[Overview] 
 
<p>While Sableye has been considered a mediocre Pokemon in past  generations, it received a godsend from the Dream World in the form of  Prankster, an ability that gives an added +1 priority to all  
non-damaging (status) moves. Not only is it the only Ghost-type with Prankster,  but it is also the only Pokemon with this ability that has access to 
(both)  Recover and Will-O-Wisp. Add to this the fact that Sableye is immune to  
all of Mach Punch, Vacuum Wave, ExtremeSpeed, Quick Attack, and Fake  Out (many attacking moves with priority), and you have an insanely annoying Pokemon that can cripple entire  teams 
-- (emdash) if the opponent doesn't quit beforehand. However, despite these  perks, it is still an all-around mediocre Pokemon outside of Prankster,  with none of its base stats exceeding 75. Furthermore, Sableye can only  really switch in to a few select Pokemon, like Alakazam, Reuniclus, or  Skarmory. However, Sableye is still a Pokemon you can trust to perform  its job well on your team. </p>
 
 
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[SET]
name: Prankster
move 1: Will-O-Wisp
move 2: Recover
move 3: Taunt
move 4: Night Shade / Foul Play / Confuse Ray
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 120 Def / 136 SpD
 
 
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[SET COMMENTS] 
 
<p>This set is designed to abuse Prankster and the priority it  provides to the fullest extent. Will-O-Wisp is the primary move on this  set, crippling physical sweepers such as Terrakion and acting as a  useful 
hinderance (hindrance) in general, as few Pokemon enjoy getting burned.  Priority Recover enables Sableye to avoid being 2HKO
'ed by most attacks  and is a must on this set. For the third slot, Taunt is useful as it can  completely shut down many walls and other defensive or support Pokemon,  such as Ferrothorn or Blissey, as well as being a nuisance 
for (to) boosting  sweepers. Furthermore, Taunt has the added benefit of preventing  Sableye from being Taunted 
(itself) with some prediction
, (semi-colon) Sableye's Prankster  means it 
(will) always Taunt
s first, unless the opponent is Tornadus or  Whimsicott. The choice for the final move is a matter of preference:  Night Shade deals consistent damage, while Foul Play is a more effective  option against Pokemon with a high Attack stat, and also helps against 
 Pokemon (Psychic-types) with Magic Bounce. Confuse Ray is a third option 
which can (to) further cripple an opponent's Pokemon. 
(changed it to Psychic-types just so that people understand that Dark > Psychic is why it's useful for Magic Bouncers.)</p>
 
[ADDITIONAL COMMENTS] 
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<p>The main EV spread of 252 HP / 120 Def / 136 SpD is meant to  balance out Sableye's defenses; since its Special Defense is lower than  its Defense, as well as not being cushioned by Will-O-Wisp, it needs  more investment. An alternate EV spread of 252 HP / 252 Def / 4 SpD  could be used for a more dedicated check to physical sweepers. Calm is  usually the preferred nature as it boosts Special Defense. Leftovers  
lets (helps) Sableye weather the hits it will be taking.</p>
 
<p>This set makes for a great spinblocker, crippling many  spinners, such as Donphan and Forretress, so they can't hit back as  hard. Toxic can be used instead of Will-O-Wisp if you prefer Toxic's  gradual increase in damage, which is more effective when stalling out  walls and support Pokemon, but you will need to be wary of Steel- and  Poison-types. In terms of other options, Mean Look can be used in the  third or fourth moveslot to trap physical attackers and beat them  one-on-one.</p>
 
<p>Calm Mind could be used in the fourth slot to create a Sableye  that can efficiantly wall both Physical and Special attacks. This  Sableye, with Calm Mind's Special Defense boosts and Will-O-Wisp halving 
(the)  opponent's Attack, can stall out many more threats than the regular  set, since it prevents 
set-up (status moves) with Taunt and can whittle away at the  opponent's health with Will-O-Wisp. This set could run into trouble,  however, since the only form of damage it can do is burn damage and  critical hits will severely weaken 
(comma) if not outright KO 
(comma) it.</p>
 
<p>While Sableye is largely a support Pokemon, it itself needs  some support in order to function optimally. This set is much more  vulnerable to special sweepers than physical sweepers, so a special wall  like Blissey could be used to get rid of them. Sableye also hates  hazards, especially Toxic Spikes, so unless you're planning to get  Sableye in before the hazards, a spinner 
like (such as) Forretress or Donphan is  recommended.</p>
 
 
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[SET] 
name: Trick
move 1: Trick
move 2: Recover
move 3: Taunt
move 4: Will-O-Wisp / Night Shade / Toxic
item: Iron Ball / Lagging Tail
ability: Prankster
nature: Calm
evs: 252 HP / 120 Def / 136 SpD
 
[SET COMMENTS] 
 
