Completed S0L1D G0LD vs P2X7 (3v3 3*** DSR Doubles)

4v4 3* Doubles
Double Self-Ref
48 Hr DQ
Items Off
ASB Arena
5 Chills / 0 Recoveries
3 Substitutions
Switch = OK
Turn Order: Coinflip
All Abilities
Team S0L1D G0LD :


x (Galarian Darmanitan) (M)
Stage 3 [***]
Nature: Serious
Type: Ice

Abilities:

Gorilla Tactics / Zen Mode (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 10
Def: Rank 4
SpA: Rank 3
Spd: Rank 4
Spe: 95
Size Class: 3
Weight Class: 5


x (Zen Galarian Darmanitan) (M)
Stage 3 [***]
Nature: Serious
Type: Ice/Fire

Abilities:

Gorilla Tactics / Zen Mode (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 11
Def: Rank 4
SpA: Rank 3
Spd: Rank 4
Spe: 135
Size Class: 3
Weight Class: 5


Moves (76/76):

- Level-Up:

Icicle Crash
Powder Snow (*)
Tackle (*)
Taunt (*)
Bite (*)
Avalanche (*)
Work Up (*)
Ice Fang (*)
Headbutt (*)
Ice Punch (*)
Uproar (*)
Blizzard (*)
Belly Drum (*)
Thrash (*)
Superpower (*)

- Egg:

Flame Wheel
Freeze-Dry
Focus Punch
Hammer Arm
Incinerate
Power-Up Punch
Take Down
Yawn

- TM:

Mega Punch
Mega Kick
Body Slam
Flamethrower
Fire Punch
Ice Punch
Hyper Beam
Giga Impact
Solar Beam
Fire Spin
Dig
Rest
Rock Slide
Thief
Snore
Protect
Attract
Sunny Day
Will-O-Wisp
Facade
Brick Break
Rock Tomb
U-turn
Payback
Fling
Fire Fang
Round
Bulldoze
Ice Beam
Earthquake
Psychic
Focus Energy
Fire Blast
Substitute
Reversal
Endure
Sleep Talk
Encore
Heat Wave
Taunt
Superpower
Overheat
Iron Defense
Bulk Up
Gyro Ball
Flare Blitz
Focus Blast
Zen Headbutt
Iron Head
Stone Edge
Grass Knot
Work Up
Body Press

- Tutor:



Palutena (Gardevoir) (F)
Stage: ***
Nature: Serious
Type: Psychic/Fairy

Abilities:

Synchronize

Trace

Telepathy (HA UNLOCKED)

Stats:

Hp: 85
Atk: Rank 5
Def: Rank 5
SpA: Rank 9
SpD: Rank 8
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: N/A

Moves (100/???):

Moonblast
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Wish
Magical Leaf
Draining Kiss
Psybeam
Life Dew
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power

Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Knock Off
Mean Look
Memento
Misty Terrain
Shadow Sneak
Skill Swap
Synchronoise

Mega Punch
Mega Kick
Fire Punch
Thunder Punch
Ice Punch
Snore
Icy Wind
Helping Hand
Fling
Power Swap
Guard Swap
Wonder Room
Magic Room
Psychic Terrain
Mystical Fire
Body Slam
Substitute
Hyper Voice
Swift
Trick
Zen Headbutt

Psyshock
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Shadow Ball
Reflect
Shock Wave
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Charge Beam
Will-O-Wisp
Endure
Recycle
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Trick Room
Dazzling Gleam
Confide



Judgment (Volkraken) (M)
Stage: ***
Nature: Serious
Type: Water/Fire

Abilities:

Analytic

Infiltrator

Pressure (HA UNLOCKED)

Stats:

Hp: 95
Atk: Rank 4
Def: Rank 6
SpA: Rank 10
SpD: Rank 7
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: N/A

Moves (70/76):

Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Absorb
Ember
Whirlpool
Fire Spin
Flame Burst
Scald
Destiny Bond
Fire Lash
Lava Plume
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Wring Out
Memento
Bind

Aqua Jet
Assurance
Captivate
Clear Smog
Reflect Type
Scary Face
Tickle
Water Pulse

Toxic
Hidden Power [Electric]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Flamethrower
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Overheat
False Swipe
Fling
Quash
Will-O-Wisp
Payback
Giga Impact
Swagger
Sleep Talk
U-turn
Substitute
Flash Cannon
Surf
Waterfall
Confide
Incinerate
Infestation
Secret Power
Bounce
Liquidation
Muddy Water
Snore



Omar (Collossoil) (M)
Stage: ***
Nature: Serious
Type: Dark/Ground

Abilities:

Rebound

Guts

Unnerve (HA UNLocked)

Stats:

Hp: 105
Atk: Rank 9
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 95
Size Class: 5
Weight Class: 10

Moves (100/???):

Drill Run
Leer (*)
Peck
Rototiller
Horn Attack
Tackle (*)
High Horsepower
Bubble Beam (*)
Bite (*)
Mud-Slap
Rapid Spin (*)
Body Slam (*)
Fury Attack
Pursuit
Bounce
Dig
Magnitude
Spit Up
Stockpile
Swallow
Crunch
Muddy Water
Megahorn
Knock Off
Horn Drill

Chip Away
Double-Edge
Encore (*)
Fake Out (*)
Fire Fang
Fissure
Flail
Foul Play
Mimic
Mud Bomb
Mud Shot
Sand Tomb (*)
Screech
Sucker Punch (*)
Thunder Fang
Water Spout (*)
Wide Guard

Roar
Toxic
Hidden Power [Fairy]
Sunny Day
Taunt (*)
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Iron Tail
Earthquake (*)
Return
Brick Break
Double Team
Sludge Wave
Sludge Bomb (*)
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Brutal Swing
Quash
Embargo
Payback
Smart Strike
Giga Impact
Stone Edge
Bulldoze
Rock Slide (*)
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn (*)
Substitute
Snarl
Dark Pulse
Confide
Retaliate
Rock Smash
Secret Power
Strength
Sandstorm
Snatch
Endure
Captivate
Natural Gift
Body Press
Encore
Earth Power
Superpower
Dive
Snore


Team P2X7 :



Smokomodo [Jagger] (M)
Stage: ***
Nature: Serious (+N/A, -N/A)
Type: Fire / Ground
Fire:
Ground:

Abilities:

Blaze: (Passive)
Technician (HA Unlocked): (Passive)

Stats:
HP: 90
Atk: Rank 8
Def: Rank 5
SpA: Rank 6
SpD: Rank 6
Spe: 97
Size Class: 4
Weight Class: 6

Moves (76/84):

Level-Up:
Circle Throw
Eruption
Magnitude
Metal Claw
Morning Sun
Scratch
Storm Throw
Tail Whip
Ember
Smokescreen
Lick
Smog
Mud Shot
Flame Wheel
Bulldoze
Flame Burst
Clear Smog
Lava Plume
Incinerate
Camouflage
Flamethrower
Dig
Screech
Earthquake
Flare Blitz
Fissure

Egg Moves:
Acid Spray
Bone Rush
Bullet Punch
Defog
Fire Spin
Force Palm
Mach Punch
Poison Fang
Sand Tomb

TM Moves:
Roar
Toxic
Bulk Up
Hidden Power [Ice]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solar Beam
Return
Brick Break
Double Team
Sludge Bomb
Fire Blast
Facade
Rest
Attract
Round
Work Up
Overheat
Focus Blast
Will-O-Wisp
Giga Impact
Poison Jab
Swagger
Sleep Talk
Substitute
Confide
Cross Poison
Earth Power
Fire Fang
Fire Punch
Gunk Shot
Heat Crash
Heat Wave
High Horsepower
Iron Tail
Low Kick
Mystical Fire
Snore
Stealth Rock
Stomping Tantrum
Superpower
Venom Drench


Necturna [Flora] (F)
Stage: ***
Nature: Serious (N/A)
Type: Grass / Ghost
Grass:
Ghost:

Abilities:

Forewarn: (Passive)
Telepathy (HA Unlocked): (Passive)

Stats:
HP: 85
Atk: Rank 9
Def: Rank 7
SpA: Rank 6
SpD: Rank 9
Spe: 58
Size Class: 3
Weight Class: 3

Moves (69/85):

Level-Up:
Leer
Poison Fang
Super Fang
Vine Whip
Thunder Fang
Absorb
Ominous Wind
Magical Leaf
Shadow Sneak
Leech Seed
Toxic Spikes
Will-O-Wisp
Hex
Natural Gift
Grassy Terrain
Night Shade
Pain Split
Forest's Curse
Shadow Ball
Power Whip
Horn Leech
Phantom Force

Egg:
Curse
Giga Drain
Gravity
Future Sight
Ingrain
Leaf Blade
Leaf Storm
Nightmare
Sketch (Soak)
Swift

TM Moves:
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Hyper Beam
Protect
Telekinesis
Frustration
Solar Beam
Return
Leech Life
Psychic
Shadow Ball
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Energy Ball
Shadow Claw
Payback
Giga Impact
Flash
Stone Edge
Psych Up
Infestation
Dream Eater
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Nature Power
Dark Pulse
Confide
Cut
Crunch
Endure
Snore
Solar Blade


Tomohawk [Saber] (Male) (*)
Stage
: ***
Nature: Serious (+1 N/A, -1 N/A)
Type: Flying/Fighting
Flying: Flying STAB;
Fighting: Fighting STAB;

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 7
SpA: Rank 8
SpD: Rank 6
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: N/A

Moves (90/101):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Work Up
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Bulk Up
Heat Wave
Submission
Sky Drop
Superpower
Rest
Hurricane
Healing Wish
Sky Attack

Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Memento
Nature Power (*)
Rapid Spin

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Earthquake
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Facade
Attract
Rock Tomb
Thief
Round
Echoed Voice
Steel Wing
Focus Blast
False Swipe
Fling
Substitute (*)
Roost
Incinerate
Quash
Giga Impact
Acrobatics
Stone Edge
Bulldoze
Retaliate
Rock Slide (*)
Flash
Grass Knot
Sleep Talk
Swagger
Secret Power
Power-Up Punch
Confide
Fly
Strength
Body Slam
Brave Bird
Close Combat
Endure
Helping Hand
Iron Tail
Mega Kick
Mega Punch
Revenge
Reversal
Snore
Throat Chop


Cawmodore [Gilligan] (M)
Stage: ***
Nature: Serious (+N/A, -N/A)
Type: Steel / Flying
Steel: Steel STAB;
Flying: Flying STAB;

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent sends in a new Pokemon, Intimidate can be activated again as a command.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Unlocked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 80
Atk: Rank 7
Def: Rank 9
SpA: Rank 5
SpD: Rank 6
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: N/A

Moves (68/79):

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Detect
Steel Wing
Belly Drum
Bullet Punch
Brine
Tailwind
Belch
Flash Cannon
Hurricane
Anchor Shot
Sky Attack

Egg Moves:
Air Cutter
Air Slash
Drill Peck
Metal Sound
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Smack Down
Return
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Sky Drop
Acrobatics
Retaliate
Giga Impact
Psych Up
Pluck
Swagger
Sleep Talk
Secret Power
Substitute
Fly
Rock Smash
Surf
Strength
Confide
Agility
Assurance
Beat Up
Drain Punch
Endure
Iron Defense
Iron Head
Mega Punch
Metronome
Revenge
Snore
Throat Chop
Whirlpool

Tutor Moves:
---


You flipped 1 coin of type US $50 - American Buffalo 24-Karat Gold Coin:

reverse


Timestamp: 2020-11-27 07:38:51 UTC


P2X7 sends out and equips
Gold sends out, equips, and orders
P2X7 orders and refs
 
P2X7 to conform with the current 3v3 limit for self-reffing, I'm retroactively dropping Colossoil. If you wish to continue, please follow suit and I'll reset the match.
 
Oh; I must have missed that. In the interest of fair play: just RNG a Pokemon for me to drop, and I'll roll with the result.
 
Oh; I must have missed that. In the interest of fair play: just RNG a Pokemon for me to drop, and I'll roll with the result.
1606469406330.png

Necturna is removed from the battle.

New Coinflip + Order:

You flipped 1 coin of type US $50 - American Buffalo 24-Karat Gold Coin:

reverse


Timestamp: 2020-11-27 09:30:57 UTC


P2X7 sends out and equips
Gold sends out, equips, and orders
P2X7 orders and refs
 
|

Palutena @ N/A | Galarian Darmanitan @ N/A

Gardevoir: [Trace > Intimidate]

GD: [Gorilla Tactics ON | Zen Mode: ON]


Gardevoir:

Icy Wind - Moonblast (Tomohawk)
[Check at start of action] If your target is set to use a p/e move and your target was not successfully protected on the previous action, target your other foe with Mystical Fire that action [Do not activate consecutively].
If your other opponent successfully targets your target with a p/e move, use Mystical Fire (other opponent) that action.
If your target is in the evasive stage of a d/e move when you would act, target your other foe with Mystical Fire.
If one of your targets has fainted when you would act, target your other foe with Mystical Fire.

GD:

Fire Punch (Cawmodore) - Fire Punch (Cawdomore)
If Gardevoir's first sub did not activate before you would act and Gardevoir's second substitution did not activate before you act and Gardevoir's third substitution did not activate before you act, use Icicle Crash (Tomohawk) that action.
If your target has fainted when you would act, target your other foe with Icicle Crash.
 
Tomohawk: Baton Pass (Switch) - Stealth Rock

Cawmodore: Sky Drop (Tomohawk) - Sky Drop (Tomohawk)



Round 1:

Pre-Round:


S0L1D G0LD:

AAO


Gardevoir [Palutena] (F)
HP
: 85
Energy: 100
Stats: 5/5/9/8/80
Abilities: Synchronize / Trace / Telepathy
Item: None
Other: None




Galarian Darmanitan (M)
HP
: 100
Energy: 100
Stats: 10/4/3/4/95
Abilities: Gorilla Tactics / Zen Mode
Item: None
Other: None


P2X7:

AAO


Tomohawk [Saber] (M)
HP
: 100
Energy: 100
Stats: 5/7/8/6/85
Abilities: Intimidate / Prankster / Justified
Item: None
Other: None


Cawmodore [Gilligan] (M)
HP
: 80
Energy: 100
Stats: 7/9/5/6/118
Abilities: Intimidate / Volt Absorb / Big Pecks
Item: None
Other: None


Action 0:
Cawmodore's Intimidate activated!
Gardevoir's Attack fell! (-1 Attack)
Galarian Darmanitan's Attack fell! (-1 Attack)

Tomohawk's Intimidate activated!
Gardevoir's Attack fell! (-1 Attack)
Galarian Darmanitan's Attack fell! (-1 Attack)

Gardevoir's Trace activated!
[target: 1=Tomohawk, 2=Cawmodore] 2 (Cawmodore)
Gardevoir Traced Cawmodore's Intimidate! (6 actions)
-7 energy
Gardevoir's Intimidate activated!
Tomohawk's Attack fell! (-1 Attack)
Cawmodore's Attack fell! (-1 Attack)

Action 1:
Tomohawk used Baton Pass
Tomohawk is preparing to switch!
-10 energy

Cawmodore lifted Tomohawk into the air!
-5 energy

Galarian Darmanitan used Icicle Crash (Tomohawk)
Tomohawk avoided the attack!
-6 energy

Gardevoir used Icy Wind
Tomohawk avoided the attack!
Cawmodore avoided the attack!
-4 energy

Cawmodore used Sky Drop (Tomohawk)
It doesn't affect Tomohawk...
-3 energy

Action 2:
Tomohawk used Stealth Rock
Pointed stones were scattered across S0L1D G0LD's side of the field!
-11 energy

Cawmodore lifted Tomohawk into the air!
-9 energy

Galarian Darmanitan used Icicle Crash (Tomohawk)
Tomohawk avoided the attack!
-10 energy

Gardevoir used Moonblast (Tomohawk)
Tomohawk avoided the attack!
-6 energy

Cawmodore used Sky Drop (Tomohawk)
It doesn't affect Tomohawk...
-3 energy

Tomohawk returned to its Pokeball!
Smokomodo was sent out!


Round 1:

Post-Round:


S0L1D G0LD:

AAO

Field: Stealth Rock


Gardevoir [Palutena] (F)
HP
: 85
Energy: 82
Stats: 5/5/9/8/80
Abilities: Synchronize / Intimidate / Telepathy
Item: None
Other: -2 Attack. Trace (Intimidate) (4 actions)




Galarian Darmanitan (M)
HP
: 100
Energy: 84
Stats: 10/4/3/4/95
Abilities: Gorilla Tactics / Zen Mode
Item: None
Other: -2 Attack


P2X7:

AAB


Smokomodo [Jagger] (M)
HP
: 90
Energy: 100
Stats: 8/5/6/6/97
Abilities: Blaze / Technician
Item: None
Other: None


Cawmodore [Gilligan] (M)
HP
: 80
Energy: 80
Stats: 7/9/5/6/118
Abilities: Intimidate / Volt Absorb / Big Pecks
Item: None
Other: -1 Attack

Tomohawk [Saber] (M)
HP
: 100
Energy: 78
Stats: 5/7/8/6/85
Abilities: Intimidate / Prankster / Justified
Item: None
Other: None





Smokomodo

Smokomodo: Eruption - Flame Wheel (Galarian Darmanitan)
IF you are targeted by a damaging Ground-type combo, use Protect that action instead and push back, but not consecutively.
IF Galarian Darmanitan is under the effects of a successful P/E move when you would act a2, target your other foe with Gunk Shot that action instead.
IF Galarian Darmanitan is in the evasive stage of a successful D/E move when you would act a2, target your other foe with Gunk Shot that action instead.

Cawmodore: Iron Head (Galarian Darmanitan) - Anchor Shot (Galarian Darmanitan)
IF you are targeted by a Damaging Fire-type combo, use Protect that action instead and push back, but not consecutively.
IF your target is under the effects of a successful P/E move when you would act, target your other foe that action instead.
IF your target is in the evasive stage of a successful D/E move when you would act, target your other foe that action instead.
 
Last edited:
P2X7 , it's been a while, but I'll ref with this order set if you want to keep playing.

Gardevoir:

Imprison (Protect, Endure, Taunt) - Icy Wind

GD:

Fire Punch (Cawmodore) - Flare Blitz + Flare Blitz (Cawmodore)
 
S0L1D G0LD:

AAO

Field: Stealth Rock


Hp: 85
En: 82
5/5/9/8/80
Abilities: Synchronize / Intimidate / Telepathy
Item: None
Other: -2 Attack, Trace (Intimidate) (4 actions)


Hp: 100
En: 84
14/4/3/4/95
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Item: None
Other: -2 Attack

P2X7:

AAB


Hp: 90
En: 100
8/5/6/6/97
Abilities: Blaze / Technician
Item: None
Other: None


Hp: 80
En: 80
7/9/5/6/118
Abilities: Intimidate / Volt Absorb / Big Pecks
Item: None
Other: -1 Attack


Hp: 100
En: 78
Stats: 5/7/8/6/85
Abilities: Intimidate / Prankster / Justified
Item: None
Other: None


A1
Cawmodore used Iron Head (-5 en)!
Crit: 6881 no
Effect: 7502 no
Damage: (8 + 3 + 7 - 4) x 1.5 - 2 = - 19 Hp

Smokomodo used Eruption (-7 en)!
Crit: 5626/2809 no/no
Effect N/A
Damage: (11.25 + 3 + 6 - 4) x 1.5 = - 24 Hp (GD) | (11.25 + 3 + 6 - 8) = - 12 Hp (Gardevoir)

GD used Fire Punch (-6 en)!
Crit: 6937 no
Effect: 8146 no
Damage: (8 + 14 - 9) x 1.5 - 4 = - 16 Hp

Gardevoir used Imprison (-9 en)!
Gardevoir is imprisoning moves (6a)!

A2

Cawmodore used Anchor Shot (-5 en)!
Crit: 1372 no
Effect: N/A
Damage: (8 + 3 + 7 - 4) x 1.5 = - 19 Hp
Darmanitan was trapped!
[Darmanitan's Zen Mode]
Darmanitan transformed!

