Wandering Wobbuffet
formerly Based Honker
Well since Manectric just dropped I wanted to build a team around it. It was the drop I was most interested. I guess next up would be gyara in UU but that's besides the point. Anyways I was laddering with it on one of my alts and it's done decently. Far from the best RU team I've made but still not bad. Anyways:
Mane Man (Manectric) (M) @ Choice Scarf
Ability: Lightning Rod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flamethrower/Overheat
- Hidden Power [Ice]/Hidden Power [Grass]
- Switcheroo
So the main man of the team here is manectric. I wanted to run scarf to revenge kill stuff like durant and scarfed braviary. Volt switch is nice for momentum and switcheroo is nice for annoying walls. I keep swapping between hidden power types but either really works. Flamethrower is very nice for hitting mega steelix and various grass types and is the reason to use manectric over jolteon.
Obamasnow (Abomasnow-Mega) (M) @ Abomasite
Ability: Soundproof
EVs: 8 HP / 68 Atk / 252 SpA / 180 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake
Next up is good ol obamasnow. Figured it would pair nicely since it takes on ground types very easily. Not much to say besides for the fact that it's pretty standard. Just hits hard and does well against bulky stally teams. I prefer giga drain too wood hammer since instead of taking loads of damage vs alomomola I instead heal loads of damage. Ice shard also OHKOs offensive flygon which is amazing.
Turtle Power (Blastoise) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
- Rapid Spin
- Scald
- Toxic
- Foresight
Next up I wanted some hazard control and blastoise is quite reliable for that sort of thing. It has enough speed to speed creep adamant aggron which could be somewhat of a threat. Foresight is really nice for stupid ghosts who try to spinblock.
Retarded Rhydon (Rhyperior) (M) @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 28 Atk / 232 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar
Next up I wanted a good SRocker so went with rhyperior. I think registeel might(?) fit better here I'm not sure. It does take hits fairly well and deals out good damage. Roar is nice for mons that try to setup although I'm still debating ice punch over it to hit stuff like flygon and virizion. Also not sure this fits that great o the team. I want to hear suggestions a lot about this slot.
Gallade @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Psycho Cut
- Knock Off
Next I wanted a setup mon and gallade seemed to do alright. It also resists fighting which my team didn't appreciate that much at this point. CC hits really hard at +2, psycho cut hits fighting types and stuff, and knock off is knock off and hits ghosts. Lum berry is cool for taking a status move and is very useful vs smeargle leads.
Death Foddeur (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 132 Def / 112 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Lastly I wanted a cleric so I went with aromatisse since it seemed to fit decently. I gave it enough spdef to not get 2HKOd by houndoom's fire blast. The speed is enough to outspeed uninvested base 30s I think. Other then that it's very standard.
Well I hope this team looks good. I wanted to share it since like I said it was doing decently and has manectric on it. I'm excited to hear feedback on this team. Thanks for reading. :)
Mane Man (Manectric) (M) @ Choice Scarf
Ability: Lightning Rod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flamethrower/Overheat
- Hidden Power [Ice]/Hidden Power [Grass]
- Switcheroo
So the main man of the team here is manectric. I wanted to run scarf to revenge kill stuff like durant and scarfed braviary. Volt switch is nice for momentum and switcheroo is nice for annoying walls. I keep swapping between hidden power types but either really works. Flamethrower is very nice for hitting mega steelix and various grass types and is the reason to use manectric over jolteon.
Obamasnow (Abomasnow-Mega) (M) @ Abomasite
Ability: Soundproof
EVs: 8 HP / 68 Atk / 252 SpA / 180 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake
Next up is good ol obamasnow. Figured it would pair nicely since it takes on ground types very easily. Not much to say besides for the fact that it's pretty standard. Just hits hard and does well against bulky stally teams. I prefer giga drain too wood hammer since instead of taking loads of damage vs alomomola I instead heal loads of damage. Ice shard also OHKOs offensive flygon which is amazing.
Turtle Power (Blastoise) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
- Rapid Spin
- Scald
- Toxic
- Foresight
Next up I wanted some hazard control and blastoise is quite reliable for that sort of thing. It has enough speed to speed creep adamant aggron which could be somewhat of a threat. Foresight is really nice for stupid ghosts who try to spinblock.
Retarded Rhydon (Rhyperior) (M) @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 28 Atk / 232 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar
Next up I wanted a good SRocker so went with rhyperior. I think registeel might(?) fit better here I'm not sure. It does take hits fairly well and deals out good damage. Roar is nice for mons that try to setup although I'm still debating ice punch over it to hit stuff like flygon and virizion. Also not sure this fits that great o the team. I want to hear suggestions a lot about this slot.
Gallade @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Psycho Cut
- Knock Off
Next I wanted a setup mon and gallade seemed to do alright. It also resists fighting which my team didn't appreciate that much at this point. CC hits really hard at +2, psycho cut hits fighting types and stuff, and knock off is knock off and hits ghosts. Lum berry is cool for taking a status move and is very useful vs smeargle leads.
Death Foddeur (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 132 Def / 112 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Lastly I wanted a cleric so I went with aromatisse since it seemed to fit decently. I gave it enough spdef to not get 2HKOd by houndoom's fire blast. The speed is enough to outspeed uninvested base 30s I think. Other then that it's very standard.
Well I hope this team looks good. I wanted to share it since like I said it was doing decently and has manectric on it. I'm excited to hear feedback on this team. Thanks for reading. :)
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