[SET]
name: Regenerator
move 1: Earthquake
move 2: Night Shade
move 3: Will-O-Wisp
move 4: Stealth Rock / Toxic Spikes
item: Leftovers / Rocky Helmet / Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
Runerigus is a physical wall that checks several key threats with its great defensive typing and excels at setting entry hazards and spreading status. Regenerator gives Runerigus the longevity necessary to outlast Pokemon like Regenerator Garchomp and Pixilate Tapu Koko while ensuring that it can repeatedly switch into Terrakion. While Leftovers lets Runerigus avoid the 2HKO from Tapu Koko's Pixilate Facade, it can use Rocky Helmet to wear down opposing attackers or Heavy-Duty Boots to more reliably switch in through entry hazards. Earthquake and Night Shade give Runerigus virtually perfect coverage with the former being powerful enough to OHKO Terrakion and Tapu Koko and the latter giving consistent damage output versus targets such as Mandibuzz and Dauntless Shield Mew. Will-O-Wisp ensures that Runerigus is not setup fodder for the likes of Garchomp, Landorus-T, and Kommo-o and also cripples defensive switch-ins like Ferrothorn. Stealth Rock is the standard entry hazard of choice for most teams, but Toxic Spikes is also an option if a teammate is already carrying Stealth Rock.
Runerigus fits best on balance and stall teams that benefit from its defensive utility. Ferrothorn and Heatran are great partners that can form hazard-stacking cores with Runerigus. Runerigus struggles versus physically attacking Fire-types like Cinderace and Talonflame, so Primordial Sea Zapdos and Flash Fire Corviknight can serve as pivots into those threats. Cleric support from the likes of Blissey and Chansey keep Runerigus healthy for as long possible, and they also offer a solution to special attackers such as Tapu Lele and Azelf. If forgoing Heavy-Duty Boots, Tapu Fini and Corviknight can provide necessary Defog support, and Choice Scarf Tapu Fini can switch into physical Water-type attacks for Runerigus while threatening a Trick or Scald burn in return. Galarian Zapdos and Barraskewda are common physical attackers that either 2HKO or OHKO Runerigus, so teammates such as Rocky Helmet Tapu Fini and Dauntless Shield Mew can alleviate the offensive pressure while forming sturdy defensive cores with it.
[STRATEGY COMMENTS]
Other Options
=============
Prankster Runerigus with Taunt, Destiny Bond, Stealth Rock, and Toxic Spikes makes the most of its utility on hyper offense structures, (RC) but is strictly used as a lead and gives up the durability of its Regenerator counterpart.
Checks and Counters
===================
**Galarian Zapdos**: Galarian Zapdos is a physically attacking Fighting-type that Runerigus cannot comfortably switch into because of Brave Bird. Tough Claws lets Galarian Zapdos easily score a 2HKO with Brave Bird or Throat Chop, and Magic Guard Life Orb variants have a chance to 2HKO after moderate chip damage.
**Magic Guard Walls**: Magic Guard Blissey and Chansey are effectively immune to most of the moves Runerigus typically runs, so they can take advantage of its switch-ins to pivot into a threat.
**Physically attacking Fire-types**: As previously mentioned, Runerigus struggles to pressure Pokemon like Cinderace and Talonflame, since their sets are typically immune the effects of its status moves and entry hazards.
**Special Attackers**: Runerigus's natural special bulk does not save it from being KOed or forced to switch by powerful special attackers like Primordial Sea Zapdos, Tapu Lele, and Desolate Land Heatran.
[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[Kris, 241023]]
name: Regenerator
move 1: Earthquake
move 2: Night Shade
move 3: Will-O-Wisp
move 4: Stealth Rock / Toxic Spikes
item: Leftovers / Rocky Helmet / Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
Runerigus is a physical wall that checks several key threats with its great defensive typing and excels at setting entry hazards and spreading status. Regenerator gives Runerigus the longevity necessary to outlast Pokemon like Regenerator Garchomp and Pixilate Tapu Koko while ensuring that it can repeatedly switch into Terrakion. While Leftovers lets Runerigus avoid the 2HKO from Tapu Koko's Pixilate Facade, it can use Rocky Helmet to wear down opposing attackers or Heavy-Duty Boots to more reliably switch in through entry hazards. Earthquake and Night Shade give Runerigus virtually perfect coverage with the former being powerful enough to OHKO Terrakion and Tapu Koko and the latter giving consistent damage output versus targets such as Mandibuzz and Dauntless Shield Mew. Will-O-Wisp ensures that Runerigus is not setup fodder for the likes of Garchomp, Landorus-T, and Kommo-o and also cripples defensive switch-ins like Ferrothorn. Stealth Rock is the standard entry hazard of choice for most teams, but Toxic Spikes is also an option if a teammate is already carrying Stealth Rock.
Runerigus fits best on balance and stall teams that benefit from its defensive utility. Ferrothorn and Heatran are great partners that can form hazard-stacking cores with Runerigus. Runerigus struggles versus physically attacking Fire-types like Cinderace and Talonflame, so Primordial Sea Zapdos and Flash Fire Corviknight can serve as pivots into those threats. Cleric support from the likes of Blissey and Chansey keep Runerigus healthy for as long possible, and they also offer a solution to special attackers such as Tapu Lele and Azelf. If forgoing Heavy-Duty Boots, Tapu Fini and Corviknight can provide necessary Defog support, and Choice Scarf Tapu Fini can switch into physical Water-type attacks for Runerigus while threatening a Trick or Scald burn in return. Galarian Zapdos and Barraskewda are common physical attackers that either 2HKO or OHKO Runerigus, so teammates such as Rocky Helmet Tapu Fini and Dauntless Shield Mew can alleviate the offensive pressure while forming sturdy defensive cores with it.
[STRATEGY COMMENTS]
Other Options
=============
Prankster Runerigus with Taunt, Destiny Bond, Stealth Rock, and Toxic Spikes makes the most of its utility on hyper offense structures, (RC) but is strictly used as a lead and gives up the durability of its Regenerator counterpart.
Checks and Counters
===================
**Galarian Zapdos**: Galarian Zapdos is a physically attacking Fighting-type that Runerigus cannot comfortably switch into because of Brave Bird. Tough Claws lets Galarian Zapdos easily score a 2HKO with Brave Bird or Throat Chop, and Magic Guard Life Orb variants have a chance to 2HKO after moderate chip damage.
**Magic Guard Walls**: Magic Guard Blissey and Chansey are effectively immune to most of the moves Runerigus typically runs, so they can take advantage of its switch-ins to pivot into a threat.
**Physically attacking Fire-types**: As previously mentioned, Runerigus struggles to pressure Pokemon like Cinderace and Talonflame, since their sets are typically immune the effects of its status moves and entry hazards.
**Special Attackers**: Runerigus's natural special bulk does not save it from being KOed or forced to switch by powerful special attackers like Primordial Sea Zapdos, Tapu Lele, and Desolate Land Heatran.
[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[Kris, 241023]]
Last edited: