+6 252+ Atk Linoone Stomping Tantrum vs. 0 HP / 0 Def Tsareena: 121-143 (42.4 - 50.1%) -- 0.4% chance to 2HKO
+6 252+ Atk Linoone Seed Bomb vs. 0 HP / 0 Def Tsareena: 129-152 (45.2 - 53.3%) -- 35.5% chance to 2HKO

252 Atk Choice Band Tsareena High Jump Kick vs. 148 HP / 0 Def Linoone with an ally's Aurora Veil: 300-353 (89.8 - 105.6%) -- 37.5% chance to OHKO
252 Atk Choice Band Tsareena Power Whip vs. 148 HP / 0 Def Linoone with an ally's Aurora Veil: 207-244 (61.9 - 73%) -- guaranteed 2HKO

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Counter
- Psyshock
- Hidden Power [Ice]
- Taunt

kadabra is a 100% stop to any linoone set as long as its sash is intact thanks to the combo of counter + magic guard. its not just a useless mon you slap on a ho just so ur not 6-0d by it, cause 120 spa + 105 spe is pretty good on any mon, and counter essentially makes it a blanket check to every physical attacker in the tier, kinda like mega banette but better lol (banette is also cool though). it also has a lot of wonky coverage so you can run whatever on those last 2 slots really. shoutout HonchTheConch lol


Golbat @ Eviolite
Ability: Infiltrator
EVs: 252 HP / 160 Def / 96 Spe
Jolly Nature
- Taunt
- Roost
- Brave Bird
- Haze

Golbat is a hard check to Linoone if Stealth Rock is not up. 96 Speed + Jolly lets Golbat outspeed Linoone and Taunt it to prevent Belly Drum. With the HP and Def investment Golbat is able to live a +6 Extreme Speed and Haze Linoone if it manages to set up. With favourable roles Golbat can live +6 Extreme Speed as well as a neutral Extreme Speed allowing it to Counter it completely. However, because of its weakness to Stealth Rock and inability to always live +6 into neutral it can only be seen as a check.


Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Heal Bell / Toxic
- Foul Play

Pretty sure physdef Umbreon isn't a thing but desperate times call for desperate needs so I'm nomming it anyway. Umbreon is a counter in condition that Linoone is not at +6 already before switchin, otherwise it's a check. Umbreon can survive any single +6 move after rocks damage and proceed to KO through Reflect with STAB Foul Play.

+6 252+ Atk Linoone Extreme Speed vs. 252 HP / 252+ Def Umbreon: 258-304 (65.4 - 77.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 252+ Atk Linoone Stomping Tantrum vs. 252 HP / 252+ Def Umbreon: 161-190 (40.8 - 48.2%) -- 8.2% chance to 2HKO after Stealth Rock and Leftovers recovery
+6 252+ Atk Linoone Seed Bomb vs. 252 HP / 252+ Def Umbreon: 172-203 (43.6 - 51.5%) -- 64.5% chance to 2HKO after Stealth Rock and Leftovers recovery

0- Atk Umbreon Foul Play vs. 148 HP / +6 252+ Atk / 0 Def Linoone through Reflect: 338-398 (101.1 - 119.1%) -- guaranteed OHKO

Reserving Pyukumuku.


Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 0 SpA
- Recover
- Soak
- Toxic
- Block

A few important values:
-Leftovers recovery: 19 (314/16, rounded down)
-Maximum Linoone seed bomb damage w/o crit: 92 (+6 252+ Atk Linoone Seed Bomb vs. 252 HP / 252+ Def Unaware Pyukumuku: 78-92 (24.8 -
29.2%) -- 74.5% chance to 4HKO after Leftovers recovery) --note: this calc is done with Pyukumuku starting at 275/314 HP, its HP after stealth rock
-Maximum Linoone seed bomb damage w/ crit: 138 (+6 252+ Atk Linoone Seed Bomb vs. 252 HP / 252+ Def Unaware Pyukumuku on a critical hit: 116-138
(36.9 - 43.9%) -- guaranteed 3HKO after Leftovers recovery) --note: as above this calc is done with Pyukumuku starting at 275/314 HP, its HP after
stealth rock
-Recover recovery: 157 (314/2, rounded down)
-Number of turns it takes for a badly poisoned Pokémon to faint: 6

Pyukumuku is a consistent defensive counter to Linoone, even with attack already maximized. It can survive two seed bombs, after which its recover consistently out-heals Linoone's seed bomb--even if seed bomb crits every time. Assuming optimal play by Pyukumuku, maximum damage rolls by Linoone (using seed bomb, which is Linoone's most damaging move in this match-up), and the presence of stealth rock on Pyukumuku's side of the field, this it the result:

Turn 1: Linoone uses seed bomb as Pyukumuku switches in.
Pyukumuku health after turn 1: 202 (275-92+19)
Turn 2: Linoone uses seed bomb, then Pyukumuku uses block--Linoone cannot escape from this point on.
Pyukumuku needs 166 (92*2-19+1) health to safely use block and is already above that amount of health.
Pyukumuku health after turn 2: 129 (202-92+19)
Turn 3: Linoone uses seed bomb, then Pyukumuku uses recover.
Pyukumuku net health gain per turn: 84 (-92+157+19)
Pyukumuku health after turn 3: 213 (129+84)
Turn 4: Linoone uses seed bomb, then Pyukumuku uses toxic--Linoone will faint in 6 turns.
Pyukumuku needs 166 (92*2-19+1) health to safely use toxic and is already above that amount of health.
Pyukumuku health after turn 4: 140 (213-92+19)
Turns 5-9: Linoone uses seed bomb, then Pyukumuku uses recover or soak (alternating so as to not waste any healing)
Even crits won't knock out Pyukumuku at this point, so I'm not going to bother with calculations. At the end of turn 9, Linoone faints to toxic.

TL;DR: Pyukumuku consistently toxics Linoone out of existence, with Linoone having only one turn to switch out before getting trapped.

File:Bag Choice Band Sprite.png
Bewear @ Choice Band
Ability: Fluffy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Superpower
- Ice Punch
- Earthquake

Choice Band Bewear is a check to Linoone. Due to Bewear's ability in Fluffly enabling it to take 1/2 damage from contact moves, it can live any +6 hit from Linoone and OHKO in return with Superpower behind Reflect.

+6 252+ Atk Linoone Extreme Speed vs. 4 HP / 0 Def Fluffy Bewear: 229-271 (59.9 - 70.9%) -- guaranteed 2HKO
+6 252+ Atk Linoone Seed Bomb vs. 4 HP / 0 Def Bewear: 306-361 (80.1 - 94.5%) -- guaranteed 2HKO
252+ Atk Choice Band Bewear Superpower vs. 148 HP / 0 Def Linoone through Reflect: 468-552 (140.1 - 165.2%) -- guaranteed OHKO

Voting Rules!
Your vote should include 3 different sets ranking from 1 (best) and 3 (worst).
I will demonstrate by voting myself.
1. Zizalith!!!!!
2. Royesk
3. Katy

Voting ends June 21st
 

Katy

Banned deucer.
reserving Sigilyph

daat1we-ac835663-d551-4be5-b57a-83b15a64cb30.jpg
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Heat Wave
- Roost
- Defog

Sigilyph is a good offensive check to Machamp as it can come into a Guts boosted Close Combat and also survives a Bullet Punch afterwards as the maxcimum amount of Close Combat and Bullet Punch (assuming
Machamp gets the highest roles are 40% into 35%) Sigilyph can either use Roost to gain health back or just straight up OHKO Machamp in return with its STAB Psychic.
However Sigilyph has to be careful into switching in directly on Machamp as Machamp can OHKO Sigilyph with a Guts boosted Facade or a super effective Knock off.
But in overall Sigilyph has an advantage most of the time and can therefore serve as a good offensive check with giving Machamp trouble and pressure it with its Psychic attack.

Calcs:
252+ Atk Guts Machamp Close Combat vs. 0 HP / 4 Def Sigilyph: 96-114 (33.6 - 40%) -- guaranteed 3HKO
252+ Atk Guts Machamp Bullet Punch vs. 0 HP / 4 Def Sigilyph: 86-102 (30.1 - 35.7%) -- 32.6% chance to 3HKO

252 SpA Life Orb Sigilyph Psychic vs. 0 HP / 0 SpD Machamp: 374-439 (116.5 - 136.7%) -- guaranteed OHKO

 
Last edited:

insydia

I COULD BE BANNED!
File:Bag Leftovers Sprite.png/ File:Bag Psychium Z Sprite.png
Cresselia @ Leftovers / Psychium Z
Ability: Levitate
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Psyshock / Psychic
- Moonblast
- Toxic
- Moonlight

This is the standard defensive Cresselia set with Psychium Z as an option over Leftovers and acts as a counter to Machamp. While Cresselia appreciates the passive recovery in Leftovers, Psychium Z allows it to nab an OHKO on Machamp while being less susceptible to Knock Off.

0 SpA Cresselia Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Machamp: 338-402 (105.2 - 125.2%) -- guaranteed OHKO after burn damage
252+ Atk Guts Machamp Knock Off vs. 252 HP / 112+ Def Cresselia: 166-196 (37.3 - 44.1%) -- guaranteed 3HKO (with z move)
252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 112+ Def Cresselia: 178-210 (40 - 47.2%) -- guaranteed 3HKO
 



Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 252 HP / 252 Def /4 Spa
Nature: Bold
IVs: 0 Att
- Wil-O-Wisp
- Hex
- Pain Split
- Calm Mind

Hi hi. Gonna go with Return the Slab here. Machamp doesn't have many switchins at all in RU so this was def a tough one. Coffin boi has the ability to -->counter machamp<-- outright, but I'd consider it a hard check for the sake of consistency. Colbur berry severely reduces knock damage and luckily this mon has a situationally good ability that shuts machamp down no matter what by turning it into a weakling if it hits on a switch, or fodder if it doesn't. 95 Spa uninvested still let's hex hit very hard, let alone if it gets a calm mind boost. "Sarcastic *cough cough*" can also be a very annoying defensive mon as many of us know and is a bit underrated imo. It also has a weird twist of irony by pairing very well with AV machamp as a backbone.​

4 SpA Cofagrigus Hex (130 BP) vs. 0 HP / 0 SpD Machamp: 154-183 (47.9 - 57%) -- guaranteed 2HKO after burn damage

252+ Atk Guts Machamp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Colbur Berry Cofagrigus: 96-114 (30 - 35.6%) -- 32% chance to 3HKO

252+ Atk (mummy) burned Machamp Knock Off vs. 252 HP / 252+ Def Cofagrigus: 44-52 (13.7 - 16.2%) -- possible 7HKO
 
Last edited:
This week took a hit but Voting has begun!

reserving Sigilyph

View attachment 181497
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Heat Wave
- Roost
- Defog

Sigilyph is a good offensive check to Machamp as it can come into a Guts boosted Close Combat and also survives a Bullet Punch afterwards as the maxcimum amount of Close Combat and Bullet Punch (assuming
Machamp gets the highest roles are 40% into 35%) Sigilyph can either use Roost to gain health back or just straight up OHKO Machamp in return with its STAB Psychic.
However Sigilyph has to be careful into switching in directly on Machamp as Machamp can OHKO Sigilyph with a Guts boosted Facade or a super effective Knock off.
But in overall Sigilyph has an advantage most of the time and can therefore serve as a good offensive check with giving Machamp trouble and pressure it with its Psychic attack.

Calcs:
252+ Atk Guts Machamp Close Combat vs. 0 HP / 4 Def Sigilyph: 96-114 (33.6 - 40%) -- guaranteed 3HKO
252+ Atk Guts Machamp Bullet Punch vs. 0 HP / 4 Def Sigilyph: 86-102 (30.1 - 35.7%) -- 32.6% chance to 3HKO

252 SpA Life Orb Sigilyph Psychic vs. 0 HP / 0 SpD Machamp: 374-439 (116.5 - 136.7%) -- guaranteed OHKO


File:Bag Leftovers Sprite.png/ File:Bag Psychium Z Sprite.png
Cresselia @ Leftovers / Psychium Z
Ability: Levitate
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Psyshock / Psychic
- Moonblast
- Toxic
- Moonlight

This is the standard defensive Cresselia set with Psychium Z as an option over Leftovers and acts as a counter to Machamp. While Cresselia appreciates the passive recovery in Leftovers, Psychium Z allows it to nab an OHKO on Machamp while being less susceptible to Knock Off.

