NU S***monlee (Hitmonlee)

[OVERVIEW]
Hitmonlee is a powerful physical sweeper on Grassy Terrain offense teams, taking advantage of the Defense and Speed boosts from Grassy Seed and Unburden to set up on, outspeed, and sweep through foes like Flygon, Bronzong, and Duraludon. Close Combat and Knock Off are great options against the majority of the metagame, and moves like Poison Jab and Earthquake can give it a super effective option against other foes, such as Scream Tail and Overqwil. Hitmonlee's bulk can be a bit lacking, and the Defense boost from Grassy Seed is required in order to find a turn to set up. Further, if it is phazed by Swampert's or Vaporeon's Roar or Duraludon's Dragon Tail, it will lose this boost and its Unburden boost, severely hampering its later effectiveness. Without a Speed boost, Hitmonlee is limited - it is outsped by common threats like Flamigo, Flygon, and Munkidori, all of which can seriously threaten it. Outside of Grassy Terrain, Hitmonlee is outclassed by other Fighting-types, such as Flamigo, Infernape, and Paldean Tauros-W.

[SET]
name: Terrain Sweeper
move 1: Swords Dance
move 2: Close Combat
move 3: Knock Off
move 4: Poison Jab / Earthquake
item: Grassy Seed
ability: Unburden
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Poison / Steel

[SET COMMENTS]
Set Details
====
Knock Off allows Hitmonlee to hit Dark-weak foes like Bronzong, Galarian Slowbro, and Houndstone for super effective damage. Poison Jab allows Hitmonlee to hit Fairy-types like Sylveon and Scream Tail, while Earthquake gives it an option against Poison-types like Overqwil and Toxtricity. An Adamant nature gives Hitmonlee a few additional damage rolls, such as +2 Knock Off having good odds to OHKO Galarian Slowbro after Stealth Rock or one layer of Spikes. A Jolly nature allows it to outspeed some weather sweepers, such as Basculegion under rain. Tera Dark boosts Knock Off, OHKOing Galarian Slowbro at +2, and gives Hitmonlee an immunity to Psychic-type attacks from Munkidori as well as Prankster moves from Klefki. Tera Poison boosts the power of Poison Jab, allowing +2 Hitmonlee to OHKO Scream Tail. Tera Steel is a solid defensive typing, allowing Hitmonlee to set up in the face of Psychic-types like Munkidori and Fairy-types like Sylveon.

Hitmonlee works best on Grassy Terrain offense teams, so Thwackey is a must-have partner for its ability to set Grassy Terrain. Other physical Terrain attackers like Grafaiai, Arcanine, and Cinccino are great partners, as they work together to break down shared checks like Houndstone, Altaria, and Galarian Slowbro. Other Terrain sweepers like Galarian Articuno, Oricorio-P, and Calm Mind Chandelure and Meloetta also fit well on such teams and benefit from the threat Hitmonlee poses to specially defensive walls such as Copperajah. Espeon can use Magic Bounce to reflect hazards and block phazing attempts from the likes of Whirlwind Copperajah and Roar Swampert.


[STRATEGY COMMENTS]
Other Options
====
Hitmonlee can also run Tera Fire with Blaze Kick to target foes like Amoonguss and to avoid being burned, but this has limited defensive utility and makes Himtonlee more vulnerable to revenge killers like Aqua Jet Basculegion. Stone Edge can also be used to hit foes like Altaria for super effective damage, but this gives up on wallbreaking a wide variety of foes such as Scream Tail and Sylveon with Poison Jab.


Checks and Counters
====
**Status**: Hitmonlee is all-in on physical offense, and there are a number of physically defensive Pokemon that carry Will-O-Wisp, such as Houndstone and Altaria, that Hitmonlee cannot OHKO at +2. Also, Hitmonlee's greatest asset is its Unburden Speed boost, which paralysis easily nullifies.