Smokomodo used Flame Wheel (-4 en)!
Crit: 9599 no
Effect: N/A
Damage: (9 + 3 + 8 - 4) = - 16 Hp

Gardevoir used Icy Wind (-4 en)!
Hit: 486 / 557 yes / yes
Crit: 787 / 2715 no / no
Effect: yes / yes
Damage: (4.5 + 9 - 6) = - 8 Hp (Cawmodore) | (4.5 + 9 - 6) = - 8 Hp (Smokomodo)
Cawmodore's speed fell (-1)!
Smokomodo's speed fell (-1)!

Darmanitan used Flare Blitz + Flare Blitz (-70 en)!
Crit: 8807 no
Effect: 8752 no
Damage: (27 + 3 + 15 - 9) x 1.5 - 4 = - 50 Hp
Darmanitan was hurt by recoil (-33 Hp)!
Darmanitan fainted!


S0L1D G0LD:

AAO

Field: Stealth Rock


Hp: 73
En: 69
5/5/9/8/80
Abilities: Synchronize / Intimidate / Telepathy
Item: None
Other: -2 Attack, Trace (Intimidate) (2a), Imprison (Protect, Endure, Taunt) (5a)



Hp: -11
En: 8
15/4/3/4/135
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Item: None
Other: Fainted

P2X7:

AAB


Hp: 82
En: 79
8/5/6/6/55 [97]
Abilities: Blaze / Technician
Item: None
Other: -1 Speed


Hp: 6
En: 70
7/9/5/6/67 [118]
Abilities: Intimidate / Volt Absorb / Big Pecks
Item: None
Other: -1 Attack, -1 Speed


Hp: 100
En: 78
Stats: 5/7/8/6/85
Abilities: Intimidate / Prankster / Justified
Item: None
Other: None


----------------------------------------------------------------------------


Judgment @ N/A

Gardevoir:

Dazzling Gleam - Icy Wind
[CASOA] If Cawmodore targets you with a priority attack in a damaging combination, use Protect (self) that action.
[CASOA] If you are targeted by a damaging Poison-type combination, use Teleport (Evasive) that action, but not consecutively.
[CASOA] If Smokomodo is set to use Earthquake in a combination and Smokomodo has <43 Hp, use Telekinesis (Volkraken) that action.
If Cawmodore has fainted when you would act, use Psychic (Smokomodo) that action.

Volkraken:

Surf - Surf
If Cawmodore is under the effects of Detect when you would act, use Scald (Smokomodo) that action.
If Smokomodo is in the evasive stage of a damaging evasive move when you would act, use Dive (Smokomodo) that action.
If Cawmodore has fainted when you would act, use Scald (Smokomodo) that action.

P2X7 orders and refs
 
Smokomodo: Poison Jab (Gardevoir) - Gunk Shot + Gunk Shot combo (Gardevoir)
IF Cawmodore's Bullet Punch scores a critical hit a1, use Earthquake a1.
(CASOA) IF Gardevoir is Poisoned, use Iron Tail + Giga Impact combo (Gardevoir) that action instead.

Cawmodore: Bullet Punch (Gardevoir) - Bullet Punch (Gardevoir)
 
Round 3:

Pre-Round:


S0L1D G0LD:

AAO

Field: Stealth Rock


Gardevoir [Palutena] (F)
HP
: 73
Energy: 69
Stats: 5/5/9/8/80
Abilities: Synchronize / Intimidate / Telepathy
Item: None
Other: -2 Attack, Trace (Intimidate) (2a), Imprison (Protect, Endure, Taunt) (5a)




Volkraken [Judgment] (M)
HP
: 95
Energy: 100
Stats: 4/6/10/7/95
Abilities: Analytic / Infiltrator / Pressure
Item: None
Other: None

Galarian Darmanitan (M)
HP
: -11
Energy: 8
Stats: 11(15)/4/3/4/135
Abilities: Gorilla Tactics / Zen Mode
Item: None
Other: Zen Mode activated. Cooling down (1 action). Fainted


P2X7:

AAB


Smokomodo [Jagger] (M)
HP
: 82
Energy: 79
Stats: 8/5/6/6/97(55)
Abilities: Blaze / Technician
Item: None
Other: -1 Speed