0 SpA Cresselia Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Machamp: 338-402 (105.2 - 125.2%) -- guaranteed OHKO after burn damage
252+ Atk Guts Machamp Knock Off vs. 252 HP / 112+ Def Cresselia: 166-196 (37.3 - 44.1%) -- guaranteed 3HKO (with z move)
252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 112+ Def Cresselia: 178-210 (40 - 47.2%) -- guaranteed 3HKO




Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 252 HP / 252 Def /4 Spa
Nature: Bold
IVs: 0 Att
- Wil-O-Wisp
- Hex
- Pain Split
- Calm Mind

Hi hi. Gonna go with Return the Slab here. Machamp doesn't have many switchins at all in RU so this was def a tough one. Coffin boi has the ability to -->counter machamp<-- outright, but I'd consider it a hard check for the sake of consistency. Colbur berry severely reduces knock damage and luckily this mon has a situationally good ability that shuts machamp down no matter what by turning it into a weakling if it hits on a switch, or fodder if it doesn't. 95 Spa uninvested still let's hex hit very hard, let alone if it gets a calm mind boost. "Sarcastic *cough cough*" can also be a very annoying defensive mon as many of us know and is a bit underrated imo. It also has a weird twist of irony by pairing very well with AV machamp as a backbone.​

4 SpA Cofagrigus Hex (130 BP) vs. 0 HP / 0 SpD Machamp: 154-183 (47.9 - 57%) -- guaranteed 2HKO after burn damage

252+ Atk Guts Machamp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Colbur Berry Cofagrigus: 96-114 (30 - 35.6%) -- 32% chance to 3HKO

252+ Atk (mummy) burned Machamp Knock Off vs. 252 HP / 252+ Def Cofagrigus: 44-52 (13.7 - 16.2%) -- possible 7HKO


Voting Rules!
Your vote should include 3 different sets ranking from 1 (best) and 3 (worst).
I will demonstrate by voting myself.
1. Insydia
2. TheFugginKid
3. Katy
 
1. Insydia
2. Katy
3.TheFugginKid

idk if you're only supposed to vote based on how good of a check/counter a mon is, but i figured that wouldn't incentivize anyone to ever nom a check, since a counter would always win instead. so here goes nothing: cress is easily the best champ counter, since it walls it with ease + it's the best mon of the three in the current meta. cofag also sits on it for days, but i don't particularly like cm on it without block, and it's just as much of a momentum drag as cress, without being able to blanket check anywhere near as much as the meta. sigi is the worst champ counter measure of the three, considering it dies if it gets predicted, but i like it a lot more in the current meta than cofag. mguard mons are more valuable than ever imo, and sigi is an easier fit on a lot of teams, compared to cofag.
 
Let us put this low submission count behind us. Congratulations to insydia for winning this week with their Cresselia submission. Katy and TheFugginKid came tied second because dead week be dead. HoF will be updated.

Week 9's Victim is...


Salazzle @ Poisonium Z
Ability: Oblivious
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Sludge Wave
- Hidden Power Grass

[Submissions end 5th July]​
 

Katy

Banned deucer.
reserving dragalge

1414512846756.png

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 204 SpD / 52 Spe
Calm Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Scald

Dragalges typing and special bulk serves as a good check to Salazzle as it can even tank a +2 Sludge Wave with relatively ease and it can switch into anything Salazzle
might go for. In return Dragalge either threatens Salazzle out and can setup Toxic Spikes or can kill it with its STAB Draco Meteor or pull out a hefty chunk with its good coverage option in Scald.