**Phazing**: Phazing is a death sentence for Hitmonlee, as it removes the Unburden Speed boost, the Grassy Seed Defense boost, and any Attack boosts it has gathered. As a result, phazing moves such as Roar from Swampert, Houndstone, and Vaporeon, as well as Dragon Tail from Duraludon, can be incredibly dangerous.

**Fighting-resistant Pokemon**: A number of powerful Psychic-, Fairy-, and Poison-type Pokemon, such as Reuniclus, Sylveon, and Galarian Slowbro, can effectively wall Hitmonlee while seriously threatening it in return. However, particularly after Hitmonlee uses Swords Dance, these checks must often rely on Terastallization or prediction to succeed.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/hammer798.641404/
Quality checked by:
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Grammar checked by:
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Last edited:
add remove comment highlight
qc 1/1 this can move to gp, not much to say
[OVERVIEW]

Hitmonlee is a powerful physical sweeper on terrain offense teams, taking advantage of the Defense boost from Grassy Seed and Unburden to set up and break through opposing walls like? also maybe separate this out it clarify thar unburden allows you to clean teams or outspeed foes because its not doin much to break walls. Close Combat and Knock Off are great options into the majority of the metagame, and options like Poison Jab and Earthquake can give it a super effective option against other foes, such as Scream Tail and Overqwil, respectively. Hitmonlee's bulk can be a bit lacking, and the Defense boost from Grassy Seed is required in order to find a turn to set up. Further, if it is phazed by Roar from Swampert, Vaporeon, or Sylveon, it will lose this boost and its Unburden boost, severely limiting its later effectiveness (mention dtail dural). Without a Speed boost, Hitmonlee is limited - it is outsped by common threats like Flamigo, Flygon, and Munkidori, all of which can seriously threaten it. outside of g terrain, all fights outclass it

[SET]
name: Terrain Sweeper
move 1: Swords Dance
move 2: Close Combat
move 3: Knock Off
move 4: Poison Jab / Earthquake
item: Grassy Seed
ability: Unburden
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Poison / Steel

[SET COMMENTS]
Set Details
====

Knock Off allows Hitmonlee to hit Dark-weak foes like Bronzong, Galarian Slowbro, and Houndstone for super effective damage. Poison Jab allows Hitmonlee to hit Fairy-types like Sylveon and Scream Tail, while Earthquake gives it an option into Poison-types like Overqwil and Toxtricity. Adamant gives Hitmonlee a few additional damage rolls, such as +2 Knock Off having good odds to OHKO Galarian Slowbro after Stealth Rock or Spikes chip or +2 Close Combat almost always OHKOing Avalugg sturdy. Jolly allows you to outspeed some weather sweepers, such as Basculegion under rain, as well as Toxtricity after a Shift Gear. Tera Dark boosts Knock Off, OHKOing Galarian Slowbro at +2, and gives Hitmonlee an immunity to Psychic-type attacks from Munkidori and Prankster moves from Klefki. Tera Poison boosts the power of Poison Jab, allowing +2 Hitmonlee to OHKO Scream Tail. Tera Steel is a solid defensive typing, allowing Hitmonlee to set up in the face of Psychic-types like Munkidori and Fairy-types like Sylveon.

Hitmonlee works best on Terrain offense teams, so Thwackey is a great must-have partner for it to set Grassy Terrain. Other physical terrain attackers like Grafaiai, Arcanine, and Cinccino are great partners, as they work together to break down shared checks like Houndstone, Altaria, and Galarian Slowbro (RC) and Altaria stays in order. Cinccino in particular works well to keep hazards off and keep Hitmonlee heathly, as its limited bulk can make it difficult to set up it IS weak but you resist rocks and dont plan on switching out, so i dont think you can reasonably call it susceptible to hazards. Other terrain sweepers like Drifblim, Calm Mind Chandelure or Meloetta, and Oricorio-P also fit well on such teams, and benefit from the threat Hitmonlee poses. i like the general idea but build on it. also drifblim & psycorio arent real right now. make this focus on synergies other absuers have with hitmonlee. for example, dural sets rocks to help lee get more KOs, guno works away at poisons while lee beats down steels and darks, & incin doubles up on weakening pert n vapo.

speak on other GTerrain sweepers. espeon helps reflect hazards + beats the roar mons that lee folds too. dudun can dtail for opposing phazers. torterra can whittle down altaria, bring in zong for lee, and use water types that stump lee as setup fodder.