Cawmodore [Gilligan] (M)
HP
: 6
Energy: 70
Stats: 7/9/5/6/118(67)
Abilities: Intimidate / Volt Absorb / Big Pecks
Item: None
Other: -1 Attack, -1 Speed


Tomohawk [Saber] (M)
HP
: 100
Energy: 78
Stats: 5/7/8/6/85
Abilities: Intimidate / Prankster / Justified
Item: None
Other: None



Action 0:
Pointed stones dug into Volkraken!
-12 HP

Action 1:
Cawmodore used Bullet Punch (Gardevoir)
[to crit <416] 3181 no
{[(4 + 3 + 7 - 5) * 1.5] - 2} = 11.5 = 12 damage
-3 energy

Volkraken used Surf
[to crit Smokomodo <416] 5737 no
[to crit Cawmodore <416] 4774 no
[(6.75 + 3 + 10 - 6) * 2] = 27.5 = 28 damage (Smokomodo)
(6.75 + 3 + 10 - 6) = 13.75 = 14 damage (Cawmodore)
Cawmodore fainted!
-6 energy

Gardevoir used Psychic (Smokomodo)
[to crit <416] 6474 no
[to lower special defense <1000] 1510 no
(9 + 3 + 9 - 6) = 15 damage
-6 energy

Smokomodo used Poison Jab (Gardevoir)
[to crit <416] 5148 no
[to poison <3000] 2531 yes
[(8 + 8 - 5) * 1.5] = 16.5 = 17 damage
Gardevoir was Poisoned!
Gardevoir's Synchronize activated!
Smokomodo was Poisoned!
-6 energy

-2 HP (Smokomodo) [Poison]
-2 HP (Gardevoir) [Poison]

Action 2:
Volkraken used Scald (Smokomodo)
[to crit <416] 8644 no
[(8 + 3 + 10 - 6) * 2] = 30 damage
-5 energy

Gardevoir used Icy Wind
[to hit Smokomodo <9500] 2673 yes
[to crit Smokomodo <416] 3075 no
(6 + 9 - 6) = 9 damage
Smokomodo fainted!
-5 energy

-2 HP (Gardevoir) [Poison]


Round 3:

Post-Round:


S0L1D G0LD:

AAO

Field: Stealth Rock


Gardevoir [Palutena] (F)
HP
: 52
Energy: 58
Stats: 5/5/9/8/80
Abilities: Synchronize / Trace / Telepathy
Item: None
Other: -2 Attack, Imprison (Protect, Endure, Taunt) (3a)




Volkraken [Judgment] (M)
HP
: 83
Energy: 89
Stats: 4/6/10/7/95
Abilities: Analytic / Infiltrator / Pressure
Item: None
Other: None

Galarian Darmanitan (M)
HP
: -11
Energy: 8
Stats: 11(15)/4/3/4/135
Abilities: Gorilla Tactics / Zen Mode
Item: None
Other: Zen Mode activated. Cooling down (1 action). Fainted


P2X7:

XXB


Smokomodo [Jagger] (M)
HP
: -2
Energy: 73
Stats: 8/5/6/6/97(55)
Abilities: Blaze / Technician
Item: None
Other: -1 Speed. Fainted


Cawmodore [Gilligan] (M)
HP
: -8
Energy: 67
Stats: 7/9/5/6/118(67)
Abilities: Intimidate / Volt Absorb / Big Pecks
Item: None
Other: -1 Attack. -1 Speed. Fainted


Tomohawk [Saber] (M)
HP
: 100
Energy: 78
Stats: 5/7/8/6/85
Abilities: Intimidate / Prankster / Justified
Item: None
Other: None


P2X7 sends out Tomohawk (automatic) and orders.
S0L1D G0LD orders.
I ref.
 
It would appear that I miscalculated.

Tomohawk: Air Slash (Gardevoir) - Hurricane (Gardevoir)
IF Gardevoir uses Disarming Voice in a combination, use Throat Chop (Gardevoir) that action instead and push back.
IF you are targeted by a Damaging Electric-type combination, AND you do not have Double Team clones, use Double Team (2 clones) that action instead and push back.
IF your target is under the effects of a successful P/E move when you would act, target your other opponent that action instead.
 
