Run N' Gun (5th Gen RMT)

Welcome! So I've been running this team to mixed success, I prefer a more quick/offensive based game but am seemingly forcing more aspects into my team without necessarily promoting synergy...

OVERVIEW
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ANALYSIS

This was my team initially, but I won't accept anything that doesn't have a win percentage of about .750%, I was ignoring what I knew in favor of running a more "varied' style of team but have since decided that the best defense is an unstoppable offense, and thus the following changes were made

NEW OVERVIEW
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Whimsicott @ Leftovers
Nature: Timid, Ability: Mischievous Heart
Def: 88, SpeD: 168, Spd: 252
Substitute
Taunt
Leech Seed
Encore

My biggest problem initially with running a SR/Spikes setup was if I was taunted or drawn into a setup war, enter Whimsicott. Taunt is for when I'm faced with someone looking to setup entry hazards against me, encore for when I encounter status boosters and finally I'm sure everyone knows what subseed does by now.

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Starmie @ Life Orb
Nature: Timid, Ability: Natural Cure
SpeA: 252, SpeD: 4, Spd: 252
Ice Beam
Recover
Surf
Thunderbolt

I needed a mixed special sweeper capable of covering plenty of ground so I went with someone I have a ton of familiarity with. I use Starmie to come in and handle the work my other 4 attackers can't handle and it does an amazing job of that. Ice beam covering the obvious weakness to grass, Surf to counter rock/ground/fire and TB to pick apart any air/water problems my team may have.

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Scrafty @ Leftovers
Nature: Careful, Ability: Shed Skin
HP: 252, Atk: 8, SpeD: 248
Bulk Up
Drain Punch
Payback
Rest

My physical tank, initially this is the ONE Pokemon that caused me MORE problems than anyone else. This guy can dish it out but more importantly he can take it too, his typing advantage over the current metagame doesn't hurt much either considering I have yet to encounter much that can routinely take him down. After 1-2 Bulk Up he does a great job sweeping through opponents with Rest/DP present to restore HP and draw out any battle he finds himself in.

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Dragonite @ Life Orb
Nature: Adamant, Ability: Inner Focus
Atk: 252, Def: 4, Spd: 252
Dragon Dance
Fire Punch
Earthquake
Dragon Claw

I felt bad ignoring my favorite Pokemon of all time so this is more of a sentimental pick, it doesn't hurt that he's a physical juggernaut though. Though I'm really contemplative in regards to the absence of Roost, this better reflects my Run N' Gun philosophy. After a Dragon Dance with an attack of 604, coupled with Life Orb and you get 724 so he has a great shot of running through damned near everything given the opponent. With Fire Punch, EQ and Dragon Claw he covers most of what he'll encounter along with his weaknesses.

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Excadrill @ Balloon
Nature: Jolly, Ability: Sand Throw
HP: 4, Atk: 252, Spd: 252
Earthquake
Rock Slide
Swords Dance
X-Scissor

This guy is a monster, he's helped take out opposing psychic and when I'm feeling cocky has held his own against grass types. X-Scissor also helps me out against anything that resists Earthquake. Not really much to say as I'm not TOTALLY familiar with him yet but as I play him more I'll add more.

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Garchomp @ Choice Scarf
Nature: Jolly, Ability: Sand Veil
HP: 4, Atk: 252, Spe: 252
Swords Dance
Outrage
Earthquake
Stone Edge

Initially this spot was filled by Terrakion, but every Garchomp I ran into tore my team to shreds so if you can't beat em'. Garchomp serves simply to act as my physical sweeper/revenge killer, Max EVd Attack + 1 or 2 Swords Dances + STAB EQ/Outrage and Garchomp takes out damned near everything my opponent throws at me.


Thanks for reading guys, I'm willing to try just about any suggestions thrown my way as I love testing new things out!
 
what your team needs is a rapid spinner with volcarona three. I recommend forretress in place of ferrothorn so to get rapid soon while still being able to set up rocks. also i recommend scarf chomp so you can revenge other garcho.ps. this also eliminates the need for chandelure giving you an extra team slot to play around with. good luck with your team
 
-1 chandera

+1 roobushin
(takes care of your terakion issues)
roobushin @ flame orb
ability:guts
ev; 88hp/252atk/170 def
Drain punch
Payback
Stone edge
Mach punch

I use this as a stallbreaker and works wonders.
As for Ferrahorn try the item red card. (been testing) works wonders.
 
-1 chandera

+1 roobushin
(takes care of your terakion issues)
roobushin @ flame orb
ability:guts
ev; 88hp/252atk/170 def
Drain punch
Payback
Stone edge
Mach punch

I use this as a stallbreaker and works wonders.
As for Ferrahorn try the item red card. (been testing) works wonders.

I'll give this a shot and update after running it through some tests, I used him before and wasn't too thrilled but maybe this will work better.

what your team needs is a rapid spinner with volcarona three. I recommend forretress in place of ferrothorn so to get rapid soon while still being able to set up rocks. also i recommend scarf chomp so you can revenge other garcho.ps. this also eliminates the need for chandelure giving you an extra team slot to play around with. good luck with your team

I'll for sure switch to scarf chomp, but from what i know outside of spinning isnt Ferrothorn a much better option in terms of resistance?
 
ferrothorn is better for resistances but the fact that volcarona lose half of its health makes you need a spinner and forry seem like the natural choice
 
Hmmm true, any specific set you would recommend?
hmmmmmm... maybe a specially defensive set with rocks rapid spin gyro ball "filler" and maybe dump burungeru for vaporeon or something to pass wishes also make vappy physically defensive for balance while maintaining you bulky water.
 
hey if the scarfchomop doesnt go well you might try a yache berry set
Garchomp @ yache berry
jolly
rough skin
-swords dance -earthquake
-dragon claw -fire fang/flmethrower
252atk 252spd
i like this set because it covers the only thing that can really ohko him and has an answer for it on the same turn, chomps bulk protects him from most scarfed threats wich are the only things besides doryuuzu that are outspeeding him. to cover the doryuuzu weakness there i woud go with the rupushin set the person a few posts up suggested, other thn that its a solid team good luck with it.
 