[STRATEGY COMMENTS]
Other Options
====

Hitmonlee can be used outside of terrain with a Focus Sash to activate Unburden, but it is more difficult to activate and without the defensive boost from Grassy Seed, it can have difficulty setting up. Hitmonlee can also run Tera Fire with Blaze Kick to target foes like Amoonguss, as well as to avoid being burned, but this has limited defensive utility, and makes Himtonlee more vulnerable to revenge killers like Aqua Jet Basculegion. Stone Edge can also be used to hit foes like Altaria for super effective damage, but gives up on breaking a wide variety of foes such as Scream Tail and Sylveon.

Checks and Counters
====

**Burn**: Hitmonlee is all in on physical offense, and there are a number of physically defensive NU Pokemon that carry Will-O-Wisp, such as Houndstone and Altaria, that Hitmonlee cannot OHKO at +2. Further, Flame Body Chandelure can cause trouble even if Hitmonlee KOs it while being burnt. (change this into status: anything cripples it, para nullifies its unburden & tox puts it on a timer)

**Phazing**: Phazing is a death sentence for Hitmonlee, as it removes the Unburden Speed boost, the Grassy Seed Defense boost, and whatever Attack boosts it has gathered. As a result, phazing moves such as Roar from Swampert, Houndstone, and Vaporeon can be incredibly dangerous. dural can dtail, it eats a cc. also sylv can roar.

**Fighting-resistant Pokemon**: any fight resist mon can take a hit and deal good damage to you / cripple you. or the others can tera out of koff weakness and blast you into oblivion

[CREDITS]
Written by:
https://www.smogon.com/forums/members/hammer798.641404/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
add remove comment
I want to take another look at this once implemented, no need to tag the bot again once you do. GP Team done

[OVERVIEW]
Hitmonlee is a powerful physical sweeper on terrain Grassy Terrain (I assume you don't mean any of the other terrains lol) offense teams, taking advantage of the Defense boost from Grassy Seed and Unburden (this currently reads like Grassy Seed and Unburden together provide a Defense boost; maybe say "Defense and Speed boosts" instead?) to set up on, outspeed, and sweep through foes like Flygon, Bronzong, and Duraludon. Close Combat and Knock Off are great options into against the majority of the metagame, and options moves (repetitive) like Poison Jab and Earthquake can give it a super effective option against other foes, such as Scream Tail and Overqwil (RC) respectively. Hitmonlee's bulk can be a bit lacking, and the Defense boost from Grassy Seed is required in order to find a turn to set up. Further, if it is phazed by Roar from Swampert Swampert's or Vaporeon's Roar or Vaporeon, or Duraludon's Dragon Tail from Duraludon, it will lose this boost and its Unburden boost, severely limiting its later effectiveness. Without a Speed boost, Hitmonlee is limited (you already used "limiting" in the last sentence so pick a synonym - maybe you could change "limiting" to "hampering"? up to you on word choice) - it is outsped by common threats like Flamigo, Flygon, and Munkidori, all of which can seriously threaten it. Outside of Grassy Terrain, Hitmonlee is outclasses outclassed by other Fighting-types, such as Flamigo, Infernape, and Paldean Tauros-W.

