Putting up two identical open challenges.
4v4 FE singles
2 subs
2 day DQ
2 recoveries/5 chills
And we're playing Godzilla again!
Assault on Tokyo
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When they're 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
The Wanderer's Team:Wahahaha! Mine! >:3
Switch = OK
Items = Off
Abilities = All
Substitutions = Two
Gallade [Quass (AKA 'The Paladin')] (Male)
"<The blood of the wicked shall flow like a river!>"
A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Although valiant, he's also lawful stupid, and his intolerance of even the slightest of infractions has led to butting heads with his teammates from time to time.
Nature: Hardy (no effect on stats)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Steadfast, Justified (DW)
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (42/124):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Egg:
Confuse Ray
Shadow Sneak
Encore
Disable
TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball
Brick Break
Taunt
Light Screen
Reflect
Earthquake
Rock Slide
Charge Beam
Other:
Ice Punch
Thunderpunch
Drain Punch
Fire Punch
Feraligatr [Chevrolet] (Male)
"<OH GOD>"
A gentleman and a Feraligatr.
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent, Sheer Force (DW)
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW, Unlocked): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (24 total):
Level Up:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower
Crunch
Agility
Egg:
Ice Punch
Aqua Jet
Dragon Dance
TM:
Dig
Brick Break
Waterfall
Aerial Ace
Protect
Dive
Shadow Claw
Rock Slide
Other:
Counter
Necturna [Fion] (Female)
"<Go away. I don't like you.>"
Anonicus's ward. Fion is an ice queen to just about everyone, save for the aforementioned Haxorus...and she seems to be taking an increasingly unhealthy interest in Sethim...
Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Forewarn, Telepathy (DW)
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW, Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (22 total):
Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Shadow Ball
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Egg:
Leaf Blade
Giga Drain
Sketch (Extremespeed)
TM:
Protect
Psychic
Torment
Stone Edge
Other:
Seed Bomb
Synthesis
Tyranitar [Krom] (Male)
"<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an' clobba da lot!>"
The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.
Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Dark
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Sand Stream
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Unnerve (DW, Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
EC: Mastered!
MC: 0
DC: 2/5
Attacks (28 total):
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse
Earthquake
Thunder Fang
Ice Fang
Fire Fang
Egg:
Pursuit
Stealth Rock
Dragon Dance
Focus Energy
TM:
Protect
Taunt
Brick Break
Smack Down
Flamethrower
Thunderbolt
Ice Beam
Other:
Earth Power
Iron Head
Outrage
TheWolfe's Team:
Meliadoul - Sceptile (F)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 12
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
-Absorb
-Acrobatics
-Agility
-Bullet Seed
-Counter
-Detect
-Double Kick
-Double Team
-Dragon Pulse
-Drain Punch
-Earthquake
-Endeavor
-Endure
-Energy Ball
-False Swipe
-Fling
-Focus Blast
-Frenzy Plant
-Fury Cutter
-Giga Drain
-Grass Knot
-Grass Pledge
-GrassWhistle
-Hidden Power: Fire 7
-Leaf Blade
-Leaf Storm
-Leech Seed
-Leer
-Low Kick
-Magical Leaf
-Mud Slap
-Night Slash
-Pound
-Pursuit
-Quick Attack
-Rock Slide
-Safeguard
-Screech
-Solarbeam
-Substitute
-Sunny Day
-Synthesis
-Swords Dance
-Thunderpunch
-Toxic
-Worry Seed
-X-Scissor
Total Moves: 47
Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 13
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
-Avalanche
-Bide
-Brick Break
-Bulldoze
-Counter
-Dig
-Dive
-Earth Power
-Earthquake
-Endeavor
-Endure
-Foresight
-Giga Impact
-Growl
-Hammer Arm
-Hidden Power: Electric 7
-Hydro Cannon
-Hydro Pump
-Ice Beam
-Ice Punch
-Icy Wind
-Low Kick
-Mimic
-Mirror Coat
-Mud Bomb
-Mud Shot
-Mud-Slap
-Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Rest
-Roar
-Rock Smash
-Scald
-Sleep Talk
-Stealth Rock
-Stone Edge
-Substitute
-Tackle
-Take Down
-Toxic
-Uproar
-Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
-Yawn
Total Moves: 50
Azazel - Tyranitar (M)
Nature: Adamant (Adds one Rank to Attack; Subtract one Rank to Special Attack.)
Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
KOs: 8
Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve: (Dream World; Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 6
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23
EC: 9/9
MC: 1
DC: 5/5
Attacks:
-Aqua Tail
-Bite
-Block
-Body Slam
-Brick Break
-Bulldoze
-Chip Away
-Counter
-Crunch
-Curse
-Dragon Tail
-Earthquake
-Endure
-Fire Fang
-Giga Impact
-Hone Claws
-Ice Fang
-Leer
-Payback
-Protect
-Pursuit
-Rock Polish
-Rock Slide
-Sandstorm
-Scary Face
-Screech
-Smack Down
-Stealth Rock
-Stone Edge
-Superpower
-Taunt
-Thrash
-Thunder Fang
-Thunder Wave
-Torment
-Toxic
Total Moves: 36
Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 7
Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
-Copycat
-Curse
-Earthquake
-Faint Attack
-Fake Out
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Scratch
-Shadow Sneak
-Shadowstrike
-Super Fang
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Torment
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn
Total Moves: 36
Wanderer sends out first.
Good Luck Trainers!