<p>This set uses Prankster to bypass the Lagging Tail / Iron Ball  Speed drop in order to cripple one enemy Pokemon almost entirely. Trick  is the primary move, 
in order (used) to cripple opposing sweepers or walls with  Lagging Tail or Iron Ball by slowing them down immensely, while  depriving them of their original items. Recover is for healing any  damage done to Sableye while it Tricks the opponent. Taunt can be used  to stop walls and support Pokemon in their tracks. The last move is a  choice between Night Shade, for consistent but low damage to opponents, 
or Will-O-Wisp or Toxic to wear down walls like Skarmory (in which case  Will-O-Wisp is recommended) or Gastrodon (with which Toxic is  recommended), or even Pokemon like Mienshao (both can be used, but  Will-O-Wisp is preferred due to burn halving Attack).</p>
 
[ADDITIONAL COMMENTS] 
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<p>This set works well with Pokemon that benefit from the  elimination or crippling of threats like Alakazam or Gengar, such as  Conkeldurr. Confuse Ray can work in the fourth moveslot in place of  Will-O-Wisp or Toxic to lower the probability of an opponent being able  to attack while you set up. The choice between Iron Ball and Lagging  Tail is a matter of which sort of Pokemon you want to cripple; Lagging  Tail always makes the holder last in its priority bracket and therefore  is best if you have slow Pokemon of your own, such as Donphan or  Gastrodon, while Iron Ball grounds fliers and halves the holder's Speed  and so is best for Tricking onto Flying-types or Levitating opponents,  as well as Pokemon that rely on their Speed to be effective. Iron Ball  is particularly effective when it is Tricked onto Pokemon such as  Skarmory and Gengar 
(comma) who 
lose their 
immunity for a weakness to 
the Ground  
type (In Gen V, Skarmory takes neutral damage from Ground when holding an Iron Ball, despite its Steel typing. The weakness is true for Gengar, but didn't remain true for the entire sentence, hence it being cut.). Ground-type sweepers like Landorus or Swords Dance Gliscor are  also good teammates to have if you use Iron Ball, as they benefit from  the grounding and slowing down of dangerous opponents.</p>
 
[SET] 
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Shadow Ball / Hidden Power Dark
move 4: Will-O-Wisp / Hidden Power Fighting
item: Leftovers
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
 
 
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[SET COMMENTS] 
 
<p>This is Sableye's most effective attempt at a sweeping set,  which relies on the setting up of Calm Mind alongside quick healing from  Recover. While you are setting up, you should be sure to have an  almost-full HP bar (refreshed by Recover) when you Calm Mind to avoid  being KOed immediately. Shadow Ball and Hidden Power Dark are Sableye's  best STAB moves (comma) ( (as) Dark Pulse is illegal with Prankster); one of the two  should be chosen for the set to ensure sweeping capability while also  making use of Prankster. If Hidden Power Dark is chosen, Will-O-Wisp can  fill the fourth slot, as it is useful for crippling physical attackers  that may attempt to stop your sweep, while Hidden Power Fighting  provides perfect coverage with Shadow Ball, and(+space)importantly, it hits the  Normal types that are immune to Shadow Ball for super effective  damage.</p>
  
[ADDITIONAL COMMENTS] 
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<p>The EV spread, coupled with Will-O-Wisp, is meant to maximize  Sableye's ability to take physical hits from opponents, trusting to the  Special Defense boosts from Calm Mind to keep you safe on the other  side. A Bold nature is preferred since it boosts Defense and lowers  Attack, the latter of which helps Sableye handle confusion.</p>
 
(You could probably combine these two if you want, but they're fine as is. Just saying.)
<p>You can't use Hidden Power Fighting and Hidden Power Dark on  the same moveset, obviously, so if you run Hidden Power Dark you're  going to have to use Will-O-Wisp. Toxic can be used instead of  Will-O-Wisp, but you leave yourself more vulnerable to physical attacks.  Hazard support is useful for wearing down any Pokemon that switches in,  helping Sableye take the opposition out more easily.</p>
 
[Other Options] 
 
<p>Sableye has several options for moves other than the ones  listed. Fake Out and Shadow Sneak can be used for free and priority  damage respectively, but they are rather weak, especially with Sableye's  undesirable base 75 Attack. Priority Sunny Day and Rain Dance can make  Sableye a backup weather setter, making it useful in the weather wars,  however this role is better carried out by Tornadus in the rain (who  also has access to Prankster) and Heatran in the sun (who is a much more  bulky alternative). Priority Substitute could be used to prevent status  and to Toxic stall the opponent, and the HP lost through its use can be  offset with the combination of Leftovers and Recover; however,  Sableye's poor stats make this option unattractive. As a last note,  Sableye's other ability, Keen Eye, should never be used 
next to (over)  Prankster 
because this (as it) is Sableye's only saving grace 
-- (emdash) its stats are  downright awful.</p>
 
[
(Checks and) Counters] 
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<p>Faster Pokemon with Prankster, such as Whimsicott or Tornadus,  can Taunt Sableye, pretty much forcing a switch. Sableye also has  mediocre defenses and any strong attacker that hasn't been previously  crippled can 2HKO or even OHKO it. Heracross is a notable example, as  its power is boosted by Will-
o(O)-Wisp and Toxic thanks to Guts, it  couldn't care less about Taunt, and it can OHKO Sableye with STAB  Megahorn after Stealth Rock. Heatran also pretty much walls most sets,  being immune to both Will-O-Wisp and Toxic. Gliscor and Breloom with  Poison Heal are also immune to status, which can force you to  switch.</p>