[SET]
name: Terrain Sweeper
move 1: Swords Dance
move 2: Close Combat
move 3: Knock Off
move 4: Poison Jab / Earthquake
item: Grassy Seed
ability: Unburden
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Poison / Steel

[SET COMMENTS]
Set Details
====
Knock Off allows Hitmonlee to hit Dark-weak foes like Bronzong, Galarian Slowbro, and Houndstone for super effective damage. Poison Jab allows Hitmonlee to hit Fairy-types like Sylveon and Scream Tail, while Earthquake gives it an option into against Poison-types like Overqwil and Toxtricity. An Adamant nature gives Hitmonlee a few additional damage rolls, such as +2 Knock Off having good odds to OHKO Galarian Slowbro after Stealth Rock or Spikes chip (maybe "...Stealth Rock or one layer of Spikes," assuming that's what you meant, for clarity). A Jolly nature allows you it to outspeed some weather sweepers, such as Basculegion under rain, as well as Toxtricity after a Shift Gear (could just say +2 Toxtricity instead). Tera Dark boosts Knock Off, OHKOing Galarian Slowbro at +2, and gives Hitmonlee an immunity to Psychic-type attacks from Munkidori and as well as Prankster moves from Klefki. Tera Poison boosts the power of Poison Jab, allowing +2 Hitmonlee to OHKO Scream Tail. Tera Steel is a solid defensive typing, allowing Hitmonlee to set up in the face of Psychic-types like Munkidori and Fairy-types like Sylveon.

Hitmonlee works best on Grassy Terrain offense teams, so Thwackey is a must-have partner for it its ability to set Grassy Terrain. Other physical Terrain attackers like Grafaiai, Arcanine, and Cinccino are great partners, as they work together to break down shared checks like Houndstone, Altaria, and Galarian Slowbro. Other Terrain sweepers like Galarian Articuno, (AC) Oricorio-P, (AC) and Calm Mind Chandelure or and Meloetta (RC) and Oricorio-P also fit well on such teams (RC) and benefit from the threat Hitmonlee poses (to what?). Other Grassy Terrain abusers such as Espeon can use Magic Bounce to reflect hazards and block phazing attempts from the likes of Whirlwind Copperajah or and Roar Swampert. (Are there any Grassy Terrain abusers other than Espeon that can do this? If not, just cut out that part and start the sentence with "Espeon.")


[STRATEGY COMMENTS]
Other Options
====
Hitmonlee can also run Tera Fire with Blaze Kick to target foes like Amoonguss (RC) as well as and to avoid being burned, but this has limited defensive utility (RC) and makes Himtonlee more vulnerable to revenge killers like Aqua Jet Basculegion. Stone Edge can also be used to hit foes like Altaria for super effective damage, but this gives up on breaking wallbreaking a wide variety of foes such as Scream Tail and Sylveon. (I assume this is because you have to drop a particular coverage move - specify that, and which move it is.)


Checks and Counters
====
**Status**: Hitmonlee is all in all-in on physical offense, and there are a number of physically defensive NU Pokemon that carry Will-O-Wisp, such as Houndstone and Altaria, that Hitmonlee cannot OHKO at +2. Further Also (can pick a different similar transition word if you prefer), Hitmonlee's greatest asset is its Unburden Speed boost, which paralysis easily nullifies.

**Phazing**: Phazing is a death sentence for Hitmonlee, as it removes the Unburden Speed boost, the Grassy Seed Defense boost, and whatever any Attack boosts it has gathered. As a result, phazing moves such as Roar from Swampert, Houndstone, and Vaporeon, as well as Dragon Tail from Duraludon, can be incredibly dangerous. (This last sentence is very repetitive with what you said in the overview, so either rephrase this or remove from the overview.)

**Fighting-resistant Pokemon**: A number of powerful Psychic-, Fairy-, and Poison-type Pokemon, (AC) such as Reuniclus, Sylveon, and Galarian Slowbro, (AC) can effectively wall Hitmonlee while seriously threatening it in return (RC) such as Reuniclus, Sylveon, and Galarian Slowbro. However, particularly after Hitmonlee reaches +2 Attack (might be worth it to identify Swords Dance in particular here rather than the stat boost), these checks must often rely on Tera Terastallization or prediction to succeed.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/hammer798.641404/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Everything looks good now, nice work! The only thing I'd point out is that I think the changes you made, were made in black text rather than the normal white text, so I'd fix that if I were you, but otherwise everything looks good GP wise!

GP 1/1 once you fix that
 
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