Nattorei (M) @ Red Card
Trait: Iron Barbs
EVs: 44 HP / 252 Def / 212 SDef
Hardy Nature
- Spikes
- Stealth Rock
- Thunder Wave
- Power Whip

try this. It works wonders for me.
 
Thanks guys, Im going to be trying out each of these suggestions and letting you know how it goes, keep the suggestions coming!
 
hey i was hinking, mybe try whimsicott instead of shandera? i know it guves you a fire weakness but its one of he best subseeders in the game and you can giv it taunt so virizion can hve another sweeping move and it can also stall break like a boss. o and did i forget to mention i can learn encore to kill set ups?
 
hey i was hinking, mybe try whimsicott instead of shandera? i know it guves you a fire weakness but its one of he best subseeders in the game and you can giv it taunt so virizion can hve another sweeping move and it can also stall break like a boss. o and did i forget to mention i can learn encore to kill set ups?

Do you have a particular set you'd recommend? I've run into this thing a few times and it's caused me some problems.
 
Whimsicott @ lefties
Ability: Mischievous Heart
90def 168sdef 252spd
Nature Timid
- Encore
- Taunt
- Leech Seed
- Substitute

basicly you just switch in to something that it can take a hit from then leach seed, depending on who they switch into taunt or substitute and keep it going with the leftover and leechseed recovory, also gives nice recovery to a teammate as long as the oponent doesnt have a spinner.
ive had alot of luck with this set. if it doesnt work let me know and i'll try to throw something else out there for ya
 
Might have been a misclick during the building process, but like I said I'm trying to replace him so it doesn't overly matter :P.
 
Whimsicott @ lefties
Ability: Mischievous Heart
90def 168sdef 252spd
Nature Timid
- Encore
- Taunt
- Leech Seed
- Substitute

basicly you just switch in to something that it can take a hit from then leach seed, depending on who they switch into taunt or substitute and keep it going with the leftover and leechseed recovory, also gives nice recovery to a teammate as long as the oponent doesnt have a spinner.
ive had alot of luck with this set. if it doesnt work let me know and i'll try to throw something else out there for ya

For sure, I'm battle testing another team at the moment but I'll be tweaking this team I posted in 2-3 hours and seeing how it works :).
 
Hi,

Taunt + Encore is redundant on the same set IMO. I'd keep Encore and ditch Taunt for Protect or even U-Turn.

Hydro Pump > Surf especially if your looking to hit and switch.

Nothing wrong with your Scrafty but I reckon I have the best Scrafty set ever made:

Zuruzukin (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 160 Def / 96 SDef
Careful Nature (+SDef, -SAtk)
- Amnesia
- Bulk Up
- Drain Punch
- Crunch

With Amensia and Bulk UP nothing but crits can hurt you. But it's up to you as there is nothing wrong with it.

Dragonite works well this gen thanks to its new ability MultiScale which weakens the opponents move at full HP. Thats why I suggest this set over the current:

Dragonite (M) @ Leftovers
Trait: Multi-Scale
EVs: 252 HP / 40 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Roost
- Dragon Claw
- Fire Punch

Dragon Dance as they switch. If they're slower DD again. If they are a threat kill em. If they are faster than you kill em. It still fits with your Run and Gun theme i reckon.

Exadrill looks out of place on this team. Maybe try a ScarfTerakion?? But if its working for you leave it.. It just looks like it doesn't belong.

And don't know what you want with Garchomp. SD or Choice Scarf... because you have both right now...
 
Hi,

Taunt + Encore is redundant on the same set IMO. I'd keep Encore and ditch Taunt for Protect or even U-Turn.

Hydro Pump > Surf especially if your looking to hit and switch.

Nothing wrong with your Scrafty but I reckon I have the best Scrafty set ever made:

Zuruzukin (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 160 Def / 96 SDef
Careful Nature (+SDef, -SAtk)
- Amnesia
- Bulk Up
- Drain Punch
- Crunch

With Amensia and Bulk UP nothing but crits can hurt you. But it's up to you as there is nothing wrong with it.

Dragonite works well this gen thanks to its new ability MultiScale which weakens the opponents move at full HP. Thats why I suggest this set over the current:

Dragonite (M) @ Leftovers
Trait: Multi-Scale
EVs: 252 HP / 40 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Roost
- Dragon Claw
- Fire Punch

Dragon Dance as they switch. If they're slower DD again. If they are a threat kill em. If they are faster than you kill em. It still fits with your Run and Gun theme i reckon.

Exadrill looks out of place on this team. Maybe try a ScarfTerakion?? But if its working for you leave it.. It just looks like it doesn't belong.

And don't know what you want with Garchomp. SD or Choice Scarf... because you have both right now...

Its not working well as a lead either, thinking of going with a Gliscor so I can keep with my aggressive battle style.

As always though if its justified I'll try any suggestion thrown my way so I'll let you know how this runs
 
Ok so lets see here basically we just made up a whole new team with different pokemon except for 1.

and as I see so far after Starmie and Erufuun are gone,

Tangrowth can pretty much come in and put most of your pokemon into a halt. not even a +2 X- Scissor ohkos tangrowth coming from Doryuuzu, Dragonite can 2 hko +1 fire punch but what are the chances of him being put to sleep before you can kill it?

I will finish reviewing your team tomorrow.
 
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