Got back into competitive pokemon recently. This build has given me some success.
The team's strategy revolves around setting up a Salamence sweep, though I tend to deviate from this depending on how the game plays out. Occasionally I switch in Salamence early game, get a Dragon Dance off, and Outrage against the counter that my opponent takes out. This is usually good for ripping a hole in the opponent's team, but if this happens I usually try to wrap things up with Gengar or Heatran.
I would consider this an offensive but somewhat slow paced team. There is only one true sweeper who is hardly a sweeper as I rarely use him late-game. Scizor and Magnezone are used more as toolboxes than anything.
Anyways,
Lead
@ Focus Sash
Nature: Jolly
Ability: Pressure
252 atk/252 spd/4 hp
-Taunt
-Rock Slide
-Earthquake
-Stealth Rock
The simple suicide lead. Aerodactyl outruns just about everything not using a Scarf and a lot of pokes using it. Although it's certainly efficient at what it does, I've considered possibly using another lead in its place. This team is less reliant on Stealth Rocks than others, and sometimes Aerodactyl just seems like dead weight to me.
The MVP
@ Life Orb
Nature: Naive
Ability: Intimidate
232 atk/252 spd/24 spatk
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
Both a possible finisher and a general strongman who can switch in on something like Blissey, get a Dragon Dance off, and fuck up just about anything. There doesn't seem to be any widely used pokemon that can counter this set without my opponent at least losing one or two pokes before Salamence goes down. Weavile and Mamoswine would destroy me ... but who uses Weavile and Mamoswine?
The Core
@ Life Orb
Nature: Timid
Ability: Levitate
252 spatk/252 spd/4 def
-Shadow Ball
-Thunderbolt
-Focus Blast
-Hidden Power Grass
Gengar is not exactly an explosive Pokemon but hes fast and deceptively powerful for something that doesn't boost or use Choice items. I usually use him as a sort of versatile revenge killer and occasionally switch him into less threatening walls like Skarmory. This is a workhorse and one of the more reliable parts of my team.
@ Choice Scarf
Nature: Naive
Ability: Flash Fire
252 spatk/252 spd/ 4 atk
-Fire Blast
-Hidden Power Ice
-Earth Power
-Explosion
This is by far the most common Heatran set and perhaps the most common set in Pokemon. It's this way for good reason. CS Heatran can sweep, use its excellent typing to check dozens of Pokemon, and function as a revenge killer. Heatran might just be the most important Pokemon of this team as it performs all of the aforementioned roles regularly in any given game.
@ Choice Band
Nature: Adamant
Ability: Technician
248 hp/252 atk/ 8 spd
-Bullet Punch
-Superpower
-U-Turn
-Pursuit
If CS Heatran isn't the most common Pokemon set, then this is. Scizor checks everything. I don't use him as extensively as some other teams, but he certainly helps. I run Pursuit over Quick Attack because Pursuit shits all over most Azelf leads.
The Specialist
@ Leftovers
Nature: Naive
Ability: Magnet Pull
40 atk/216 spd/ 252 spatk
-Substitute
-Thunderbolt
-Hidden Power Fire
-Explosion
Oh god does Magnezone hate steel types. Steel types also hate Salamence. When using Salamence it is far from uncommon for the opponent to try to check them with something like Scizor. Then Magnezone comes in and eats it alive.
That's the team. I'm mostly posting here because I've been having trouble with, specifically, Azelf leads and Jirachis. I just hate the mindgames involved with Azelf vs Aerodactyl, and it seems that if Magnezone is gone I really have no way of dealing with a CS Jirachi. Any suggestions?
The team's strategy revolves around setting up a Salamence sweep, though I tend to deviate from this depending on how the game plays out. Occasionally I switch in Salamence early game, get a Dragon Dance off, and Outrage against the counter that my opponent takes out. This is usually good for ripping a hole in the opponent's team, but if this happens I usually try to wrap things up with Gengar or Heatran.
I would consider this an offensive but somewhat slow paced team. There is only one true sweeper who is hardly a sweeper as I rarely use him late-game. Scizor and Magnezone are used more as toolboxes than anything.
Anyways,
Lead

Nature: Jolly
Ability: Pressure
252 atk/252 spd/4 hp
-Taunt
-Rock Slide
-Earthquake
-Stealth Rock
The simple suicide lead. Aerodactyl outruns just about everything not using a Scarf and a lot of pokes using it. Although it's certainly efficient at what it does, I've considered possibly using another lead in its place. This team is less reliant on Stealth Rocks than others, and sometimes Aerodactyl just seems like dead weight to me.
The MVP

Nature: Naive
Ability: Intimidate
232 atk/252 spd/24 spatk
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
Both a possible finisher and a general strongman who can switch in on something like Blissey, get a Dragon Dance off, and fuck up just about anything. There doesn't seem to be any widely used pokemon that can counter this set without my opponent at least losing one or two pokes before Salamence goes down. Weavile and Mamoswine would destroy me ... but who uses Weavile and Mamoswine?
The Core

Nature: Timid
Ability: Levitate
252 spatk/252 spd/4 def
-Shadow Ball
-Thunderbolt
-Focus Blast
-Hidden Power Grass
Gengar is not exactly an explosive Pokemon but hes fast and deceptively powerful for something that doesn't boost or use Choice items. I usually use him as a sort of versatile revenge killer and occasionally switch him into less threatening walls like Skarmory. This is a workhorse and one of the more reliable parts of my team.

Nature: Naive
Ability: Flash Fire
252 spatk/252 spd/ 4 atk
-Fire Blast
-Hidden Power Ice
-Earth Power
-Explosion
This is by far the most common Heatran set and perhaps the most common set in Pokemon. It's this way for good reason. CS Heatran can sweep, use its excellent typing to check dozens of Pokemon, and function as a revenge killer. Heatran might just be the most important Pokemon of this team as it performs all of the aforementioned roles regularly in any given game.

Nature: Adamant
Ability: Technician
248 hp/252 atk/ 8 spd
-Bullet Punch
-Superpower
-U-Turn
-Pursuit
If CS Heatran isn't the most common Pokemon set, then this is. Scizor checks everything. I don't use him as extensively as some other teams, but he certainly helps. I run Pursuit over Quick Attack because Pursuit shits all over most Azelf leads.
The Specialist

Nature: Naive
Ability: Magnet Pull
40 atk/216 spd/ 252 spatk
-Substitute
-Thunderbolt
-Hidden Power Fire
-Explosion
Oh god does Magnezone hate steel types. Steel types also hate Salamence. When using Salamence it is far from uncommon for the opponent to try to check them with something like Scizor. Then Magnezone comes in and eats it alive.
That's the team. I'm mostly posting here because I've been having trouble with, specifically, Azelf leads and Jirachis. I just hate the mindgames involved with Azelf vs Aerodactyl, and it seems that if Magnezone is gone I really have no way of dealing with a CS Jirachi. Any suggestions?