Calcs:
boosted dmg:
+2 248 SpA Salazzle Fire Blast vs. 252 HP / 204+ SpD Dragalge: 103-122 (30.8 - 36.5%) -- 66.6% chance to 3HKO after Stealth Rock and Black Sludge recovery
+2 248 SpA Salazzle Acid Downpour (175 BP) vs. 252 HP / 204+ SpD Dragalge: 165-194 (49.4 - 58%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
+2 248 SpA Salazzle Sludge Wave vs. 252 HP / 204+ SpD Dragalge: 89-105 (26.6 - 31.4%) -- guaranteed 4HKO after Stealth Rock and Black Sludge recovery
+2 248 SpA Salazzle Hidden Power Grass vs. 252 HP / 204+ SpD Dragalge: 19-22 (5.6 - 6.5%) -- possibly the worst move ever

0 SpA Adaptability Dragalge Draco Meteor vs. 8 HP / 0 SpD Salazzle: 276-326 (98.9 - 116.8%) -- guaranteed OHKO after Stealth Rock
0 SpA Adaptability Dragalge Sludge Wave vs. 8 HP / 0 SpD Salazzle: 101-119 (36.2 - 42.6%) -- 88.3% chance to 2HKO after Stealth Rock
0 SpA Dragalge Scald vs. 8 HP / 0 SpD Salazzle: 170-202 (60.9 - 72.4%) -- guaranteed 2HKO after Stealth Rock


 
Last edited:

insydia

I COULD BE BANNED!
File:Bag Choice Scarf Sprite.png
Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Head Smash
Outrage
Earthquake
Dragon Claw

Choice Scarf Tyrantrum is a nice check to Salazzle. Tyrantrum resists both of Salazzle's STAB attacks allowing it to switch in without fear while being capable of outspeeding and OHKOing it with Earthquake.

248 SpA Salazzle Fire Blast vs. 4 HP / 0 SpD Tyrantrum: 61-72 (19.9 - 23.5%) -- possible 5HKO
248 SpA Salazzle Sludge Wave vs. 4 HP / 0 SpD Tyrantrum: 105-125 (34.3 - 40.8%) -- guaranteed 3HKO
 
Last edited:

Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic

While not as common as it used to be, Gigalith is still a counter to Salazzle. Salazzle's +2 Hidden Power Grass is never a 2HKO, even after Stealth Rocks damage, and Gigalith resists Salazzle's other moves, whereas Gigalith can OHKO Salazzle with both Stone Edge and Earthquake.

+2 248 SpA Salazzle Fire Blast vs. 252 HP / 252+ SpD Gigalith in Sand: 89-105 (23.7 - 28%) -- 14.2% chance to 4HKO after Stealth Rock and Leftovers recovery
+2 248 SpA Salazzle Sludge Wave vs. 252 HP / 252+ SpD Gigalith in Sand: 76-90 (20.3 - 24%) -- possible 5HKO after Stealth Rock and Leftovers recovery
+2 248 SpA Salazzle Acid Downpour (175 BP) vs. 252 HP / 252+ SpD Gigalith in Sand: 141-166 (37.7 - 44.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 248 SpA Salazzle Hidden Power Grass vs. 252 HP / 252+ SpD Gigalith in Sand: 130-154 (34.7 - 41.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
 
Last edited:

Aerodactyl @ Life Orb
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Pursuit
- Roost

Aerodactyl is a fun check to Salazzle, as it outspeeds and destroys it for obvious reasons, and can Pursuit trap it when Salazzle likely tries to switch out. Aerodactyl is also capable of directly switching into any unboosted hit, including Z-Sludge Wave after Stealth Rock, and can even keep itself reasonable healthy with Roost.​
 

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Dragon Claw/Defog

Scarf Flygon is a check to Salazzle, it resists both STABs and with the scarf it can easily Revenge Kill Salazzle with an Earthquake.

248 SpA Salazzle Fire Blast vs. 0 HP / 4 SpD Flygon: 96-114 (31.8 - 37.8%) -- guaranteed 3HKO after Stealth Rock
248 SpA Salazzle Sludge Wave vs. 0 HP / 4 SpD Flygon: 83-98 (27.5 - 32.5%) -- 7.1% chance to 3HKO after Stealth Rock
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top