Welcome! So I've been running this team to mixed success, I prefer a more quick/offensive based game but am seemingly forcing more aspects into my team without necessarily promoting synergy...
OVERVIEW






ANALYSIS
This was my team initially, but I won't accept anything that doesn't have a win percentage of about .750%, I was ignoring what I knew in favor of running a more "varied' style of team but have since decided that the best defense is an unstoppable offense, and thus the following changes were made
NEW OVERVIEW
Whimsicott @ Leftovers
Nature: Timid, Ability: Mischievous Heart
Def: 88, SpeD: 168, Spd: 252
Substitute
Taunt
Leech Seed
Encore
My biggest problem initially with running a SR/Spikes setup was if I was taunted or drawn into a setup war, enter Whimsicott. Taunt is for when I'm faced with someone looking to setup entry hazards against me, encore for when I encounter status boosters and finally I'm sure everyone knows what subseed does by now.
Starmie @ Life Orb
Nature: Timid, Ability: Natural Cure
SpeA: 252, SpeD: 4, Spd: 252
Ice Beam
Recover
Surf
Thunderbolt
I needed a mixed special sweeper capable of covering plenty of ground so I went with someone I have a ton of familiarity with. I use Starmie to come in and handle the work my other 4 attackers can't handle and it does an amazing job of that. Ice beam covering the obvious weakness to grass, Surf to counter rock/ground/fire and TB to pick apart any air/water problems my team may have.
Scrafty @ Leftovers
Nature: Careful, Ability: Shed Skin
HP: 252, Atk: 8, SpeD: 248
Bulk Up
Drain Punch
Payback
Rest
My physical tank, initially this is the ONE Pokemon that caused me MORE problems than anyone else. This guy can dish it out but more importantly he can take it too, his typing advantage over the current metagame doesn't hurt much either considering I have yet to encounter much that can routinely take him down. After 1-2 Bulk Up he does a great job sweeping through opponents with Rest/DP present to restore HP and draw out any battle he finds himself in.
Dragonite @ Life Orb
Nature: Adamant, Ability: Inner Focus
Atk: 252, Def: 4, Spd: 252
Dragon Dance
Fire Punch
Earthquake
Dragon Claw
I felt bad ignoring my favorite Pokemon of all time so this is more of a sentimental pick, it doesn't hurt that he's a physical juggernaut though. Though I'm really contemplative in regards to the absence of Roost, this better reflects my Run N' Gun philosophy. After a Dragon Dance with an attack of 604, coupled with Life Orb and you get 724 so he has a great shot of running through damned near everything given the opponent. With Fire Punch, EQ and Dragon Claw he covers most of what he'll encounter along with his weaknesses.
Excadrill @ Balloon
Nature: Jolly, Ability: Sand Throw
HP: 4, Atk: 252, Spd: 252
Earthquake
Rock Slide
Swords Dance
X-Scissor
This guy is a monster, he's helped take out opposing psychic and when I'm feeling cocky has held his own against grass types. X-Scissor also helps me out against anything that resists Earthquake. Not really much to say as I'm not TOTALLY familiar with him yet but as I play him more I'll add more.
Garchomp @ Choice Scarf
Nature: Jolly, Ability: Sand Veil
HP: 4, Atk: 252, Spe: 252
Swords Dance
Outrage
Earthquake
Stone Edge
Initially this spot was filled by Terrakion, but every Garchomp I ran into tore my team to shreds so if you can't beat em'. Garchomp serves simply to act as my physical sweeper/revenge killer, Max EVd Attack + 1 or 2 Swords Dances + STAB EQ/Outrage and Garchomp takes out damned near everything my opponent throws at me.
Thanks for reading guys, I'm willing to try just about any suggestions thrown my way as I love testing new things out!
This was my team initially, but I won't accept anything that doesn't have a win percentage of about .750%, I was ignoring what I knew in favor of running a more "varied' style of team but have since decided that the best defense is an unstoppable offense, and thus the following changes were made
NEW OVERVIEW







Whimsicott @ Leftovers
Nature: Timid, Ability: Mischievous Heart
Def: 88, SpeD: 168, Spd: 252
Substitute
Taunt
Leech Seed
Encore
My biggest problem initially with running a SR/Spikes setup was if I was taunted or drawn into a setup war, enter Whimsicott. Taunt is for when I'm faced with someone looking to setup entry hazards against me, encore for when I encounter status boosters and finally I'm sure everyone knows what subseed does by now.

Starmie @ Life Orb
Nature: Timid, Ability: Natural Cure
SpeA: 252, SpeD: 4, Spd: 252
Ice Beam
Recover
Surf
Thunderbolt
I needed a mixed special sweeper capable of covering plenty of ground so I went with someone I have a ton of familiarity with. I use Starmie to come in and handle the work my other 4 attackers can't handle and it does an amazing job of that. Ice beam covering the obvious weakness to grass, Surf to counter rock/ground/fire and TB to pick apart any air/water problems my team may have.

Scrafty @ Leftovers
Nature: Careful, Ability: Shed Skin
HP: 252, Atk: 8, SpeD: 248
Bulk Up
Drain Punch
Payback
Rest
My physical tank, initially this is the ONE Pokemon that caused me MORE problems than anyone else. This guy can dish it out but more importantly he can take it too, his typing advantage over the current metagame doesn't hurt much either considering I have yet to encounter much that can routinely take him down. After 1-2 Bulk Up he does a great job sweeping through opponents with Rest/DP present to restore HP and draw out any battle he finds himself in.

Dragonite @ Life Orb
Nature: Adamant, Ability: Inner Focus
Atk: 252, Def: 4, Spd: 252
Dragon Dance
Fire Punch
Earthquake
Dragon Claw
I felt bad ignoring my favorite Pokemon of all time so this is more of a sentimental pick, it doesn't hurt that he's a physical juggernaut though. Though I'm really contemplative in regards to the absence of Roost, this better reflects my Run N' Gun philosophy. After a Dragon Dance with an attack of 604, coupled with Life Orb and you get 724 so he has a great shot of running through damned near everything given the opponent. With Fire Punch, EQ and Dragon Claw he covers most of what he'll encounter along with his weaknesses.

Excadrill @ Balloon
Nature: Jolly, Ability: Sand Throw
HP: 4, Atk: 252, Spd: 252
Earthquake
Rock Slide
Swords Dance
X-Scissor
This guy is a monster, he's helped take out opposing psychic and when I'm feeling cocky has held his own against grass types. X-Scissor also helps me out against anything that resists Earthquake. Not really much to say as I'm not TOTALLY familiar with him yet but as I play him more I'll add more.

Garchomp @ Choice Scarf
Nature: Jolly, Ability: Sand Veil
HP: 4, Atk: 252, Spe: 252
Swords Dance
Outrage
Earthquake
Stone Edge
Initially this spot was filled by Terrakion, but every Garchomp I ran into tore my team to shreds so if you can't beat em'. Garchomp serves simply to act as my physical sweeper/revenge killer, Max EVd Attack + 1 or 2 Swords Dances + STAB EQ/Outrage and Garchomp takes out damned near everything my opponent throws at me.
Thanks for reading guys, I'm willing to try just about any suggestions thrown my way as I love testing new things out!