Last edited:
Gardevoir:

Taunt (Tomohawk) - Thunderbolt + Hyper Beam (Tomohawk)
If you flinch a1, use Future Sight (Tomohawk) a2.

Volkraken:

Water Gun (Tomohawk) - Hidden Power + Hidden Power (Tomohawk)
If Gardevoir flinches a1, use Hidden Power (Tomohawk) a2.

----------------------------------------------------------------------------

S0L1D G0LD:

AAX

Field: Stealth Rock


Hp: 52
En: 58
5/5/9/8/80
Abilities: Synchronize / Intimidate / Telepathy
Item: None
Other: -2 Attack, Imprison (Protect, Endure, Taunt) (3a)


Hp: 83
En: 89
4/6/10/7/95
Abilities: Analytic / Infiltrator / Pressure
Item: None
Other: None


Hp: -11
En: 8
15/4/3/4/135
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Item: None
Other: Fainted


P2X7:

AXX


Hp: 100
En: 78
Stats: 5/7/8/6/85
Abilities: Intimidate / Prankster / Justified
Item: None
Other: None


Hp: -2
En: 73
8/5/6/6/55 [97]
Abilities: Blaze / Technician
Item: None
Other: Fainted


Hp: -8
En: 67
7/9/5/6/67 [118]
Abilities: Intimidate / Volt Absorb / Big Pecks
Item: None
Other: Fainted


[Tomohawk's Intimidate]
Volkraken's Attack fell (-1)!
Gardevoir's Attack fell (-3)!

A1

Volkraken used Water Gun (-3 en)!
Crit: 3853 no
Effect: N/A
Damage (4 + 3 + 10 - 6) = - 11 Hp
Tomohawk was drenched (3a)!

Tomohawk used Air Slash (-5 en)!
Hit: 7848 yes
Crit: 6566 no
Effect: 7966 no
Damage: (8 + 3 + 8 - 8 ) = - 11 Hp

Gardevoir used Taunt (-10 en)!
Tomohawk fell for the taunt (3a)!

A2

Tomohawk used Hurricane (-7 en)!
Hit: 5091 yes
Crit: 7433 no
Effect: 180 yes [Duration: 2/3 (3a)]
Damage: (11 + 3 + 8 - 8) = - 14 Hp
Gardevoir was confused!

Volkraken used Hidden Power + Hidden Power (-35 en)!
Crit: 7959 no
Effect: N/A
Damage: (13.5 + 2 + 10 - 6) * 2 = - 39 Hp!

[Gardevoir's confusion: 3/3 (success)]
Gardevoir used Thunderbolt + Hyper Beam (-39 en)!
Hit: 4561 yes
Crit: 8504 no
Effect: 8574 no
Damage: (24 + 9 - 6) * 2 = - 54 Hp
Tomohawk fainted!


S0L1D G0LD:

AAX

Field: Stealth Rock


Hp: 27
En: 9
5/5/9/8/80
Abilities: Synchronize / Intimidate / Telepathy
Item: None
Other: -3 Attack, Imprison (Protect, Endure, Taunt) (1a), Confused (2a), Cooling down (1a)


Hp: 83
En: 51
4/6/10/7/95
Abilities: Analytic / Infiltrator / Pressure
Item: None
Other: -1 Attack, Cooling down (1a)


Hp: -11
En: 8
15/4/3/4/135
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Item: None
Other: Fainted


P2X7:

XXX


Hp: -4
En: 65
Stats: 5/7/8/6/85
Abilities: Intimidate / Prankster / Justified
Item: None
Other: Fainted


Hp: -2
En: 73
8/5/6/6/55 [97]
Abilities: Blaze / Technician
Item: None
Other: Fainted


Hp: -8
En: 67
7/9/5/6/67 [118]
Abilities: Intimidate / Volt Absorb / Big Pecks
Item: None
Other: Fainted


----------------------------------------------------------------------------

S0L1D GOLD is the victor.

Prizes:

S0L1D G0LD: 6 RC / 3 TC

P2X7 : 6 RC / 3 TC
 

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